We already knew that Mario Kart World was being released alongside the Nintendo Switch 2 on June 5 for a whopping $80 (or bundled with the Switch 2 hardware at a slight discount). But this morning, the latest Nintendo Direct gave us nearly 17 minutes of Mario Kart World gameplay. There are plenty of callbacks to classic Mario Kart modes (Balloon Battle Mode), mixed in with all-new options (Knockout Tour). Want the full download? Watch the replay below, and read our full summary of the latest Mario Kart World reveal, as well as our hands-on impressions of the game from earlier this month.The original story follows.There's yet another Nintendo Direct coming our way, which is the third in less than a month. This one is entirely focused on the upcoming Switch 2 launch title Mario Kart World. It starts at 9AM ET and should last around 15 minutes.It's livestreaming on Nintendo's YouTube page, but mega-fans can also open up that recently-launched Nintendo Today! app to follow along. We are embedding the YouTube link, so feel free to keep this tab open.We have no idea what information Nintendo is going to spring on us as part of this Direct presentation. The company has already released a ton of info about Mario Kart World. It's an open-world racer that can accommodate 24 plays at the same time.However, there are still a couple of unknowns. Most of these involve the open-world aspect. Are there any rewards for exploration? Are there secret tracks that can only be unlocked by finding them? Can the same be said for unlockable characters? Again, we don't know, but hope springs eternal.There's also the $80 elephant in the room. The exorbitant retail price of Mario Kart World has sent many fans into a tailspin. That's a whole lot of money, and Nintendo only recently-released its first-ever $70 game. There's a minuscule chance that the company will throw us a bone and knock $10 off the asking price, but this is highly unlikely given current economic uncertainty. At the very least, we could get some new data regarding the preorder date for US customers.Update, April 17 2025, 2:30PM ET: This story was updated after its original publication to include a brief summary of the announcements and link to additional relevant coverage of the game.This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/mario-kart-world-direct-rewatch-nearly-17-minutes-of-switch-2-gameplay-184825781.html?src=rss
The TV adaptation of the video game Twisted Metal is coming back for a second season on July 31. Just like the first season, this won't be a weekly release. All of the episodes will be available on Peacock on that date.The first season was surprisingly decent, and occasionally hilarious. One thing we didn't see in that batch of episodes, however, was the titular tournament. The show is rectifying that, as the second season looks to revolve entirely around the Twisted Metal demolition derby.Co-leads Anthony Mackie and Stephanie Beatriz are both returning. Will Arnett will also once again voice the killer clown Sweet Tooth. Anthony Carrigan, from the HBO show Barry, is on deck as the iconic derby host Calypso. The show's creators include folks from Cobra Kai and the Deadpool film franchise.Like I said up top, the first season was surprisingly fun. It's a fast-paced action-comedy set in a post-apocalyptic version of the US. It's more goofy than grimdark, so think Fallout and not The Last of Us.Twisted Metal joins other modern TV adaptations of video games, like Knuckles, The Last of Us, Arcane and Castlevania: Nocturne. Video game adaptations have also been ruling the box office these past few years, with A Minecraft Movie and The Super Mario Bros. Movie both breaking records.This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/twisted-metal-season-two-crashes-onto-peacock-on-july-31-182717907.html?src=rss
The long-awaited second season of weekly Playdate game drops commences on May 29. During a showcase on Thursday, Panic revealed that players will get two fresh games on their console every seven days for six weeks. It's also promising a surprise of some kind. Unlike the first season of games that's included with every Playdate, you'll need to pay extra for this one. Playdate Season Two will run you $39. You can pre-order now through the Playdate Catalog.Part of the allure of Playdate's seasons is that the games are a bit of a mystery, so you never quite know what you're going to get in your weekly drops. To that end, Panic didn't go super in depth into all 12 during the showcase, instead opting to shine a spotlight on four of them. One of the games will be of particular interest to FTL: Faster Than Light and Into The Breachfans.Subset Games, the studio behind those hits, has made a brand new game for the Playdate. It's an arcade action game called Fulcrum Defender. You'll use the crank to aim and shoot at waves of enemies as you try to survive. Subset co-founder Jay Ma says the enemies will progressively become more complex and you'll need to have good aim and choose upgrades wisely to keep your run going.Antonio "Fayer" Uribe, one of the folks behind last year's well-received Arco (which Panic published), teamed up with Flinthook designer Dom2D to make Dig! Dig! Dino!. This is a relaxing puzzle game in which you'll be digging for dinosaur bones and treasure. Sell the booty and you can unlock upgrades to help you dig deeper for more bones and artifacts.The maker of Playdate titles Life's Too Short and Time From Earth is back with another game that will be part of Season Two. It's a remake of the classic point-and-click adventure Shadowgate for the diminutive console. Pixel Ghost says it took the best parts of the previous versions to make Shadowgate PD, which includes new music, art and features.The fourth game that was featured in the showcase is Taria & Como, a puzzle platformer that's based around swinging instead of jumping (that reminds me a little of the wonderful Grapple Dogs). You'll take on the role of Taria, a girl with a prosthetic leg who sets out to find her sister, Como. JuVee Productions, Viola Davis' production company, collaborated with Popseed Studio on this project."A few years ago, my friend's son was diagnosed with Tourette's, and I began to think about what sort of stories he'd grow up with. As a disabled person, I've seen the same tropes recycled - pity case, inspiration, disability as a superpower, magical cures," Taria & Como creator Kip Henderson said in a statement. "Disability is complex, and we're more than the inspirational fodder for able-bodied people. Taria & Como is the story I wish I had growing up."In addition to the Playdate Season Two details, Panic revealed a new cover for the console to go alongside the purple, blue and pizza ones. This one is yellow to match the hardware and it costs $34. The price of the console itself recently jumped up to $229, but you might be able to snag an official refurbished model for the system's original price of $179.This article originally appeared on Engadget at https://www.engadget.com/gaming/playdate-season-two-includes-an-action-arcade-game-from-into-the-breach-studio-subset-181438605.html?src=rss
There are several meteor showers we can count on seeing every year as Earth passes through the debris trails of known comets and asteroids orbiting the sun, and two of them are about to be in full swing. The Lyrids, which come from comet C/1861 G1 Thatcher, will be visible from April 17 to 26, most prominently in the skies over the Northern Hemisphere. And just a couple days later, the bright streaks of the Eta Aquarids - stemming from the famous Halley's Comet - will make their first appearance around April 20 before peaking in early May. In both cases, you won't need any equipment to enjoy the show.How to see the LyridsWhile the Lyrid meteor shower isn't the most fruitful astronomical event of the year, we can still expect to see an average of 15 meteors per hour during its peak on the night of April 21 going into April 22, if the conditions are right. In the days before and after that, they'll come at a rate of about five per hour. The Lyrids' radiant, or the point from which they appear to emerge, will be in the northeast near the constellation Lyra and well above the horizon by around midnight. You'll want to set up in a spot with a wide view of the sky and as little light pollution as possible, and look up toward the east.The best time to watch is late evening on April 21 until the moon rises a few hours before dawn on April 22," EarthSkyrecommends. Then, after the moon rises, place yourself in the moon's shadow." You'll have the best shot at seeing the Lyrids if you're in the Northern Hemisphere (and if the weather is clear), but viewers south of the equator may be able to catch some too.Every so often, the Lyrid meteor shower produces an unusual abundance of meteors in events known as outbursts, but when they'll occur is unpredictable. In 1982, viewers in Florida spotted as many as 75 meteors per hour, according to NASA. While that's by no means the norm, it's not out of the question that you might catch an outburst one of these days. More likely than that, though, is the chance of seeing a fireball, or an exceptionally bright meteor that NASA says is occasionally a feature of the Lyrids.The relatively short meteor shower will come and go in a little over a week, but the Eta Aquarids right after will offer a whole month of potential shooting star" sightings.How to see the Eta AquaridsThe Eta Aquarid meteor shower (also spelled Aquariid) is one of two annual meteor showers originating from comet 1P/Halley, or Halley's Comet. This comet is in a retrograde orbit around the sun," EarthSky explains. That means it runs around the sun in the opposite direction from Earth and all the other planets. As a result, we pass near its path twice," giving us the Eta Aquarids on the outbound leg of the trip and the Orionids in late October during the inbound.The Eta Aquarids are more plentiful than the Lyrids, and you can start looking out for them around April 20, according to NASA. The shower will be active until May 21, but the best time to spot meteors will be overnight from May 5 into May 6, when it peaks, in the pre-dawn hours. During that time, as many as 50 meteors per hour could be visible, versus about 10 per hour in the non-peak windows. The Eta Aquarids' radiant is in the constellation Aquarius.These meteors are best seen from the Southern Hemisphere, where they'll pop up at a higher rate, but that doesn't mean you won't be able to see any if you're in the north. Observers in the Northern Hemisphere may just see fewer, and they're more likely to see those dubbed Earthgrazers,' or long meteors that appear to skim the surface of the Earth at the horizon," NASA notes. The Eta Aquarids in general move fast, at about 40.7 miles per second, according to the space agency, and they'll often leave incandescent trains" lingering in the sky after they've zipped by.While the debris from Halley's Comet graces our skies twice a year, the comet itself (which I can't think about without also remembering that episode of Hey Arnold!) only swings past Earth about every 76 years, which last happened in 1986. It'll make its next appearance in 2061.After the Eta Aquarids wrap up, we'll still have a few more meteor showers to look forward to through the summer, so there will be plenty of chances to view some shooting stars if you missed out this time around or just want to catch as many as possible. That includes the Arietids in early June, the Delta Aquarids starting in mid-July and perhaps the best known meteor shower, the Perseids, in mid-August.This article originally appeared on Engadget at https://www.engadget.com/science/space/the-first-meteor-shower-of-spring-peaks-soon-and-another-is-close-on-its-heels-174458501.html?src=rss
You might now be out of luck if you've been relying on Apple's AI tools to help you craft a Facebook post or generate a custom emoji to slap on an Instagram Story. As first reported by Sorcererhat Tech(by way of 9to5Mac), Apple Intelligence features are not currently functional on Meta's iOS apps, including Facebook, Instagram, WhatsApp or Threads. Engadget has confirmed that Apple Intelligence isn't working in the apps at the time of writing.As things stand, along with writing tools (which include the likes of text generation and proofreading), Apple Intelligence features such as Genmoji aren't working in Meta's apps. While people were previously able to include keyboard stickers and Memoji in Instagram Stories, that's no longer the case.Developers can opt out of using Apple Intelligence in their iOS apps and Meta may have done just that. Perhaps it's looking to nudge folks to use its own Meta AI tools in Facebook et al. Engadget has contacted Meta and Apple for comment.This article originally appeared on Engadget at https://www.engadget.com/ai/apple-intelligence-is-busted-on-metas-ios-apps-165620772.html?src=rss
A federal judge has ruled that Google is a monopolist in online advertising. The New York Times reported on Thursday that Judge Leonie Brinkema of the US District Court for the Eastern District of Virginia said the company broke the law to maintain its ad tech dominance.In addition to depriving rivals of the ability to compete, this exclusionary conduct substantially harmed Google's publisher customers, the competitive process, and, ultimately, consumers of information on the open web," the judge said.The case stemmed from a January 2023 lawsuit from the US Justice Department and eight states. They accused Google of illegally monopolizing the ad market and using that power to charge more and take a higher portion of sales."Competition in the ad tech space is broken, for reasons that were neither accidental nor inevitable," the government said in its complaint. "One industry behemoth, Google, has corrupted legitimate competition in the ad tech industry by engaging in a systematic campaign to seize control of the wide swath of high-tech tools used by publishers, advertisers, and brokers, to facilitate digital advertising."The government says Google holds an 87 percent market share in ad-selling tech.The judge also dismissed a portion of the government's case. We won half of this case, and we will appeal the other half," Lee-Anne Mulholland, Google Vice President of Regulatory Affairs, wrote in a statement. "The Court found that our advertiser tools and our acquisitions, such as DoubleClick, don't harm competition. We disagree with the Court's decision regarding our publisher tools. Publishers have many options and they choose Google because our ad tech tools are simple, affordable and effective."The government claimed Google's monopoly powers enabled it to force publishers to use its ad software, leaving online media organizations and other websites without much recourse. This reduced the revenue for news sites, especially those without paywalled subscriptions. The media industry is, by and large, in dire financial straits, with closures and layoffs multiplying in recent years. This also has a trickle-down effect, leading to snowballing clickbait headlines and other reader-hostile gimmicks as news orgs try to figure out how to recoup lost revenue and stay afloat.Judge Brinkema's decision follows another in August, when a federal judge ruled that Google monopolizes online search. Judge Amit Mehta of the US District Court for the District of Columbia said in 2024 that the company "is a monopolist, and it has acted as one to maintain its monopoly." Judge Mehta is considering a DOJ request to break up the company based on that ruling.Now, Judge Brinkema will face a similar decision about the nearly $1.9 trillion company's dominance in advertising. The DOJ's lawsuit already asked the court to make Google sell portions of its ad tech business. Much of the company's future will rest on what those two judges decide in the coming months.This article originally appeared on Engadget at https://www.engadget.com/big-tech/google-is-a-monopoly-in-online-ad-tech-federal-judge-rules-151531919.html?src=rss
More details about Mario Kart World, the big first-party Nintendo Switch 2 launch title, were shown during a dedicated Direct on Thursday. The 17-minute presentation showcased some of the game's courses, such as the canal-based Salty Salty Speedway and spooky Boo Cinema, and revealed that some classic, reimagined courses will be dotted around the game's open world.Beyond regular races and the new Knockout Tour elimination mode, there are a bunch of other ways to play Mario Kart World. Team-based races will see you compete in squads of between six and 12, and you can test yourself in time trials. The classic Balloon Battle mode is here, and in Coin Runners, you'll compete to collect the most coins.NintendoNew tricks include a charge jump and a wall-riding option that was highlighted in the reveal trailer. A nifty Rewind feature in particular caught my eye. If you miss a jump or want another crack at making it to an elevated shortcut, you can hit a button that will send your kart backward a bit. You'll probably want to use this sparingly, as the Rewind function only affects your own kart. Your opponents can easily overtake you in the process, so there's a risk-reward balance to consider here. The Forza Horizon series has a similar rewind feature, so it's interesting to see Nintendo adopt that.Some of the fresh items look pretty nifty. You'll be able to embrace your inner Hammer Bro by peppering the track with an arc of hammers to either hit an opponent or block their progress. With the Ice Flower, you can freeze enemies, while deploying the Coin Shell, oddly enough, leaves a trail of coins that you can collect. It's nice to see the feather, which debuted all the way back in the original Super Mario Kart, make a return.The open-world aspect of the game looks pretty interesting. You can explore it with your friends (you're all going to be using GameChat, right?) and find some secrets. Hitting one of the hundreds of P Switches that are dotted across the world starts a minigame, such as collecting a number of blue coins in a certain period of time. In Free Roam, you'll also be able to make use of the photo mode.NintendoElsewhere in the first completely new mainline Mario Kart game since 2014, there are several assist options. The Smart Steering feature can help you avoid accidentally veering off a track, and there's a tilt control function for steering.On top of all of that, you can pick up food from drive-thrus. While I suspected that we might be taking a trip to The Snack Zone, the Dash Food that you pick up unlocks outfits that are inspired by your meal. Munch on some sushi, for instance, and you'll find yourself wearing a Japanese-influenced getup.Mario Kart World is slated to arrive on June 5, the same day as the Nintendo Switch 2. There's still no official update on when Switch 2 pre-orders will go live in the US and Canada after Nintendo delayed them. However, rumors suggest that you may be able to lock in a pre-order in either country in the coming days.This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/mario-kart-world-for-switch-2-borrows-forzas-rewind-feature-160818661.html?src=rss
Instagram is adding yet another way to liven up your Reels recommendations. The app is rolling out Blend," a feature that allows you to create a custom feed within a DM that combines your recommendations with a friend's.If that sounds familiar, it's because Blend has been in the works for some time. It was first spotted in the app more than a year ago, but was only an internal prototype at the time. Now, Meta is finally making it official, describing it as an invite-only Reels feed for you and your friend(s)."Anyone can invite a friend or a group of friends to join a Blend from within a direct message or group chat on Instagram. Once someone accepts the invitation, Instagram generates a custom feed of Reels made up of video recommendations tailored to each person. As you scroll, you can view who each suggested clip is for, giving a window into what types of Reels Instagram's algorithm serves your friends.The feature is the latest way Meta has been allowing instagram users to gain more insight into their friends' Reels-watching habits. The company also recently introduced a dedicated tab that shows videos liked by your Instagram friends. Whether that sounds like an intriguing way to find new niches of content, or potentially massively embarrassing is another matter. (It's also yet another reminder that your Instagram likes were never actually private.) But, if you're Reels suggestions have been feeling a little stale, or you're just curious about how some of your friends experience the app, it could be an entertaining way to spice up your recommendations.This article originally appeared on Engadget at https://www.engadget.com/social-media/instagram-now-lets-you-combine-your-reels-recommendations-with-friends-160023003.html?src=rss
Codemasters' Formula 1 franchise is back for another lap. Publisher EA says the tracks in F1 2025 have a more realistic look and feel, thanks to LiDAR scanning. The new installment arrives on May 30.Although EA initially didn't offer much detail about LiDAR's use, it confirmed on Thursday that it involved high-resolution 3D scans of real-world tracks to make them as close to a 1:1 representation as possible. (After all, it's the same tech autonomous vehicles use for real-time 3D mapping and object detection.)EA scanned five tracks on F1 race weekends: Bahrain, Miami, Melbourne, Suzuka and Imola. It then used millions of data points from those batches to recreate the courses for F1 2025. "These tracks now reflect every bump and detail, including safety barriers and fan areas," the company said, adding that LiDAR allowed for "unprecedented accuracy" in this year's installment.EA / CodemastersIn other areas, F1 25 overhauls My Team, with players now able to serve as the squad's owner and driver. And in the Braking Point story mode, Konnersport has moved up in the world and is now a highly competitive team battling for championships. But wait, "a dramatic event throws the team into chaos," so rest assured the writing team still understands the importance of using obstacles in storytelling.EA is also adding a new race mode with a fun wrinkle: You can race several tracks backward. To be clear, that doesn't mean you'll screech around the circuit with your car in reverse. (Although that may have a twisted fun to it.) Instead, everyone's forward-facing vehicles will drive the tracks opposite their usual direction. If nothing else, it should add more variety to the game.Reverse tracks will be available for Silverstone, Zandvoort and the Red Bull Ring. You can kick it in "R" in Grand Prix, Time Trial, Multiplayer modes or add them to Career modes beginning with the game's second season.F1 25 launches on PS5, Xbox Series X/S and PC on May 30. If you own F1 23 or F1 24, you can save 15 percent off your pre-order of the game's Iconic Edition, which typically costs $80 on PC and $90 on consoles. That variant will add post-launch Braking Point chapters that tie into Apple's upcoming film F1, starring Brad Pitt. Meanwhile, the base game costs $60 on PC and $70 on PlayStation and Xbox.You can check out the trailer below, featuring cover star Lewis Hamilton.Update, April 17, 2025, 11AM ET: This story has been updated with extra info about LiDAR scanning and reverse tracks.This article originally appeared on Engadget at https://www.engadget.com/gaming/ea-used-lidar-to-model-the-tracks-in-f1-25-192206031.html?src=rss
Wikipedia has been struggling with the impact that AI crawlers - bots that are scraping text and multimedia from the encyclopedia to train generative artificial intelligence models - have been having on its servers, leading to increased costs and slower load times for human users in some cases. Perhaps in an effort to stop the bots from pummeling the public Wikipedia website and soaking up too much bandwidth, the Wikimedia Foundation (which manages Wikipedia's data) is offering AI developers a dataset they can freely use.The organization has teamed up with Kaggle, a data science platform, to offer up a beta release of a structured dataset in both English and French. According to Google - which owns Kaggle - the dataset is formatted for machine learning to make it more useful for training, development and data science.Wikimedia Enterprise notes that the dataset includes "abstracts, short descriptions, infobox-style key-value data, image links and clearly segmented article sections." There are no references or other "non-prose elements," such as video clips. The lack of references could make the issue of attribution for information in the dataset somewhat foggy. However, Wikimedia Enterprise (a part of the Wikimedia Foundation that seeks to make Wikipedia data available through APIs) says that the content in the dataset is freely licensed under Creative Commons, the public domain and so on since it's all from Wikipedia.This article originally appeared on Engadget at https://www.engadget.com/ai/wikipedia-offers-ai-developers-a-training-dataset-to-maybe-get-scraper-bots-off-its-back-143255593.html?src=rss
Chinese authorities have banned automakers from using terms such as "smart driving" and "autonomous driving" for ads in the country, according to Reuters. The Ministry of Industry and Information Technology has tightened its rules for advertising driving assistance features following a fatal crash involving a Xiaomi SUV7 (pictured above), which raised concerns about the technology's safety. Based on Xiaomi's report, the vehicle's driving assistance mode was switched on when the vehicle was approaching a construction zone, but the driver took control right before the SUV collided with a concrete barrier. The electric vehicle went up in flames, with the accident claiming three lives.Back in 2022, the California DMV accused Tesla of falsely portraying its vehicles as fully autonomous based on the language it used on its website, though that didn't lead to a ban on advertising terms. Chinese authorities announced the new rule at a meeting attended by 60 representatives from the automobile industry. In addition to the new advertising rules, they also announced that they're prohibiting automakers from testing and improving their driver assistance systems via remote software upgrades if they're already in the hands of customers. If the companies want to roll out updates over the air, they'll have to secure an approval for them after conducting a battery of tests.As Reuters noted, there's a growing competition in the Chinese automotive industry with companies launching vehicles promising "smart driving" capabilities. BYD, the top Chinese EV manufacturer based in Shenzhen, rolled out a whopping 21 models of electric vehicles in February, with the company's free "smart driving" features being one of their main selling points. These automakers may now have to alter their advertising materials in order to comply with the new regulations.This article originally appeared on Engadget at https://www.engadget.com/transportation/china-cracks-down-on-autonomous-car-claims-after-fatal-accident-143026741.html?src=rss
Google is now offering Gemini live video and screen sharing to just about every Android user who wants them - totally free. The announcement comes just a couple weeks after Google first rolled out the features. They have been available to all Pixel 9 and Samsung Galaxy S25 owners and through a Google One AI Premium plan for other Android users with the Gemini app. Now, Google says that "great feedback" has motivated the company "to bring it to more people."Gemini live video and screen share allows you to ask Gemini about anything on your screen or directly in front of you. For example, you can take a picture of an item of clothing and get info about its materials. You can also ask it about something you've found on the internet, like a word in a story that you've never heard before.
Strava has exercised its right to expand. A bad pun, yes, but apt considering the exercise tracking app has purchased Runna, a UK-based company that provides its users personalized running plans and coaching. The deal proceeded for an undisclosed sum of money.Strava reports that interest in running has grown significantly, with 43 percent of its members wanting to do a big race or event this year. "Running is booming worldwide - nearly 1 billion runs were recorded on Strava in 2024. Runna's mission to give every runner a personalised plan to achieve their goal is a perfect fit," Strava CEO Michael Martin stated. "Coming off Strava's accelerated innovation and unprecedented growth last year, it was the right time to look for complementary businesses that could create even greater value for our users." Last year, Strava launched features such as a family plan and night heat maps.Runna launched in 2022, but has since grown to a team of 180 employees working on an app available in 180 countries. According to Martin, Strava and Runna will be kept as separate apps for the time being, with plans to expand the latter's team and resources.This article originally appeared on Engadget at https://www.engadget.com/apps/strava-buys-uk-based-personalized-running-plan-app-runna-133044850.html?src=rss
Nike has teamed up with Hyperice, a company that specializes in products meant for muscle recovery and relaxation in athletes, to launch the Hyperboot. Originally introduced in the summer of 2024, the Hyperboot looks pretty much like a pair of chunky high-top shoes. The companies said it's more than that, however, calling it a "heat and dynamic air-compression massage tool" that you can walk in.It's equipped with dual-air bladders with heating elements throughout its entire upper. The Hyperboot was designed to massage its wearer's feet with sequential compression patterns designed to "drive heat deep into the muscle and tissue in the foot and ankle." Apparently, that helps athletes feel like they've already warmed up before they even start their warm-up routine. It also helps them recover much faster. Nike and Hyperice have been testing the Hyperboot with help from athletes, one of whom was Sha'Carri Richardson, Olympic gold medalist for track and field, who said that the device allowed her to "start warming up and recovering while still being mobile."Wearers will be able to synchronize their boots with the press of a button to make sure they're delivering compressions at the same time. They'll also be able to choose from three levels of compression and three levels of heat. And for those wondering why the boots' soles are so thick, it's because that's where the battery packs are located. They can power the footwear for one to one-and-a-half hours on maximum setting and up to eight hours in massage mode with no heat. It takes five to six hours to charge them.The Hyperboot might look like a concept, but it'll soon be something you can actually buy. It will be available from Nike's and Hyperice's websites, as well as from some of their retail partners, starting on May 17 in North America. They're also planning to release it worldwide later this year.This article originally appeared on Engadget at https://www.engadget.com/wearables/nike-and-hyperice-to-release-the-hyperboot-warm-up-footwear-for-athletes-on-may-17-130019623.html?src=rss
Pellet grills are great for the "set it and forget it" style of low-and-slow cooking things like brisket, pork shoulders and other barbecue meats require. And most of them will get hot enough to sear a steak, although not all models offer some type of direct-flame grilling. Recteq thinks it has finally cracked the code with its new X-Fire Pro, a smart pellet grill that the company says will replace a gas grill thanks to a 1,250-degree Fahrenheit maximum temperature. The X-Fire Pro has two separate modes for both of those styles of cooking: Grill Mode and Smoke Mode. The grill offers a temperature range of 225-1,250 degrees Fahrenheit, so it can do everything in between smoking and searing too. Adaptive Sear Control allows backyard cooks to adjust how much direct flame they want. Turn it all the way up to sear a steak or keep it at a lower level for "classic grilling." And Grill Mode has low, medium and high temperature settings, so using it will feel familiar to anyone who has used a gas grill. This is a totally new grill concept for Recteq and the pellet grill category as a whole," CEO Ralph Santana said in the X-Fire Pro announcement. Our research indicated that while the majority of gas grillers enjoy their current grilling experience, they wish they could also cook low and slow. So, we challenged ourselves to replicate the hot, fast, open-lid convenience of gas while still delivering that additional control and versatility of pellet grill smoking." recteq With 825 square inches of cooking space, Recteq says you'll have enough capacity for 28 pork chops or 26 burgers, and that should be plenty of room for multiple chickens, briskets or pork shoulders. The hopper holds up to 20 pounds of pellets, which is enough fuel for up to 20 hours of use. Durable materials like stainless steel and cast iron were used for components like the barrel, heat deflector and grill grates. The X-Fire Pro is also equipped with Recteq's smart grilling tech, which includes precise PID temperature control for Smoke Mode and the ability to monitor temperatures from afar with Wi-Fi connectivity. This is done with the Recteq app, software that also allows you to make adjustments to the grill from your phone. The X-Fire Pro comes with two meat temperature probes, and those stats get beamed to the app as well. The X-Fire Pro is available now from Recteq, Amazon and other retailers in the US for $1,550. The company is also selling a rotisserie spit rod add-on for $250. That price is comparable to Traeger's new Woodridge Elite that comes with slightly more cooking space, enclosed storage and a side burner. That grill doesn't have an open-lid mode though. Weber's Searwood does, and the largest version of it clocks in at $1,199. This article originally appeared on Engadget at https://www.engadget.com/home/kitchen-tech/recteq-debuts-the-x-fire-pro-dual-mode-pellet-grill-that-can-sear-at-1250-degrees-130007516.html?src=rss
Wireless headphones can make so many situations more convenient, including your commute and any sort of traveling you might do. But airplanes are stuck in the past when it comes to audio tech for travelers. Your wireless headphones won't help you much if you want to catch an in-flight movie - that is, unless you have a handy gadget like one of Twelve South's AirFly Bluetooth transmitters, which allow you to wirelessly connect with everything from treadmills to TVs. Amazon has one of our favorites, the AirFly Pro, for only $42 right now, which is 24 percent off its usual $55 price tag. This model lets you pair up to two wireless headphones to access the in-flight entertainment system, so you can finally tell the flight attendants "no, thank you" when they offer you a pair of cheap, wired earbuds. The AirFly Pro works with all types of headphones, including Sony, Bose and Beats. The transmitter is small enough to fit in your pocket, but lasts for up to 25 hours - meaning you don't have to bother with charging it mid-travel. Plus, it includes a USB-C cable for whenever it does need a juice up. Follow @EngadgetDeals on X for the latest tech deals and buying advice.This article originally appeared on Engadget at https://www.engadget.com/deals/pick-up-the-twelve-south-airfly-pro-while-its-on-sale-for-only-42-131547286.html?src=rss
One of the more serious players in the air taxi game, Archer, has just unveiled routes for a potential service in New York City. Its Midnight aircraft would shuttle passengers from Manhattan to JFK, LaGuardia and Newark airpots in five to 15 minutes, potentially shaving an hour or more from typical driving times. However, Archer didn't provide any dates for the start of the service and all of this could be derailed by regulatory bodies, particularly the Federal Aviation Administration (FAA).Any news about air taxis should come with the caveat that no such services are operating yet, even though startups have been trying for a decade or more. With that said, Archer has partnered with a number of established aviation and other companies including Fiat Chrysler and United Airlines, along with fixed base operators (FBOs) like Signature Aviation and Atlantic Aviation. Archer also previously announced proposed air taxi networks in San Francisco, Los Angeles and Chicago.Archer's plan is to have you book air taxi rides as an "add-on" to traditional flights. You'd launch from existing Manhattan facilities, namely the East 34th Street Heliport, Downtown Skyport and West 30th Street Heliport. From there, you'd be able to fly to "vertiports" at JFK, LaGuardia and Newark airpots, along with locations at other regional airports. Flights would be aboard the company's human-piloted, four-passenger Midnight aircraft with 12 rotors, six batteries and a range of 20-50 miles.ArcherArcher does have United Airlines, New York's Port Authority and the New York City Economic Development Corportation (NYCEDC) all on board. However, it hasn't provided important details like the number of potential flights per day, operating hours and more. That information would be vital to the FAA, which must decide if the service is safe for passengers, other aircraft and people on the ground.That's an undertaking that could require a lot of time and cost, and Archer's VTOL aircraft still hasn't received its FAA type certification required for any operations. The company did receive the FAA's final airworthiness criteria, though, making it one of only two air taxi companies with that certification along with rival Joby Aviation. The only air taxi company to obtain type certification from an aviation regulator is EHang from China's Civil Aviation Administration (CAAC).The air taxi game is risky for startups, too. Late last year one of Archer's VTOL rivals, Lilium ceased operations, laying off 1,000 people, despite successful flight tests.This article originally appeared on Engadget at https://www.engadget.com/transportation/archer-outlines-its-plan-to-use-air-taxis-between-new-yorks-major-airports-123024903.html?src=rss
Whether you're planning a long vacation or just want more peace of mind, a security camera can make a big difference in your life. Now, our choice for best budget security camera is half off, making safety all the more accessible. You can pick up the newest Blink Mini 2 for $20, down from $40 - a deal last seen during Amazon's Spring Sale. The Blink Mini 2 offers a great device for the price. It's easy to set up and can be used outside (with a separately purchased water-resistant power adapter). It also has a 1080p HD live view with a built-in spotlight and night vision in color. If you're in need of multiple Blink Mini 2 cameras then you can take advantage of multi-pack deals. Right now, the two-pack of Blink Mini 2s is down to $38 from $70 - a 46 percent sale. A trio of the cameras is 45 percent off, down to $55 from $100. Follow @EngadgetDeals on X for the latest tech deals and buying advice.This article originally appeared on Engadget at https://www.engadget.com/deals/get-a-blink-mini-2-security-camera-for-half-off-right-now-125338630.html?src=rss
It's been nearly six years since Apple Arcade launched, and while the service hasn't fully delivered on Apple's promise back in 2019, it can still be worth paying for. Of course, that's provided you're willing to hunt through the 200-ish games currently available on the service. I've been playing Apple Arcade games since it launched and these are just a few of my favorites that have stood the test of time. Best Apple Arcade games of 2025 What is Apple Arcade? Apple originally released Apple Arcade with the promise of high-quality, exclusive games that are playable across basically every device the company makes. That includes the iPhone, iPad, Mac and Apple TV (though you need a controller for the latter). Over time, Apple started allowing games originally launched in the App Store as well, provided that they met certain criteria. All Apple Arcade games are ad-free and have no in-app purchases, something that really helps differentiate its offerings over the flood of low-quality games in the App Store. While Apple Arcade launched with a pretty excellent lineup, additional games have unfortunately been fewer and farther between in recent years. Apple has also pulled a number of games from the service, including some of the best ones you could get like Sayonara Wild Hearts, Cozy Grove, Assemble with Care, Shinsekai: Into the Depths and numerous others. It's a reminder that with a subscription service, things can go away at any time. While we're not seeing the same cadence of high-quality original games on Apple Arcade as we did a few years ago, I still think the service is worth the $7 per month or $50 per year subscription if you do a lot of gaming on your phone. Some of the best games in the history of the App Store are here (anything with a plus" symbol denotes a game that was originally sold in the App Store and then brought to Apple Arcade), and there are still a number of excellent originals worth playing. It is worth noting that the plus" games were not designed with Mac or Apple TV playback in mind and thus only work on an iPhone or iPad. These 16 games are some of the best you can play, and there are a bunch more I want to try for future inclusion on this list. In the meantime, this should be more than enough to get you started. Check out our entire Best Games series including the best Nintendo Switch games, the best PS5 games, the best Xbox games, the best PC games and the best free games you can play today.This article originally appeared on Engadget at https://www.engadget.com/gaming/best-apple-arcade-games-140053796.html?src=rss
American Airlines has announced plans to finally offer free Wi-Fi on flights. The company said that its AT&T-sponsored program will start offering free, high-speed Wi-Fi "across more than 2 million American flights per year" in January 2026.To be able to access free Wi-Fi you'll have to be a member of American's AAdvantage loyalty program, but once you're signed up, all you'll need to do is log in to access the internet. Wi-Fi will be offered on planes with "Viasat and Intelsat high-speed satellite connectivity", according to American, which includes 90 percent of the airline's fleet. "American is also on pace to outfit more than 500 regional aircraft with high-speed Wi-Fi by the end of 2025," the company says.Nearly every major US-based airline offer some kind of free Wi-Fi program, and they're all able to do so thanks to satellite connectivity. United started using Starlink for Wi-Fi earlier this year, and both Hawaiian Airlines and Delta ran tests with SpaceX's satellite internet service back in 2022. Delta ultimately went with Viasat for its T-Mobile-sponsored Wi-Fi program in 2023, with the same loyalty program requirement as American Airlines.This article originally appeared on Engadget at https://www.engadget.com/transportation/american-airlines-will-provide-inflight-wi-fi-for-free-starting-next-year-211243870.html?src=rss
Zoom went down for many of its users this afternoon. People began experiencing issues with video conferencing service over the past few hours, peaking at more than 60,000 reports on DownDetector. Zoom shared an update acknowledging the problems and posted on X that "a restore is underway." Around 5PM ET, the company stated that normal service has resumed.On the down side, people may have been unable to connect to their meetings and calls during the workday. On the positive side, people may have been unable to connect to their meetings and calls during the workday.It's been a bad day for online services, as Spotify went down for several hours earlier today.This article originally appeared on Engadget at https://www.engadget.com/apps/zoom-is-back-up-after-outages-this-afternoon-210704980.html?src=rss
Sony is jacking up PlayStation Plus prices in Canada. In an email to Engadget's Kris Holt, the company said the increase would apply to subscribers' first payments on or after June 24. The price hikes are now live on the PS Plus website for new Canadian subscribers. They vary depending on the tier and billing period but range from 12 to 22 percent higher than they were yesterday.The new Canadian prices for PS Plus Premium are CA$25 monthly (up from $21), $69 for three months (from $60) and - yikes - $225 for a year (from $190). Meanwhile, Extra members will now pay $21 monthly (from $18), $56 for three months (from $50) and $190 annually (from $155). Finally, Essential subscribers' prices go up to $14 monthly (from $12), $35 for three months (from $30) and $110 annually (from $95).SonyOther countries saw (previously announced) price increases go into effect on Wednesday. These include - deep breath - Australia, South Korea, Singapore, Malaysia, Thailand, Indonesia, Argentina, Bolivia, Chile, Colombia, Costa Rica, Ecuador, El Salvador, Guatemala, Honduras, Mexico, Nicaragua, Panama, Paraguay, Peru and Uruguay. So far, we haven't seen or heard of any US or UK price increases.The company didn't mention the elephant in the room - tariffs - in its email, instead justifying the price increase in vague terms. "This is necessary to enable us to continue bringing you high-quality games and benefits," it stated.But in a blog post last week announcing similar rate hikes in other countries, Sony perhaps hinted at the "T" word. "Like many businesses around the world, we continue to be impacted by global market conditions and will be adjusting our local prices for PlayStation Plus," Game Services Director Adam Michel wrote.This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sony-raises-playstation-plus-prices-in-canada-205342723.html?src=rss
The US government has continued to make drastic cuts to budgets and personnel, but one cybersecurity service has at least temporarily avoided the chop. The Common Vulnerabilities and Exposures database operated by nonprofit MITRE Corp will receive 11 months of federal support. A representative from the Cybersecurity and Infrastructure Security Agency, whose parent agency funds the MITRE database, told Reuters that the department exercised an "option period on the contract to ensure there will be no lapse in critical CVE services." The news was an eleventh-hour announcement, as federal funding for the project was slated to expire today.This CVE database identifies and tracks cybersecurity vulnerabilities, and it is regularly used by IT professionals. It offers a standardized approach that allows complex and technical information about potential problems to be quickly shared across companies and organizations worldwide."We appreciate the overwhelming support for these programs that have been expressed by the global cyber community, industry, and government over the last 24 hours," said Yosry Barsoum, vice president and director for MITRE's Center for Securing the Homeland.This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/database-for-cybersecurity-vulnerabilities-secures-last-minute-government-funding-202703659.html?src=rss
Subaru has unveiled its second-ever EV, the 2026 Trailseeker, at the New York International Auto Show. It's a slightly larger version of the company's first electric vehicle, the Solterra, and is likely based on the same platform - also used by Toyota with its BZ4X electric SUV. You can see a few images we grabbed of the new vehicle at the Auto Show this morning right here.The Trailseeker is taller than the Solterra and has more cargo area, but otherwise resembles that model, with similar body creases along the doors and rear fender. It also has the same type of plastic panels around the fenders, which was something of a polarizing feature on the Solterra.Range isn't the Trailseeker's strong point as it's equipped with a smallish 74.7-kWh lithium-ion battery and tops out at just 260 miles. Charging won't be blazingly fast either as it's limited to 150kW. However, the electric SUV will be able to handle fast charging in cold or warm conditions thanks to a battery preconditioning system, and you'll be able to pull up to any Supercharger thanks to the NACS port and Subaru's arrangement with Tesla.SubaruThe Trailseeker does seem to have the goods when it comes to performance and offroading, though. It uses a symmetrical all-wheel drive system with dual motors putting out a combined 375 HP that propel it from 0-60 mph in 4.3 seconds. It also comes standard with 8.3 inches of ground clearance and the company's X-Mode system with settings for snow/dirt, deep snow/mud, grip control and downhill assist control.It's also loaded with driver assist tech powered by the company's EyeSight system. That includes pre-collision braking, front cross traffic alert, blind spot monitors, lane departure alert, a panoramic view monitor, emergency stop assist, traffic jam assist, lane change assist and adaptive cruise control.SubaruThe interior looks fairly plain but it does feature a 14-inch touchscreen, the largest on any Subaru to date. In a nod to its techie market, the EV also offers a wide center console that "provides a centralized hub for devices and personal items for easy storage," the company said. That includes two 15W chargers, two fast USB-C chargers for rear passengers, plus Apple CarPlay and Android Auto support.Pricing will be announced in "early 2026," according to Subaru. However, it's likely to be more expensive than the company's Solterra, which currently starts at $38,495 before any tax credits, and ahead of any future tariffs levied on Japanese imports.This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/the-2026-subaru-trailseeker-ev-has-solid-4x4-bonafides-but-mediocre-range-132516217.html?src=rss
On Wednesday, Apple pushed updates to most of its platforms: iOS 18.4.1, iPadOS 18.4.1, macOS 15.4.1, tvOS 18.4.1 and visionOS 2.4.1. They contain two security fixes for flaws that may have been used in real-world attacks, so it's wise to update your devices without too much delay.Apple is aware of a report that both security issues "may have been exploited in an extremely sophisticated attack against specific targeted individuals on iOS."One patched bug is in Apple's audio framework, CoreAudio. This memory corruption issue allowed malicious media files to execute code when processed as audio streams. The other relates to the Remote Participant Audio Control (RPAC) framework, which lets communications apps manage audio streams. That flaw allowed an attacker with arbitrary read / write capabilities to bypass Pointer Authentication (a security feature in Apple's processors).Apple "strongly advises" all users to update their devices.This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/ios-1841-patches-two-iphone-security-flaws-used-in-extremely-sophisticated-attacks-194922877.html?src=rss
Deezer, a Spotify alternative that launched in the US in 2016, shared on Wednesday that 20,000 completely AI-generated tracks are added to its music service on a daily basis, making up "over 18% of all uploaded content" the platform receives every day.Like other streaming services, Deezer offers methods for independent artists to upload their own music without having to be part of a larger licensing deal with a record label. While that lowers some barriers, it also leaves the door open for music that isn't made by people at all. Clearly, people are taking advantage of the option.Deezer introduced a tool for detecting and tagging AI-generated content in January 2025, when at the time, AI-generated music only made up 10 percent of uploads. The tool is helpful, but it feels like a stopgap until there's consensus on whether AI-generated tracks should be allowed to exist in the first place. AI companies contend that training on existing books, movies, music, and internet ephemera is "fair use," but many of the people who made that material feel differently. In terms of pushback, AI music startups Suno and Udio were sued by record labels for copyright infringement in 2024 and artists have spoken out about "unlicensed AI training" but there's yet to be ruling that sets the new legal standard.Deezer also isn't alone in dealing with an infestation of AI-generated content. It's well-documented at this point that Spotify has the same issue. Subscribers have highlighted dozens of instances of AI-generated tracks that were clearly uploaded to try and game Spotify's popular weekly playlists, and while Spotify has removed some copycat tracks when artists have complained, the company has no qualms with hosting AI music."If creators are using these technologies - where they are creating music in a legal way that we reimburse and people listen to them - and are successful, we should let people listen to them," Spotify co-president Gustav Soderstrom shared on a Big Technology podcast episode from November 2024.This article originally appeared on Engadget at https://www.engadget.com/ai/deezer-reports-18-percent-of-the-music-uploaded-to-its-service-every-day-is-ai-generated-193652533.html?src=rss
It seems like every few years, gadget makers try to come up with something that will make us care about seeing things in 3D again. Without going all the way back to the 1800s, the first Avatar movie brought millions to theaters to watch blue cat people dance around in stereoscopic vision. Then came the flop that was 3D TVs in the early 2010s before things heated up again with the arrival of VR headsets like the HTC Vive and Oculus Rift. Soon, Samsung will release a new take on the tech with its glasses-free Odyssey 3D Gaming Monitor (model G90XF) and after trying it out, I feel like if 3D has been this good all along, people wouldn't roll their eyes every time the idea gets brought up. If this monitor looks somewhat familiar, that's because Samsung actually demoed very early pre-production models at CES in both 2024 and 2025. In fact, I tried the first version in Las Vegas almost a year and a half ago, playing Lies of P back when it was a slightly larger 37-inch display. Regardless, the Odyssey 3D is finally going on sale later this month on April 28 for $2,000 and while I don't think it's an essential piece of tech, it's definitely a fun way to experience both games and videos in a new dimension. Sam Rutherford for Engadget The G90XF features a 27-inch 4K LCD panel with a 165Hz refresh rate, which isn't all that impressive considering its price. And in some respects, it gets even worse when the 3D effect is active. In addition to having two eye and face tracking sensors hidden beneath its bezels, the Odyssey 3D also uses a lenticular filter to create two slightly different versions of the same scene (one for each eye), which gets interpreted by your brain as a 3D image. This lowers the perceived resolution of the screen, which results in a very faint screen door effect like you might get on a VR headset. For me, this meant I saw a little chromatic fringing around certain objects while individual pixels became more noticeable. Unfortunately, because the monitor is designed to be viewed with two eyes, the effect doesn't come across in photos or videos as cameras typically only record with a single lens/sensor at a time. (Womp womp.) Sam Rutherford for Engadget That said, even with all of those limitations, I was still impressed by the Odyssey 3D. In games, the monitor can handle two different levels of integration. There is one for titles specifically co-developed with input from Samsung (denoted with a yellow badge) that take full advantage of the tech and another more general setting for games with basic 3D support. The first game I played - Khazan: The First Berserker - is a fully certified title and it demonstrated a surprising level of immersion. Even without pushing the sliders for 3D effects like focal distance and depth factor all the way up, trees and foliage around the edge of the screen looked like they were popping out the display right at me, while little gameplay elements like floating orbs of blood just hovered in the space between my face and the monitor. There were also details like snowflakes that looked like they were flying past my head, which was a nice touch. Importantly, the tech never felt oppressive and thanks to the built-in head tracking, I had the freedom to move around in my seat (just a little bit) without ruining the effect. So instead of being a distraction, it simply added a bit of atmosphere to the game. And it still looked quite sharp and ran as smooth as you'd expect. Sadly, I couldn't play Octopath Traveler, which is another one of Samsung's supported titles, as I think the combination of the 3D effect with the game's retro HD-2D art style would be a great showcase of the tech. As for other titles, the monitor can convert standard 2D graphics into 3D on the fly. Though, as you might imagine, the effect isn't nearly as pronounced, particularly in more modern titles with fancier graphics. However, when I played Grand Theft Auto: Vice City, characters and vehicles still popped out in a very pleasing way that made a more than 20-year-old game feel brand new. Once again, it wasn't a groundbreaking change, but added an extra level of fun and immersion to an already very nostalgic game. Sam Rutherford for Engadget But the Odyssey 3D's abilities don't stop at gaming because the monitor can also convert non-DRM-protected videos (like clips from YouTube) into 3D on the fly. Similar to games, more recent trailers like Avengers: Endgame had an obvious depth effect that made certain scenes shine, though I still wouldn't call it a revolutionary experience. However, for other genres like anime, the display did an even better job of separating stuff in the background from characters up front. On top of all that, the monitor can also convert side-by-side stereoscopic footage into standard 3D videos as well, which is a nice, though rather niche, inclusion. I just wish I didn't have to click on the notification to activate the 3D effect every time I pulled up a new video. Of course, the big question is if the Odyssey 3D's added dimensionality is worth an extra $1,000 or more compared to a more traditional monitor with similar specs. And to that I'd probably say no. But I don't think that means this display is a failure, because I found that being able to turn this effect on and off at will without needing extra equipment like glasses made the whole experience rather enjoyable, instead of completely off-putting like so many devices in the past. And if Samsung can make this tech a bit more affordable, it would feel more like a nice bonus that has definite value when viewing certain games or movies. When you consider all the false starts and flops 3D gadgets have had throughout the years, that feels like a small but important win in my book. Sam Rutherford for Engadget Finally, while there are currently 12 games that are fully certified to work with the Odyssey 3D, Samsung says it hopes to bring that number closer to 50 by the end of the year. Currently support titles are listed below.
Kia has teased that it will have a trio of announcements at the 2025 New York International Auto Show. The car company's presentation is scheduled for 10AM ET on April 16. That's today! This morning, in fact. The reveal was hosted live on YouTube, and it's also embedded below. If you missed it as it was happening, you can still watch the video below, just to revel in the announcement, perhaps.If you don't have time to watch the 21-minute-long event, check out our article on Kia's US debut of its first all-electric sedan. The presentation featured three vehicles, including two that are fully electric. Kia unveiled its EV4 hatchback sedan in February, but didn't share info about North American manufacturing at that time.While the stage presentation will get livestreamed, we don't yet have tech to remotely test the Kia EV9 and EV6 models that will be at the live show. Maybe one day...Update, April 16 2025, 2:00PM ET: This story has been updated to clarify that Kia's NY Auto Show 2025 event has taken place and to share some details on what was announced.This article originally appeared on Engadget at https://www.engadget.com/transportation/how-to-watch-kias-new-york-international-auto-show-presentation-on-april-16-195259387.html?src=rss
Microsoft just announced that Xbox Series X/S and Xbox One owners can now stream select games they own directly from the console. This feature is exclusive to Game Pass Ultimate members.What's the point of this? It's intended to save both time and hard drive space. Gamers can jump right in immediately, without having to download and install a giant file. It doesn't work with every game. As of this writing, there are over 100 titles that enable this feature. They include standouts like Assassin's Creed Shadows, Animal Well, Baldur's Gate 3 and Hogwarts Legacy, among others.XboxAll you have to do is peruse your library and look for the cloud icon accompanying a game. Playable titles can also be filtered in search. The Store app even displays this icon, allowing you to start playing as soon as you hand over some digital cash.Xbox players could already do this on devices outside of an official console. Throughout the past few months, the feature has been popping up on select smart TVs, Amazon Fire TVs and Meta Quest VR headsets. It also works on browser-supported devices like PCs, tablets and smartphones. A beta test for Xbox consoles started in December.Microsoft also just announced that backward compatible games from the Xbox and Xbox 360 will now be streamable via remote play across all supported devices. That significantly increases the library of available titles. It's worth noting that the company has removed remote play from the official Xbox app on mobile, but it still works via browsers.This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/xbox-users-can-now-stream-games-they-own-on-their-consoles-173739687.html?src=rss
Bloober Team has provided a first proper look at gameplay for its latest project, Cronos: The New Dawn, after a brief tease at the end of the initial reveal in October. The trailer has a very Dead Space-like feel, which shouldn't be too surprising given that this is a third-person survival horror game, but that's hardly a bad thing. There appear to be some other influences at play here, and there's one particular feature that seems quite terrifying.The game takes place across two time periods, a decayed post-apocalyptic future and 1980s-era Poland. As a Traveller, you're sent back in time to rescue certain people before they die in an apocalypse. To do that, you'll need to battle creatures known as Orphans, which Bloober describes as "twisted, body-horror monstrosities born from humanity's darkest nightmares." But you'll need to be sure to burn the bodies of fallen monsters. If you don't, that can spell a whole heap of trouble.Living Orphans can absorb the bodies of their fallen ilk. This so-called Merging evolves the creatures. They become fast, stronger and tougher to take down, and they gain new abilities to boot. So yeah, you'll want to torch any Orphans that you take out.There's a lot going on elsewhere in the trailer. Along with Dead Space, the action and visuals evoke games like The Last of Us Part 2 (if you know, you know), Returnal, Bioshock and Control - not least because of the shifting, fractured Brutalist architecture. The creature designs are reminiscent of those in last year's Silent Hill 2 remake, a game that Bloober Team just happens to be behind.Those aren't criticisms in any way. There's nothing wrong with drawing inspiration from others and fashioning them into something new. Cronos: The New Dawn is looking pretty compelling, and it's already got a spot on my wishlist.Cronos: The New Dawn is slated to arrive later this year. It's coming to Steam, PS5 and Xbox Series X/S.This article originally appeared on Engadget at https://www.engadget.com/gaming/cronos-the-new-dawn-seems-to-smush-dead-space-and-control-together-in-a-good-way-172611962.html?src=rss
X DMs may soon be kaput. On Tuesday, a company software engineer posted on the platform that "the whole entire DM's will be gone soon." But the former Twitter isn't getting rid of messaging; the company is said to be replacing it with a full-fledged chatting system called XChat.X Software Engineer Zach Warunek replied to another user who asked whether XChat would replace message requests. "No, not like request messages but like the whole entire DM's will be gone soon," the engineer replied. Engadget contacted Warunek to ask about a timeframe for the feature, and we'll update this article if we hear back.
A mere two days after announcing GPT-4.1, OpenAI is releasing not one but two new models. The company today announced the public availability of o3 and o4-mini. Of the former, OpenAI says o3 is its most advanced reasoning model yet, with it showing "strong performance" in coding, math and science tasks. As for o4-mini, OpenAI is billing it as a lower cost alternative that still delivers "impressive results" across those same fields.More notably, both models offer novel capabilities not found in OpenAI's past systems. For first time, the company's reasoning models can use and combine all of the tools available in ChatGPT, including web browsing and image generation. The company says this capability allows o3 and o4-mini solve challenging, multi-step problems more effectively, and "take real steps toward acting independently."At the same time, o3 and o4-mini can not just see images, but also interpret and "think" about them in a way that significantly extends their visual processing capabilities. For instance, you can upload images of whiteboards, diagrams or sketches - even poor quality ones - and the new models will understand them. They can also adjust the images as part of how they reason."The combined power of state-of-the-art reasoning with full tool access translates into significantly stronger performance across academic benchmarks and real-world tasks, setting a new standard in both intelligence and usefulness," says OpenAI.Separately, OpenAI is releasing a new coding agent (a la Claude Code) named Codex CLI. It's designed to give developers a minimal interface they can use to link OpenAI's models with their local code. Out of the box, it works with o3 and o4-mini, with support for GPT-4.1 on the way.Today's announcement comes after OpenAI CEO Sam Altman said the company was changing course on the roadmap he detailed in February. At the time, Altman indicated OpenAI would not release o3, which the company first previewed late last year, as a standalone product. However, at the start of April, he announced a "change of plans," noting OpenAI was moving forward with the release of o3 and o4-mini."There are a bunch of reasons for this, but the most exciting one is that we are going to be able to make GPT-5 much better than we originally though," he wrote on X. "We also found it harder than we thought it was going to be to smoothly integrate everything. and we want to make sure we have enough capacity to support what we expect to be unprecedented demand."That means the streamlining Altman promised in February will likely need to wait until at least the release of GPT-5, which he said would arrive sometime in the next "few months."In the meantime, ChatGPT Plus, Pro and Team users can begin using o3 and o4-mini starting today. Sometime in the next few weeks, OpenAI will bring online o3-pro, an even more powerful version of its flagship reasoning model, and make it available to Pro subscribers. For the time being, those users can continue to use o1-pro.This article originally appeared on Engadget at https://www.engadget.com/ai/openais-new-o3-and-o4-mini-models-are-all-about-thinking-with-images-170043465.html?src=rss
With the A1, Sony was the first to introduce a high-resolution hybrid camera that was equally adept at stills and video - but boy was it expensive. Nikon and Canon followed that template with the R5 II and Z8 models that offered similar capabilities for less money, but those were still well north of $4,000. Enter the S1R II. It's Panasonic's first camera that can not only shoot up to 8K video at the company's usual high standards, but also capture 44-megapixel (MP) photos in rapid bursts. And unlike its rivals, the new model is available at a more reasonable $3,300 - half the price of Sony's A1 II. At the same time, it's a massive upgrade over the original S1R. The main catch is the lack of a high-speed stacked sensor found in the other models, which can cause some skewing in both images and video. As I discovered, though, that tradeoff is well worth it for the lower price and picture quality that matches its competition. All of that makes the S1R II Panasonic's best camera yet and a very tempting option in the high-resolution mirrorless category. Design and handling The S1R II is similar to other recent Panasonic models like the GH7 in terms of the design and control layout. It's much lighter than the original S1R at 1.75 pounds compared to 2.24 pounds, so it's less tiresome to carry around all day. As for handling, the massive grip has a ridge where your fingertips sit, making it nearly impossible to drop. The rubberized exterior is easy on the hands, though not quite as nice as the R5 II's softer material. I've always liked Panasonic's controls and in that regard the S1R II may be the company's best model yet. Along with a joystick and dials on the top front, top back and rear, it has lockable mode and burst shooting dials on top. You also get a dedicated button for photos, video and slow and quick (S&Q) modes, each with separate settings. There's a dedicated autofocus switch, video record buttons both on top and front, a tally light and multiple programmable buttons. The menu system is equally good, with logical color-coded menus and submenus. You can also rapidly find your most-used functions in the quick menu. All of that allowed me to shoot photos and video without fumbling for settings. You can also fully program buttons, dials and the quick menu to your own preferences. Steve Dent for Engadget The rear display is great for content creators and photographers alike. It tilts up and down to allow for easy overhead or shoot-from-the hip photography and also swivels out to the side so vloggers can conveniently film themselves. It's very sharp and bright enough to use on sunny days. The electronic viewfinder is also excellent with 5.76 million dots of resolution and 100 percent magnification, matching Canon's R5 II and beating the Nikon Z8. Battery life isn't a strong point, though, with 350 shots on a charge or just 280 when using the electronic viewfinder - far below the 640 shots allowed by the R5 II. It also only allows just over an hour of start-and-stop video shooting. However, Panasonic's optional DMW-BG2 battery grip doubles endurance and also allows for battery hot-swapping. The S1R II supports both SDXC UHS II and much faster CFexpress Type B cards, while also supporting SSD capture via the USB-C port like the S5 IIX and GH7. The latter two storage methods enable shooting in high-bandwidth RAW and ProRes to maximize quality. Panasonic also included a full-sized HDMI port along with microphone and headphone jacks. For the best possible sound quality, the optional XLR2 accessory lets you capture four channels at up to 32-bit float quality to reduce the possibility of clipped audio. And finally, the S1R II is Panasonic's first mirrorless model with a protective carbon fiber curtain that comes down to protect the sensor, just like recent Canon and Sony models. Performance Steve Dent for Engadget Although the original S1R could only manage an anemic 6 fps burst speeds, its successor can hit 40 RAW images per second in silent electronic mode, beating all its rivals - though shooting at that speed limits quality to 12-bit RAW. To get 14-bit quality, you need to use the mechanical shutter for burst shooting which tops out at 9 fps. However, the Panasonic S1R II doesn't have a fast stacked sensor like rivals. The result is rolling shutter that can be a problem in some circumstances, like shooting race cars, propellers or golf swings. However, it does outperform many other non-stacked high-resolution cameras like Sony's A7R V and Panasonic's own S5 IIX in that area. Pre-burst capture is now available and starts when you half-press the shutter. That lets you save up to 1.5 seconds of photos you might have otherwise missed once you fully press the shutter button. With an overhauled phase-detect autofocus system and a new, faster processor, the S1R II features Panasonic's fastest and smartest AF system yet. It can now lock onto a subject's face and eyes quicker and follow their movements more smoothly, while also detecting and automatically switching between humans, animals, cars, motorcycles, bikes, trains and airplanes. I found it to be fast and generally reliable, but it's still not quite up to Sony's and Canon's standards for speed and accuracy. Panasonic boosted in-body stabilization to 8 stops. That's nearly on par with rivals, though Canon leads the way with 8.5 stops on the R5 II. Still, it lets you freeze action at shutter speeds as low as a quarter second in case you want to blur waterfalls or moving cars when shooting handheld. Image quality Photo quality is outstanding with detail as good as rivals, though understandably short of Sony's 61-megapixel A7R V. Colors are as accurate as I've seen on any recent camera, matching or even beating Canon's excellent R5 II. My pro photographer friends took a number of shots with the S1R II and found it slightly superior to their Sony A1, noting that they rarely needed to white balance in post. Thanks to the dual-ISO backside-illuminated sensor, low-light capability is excellent for a high-resolution camera, with noise well controlled up to ISO 12,800. Beyond that, grain becomes more problematic and shadows can take on a green cast. JPEG noise reduction does a good job retaining detail while suppressing noise, but gets overly aggressive above ISO 6,400. If 44MP isn't enough, the S1R II offers a high-resolution mode that captures eight images with a slightly offset sensor position and composes them into a single 177 megapixel file (either RAW or JPEG). It can supposedly be used without a tripod, though I found I had to remain very still to get decent images when doing so. Video The S1R II is Panasonic's best mirrorless camera yet for video, albeit with some caveats I'll discuss soon. You can capture up to 8K 30p 10-bit video at a reasonably high 300 Mbps, close to what Sony's far more expensive A1 can do. Better still, it supports oversampled 5.8K ProRes RAW video internally with no crop for maximum dynamic range, or 4K video at up to 120 fps. Finally, the S1R II is capable of open gate" 3:2 capture of the full sensor at up to 6.4K (and 8K down the road via a firmware update), making it easy to shoot all types of formats at once, including vertical video for social media. Steve Dent for Engadget Some of these resolutions, particularly the 5.9K 60 fps and 4K 120 fps modes come with a slight crop of about 1.1x and 1.04x, respectively. 4K 120 fps also uses pixel binning, which introduces a loss of resolution and other artifacts like rainbow-colored moire. That takes us to the main downside: rolling shutter. The S1R II is actually a bit better than the S5 II in that regard, with a total readout speed of about 1/40th of a second, or about 25 milliseconds at any of the full sensor readout resolutions (8K or 5.8K). That can result in wobble or skew if you whip the camera around or film fast-moving objects. However, it's acceptable for regular handheld shooting. One complication is Panasonic's dynamic range expansion (DRE) that boosts video dynamic range by a stop, mostly in an image's highlights. Enabling that feature makes rolling shutter worse. Should you need to reduce rolling shutter, you can simply disable DRE without a big hit in quality. And shooting 4K at 60p minimizes rolling shutter so that it's nearly on par with stacked sensor cameras, while still offering high-quality footage with just a slight crop. As for video quality, it's razor sharp and color rendition is accurate and pleasing. Dynamic range is on the high end of cameras I've tested at close to 14 stops when shooting with Panasonic's V-log, allowing excellent shadow and highlight recovery, especially in DRE mode. It's still very good without DRE though, particularly if you're not shooting in bright and sunny conditions. Frame grab from Panasonic S1R II 8K video Steve Dent for Engadget Video AF is also strong, keeping even quick-moving subjects in focus. Face, eye, animal and vehicle detection work well, though again, the system isn't quite as reliable as what I saw on Sony and Canon's latest models. The S1R II offers more stabilization options than its rivals, though. Optical stabilization provides good results for handheld video, while electronic stabilization (EIS) smooths things further . Cranking that up to the most aggressive high EIS setting provides gimbal-like smoothness but introduces a significant 1.5x crop. Along with those, Panasonic introduced something called cropless" EIS. That setting takes advantage of unused areas of the sensor to correct corner distortion typical with wide angle lenses while also fixing skew. I found it worked very well to reduce rolling shutter even for quick pans and walking, which may help alleviate such concerns for some creators. So yes, rolling shutter wobble is worse on this camera than rivals like the R5 II. However, there are ways to work around it. If minimal skewing is a critical feature then don't buy the S1R II, but it shouldn't be an issue for most users, particularly at this price. Wrap-up Steve Dent for Engadget The S1R II is Panasonic's best hybrid mirrorless camera to date, offering a great balance of photography and video powers. It's also the cheapest new camera in the high-resolution hybrid full-frame category, undercutting rivals like Canon's R5 II and the Nikon Z8. The main downside is rolling shutter that primarily affects video. As I mentioned, though, it won't pose a problem for many content creators and there are workarounds. Aside from that, it delivers outstanding photo and video quality while offering innovative features like cropless electronic stabilization. If you need even more resolution, Sony's 61MP A7R V offers slightly better image quality. And if rolling shutter is really an issue then I'd recommend Canon's R5 II (though that model does cost $1,000 more) or the Nikon Z8. Should you want to spend considerably less, the Canon R6 II or even Panasonic's S5 II or S5 IIx are solid picks. For other hybrid shooters, though, Panasonic's S1R II is a great choice.This article originally appeared on Engadget at https://www.engadget.com/cameras/panasonic-s1r-ii-review-an-excellent-hybrid-camera-thats-cheaper-than-rivals-163013065.html?src=rss
The music-streaming app Spotify was down for a good chunk of time this morning, leaving millions of music fans in the lurch. Both the app and web client weren't working, but service seem to be broadly returned to normal at this point, though lingering bugs may remain.
Scientists have caught a colossal squid on camera in its natural environment for the very time, according to a report by the BBC. This happened around 100 years after the species was originally discovered, proving just how vast and mysterious the ocean truly is.The squid is a juvenile, so it's not nearly as large as its namesake suggests. It clocks in at around 11.8-inches long. Adult colossal squid can grow up to 23 feet in length and weigh up to 1,100 pounds. They are the heaviest invertebrate on the planet.The crew was exploring the south Atlantic Ocean, near the South Sandwich Islands, as part of a 35-day mission to find new marine life. The juvenile squid was caught on camera at a depth of nearly 2,000 feet. Chief scientist Dr. Michelle Taylor said the team was unsure it was even a colossal squid at first, but filmed it anyway because it was "beautiful and unusual." The footage was then verified by another researcher."It's exciting to see the first in situ footage of a juvenile colossal and humbling to think that they have no idea that humans exist," said Dr. Kat Bolstad.Wikimedia CommonsMost colossal squid found in the wild are already dead and spotted as remains in whale stomachs. Dying adults have been spotted near the surface of the ocean but this is the first time a specimen has been filmed in its natural element. We don't even know that much about their life cycle, other than the fact that juveniles are transparent and adults are not. The Natural History Museum has said it's hard to estimate the global population.It's incredible just how ignorant we still are of our own ocean in the year 2025. Only a fifth of the ocean floor has been sufficiently mapped. It truly is the final frontier of Earth-bound exploration. Maybe Katy Perry and Gayle King would have received a better reception if they took an 11-minute trip underwater instead.This article originally appeared on Engadget at https://www.engadget.com/science/scientists-film-a-living-colossal-squid-for-the-first-time-161201996.html?src=rss
Ninja Gaiden: Ragebound is a labor of love. You can see it in every pixel, animation and cutscene of the new 2D action game. It might be a surprise then that it's not the work of Team Ninja, the studio most closely associated with the series, but rather franchise newcomer The Game Kitchen. The Spanish studio is best known for its work on Blasphemous, a series of Souls-like Metroidvanias influenced by Spain's own Andalusian culture and history with Roman Catholicism."I'm an '80s kid," says David Jaumandreu, game director and producer on Ninja Gaiden: Ragebound. "I still have my copy of the first Ninja Gaiden in the basement." The way Jaumandreu tells it, Ragebound is a dream project for him and his coworkers. The Game Kitchen began working on the gameabout halfway through the production of Blasphemous 2. French publisher Dotemu, best known for releasing Teenage Mutant Ninja Turtles: Shredder's Revenge, approached the studio after seeing its work on Blasphemous.There's some superficial visual overlap between Ragebound and Blasphemous 2, but when it comes to tone and gameplay, theycould not be more dissimilar. Where Blasphemous 2 is dark and solemn, Ragebound leans into the franchise's origin as a product of the '80s. It's loud and frequently cheesy, but in an endearing way. It's also a lot faster paced, with levels that grade on how quickly you can complete them, often while taking as little damage as possible.Early on in the project, one of the things the team knew they wanted was to include two protagonists, with one of them hailing from the Black Spider Clan. For the uninitiated, the Black Spider Clan has usually served as the antagonists of the Ninja Gaiden series. Ragebound is set during the events of the 1988 NES game. After series protagonist Ryu Hayabusa leaves for the US to avenge his father's death, demons descend on peaceful Hayabusa Village and it's up to newcomer Kenji Mozu to save his clan.The Game Kitchen / Dotemu"We thought if we're taking the series back to its roots, wouldn't it be cool to control one of the Black Spider Clan?" says Jaumandreu. "It's like when you get to make a Star Wars game, and you fantasize about controlling an Empire character."To the surprise of everyone at The Game Kitchen, both Dotemu and Koei Tecmo - Ninja Gaiden's original license holder - liked the idea. In the demo I played, I didn't see the exact circumstances of how Kenji and the Black Spider Clan's Kumori end up working together, but the gist of it is that they're forced to merge souls to survive a deadly encounter.From what I can tell, outside of one mission that serves as an introduction to Kumori's skillset, you'll spend most of your time playing as Kenji in Ragebound. However, once the two of them join forces, Kenji's ability to engage enemies at range is greatly increased since he has access to Kumori's kunai.The Game Kitchen / DotemuMoreover, some of the platforming sections I ran into during the demo required that I play as Kumori to progress through the level. The tricky thing about these segments is that Kumori can only manifest for a short time, a gauge above her head indicating how much time I had left with her before I was back to Kenji and had to try the section again. It's possible to extend her gauge by taking out enemies along the way. At least in the demo, Kumori's segments weren't too difficult, but I could also see how the structure could really test players - maybe not to the level of Hollow Knight's Path of Pain, say, but something close.One of the things that stood out about both characters was how nimble they felt. Kenji can pogo off enemies and projectiles to gain additional height over his foes. During her platforming segments, Kumori can use her kunai to teleport across gaps and complete jumps Kenji can't. Most levels also include ceilings the two can climb along, and I frequently had to fight my way through multiple enemies to get to the other end. Speaking of combat, it's frenetic in a way that has mostly gone out of style in modern gaming. Outside of bosses, most enemies will fall after one or two slashes from Kenji's katana.The Game Kitchen / DotemuEven in early combat scenarios, I often had to fight two or three enemies simultaneously, while dodging and deflecting ranged attacks along the way to my next target. Once the combat system started to click for me, it felt incredibly satisfying to bounce between enemies and use Kenji and Kumori's abilities in unison.I left my hands-on with Ninja Gaiden: Ragebound excited to play the final product. Of course, the ultimate test of the game will be how fans receive it. "We really put a lot of effort into creating a Ninja Gaiden game," says Jaumandreu. "We didn't want it to be a Blasphemous game with ninjas. We really hope when players get the controller, they feel at home with the series."Ninja Gaiden: Ragebound arrives this summer on PC, Nintendo Switch, PlayStation and Xbox.This article originally appeared on Engadget at https://www.engadget.com/gaming/ninja-gaiden-ragebound-is-a-love-letter-to-the-series-nes-roots-150050773.html?src=rss
As TikTok continues to wait for a deal that will secure its future in the United States, the company is embracing a crowd-sourced approach to fact-checking. The service is adding Footnotes," a Community Notes-like feature that will allow contributors to add more context" to videos on the platform.Footnotes offers a new opportunity for people to share their expertise and add an additional layer of context to the discussion using a consensus-driven approach," TikTok's head of operations and trust and safety Adam Presser wrote in a blog post.The update, which has apparently been on the company's roadmap since last year, makes TikTok the latest platform to add a version of the crowd-sourced notes popularized by X. However unlike Meta, which recently began publishing Community Notes on its apps, TikTok's update isn't coming with a change to its moderation policies or its fact-checking partnerships. Instead, the company describes the change as a way for users to add helpful details that may be missing." Footnotes won't affect a video's algorithmic ranking or its ability to appear on the For You" page.Presser says that the company will use a bridge-based ranking system designed to find agreement between people who usually have different opinions, inspired by the open-sourced system that other platforms use." That's clearly a reference to X, which created a ranking system that requires contributors to rate each other's notes before they become publicly visible. Meta has adopted X's Community Notes algorithm for its own apps. But while TikTok's approach may be inspired by X, the company plans to use its own algorithm for Footnotes.It's not yet clear exactly what Footnotes will look like on TikTok or how prominent they will be. Like Community Notes on X, Footnotes are required to cite a source, whether it's another TikTok video or a third-party website.The company is kicking off its experiment by allowing users in the US to sign up to become contributors. Footnotes contributors must be 18 or older with an account at least 6 months old and without a recent history of a Community Guidelines violation. Over the next few months, contributors will be able to start writing notes and rating notes from others. It will be a few months before any Footnotes appear publicly in the US. The company hasn't indicated when Footnotes may roll out globally.The change comes at a time when TikTok's future in the US is still somewhat uncertain. President Donald Trump recently gave the company another 75-day extension to strike a deal that will allow it to remain in the US. Reports indicate that the White House favors a deal involving TikTok's existing US investors, though it's unclear how Trump's tariffs on China have affected the negotiations.This article originally appeared on Engadget at https://www.engadget.com/social-media/tiktok-is-adding-footnotes-its-take-on-community-notes-140040044.html?src=rss
If you've ever tried to buy a digital photo frame, you likely know the market is full of bad products. Aura's frames are an exception - they're well-designed, have great screens, the software is easy to use and there are no subscription upsells. Today, the company is diversifying its lineup with the new Aspen frame, which sits comfortably between the 10-inch Carver frame and 15-inch Walden option. With an 11.8-inch, 1,600 x 1,200 display, it's larger and has a significantly higher resolution than the 10.1-inch Carver Mat frame (my current pick for the best digital frame on the market). That display has built-in light sensors to adjust brightness depending on the environment that does a good job of keeping it from feeling like you're staring at a monitor or tablet -the viewing experience on these frames is definitely more subtle. It also has a removable stand that lets you set the frame up in either portrait or landscape orientation; the Carver Mat's larger and thicker base means it can only be set up in landscape. Because the stand is removable, the Aspen is much thinner and lighter than I expected. But its more svelte dimensions don't come at the expense of structural integrity. I've tested a bunch of frames with removable stands so they can be aligned in portrait or landscape, and basically all of them have stands that are flimsy, ugly or both. The Aspen's stand, on the other hand, feels impressively solid and well-engineered. The Carver line of frames featured a touch bar for swiping through photographs or adjusting how fast it moves between images. On the Aspen there's two, so the controls are easily accessible no matter which orientation it's in. Getting photos onto the Aspen requires using Aura's app, but it again is probably the best digital photo frame app I've used. It's pretty simple to sync specific images and albums from your phone and you can also add photos by sending them to a specific email address you can set up. There are a few new software tricks in the app now, too. You can add a text caption to any image you've uploaded to the frame that'll display when the picture comes up, and you can also filter by people on the app now. Aura says that all facial processing is done on-device. The app otherwise integrates easily with Apple / iCloud Photos and Google Photos. The Aspen is on sale today for $229 and comes in either ink black or clay white; both have a subtly textured white mat surrounding the image. That's a good bit more than the $179 Carver Mat - but a bigger, higher-resolution screen, smaller footprint and the flexibility of going portrait or landscape may be worth it. This article originally appeared on Engadget at https://www.engadget.com/home/auras-aspen-digital-photo-frame-features-a-bigger-better-screen-but-itll-cost-you-132728549.html?src=rss
NVIDIA's GeForce RTX 5060 Ti aims at a very niche group of gamers. Starting at $379 with 8GB of VRAM, or $429 with 16GB, the 5060 Ti is for people who want something a bit more powerful than the base $299 RTX 5060, but aren't willing to shell out for the midrange $549 RTX 5070. (And it's worth noting that card is already selling for well beyond that price). In terms of raw rendering power, it's a minor upgrade over the previous RTX 4060 Ti. But thanks to the power of DLSS 4 AI upscaling, as well as 4X frame generation (the ability to create three interpolated frames for every one that's rendered), the RTX 5060 Ti can reach surprisingly high fps scores in 1080p and even 1440p. During my testing of PNY's RTX 5060 Ti 16GB card, I found it to be a solid performer overall, especially for games that can tap into 4X frame generation. But of course, it's unclear if you'll actually be able to buy it for $429, given the already volatile nature of the GPU industry and the additional headache of the Trump administration's unwieldy tariff plans. Would it be worth spending over $500 or even $600 on the RTX 5060 Ti? That's much harder to tell. Hardware Now if you're wondering why NVIDIA chose to offer 16GB of RAM in the RTX 5060 Ti, while it saddled the RTX 5070 with just 12GB, I don't really have any answers for you. It's a confusing move, and it's another sign that the RTX 5070 was simply a bit too mid. Even more curious, the 5060 Ti also has higher clock speeds than the 5070, reaching between 2.4GHz and 2.57GHz. The 5070 is rated between 2.16GHz and 2.51Ghz. Otherwise, the 5060 Ti sits right below the 5070: It has 4,608 Blackwell CUDA cores that can reach 24 TFLOPs, 759 AI TOPS and 72 TFLOPS of 4th-gen ray tracing cores. The 5070, meanwhile, has 6,144 CUDA cores for 31 TFLOPS of Blackwell shader power, 988 AI TOPS and 94 ray tracing TLFOPs. The PNY 5060 Ti I tested seemed like a typical budget GPU. It's relatively small, features just two fans and has one PSU connection. You won't be mistaking it for a slick NVIDIA Founder's Edition card, that's for sure. None 3DMark TimeSpy Extreme Geekbench 6 GPU Cyberpunk (4K RT Overdrive DLSS) Blender NVIDIA RTX 5060 Ti (16GB) 8,100 139,756 90 fps (4X frame gen) 4,220 NVIDIA RTX 5070 10,343 178,795 115 fps (4x frame gen) 6,015 NVIDIA RTX 5070 Ti 12,675 238,417 153 fps (4X frame gen) 7,365 NVIDIA RTX 4060 Ti 6,599 N/A 50 fps (1X frame gen) 4,435 What's good about the RTX 5060 Ti (16GB)? For the most part, the RTX 5060 Ti delivered everything I'd want in a sub-$500 video card. And in some cases, it even exceeded my expectations.
Wireless earbuds from Apple, Sony, Bose and other big-name brands may dominate the headlines, but these days you no longer need to spend triple digits to find a quality alternative. If you're looking to upgrade without breaking the bank, we've spent countless hours digging through the bargain bin and reviewing top contenders over the past couple of years. Here are the best budget wireless earbuds we've tested thus far. Table of contents
It's been over one year since Intuit shut down the popular budgeting app Mint. I was a Mint user for many years; millions of other users like me enjoyed how easily Mint allowed us to track all accounts in one place and monitor credit scores. I also used it regularly to help me track spending, set goals like pay my mortgage down faster and with general money management.
Skullcandy just revealed a new pair of wireless earbuds, the Method 360 ANC. Interestingly, the company has teamed up with rival headphone-maker Bose for this product. The earbuds have been tuned by Bose and use eartips similar to the ones found with the company's QuietComfort line.This is part of the pre-existing Sound by Bose platform, in which the company helps rivals with tuning and sound quality. The Motorola Moto Buds+ earbuds also include this feature.Otherwise, the Method 360 ANC earbuds seem like a solid entry in a crowded field. They offer ANC, multipoint connections, custom EQ options, wear detection and other bells and whistles. The battery lasts around 10 hours per charge, which increases to 40 hours when considering the charging case. However, this metric is with ANC turned off. There is a quick-charge feature that advertises two hours of use on just ten minutes of charging. This charging case includes an O-ring, so it can be clipped to stuff, and is available in several colors.SkullcandyThe earbuds ship with multiple sets of eartips that also use technology by Bose to ensure a secure, ultra-comfortable fit and superior noise isolation." They integrate with the Skull-iQ app, for making EQ adjustments, reconfiguring buttons and changing ANC modes. The Method 360 ANC earbuds are available right now at an introductory price of $100. The cost will go up to $130 later on.This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/skullcandys-new-method-360-anc-earbuds-have-been-tuned-by-bose-230053911.html?src=rss
According to an SEC filing from NVIDIA, the US government now requires companies to obtain a license to export H20 integrated circuits and any other products that achieve the same performance benchmarks. The filing states that "the license requirement addresses the risk that the covered products may be used in, or diverted to, a supercomputer in China." Mainland China is not the only place targeted by this license; NVIDIA will also require permission to sell the H20 to the territories of Hong Kong and Macau as well as to nations with the D:5 designation as US Arms Embargo Countries.The H20 chips are currently the most advanced chips that can be sold to select international markets under present laws and they are powerful enough to be used for artificial intelligence applications. NVIDIA has wanted the ability to retain Chinese customers for these products and last week, it seemed like the company may have gotten a reprieve on new restrictions. However, it appears that the new license requirement "will be in effect for the indefinite future."NVIDIA said in the SEC filing that it now expects to report about $5.5 billion in charges related to "inventory, purchase commitments and related reserves" associated with the H20 circuits in the results for its current fiscal quarter.This article originally appeared on Engadget at https://www.engadget.com/big-tech/nvidia-says-the-us-has-put-export-restrictions-on-h20-ai-chips-224822930.html?src=rss
Google announced today that it will no longer be using country code top level domains for searches. Instead, all search services will happen on the google.com URL and local results will be delivered automatically. For example, that means users in the UK will no longer see google.co.uk in their browser's address bar. Google URLs with those country-specific domain endings will now redirect to the main google.com address.Google started using location information to automatically provide search results based on geography in 2017. With that change, it didn't matter whether you entered a query into a local country code URL or into google.com; you'd always see the results version for the place you were physically located. Today's announcement seems to take that initial action to its conclusion by sunsetting those ccTLDs."It's important to note that while this update will change what people see in their browser address bar, it won't affect the way Search works, nor will it change how we handle obligations under national laws," Google noted in its announcement.This article originally appeared on Engadget at https://www.engadget.com/big-tech/google-is-retiring-country-specific-domains-for-search-212157490.html?src=rss
In 2018, Mark Zuckerberg floated the idea of spinning out Instagram, one of the remedies the Federal Trade Commission (FTC) will likely seek in Meta's antitrust trial that began this week. CNBC reported on Tuesday that the comments from an email thread with executives came to light in Washington, DC."I'm beginning to wonder whether spinning Instagram out is the only structure that will accomplish a number of important goals," Zuckerberg wrote in the email. "As calls to break up the big tech companies grow, there is a non-trivial chance that we will be forced to spin out Instagram and perhaps WhatsApp in the next 5-10 years anyway." His estimate, made six years ago, ended up being spot-on."On the flip side, while most companies resist breakups, the corporate history is that most companies actually perform better after they've been split up," Zuckerberg added in the same email, according to The New York Times.It's Zuckerberg's second day of testimony in the trial, which stemmed from a 2020 government lawsuit against Meta (then still known as Facebook). The FTC argues that the company's purchases of Instagram (for $1 billion in 2012) and WhatsApp (for $19 billion in 2014) hurt competition. If the trial goes the FTC's way, it will likely ask the judge to break up Meta by selling off one or both of the apps.Last April, Meta moved to dismiss the case, but US District Judge James Boasberg allowed it to proceed with a narrower scope.On the stand on Tuesday, the Meta CEO reportedly defended the company's Instagram purchase as the result of a standard cost-benefit examination. "We were doing a build-vs.-buy analysis," Zuckerberg said. "I thought that Instagram was better at that [than Facebook's Camera app], so I thought it was better to buy them.""Building a new app is hard," he said when asked on the stand why he was intent on buying Instagram. "We've probably tried building dozens of apps over the history of the company, and the majority of them don't go anywhere."Other details that came to light on Tuesday include a 2013 email in which Zuckerberg told executives to block Asian competitors Kakao and WeChat from advertising on Facebook. "Those companies are trying to build social networks and replace us," he wrote. "The revenue is immaterial to us compared to any risk."This article originally appeared on Engadget at https://www.engadget.com/big-tech/mark-zuckerberg-predicted-metas-antitrust-trial-in-a-2018-email-205719635.html?src=rss
Whether in Ancient Greek parodies, Shakespeare's subtle jabs at the haughty upper class or Jon Stewart's takedowns of the latest Washington absurdities, humor can be a razor-edged weapon that shapes public opinion. Last weekend, we were reminded again of comedy's ability to strike at the rich and powerful when someone hacked Silicon Valley crosswalks to play synthetic voice impersonations of Mark Zuckerberg and Elon Musk."Hi, this is Elon Musk," the voice impersonating the Trump ally and federal government dismantler said. "Welcome to Palo Alto, the home of Tesla Engineering. You know, they say money can't buy happiness. And... yeah, okay... I guess that's true. God knows I've tried. But it can buy a Cybertruck, and that's pretty sick, right? ...Right?? Fuck, I'm so alone.""Hi, this is Mark Zuckerberg, but real ones call me the Zuck," the synthetic voice of Meta's CEO said over one crosswalk speaker. "It's normal to feel uncomfortable or even violated as we forcefully insert AI into every facet of your conscious experience. And I just want to assure you, you don't need to worry because there's absolutely nothing you can do to stop it. Anyway, see ya."The videos have accumulated over 100,000 likes on TikTok and nearly 400,000 views on X (ironically). Palo Alto Online reports (via TechCrunch) that they could be heard in downtown intersections in Redwood City, Menlo Park and Palo Alto but had been removed beginning on Saturday."Hi, this is Elon Musk," another crosswalk speaker emitted. "And I'd like to personally welcome you to Palo Alto. People keep saying cancer is bad, but have you tried being a cancer? It's fucking awesome.""Hey, it's Zuck here," another voice said. "I just wanted to tell you how very proud I am of everything we've been building together. From undermining democracy to cooking our grandparents' brains with AI slop to making the world less safe for trans people, nobody does it better than us. And I think that's pretty neat. Zuck out!"Finally, a Palo Alto speaker conducted armchair psychology on the Tesla CEO. "Hi, I'm Elon. Can we be friends? Will you be my friend? I'll give you a Cybertruck, I promise. Okay, look, you don't know the level of depravity I would stoop to just for a crumb of approval. I mean, let's be real. It's not like I had any moral convictions to begin with, right?"This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/someone-hacked-silicon-valley-crosswalks-to-spoof-mark-zuckerberg-and-elon-musk-191822645.html?src=rss
With America's long-term (and even short-term) economic prospects shifting on Eric Cartman-like whims, some internet providers have begun offering multi-year price guarantees to provide a little stability amid the chaos. A couple of weeks after Verizon introduced a three-year price lock, Comcast has followed suit with a five-year pricing guarantee for new Xfinity residential customers.On the bright side, the deal isn't linked to an annual contract requirement. Comcast says that the following plans are available to be used with the five-year guarantee (speeds listed are download speeds):
Anthropic announced that its Claude AI can integrate with Google Workspace. This tie-in allows the AI assistant to access any information in Gmail, Google Documents and Google Calendar. Enterprise-level customers even get a special cataloguing option for Documents that aims to offer even better speed and accuracy when retrieving information.This update could make Claude more helpful when it comes to using the chatbot for scheduling or accessing information within the Google ecosystem. The blog post with the announcement specified that the Enterprise option comes with special security controls for confidentiality, but doesn't detail if or how other users might be able to keep Claude from accessing sensitive information that might be stored in an email or document. Google Workspace integration is available in beta now for all paid Anthropic customers.Anthropic is also adding a Research feature. Queries in this mode are intended to offer thorough answers to queries that "explores different angles of your question automatically and works through open questions systematically." Claude's responses in Research will include citations for fact-checking. Anthropic says this feature can be combined with the Google integration for analyzing information stored across multiple different locations, such as notes about complicated work or school projects. Research is available in the US, Japan and Brazil as an early beta for users on the Max, Team and Enterprise plans.This article originally appeared on Engadget at https://www.engadget.com/ai/anthropics-claude-can-now-read-your-emails-181511019.html?src=rss
It looks like OpenAI is building its own X-like social media network, according to a report by The Verge. We don't have many specifics, but we do know there's an internal prototype that adds a social feed to ChatGPT's image generation tool.It remains unclear if OpenAI will launch this social network as a standalone app or if it will be integrated within the ChatGPT app, which is what the prototype indicates. The report does suggest that OpenAI CEO Sam Altman has been asking for feedback about the social network from people outside of the company.One potential reason for this step is that the app would allow OpenAI to gather real-time data from users to train its AI models. It's also a potentially diversifying move for the company.Although it's uncertain if this project will ever see the light of day, one thing is probable - it'll likely get under the skin of Elon Musk, who owns X. Altman and OpenAI have been at odds with Musk for some time. The company rejected his offer to buy OpenAI, instead offering to "buy Twitter" for just $9.7 billion dollars. It's worth noting that the offer is four times lower than what Musk paid for the platform and that Altman purposefully used the word Twitter and not X.
Following a limited, four-month preview, Google is making its Veo 2 video generation model available to more people. The company has begun rolling out the tool to Gemini Advanced users, who can use it to create 720p clips that are up to eight seconds long. "The more detailed your description, the more control you have over the final video," Google says of the model.For the time being, Gemini will only generate footage in 16:9 landscape orientation, meaning it won't be great for creating social video. That said, Google notes you can upload videos directly to TikTok or YouTube through Gemini's share sheet, and any footage you create through the chatbot will automatically be formatted as a MP4 file. Relative to the model's iteration, Google says Veo 2 has a better understanding of real-world physics and human motion.If you want to start using Gemini to generate video clips, you'll need Google's $20 per month One AI Premium Plan. Once the company completes the roll out of Veo 2, video generation will be available in every language you can use Gemini on both on the web and mobile. Separately, Google is bringing Veo 2 generation to Whisk. For the uninitiated, Whisk is an experimental AI application the company offers through its Google Labs beta platform. It allows you to generate images from both text and image prompts, and with Veo 2 now baked in, you can use Whisk to animate what you create through the app.This article originally appeared on Engadget at https://www.engadget.com/ai/google-brings-veo-2-video-generation-to-gemini-advanced-170014422.html?src=rss