Win16 retro development
Several months ago I had a go at producing a high resolution 256-color driver for Windows 3.1. The effort was successful but is not yet complete. Along the way I re-learned many things I had forgotten, and learned several new ones. This blog entry is based on notes I made during development.
There's tons of lessons to re-learn when focusing on older platforms, whether as a mere user exploring or reminiscing, or as a developer trying to deal with all the constraints and limitations these old systems bring to the table. I'm glad it's being documented, because the older these platforms get, the less we'll remember about them.