Catlantean 3D: making graphics like it’s 1993
My goal was to build a complete, shippable first-person shooter using techniques that were common in the early 90s, while allowing myself the luxury of using a modern compiler and a platform abstraction layer.
Marko Stanic
It looks amazing already, and it isn't even done. Stanic goes into great detail explaining how he created the various assets for the game, and it's a joy to read through his creative process and problem-solving routines. The game's called Catlantean 3D, and is expected to ship somewhere early 2027.