Article 70VEC Roberta Williams’ The Colonel’s Bequest was a different type of adventure game

Roberta Williams’ The Colonel’s Bequest was a different type of adventure game

by
Samuel Axon
from Ars Technica - All content on (#70VEC)

Even in my youth, I always loved the idea of point-and-click adventure games more than I did the reality. I appreciated how they transported me to other worlds, each with its own rules, histories, and interesting characters. However, like many people, I often ran up againstthe harsh reality of solving bizarre and obtuse puzzles in a time before Internet walkthroughs.

I almost never actually finished point-and-click adventure games for that reason-but there is one major exception: I completed Roberta Williams' The Colonel's Bequest several times.

One of the last Sierra adventure games to still use a text parser, The Colonel's Bequest follows a young woman named Laura Bow as she visits a mansion in the Southern US belonging to her college friend's grandfather, Colonel Henri Dijon. While she's there, a dispute breaks out over the colonel's will, and it becomes clear a murderer is on the loose.

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