Article 6BWTJ Warhammer 40,000: Boltgun is a loud, obnoxious, and damned fun retro shooter

Warhammer 40,000: Boltgun is a loud, obnoxious, and damned fun retro shooter

by
Kevin Purdy
from Ars Technica - All content on (#6BWTJ)
WH40000_Boltgun_GP_Screenshots_4K_logo_1

Enlarge / Not every screenshot from a developer properly explains what a game is really about or what about it is entertaining. There's not a single screenshot from Warhammer 40,000: Boltgun I've seen that doesn't give you the gist of it in a single frame. (credit: Auroch Digital)

"What is that sound?" my wife yelled from the other room, 20 minutes into my first session of Warhammer 40,000: Boltgun.

I was playing the game on the Asus ROG Ally I had connected to the TV in our tiny, temporary rental. The handheld Ally was propped up on an inactive heating panel, and it was rumbling non-stop. Every thunderous step of my Space Marine Sternguard, every shot, every explosion, every chainsword dismemberment rattled the wall-mounted panel, and she could both hear and slightly feel that one room over. I explained what was happening, but I was smirking the whole time, struck by some distant memories.

Tearing through dumb-as-rocks soldiers and demons? Stomping around in armored boots that sound like a mid-'90s Nine Inch Nails rhythm track? Losing track of time in the depths of a catacomb? You can't go home again, but Boltgun gave me the occasional sense that I was back in front of a CRT monitor and Creative Labs speakers, annoying everybody within earshot.

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