Article 6024S Apple’s new MetalFX Upscaling system will compete with AMD FSR, Nvidia DLSS

Apple’s new MetalFX Upscaling system will compete with AMD FSR, Nvidia DLSS

by
Sam Machkovech
from Ars Technica - All content on (#6024S)
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Enlarge / MetalFX Upscaling, as visually described by Apple at WWDC 2022. (credit: Apple)

CUPERTINO, Calif.-At this year's WWDC, Apple announced a surprising new system coming to its Metal 3 gaming API that may sound familiar to PC gamers: MetalFX Upscaling.

The system will leverage Apple's custom silicon to reconstruct video game graphics using lower-resolution source images so that games can run more efficiently at lower resolutions while looking higher-res. This "temporal reconstruction" system sounds similar to existing offerings from AMD (FidelityFX Super Resolution 2.0) and Nvidia (Deep Learning Super-Sampling), along with an upcoming "XeSS" system from Intel.

Based on how the system is described, it will more closely resemble AMD's system, since Apple has yet to announce a way for MetalFX Upscaling to leverage its custom-made "Neural Engine" system. Apple has previously spoken at length to Ars Technica about machine learning models used to drive its custom silicon, but today's Metal 3 API news didn't include any such mentions, leaving Nvidia's RTX series of graphics cards in the lead in that department.

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