Article 6JSPE C-Infinity is a bulky, quixotic solution to VR’s nausea problem

C-Infinity is a bulky, quixotic solution to VR’s nausea problem

by
Kyle Orland
from Ars Technica - All content on (#6JSPE)
C-Infinity-Kickstarter-BTS-Day-1-61-800x

Enlarge / Important note: You (probably) will not look this good when using the C-Infinity. (credit: Neurosync)

Anyone who has spent significant time trying to traverse large spaces in virtual reality knows that it can sometimes be a nauseating experience. The mismatch between a vestibular system telling your body it's standing still and a VR headset telling your eyes that you're moving often causes an almost instant upset stomach for many VR users.

For years, VR games and experiences have tried to mitigate this problem with software tricks, such as movement by "teleportation" and "snap" turning that jumps in sharp, discrete angles. But these solutions come with their own problems for games in which smoother walking motion and free rotation are important.

Rather than focusing on software, Neurosync has decided to use hardware to try to solve this problem. The company's C-Infinity "VR Locomotion Platform" (which is currently wrapping up a successful Kickstarter campaign) promises to "effectively reduc[e] motion sickness while delivering an unparalleled true sense of movement... while also reducing fatigue."

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