Article 6J4X4 Resident Evil Kart’s fixed camera angles make for a charmingly frustrating classic

Resident Evil Kart’s fixed camera angles make for a charmingly frustrating classic

by
Kyle Orland
from Ars Technica - All content on (#6J4X4)
rekart-800x694.png

Enlarge / Is this Super Mario Kart or Where's Waldo? (credit: MrL314 / YouTube)

Here at Ars, we're big fans of emulators and ROM hacks that actually improve on the limitations of classic games in some way or another. Today, though, we've found ourselves enamored with a Super Mario Kart ROM patch that easily makes the game much, much worse.

Longtime Super Mario Kart hacker MrL314 calls Resident Evil Kart "the worst thing I have ever created," and it's not hard to see why. As implied by the title, the ROM patch replaces Super Mario Kart's usual over-the-shoulder tracking camera with something more akin to the awkward fixed-angle "perspective shots" of the original PlayStation 1 Resident Evil games. The perspective automatically jumps between these fixed cameras around the track as your racer moves from section to section, forcing you to judge turns and obstacles from very skewed angles.

Resident Evil Kart release trailer.

MrL314 writes that the idea for this hack arose from time spent "researching how the camera system in Super Mario Kart works" as part of the development of the impressive-looking Super Mario Kart Deluxe. He first posted a concept video of the fixed camera system in SMK last July, before sharing an early prototype with his Patreon supporters.

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