Article 63TKA Big gaming companies get DHS help to keep players from becoming terrorists

Big gaming companies get DHS help to keep players from becoming terrorists

by
Ashley Belanger
from Ars Technica - All content on (#63TKA)
GettyImages-1391417006-800x533.jpg

Enlarge (credit: Jun | iStock / Getty Images Plus)

Last December, the United Nations warned of an overlooked but critical "emerging terrorist threat": extremists radicalizing members of online gaming communities.

Despite ample interest in saving gamers from such exploitation, experts say that a lack of research funding on the topic has put the gaming industry behind social networks when it comes to counterterrorism efforts. That's starting to change, though. Within the past week, researchers told Ars that the US Department of Homeland Security has, for the first time, awarded funding-nearly $700,000-to a research group working directly with major gaming companies to develop effective counterterrorism methods and protect vulnerable gamers.

The new project will span two years. It's spearheaded by Middlebury College's Institute of International Studies, which hosts the Center on Terrorism, Extremism, and Counterterrorism (CTEC). Vice reported that other partners include a nonprofit called Take This, which focuses on gaming impacts on mental health, and a tech company called Logically, which Vice says works to solve the problem of bad online behavior at scale."

Read 26 remaining paragraphs | Comments

External Content
Source RSS or Atom Feed
Feed Location http://feeds.arstechnica.com/arstechnica/index
Feed Title Ars Technica - All content
Feed Link https://arstechnica.com/
Reply 0 comments