Article 64MBA Meta continues to shovel money into the growing VR gaming segment

Meta continues to shovel money into the growing VR gaming segment

by
Kyle Orland
from Ars Technica - All content on (#64MBA)
ironmanvr-800x450.png

Enlarge / Previously a PlayStation VR exclusive, Iron Man VR will be coming to Quest 2 after Meta's purchase of developer Camouflaj. (credit: Sony)

Meta's Connect keynote presentation Tuesday afternoon spent a lot of time talking about how virtual reality-and the coming high-end Quest Pro headset-would help revolutionize the future of work and socializing. But the company also spent a lot of time talking up the gaming sector that has so far been the primary use case driving the relative market success of the Quest 2 headset.

To reinforce that success, the company formally announced its recent acquisition of three more major VR gaming studios today:

Those recent purchases add to a recent Meta game studio acquisition spending spree that already included Beat Games (Beat Saber), Ready at Dawn (Lone Echo), Sanzaru Games (Asgard's Wrath), Downpour Interactive (Onward), and BigBox VR (Population One). In July, the Federal Trade Commission filed an antitrust lawsuit to try to stop Meta's purchase of Within, makers of the popular VR fitness app Supernatural.

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