Unity Promises “Changes” to Install Fee Plans as Developer Fallout Continues
Freeman writes:
After nearly a week of protracted developer anger over a newly announced runtime fee of up to $0.20 per game install, Unity says it will be "making changes" to that policy and will share a further update "in a couple of days."
In a late Sunday social media post, Unity offered apologies for the "confusion and angst" caused by the sudden announcement of the policy last Tuesday. "We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy," the post reads. "Thank you for your honest and critical feedback."
[...] "Publishers can no longer trust that the deals they make with Unity developers won't worsen over time," Zeboyd Digital Entertainment's Robert Boyd said in a statement that sums up similar feelings being expressed publicly by many developers.
[...] "If they make line 1 of their EULA one that guarantees we can continue to use current and past versions of Unity under those terms, maybe with a provision that they can scale the sub fee within some reasonable bounds-that's better than trust," indie developer Tom Francis wrote in a blog post about the complicated legal terms underlying the whole situation.
[...] Caves of Qud developer Brian Bucklew memorably documented his marathon porting work from Unity to Godot over the weekend, though the situation for the retro-styled 2D roguelike might not be representative of more complex porting efforts.
[...] Earlier this year, about a week after Dungeons & Dragons publisher Wizards of the Coast faced widespread criticism for changes to its longstanding Open Gaming License, the company tried to partially walk back those changes with a draft that kept many of the most controversial points. A week later, the company fully backed off and promised the original license would "remain untouched."
Previously:
Developer Dis-Unity - 20230915
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