Article 6895B GoldenEye can’t distract from Switch retro games’ most annoying pitfall

GoldenEye can’t distract from Switch retro games’ most annoying pitfall

by
Samuel Axon
from Ars Technica - All content on (#6895B)
GoldeneyeSwitch-800x450.jpeg

Enlarge / Nintendo's promotional key art for the launch of GoldenEye 007 on Switch. (credit: Nintendo)

Today marks the long-awaited rerelease of the Nintendo 64 classic GoldenEye 007 on the Nintendo Switch. As was announced before the launch, the game supports widescreen. When I learned that, my first thought wasn't "Oh, nice!" Rather, it was "OK, but what about the rest of the library?"

To be clear, there's no easy way to make old 4:3 games fill up a modern 16:9 aspect ratio, and that's not something I would recommend in this case. But the solution used by the rest of the library of old games running within the Nintendo Switch Online service-enclosing every game in horribly distracting and potentially destructive gray borders-is, well, awful.

So as Nintendo finally adds one of the most beloved Nintendo 64 games to Switch Online, allow me a moment to vent some frustration on behalf of many players.

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