Article 72TZG I can’t stop shooting Oddcore’s endless waves of weird little guys

I can’t stop shooting Oddcore’s endless waves of weird little guys

by
Kyle Orland
from Ars Technica - All content on (#72TZG)

Since the days of Wolfenstein 3D and Doom, the humble first-person shooter has flourished in myriad and complex directions. The genre has expanded in narrative and gameplay terms to include everything from sprawling sci-fi epics to dense objectivist allegories to multiplayer-focused military free-for-alls and practically everything in between.

Sometimes, though, you just want an excuse to shoot a bunch of weird little guys in weird little spaces.

oddcore2.png Don't get too close, now... they do bite. Credit: Oddcorp

For those times, there is Oddcore, a new Early Access, roguelike boomer shooter that is a stark contrast to the more sprawling self-serious shooters out there. The game's combination of frenetic, quick-moving action, semi-randomized scenarios, and well-balanced risk/reward upgrade system makes for a pick-up-and-play shooter that I find myself struggling not to pick up and play for a few more quick-hit sessions even as I write this.

Read full article

Comments

External Content
Source RSS or Atom Feed
Feed Location http://feeds.arstechnica.com/arstechnica/index
Feed Title Ars Technica - All content
Feed Link https://arstechnica.com/
Reply 0 comments