Feed engadget Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics

Favorite IconEngadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics

Link https://www.engadget.com/
Feed https://www.engadget.com/rss.xml
Copyright copyright Yahoo 2025
Updated 2025-06-20 14:32
The Apple M4 MacBook Air is back on sale for $50 off
Maybe you're in a position where you suddenly need a new laptop to see you through the rest of the school year. Perhaps you've got a bigger tax return than expected and you want to treat yourself. Or it may be that you're a long-time Windows user and fancy a change. Whatever reason you might have for being interested in a MacBook Air, we've got another one. The M4 MacBook Air is back on sale for $949. That's $50 or five percent off. That deal is available for the sky blue and starlight colorways of Apple's laptop. But there's not terrible news if you prefer the midnight (black) look - that variant will run you just $5 more at $954. This deal is for the base model of the M4 MacBook Air. It's a 13-inch laptop with 16GB of memory and 256GB of storage. The M4 MacBook Air arrived several weeks ago and it instantly became our top picks for both the best MacBook overall and the best laptop for most people, supplanting the previous model in both categories. We gave it a score of 92 in our review. We appreciated the light and thin design, excellent keyboard and touchpad, fast performance and the terrific battery life. The 13-inch model we tested (and the one that's on sale here) ran for 18 hours and 15 minutes while playing HD video. Our only real qualms with the M4 MacBook Air are that it could use more ports and the display (while otherwise great) has a relatively paltry refresh rate of 60Hz. One of the best things about the M4 MacBook Air is that Apple actually lowered the starting price for this generation of the laptop to $999 from $1,099 for the M3. That's a very welcome change. The current $50 (or $45) discount makes things even sweeter. Check out our coverage of the best Apple deals for more discounts, and follow @EngadgetDeals on X for the latest tech deals and buying advice.This article originally appeared on Engadget at https://www.engadget.com/deals/the-apple-m4-macbook-air-is-back-on-sale-for-50-off-143801604.html?src=rss
The $70 Switch 2 version of ‘Breath of the Wild’ won’t even come with DLC
When Nintendo launched the Switch 2, it also revealed that it was going release upgraded versions of several existing Switch games, including both Legend of Zelda: Breath of the Wild and Tears of the Kingdom. It also revealed that games for the upcoming console will cost you more than what you're usually paying for games now. If you were hoping that the $70 price tag for the upgraded Breath of the Wild will at least include its DLC Expansion Pack, though, you're unfortunately out of luck. The company has told IGN that you will have to pay an extra $20 for the game's DLC season pass."The Legend of Zelda: Breath of the Wild - Nintendo Switch 2 Edition does not include The Legend of Zelda: Breath of the Wild Expansion Pass DLC. That DLC is available as a separate purchase," a spokesperson told the publication.To be clear, you don't have to buy the new version if you don't want to. The Switch 2 has backwards compatibility, and you can play your old copy of the game if you still have it - it was released way back in 2017 - and its DLC at no additional cost. If you own a copy for the first Switch and want to enjoy the new version's enhanced framerates and resolution, as well as HDR support, you can purchase an upgrade pack for $10. But if you're buying the Switch 2 version new, then you'll have to be prepared to pay $90 to get the base game and its DLC.This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/the-70-switch-2-version-of-breath-of-the-wild-wont-even-come-with-dlc-140032303.html?src=rss
ChatGPT can now remember all your past conversations
The next time you conclude a conversation with ChatGPT, it will save what you said to memory, even if you don't ask it explicitly to do so. "We have greatly improved memory in chatgpt - it can now reference all your past conversations!" OpenAI CEO Sam Altman wrote on Thursday in an X post spotted by The Verge. "This is a surprisingly great feature imo, and it points at something we are excited about: ai systems that get to know you over your life, and become extremely useful and personalized."OpenAI has been working on improving ChatGPT's memory since 2023 when the company began testing custom instructions, a feature that allows users to set preferences that ChatGPT will consider in future conversations. For example, you can tell the chat bot you have a family of four, and it will remember that detail when you ask for it dinner recipes. At the start of last year, OpenAI began allowing users to tell ChatGPT to remember specific details from chats. With this latest update, ChatGPT will remember both you tell it to and insights it gleans from your conversations."The more you use ChatGPT, the more useful it becomes. New conversations build upon what it already knows about you to make smoother, more tailored interactions over time," OpenAI says of the feature. The company is currently rolling out the update to users of its $200 per month Pro plan and $20 per month Plus tier. Team, Enterprise and Edu users can expect to gain access "in a few weeks." OpenAI did not say when it would roll out the update to free users.If you don't want ChatGPT to save your conversations with it, you can disable the feature through the settings menu. "If you've already opted out of memory, ChatGPT won't reference past conversations by default," says OpenAI. You can also use the Temporary Chat feature on a case by case basis for conversations you don't want ChatGPT to save to memory.This article originally appeared on Engadget at https://www.engadget.com/ai/chatgpt-can-now-remember-all-your-past-conversations-134642785.html?src=rss
Microsoft is rolling out its controversial Recall feature to Windows Insiders
Microsoft is gradually rolling out new preview features to Windows Insiders, including Recall, which has been the target of critics' security and privacy concerns since it was announced. It was originally supposed to be a preview experience that's broadly available to all Windows 11 Copilot+ PCs when the first batch of AI-assisted devices hit the market in June last year. But Microsoft pushed back its release to ensure the feature was truly secure. It delayed the tool's rollout yet again in October 2024 to "refine the experience before previewing it with Windows Insiders."Recall lets you quickly jump back to whatever you previously had open on your screen, whether it's a web page, an image, a document, an email or a chat thread. It works by regularly taking screenshots of your activity in the background, which it then saves into a searchable database. If you want to go back to a particular task you were doing in the past, you can either browse through the screenshots in the tool's timeline and choose one or type a query in the search bar of its interface with a description of what you're looking for using natural language.Due to the privacy and security concerns around Recall, Microsoft made it an opt-in feature. You'll have to explicitly enable it, and you'll have to verify your identity with a Windows Hello authentication method before you can access your snapshots. Further, you can delete any snapshot you want, and you can pause saving them anytime. As The Verge notes, Microsoft previously made Recall available to a smaller number of test users, but releasing it to all Insiders brings it one step closer to a wide release.This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/microsoft-is-rolling-out-its-controversial-recall-feature-to-windows-insiders-130003854.html?src=rss
Lucid to buy Nikola's Arizona EV facilities after the latter's bankruptcy
Lucid Motors has announced that it's acquiring certain facilities in Arizona owned by Nikola, an EV truck maker that filed for Chapter 11 bankruptcy protection back in February. It will also offer more than 300 former Nikola employees jobs across its facilities in the state, including roles in engineering, software, assembly, vehicle testing and warehouse support. Lucid says that most of the space it's buying is comprised of state-of-the-art manufacturing and warehousing buildings. It's also getting the equipment inside those buildings, such as Nikola's battery and environmental testing chambers, machining equipment and a full-size chassis dynamometer, among others.Nikola, which was founded in 2015, used those facilities as its factory, headquarters and development center for zero-emission heavy trucks. When it announced its bankruptcy in February, the company also said that it was going to sell off its assets. Lucid didn't say how much it's paying for the purchase, but the deal is valued at $30 million in cash and non-cash considerations, according to Electrek. The acquisition is part of Lucid's planned expansion in Arizona, but it still has to be approved by the US Bankruptcy Court for the District of Delaware."As we continue our production ramp of Lucid Gravity and prepare for our upcoming midsize platform vehicles, acquiring these assets is an opportunity to strategically expand our manufacturing, warehousing, testing, and development facilities while supporting our local Arizona community," said Marc Winterhoff, Interim CEO at Lucid. The company launched its electric SUV, Gravity, 2024. At the moment, only the $94,000 Grand Touring trim is available, but Lucid plans to start production for the $79,900 Touring model sometime this year.This article originally appeared on Engadget at https://www.engadget.com/transportation/lucid-to-buy-nikolas-arizona-ev-facilities-after-the-latters-bankruptcy-123027329.html?src=rss
Google lays off hundreds of people from inside its Platform and Devices division
As it said it would do earlier this year, Google has laid off hundreds of employees from its Platforms and Devices division, The Information reported. That part of the company, which employs over 25,000 people, houses its Pixel phones and smartwatches, Nest devices, the Android and ChromeOS platforms and Chrome browser. In January, Google offered buyouts to let them leave as part of a "voluntary exit plan.""Since combining the platforms and devices teams last year, we've focused on becoming more nimble and operating more effectively and this included making some job reductions in addition to the voluntary exit program that we offered in January," a Google spokesperson told The Information.The Platform and Devices group was formed in April 2024 as a merger of two units, Platforms and Ecosystems and Devices and Services, with SVP Rick Osterloh put in charge. In January, he told employees that the buyouts were available "for those struggling to meet the demands of their role or those unhappy with the company's hybrid work setup." The decision to offer buyouts rather than immediately laying off workers was reportedly prompted by employee complaints over previous layoffs.Meta also announced layoffs in January, and tech firms have been steadily laying off workers over the past couple of years. An exception to that has been in the area of artificial intelligence (AI) which has conversely faced a shortage of skilled employees.This article originally appeared on Engadget at https://www.engadget.com/big-tech/google-lays-off-hundreds-of-people-from-inside-its-platform-and-devices-division-122328196.html?src=rss
Tesla's $70,000 RWD Cybertruck arrives with some key features removed
Tesla has started selling its much-awaited RWD Cybertruck but it'll cost a cool $10K more than originally promised and be missing some key figures from the AWD version. However, the $69,990 Long Range model will have 350 miles of range, 100 more than Tesla stated when it first unveiled the polarizing pickup EV. The new model arrives with Tesla reportedly facing anemic Cybertruck sales and a recent backlash against the automaker and its CEO Elon Musk.The Long Range Cybertruck is now the cheapest version of that model, but it's a far cry from the $40,000 price tag Musk promised back in 2019. It's missing a few key features like the rear power tonneau that covers the bed, with the configurator only offering a "soft tonneau" for the model. Also gone are the adaptive suspension, rear lightbar, backseat screen and bed outlets that were much-touted feature at launch.It is $10,000 cheaper than the AWD version and offers 25 extra miles of range. However, $70,000 is a lot of money for a RWD pickup truck with a cloth interior, given that you can buy a well-equipped Ford F-150 or an extended-range F-150 Lightning for around the same price.The Cybertruck has been much derided, but Tesla also failed to deliver it with the promised price and specs. The company at one point boasted over a million reservations for the pickup but has only sold around 50,000 units and reportedly isn't even accepting trade-ins itself for the model.This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/teslas-70000-rwd-cybertruck-arrives-with-some-key-features-removed-120044840.html?src=rss
The Morning After: Our verdict on the Pixel 9a
Google is back with another entry-level smartphone, the Pixel 9a. With more AI smarts, a new hardware design, and the biggest battery on any Pixel yet, on paper, it sounds good. Especially the sub-$500 price tag.In our full Pixel 9a review, Sam Rutherford breaks down where corners have been cut compared to the rest of the Pixel 9 family, namely screen (which is still nice!) and sluggish charging.EngadgetWhile there is support for nearly all of Google's AI features, the $499 Pixel 9a doesn't get access to Google's Screenshots app, which is an odd oversight. Especially when the phone has the Tensor G4 chip.With only' two cameras, once again the Pixel 9 offers accurate images and enough versatility for most of us, including a macro focus mode for pin-sharp close-ups. In short, it's likely to elbow out last year's Pixel 8a as the best mid-range smartphone.- Mat SmithGet Engadget's newsletter delivered direct to your inbox. Subscribe right here!The biggest stories you might have missed
Engadget Podcast: Pixel 9a review and bracing for tariffs
This week, Engadget's Sam Rutherford dives into his experience with Google's new $499 mid-range smartphone, the Pixel 9a. Is it really the new mid-range king, as we previously predicted? Or is it worth spending more for the Pixel 9? Also, we chat about how the Trump administration's volatile tariff strategy will affect consumer technology (not to mention everything else you buy).Subscribe!
The best security cameras for 2025
Smart security cameras can be a useful addition to your smart home setup, letting you keep an eye on things when you're not around. Indoor units can show your dog sleeping on the couch and what's going on in the playroom. Outdoor cams will notify you of unexpected movement in the backyard or when a package is delivered on your porch. Cameras can also serve as triggers for automations, like turning on lights when you get home.
Tech founder charged with fraud for 'AI' that was secretly overseas contract workers
The US Department of Justice has indicted Albert Sangier for defrauding investors with misleading statements about his Nate financial technology platform. Founded by Sangier in 2018, Nate claimed it could offer shoppers a universal checkout app thanks to artificial intelligence. However, the indictment states that the so-called AI-powered transactions in Nate were actually completed by human contractors in the Philippines and Romania or by bots. Sangier raised more than $40 million from investors for the app.This case follows reporting by The Information in 2022 that cast light on Nate's use of human labor rather than AI. Sources told the publication that during 2021, "the share of transactions Nate handled manually rather than automatically ranged between 60 percent and 100 percent."Many ambitious and ethically challenged entrepreneurs have attempted to make their fortunes by disguising human actions as a mechanical or technological innovation over the centuries. Claiming the results as AI work is just the most digital age application of the idea.This article originally appeared on Engadget at https://www.engadget.com/ai/tech-founder-charged-with-fraud-for-ai-that-was-secretly-overseas-contract-workers-225910022.html?src=rss
You'll have to wait until April 24 to know if Motorola was brave enough to make a wooden Razr
Motorola is gearing up to announce new phones on April 24, based on a short teaser video the company shared on X. The video shows what looks like two types of phone - presumably a member of the 2025 Razr family and a Moto Edge - sliding and unfolding into place to spell "AI."There's little else to go on from the video other than the April 24, 2025 date and a glimpse of some new finish options for Motorola's phones, including a wood option. Last year's Razr and Razr+ came in a variety of bright, poppy colors with faux suede and leather backs. Historically, Motorola has also prided itself on offering unique customizations options, starting all the way back with the Moto X in 2013, which was also available with a wooden finish. It's possible that wood-paneled options ends up exclusive to the Moto Edge, but it would certainly make the Razr and Razr+ standout from other foldables if they got it, too.
Sony's first PS5 exclusive of 2025 is... The Last of Us
Naughty Dog is back with yet another way for players to buy The Last of Us. The team announced a new bundle called The Last of Us Complete, which has the latest editions of both award-winning games for the PlayStation 5. This Complete edition runs $100 for the digital bundle, which is available now. A physical collector's edition can be pre-ordered now for $110, with availability expected on July 10.The original 2013 game was remastered for the PS4 just a year after its release, then received a complete remake and rebrand as The Last of Us Part I in 2022 for the PS5. Naughty Dog also moved pretty quick on the remaster of the 2020 sequel, pushing out the The Last of Us Part II Remastered early last year. The Part II project was a $10 upgrade that included new content as well as new bells and whistles for the graphics, but the Part I remake displeased some fans with its $70 asking price.The announcement of this new game bundle was timed to align nicely with the debut of the TV adaptation's second season, which premieres on April 13 and has already been confirmed for a third season. Between this new bundle being dubbed Complete and a recent interview with creator Neil Druckman, this does seem to squash any hopes fans might have had for the game to have a third installment. At least that means Complete really should be the last time you need to buy the titles. (At least, the last time until the PlayStation 6 arrives...)This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sonys-first-ps5-exclusive-of-2025-is-the-last-of-us-210329305.html?src=rss
The best Android phones for 2025
Choosing the best Android phone can feel overwhelming as there are so many options from so many brands, it's hard to know where to start. Unlike Apple, which sticks to its sleek lineup of iPhones, Android offers a world of variety. Whether you're eyeing the latest flagship from Samsung, a budget-friendly smartphone from Motorola or something unique with a foldable design, there's an Android device out there to suit your needs.
Razer's PC Remote Play app is now available
On the heels of Razer pausing direct laptop sales in the US (thanks to those on-again, off-again, yet still very much on for China tariffs), the company has officially launched its remote game streaming app. Razer PC Remote Play, which the company rolled out in beta at CES 2025, is now officially available for iOS and Android.Razer may be a bit late to the party here, and its app is hardly the only way to stream your PC games to other devices. (For example, Steam's version has offered similar functionality for six years.) But Razer's app has a neat trick: It automatically adjusts the game's resolution and frame rate to match your mobile device's. So, you can avoid the black bars you get with services that only stream games in a fixed aspect ratio.RazerThe company says it works with all iOS and Android gaming controllers, and the iPad version has keyboard, mouse and trackpad support. It works with titles from multiple storefronts (including Steam, Epic, PC Game Pass and more). The app uses the AV1 video codec, which Razer says boosts quality and lowers latency.Setup requires the Razer Nexus and PC Remote Play apps on your mobile device and Razer Cortex on the host PC. After signing in with your Razer ID, the two should pair automatically, and you can get down to business. You can download the app now from Google Play and the App Store.This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/razers-pc-remote-play-app-is-now-available-182533832.html?src=rss
Panic will showcase the second season of Playdate games on April 17
Panic has set a date for when it will share more about the second season of Playdate games. The company is hosting a Playdate Update event on April 17, at 1PM ET / 10AM PT where it plans to cover the developers participating in the season, how you can pre-order it and how much it'll cost.The Playdate's season structure was one of the main things that made the tiny handheld unique when it was first released. Every week for 12 weeks you receive two new games automatically downloaded to your Playdate, free of charge. The list was curated, featuring games from prominent developers like Katamari Damacy creator Keita Takahashi, but also varied, with adventure games, platformers and more. Given the difficulties Panic faced making and shipping the Playdate to customers, there was initially some uncertainty whether the company could afford to commission another season. Before season two became official, Panic introduce an on-device store, called Catalog, as a way to purchase games from a curated library of titles. Then in October 2024, Panic confirmed that season two was happening in 2025.In a statement to press, Panic shared that through the Playdate and Catalog, they've been able to raise $1,043,186.85 for developers. The company has also sold over 70,000 Playdate handhelds since the device launched in 2022. The price of the Playdate was recently raised from $179 to $229.You'll be able to watch the Season Two Playdate Update on April 17 at 1PM ET / 10AM ET on Panic's website and the company's YouTube channel.This article originally appeared on Engadget at https://www.engadget.com/gaming/panic-will-showcase-the-second-season-of-playdate-games-on-april-17-181556782.html?src=rss
Nintendo may sell the Switch 2 at a loss in the US due to tariffs
The Nintendo Switch 2 is functionally similar to its predecessor. Sure, the detachable controllers can now each be used as a mouse (on your pants, no less), the screen is bigger, the hardware is more powerful and there's a built-in mic for voice chat. But otherwise the company isn't rocking the boat too much. At least not outside of its business model, as it may be preparing to sell the console at a loss.For most countries, President Donald Trump has paused the harshest tariffs that he announced last week. Still, he increased tariffs on imports from China to 125 percent on Wednesday, while imports from elsewhere will still be subject to a levy of at least 10 percent.Per Bloomberg, Nintendo may be looking to make as many Switch 2 units as it can in Vietnam (it's manufacturing about a third of the consoles there) during the 90-day freeze on higher tariffs and ship as many as possible to the US. The US is a critical market for Nintendo as it accounts for about a third of sales.Still, with a 10 percent tariff, Nintendo may reluctantly eat that cost, even if that means losing money on each sale. "We believe the Switch 2's bill of materials is around $400, meaning Nintendo would still be selling consoles at a loss in the US with the 10 percent tariff - but the loss would be something Nintendo would be able to absorb," Hideki Yasuda of Toyo Securities told Bloomberg. "Sony is in a tougher situation as most of its PlayStation production is in China, and it may be forced to hike PS5 prices in the US in the near future."If the Switch 2 has about $400 worth of materials, that means Nintendo will also be taking a hit on a Japan-only edition of the console in its home country. It's selling that variant for under $350.Another analyst, Robin Zhu of Bernstein, also suggested that Nintendo will take the hit and keep the price at $450 if the tariff on Vietnamese imports remains at 10 percent. However, "At 46 percent Vietnam tariffs, I expected them to raise [the Switch 2 price] by $50 to $100."Unlike Sony and Microsoft, Nintendo has not historically sold its consoles at a loss with the aim of making up for that with sales of pricey software. The gaming side of the business is far and away Nintendo's largest source of revenue. It's diversifying more these days with things like movies and theme parks, but it still needs a thriving base of Switch and Switch 2 players. With the consoles critical to the company's success, the suggestion that Nintendo may sell the $450 Switch 2 at a loss is somewhat surprising, even if it's because of tariffs.Nintendo formally revealed the Switch 2 just hours before Trump announced higher import tariffs on every country. Soon after, Nintendo delayed pre-orders for the console in the US (it later did the same in Canada, perhaps to reduce the risk of secondary-market price gouging) to assess the impact of the tariffs. With those now on hold, the company surely wants to get the ball rolling on pre-orders so it has a better sense of North American demand and can accordingly adjust its manufacturing plans if need be.This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-may-sell-the-switch-2-at-a-loss-in-the-us-due-to-tariffs-175857327.html?src=rss
DoorDash starts robot deliveries in LA and Chicago
DoorDash has started robot deliveries in Los Angeles and Chicago. This is thanks to a partnership with the company Coco Robotics. Eligible customers will be able to receive sidewalk deliveries sourced from over 600 participating merchants.Coco robots have been making deliveries for DoorDash in Helsinki since late last year through its international sub-brand Wolt. DoorDash says that Coco robots completed over 100,000 deliveries during this initial pilot phase.Robots take humans out of the delivery process, which is bad for gig workers, but this method is better for the environment. Coco robots are free from emissions. Harrison Shih, Senior Director of DoorDash Labs, says that not every delivery needs a two-ton car just to deliver two chicken sandwiches."This is part of a larger push by DoorDash towards what it calls multimodal" deliveries, which combines human workers, drones and autonomous robots to meet increasing demand while lowering costs and emissions." To that end, the company has partnered with Wing to provide drone deliveries in the US and Australia.
Sifu dev's soccer game Rematch arrives June 19
Slocap's next game Rematch will be available on June 19. It'll cost $30 and will be playable on PC, Xbox Series X/S and PS5. The announcement was made at the The Triple-i Initiative indie showcase.Rematch is a soccer title, which may seem surprising for the company that made the brawlers Sifu and Absolver. However, it looks to be an arcade-focused affair instead of a serious sim. There are both 5v5 and 4v4 matches and the action looks fast-paced.There are no fouls, offsides or anything like that, as the title has been designed for nonstop competitive play." The game even has a Rocket League-style boundary wall, so the ball never goes out of play. Rematch offers a number of quickplay modes to get started with and a variety of backdrops for matches. There's even an underwater field.Preorders are already online and there's an open beta set to kick off (get it?) on April 18. Players can register for this two-day event right now. There are also a couple of other editions of the game that cost extra. The Pro Edition costs $40, but allows people to play the game a few days early and offers cosmetic and gameplay upgrades. The Elite Edition includes the contents of the Pro Edition, but offers even more upgrades. These include sneakers to give your footwork the dazzle it deserves." This version costs $50.This article originally appeared on Engadget at https://www.engadget.com/gaming/sifu-devs-soccer-game-rematch-arrives-june-19-170031959.html?src=rss
The Blink Video Doorbell is on sale for a record low price of $30
Amazon is running a sale on its Blink home security devices. Among the items that have seen a price drop is the Blink Video Doorbell, which is available for a record low of $30. That's half what you might otherwise pay for it. The doorbell allows you to answer your door using your phone. You can see who rang your doorbell via a 1080p video stream (there's an infrared night vision mode) and chat to them using the two-way audio feature. You can also receive alerts when the Video Doorbell detects motion. The Video Doorbell can operate wirelessly on two AA batteries (it comes with a pair). Alternatively, you can hook up the device to existing wiring and it can trigger your existing in-home chime when the button is pressed. Wiring the Video Doorbell or pairing it with a Sync Module (which is sold separately) will allow you to use Alexa to answer your door or bring up a live view of what the camera sees. Other features include privacy settings and custom alerts. However, a paid Blink subscription is needed to save and share video clips on the cloud after a free 30-day trial. The Blink sale also includes a discount on the Mini 2 camera, which is similarly half off. It can be yours for $20. The camera can operate as a plug-in chime for a connected Blink Video Doorbell. It's also our pick for the best budget security camera. Meanwhile, a bundle with the Outdoor 4 cam (our top pick for the best security camera for Alexa users), Video Doorbell and Mini 2 is $100, which is also half off. Follow @EngadgetDeals on X for the latest tech deals and buying advice.This article originally appeared on Engadget at https://www.engadget.com/deals/the-blink-video-doorbell-is-on-sale-for-a-record-low-price-of-30-162649933.html?src=rss
Cheeky household object romance sim Date Everything! is now arriving in June
The absurdist romance sim Date Everything! has yet another release date. After two delays, creators Sassy Chap Games and Team17 said on Thursday that the cheeky sandbox dating game will launch on June 17.Date Everything! is an appropriate title for a game that lets you woo human personifications of household objects. (Shut-ins, rejoice!) Each datable item offers three paths, determined through dialog branches: love, hate and friendship. So, for example, you can fall in love with your cabinet (the dashing Cabrizio), forge a friendship with your wisecracking water heater (Winnifred) or create a bitter rivalry with your wall (the Spartan-looking Wallace).You can even encounter Doug, your (shirtless and jacked) sense of existential dread, who lurks in a dimly lit hallway.Sassy Chap Games / Team17The game offers multiple endings for each character, so it should provide plenty of replayability. It has 70,000 dialog lines and some recognizable actors on its cast list, including Felicia Day (Supernatural, Fallout) and Troy Baker (The Last of Us, Indiana Jones and the Great Circle).After blowing past its previously planned release dates (October and February), Date Everything! is set to arrive on June 17. Assuming there aren't further delays, digital versions will be available that day for PC, Switch, PS5 and Xbox Series X/S, with physical versions arriving sometime after that. There's no pricing info yet.You can get a better sense of the game's surreal premise in the new trailer below.This article originally appeared on Engadget at https://www.engadget.com/gaming/cheeky-household-object-romance-sim-date-everything-is-now-arriving-in-june-162554080.html?src=rss
Global emissions due to AI-related chipmaking grew more than four times in 2024
A pair of studies analyzing the effects of AI on our planet have been released and the news is fairly grim. Greenpeace studied the emissions generated from the production of the semiconductors used in AI chips and found that there was a fourfold increase in 2024. This analysis was completed using publicly available data.GreenpeaceMany of the big chipmakers like NVIDIA rely on companies like Taiwan Semiconductor Manufacturing Co and SK Hynix Inc. for the components of GPUs and memory units. Most of this manufacturing happens in Taiwan, South Korea and Japan, where power grids are primarily reliant on fossil fuels. This accounts for some of the increase in global emissions. The organization also says that global electricity requirements for AI could experience a 170-fold increase by 2030.GreenpeaceGreenpeace's estimates have led some to worry that the AI race could derail global decarbonization goals, according to a report by Bloomberg. The nonprofit recommends that governments in eastern Asia transition to renewable power for chip manufacturing, but the opposite seems to be happening. South Korea recently announced plans to build plants for four gigawatts of gas-fired power generation. Taiwan has used the increased power demand related to AI as an excuse to expand liquid natural gas projects and grid infrastructure.Another study by The International Energy Agency (IEA) took a look at the US. The analysis suggested that power consumption by AI-adjacent data centers could account for half of the growth in electricity demand by 2030. As a matter of fact, the US economy could be on track to consume more electricity for processing data than for manufacturing all energy-intensive goods combined. This includes aluminum, steel, cement and chemicals.IEAElectricity demand from global data centers could more than double by 2030 to around 945 terawatt-hours (TWh). That's more than the entire electricity consumption of Japan. It's a whopping 30 times more than the electricity consumption of Ireland.Proponents of AI say that the massive energy needs will eventually abate as the technology leads to scientific discoveries that accelerate innovation in fields like batteries and solar photovoltaic (PV) technology. However, that's a big fat maybe.This article originally appeared on Engadget at https://www.engadget.com/ai/global-emissions-due-to-ai-related-chipmaking-grew-more-than-four-times-in-2024-160304017.html?src=rss
The best smartphones to buy in 2025
You might already have a good idea of which smartphone you want to be your next one. But there are more solid options available now than ever before, making the decision not as cut-and-dry as it used to be. While the decision is a bit easier if you know you want an iPhone, there's even enough variation between those new models that you may have to think about it longer than you anticipated. If you're an Android person, you have even more options to choose from - including foldables - and more questions to answer before you spend any money.
Bungie's Marathon won't force Xbox and PC players to log in with a PlayStation account
Bungie is set to take the wrappers off Marathon this Saturday and reveal gameplay from its first non-Destiny project in many years (and its first new one since joining Sony in 2022). Before that though, the studio has confirmed one detail about the multi-platform extraction shooter that PC and Xbox gamers may like to hear. The game won't force players to log in with a PlayStation account on those platforms.The Marathon team confirmed on the game's official Discord server that "Marathon will not require a PlayStation Account for players on PC and Xbox." The developers said this in response to a user who was concerned that they might not be able to play Marathon on PC, since PSN wasn't supported in their country.This is relevant considering the Helldivers 2 mess from last year. The PC version of that Sony-published game was going to require players to connect to a PSN account. That wasn't enforced during the first three-ish months Helldivers 2 was available on Steam due to network issues, but it was later going to come into effect. The shift would have locked out players who had already bought the game in countries where PSN wasn't available.Sony quickly backtracked on the PSN requirement for Helldivers 2 following a backlash but the situation tarnished the reputation of a great game. The company later dropped mandatory PSN logins for many of its single-player games on PC, though it tried to incentivize players for linking their Steam account to PSN by offering in-game goodies.Bungie hasn't said much about Marathon since announcing its revival two years ago, but the gameplay showcase this weekend will shed much more light on what the game's all about. For what it's worth, streamer DrLupo claims to have been playtesting Marathon through various iterations over the last six years, and said it's gotten better each time he's tried it.This article originally appeared on Engadget at https://www.engadget.com/gaming/bungies-marathon-wont-force-xbox-and-pc-players-to-log-in-with-a-playstation-account-144127907.html?src=rss
France to ban students from keeping smartphones in schools
The last decade or so has seen schools and governments alike working on a substantial question: To what degree should students be allowed access to their phones? France has been among those leading the charge, requiring smartphones to be turned off during school hours since 2018. Now, the country is taking things a step further, insisting that students leave their phone in lockers or pouches, The Guardian reports.France's education minister and former prime minister Elisabeth Borne announced the new regulation, which will go into effect in middle schools come September. "At a time when the use of screens is being widely questioned because of its many harmful effects, this measure is essential for our children's wellbeing and success at school."The decision follows two key events, a pilot program reported on by multiple sources and published expert recommendations. The former involved 180 middle schools comprised of over 50,000 students. Over the last six months, participants have done a "digital pause," putting their phones in a locker or pouch that is unlocked when they finish the day. Borne announced that the trial was successful in improving school's atmospheres. She added that schools will choose whether to use lockers or pouches, costing them up to a few thousand euros (3,000 equals $3,331, for example).The 2024 report, commissioned by President Emmanuel Macron, issued recommendations including no smartphone use for children under 13 years of age and no "conventional" social media access until they reach 18. The recommendations, led by a neurologist and an addictions psychiatrist, additionally pushed for limited to no screen-time for children, depending on their age.The UK and the US are among the other countries exploring similar school-based measures to France. In 2024, the UK government released guidance for schools on banning phones in educational spaces. Both New York and California's governors have also supported measures to limit smartphone use in schools.This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/france-to-ban-students-from-keeping-smartphones-in-schools-140053272.html?src=rss
Google Pixel 9a review: Basic in just the right way
The push for the latest, greatest and most feature-packed gadgets often results in so much pressure that buying anything else can feel like self-betrayal. And while the Pixel 9a is technically a new device, its chip is six months old. The same goes for its design, which is nearly a carbon copy of its older sibling. To make matters even worse, this phone is meant to be a more affordable entry into the Pixel phone family, which feels like a death sentence for anyone who cares about keeping up with the Joneses (or just the most up-to-date specs). But you know what? That's okay, because starting at $500, the Pixel 9a offers the best value of any Android phone today. Design and display: Simple but sturdy The Pixel 9a looks so similar to the standard model - especially from the front - that it's hard to tell them apart until you put them side by side. Once you do, you'll notice the 9a features slightly thicker bezels. But aside from that, there aren't a ton of differences. You still get a relatively compact 6.3-inch OLED display with a 120Hz refresh rate and a peak brightness of 2,700 nits, just like on the regular Pixel 9. It's sharp, it's colorful and it's simply one of the best displays in this price range. If you pick both of them up, you may also notice that the 9a is also a touch lighter (6.56 ounces vs 6.98 ounces). That discrepancy is due to Google forgoing Gorilla Glass 3 for the backpanel in favor of recycled polycarbonate (aka plastic). That said, you still get a sturdy aluminum frame (also made from recycled materials) and an IP68 rating for dust and water resistance. The 9a's biggest departure by far is that unlike every other Pixel dating back to the Pixel 6, it doesn't have a large bar or visor housing its cameras. Instead, you get a small teardrop-shaped protrusion that houses the main and ultra-wide shooters. The module is so shallow it practically sits flush against the phone, which makes this one of the few handsets in recent memory that actually sits flat on a table. Granted, this is a really minor design tweak, but as someone who doesn't like cases, I think it's a nice touch. Performance: Good enough speed Sam Rutherford for Engadget Just like the rest of the Pixel 9 family, the 9a is powered by Google's Tensor G4 chip. The major change is that instead of featuring 12GB of RAM, you only get 8GB. That said, unless you're frequently switching between apps or doing more intense things like gaming or video editing, you aren't really going to notice a huge difference. In Geekbench 6, both phones posted very similar results with a multi-core score of 4,294 for the 9a and 4,360 for the standard Pixel 9. The biggest potential impact of this for most people is that you won't be able to have quite as many apps running in the background, and if you switch between them often, you may spend some extra time reloading. The Pixel 9a also supports nearly all of Google's AI-powered tools including helpful stuff like car crash detection and Call Assist. You also have access to more advanced tools like Gemini Live (including camera and screen sharing) and Pixel Studio (now with the ability to generate images of people), the latter of which can be a fun way of creating silly custom images to troll your friends. Well, at least that's what I use it for. Sam Rutherford for Engadget However, software support isn't quite the same as you get on more expensive models. That's because one app that I've grown quite fond of on recent Pixels - Google's Screenshots app - isn't available on the Pixel 9a. This is definitely a bummer, because I found the ability to use AI to quickly search through all the screencaps I've taken is way better than doing it manually. I'm not entirely sure why it's not available considering some of the other machine learning-based features that do work. But when asked, a Google representative told me that in order to "maintain a $499 starting price, the company did have to make some trade-offs. As a result, some [of the standard Pixel 9's] features won't be available on the Pixel 9a." Cameras: Better image quality than phones twice its price Sam Rutherford for Engadget When it was first announced, Google claimed the 9a would have the best cameras of any phone under $500. And after considering the Pixel family's pedigree for excellent image quality, I pitted the phone's 48-MP main camera and 13-MP ultra-wide cam up against the Samsung Galaxy S25 Ultra to give it a real challenge. And despite costing $800 less, it acquitted itself with aplomb. In a daytime photo of a cozy coffee shop, the Pixel 9a preserved more details and produced a generally better looking image than a similar pic taken by the S25U (though part of that is due to Samsung's tendency to oversharpen). But perhaps an even better example of this was when I took photos of a croquette. Not only did the Pixel 9a's shot look more accurate, it featured better colors and was generally much more appetizing. And in low light, I got similar results with the 9a doing a great job with white balance while capturing sharp, detailed images despite the tough conditions. While the Pixel 9a doesn't have a dedicated telephoto lens, Google tries to make up for that with Super Res Zoom, which uses AI to support up to 8x digital zoom. On top of that, the phone has a macro focus mode. That said, you won't find a specific setting for it in the Camera app, because it activates automatically whenever you get really close to something. You'll know it's working when you see a tiny flower icon pop up in the corner of the screen. I found this mode gives you a way to capture a bit more detail, but nailing focus can be a bit finicky. I often had to adjust the phone a tiny bit forward or backward to find the camera's sweet spot. Battery Life: The best yet from any Pixel Sam Rutherford for Engadget Equipped with a 5,100 mAh power pack, the Pixel 9a just barely beats out its biggest sibling - the Pixel 9 Pro XL (5,060 mAh) - for the most battery capacity among Google's phones. What's more, the company claims the 9a has the best runtime of any of its handsets, which based on my testing, isn't just hot air. On our standard local video rundown test, the Pixel 9a lasted just over 28 hours on a single charge (28:04). That's half an hour better than what I got from a regular Pixel 9. Not too shabby. The downside is that the phone's charging speeds haven't improved since last year, so you still get lackluster rates when using either wired (23 watts) or Qi wireless (7.5 watts) power adapters. That's notably slower than what you get from a standard Pixel 9 (27 watts wired and 15 watts wireless), which is probably one of the most compelling reasons you'd want to upgrade to the 9a's more expensive siblings. To better highlight the phone's lethargic charging speeds, I put it on a compatible pad at 25 percent battery and after 10 minutes, it only sucked down an extra 5 percent. On the 9a, wireless charging is definitely something you use more for convenience than speed. Wrap-up Sam Rutherford for Engadget Look, the Pixel 9a might not be jam-packed with fancy features and its raw specs aren't super impressive. I would love to see Google add a true telephoto lens and its charging speeds (both wired and wireless) could be better. But for $500, Google's most budget-friendly phone covers all the bases and then some. The 9a's camera quality can hang with flagships twice its price and it has more than enough performance for all but the most demanding gamers or multitaskers. When you add in support for almost all of Google's software like the Recorder app, Pixel Studio and more, you get a really compelling package. Plus, the lack of a big camera bump means this thing is surprisingly sleek. If my kids were old enough to need a cell phone, this is what I would buy. For everyone who says that all they want is a simple, solid handset with a nice screen that can take high-quality photos, this thing is basic in all the best ways.This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/google-pixel-9a-review-basic-in-just-the-right-way-130050005.html?src=rss
OpenAI files countersuit against Elon Musk's 'bad faith' attacks
OpenAI has filed a countersuit against Elon Musk, accusing him of staging press attacks and malicious campaigns on "the social media platform he controls," as well as of making "harassing legal claims" and a "sham bid for OpenAI's assets." In its filing, courtesy of TechCrunch, the ChatGPT-maker said Musk could not tolerate seeing such "success for an enterprise he had abandoned and declared doomed" and had made it his own project to take down the organization. It also said that Musk's efforts have ramped up in recent months after it announced its plans to restructure and become a for-profit entity with a non-profit division.Last year, Musk sued OpenAI, accusing it of ditching its nonprofit mission, becoming a "closed-source de facto subsidiary" Microsoft and of violating its foundational agreement to develop generative AI "for the benefit of humanity." But Musk, OpenAI said in its new lawsuit, is only pretending to represent the public and in truth is seeking to stop it from restructuring. Musk "advised that a similar reorganization was needed to salvage OpenAI's mission" years ago when he was still part of the company, it said.After Musk filed a lawsuit last year, OpenAI published old emails from when he was still involved in its operations. The organization said Musk was there when it first started talking about going for-profit and even wanted majority equity, control of the initial board of directors and the CEO position. It also published an email wherein Musk suggested merging OpenAI with Tesla so that the automaker could fund its work. Musk left OpenAI in 2018 and eventually founded his own generative AI company, xAI. The AI company recently purchased X, formerly known as Twitter, for $33 billion.In a tweet, OpenAI said that Musk's actions are just "bad-faith tactics to slow down OpenAI" and that he's spreading false information about the organization, as well as aiming to seize control of its technology for his personal benefit. In its lawsuit, it said that Musk "should be enjoined from further unlawful and unfair action" and should be "held responsible for the damage he has already caused." OpenAI has to complete its reorganization by the end of this year or its private funding could be cut by as much as $10 billion.
Shutterstock licenses its video library to AI corporate video company
It's 2025, so it should be no surprise that another organization has sold its soul (entered into a licensing deal with an AI company) for an undisclosed sum. A new partnership allows UK-based Synthesia to access Shutterstock's content library for training its latest AI model, EXPRESS-2. This deal isn't the first of its kind for Shutterstock, which previously teamed up with OpenAI to sell stock images made using AI generator DALL-E 2.Synthesia creates avatars for corporate videos about topics such as cybersecurity and good communication at work. It aims to use Shutterstock's video data to "try out new approaches that will improve the performance of EXPRESS-2, and increase the realism and expressiveness of our AI generated avatars, bringing them closer to human-like performances.," Synthesia stated in a release.Typically, Synthesia uses actors to create avatars, paying to use their likeness for three years. But, now it will have access to individuals through Shutterstock's videos. Though these people will not be used to create avatars but to model body language, tone of voice and how people look at a desk or while using a whiteboard, for example.While, it means that someone featured on Shutterstock won't suddenly see their face in a workplace video, it does mean that their existence - whether it's movements or words - is being fed to an AI company. It's just the latest case of a company choosing to license its content for AI training, similar to deals we've seen with the likes of DotDash Meredith, Time and Reuters, to name only a few instances. This deal is obviously different because Synthesia is training on videos and not words.Update, April 10 2025, 9:51AM ET: This story has been updated to remove an implication that Synthesia was using content from specific creators without permission.This article originally appeared on Engadget at https://www.engadget.com/ai/shutterstock-licenses-its-video-library-to-ai-corporate-video-company-120004055.html?src=rss
The Black Mirror game Thronglets is real and available for iOS and Android
Netflix has released a game called Thronglets based on episode seven of the latest season of Black Mirror. It's like a game of Tamagotchi and Pokemon, with dark, existential themes like what you'd expect from a tie up for the series would be. Thronglets was developed by Night School, the same studio behind Oxenfree that Netflix had acquired in 2021. "Our explorations in narrative gameplay and Netflix's track record of supporting diverse storytellers was such a natural pairing," said Sean Krankel, the founder of Night School Studio, at the time.In the series, Thronglets is at the center of episode seven's story, which is set in the same universe as Netflix's interactive movie Bandersnatch. It's a long-lost game by Tuckersoft, the same gaming studio in the movie, that hasn't been seen since it was cancelled in 1994. In the game, you'll have to hatch, evolve and raise creatures called Thronglets, bathing them, feeding them and entertaining them as they multiply more quickly than gremlins. Netflix says the game is not really only about raising virtual creations, though, but about "exploring the depths of human nature and the consequences of our digital obsessions."When you build groups of Thonglets known as a Throng, you can unlock video fragments of a documentary titled Ritman Retrospective. The videos are from a series of interviews with Tuckersoft chief Mohan Thakur (Asim Chaudhry) and the game's creator Colin Ritman (Will Poulter). At the end of the game, you'll get a personality test result that you can share on your socials. Thronglets, like Netflix's other games, are free to play on its iOS and Android app for anybody who has an account. It comes after the company's first gaming boss Mike Verdu left the company and after it announced that it will put a focus on party and narrative games. The new season of Black Mirror arrives on the streaming service today.This article originally appeared on Engadget at https://www.engadget.com/gaming/the-black-mirror-game-thronglets-is-real-and-available-for-ios-and-android-070128362.html?src=rss
Jimmi Simpson worried Black Mirror's return to the USS Callister wouldn't be 'essential'
After dozens of mind-bending, thought-provoking escapades across time and space, Black Mirror's seventh season is tackling something new: its first-ever sequel episode.The Emmy-winning Netflix series dropped its entire six-episode seventh season on Thursday, April 10, closing with the finale USS Callister: Into Infinity." The sprawling 90-minute episode rounds up many of the actors from Black Mirror's season 4 episode USS Callister" - including Cristin Milioti, Jimmi Simpson, Billy Magnussen, Osy Ikhile, Milanka Brooks and Paul G. Raymond - for another adrenaline-pumping adventure.The USS Callister's crew, still trapped in the Infinity company's space-faring virtual reality MMORPG, are barely scraping by, robbing other players of their credits to simply survive. In the real world, the crew's in-game robberies become problematic for Infinity's greedy CEO James Walton (Jimmi Simpson) when a tenacious investigative reporter starts to ask questions, threatening to implicate the company and its former founder Robert Daly.Sequels are generally difficult to pull off well, but USS Callister: Into Infinity" is a rare exception, thanks to years of development by Black Mirror creator Charlie Brooker, who worked on the script on-and-off for years after USS Callister" aired in December 2017 and became one of the show's most popular episodes.Simpson told Engadget he first learned he would revisit the Black Mirror universe in 2021. The 49-year-old actor holds credits in shows like Westworld, Dark Matter and Pachinko - and yet, Simpson is still surprised" when projects come together.When people say it's happening, I don't believe them, ever, until it's definitely happening," he said. Beyond his hesitation about gigs panning out in general, Simpson also had reservations that the original episode could successfully be iterated on. It's a one-piece film. I was a little bit cynical," he said, "How are you going to top[the first episode]."They found not just the reason to spend more time with these characters, but the reason why the story wasn't done yet," he continued. That was my favorite part, that they made this sequel kind of essential."Nick Wall/NetflixRevisiting Walton after seven years wasn't as difficult as he thought it might be. It was pretty natural. It was kind of like putting on an old suit that had ketchup stains all over it. So it's familiar, but smells weird," Simpson mused. And so I just dropped into that guy."It also helped that many of Simpson's scenes this time were with Milioti, who reprises her role as an Infinity programmer, now turned captain of the USS Callister. For Simpson, she was the ideal acting partner.[Milioti] takes pauses like a jazz musician," he explained, adding, She's always making something alive, and so I think our work together was some of my favorite stuff."Brooker previously described season 7 as a little bit OG Black Mirror" and back to basics in many ways," which bodes well for the beloved show. It left an indelible impression on viewers since premiering in 2011 by weaving heady speculative fiction premises with a deep sense of humanity.Simpson hopes that longtime Black Mirror viewers - and fans of USS Callister" in particular - find the show's first expansion" episode worth the long wait, and that they're beyond entertained" by what the cast and crew took time to painstakingly and lovingly create.Entertainment, you know, what we do, it's about giving you a nice time, because the world sucks sometimes," he admits. So let's spend some time together. We've got that in spades. I think we also have a little commentary on the power of loneliness and the power of togetherness, and it shows you both of those things perfectly."This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/jimmi-simpson-worried-black-mirrors-return-to-the-uss-callister-wouldnt-be-essential-070050250.html?src=rss
Black Mirror is now a delightful escape from reality
Minor spoilers for Black Mirror season 7 ahead.The latest season of Black Mirror feels almost therapeutic as we peer over the cliff of civilizational collapse. Everything is awful, but at least we don't have to worry about renting out access to our brains from skeevy startups, or dealing with the consequences of a PC game's super-intelligent AI. Not yet, anyway. While Black Mirror felt like a horrifying harbinger of an over-teched future when it debuted in 2011, now it's practically an escape from the fresh hell of real world headlines.That's not to say that the show has lost any of the acerbic bite from creator Charlie Brooker. Season 7 of Black Mirror, which debuts on Netflix on today, still occasionally veers into nihilistic territory, and at times it will emotionally devastate you. But now Brooker and his writers - Ms. Marvel showrunner Bisha K. Ali, William Bridges, Ella Road and Bekka Bowling - more deftly wield their talent for cultural analysis.Not all of the new episodes revolve around nefarious new tech, sometimes the tools themselves are genuinely helpful - it's humans who are often the real problem. And I suppose that was always the end-goal for Black Mirror. When our screens are turned off, we see ourselves. And most of the time, we're probably holding a smartphone.The season's first episode, "Common People," is the most stereotypical Black Mirror tale. A loving husband (IT Crowd's Chris O'Dowd) discovers that his wife (Parks and Recs' Rashida Jones) has a terminal brain disease. Her only hope for survival comes from Rivermind, a startup that can digitally encode the damaged part of her brain and stream it to her head via the cloud. For a fee, of course.Chris O'Dowd and Rashida Jones in "Common People."Robert Falconer/NetflixYou can pretty much guess where things go from there. I won't spoil the specifics, but the episode taps into the universal experience of paying ever more for subscription services that get inexplicably shittier. Cellphone and cable plans are the most obvious parallels, but ironically it also maps onto Netflix's own troubled evolution, which has led to significantly higher prices, confusing new tiers and more limitations around account sharing."Bete Noire" starts out like a psychological thriller: A successful confections designer (Siena Kelly) starts working alongside a former schoolmate (Rosy McEwen) who had been bullied for being a nerdy outcast. Inexplicably, McEwen's character becomes the office darling, while the star snack artist appears to lose her grip on reality. While there is ultimately a tech-related explanation for what's going on, the episode works best as an unhinged revenge story.I'd also classify the season's two sequel episodes as campy fun, but for different reasons. "Plaything" re-introduces Colin Ritman (Will Poulter), the genius video game designer from the interactive Black Mirror episode "Bandersnatch," who developed a Sims-like computer game with adorable AI creatures. But this being Black Mirror, they're obviously more than meets the eye.NetflixThe episode kicks off as an older disheveled man (Peter Capaldi) gets arrested, and reveals that he was a former game critic who became obsessed with the game and learned to understand the AI's song-like language. "Plaything" is far from the first episode of the series to delve into the possibilities of AI consciousness, but it's the most explosive spin Black Mirror has taken so far."USS Callister: Into Infinity" is a feature-length follow-up to the season 4 opening episode, and it's yet another sign that Brooker and his team simply want to lighten things up a bit. We follow the digital clones from the first episode as they try to survive in a popular online game by robbing other players. Meanwhile, their real-world counterparts discover their existence as they follow player complaints about these robberies."Into Infinity" delivers everything I loved about the original "USS Callister" - it's simultaneously akin to an episode of classic Star Trek and a modern cyberpunk thriller, while also being funnier and sharper. It's also a bit strange to see Cristin Milioti and Billy Magnussen paired up once again in a sci-fi show after starring together in Max's Made for Love. (And if you're looking for a bit more Black Mirror-esque dystopia in your life, that show is worth a watch.)Emma Corrin in "Eulogy."Netflix"Hotel Reverie" and "Eulogy," both feature neural connection gadgets that can instantly transport people into immersive digital worlds. (According to a viral marketing site, it's called the Nubbin.) It's sort of like putting on a VR headset and haptics suit, except you only need to place a small puck by your temple. Once again, though, the technology is far from the most interesting aspect of the episodes.In "Hotel Reverie," an actress (Issa Rae) who is bored with the limited roles Hollywood is giving her gets a chance to do something completely new: Inject herself into a classic film. She's not just remaking the original film, she's replacing the lead male actor and working alongside digitized versions of the rest of the cast. The film, also called Hotel Reverie, was already a tale of forbidden love, but it becomes even more transgressive as a love story between two women. It's not quite as transcendent as "San Junipero," but the episode will definitely make your heart ache a bit.And speaking of heartache, I'd recommend bracing yourself for "Eulogy," a monumental episode featuring some of Paul Giamatti's finest work. We're introduced to him as an older man who gets a strange call: Someone he used to know has died, and their family would like him to contribute some virtual memories via a company called Eulogy. The startup sends him a neural puck, which is powered by a plucky virtual assistant. The puck can record his memories, but even more intriguing, it lets him step directly into virtual memories via old photos.Paul Giamatti in "Eulogy."Nick Wall/NetflixGiamatti recounts a tale of lost love, and by the end of the episode you're reminded that few actors can embody soul-crushing regret as well as him. All of the whiz-bang technology in the episode is just a vehicle to see Giamatti's heart fully exposed. (Get you a man who can do that and also give his all as Rhino in the forgettable Amazing Spider-Man 2.)It took about five seconds of scrolling through Bluesky to snap me back to the hellscape of reality after binging this season of Black Mirror. I was riding high on a wave of emotion and energy, the sort of feeling you get when experiencing the work of talented artists at their peak. One news headline washed that all away. I used to need a breather between earlier Black Mirror episodes to escape Brooker's bleak sensibility. Now, the dystopian show is my balm.This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/black-mirror-is-now-a-delightful-escape-from-reality-070019017.html?src=rss
Labor and nonprofit coalition calls on California AG to stop OpenAI from going for-profit
A group of organizations, including nonprofits like LatinoProsperity and labor groups like the California Teamsters, are petitioning California Attorney General Rob Bonta to stop OpenAI from becoming a for-profit entity, The Los Angeles Times reports. OpenAI announced plans to transition to a public-benefit corporation in 2024, and reportedly has two years to pull it off or risk a large portion of the money its raised become debt.The group's primary concerns are that OpenAI "failed to protect its charitable assets" and is actively "subverting its charitable mission to advance safe artificial intelligence." OpenAI started as a nonprofit research organization studying AI, but transitioned to a for-profit company that's overseen and run by a nonprofit in 2019.That structure is legally allowed in the state of California, but the group's petition claims that OpenAI's decision to pursue a new structure is driven by a desire not to further its mission, but to provide "AI's benefits - the potential for untold profits and control over what may become powerful world-altering technologies - to a handful of corporate investors and high-level employees."Engadget has reached AG Bonta for comment on the petition and will update this article if we hear back."Our Board has been very clear that we intend to strengthen the non-profit so that it can deliver on its mission for the long term. We're not selling it, we're doubling down on its work," OpenAI told Engadget. "We look forward to the input and advice from leaders who have experience in community-based organizations on how we can help them achieve their missions,as recently announcedby the creation of our advisory Commission."OpenAI's primary justification for going for-profit is to raise more money. Currently, there's nothing stopping OpenAI from convincing more people to invest, but as Engadget reported in February, it is limited in the returns it can offer investors. It wouldn't have those limitations as a for-profit company, nor would it have to heed the demands of a nonprofit board focused on the risks of the company's breakthroughs, rather than their utility as consumer products.OpenAI's board has attempted to reign in the for-profit side over the years, like pushing out Sam Altman in 2023, before he was rehired and the board was filled with new members more friendly to OpenAI's for-profit goals. The organizations behind the petition believe that moves like that are enough justification for the AG to step in to protect the public's interest.The petition joins other attempts to stop OpenAI's conversion, like Meta's letter to Bonta claiming that OpenAI's transition to a for-profit would "flout the law," and Elon Musk's attempt to buy the company.Update 8:24PM ET: Added comment from OpenAI.This article originally appeared on Engadget at https://www.engadget.com/ai/labor-and-nonprofit-coalition-calls-on-california-ag-to-stop-openai-from-going-for-profit-212548103.html?src=rss
Meta wants you to be on your phone during special showings of M3GAN
Horror entertainment specialist Blumhouse is running special screenings of its movie M3GAN where audiences will be encouraged to use their smartphones. Yes, flying in the face of all the warnings and announcements to not interrupt the experience for other viewers, Blumhouse is partnering with Meta to deliver special content during screenings of M3GAN. During these one-night engagements, viewers can use Meta's Movie Mate service to access second screen content, such as a chatbot version of the M3GAN doll, film trivia and behind-the-scenes details. Blumhouse movies Annabelle and Ma are also getting one-night engagements this spring, but those seem to be standard showings where people will get annoyed if you bust out your phone.To take advantage of this tie-in, theater-goers start by sending a DM to the movie's Instagram account. It will also only work for people inside participating theaters, meaning Instagram will likely require access to viewers' location data."The M3GAN in-theater Movie Mate is a first-to-market moviegoer experience," said Omar Zayat, group lead entertainment, tech, travel, gaming and auto at Meta. "We are happy to introduce filmgoers to it by way of Instagram Direct and Click-to-Messenger Ads. We are thrilled to be working with Universal Pictures and Blumhouse to deliver rich experiences designed to get audiences back into theaters."Buried in all that corporate jargon is an acknowledgement that movie theaters were hit hard by the COVID-19 pandemic. Possibly in an effort to encourage more business, there has been a wave of cinemas allowing or encouraging activities that would normally get you booted from the theater. AMC started hosting special sing-along showings of Wicked because some audience members apparently couldn't stop themselves from doing their best Cynthia Erivo and Ariana Grande impressions. A Minecraft Movie has also seen disruptive behavior, thanks to fan reactions and the filming of fan reactions hoping to go viral.This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/meta-wants-you-to-be-on-your-phone-during-special-showings-of-m3gan-220411260.html?src=rss
The Windows 95 start-up chime has been added to the Library of Congress
The National Recording Registry announced its 2025 inductees, and there are some geeky sounds that will be immortalized in the Library of Congress. The Microsoft Windows 95 reboot chime was selected to be a part of the registry, as was the Minecraft soundtrack."These are the sounds of America - our wide-ranging history and culture. The National Recording Registry is our evolving nation's playlist," Librarian of Congress Carla Hayden said. "The Library of Congress is proud and honored to select these audio treasures worthy of preservation, including iconic music across a variety of genres, field recordings, sports history and even the sounds of our daily lives with technology."The Windows 95 start-up audio was composed by ambient music pioneer Brian Eno. According to the blurb from the Library of Congress, the final sound clip was twice as long as Microsoft's engineers had requested of the composer. But they went ahead with the chime because they felt it "conveyed the sense of welcome, hopefulness and progress that they envisioned" for this era of personal computing.The Volume Alpha soundtrack to Minecraft is only the second piece of gaming music to be added to the registry. It joins the iconic theme for Super Mario Bros, which was inducted in 2023. The launch audio for the popular sandbox game (which just got its own movie) was composed and performed by Daniel Rosenfeld under stage name C418.The 2025 inductees include music from across the genre spectrum. Some of the other selections include the original Broadway cast recording of Hamilton, Miles Davis album Bitches Brew, and Celine Dion's single "My Heart Will Go On."This article originally appeared on Engadget at https://www.engadget.com/entertainment/music/the-windows-95-start-up-chime-has-been-added-to-the-library-of-congress-203909673.html?src=rss
Trump announces 90-day pause on many tariffs, excluding China
President Donald Trump has announced a 90-day pause on the sweeping tariff plan that went into effect on Wednesday, April 9, and an increase to 125 percent on the tariff on imports from China. Even with the 90-day pause, there's still also a 10 percent tariff on all other imports to the US."Based on the lack of respect that China has shown to the World's Markets, I am hereby raising the Tariff charged to China by the United States of America to 125 percent, effective immediately, " Trump posted on Truth Social. For not retaliating, and attempting to "negotiate a solution," the president says he also "authorized a 90 day PAUSE, and a substantially lowered Reciprocal Tariff during this period, of 10 percent" on trade with countries other than China.China originally announced its own 50 percent tariff on US imports on April 8, The New York Times reports, before raising the tariff to 84 percent when Trump's plan went into effect. The European Union recently approved its own set of tariffs to go into effect on April 15.Besides negatively impacting global trade, Trump's tariffs have already had an immediate effect on companies offering consumer products partially or completely manufactured outside of the US. Many companies can no longer afford to pay the tariff to get their products to US customers, or are considering raising prices to account for their losses.For example, Nintendo attributed the pause on Switch 2 pre-orders in the US and Canada to the tariffs. The new import restrictions have also temporarily limited the sales of some products: Both Razer and Framework are no longer selling certain laptops in the US. Framework also delayed pre-orders on its new 2-in-1 convertible laptop and announced that it would be raising prices by 10 percent on the devices that remain for sale.This article originally appeared on Engadget at https://www.engadget.com/big-tech/trump-announces-90-day-pause-on-tariffs-excluding-china-195630212.html?src=rss
Google used AI to 'reconceptualize' The Wizard of Oz for the Las Vegas Sphere
Google has used AI to revamp one of the most beloved films of all time for a 360-degree Sin City screen with the highest resolution in the world. The rerolled version of The Wizard of Oz will debut this August at The Sphere, the Las Vegas entertainment venue with a famously globular LED screen. Whether a technical marvel, dystopian nightmare fuel or some combination, the project will surely continue The Sphere's penchant for extravagant spectacles that persuade tourists to plunk down hundreds of dollars to sit for a few hours in one of its 17,600 seats.Sphere Entertainment, the company behind the venue, worked on the project with Google, Magnopus and Warner Bros. Discovery, which owns The Wizard of Oz rights. Google describes it as an "epic undertaking of creativity and technology," humbly likening it to the cinematic boundaries broken by the acclaimed Technicolor original. "We're taking a beloved movie, but we are re-creating it," Google Cloud CEO Thomas Kurian told The Wall Street Journal. "The only other way you could do it is to go back [in time] and film it with the cameras that the Sphere uses."The 1939 original.Warner Bros. DiscoveryGoogle used generative AI models from its Gemini family on the project, most notably Veo 2 and Imagen 3. The company not only had to magnify the original 35mm film for a 160,000-square-foot screen composed of 16,000 LEDs but also had to account for camera cuts that removed characters from the frame. For example, in a Kansas scene between Dorothy, Auntie Em and Miss Gulch, Uncle Henry (who was also in the room but off-camera) will be visible on the much wider screen.It did so primarily through an AI super-resolution tool (generating new pixels to fit the much higher-res screen), AI outpainting (generating new parts of a scene stretching beyond the original celluloid) and performance generation (incorporating composites of the actors into these expanded environments).To help fine-tune the AI models, Google didn't limit the models' training to the original footage. It also fed them supplementary material like the shooting script, production illustrations, photographs, set plans and scores - teaching them about characters' and environmental details and production elements like camera focal lengths. The company also consulted with professional filmmakers for character actions, expressions and performance."Now, Dorothy's freckles snap into focus, and Toto can scamper more seamlessly through more scenes," Google claimed.The companies behind the project (perhaps contradictorily) claim that, despite AI touching "over 90 percent of the movie," it "respects the original in every way." Google says no new dialogue lines were added, and there isn't a note of new music sung.If the glimpse shown in the preview below (via tabGeeks) is any indication, Dorothy has all the overly smoothed-out hallmarks we've come to expect from AI-upscaled faces. But we'll leave final judgment for the sun-drenched Sin City tourists who spend their hard-earned (or hard-won) cash on following the Gemini-infused road beginning on August 28.This article originally appeared on Engadget at https://www.engadget.com/entertainment/google-used-ai-to-reconceptualize-the-wizard-of-oz-for-the-las-vegas-sphere-194504769.html?src=rss
Samsung is not selling The Frame Pro for cheap
Samsung has finally detailed the prices of the new TVs it announced at CES 2025. The company is selling updated version of The Frame TV, multiple ranges of OLED TVs with faster processors and The Frame Pro, a high-end version of its popular TV / digital picture frame. The major upgrade The Frame Pro offers over the original The Frame is a 4K Neo QLED display and the Wireless One Connect Box. Samsung's Neo QLED displays use MiniLEDs to offer improved brightness and local dimming. To better sell the illusion that The Frame Pro is a picture frame, the Wireless One Connect Box lets you hide the cables you'd normally plug into your TV in a cabinet, and wirelessly transmit their inputs directly to your display. For those upgrades, plus the included NQ4 AI Gen3 Processor, The Frame Pro is $2,199 for a 65-inch model, $3,199 for a 75-inch model and $4,299 for the 85-inch model. Samsung says an 83-inch model will be available at a later date. Samsung The changes to The Frame are more modest. The TV now sports a refresh rate of up to 144Hz and also comes with the NQ4 AI Gen3 processor. The chip powers video upscaling on top of AI-powered features like "Click to Search," the ability to look up an actor's bio while watching something, and "Live Translate," the ability to generate real-time captions of whatever you're watching in another language. If you want The Frame, you'll pay $899 for the 43-inch model, $1,099 for the 50-inch model, $1,299 for the 55-inch model and $1,799 for the 65-inch model. The updates to Samsung's more traditional OLED TVs vary depending on the series and size you purchase, but all of the new TVs support Samsung's AI-powered features. The S95F comes with the NQ4 AI Gen3, a new glare-free display, Samsung's "brightest-ever OLED screen" and the Motion Xcelerator 165Hz feature for smooth gameplay during demanding video games. The S90F gets the same chip and Motion Xcelerator 144Hz (for a slightly lower refresh rate) and the S85F uses the NQ4 AI Gen2 processor and Motion Xcelerator 120Hz. The S95F starts at $2,299, with sizes that range from 55 inches to 75 inches. The S90F starts at $1,299 for the 42-inch model and can go up to 83 inches. The S85F, meanwhile, starts at $1,499 for the 55-inch model and also goes up to 83 inches. All of Samsung's new TVs are available to order today, and the company is guaranteeing seven years of software updates to the TVs' One UI Tizen operating system when you purchase. This article originally appeared on Engadget at https://www.engadget.com/home/home-theater/samsung-is-not-selling-the-frame-pro-for-cheap-185607096.html?src=rss
Hogwarts Legacy and Blue Prince come to PlayStation Plus Game Catalog in April
Sony is beefing up the PlayStation Plus Game Catalog for Extra and Premium subscribers with a bevy of new additions for April. The headliner here is Hogwarts Legacy. This is one of the biggest blockbusters of the past couple of years, even in the face of J.K. Rowling doing her darndest to destroy her personal Hogwarts legacy with anti-trans nonsense.For the uninitiated, it's an open-world action RPG set at Harry Potter's favorite wizarding school. However, the game takes place in the 1890s, over a hundred years before Potter and his buds careened around the campus. The game hits the service on April 15.Also on the docket this month is the puzzler Blue Prince. This is actually a day-one launch for the platform. The reviews of this one have been particularly effusive, with most people praising the clever puzzles, the atmospheric game world and the addition of roguelike mechanics. It'll be available for download on April 10.The second installment of Don't Nod's Lost Records: Bloom & Rage will also be available on April 15 for subscribers as a day-one launch. This follow-up concludes the time-twisting narrative adventure that's set in both 1995 and 2022. This is generally considered a spiritual successor to the iconic Life is Strange.Other games dropping this month include EA Sports PGA Tour and the restaurant management sim PlateUp! PS4 players are also getting a little treat, as Battlefield 1 will be available from April 15.This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/hogwarts-legacy-and-blue-prince-come-to-playstation-plus-game-catalog-in-april-175501864.html?src=rss
Look Outside is an unexpected cosmic horror masterpiece that shook me to the core
What kind of person would you be in the face of a disaster that's beyond explanation? Would you help distressed neighbors and open your home even to sketchy-looking strangers in the hope that there's strength in numbers, or go it alone regardless of how heavily the odds are stacked against you? Would you still brush your teeth every day? The horror in Francis Coulombe's RPG Look Outside is all encompassing. There is the cosmic element: something incomprehensible is happening beyond the walls of your apartment building and it's in your best interest to not even look outside, let alone go there. And as you quickly learn, anyone who has looked or been outside is transformed in unimaginable ways, making for some extreme (and extraordinarily creative) body horror. But in much of the game leading up to its multiple climactic endings, the unease also stems from how it makes you look inside - at the choices you've made and the person you've become in order to survive. Despite trying to take an empathetic approach, I still found myself in situations that left my character (and me) wracked with guilt. There is a gnawing sense of doubt that grows over the course of the game, repeatedly making me question whether I'd, say, made a bad call and been too quick to kill that neighbor whose entire head is teeth, or if my hand was really forced into making a very upsetting sacrifice. After a while, the most unnerving thing is looking in the mirror. And you have to do that a lot in this game, because hygiene affects your stats. Francis Coulombe/Devolver Digital It all begins with your character, Sam (you can change the name, if you want), waking up after a strange dream with a strong urge to look outside. You are immediately given the choice between satisfying your curiosity and listening to your gut, and you'll find yourself grappling with that dilemma time and time again. At this point, you also meet Sybil, the mysterious next-door neighbor who only speaks to you through the wall, with one glaring eyeball peering out of a large crack. Sybil, whom it's unclear if you should trust, tells you that everything will blow over in 15 days if you just wait it out. You need to scavenge for resources if you're going to make it that long, though, and once you leave your apartment and get a chance to talk to some other neighbors, you may decide you want to take a more active role in getting to the bottom of the catastrophe. Some neighbors, particularly a few robed amateur astronomers who appear to be in a cult, seem to know quite a bit about what's going on, and it's insinuated that doing tasks for them will help you figure out the how and why of the phenomena around you. Others are more focused on addressing their immediate needs and will try to rope you into their causes: locating missing people, picking up laundry, cleaning the messes left behind by eldritch horrors, etc. There's a full on war happening somewhere in the building, which you can choose to play a part in if you're so inclined. Your landlord will unsurprisingly still demand you pay him rent despite the circumstances. If you choose to play in Normal mode, like I did, Sybil is your only save point, so you'll have to return home regularly. Easy mode autosaves. All interactions are turn-based, and as you explore the apartment building, you'll run into tons of enemies and potential allies - but the line between the two isn't always easy to distinguish. Sometimes you can only attack or try to escape, which answers the question for you, but other times, you have the opportunity to talk and ask questions. The turn-based nature allows you to take a moment and evaluate each new encounter, but there's always an air of ambiguity about everyone's trustworthiness. Even when you're back at your apartment, where you can shower, rest, do some cooking and crafting, and play video games, people will come along and knock on your door, and you'll have to make up your mind about whether you should let them in. The thing is, surviving can be pretty difficult once you really get going if you're on your own. Enemies will outnumber and overpower you. That's where it becomes helpful to have a few allies. With as many as three other people in your party, the scale tips heavily in your favor. I took the trusting approach, for better or worse. This resulted in me having a pretty solid group of fighters on my side, but a pair of those same allies kicked me out of my own bedroom and complained about my cooking. The creature designs come disgustingly, beautifully alive in the pixel art style. Body horror can be really hard to stomach, and something is often lost for me in the process of consuming it when it's intended to seem realistic - either because I'm hiding behind my hands and only taking tiny peeks through my fingers, or because it ends up achieving the opposite effect and just looks ridiculous without meaning to. But Coulombe's art equally embraces the horrifying and the absurd, and the effect of that balance is powerful. Nothing was ever so disturbing that I couldn't look straight at it, but there were certainly moments that gave me a genuine scare or made my skin crawl. Even the characters that aren't being transformed, like the protagonist, look a little grotesque, which adds to how unsettling everything feels. But just when the dread would reach a fever pitch, something overtly silly would be thrown in almost as if to splash some cold water on the whole thing and say, yes this is the apocalypse but we're still human, we still have a sense of humor. Francis Coulombe/Devolver Digital So much of the joy of playing this game is discovering all the tricks it has up its sleeve, so I won't get into any descriptions of bosses, puzzles or the building itself, other than to say that the latter has a whole House of Leaves thing going on that is unbelievably frustrating at times, but in a way that only adds to the brilliance of it all. There is no map to guide you, either. The soundtrack, composed by Eric Shumaker, keeps in perfect step with every emotion the environment evokes, and I could probably write an entire separate review about how good it is. All of this builds up to an absolute cosmic gut-punch of an ending (or endings, there are several) that completely changed the way I felt about the game up until that point. In the end, it becomes something much, much bigger than it once seemed, and the feelings were almost overwhelming. I can't stop thinking about it. By now I've played Look Outside many hours beyond what a typical run would be, just picking apart every detail and turning over every stone to try and figure out all the secrets, reach all the conclusions. I have died in all sorts of strange ways, and lived to see wildly different fates pan out. I went into this only with the expectation of cool art and a relatively unique approach to survival horror, and came away shook from what turned out to be one of the best cosmic horror games I've played in a while, maybe ever. Look Outside, published by Devolver Digital, is only available on Steam for now, but I sure hope it makes its way to other platforms soon so more people can experience it. This article originally appeared on Engadget at https://www.engadget.com/gaming/look-outside-is-an-unexpected-cosmic-horror-masterpiece-that-shook-me-to-the-core-171542211.html?src=rss
Anthropic's Max Plan offers nearly unlimited Claude usage for $200 per month
Anthropic is joining the ranks of OpenAI in offering a more expensive tier of its flagship chatbot. On Wednesday, the company announced Max Plan. Starting today, you can either pay $100 or $200 per month to use Claude up to 5x or 20x more than you can with Anthropic's existing Pro plan. The company told Engadget it's introducing the Max tier in response to the popularity of Claude 3.7 Sonnet. The new hybrid reasoning model, which excels at coding tasks, has been so popular with users, many are asking to use it as much as they want.With tokens for Claude 3.7 Sonnet costing significantly more than what Google and others charge for access to their lightweight models, Anthropic isn't quite ready to offer unlimited usage of the new model. However, you'll find even OpenAI's $200 per month Pro plan has its own set of restrictions, with monthly limits imposed on "very compute intensive" features like Deep Research.Part of the reason Anthropic is offering two different price points at the Max tier is so that it can give flexibility to customers as their needs change. Additionally, those same users will gain priority access to new models and capabilities as Anthropic releases them.This article originally appeared on Engadget at https://www.engadget.com/ai/anthropics-max-plan-offers-nearly-unlimited-claude-usage-for-200-per-month-170032710.html?src=rss
Possessor(s) is a game about hot demons and other things
Heart Machine knows how to make a stylish game, so it's no surprise that the studio's latest project, Possessor(s), is sexy as hell. I mean, just look at Rhem, the cosmic demon with a chiseled jawline, aquamarine horns and a fine-cut suit unbuttoned down to his navel, who alternately encourages and negs you throughout the game. Stupid sexy Rhem.It's just fun to have hot characters at the end of the day," Heart Machine founder Alx Preston said at GDC 2025. Preston and three other Heart Machine developers - producer Myriame Lachapelle, narrative director Tyler Hutchison and writer Laura Michet - played through Possessor(s) while we chatted about the game and the studio.Hutchison continued the hot-characters conversation by praising Heart Machine concept artist Sophie Medvedeva and adding, Since we were kind of building out this visual novel, I was trying to leverage the expertise I brought from Dream Daddy to be like, well, let's make sure these characters are very hot."Sometimes, it's as simple as that.Possessor(s) is a sidescrolling sci-fi action game set in the ruins of Sanzu, a corporate megalopolis that's been ripped apart by interdimensional horrors. Sanzu was once a company town controlled by the tech firm Agradyne, but three years ago, a flood of demons escaped the city's underground laboratories, possessing its citizens and transforming most of them into vicious, mutated creatures. The game spans desolate skyscrapers and abandoned aquariums, and it looks like a daydream of a 1990s anime, splattered in neon and shimmering with a sickly green VHS aura.It stars Luca, a possessed-but-lucid 16-year-old who's searching the urban wasteland for any signs of her mother and best friend. The hot" descriptor in this game is reserved for the demons, but Luca is stylish, with an iridescent coat, slender metal legs and two horns of her own. Luca is bursting with teenage angst and she has an uneasy relationship with Rhem, the demon who's invaded her consciousness. He's the only thing keeping her alive, and he needs her in order to finally return home.Luca is missing her mom and her best friend, who both got lost when the demons escaped to destroy the city," Michet said. So she's resentful Rhem won't let her take some time off to find all the people important to her."Heart MachineTogether, Luca and Rhem explore Sanzu, investigate the true nature of Agradyne and search for Luca's loved ones. Levels are littered with evil creatures to battle and puzzles to solve, and throughout the game, Luca masters an arsenal of improvised weapons like kitchen knives, a guitar, a hockey stick and a corded computer mouse. Her whip, a power provided by Rhem, allows her to swing across gaps, rapidly reposition and pull in heavy objects and enemies.Combat in the demo seemed to flow smoothly; it was heavy on visual flourishes, leaping airborne attacks and satisfying slashing moves, with Luca bounding seamlessly across floors, walls and platforms. A few frames of line-drawn placeholder art flashed across the screen at one point, but these were the only indication that Possessor(s) isn't actually complete yet. It's due to hit PC and PS5 this year.The original premise was something more like Smash Bros., where you can do directional inputs and kind of build out your loadout to feel more like a different character," Preston said. Where we've ended up is still a bit Smash Bros.-y, in that there's juggling and bouncing enemies on surfaces and things like that. But we've found the spirit of Luca and her character, and what she wants to do."Heart MachinePossessor(s) is eye-catching and combat-focused, and it also has a narrative that's supremely relevant for our times. Boiled down, the premise is that capitalistic megacorporations with an iron grip on society are bad, and young people fighting the system are rad. Interdimensional beings with chiseled pecs and a devastating smoking habit are the hot twist that makes the story uniquely Heart Machine's.I mean, it sucks to live in a hierarchical corporate society where your value is determined by your value to the business," Michet said. And Luca will discover this from her teenager perspective."The story in Possessor(s) is branching, with multiple paths to follow and a quarantined city of characters to meet. This is a new mechanic for Heart Machine - in fact, the entire game is composed of firsts for the studio, and Possessor(s) is purposefully different from its previous games, Hyper Light Drifter, Solar Ash and Hyper Light Breaker. Hyper Light Drifter'smoody, 16-bit-inspired isometric actionput Heart Machine on the map even before its release in 2016. Solar Ash followed in 2022 and it was a third-person, 3D platformer. Hyper Light Breaker hit the market this January as a third-person, online roguelite with stylized 3D graphics. Meanwhile, Possessor(s) is a hand-drawn, 2.D side-scroller with touches of horror and visual-novel mechanics.Heart MachineThis progression aligns with a mentality of curiosity that Preston outlined to Engadget in 2021. At the time, Heart Machine had fewer than 30 developers and they were still building Solar Ash, unsure of how the switch to 3D would be received. Back then, Preston said the following:
The Last of Us will return for a third season
Fret not, Fireflies, The Last of Us will continue on HBO beyond its second season. Just before the hit adaptation of Naughty Dog's games returns to the network and Max for its next batch of episodes, HBO has officially greenlit a third season of the show.It would have been a major shock if TLOU wasn't going to return beyond this latest seven-episode stint. Season two doesn't cover all of the shocking events of The Last of Us Part 2. The show's creators and showrunners, Neil Druckmann of Naughty Dog and Craig Mazin, have long been adamant that it would take at least two seasons to adapt that overly long misery simulator (still a very good game, though). Plus, the first season was a huge success, as tens of millions of people watched Joel and Ellie fend off infected and other enemies as they trekked across the remnants of America."We approached season two with the goal of creating something we could be proud of," Mazin said in a statement. "The end results have exceeded even our most ambitious goals, thanks to our continued collaboration with HBO and the impeccable work of our unparalleled cast and crew. We look forward to continuing the story of The Last of Us with season three!"HBO hasn't given a timeline for when we can expect the third season, but there should hopefully be a smaller gap between seasons this time around. Season two was delayed by the Hollywood writers' and actors' strikes in 2023. Plus, it's hard to imagine that viewers will be willing to wait so long to find out what happens after [redacted].Speaking of which, season two of TLOU premieres on HBO and Max this Sunday, April 13. Engadget's Nathan Ingraham reviewed the season, and found it did an admirable job of adapting (at least some of) the non-linear source material while resolving certain issues from the first season.This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-last-of-us-will-return-for-a-third-season-163801196.html?src=rss
Instagram is testing Reels that are locked behind a secret code
Instagram is testing a feature that locks Reels behind a secret code and a provided hint, according to a report by TechCrunch. This looks like a novel way for creators to interact with fans, as they can share exclusive reels with people who are more likely to know the answer to these clues.As an example, a creator could lock a Reel with a hint like my favorite food" and rabid fans would, of course, know the answer. The Meta-owned social network has been testing the feature on its Design account. It shared a locked Reel that prompts viewers to enter a secret code based on a hint that read 1st # in the caption."Meta / Screenshot from EngadgetThe first hashtag mentioned in the caption was Threads." Upon entering the correct code, viewers access a Reel that announces that the Design account is launching a profile on Threads.This could be used by brands to advertise new products or by creators trying to amp up engagement. Personally, I could see it as a place to hide in-jokes with friends, but maybe that's just me.Engadget has reached out to Instagram for more information regarding this feature. We'll update this post if we find out anything regarding availability. This could be just a test, with no actual plans for a general rollout.This is also quite similar to another Instagram tool called Reveal. This feature lets creators post a hidden Story for followers to uncover by sending a DM.This article originally appeared on Engadget at https://www.engadget.com/social-media/instagram-is-testing-reels-that-are-locked-behind-a-secret-code-162142807.html?src=rss
Sony adds three more speakers to its ULT lineup, bass boost button included
Last year, Sony rebranded its portable speaker lineup under the ULT umbrella with new models classified as either Field or Tower. The former are the more "traditional" Bluetooth options while the latter are the party box, karaoke machine sort of devices. Just like 2024, the company has three new entries in the ULT lineup this time around with the ULT Field 3, ULT Field 5 and ULT Tower 9. Those first two fill the mid-range gap between the current ULT Field 7 and ULT Field 1 while the last item is a smaller alternative to the ULT Tower 10. The ULT Field 3 will replace the SRS-XE300. As the name suggests, Sony's ULT button is among the updates, a control that adds instant access to ULT1 mode for bass boost. The company also expanded the customizable EQ and added its Sound Field Optimization. Inside, a single woofer and a tweeter are angled slightly in the center while two passive radiators are positioned at the ends of the speaker. The ULT Field 3 works in both vertical and horizontal orientations where the XE300 was only vertical. There's a new Party Connect button to easily sync with other Sony speakers and you can charge your devices via the USB-C port. The company kept the 24-hour battery life the same as the XE300 but improved the quick-charge feature to give you two hours of use in 10 mins. The ULT Field 3 remains IP67 waterproof, dust proof and shock proof like its predecessor, however this new speaker is also rust proof. A removable shoulder strap is among the additions too, but there's one major item Sony retained. The ULT Field 3 is the same price at the XE300 at $200. ULT Field 3 Sony The ULT Field 5 isn't quite at large as the ULT Field 7, but it's still hefty. This speaker will replace the SRS-XG300 in Sony's arsenal, clocking in at $330 - $20 less than that predecessor. Here you'll get a single woofer and two tweeters angled in the middle of the unit with passive radiators at either end. You'll also be able to use a second ULT mode, ULT2, that "emphasizes powerful sound" in addition to the ULT1 bass boost. A 10-band EQ and Sound Field Optimization help maintain sound quality and that new Party Connect button is on this larger speaker too. Like the ULT Field 3, you can use the ULT Field 5 in either vertical or horizontal positions, and similarly there's a removable shoulder strap. Battery life remains up to 25 hours on the ULT Field 5, just like the XG300. Once again, Sony improved quick charging to give you 30 more minutes of use in a 10-minute session. This speaker has lights at the ends though, which can impact longevity. Sony says you'll reach that 25-hour mark using ULT modes with the lights off, but using both will drop that figure to 10 hours. There are three different light modes though, so there are options available. On the back of the ULT Field 5, there's a panel with aux input, USB-C charging in/out, a battery care button and a switch for the lights. That's protected by a sealed flap, which helps the speaker achieve its IP67 rating. That brings us to the ULT Tower 9. The party box joins the ULT Tower 10 on Sony's current roster, replacing the SRS-XV900. Expanded EQ, Sound Field Optimization and two ULT modes are among the additions here, as are a redesigned handle and wheels for better portability. Sony improved the lighting for 360-degree projection as well as making the top control panel splash proof. Besides the Party Connect button from the new ULT Field speakers, the ULT Tower 9 has a dedicated option for a stereo pair. The top panel also houses controls for lighting, volume, power and two inputs for microphones (one of which can be used for a guitar). ULT Tower 9 Sony Like the XV900, you can use Sony's TV Sound Booster feature to enhance living room audio on the ULT Tower 9. The speaker has that ULT button, which gives you two modes for either bass boost or "powerful sound." The driver arrangement inside includes four tweeters, two of which are pointing out the back of the speaker, along with two mid-range units and a single woofer. The wireless version of the ULT Tower 9 is the same price as its predecessor at $900, but Sony is also offering a wired option that must remain plugged into an outlet for $750. If you opt for wireless, battery life is the same on that Tower 9 as the ULT Field 5: up to 25 hours with only ULT mode and up to 10 hours with both ULT mode and lighting active. Lastly, Sony revealed the ULT Mic, which is a $150 set of two wireless microphones and a transmitter that are designed to be used with the company's party speakers. This new accessory pack works with both the newer ULT Tower speakers in addition to the ULT Field 7. You can also use it with any older Sony speakers that support a microphone jack and receiver (like the XV900, XV800, XV500, XP700 and XP500). The mics are rechargeable with up to 20 hours of battery life and they feature a shock proof design. What's more, the company equipped these devices with noise reduction for hands, breath and wind, plus there's a Duet Assist tool to compensate for uneven vocal volumes. The ULT Field 3, ULT Field 5, ULT Tower 9 and ULT Mic are all available now. This article originally appeared on Engadget at https://www.engadget.com/audio/speakers/sony-adds-three-more-speakers-to-its-ult-lineup-bass-boost-button-included-160008038.html?src=rss
Xbox’s big summer showcase is set for June 8 at 1PM ET
There's a big Xbox showcase event scheduled June 8 at 1PM ET. This is happening the same weekend as Summer Game Fest, which begins on June 6. Xbox has typically held these kinds of live presentations alongside Summer Game Fest ever since E3 was sent to a farm upstate to live with other discontinued industry conferences.We don't know what will be shown at the annual Xbox Games Showcase. The company says it will bring us a "look at upcoming titles from across our first-party studios, in addition to incredible new titles from our third-party partners." It's a digital-only event, so there will be no crowd to hoot and holler at reveals.As a guess, I'd expect some new info on that new Fable entry, which was recently delayed until 2026. We could also get new trailers for the Perfect Dark reboot and Ninja Gaiden 4. Other possibilities include Gears of War: E-Day and Hideo Kojima's OD. The sky truly is the limit. Xbox owns a lot of studios and, of course, has numerous partnerships with third-party devs.One game that won't be at the official presser is The Outer Worlds 2. That's because it's getting its very own livestream that follows the showcase. This game was originally teased all the way back in 2021, so it's high time for a release date. Xbox promises a look inside developer Obsidian and trailers that reveal "new gameplay, details and developer insights." Interestingly, The Outer Worlds 2 is no longer an Xbox exclusive, as it's also coming to PS5.This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/xboxs-big-summer-showcase-is-set-for-june-8-at-1pm-et-152001789.html?src=rss
Claude isn’t a great Pokémon player, and that’s okay
If Claude Plays Pokemon is supposed to offer a glimpse of AI's future, it's not a very convincing showcase. For the past month and counting, Twitch has watched Anthropic's chatbot struggle to play Pokemon Red. Across multiple runs, Claude has failed to beat the nearly 30 year old game. And yet for David Hershey, the project's lead developer, the showcase has been a success."I wanted some place where I could understand how Claude handles situations where it needs to work over a very long period of time," Hershey explains to me over a video call. As part of his day job at Anthropic, Hershey works on the go-to-market team where he helps the company's clients create their own agents (more on those in a moment). He first began working on Claude Plays Pokemon as a side project around the time Anthropic released 3.5 Sonnet last June.As you can probably guess from the name, the project was partly inspired by Twitch Plays Pokemon, which debuted in 2014 and saw 1.16 million participate in a crowdsourced attempt to beat Pokemon Red using only the inputs viewers typed into the stream's chatbox. Hershey wasn't the first Anthropic employee to try to mold Claude into a Pokemon League Champion, but the project took on a life of its own right around the time he got involved.In the early days of the project, it was a big deal when Claude managed to leave Red's home and find Professor Oak. "I spent some ungodly number of hours tinkering to get it to make that kind of progress," Hershey tells me. He would update his co-workers on Claude's progress in an internal Slack channel. At that point, most of the company wasn't paying attention, and it wasn't something Anthropic planned to share with the world.However, Hershey has made it a habit to revisit the project with each new major model release from Anthropic, starting with the upgraded version of Claude 3.5 Sonnet last fall and again more recently with 3.7 Sonnet. "It's the way I go to see 'What is this new model?' 'How does it work?' 'What can I learn about it?'" Hershey explains. And with Claude 3.7 Sonnet, the version of Claude playing the game right now, it was the first time "you could squint and see signs of life."Inside Anthropic the hope was that Claude would become better at trying different strategies and adjusting its approach when things didn't go according to plan. With Pokemon Red, the company saw Claude do those things in real-time. "[Claude 3.7 Sonnet] spends less time stuck on assumptions," says Hershey. "You'll still see it make a guess and then spend some number of hours believing that's true and making dumb decisions in the meanwhile, but previous models would kind of go on doing that forever."AntrhopicAnd you can, quite literally, see Claude develop and run with those assumptions. Each ploddingly slow move in the game is preceded by a paragraph of text output from the AI - "I've encountered a wild ZUBAT while trying to navigate to (24,24). As per my strategy, I should flee from this battle to conserve resources" - followed by one single button press. Then it reassess the game state and does that all over again.If you've been watching Claude fumble through Pokemon Red as a fan of the game, a model that spends "less time stuck on assumptions" appears minor, especially when the chatbot will frequently get stuck in areas like Viridian Forest, sometimes for days, due to the maze-like level design. Nonetheless, it is a milestone for the type of AI system that Claude 3.7 represents.Like a lot of recent frontier AI systems, Claude 3.7 Sonnet is a reasoning model, meaning it's designed to tackle problems by breaking them down into smaller pieces. "A lot of our customers care about how effective Claude is an agent," explains Hershey. For the uninitiated, agents or agentic AIs are systems that are designed to plan and carry out complicated tasks without human supervision. Right now, most people think of AI as a blank chat box waiting to answer a question, but chatbots are only the consumer face of the industry; agentic systems represent an incremental but important step towards the promise of artificial general intelligence.From that perspective, there are a couple of things that make Claude Plays Pokemon interesting. First, there's the surprising fact Hershey delegated a lot of the programming that made the project possible to Anthropic's coding agent including an overlay that allows Claude to make sense of Pokemon Red's game world.Second, and more importantly, Claude was not pretrained to play Pokemon Red. The chatbot knows some fundamentals about the game, such as the name of each gym leader and the order the player must beat them in, but it doesn't have hundreds of years worth of game knowledge like some specialized AI systems. "You can throw a model at a game with no preparation, no guidance and it can learn everything itself," he says. "I aim to be as close to that side as possible."Hershey had to give Claude some help. I already mentioned the overlay that allows it to interpret Pokemon Red's interface. Pixel art is something all AI systems struggle with, and 3.7 Sonnet is no expectation. As humans, our imagination does a great job of filling in the details suggested by just a few pixels. What's more, Claude doesn't "see" the way we do.If you watch it closely, you'll notice each time it moves the player character, it will make a few inputs before reevaluating its position. Between those frames, Claude doesn't have any sensory input. It can't see Red walking, nor does it "hear" when its inputs cause him to crash into a tree or some other obstacle. Claude's "poor vision" is one of the primary reasons it struggles with the game; in fact, Hershey had to give the chatbot a way to read the game's memory so it was less likely to get confused if it misinterpreted the screen.If the goal of the project was for Claude to beat Pokemon Red, that would have been easy. Hershey could have programmed a route through the game for the chatbot to follow, but at that point all he would have been testing is how well Claude follows a rigid set of instructions. "Claude is pretty good at that," Hershey says. "I knew that. We all knew that."Instead, in leaving Claude to its own devices, the new model has shown it's better at planning, coming up with new strategies and ultimately trying something different when its assumptions prove to be wrong. One of the more novel solutions Claude developed during its third run through the game was to intentionally cause all of its Pokemon to faint so that it could escape from Mt. Moon.Still, Claude could be a lot better at both short- and long-term planning. In the same example I just mentioned, Claude deleted all of its notes on Mt. Moon after respawning at a nearby Pokemon Center, incorrectly believing it had successfully navigated the cave. One of its more promising runs ended after Claude failed to recognize it needed to talk to Bill to progress the game. It got stuck in an endless loop of bad decision making."Moving forward, I don't know how useful this will be internally as a benchmark. It's possible that with a small, tiny set of skills, Claude gets a little bit better and beats the game, and then the benchmark is not that interesting," Hershey admits. "It could also be the case that there are things I don't quite understand yet about what's going to make our next model good, and then we'll still be learning a lot more incremental things along the way."As for what happens next, Hershey says he doesn't have a long-term strategy for Claude Plays Pokemon. "I've just spent so much time - my wife would say too much time - staring at this thing," he says, laughing. I also get the sense Hershey's not quite ready to close the book on the project. "I would imagine whenever a new model comes out, I'll be playing Pokemon with it, and I will probably show the world that too."Until then, Anthropic, following a recent reset, continues to stream Claude Plays Pokemon on Twitch. The project has been successful enough to inspire an independent developer to program a Gemini Plays Pokemon stream, and if I had to guess, we'll see more imitators before long.This article originally appeared on Engadget at https://www.engadget.com/ai/claude-isnt-a-great-pokemon-player-and-thats-okay-151522448.html?src=rss
The Last of Us season two review: More zombies, and more heartbreak
HBO's The Last of Us took a riveting action game bolstered by intimate human moments and made a richly human drama supported by terrifying action. In returning for season two, and now using the sequel game as source material, showrunners Craig Mazin and Neil Druckmann had quite a bit more work cut out for them. The first season greatly expanded the emotional depth and breadth of Joel and Ellie's cross-country journey while also fleshing out the stories of many others they meet along the way, and the cast (led by Pedro Pascal and Bella Ramsey) was outstanding. But some fans felt the balance of action and drama was off, and I had a few issues with the pacing - though the final product was still outstanding in my eyes.That was over two years ago, and now it's encore time. Season two premieres on HBO this Sunday, April 13 (you can stream it on Max), and I am once again happy to report that the show does a faithful job of capturing the first part of a complex story while also fixing a few of the minor complaints I had about the first season.[Editor's note: this story discusses season two broadly but avoids specific plot details and spoilers. There are spoilers for season one.]The show picks up exactly where season one (and the first game) concluded. Joel and Ellie return to the settlement of Jackson, Wyoming, where Joel's brother Tommy is part of a peaceful, well-fortified commune - a rare oasis of relative safety in a destroyed world. This comes about a year after the Fireflies - a militia group searching for a cure for the zombie infection - tasked Joel with smuggling Ellie across the country. Over the ensuing journey, Joel bonds with Ellie and comes to treat her as a surrogate daughter, replacing the one he lost at the beginning of the outbreak 20 years prior.Ellie's immunity to the infection gave the Fireflies hopes she holds the key to finding a cure - but when Joel learns it would kill her, he wipes out a whole platoon of soldiers and the doctor who was trying to carry out the procedure, before fleeing with Ellie back to Jackson. As far as she knows, there was no way to make a cure and Joel rescued her when raiders descended on the Firefly complex.Kaitlyn Dever in HBO's The Last of Us season twoPhotograph by Liane Hentscher/HBOWe immediately learn that Joel's rampage against the Fireflies is going to have major repercussions right from the jump, as we meet Abby (played with furious intensity by Kaitlyn Dever) and her small crew of young Fireflies in Salt Lake City in the days following the massacre. Things then jump forward five years; Ellie and Joel are well-integrated into the Jackson community and living a relatively normal life - though Joel's therapy sessions with Gail (the wonderful Catherine O'Hara) show that he and Ellie have had some degree of falling out. Whether it's just her being a 19-year-old or something deeper remains to be seen.Without spoiling anything, the sequel game, The Last of Us Part II, is a far less linear affair than its predecessor. Events are shown out of order through multiple flashbacks. Perspectives shift. The playable character changes at various points. I've spent much of the last year wondering exactly how Mazin and Druckmann would translate that structure to TV - what events would be shown in what order, and what things might get cut or expanded on?But surprisingly, the show closely mirrors the game's chronology. The core of the season remains Joel and Ellie, the fallout from season one and how it affects everyone around them. A handful of events, including an infamous town festival in Jackson and the reveal of Abby's motivations throughout the season, are moved up sooner in the series to give viewers more context for why things are happening. It's a change the creators said was made to compensate for the change between the interactivity of playing characters like Abby and Ellie versus watching them.Pedro Pascal and Catherine O'Hara in HBO's The Last of Us season twoPhotograph by Liane Hentscher/HBOThe season's structure worked - the multi-pronged plot didn't ever feel hard to stick with, and I think the show did a better job this season at balancing out action and drama. As the cast and creators have alluded to, Ramsey and Pascal don't get as much time together as they did in season one, which is a shame given their absolutely fantastic chemistry. But both actors make the most of Joel and Ellie's fracturing relationship, and they also do wonderful work with other scene partners. Both Joel and Ellie spend significant time with Dina (Isabela Merced), who ends up being something of another daughter to Joel and a best friend / love interest for Ellie. She brings a completely different attitude to these scenes - like anyone in the world of The Last of Us, you know she's seen her fair share of horrible things, but she combines a cool confidence with vulnerability in a way that keeps Ellie delightfully off balance.One of the key new events in the show that didn't take place in the game is a massive siege of Infected attacking the town of Jackson (something you see in the show's various trailers). At first, it felt like an on-the-nose response to complaints that the Infected didn't feel like much of a threat in season one, but the way the large-scale battle is juxtaposed with a much more intimate threat in the same episode plays out perfectly. That episode was followed by one that was far more peaceful and character-driven, a cadence I appreciated after the siege's intensity. Naturally, things ramp up as the season draws to a close, but the balance feels measured and thoughtful.Isabela Merced and Bella Ramsey in HBO's The Last of Us season twoPhotograph by Liane Hentscher/HBOOverall, the Infected are more present in this season than the last, and they're as deadly and terrifying as ever. In the game, the player might think nothing of taking on five or six in one go, but in the show even a one-on-one encounter feels fraught with danger. Of course, as in season one, the humans are the more unpredictable and threatening part of the world.Other new characters and events, like the fate of Gail and her husband Eugene (played by Joe Pantoliano), once again serve to enrich and enhance the world of The Last of Us. And beyond individual characters, the show also delves deeply into bigger warring factions, similar to the Kansas City liberators" in season one. We get multiple views of how groups band together and try to survive against the Infected, and each other, and the show does a good job of not portraying any one way as right or wrong.Ellie makes her own judgments as the story progresses, and she starts to lose herself in a cycle that she can't seem to get out of, even as her friends distance herself from her actions. Ramsey plays this extremely well - though they have a slight and small frame, they play Ellie's ferocity in a way that's convincing and frightening. That side of her is flipped on its head in more vulnerable moments when the weight of Elle's choices start piling up, and it's fascinating and disturbing to watch. Mazin said that the reasoning behind Ellie's quiet fascination with violence and being protected would play out in season two, and a lot of small moments definitely start paying off here.Pedro Pascal in HBO's The Last of Us season twoPhotograph by Liane Hentscher/HBOUnlike season one, which is a self-contained affair, season two leaves much up in the air. Again, that's something the creators have told us already; Mazin said that telling the story of the second game would take at least two seasons. There's a lot of story still to be told here, and thus things end on a very different vibe than season one. I'm hoping that Mazin, Druckmann and the cast can get back to doing season three a little quicker than last time, as another two-plus years will feel like an exceedingly long wait for some resolution.With only seven episodes, season two has a shorter run time than season one, which already felt a bit rushed to me. The finale in particular blew through some of its script in rapid-fire fashion that felt almost sloppy. It could have easily done with an extra 10 minutes without losing any momentum. And given that Mazin has already said the next season will be significantly larger," my hopes for a quick turn-around are probably not realistic.Bella Ramsey in HBO's The Last of Us season twoPhotograph by Liane Hentscher/HBOIn the end, that might not be a bad thing for most viewers. The Last of Us can be a grueling and emotional watch, season two even more so than the first. There are some moments of extreme violence that are hard to watch. The show does strike a thoughtful balance between implied and graphic violence,, but it can still be harrowing, and a few moments made me feel almost ill (an appropriate emotion, but not the most pleasant one).It's a little hard to evaluate season two in a vacuum, given it's only the first half of some fairly messy, non-linear source material. That's not a major knock; plenty of shows don't wrap everything up every year in a tidy package. And given the quality infused in every episode of this show, from the acting to the script to the set design and VFX, I'm confident in saying that anyone who enjoyed season one should get on board for what's to come here, even if it takes a long time to get any resolution. Just as with the game that it's based on, the journey of The Last of Us season two is intense and asks a lot from viewers, but it's still a journey worth taking.Update, April 9 2025, 11:12AM ET: This review was updated with a modified headline and more details in the introduction.This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-last-of-us-season-two-review-more-zombies-and-more-heartbreak-160007479.html?src=rss
The Murderbot TV show trailer is here
We finally have the trailer for Murderbot, the Apple TV+ show based on Martha Wells' seven book series, The Murderbot Diaries. It features Alexander Skarsgard as a security unit that is less interested in protecting humans and more excited about catching up on its favorite soap operas.As Sarsgaard says in the trailer, "I was built to protect and obey humans. And humans are idiots. But now that I've hacked my programming, I can do whatever I want. As long as they don't find out." But, things take a turn when it gets chosen for a dangerous assignment. The security unit privately refers to itself as Murderbot, a fact that becomes more than awkward once the humans learn about the name.Apple first announced the sci-fi adaptation, from About a Boy creators Chris and Paul Weitz, in late 2023. The first two of ten Murderbot episodes will come to Apple TV+ on May 16. The next eight episodes will debut every Friday.This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-murderbot-tv-show-trailer-is-here-150017588.html?src=rss
Surprise, Google Workspace is adding more AI tools to Docs, Sheets, Chat and other apps
In an incredibly shocking turn of events, more generative AI features are coming to the Google Workspace suite of productivity apps by way of Gemini. Docs, Sheets, Chat, Meet and newcomer Vids are among the tools that are getting new AI capabilities that perhaps some folks will find useful.Google is taking a cue from audio overviews in NotebookLM to bring new Gemini-powered audio features to Docs. You'll soon have the option of listening to full audio versions of your documents or just the highlights in what Google calls a podcast-style overview. Those enrolled in the Workspace alpha testing program can start trying out these audio features in the coming weeks.By the end of June, alpha testers will have access to an AI writing coach of sorts. The "help me refine" feature is said to offer suggestions on bolstering an argument, ensuring consistent formatting, enhancing the structure of the text and clarifying key points.A similar feature is coming to Sheets later this year. The "help me analyze" tool will seemingly point out trends you might have overlooked, offer pointers on where to dig deeper for more insights and whip up charts to visualize the data.In Meet, you'll soon be able to ask Gemini to recap parts of a meeting you missed because you were running late, clarify certain decisions or topics, generate a recap in the format of your choice and help refine a point before you raise a virtual arm to join the conversation. This so-called "personal in-meeting advisor" will be generally available in Meet before the end of June.As for Chat, Google will soon offer the option to mention @gemini in a conversation to receive a summary that includes open questions, important decisions that were made and lays out next steps. It could be a useful way to distill everything that happened in a bustling group chat. This capability will be available through the Labs early-access program in the coming weeks.In Vids, you'll soon be able to generate what Google says are "high-quality, original" clips using the Veo 2 model (perhaps ignoring the fact that generative video AI models mash together footage that they were trained on and arguably don't create anything truly original at all). Workspace alpha can get their hands on this in the coming weeks.Elsewhere, there's another new feature called Google Workspace Flows. Google bills this as "a brand-new way to automate and orchestrate work across your apps, powered by AI." It employs Gems, customizable AI agents that can be created with Gemini, to take care of specialized tasks, such as researching, analyzing and generating content.The company says that Workspace Flows can, for instance, address a customer support ticket by analyzing the issue, researching a solution and drafting a reply that the support team can review before sending. Gems can mine your Google Drive files for context. Google's also working with third-party partners to integrate Workspace Flows into their apps and tools. Google is now rolling out Workspace Flows in the alpha program.Lastly, as of today, Google will allow Workspace users to choose where Gemini processes their data. So if you're in the European Union and don't want your data to travel to the US (or vice versa), that's now an option. Google makes it clear that this is to help comply with regulations such as the EU's GDPR.This article originally appeared on Engadget at https://www.engadget.com/ai/surprise-google-workspace-is-adding-more-ai-tools-to-docs-sheets-chat-and-other-apps-143644125.html?src=rss
PS Portal's Cloud Streaming beta gets automatic pauses and screen captures
Today Sony is adding a bunch of new features to the PlayStation Portal's Cloud Streaming option. The beta platform is getting updates such as the ability to sort games by recently added, name in standard or reverse alphabetical order or release date.Then there's the pause feature, which will stop the game if you open the PS Portal quick menu. Gameplay will also pause if you click the power button. Be warned, you will get disconnected from the cloud streaming session if more than 15 seconds go by without you unpausing it (clicking the power button again). Plus, you'll be paused if there's a system error message on your screen. However, these features don't work, as of yet, in multiplayer mode.You're also going to have a clearer idea of when it's your turn to play. You will get an estimated wait time if the streamer server is full and then be put right into the game when you're up. Then there's the new create button, which takes a screenshot (when held down) or records a video of the game (when clicked twice). This media will stay in the PlayStation App library under captures for 14 days.There's two more, minor, updates to Cloud Streaming. You'll now receive an inactivity notification after 10 minutes of no action, just letting you know that the session is about to end. Plus, there's a user feedback screen that will pop up at the end in case there's anything you want PlayStation to know.Sony first announced the Cloud Streaming trial late last year and its available to all PlayStation Plus Premium members in beta. The experimental system lets you stream select games from PlayStation's servers, regardless of if you own a PS5.This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/ps-portals-cloud-streaming-beta-gets-automatic-pauses-and-screen-captures-141945431.html?src=rss
...21222324252627282930...