Article 73PDG Zero grip, maximum fun: A practical guide to getting into amateur ice racing

Zero grip, maximum fun: A practical guide to getting into amateur ice racing

by
Tim Stevens
from Ars Technica - All content on (#73PDG)

In Formula One, grip is everything. The world's best engineers devote their careers to designing cars that maximize downforce and grip to squeeze every bit of performance out of a set of four humble tires. These cars punish their drivers by slinging them at six Gs through corners and offer similar levels of abuse in braking.

It's all wildly impressive, but I've long maintained that those drivers are not the ones having the most fun. When it comes to sheer enjoyment, grip is highly overrated, and if you want proof of that, you need to try ice racing.

Should you be lucky enough to live somewhere that gets cold enough consistently enough, all you need is a good set of tires and a car that's willing and able. That, of course, and a desire to spend more time driving sideways than straight. I've been ice racing for well over 20 years now, and I'm here to tell you that there's no greater thrill on four wheels than sliding through a corner a few inches astern of a hard-charging competitor.

Read full article

Comments

External Content
Source RSS or Atom Feed
Feed Location http://feeds.arstechnica.com/arstechnica/index
Feed Title Ars Technica - All content
Feed Link https://arstechnica.com/
Reply 0 comments