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Updated 2025-11-09 12:17
Perplexity's AI-powered browser opens up to select Windows users
Perplexity is planning to open up its Comet browser that's powered by "agentic search" to Windows users, according to the company's CEO. Aravind Srinivas posted on X that the Windows build of Comet is ready and has sent out invites to early testers already. Perplexity's CEO also hinted at a potential release for Android devices, adding that it was "moving at a crazy pace and moving ahead of schedule."In May, Perplexity launched a beta version of its AI-powered Comet browser, only available to Mac users running Apple Silicon. The intelligent browser comes with AI features baked in, like the ability to ask it questions, check shopping carts for discounts and dig up unanswered emails. The beta version even showcases a "Try on" feature where users can upload a photo of themselves and Comet will generate an image of them wearing a selected piece of clothing.There's still no official debut set, but Srinivas previously hinted at an upcoming release in an X post earlier this month. Comet is still only offering a waitlist for those interested, but the browser has already stirred up controversy. The company's CEO previously made comments during a podcast interview that Perplexity would use Comet "to get data even outside the app to better understand you." Srinivas later clarified on X that the comment was taken out of context, adding that "every user will be given the option to not be part of the personalization" when it comes to targeted ads. When Comet is released, the agentic browser will face competition from Opera Neon and similar offerings from Google and OpenAI.This article originally appeared on Engadget at https://www.engadget.com/ai/perplexitys-ai-powered-browser-opens-up-to-select-windows-users-180629870.html?src=rss
Texas will require permits for self-driving cars starting in September
Starting September 1, fully autonomous cars will require a permit to operate in Texas. This new restriction comes after the state's governor, Greg Abbott, signed into law the SB 2807 bill that requires authorization from the state's Department of Motor Vehicles for self-driving cars on public streets without human interaction.The signing of the new law coincides with Tesla's launch of its robotaxi service in Austin today where invited guests got to ride in fully autonomous Model Ys. While the law doesn't go into effect until a few months later, Tesla's robotaxi launch could have skirted this new regulation since all rides are accompanied by a human "safety monitor" in the front passenger seat.
Look Outside just got a big update bringing a bunch of new creepy experiences
I didn't really need an excuse to begin another playthrough of Look Outside, but the developer just dropped an update that provides plenty of reasons to dip back into the survival horror RPG if you were looking for any. Update 1.5 brings new crafting recipes, new interactions with people in the apartment building - some familiar, some not - and big changes to the flooded basement area, along with a slew of other tweaks and bug fixes. You can take a look through the update notes to see everything that's been added, or just jump right in and let yourself be surprised. Look Outside is a survival horror game with turn-based combat that was released on Steam in March. The game sees the player character Sam trapped in an apartment building for two weeks to ride out some strange, apocalyptic event happening outside. The weirdness, of course, makes its way inside too, and you'll find yourself up against all sorts of body horror monstrosities and trying to figure out who you can trust. Between the art, the music and the story, it's an all-around masterpiece that I haven't been able to stop yapping about since playing it for the first time back in April. It's really cool to see the developer is continuing to add to it because this is one of those games that's just made to be played over and over. If you haven't picked it up yet, there's no time like the present. This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/look-outside-just-got-a-big-update-bringing-a-bunch-of-new-creepy-experiences-162541662.html?src=rss
Xbox's VR headset with Meta could be released sooner than we thought
Xbox has come a long way since its humble beginnings as a chunky console. It's recently taken on the form of an Asus gaming handheld, and it might even be packaged as a VR headset soon. According to an image leaked on X and Game Sandwich, Xbox is reportedly teaming up with Meta to release an Xbox-branded Quest 3S headset in the coming days. The rumored specs show a very similar build to the base model Quest 3S with 128GB of storage, but will reportedly be bundled with an Xbox wireless controller, a Meta Quest Elite strap and three months of Xbox Game Pass.There's been no official announcement from Xbox or Meta yet, but a blog post from 2024 noted that the two companies were working together to "create a limited-edition Meta Quest, inspired by Xbox." While it's important to take this rumor with a grain of salt, Xbox seems interested in opening up its hardware for collaboration with other companies, as indicated by the recent release of the ROG Xbox Ally.As for the rumored Xbox version of the Meta Quest 3S, those who already own the base model headset might not be the target demographic since you can already run Xbox Game Pass on it. Instead, this VR headset could be marketed as a convincing entry point for anyone looking to get into VR and is already familiar with the Xbox ecosystem. According to Game Sandwich's sources, this Xbox-branded VR headset will cost $399 and is set to drop on June 24.This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/xboxs-vr-headset-with-meta-could-release-sooner-than-we-thought-180512994.html?src=rss
Chinese company Netease is making an AAA action-adventure game called 'Blood Message'
NetEase, the Chinese video game company that published Marvel Rivals and Bungie's Destiny: Rising, has announced its first single-player AAA game. It's a story-driven third-person action-adventure game called Blood Message, and as Polygon notes, it's in the vein of Uncharted and Assassin's Creed. The story is set in the final years of the Tang Dynasty, which ruled imperial China from 618 to 907. In Blood Message, players take control of a nameless messenger and his son "to deliver a message that holds the fate of their war-torn homeland."Players will have to journey through desolate deserts and the vast wilderness of East and Central Asia. The trailer shows the messenger and his son fighting enemies in the desert, surviving avalanches, working with mysterious characters and discovering ancient artifacts. It also shows the game's cinematic cutscenes, stealth and survival mechanics, as well as the landscapes players can expect to see."We are ushering players into a new generation of high adventure with Blood Message," said Zhipeng Hu, the Lead Producer and NetEase Executive Vice President. "As our first completely single-player focused experience from NetEase Games, after two decades of deep dedication to the gaming industry, we are prepared to deliver a truly epic and cinematic experience for players around the world."NetEase has yet to announce a release date, but Blood Message will be available for consoles and the PC. The game's announcement shows that Chinese developers are increasingly making more inroads into the AAA space. Black Myth: Wukong, which is widely considered as the first AAA game from China, was originally released last year and will be available on the Xbox in August.This article originally appeared on Engadget at https://www.engadget.com/gaming/chinese-company-netease-is-making-an-aaa-action-adventure-game-called-blood-message-170052713.html?src=rss
Tesla's inaugural Robotaxi rides will have a human 'safety monitor' on board
A select few will soon get to experience Tesla's robotaxi service for the first time, but they won't be alone in the car. The company plans to launch its fully autonomous ride-hailing service in Austin, Texas tomorrow, but a "Tesla Safety Monitor" will accompany the first riders, according to email invitations sent out to "Early Access Riders." It's unclear what capabilities the safety monitor will have, but they will sit in the front passenger seat of a self-driving Model Y.The email outlined several parameters, including that users were limited to a geofenced area that excludes airports, could run into unavailability due to bad weather and can only hail a robotaxi between 6 am and midnight. This restrictive launch will reportedly only offer 10 cars and comes after a delay from an initial launch date on June 12.With the official date set, Tesla will only offer its robotaxi service with its Model Y for now. This robotaxi service will lay the groundwork for an eventual Cybercab release, which isn't expected to start production until at least 2026, according to the company. For now, Tesla's robotaxi service will face competition from Waymo, which started offering its competiting services in March to Austin residents.This article originally appeared on Engadget at https://www.engadget.com/transportation/tesla-inaugural-robotaxi-rides-will-have-a-human-safety-monitor-on-board-161307639.html?src=rss
Apple is reportedly considering the acquisition of Perplexity AI
Apple's executives are thinking of acquiring Perplexity AI both to get more talent and to be able to offer an AI-based search engine in the future, according to Bloomberg. Adrian Perica, Apple's head of mergers and acquisitions, has reportedly already talked about the idea with services SVP Eddy Cue and the company's top decision-makers with it comes to its AI efforts. It's early stages, however: Apple has yet to talk to Perplexity about a bid, and the internal talks may not even lead to a formal offer.The executives also reportedly discussed an alternative, wherein instead of buying Perplexity outright, it'll team up with the AI company instead. Either way, the idea is to develop an AI search engine powered by Perplexity and to integrate Perplexity's technology into Siri. While Apple has yet to make a formal offer, Bloomberg says it met several times with Perplexity over the past few months.In May, Cue revealed that Apple discussed a possible Safari-integration with Perplexity while on the stand for Google's ongoing Search antitrust case. Cue took the stand due to Apple's long-standing deal with Google to make its search engine the default on the iPhone. (In turn, Apple gets billions of dollars a year - $18 billion in 2021 - from the arrangement.) Cue didn't share any definitive plans, however, including the possibility of an acquisition.If regulators order Apple to end its partnership with Google, purchasing Perplexity would make it easier for the company to develop an AI-based search engine. In addition, it would allow the company to acquire talent needed to be able to catch up with other companies when it comes to artificial intelligence. Apple, like Meta, has been scouting for new AI talent. Bloomberg says it's even competing against the Facebook owner to hire Daniel Gross, the founder of AI company Safe Superintelligence Inc. The company does seem to need help to be able to release the AI features it wants to provide its users. A few months ago, for instance, Apple delayed the rollout of a more powerful Siri that was a key component of its original pitch for Apple Intelligence.This article originally appeared on Engadget at https://www.engadget.com/ai/apple-is-reportedly-considering-the-acquisition-of-perplexity-ai-150012746.html?src=rss
Playdate Season 2 review: Shadowgate PD and CatchaDiablos
Earlier in this Playdate season, I commented in a review that I "love a game that pisses me off a little." Well, I may have shot myself in the foot with that one. Week four of Playdate Season Two brings us not one game that got my blood boiling, but two. CatchaDiablos is a roguelike with a unique movement mechanic that is both pretty cool and absolutely infuriating: running in circles with the crank. Shadowgate PD, on the other hand, is a remade-for-Playdate version of the classic point-and-click adventure that's filled with tricky puzzles and hidden death traps.This week is not for the faint of heart. Am I having fun? Yes. Am I suffering? Also yes. I haven't yet had a chance to check out the latest update to Blippo+ because I've been fighting for my life with these two titles, but I sure am looking forward to turning my brain off soon and getting lost in that strange, strange world as a treat after all this.CatchaDiablosAmanoAmano, the developer behind CatchaDiablos, kind of has a knack for games featuring unusual methods of movement. Amano previously gave us Pullfrog Deluxe, a Tetris-like (that I highly recommend checking out) in which you rearrange falling blocks as a frog that pulls stuff around using its tongue. In CatchaDiablos, things are a bit more complicated. You play as something of a demon wrangler on an unnamed moon, rounding up "Diablos" that are scattered all over the place. Of course, as any witch knows, the way to do this is by drawing a chalk circle around the entity, so that's exactly what you do. But, following the chalk line is also the only way you can move.CatchaDiablos basically throws you right into the deep end. There is a very brief tutorial at the beginning to introduce you to the idea of traveling along an arc of pre-determined length, but then you're on your own to take on swarms of the little devils. To make a circle, you aim using the crank and, once you've got the outline placed where you want it, you hold the A button to draw. You have to draw a complete circle around a monster (or a group of monsters, for more points) in order to catch it, but when it comes to moving, you can stop the drawing at any point and you'll only move as far as the chalk extends.Doing this while trying not to run into any Diablos - you take damage every time one touches you - is hard. It gets even harder when some of those Diablos start firing projectiles at you, and they're surrounding you in greater and greater numbers. Everything descends into chaos and it becomes really difficult to try and think fast enough to outmaneuver the Diablos while also trying to run in haphazard half-circles by swinging the crank. And after some time has passed (three eyes at the top of the screen will open), a boss will show up to make things even worse. This is a roguelike, so once your health is depleted, you're dead for good and have to start it all over.I want to be clear: I really, really like this game. I found it hard to put down once I got going, and it's another fun example of how the crank can be used in unexpected ways. It's just kicking my ass. A lot. CatchaDiablos isn't entirely unforgiving, though. As you catch monsters, a status bar on the right side of the screen will start to fill up, and you'll eventually be rewarded with power-ups that can dramatically improve your odds. These come in the form of discs that will pop up in random places and bring perks like extra health spaces, the ability to draw a wider chalk circle and faster movement.Roguelikes aren't for everyone, but if you are into them, this is a great one for the Playdate. As a plus, there's a "Diablory" bestiary of sorts where you can see drawings of every type of creature you've encountered so far. You can access this from the title menu, and it's really worth flipping through after you've sunk a good deal of time into the game.Shadowgate PDPixel Ghost"You seem to be wasting your time." It wasn't exactly a good sign for me when Shadowgate hit me with this message repeatedly in the first room of the damn game, where I found myself stuck for much longer than I'd like to admit and clicking on literally everything in my desperation. Anyone familiar with Shadowgate (1987) or the NES version (or the several other versions beyond that) might already have been braced for the difficult path forward from the get-go, but as someone who never played the original... let's just say we got off to a rougher start than expected. Such a rough start that I was forced to do something I generally avoid at all costs: look for a guide online.So, I must concede that while I have navigated the treacherous castle halls, I had a good amount of help in doing so, which makes it feel like much less of an accomplishment. Bruised ego aside, though, Shadowgate makes for a really cool game on the Playdate. You must explore the castle room by room, solving puzzles, picking up keys and items to access locked areas along the way, defeating enemies and generally just trying not to die. It's a lesson in persistence, really.There are many different ways to die, and much of the fun in games like these for me lies in keeping track of all those that I succumb to. There are the classic deaths, like plummeting after a floor suddenly drops away or getting incinerated by a dragon, and then the silly, unexpected ones, like tripping in the dark and falling flat on my face... fatally. (You really need to pay attention to your torch use). Thankfully, you'll be revived in the room where you died so you don't lose too much progress every time. The art and music really elevate the whole experience. The atmosphere is just right.This article originally appeared on Engadget at https://www.engadget.com/gaming/playdate-season-2-review-shadowgate-pd-and-catchadiablos-130020943.html?src=rss
Engadget review recap: Switch 2, Playdate games and a Framework laptop
The Nintendo Switch 2 has been all the rage around the Engadget HQ for the last few weeks. Even the editors who didn't write the official review have had their hands glued to their new toys. Of course, we've been testing other things too, mainly a repairable laptop that's design for student use. Read on to catch up on the reviews you might've missed over the last two weeks. Nintendo Switch 2 Nintendo Switch 2 finally made its way to gamers this month and several of us have been putting the portable console through its paces. Senior reviews reporter Sam Rutherford wrote our full review, noting that the company managed to take everything that make the original model so good and make it better. However, there's still room for improvement, especially with regards to battery life. "The Switch 2 has everything that made the original so great, but now there's more of it to enjoy," he said. "Granted, Nintendo's latest console commands a higher price, but as the successor to the iconic system that revived handheld gaming, this thing is worth it." Nintendo Switch 2 Pro Controller A new Switch means a new Pro Controller, so senior reviews reporter Devindra Hardawar took a deep dive on Nintendo's new accessory. Despite being "the most refined gampad" the company has ever made, he took offense to the price and the lack of advanced design features. "As much as I like the Switch 2 Pro Controller, it's undoubtedly an extravagance at $85 when 8Bitdo's Ultimate gamepad offers even more features for $50," he explained. "But if you're a dedicated Nintendo fan, or you just can't accept third-party controllers, it's also one of the best gamepads you can buy today." Framework Laptop 12 The Framework Laptop 12 takes the company's familiar spin on modular, repairable machines and puts it in a smaller body with students in mind. However, the price is an issue and overall performance isn't good enough. "The limited performance and battery life here gives me pause and I'm not sure a machine that, right now, needs a stretch to run Fortnite would be too popular," senior reporter Dan Cooper wrote. "My gut tells me Framework had intended to sell this for less before tariffs pushed the prices up beyond what made sense." A Playdate Season 2 update Weekend editor Cheyenne Macdonald recently proclaimed that there haven't been any flops at the halfway point of Playdate Season Two. The two newest additions are Long Puppy and Otto's Galactic Groove!!, two games that are fun but still offer a challenge. You can also revisit her thoughts on The Whiteout and Wheelsprung or the initial column on Fulcrum Defender and Blippo+.This article originally appeared on Engadget at https://www.engadget.com/engadget-review-recap-switch-2-playdate-games-and-a-framework-laptop-130056621.html?src=rss
Silky soccer, romancing everything and other new indie games worth checking out
Summer is finally here - at least for those of us north of the equator - and you might be planning to spend more time outdoors. Thanks to a swathe of great handheld devices, it's never been easier to play some fantastic indie games wherever you might be, so you can soak up the sun while unlocking achievements.There are a bunch of intriguing new indies you can check out right now, as well as a significant update for a certain thirst-inducing roguelite that's still in early access. I've also a few upcoming titles in this, the latest edition of our indie roundup. One of them has a Steam demo that you might end up spending several enjoyable hours with.Before we get started, a quick word of warning: Your wishlist and resolve are about to be tested as the Steam Summer Sale starts next week. I mean, good luck in advance with the bargain hunting!New releasesI have to hold my hands up, I was skeptical about Rematch. When it was revealed that Sloclap - the team behind martial arts games Absolver and Sifu - was making an action-focused soccer game, I had some doubts that it would work. Rematch looked like the studio had taken Rocket League and retrofitted it with human characters. And with both that car soccer game and EA Sports FC 25 as competition, Sloclap was really going to have to do something special to break through. I think the studio might have just pulled that off.Rematch is entirely skill-based with no stat upgrades for your character. You control one player throughout the match, and you'll transition between attacking and defending while rotating the goalkeeper role with teammates. The action is very fluid and fast, and the controls are responsive (they'd have to be). Like in Rocket League, the ball doesn't go out of bounds. There are no fouls or offsides either.I've really enjoyed my first dozen or so games of Rematch. I came to realize that I'm more effective in a midfield/playmaker role or even as the goalkeeper than as an attacker. I haven't been able to get the hang of using the twin-stick controls to aim and shoot at the goal well enough as yet, but I've figured out a way to both help my team and have fun.There are some bugs that the developers are racing to fix and the lack of cross-play at the jump is a bit disappointing (Sloclap says it ran into some technical issues there, but getting that sorted is a top priority for the team). Still, Rematch feels like a very sticky game that I imagine many folks are going to sink dozens of hours into. It's already off to a strong start - it surpassed a million players on its first day.Rematch is out now on Steam, PS5 and Xbox Series X/S. It's on Game Pass Ultimate and PC Game Pass.After some delays, it's finally time to date everything in Date Everything!As the title of this dating sim from Sassy Chap Games and publisher Team17 suggests, you can romance anthropomorphized versions of things around your home. There are more than 100 voice-acted characters you can woo, from the doors and wall, to a mouse trap and dust bunny behind a couch, to fire and air. Things get pretty meta, as you can also date the devs, the game itself and "your overwhelming sense of existential dread."There are multiple endings for each character and around 70,000 lines of dialogue, so there's plenty to explore here. Reviews have been generally positive, with praise for the writing and design. I can't wait to see the reactions of my seatmate when I'm playing it on my next flight.Date Everything! is out now on Nintendo Switch, PS5, Xbox Series X/S and PC.Lost in Randomwas received fairly well a few years back and now a roguelite spinoff has arrived. Lost in Random: The Eternal Die is out on Steam, Nintendo Switch, PS5, Xbox Series X/S, Game Pass Ultimate and PC Game Pass.This is a run-based action game with an isometric perspective and some permanent progression. So, it's very much Hades-coded, though it gives the genre a gothic storybook spin with a dice-rolling element.Speaking of which (and in case you missed it), the third major early access update for Hades II arrived this week. Oh, sure, there are new bosses and combat options and so on. All of that's great.But for many fans, the biggest addition this time is proper character art for Narcissus. Unsurprisingly, he's hot and he knows it.UpcomingFrom time to time, I'll start playing a demo and very quickly feel that GIF of Ralph Wiggum from The Simpsons pop into my head. You know, the one where he goes "Haha, I'm in danger!" (the GIF is actually from a crossover Family Guy episode in which characters from that show visited Springfield, fact fans). Such is the case with Ball x Pit, a game that I am already certain is going to absorb many, many hours of my life.I didn't get to the Ball x Pit demo until after Steam Next Fest ended, but it's still available until the full game goes live later this year (it's coming to Xbox Series X/S and Nintendo Switch too). After playing the demo, it's easy to see why publisher Devolver Digital dedicated the entire Summer Game Fest edition of its Devolver Direct showcase to this project from indie developer Kenny Sun and half-a-dozen collaborators.Ball x Pit is a blend of Breakout and Vampire Survivors with base-building elements. As you play the brick-breaking survival levels, you'll earn resources you can use to build out your homestead, which feeds back into the projectile chaos. It's an absorbing loop, but the real fun for me comes in the pit.Here, your character will (either manually or automatically) fire magic-infused balls at enemy tiles while avoiding their attacks and making sure the bad guys don't reach the bottom of the screen. You'll collect more projectiles and passive upgrades throughout your run. The real magic happens when you're able to fuse together a pair of balls to combine their effects. So, a ghost ball that passes through enemies instead of bouncing between them might also deliver a laser attack to other baddies in the same row or column.It's already apparent that the gameplay here will run deep. There will be a host of levels, characters and upgrades to unlock. I really can't wait for Ball x Pit to entirely ruin my productivity.I loved the Goosebumps books and TV show as a kid, so a stealth game based on the series caught my eye. In Goosebumps: Terror in Little Creek (from PHL Collective and publisher GameMill Entertainment), you'll try to avoid monsters in a nightmarish town but if you run into any, you can defend yourself with your slingshot.This game includes puzzles and an original story with multiple endings, while the art style looks charmingly old-school. It's coming to Nintendo Switch, PS5, Xbox Series X/S and Steam on August 29.Let's close things out for this week with the latest look at PowerWash Simulator 2. I enjoyed the first game immensely, and the new trailer shows off some more fresh features that are coming to the sequel, which is slated to hit PC, PS5 and Xbox Series X/S later this year.This time around, you'll be able to abseil or use a scissor lift to get to grimy, hard-to-reach spots. Multi-stage jobs are also new in PowerWash Simulator 2, and there will be a public restroom (ick) to make pristine. In addition, you'll be able to buy and restore antique furniture for your home base, while your pet kitties can join you on cleaning jobs. Cute!This article originally appeared on Engadget at https://www.engadget.com/gaming/silky-soccer-romancing-everything-and-other-new-indie-games-worth-checking-out-110055973.html?src=rss
NYC proposes 5 percent raise for rideshare drivers in a bid to appease Uber and Lyft
New York City's Taxi and Limousine Commission (TLC) have settled on new minimum-wage rules for rideshare drivers, Bloomberg reports. Drivers will receive a five percent raise under the new proposal, a compromise to keep Uber and Lyft from locking drivers out of their apps.The proposal needs to be voted on by the TLC's board of commissioners before it goes into effect, but assuming it does, it'll end months of uncertainty for drivers working in the city. Uber began sporadically locking drivers out of its app in May 2024, preventing them taking rides and earning money. The company was blocking access to its app to avoid having to pay drivers who were working but not actively taking rides. Besides introducing a minimum wage for drivers that started around $18 per hour in 2022, New York also included stipulations in its law that required drivers be paid for the downtime between rides, something Uber and Lyft naturally had a problem with.Bloomberg writes that the TLC initially proposed a 6.1 percent raise in an attempt to disincentivize Uber and Lyft from locking drivers out. The proposal would adjust how driver pay is calculated, in exchange for an upfront raise and a guarantee that drivers are warned before they lose access to a rideshare app. Settling on a five percent raise and a commitment to not raise wages yearly and instead based "changing industry dynamics," is a further capitulation. One that's still not enough for Lyft, apparently. The company told Bloomberg that, "while these changes are a step in the right direction, we still have concerns that the underlying pay formula will still deprive drivers of earning opportunities, drive up prices for riders and reduce ride availability."Uber and Lyft have long had a contentious relationship with city and state governments over driver protections. In comparison to the passing of Prop 22 in California, which reclassified gig workers as contractors after another law did the opposite, even a diminished minimum wage law in New York is better than nothing.This article originally appeared on Engadget at https://www.engadget.com/transportation/nyc-proposes-5-percent-raise-for-rideshare-drivers-in-a-bid-to-appease-uber-and-lyft-220011937.html?src=rss
Remedy is trying to fix FBC: Firebreak in response to middling reviews and player feedback
Remedy has shared its plans to improve FBC: Firebreak, the new multiplayer Control spinoff, following a string of less-than-stellar reviews that criticized the game's rough early hours. FBC: Firebreak was announced in October 2024 as the first online multiplayer game from Remedy, and another pitstop on the way to an eventual Control 2.The full patch notes for Remedy's first update are available to view on Steam, but in brief, the biggest change the developer is making is to how missions are unlocked. Previously, Firebreak required players to play a simpler, shorter version of the game's missions (like dealing with multiplying post-it notes or pink goo, for example), before a more complex version of the mission became available. Now those full-fat missions are available from the start, and completing one unlocks the next type. Remedy's update also rebalances the cost of cosmetics and makes it easier to see and find in-game collectibles, among other tweaks.The developer is planning to make larger changes to how FBC: Firebreak explains the synergies of in-game weapons and abilities, but those onboarding improvements will take longer to implement. Future updates adding new missions and cosmetics where already planned for the game, so fixes will presumably be worked into the existing roadmap.We enjoyed our hands-on time with FBC: Firebreak, but reviewers report a less rosy picture after playing the game over a longer period of time. Eurogamer found Firebreak charming in Remedy's typical oddball way, but also inconsistent in terms of difficulty. GameSpot noted similar messiness in the game's mission design, and also the general lack of explanation for weapons and abilities. The more damning and existential problem highlighted by TechRadar is the dearth of story in the game, something that Control generally excelled at. Remedy doesn't appear to have a plan to address any perceived narrative shortcomings in FBC: Firebreak, and since it's a multiplayer game, the company may just have different goals.FBC: Firebreak is available now for $40 on PlayStation 5, Xbox Series X/S and PC. If you pay for Xbox Game Pass Ultimate or PlayStation Plus Game Catalog, you can play the game at no additional cost.This article originally appeared on Engadget at https://www.engadget.com/gaming/remedy-is-trying-to-fix-fbc-firebreak-in-response-to-middling-reviews-and-player-feedback-203805921.html?src=rss
Meta tells the Oversight Board it isn't removing the word 'transgenderism' from its hate speech rules
If anyone was holding out hope that the Oversight Board would provide some kind of check on Meta's rewritten hate speech policy, Meta has just made it clear exactly where it stands. The company published its formal response to the board's criticism, and has declined to commit to any substantive steps to change its rules.The Oversight Board previously criticized Meta's January policy changes as "hastily announced" and wrote that it was "concerned" about the company's decision to use the term "transgenderism" in its rewritten community standards. The company's policy, announced by Mark Zuckerberg in January shortly before President Donald Trump took office, now permits people to claim that LGBTQ people are mentally ill."We do allow allegations of mental illness or abnormality when based on gender or sexual orientation, given political and religious discourse about transgenderism and homosexuality and common non-serious usage of words such as 'weird,'" the policy now states. In a decision related to two videos depicting public harassment of transgender women, the Oversight Board had sided with Meta on its decision to leave the videos up. But the board recommended that Meta remove the word "transgenderism" from its policy. "For its rules to have legitimacy, Meta must seek to frame its content policies neutrally," the board said.The word has a long association with discrimination and dehumanization, human rights groups have said. Human Rights Campaign noted that the term is "socially and scientifically invalid" and "often wielded by anti-trans activists to delegitimize transgender people." GLAAD has likewise noted that "framing a person's transgender identity as a 'concept' or 'ideology' reduces a core identity to an opinion that can be debated, and therefore justifies dehumanization, discrimination, and real-world violence against transgender, nonbinary, and gender nonconforming people."In its formal response, Meta officials said they were still "assessing feasibility" of removing the word from its policies. The company said it would "consider ways to update the terminology" but added that "achieving clarity and transparency in our public explanations may sometimes require including language considered offensive to some."Meta also declined to commit to the board's three other recommendations in the case. The board had recommended that Meta "identify how the policy and enforcement updates may adversely impact the rights of LGBTQIA+ people, including minors, especially where these populations are at heightened risk," take steps to mitigate those risks and issue regular reports to the board and the public about its work.It had also recommended that Meta allow users to designate other individuals who are able to report bullying and harassment on their behalf, and that the company make improvements to reduce errors when people report bullying and harassment. Meta said it was "assessing feasibility" of these suggestions.Meta's response raises uncomfortable questions about just how much influence the ostensibly independent Oversight Board can have. Zuckerberg said that Meta created the Oversight Board so that it wouldn't have to make consequential policy decisions on its own. Previously, the social network has asked the board for help in major decisions, like Donald Trump's suspension and its rules for celebrities and politicians. But Zuckerberg's decision to roll back hate speech protections and ditch third-party fact checking took the board by surprise.Meta has always been free to ignore the Oversight Board's recommendations, but it has allowed it to influence some of its more controversial policies. That seems like it could be changing, however. Zuckerberg's decision to roll back hate speech protections and ditch third-party fact checking took the board by surprise. And the company now seems to have little interest in engaging with the board's criticism of those changes.This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-tells-the-oversight-board-it-isnt-removing-the-word-transgenderism-from-its-hate-speech-rules-180438796.html?src=rss
Windows parental controls are blocking Chrome
Stop me if you've heard this one before: Microsoft is making it harder to use Chrome on Windows. The culprit? This time, it's Windows' Family Safety feature. Since early this month, the parental control measure has prevented users from opening Chrome. Strangely, no other apps or browsers appear to be affected.Redditors first reported the issue on June 3 (via The Verge). u/Witty-Discount-2906 posted that Chrome crashed on Windows 11. "Just flashes quickly, unable to open with no error message," they wrote. Another user chimed in with a correct guess. "This may be related to Parental Controls," u/duk242 surmised. "I've had nine students come see the IT Desk in the last hour saying Chrome won't open."A Google spokesperson pointed Engadget to a statement in its community forum. "Our team has investigated these reports and determined the cause of this behavior," Community Manager Ellen T. wrote. "For some users, Chrome is unable to run when Microsoft Family Safety is enabled."Curiously, Microsoft hasn't fixed the bug after 17 days. (Go figure!)MicrosoftWindows Family Safety is an optional parental control feature for families and schools. It lets them manage children's screen time, filter their web browsing and monitor their activity.There are a couple of workarounds while we wait for the company to take action. One is to turn off the "Filter Inappropriate Websites" setting in Family Safety. However, that removes the security feature, letting the kids run wild on the World Wide Web. (Weeee!!) A simpler fix is to navigate to your Chrome folder and rename chrome.exe to something like chrome1.exe.Engadget emailed Microsoft for a comment. We haven't heard back, but we'll update this story if we do.If you've ever installed Chrome on Windows, this bug may trigger deja vu. Microsoft has a long history of desperate tricks to keep you on its default products. That has included obnoxious prompts, pop-up ads for Bing and begging users to stick with Edge. At least European users will get some relief. Microsoft is scaling back its cheap tactics there to comply with EU regulations.This article originally appeared on Engadget at https://www.engadget.com/computing/windows-parental-controls-are-blocking-chrome-170247515.html?src=rss
ZeniMax and Microsoft ratify union agreement
Members of the ZeniMax Workers United-CWA union have ratified the contract agreement with parent company Microsoft. This agreement with the union representing the video game studio's quality assurance employees marks the first time Microsoft has entered into any union contract in the US. ZeniMax Studios is probably best known for its work on The Elder Scrolls Online. Stephen Totilo first reported on this news; we've reached out to Microsoft and the Communications Workers of America for additional comment.As with many organizing efforts, this step has been a long time coming. The group of employees voted to unionize in 2023, and Microsoft immediately recognized ZeniMax Workers United-CWA following the vote results. Microsoft also made its policy of neutrality toward union organizing at ZeniMax official in 2024. The QA workers from ZeniMax and Microsoft reached a tentative contract this May.The contract includes provisions for wage increases and minimum salaries, as well as industry-specific content such as a clearer crediting policy recognizing the role of QA and protections for the employees regarding use of AI.Update, June 20 2025, 12:18PM ET: Microsoft provided Engadget with the following statement, attributed to the company's Vice President and Deputy General Counsel, Amy Pannoni: This agreement reflects our ongoing commitment to employee voice and collaborative labor relations. Reaching this milestone with the ZeniMax quality assurance team and CWA is another step toward helping everyone here do their best work."This article originally appeared on Engadget at https://www.engadget.com/gaming/zenimax-and-microsoft-ratify-union-agreement-224148192.html?src=rss
Snap is acquiring Saturn, a calendar app used at thousands of high schools
Snap has acquired Saturn, a calendar app for high school and college students. The company didn't disclose the terms of the deal but said that close to 30 of Saturn's full-time employees will be joining Snap as part of the acquisition.It's not clear what exactly Snap has planned for Saturn, but the company confirmed to Engadget that the calendar app will continue to operate as a standalone service. It also suggested that the acquisition could help Snap bring calendar-focused features into Snapchat.A calendar app may seem like an odd choice for Snap, but there's clearly a lot of overlap between the two services' users. According to Snap, about 80 percent of US high schoolers attend schools that support Saturn (its App Store page says it's available at more than 17,000 high schools). Snap is used by more than half of US teens, per Pew Research.Saturn is also much more social than the typical calendar app. It has a Snapchat-like design that allows teens to easily share and compare their schedules with friends. It also supports features specific to many high school students' routines, like block schedules, rotation calendars and extracurricular activities. Saturn also has features for college students, though it doesn't seem to be as widely used among that slightly older demographic.The startup, founded by Dylan Diamond (Saturn's CEO) and Max Baron (COO) has previously raised money from a number of high-profile investors, including Salesforce CEO Marc Benioff, Uber CEO Dara Khosrowshahi and Jeff Bezos' Bezos Expeditions. Forbes reported in 2021 the startup had raised $44 million.Jim Lanzone, the CEO of Engadget's parent company Yahoo, joined the board of directors at Snap on September 12, 2024. No one outside of Engadget's editorial team has any say in our coverage of the company.This article originally appeared on Engadget at https://www.engadget.com/social-media/snap-is-acquiring-saturn-a-calendar-app-used-at-thousands-of-high-schools-160046915.html?src=rss
Nothing’s first over-ear headphones leak ahead of July unveiling
Nothing has probably made its biggest impression in the tech world with its distinctive mid-range Android phones (like the 3a Pro pictured above). But the UK-based brand's first product was actually wireless earbuds, and now it's preparing to unveil its first over-ear headphones on July 1. As is often the way, though, we don't have to wait until then to get our first look at the upcoming cans, as pictures have leaked online ahead of the London launch event.As you'd expect from a Nothing product, the Headphone 1 - if these leaked images are indeed legitimate - looks like nothing else on the market. A number of photos uploaded to Instagram by Nothing Fan Blog show off a typical transparent design, which looks a bit like someone has glued a cassette tape to a slab of smooth metal. It looks like the headphones will be available in black/gray and silver/white colorways.
Cloudflare CEO says people aren't checking AI chatbots' source links
Companies that develop generative AI always make it a point to say that they include links to websites in the answers that their chatbots generate for users. But Cloudflare CEO Matthew Prince has revealed to Axios that search traffic referrals keep plummeting. Publishers are facing an existential threat, he said, because people aren't clicking through those chatbot links and are relying more and more on AI summaries without digging deeper.Prince told Axios that 10 years ago, Google sent a publisher one visitor for every two pages it had crawled. Six months ago, the ratio was one visitor for every six pages, and now it's one for every 18. OpenAI sent one visitor to a publisher for every 250 pages it crawled six months ago, while Anthropic sent one visitor for every 6,000 pages. These days, OpenAI sends one visitor to a publisher for every 1,500 pages, whereas Anthropic sends one visitor for every 60,000 pages.People have come to trust AI chatbots more over the past few months. The problem for publishers is that they don't earn from advertisements if people don't click through links leading to their websites, and that's why Prince is encouraging them to take action to make sure they're fairly compensated. Prince said Cloudflare is currently working on a tool to block bots that scrape content for large language models even if a web page already has a "no crawl" instruction. If you'll recall, several outlets had reported in 2024 that AI companies have been ignoring websites' Robots Exclusion Protocol, or robots.txt, files and taking their content anyway to train their technologies.Cloudflare has been looking for ways to block scrapers since last year. But it was only in March when Cloudflare officially introduced AI Labyrinth, which uses AI-generated content to "slow down, confuse, and waste the resources of AI Crawlers and other bots that don't respect 'no crawl' directives." It works by linking an unauthorized crawler a series of AI-generated pages that are convincing enough but don't actually have the contents of the site the tool it's protecting. That way, the crawler ends up wasting time and resources."I go to war every single day with the Chinese government, the Russian government, the Iranians, the North Koreans, probably Americans, the Israelis, all of them who are trying to hack into our customer sites," Prince said. "And you're telling me, I can't stop some nerd with a C-corporation in Palo Alto?"This article originally appeared on Engadget at https://www.engadget.com/ai/cloudflare-ceo-says-people-arent-checking-ai-chatbots-source-links-120016921.html?src=rss
The Morning After: Can the golden Trump Phone actually be made in USA?
When the Trump family announced its debut into the glitzy world of phone carriers with Trump Mobile, it came with a phone, too: a not-gold slab called the T1. The biggest heady claim (beyond the fact that its sole $47.25 plan would be true value") is: how can any modern smartphone claim to be made in the US?Alex Cranz takes Trump Mobile's sales pitch to task. While we know a lot of the specs, there's no reference to a processor - and that's because practically all smartphone processors are not made in the US. That's just the start.- Mat SmithGet Engadget's newsletter delivered direct to your inbox. Subscribe right here!The news you might have missed
Tesla's robotaxi debut will reportedly be limited to only 10 cars in very specific areas
The long-promised launch of Tesla's robotaxi service in Austin is scheduled for June 22, and it sounds like the company's initial offering will be modest at best. The Financial Times writes that Tesla will only have around 10 cars available for rides and that the company plans to make them "avoid the city's most challenging intersections." If issues arise, remote operators will also reportedly be able to take control of the cars to make sure they reach their final destination.Tesla CEO Elon Musk told CNBC in May that the robotaxi service might launch with less than a dozen cars, so that's not necessarily a surprise, but the actual scope may be even smaller. Analysts The New York Timesspoke to believe rides in Tesla's robotaxi will only be available to "company employees or invited guests." It could take months before the service is made available to the wider public.Musk formally introduced the company's robotaxi service and its self-driving Cybercab at an event in October 2024, but the idea has been a promised feature for Tesla owners for even longer. The pitch goes that since all Teslas are equipped with the cameras necessary for the company's self-driving system, any of them can be converted into a cab while not in use. Musk believes autonomous transport could be so widespread that it becomes as cheap as mass transit, while being safer than relying on a human driver.Whether the company's Full Self Driving system can pull that off is an open question. Tesla is currently being investigated by the National Highway Traffic Safety Administration for autonomous driving-related crashes. The company has also reportedly blocked the city of Austin from handing over its robotaxi records, which suggests it's at least somewhat self-conscious about how it will perform.This article originally appeared on Engadget at https://www.engadget.com/transportation/teslas-robotaxi-debut-will-reportedly-be-limited-to-only-10-cars-in-very-specific-areas-205802818.html?src=rss
Midjourney adds AI video generation
AI company Midjourney has released its first video model. This initial take on AI-generated video will allow users to animate their images, either ones made in Midjourney or uploaded from a different source. The initial results will be five-second clips that a user can opt to extend by four seconds up to four times. Videos can be generated on web only for now and require at least a $10 a month subscription to access.
Steam adds more accessibility features
Steam has introduced a new batch of features for improved accessibility in the latest beta of the gaming client. The platform is adding a sliding scale for adjusting UI size, a high contrast mode to make text and buttons more distinct from the background, and a reduce motion setting to disable select animations and page transitions. These three features are available for devices running SteamOS and in Steam's Big Picture Mode, which displays a full-screen user interface for easier legibility.In addition, SteamOS devices are getting support for a screen reader. This feature has adjustments for the volume, rate and pitch of the audio output. The new beta also offers color filters for SteamOS devices, allowing the user to choose modes of grayscale, invert brightness or invert colors. This change to visual output with colors applies to both the Steam client and to games. For now, only the Steam Deck and the Lenovo Legion Go S run Valve's gaming-focused operating system, but the company is clearly planning to add more devices in the future."These new settings are only the first available of the accessibility features we're working on, and we're excited to put even more tools in the hands of our players," the company said in the blog post announcing the new updates.This article originally appeared on Engadget at https://www.engadget.com/gaming/steam-adds-more-accessibility-features-181606704.html?src=rss
The golden Trump Phone is almost certainly not made in the US
Not content with a real estate empire and the presidency of the United States, the Trump family is wading into the phone wars like it's 2011 with a shiny gold monstrosity called the T1, the marketing of which leans extensively on the narrowest idea of patriotism. Beyond the immediate question - why do this, like, at all? - the T1 invites a question that's perhaps easier to interrogate: How can any modern smartphone claim to be made in the US?Over the last 40 years America has led a massive globalization effort that allows companies to pick and choose where they develop and build hardware that finds its way back to the US. The best chips to run your phone are built in Taiwan - regardless of the phone maker. The best phones are built in China, India or Vietnam. The displays are often produced in Korea. The glass is actually made in America. The sand that will eventually become the silicon wafers chips are made of is sourced here too. But most phones, and virtually all smartphones found in America, are globally produced devices. An all-American golden Trump phone is about as fantastical as the big, beautiful bill's promise to make all Americans rich.The phone has reasonable specs for the $499 price tag. There's a 6.8-inch AMOLED display with a punch hole for the 16MP front camera, 12GB of RAM, 256GB of storage. Its rear array of cameras includes a 50MP main camera, a 2MP depth sensor and a 2MP macro lens. Notably lacking in the spec list is the processor. Perhaps that's a typo, or perhaps that's because nearly all smartphone processors are made overseas.Multiple analysts have suggested the Trump T1 is actually a reskinned Revvl 7. That's a $200 Android phone currently offered by T-Mobile in the US and manufactured by Wingtech, a (partially) state-owned Chinese phone maker and semiconductor manufacturer. However the specs and outer appearance better align with the 180 (also about $200) Coolpad X100, which is mentioned as a related phone" to the T1 on the smartphone database GSMArena. Similarly, that phone has a 6.8-inch AMOLED display, 256GB of internal storage and up to 12GB of RAM, but its cameras are significantly higher resolution and it has a flash built into its camera module. It, like the Revvl 7, is manufactured in China by a Chinese company.Don Jr and Eric Trump haven't said if the T1 is a reskin of the Revvl 7 - or any other existing phone for that matter - instead insisting their device will eventually be made in the US. (Note that word eventually." It is doing a lot of work.) The Trump brothers have chosen their words like lawyers are watching, likely because the Made in America claim they're making isn't just marketing, it's enforceable by the Federal Trade Commission. You can't just slap it on a crummy Chinese phone and call it a day.The FTC actually has very strict regulations on how you label products and country of origin," Todd Weaver, CEO and Founder of Purism, told me. Purism is an American company that produces its own operating system to compete with iOS and Android and is the only company in the US which can actually use any part of the Made in America" claim for its phones. In our call he sounded a little irritated about the T1's claims, but was eager to explain how the labeling works.The Purism Liberty Phone.PurismI don't make that claim and I manufacture all the electronics in the US," Weaver said. Purism had to go with a non-phone processor for the Liberty phone because no company based in America makes phone processors (yet). Even with a non-standard chip, Purism's processor comes from its supplier's fabrication in South Korea. He found it financially challenging to source a chassis in the US as well. An unqualified Made in America claim would mean that a phone was not just assembled here, but every single part of the device was manufactured here as well. That's an essentially impossible task for phone makers. It's why Purism's phone has the label Made in America Electronics instead. Weaver could get a lot, but not all of the parts manufactured in the US.While it's certainly theoretically possible the Trump brothers could take all the wealth they've been amassing since their father reentered the Oval Office to brute force a more American phone, it isn't happening any time soon. The Trump T1, which they claim will be sold in September, cannot carry that label, at least not legally. (Whether the current FTC would prosecute the president's sons for misrepresenting the T1 is another story entirely.) We've reached out to the FTC for comment and as of publishing have not heard back.So what about other pro-American manufacturing labels? The Trump Brothers have hinted that the phones will be assembled here - even if the Revvl 7 (or Coolpad X100) is currently not. Those labels are also governed by the FTC and they're not easy to get around. A simple "screwdriver" operation (importing almost entirely foreign parts and fitting them together in the States) is even provided by the FTC as a straightforward example of consumer deception.That's a lesson we all learned when Apple promised to start building computers domestically again. In 2019 it announced a big factory in Texas under pressure from the Trump administration to bring more manufacturing jobs to America. But even though people are putting screws into Mac Pros stateside, those can't carry the label Assembled in America." Instead they're Designed in America" and a Product of Thailand" with Final Assembly in America." It's a global device.Electronics are global devices and no amount of gold gilding or misleading claims from the sons of American presidents can change that. The best estimates from manufacturing experts claim it will be half a decade, minimum, before Apple or Samsung could be building phones in the US.Weaver has already mused about reporting the Trump brothers for claiming their gold-gilded T1 is Made in America, and noted that anyone (even you, dear reader) could do the same.This article originally appeared on Engadget at https://www.engadget.com/mobile/the-golden-trump-phone-is-almost-certainly-not-made-in-the-us-174536590.html?src=rss
The Fairphone 6 leaks ahead of its rumored late June launch
The Fairphone 6 is widely expected to get an official unveiling in the next week but the leadup to the repairable smartphone's launch has been leakier than a bad tap. In a new report from WinFuture, purported images of the Fairphone 6 show that it'll feature two back covers: one for the main body covering the cameras, and a lower panel that can be easily removed by loosening a few visible screws.Doing so grants access to the battery, which WinFuture notes is not glued down, though swapping it out will require you to remove a few additional screws. The back plates are available in three different colors - black green and white - which you're free to mix and match with to give the phone a more personalized look.This being a Fairphone product, the battery unsurprisingly isn't the only removable component. If you know what you're doing, you can also replace the 50- and 13-megapixel main cameras and the 32-megapixel front-facing camera, as well as the display, speaker and USB-C charging port.In terms of specs, the Fairphone 6 is fairly unremarkable, but you'd expect it to be at the rumored 550 (around $630) price point it'll reportedly retail at. As well as the aforementioned trio of lenses, it'll reportedly have a 6.31-inch 120Hz display, 256GB of internal storage (expandable via a MicroSDXC slot), 8GB of RAM and a 4,415mAh battery. Under the hood is a Snapdragon 7s Gen 3, so we're firmly in mid-range territory. The Fairphone 6's expected IP55 rating for water and dust resistance means it'll comfortably withstand a bit of rain, but likely won't take well to a dunk in the bath.Of its predecessor, the Fairphone 5, released (though not in the US) in 2023, Engadget's Daniel Cooper said: "If you're looking to pick up a mid-range handset that you can keep going for twice as long as any other phone on the market, and you want to do a bit of good in the process, this is probably the phone for you. It's not often the view from the moral high ground is this comfortable."This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/the-fairphone-6-leaks-ahead-of-its-rumored-late-june-launch-163630181.html?src=rss
Netflix signs deal to host live TV channels in France
Everything old is new again. Netflix just inked a deal to air live television broadcasts in France, turning the streaming giant into, well, regular TV. The platform will host five traditional broadcast channels from French TV behemoth TF1. Subscribers in the region will have access to live programming and on-demand content.The partnership officially begins next summer. The channels underneath TF1's umbrella air everything from reality shows like The Voice to live sports, including the French national football team's matches.The deal brings a whole lot of content to Netflix, as TF1 has a massive back catalog. This includes popular local dramas like Broceliande and reality shows like Koh-Lanta. Greg Peters, co-chief executive of Netflix, told Financial Times that TF1 is a producer of great, premium content." This move could help the platform with customer retention in the region.TF1 gets access to a large pool of potential viewers, as Netflix's subscriber base in France passed 10 million in 2022. That's around 13 percent of the country's total population.This isn't the first time the two companies have teamed up. TF1 and Netflix have collaborated on scripted shows like Les Combattantes and Tout le bleu du ciel. This is likely due to a mandate in France that requires streaming services to reinvest in local content. It's also not the first time Netflix has experimented with live TV in the region. The platform tested a live TV channel called Direct back in 2020.This is fascinating because Netflix began as an alternative to live TV and now it's becoming live TV. You either die a hero or live long enough to see yourself become the villain.This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/netflix-signs-deal-to-host-live-tv-channels-in-france-153852590.html?src=rss
Resident Evil Requiem headlines the next Capcom Spotlight livestream
Summer Game Fest might be in the rear-view mirror, but the gaming showcases are still coming. Capcom has announced that its next Spotlight livestream will take place on June 26. Planned to last around 40 minutes, the showcase will focus on upcoming titles Pragmata and Resident Evil Requiem, which was announced during Summer Game Fest proper earlier this month. As well as news, the event will include developer interviews.Capcom is also promoting Monster Hunter Wilds and Street Fighter 6 as featured games, so expect new information on updates or fresh content for those existing titles in the showcase. We already know that the Title 2 Update for Monster Hunter Wilds is due at the end of the month, which will add new monsters and a new seasonal event.The last Capcom Spotlight took place in February, where Capcom announced the remaster of Onimusha 2: Samurai's Destiny. We wouldn't expect any new game announcements this time, but it could happen. More exciting is the possibility of new footage of Resident Evil Requiem, which was arguably the biggest announcement of SGF 2025. We know we'll be playing as a new character, named Grace Ashcroft, and that you'll be able to choose between a first and third-person perspective throughout the game.Engadget's Mat Smith got to play Pragmataat SGF, where he called it a satisfying sci-fi shooter" and came away impressed by the elegance of its dual-protagonist gameplay. Capcom first announced the game way back in 2020, so it's a long time coming.The next Capcom Spotlight livestream will kick off on June 26 at 6pm ET.This article originally appeared on Engadget at https://www.engadget.com/gaming/resident-evil-requiem-headlines-the-next-capcom-spotlight-livestream-143001469.html?src=rss
SpaceX's Starship explodes on the ground during a routine test
A SpaceX Starship vehicle has exploded yet again, and this time, it happened before it even took off. NASASpaceflight has captured the event in a livestream, wherein you can see the spacecraft (Ship 36) suddenly explode into a fireball after the company tested its forward flap and just before it was supposed to conduct a static fire test. The company said on X that on June 19 at approximately 12AM Eastern time, the Starship it was preparing for its 10th flight test "experienced a major anomaly" while it was on a stand in its Starbase, Texas facility.Since SpaceX maintained a safety clear area around the vehicle, all its personnel were safe and accounted for. It also said that there's no danger to nearby residents, but it's asking people not to approach the area. According to local authorities, the explosion happened due to a "catastrophic failure." No injuries have been reported, and investigation is already underway to determine the root cause of the incident.Starship is the super-heavy-lift launch vehicle SpaceX is developing for bigger launches with more payload and for missions heading farther than low Earth orbit, such as to the moon and to Mars. Based on its most recent tests, however, it's far from ready. During its seventh and eighth flights, its second stage, which is known as the "Ship," exploded during ascent. It was the Ship that exploded on Wednesday night. The second stage managed to reach space during its ninth test flight in May, but SpaceX lost contact with it and wasn't able to achieve a controlled splashdown into the ocean. SpaceX also lost contact with its Super Heavy booster stage upon re-entry, and it went through a "rapid unscheduled disassembly" six minutes after launch.
DuckDuckGo's browser now protects you from fake crypto exchanges and scareware
DuckDuckGo, the privacy-focused web browser and search engine, has expanded the scope of its Scam Blocker tool. In addition to being able to protect you from standard phishing and malware attempts, Scam Blocker now also covers fake e-commerce storefronts, survey sites and cyptocurrency exchanges, as well as "scareware" pages falsely claiming that your device is infected and want you to click a button or a link to clean it.If the tool determines that you've clicked on a link leading to one of those websites, it blocks the page from loading altogether. Instead, it shows you a warning message telling you that the website may be a security risk and that it has been flagged for "trying to manipulate people into transferring money, buying counterfeit goods, or installing malware." The warning also lets you safely navigate away from the scam website without loading it.DuckDuckGo built Scam Blocker itself, and it doesn't rely on any Google technology like other browsers do. The company said it means it doesn't send data to any third parties and it doesn't track your activities. It constantly refreshes its list of malicious URLs from independent internet services provider Netcraft and passes the updates to its browser every 20 minutes. That list of dangerous sites lives locally on your device, and the tool checks URLs you're visiting against it to determine whether to show you a warning message.Scam Blocker is completely free on desktop and the web, and it's switched on by default. If you're paying for DuckDuckGo's $10-a-month Privacy Pro subscription service, Scam Blocker will even protect you while using other browsers.This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/duckduckgos-browser-now-protects-you-from-fake-crypto-exchanges-and-scareware-120024473.html?src=rss
Video Games Weekly: Mario Kart World is the opposite of punishing
Welcome to Video Games Weekly on Engadget. Expect a new story every Monday or Tuesday (or Thursday?), broken into two parts. The first is a space for short essays and ramblings about video game trends and related topics from me, Jess Conditt, a reporter who's covered the industry for more than 13 years. The second contains the video game stories from the past week that you need to know about, including some headlines from outside of Engadget.Please enjoy - and I'll see you next week.I've been playing the Switch 2 alongside 3.5 million of my closest friends since Nintendo's new console came out on June 5, and I'm having an excellent time. Although to be perfectly transparent, a vast majority of my play has been dedicated to Mario Kart World, a game I've been looking forward to for months and that perfectly scratches the couch co-op itch I've been meaning to ask my doctor about. Mario Kart World is colorful, bright and infinitely replayable, and one feature that's getting a lot of attention is its elevated skill ceiling. This installment introduces new mechanics like wall riding and rail grinds, which significantly alter how the game is played at its highest levels, where shortcuts and strategic pathing are a must. There's too much variability in Mario Kart for it to be a professionally competitive franchise, but that doesn't stop people from getting extremely good at it, and players are already trying to milk the most milliseconds out of the new moves in Mario Kart World. It's going to take a while, since these mechanics are surprisingly complex, and I'm excited to see what secrets the community uncovers in the near future.While that's happening, I'd like to highlight something on the opposite side of the skill spectrum. Mario Kart World is far less frustrating in moment-to-moment gameplay than Mario Kart 8, and I think this is one of its greatest strengths. I don't have empirical data here, but it's a distinct feeling I have every time I play: Getting hit with shells, running over banana peels and bouncing into obstacles is more forgiving than ever. These moments are less jarring than they were in Mario Kart 8 specifically, and it takes noticeably less time to recover and get back into the race after taking a red shell to the behind. Either the stun time is shorter, the post-collision acceleration is faster or there's some witchy combination of these factors happening, but whatever the cause, I deeply appreciate the effect.Mario Kart World is flow-friendly and accessible, and these subtle tweaks diminish some of the series' most annoying aspects, like resetting after a barrage of explosive bullshit gets hurled into your bumper. The only item in Mario Kart World that feels like a true hard stop is the lightning bolt, but at least that one affects every character around you with the same momentum-jamming force.Meanwhile, the tracks in Mario Kart World are so very, very pretty - looking at you, Starview Peak and Rainbow Road - the character roster is stacked with super adorable fresh faces, motorcycles are more stable than previous games, and the 24-player Knockout Tour is a fun test of skill. With the potential for 23 items to be aimed at your back, it makes sense that Nintendo would try to make recovery more seamless this time, and I just wanted to say that I notice it and appreciate it.Now, to figure out this wall riding thing.The newsXbox is preparing for a post-console worldXbox president Sarah Bond announced that the company's next generation of hardware will be powered by AMD, just like the Xbox Series X/S and the coming ROG Xbox Ally handhelds. That's cool, but it also offers some clues about the future of Microsoft's gaming division, and things are looking more decentralized with each new morsel. Xbox appears to be positioning itself as a platform-agnostic software provider, leaning into PC and handheld play, and running an all-inclusive storefront that follows you across devices. It really sounds like the next Xbox could be more of a PC that lives under your TV, rather than a dedicated, closed-system video game machine. Ouya was just 12 years too soon, it seems.The SAG-AFTRA video game strike is overDid you hear that sonorous, well-articulated sigh of relief? SAG-AFTRA suspended its strike against 10 major video game studios, following nearly a year of negotiations over AI use and actor compensation. The union and the studios signed a deal that includes wage increases for more than 24 percent of performers and protections around the deployment of AI and digital replicas.Bungie hits pause on MarathonMaybe this is for the best. Bungie has indefinitely delayed Marathon, citing a need to overhaul the game as it currently stands. The delay follows a slew of bad news out of Bungie, starting in July 2024, when the studio laid off 220 employees, or 17 percent of its workforce. In May 2025, Bungie was caught using stolen artwork in the Marathon alpha and several former employees accused the studio of fostering a toxic environment. Whether Marathon really requires a revamp or Bungie just needs a moment to breathe, a delay feels like the right move.EVERYONE CALM DOWN, Borderlands 4 will not cost $80It will cost $70.Bloober Team is the Silent Hill studio nowIt's official - Bloober Team is remaking the original Silent Hill for Konami. The project follows Bloober's highly successful reimagining of Silent Hill 2, which landed in October 2024 and garnered oodles of acclaim from critics and players alike. There's no word on a release date for the new remake, but it's joining a trio of other in-development projects in the Silent Hill universe: Silent Hill Townfall from Annapurna Interactive and No Code, Silent Hill: Ascension from Bad Robot and Genvid, and Silent Hill f from author Rykishi07.Read our Switch 2 reviewSenior reviews writer Sam Rutherford is a beast for collecting all of his thoughts on the Switch 2 so quickly and with such fabulous insight, and it'd be a shame if you didn't get to absorb all of that delicious knowledge for yourself. This has been my review of Sam's review of the Switch 2 - a console that is also pretty fantastic, by the way.Summer Game Fest never endsSummer Game Fest 2025 officially wrapped up on June 9, but the embargoed stories, interviews and our hands-on impressions from the show just keep on coming. Since we last spoke, Engadget's SGF 2025 crew has published articles about Resident Evil: Requiem, Mixtape, Mouse: PI for Hire, Onimusha: Way of the Sword, Grounded 2, End of Abyss and Pragmata.Cool games out now: FBC: Firebreak, Tron: Catalyst, Playdate and the Kris listEvery Saturday morning on Engadget, contributing reporter Kris Holt publishes a roundup of fantastic-sounding and freshly available indie games, so be sure to check for that regularly. This week, the Kris list features The Alters, Dune: Awakening and Instants, among other shout-outs. In related new-game news, Remedy's extraction shooter FBC: Firebreak and Bithell Games' isometric action experience Tron: Catalyst are also available now. And finally, we're halfway through Playdate Season Two, which has already provided a firehose of oddball experiences - all lovingly parsed through each week by Engadget weekend editor Cheyenne Macdonald.This article originally appeared on Engadget at https://www.engadget.com/gaming/video-games-weekly-mario-kart-world-is-the-opposite-of-punishing-110039837.html?src=rss
The best budget gaming laptops for 2025
Gaming laptops have come a long way, and you no longer need to spend a fortune to enjoy smooth gameplay. While most gaming laptops can be pricey, there are now affordable options that deliver impressive performance without compromising too much on features. Whether you're diving into esports titles or exploring expansive open-world games, the best cheap gaming laptops offer a balance of power and value.
Minecraft now has a photo mode with Vibrant Memories
Photo modes are a pretty common feature for video games where players go bounding around an interesting open world. Today, Minecraft joined their ranks, making an in-game camera available in the Minecraft Marketplace as a free add-on called Vibrant Memories. The feature requires a copy of Minecraft's Bedrock Edition on any platform; the Java version doesn't appear to support the camera.As well as capturing the moment as-is and saving particular camera angles to reuse later, Vibrant Memories will let a player decide whether or not to appear in the image. It will also let them set whether the weather is sunny or rainy and if the time is sunrise, sunset, day or night.That's a pared-back take on photo mode, but then in many ways, Minecraft is a pared-back game. Sure, it's gotten loads of new features and creatures over the past 15 years, but at heart, it's just about mining and crafting.This article originally appeared on Engadget at https://www.engadget.com/gaming/minecraft-now-has-a-photo-mode-with-vibrant-memories-215948221.html?src=rss
Adobe Project Indigo is a new photo app from former Pixel camera engineers
Adobe launched its own take on how smartphone cameras should work this week with Project Indigo, a new iPhone camera app from some of the team behind the Pixel camera. The project combines the computational photography techniques that engineers Marc Levoy and Florian Kainz popularized at Google, with pro controls and new AI-powered features.In their announcement of the new app, Levoy and Kainz style Project Indigo as the better answer to typical smartphone camera complaints of limited controls and over-processing. Rather than using aggressive tone mapping and sharpening, Project Indigo is supposed to use "only mild tone mapping, boosting of color saturation, and sharpening." That's intentionally not the same as the "zero-processing" approach some third-party apps are taking. "Based on our conversations with photographers, what they really want is not zero-process but a more natural look - more like what an SLR might produce," Levoy and Kainz write.AdobeThe new app also has fully manual controls, "and the highest image quality that computational photography can provide," whether you want a JPEG or a RAW file at the end. Project Indigo achieves that by dramatically under-exposing the shots it combines together, and relying on a larger number of shots to combine - up to 32 frames, according to Levoy and Kainz. The app also includes some of Adobe's more experimental photo features, like "Remove Reflections," which uses AI to eliminate reflections from photos.Levoy left Google in 2020, and joined Adobe a few months later to form a team with the express goal of building a "universal camera app". Based on his LinkedIn, Kainz joined Adobe that same year. At Google, Kainz and Levoy were often credited with popularizing the concept of computational photography, where camera apps rely more on software than hardware to produce quality smartphone photos. Google's success in that arena kicked off a camera arms race that's raised the bar everywhere, but also led to some pretty over-the-top photos. Project Indigo is a bit of a corrective, and also an interesting test whether a third-party app that might produce better photos is enough to beat the default.Project Indigo is available to download for free now, and runs on either the iPhone 12 Pro and up, or the iPhone 14 and up. An Android version of the app is coming at some point in the future.This article originally appeared on Engadget at https://www.engadget.com/apps/adobe-project-indigo-is-a-new-photo-app-from-former-pixel-camera-engineers-213453207.html?src=rss
Animated Death Stranding movie gets its screenwriter
Hideo Kojima said in an interview with Vogue Japan earlier this year that an anime based on his game Death Stranding was in the works. Today, Deadline reports that Aaron Guzikowski will write the screenplay for the upcoming animated feature based on the game world. His most recent credit is the sci-fi series Raised By Wolves, but Guzikowski has also worked on movies including Prisoners and Papillon. The animated film will tell "an original story" from the same universe as the already quite cinematic Death Stranding.Kojima Productions will be involved with this adaptation and Line Mileage is the animation company attached to the project. The executive team at Line Mileage has previous experience making animated series and adaptations. Their bios mention shows such as Tomb Raider: The Legend of Lara Croft and Castlevania that have reimagined popular games as animated projects squarely targeting adult viewers.This film is a separate project from the live-action adaptation that's being helmed by writer-director Michael Sarnoski with production company A24 (and of course Kojima Productions). And if you can't wait for either of these movies to wrap to get more Kojima, the release date for Death Stranding 2 is just around the corner.This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/animated-death-stranding-movie-gets-its-screenwriter-200537247.html?src=rss
Waymo will start testing its autonomous cars in New York again
Waymo's autonomous cars are heading back to New York City in July, the company announced today. Cars will be manually driven for now, not unlike the mapping tests Waymo ran in 2021, but the company says it ultimately wants to bring the same autonomous ride-hailing service it offers in San Francisco, Phoenix and Los Angeles to NYC.New York state law currently doesn't allow for the operation of a vehicle without a human driver, an obvious obstacle for a company like Waymo. As a bridge to offering its full service, Waymo says it's applied for a permit with the New York Department of Transportation to operate vehicles autonomously with a trained specialist behind the wheel. If NYC DOT approves the permit, the company says this will be the first "testing deployment" of autonomous vehicles in New York City.
Meta is finally adding passkey support for Facebook and Messenger
Meta is finally adding passkey support for Facebook and Messenger on mobile devices. This should make for more seamless logins, as a passkey lets people sign in by using the same data they already use to verify their identities on a smartphone. This includes stuff like a PIN code, a fingerprint or a quick face scan.This is not only convenient, but more secure than traditional passwords. Passkeys are resistant to many types of malicious attacks, as they can't be easily guessed or stolen. This will vary depending on the type of passkey you use, as a four-digit PIN is easier to fake than a full face scan or a fingerprint.Meta says this feature will be rolling out soon for Facebook on iOS and Android devices, but Messenger users will have to wait a bit longer. The company says that's headed our way "in the coming months." However, the same passkey will work with both Facebook and Messenger.MetaFacebook has been slow to adopt this login method. Google has offered this feature for years, and X jumped on board last year. Microsoft uses passkeys, as does Amazon, eBay, PayPal and many others. Even Meta's other chat platform Whatsapp has started allowing passkey logins. Instagram is still a holdout.This article originally appeared on Engadget at https://www.engadget.com/apps/meta-is-finally-adding-passkey-support-for-facebook-and-messenger-182549616.html?src=rss
Wyze adds major security update to its security cameras after numerous security lapses
Wyze, the Seattle-based tech company that specializes in smart home products and wireless cameras, has released a major security update that it hopes will rebuild some lost trust. The company has been plagued by numerous security failures over the past few years, most notably when an AWS outage led to thousands of users gaining access to recorded videos from other people's homes. That incident, paired with the company's history of lackluster responses to security flaws, even led The New York Times to explicitly stop recommending Wyze products more than a year ago.Now, in a YouTube video announcement that cheekily mentions the AWS outage, Wyze is introducing a new layer of security that the company is calling Wyze VerifiedView. The added layer of security works by embedding a unique user ID into the firmware of a Wyze camera upon setup. The camera in turn stamps that ID onto every photo, video and livestream. Before any device can access that footage, the Wyze software will check that the embedded ID matches the one for the user before it allows the footage or images to be seen.Wyze is adamant that this new layer is simply building upon its already robust security structure, which the company somewhat meaninglessly says is akin to barbed wire fencing, booby traps, security guards, acid sharks, laser scanners, and AI robot guard dogs." While it's not mentioned in the press release, the announcement video clarified that VerifiedView may never come to older models like the Wyze Cam Pan V1 and V2 due to hardware limitations.Wyze says it has been pushing this update to its most popular models since the beginning of April, and that users of those models just need to update their firmware and app to receive the update. Which models exactly remains unclear, as Wyze also mentioned that some other models will receive the updates over the coming weeks and months, but again did not specify which models they were referring to.This article originally appeared on Engadget at https://www.engadget.com/home/smart-home/wyze-adds-major-security-update-to-its-security-cameras-after-numerous-security-lapses-181735619.html?src=rss
Nintendo just revealed Pauline as a surprise character in Donkey Kong Bananza
Nintendo just dropped a ton of details about the next major Switch 2 first-party game. Donkey Kong Bananza was the star of a Nintendo Direct livestream this morning and it was filled to the brim with nifty tidbits to get fans excited about the 3D platformer.The biggest news is the addition of Pauline as DK's sidekick. She goes all the way back to the original Donkey Kong arcade game. Nintendo really pulled a fast one here, as the first trailer showed the sidekick as an anthropomorphic rock of some kind. This would be in line with Mario's various partners in his 3D platformers, as he's teamed up with hats, stars and other inanimate objects.However, it was all a ruse. Pauline is the sidekick, as she was trapped inside of that rock. Nintendo really went all in with this prank. Even the original box art showed the little rock character, which has now been replaced by Pauline. There's even a two-player co-op mode in which one person controls Pauline. This will work on GameShare, so it only requires one copy of the game.
Beat Saber support is ending on PS VR and PS VR2
It's the end of the line for Beat Saber on PS VR and PS VR2. While you'll still be able to buy and play the base game on both platforms, as well as any songs and music packs that were released before today (June 18), Beat Games is winding down support for those versions. They won't get any new songs or music packs. As such, the final song that became available for Beat Saber on PS VR and PS VR2 was Lady Gaga's "Abracadabra."Moreover, the PlayStation versions of Beat Saber will lose their multiplayer features on January 21 next year. Beat Games says that it will still provide customer support to players on those platforms."As we look to the future and plan the next big leap for Beat Saber, we have made the decision to no longer release updates for PS4 and PS5 starting in June 2025," Beat Games wrote in a statement on X and its website. "Our passion for VR remains unwavering. We are excited about the possibilities that lie ahead and what we can bring to Beat Saber fans who have been on this journey with us over the past seven years."
Return to Silent Hill is coming to theaters next January
The third Silent Hill movie is still heading to theaters. According to Deadline, Return to Silent Hill will premiere on January 23, 2026. The film is directed by Christophe Gans, who also helmed the original 2006 adaptation.Return to Silent Hill is based on the 2001 game Silent Hill 2. (Bloober Team's 2024 remake was one of our favorite games of the year.) The movie adaptation stars Jeremy Irvine and Hannah Emily Anderson. Akira Yamaoka, the game franchise's original composer, handles the score.Konami / YouTubeLike the game it's based on, the film's protagonist is James Sunderland (Irvine). After a crushing breakup with Mary (Anderson), James lives up to the billing and... returns to Silent Hill. What he finds is a town transformed by a mysterious evil. As James searches for Mary, he faces terrifying creatures and unravels the truth. Psychological horror commences.In 2022, Gans told IGN that it's "totally independent" from the last two films. "Silent Hill is a bit like Twilight Zone, the Fourth Dimension, a place where anything and everything can happen," he said. In an interview with Le Point, Gans added that he wrote the screenplay during pandemic lockdowns. "I shot it in early 2023," he said (translated from French). "The film was supposed to be finalized in April 2024, but because of the executive producers, it dragged on, and I finished it last January." (Shots fired.)The movie doesn't yet have a full theatrical trailer. But you can check out its 2022 teaser trailer below.This article originally appeared on Engadget at https://www.engadget.com/entertainment/return-to-silent-hill-is-coming-to-theaters-next-january-163409009.html?src=rss
Devil May Cry and the early Mortal Kombat games join GOG’s Preservation Program
GOG's Preservation Program launched in late 2024 and the number of included games has doubled since the initial wave, currently sitting at 183. The latest headline-grabbing additions are the first four mainline Devil May Cry games and Mortal Kombat 1+2+3.Devil May Cry: HD Collection was first released in 2012 and includes the first three entries in Capcom's enduring action series, all playable in 1080p/60fps (a big deal at the time). Devil May Cry 4: Special Edition, which celebrates its 10th anniversary this year,has also been added. Add to these the Mortal Kombat trilogy and you've got major entries in two of the most influential series in their respective genres guaranteed to be compatible with modern hardware and protected against DRM.The GOG Preservation Program pledges to ensure classic games remain playable beyond the point that their developers stop supporting them, safeguarding them for future generations to discover. As gaming moves even further towards an all-digital future, preservation remains a hot topic in the industry, with major publishers such as Ubisoft making a point of reminding players that they don't technically own the digital games they purchase (see: The Crew 2 players).Until July 2, you'll be able to purchase the newly added Devil May Cry games as a bundle for 67 percent off. Here are the other games also joining GOG's service this month.
Google's AI-powered Search Live feature is here to further cannibalize the internet
Google's Search Live feature with voice input is now available on its app for iOS and Android in the US. You'll have to opt in to AI Mode in Labs to be able to access it, but after you do, you'll be able to have a back-and-forth voice conversation with Search. To use the feature, open the Google app and tap on the new Live icon to verbally ask a question. Google will respond with AI-generated audio, as well, and you'll be able to ask follow-up questions naturally. Under the hood, the feature is powered by a custom version of Gemini with advanced voice capabilities.The company says it's the perfect feature for when you're on the go or multitasking, like packing a bag. In the example Google used, the user asked Search how to prevent linen dresses from wrinkling in a suitcase and Gemini responded verbally. The user then asked a couple of follow-up questions without having to exit the Search Live screen or having to tap the Live icon again. You can continue your chat even if you open another app, and you can also see a transcript of Google's responses and then type in more questions if you want to shift to written conversation.While the feature has the potential to be a convenient tool, the sources Google takes its information from might not see any traffic from the interaction. Google does show links from across the web on the Search Live screen, but they're displayed in tiny cards and can completely be ignored if the user is indeed doing something else while talking to Gemini.In the coming months, the company is expanding Search Live with the capability to show and ask Search about what you're seeing in real time. Google announced that particular ability at I/O this year. As an example, Google said you can show Search a difficult math problem and ask it to help you solve it or to explain a concept you're having difficulty grasping.This article originally appeared on Engadget at https://www.engadget.com/ai/googles-ai-powered-search-live-feature-is-here-to-further-cannibalize-the-internet-160018513.html?src=rss
Google is adding the Veo 3 video generator to YouTube to slopify Shorts
Google will integrate the Veo 3 video generation tool into YouTube Shorts later this summer. This was revealed by YouTube CEO Neal Mohan at a keynote during the Cannes Lions film festival that was transcribed by The Hollywood Reporter.This means that creators will be able to whip up endless clips via prompts, as Mohan said "the possibilities with AI are limitless." He went on to opine that "anyone with a story to share can turn their dream into a career" and "anyone with a voice can bring people together and change the world," thanks to "cutting-edge AI technology." Those are some high-falutin words for something that'll likely mostly be used to create clips of dogs playing piano or whatever.To that end, there's the AI slop of it all. I use YouTube Shorts primarily to watch quick tutorials or clips of comedians. I don't want AI-generated tutorials because I think they'll probably offer incorrect information. I don't want AI-generated comedians because they aren't funny. So this isn't for me. If the platform becomes too stuffed with AI I'll just move onto TikTok or, gasp, Instagram Reels.It's worth noting that YouTube already uses an older version of Veo for its Dream Screen background generation tool. However, Veo 3 is a fairly massive upgrade. It can generate full clips, with both video and sound, from prompts. It'll be able to crank out YouTube Shorts that look mostly real but maybe sort of a bit off if you squint.There's an elephant in this AI-generated room. Veo 3 could easily be used to deepfake celebrities and pre-existing creators. The company is trying to get ahead of this by partnering with the talent agency CAA and creators to develop a tool that gives celebrities and other high-profile people control over their likeness on the platform.
Framework Laptop 12 review: Doing the right thing comes at a cost
Earlier this year, Framework announced it was making a smaller, 12-inch laptop and a beefy desktop to go alongside its 13- and 16-inch notebooks. A few months later, and the former has arrived, putting the same modular, repairable laptop into a slightly smaller body. Unlike its bigger siblings, the Laptop 12 is a 12.2-inch touchscreen convertible clad in brightly colored plastic. It's aimed at students, with a focus on robustness and quality you won't see in the usual machines you find at the top of the bargain list. My initial impression is that it's a damn charming piece of gear, but I immediately wonder how many kids in school will actually get to use this thing given it's far pricier than its competitors. Laptop 12 is the first Framework machine clad entirely in ABS plastic, available in black, pink, lavender, gray and green. As soon as you open the packaging, you'll be instantly charmed by its look and feel given how different it is from the rest of the market. My green and off-white review unit (which the company calls Sage") stands out from the crowd almost by default. Framework founder Nirav Patel has long harbored dreams of bringing back the translucent and colorful aesthetics found in Nintendo's Game Boy Color. Here, the 12 reminds me of the OLPC XO or one of the fancier LeapFrog computers" that glowed up when you weren't looking. Daniel Cooper for Engadget Its footprint isn't dramatically smaller than the 13-inch model, but because it doesn't taper like its bigger sibling, it feels a lot chunkier. The chassis has a metal frame clad in two layers of plastic that, the company promises, will take whatever shocks and bumps you throw at it. It also has the same quartet of expansion card slots, which are now available in a variety of colors if you want things to match (or clash). Plus, all of those cards can be shared with the other Framework machines since they're all, mercifully, uniform size. Framework clearly learned from making its bigger machines, adding several quality of life tweaks to the 12 for both daily use and repair. The folks who regularly open and close their Framework laptop will instantly spot the changes that will make things a lot easier. For a start, the input cover is held in place with more screws (eight, compared to the 13's five), which better balances tension across the surface area. The input cover now slots into grooves on the front of the deck, making it easier to place than the 13. More importantly, the input cover connects to the mainboard via pogo pins rather than with a ribbon cable. I don't think I've ever damaged a ribbon cable myself, but it's always a worry if someone tries to yank off the lid without first disconnecting it from the mainboard. Daniel Cooper for Engadget Rather than screwing the SSD in place, Framework now uses a hinged plastic clip that you press in to secure the drive. Similarly, there's a little flip-down plastic cover to protect the RAM, with a large printed reminder to flip it back once you've installed the DIMM. Naturally, the board layout has changed, as has the battery - to a smaller, 50Wh cell - so the mainboard and battery won't work with its slightly larger sibling. (Aside: If you're a hobbyist hoping the 12-inch mainboard will be dramatically smaller than the 13-inch model to make smaller projects, expect to be disappointed. It is smaller, but not by such a significant degree that you probably wouldn't rather just use the 13-inch model instead.) Daniel Cooper for Engadget The power button has been moved from the keyboard to the right side of the deck, next to the expansion card slots. There's no fingerprint reader, either, which is one of several omissions you can attribute to cost saving," this is a machine made for kids" or both. Would-be buyers get the choice of a 13th-generation Core i3-1315U or a Core i5-1334U, which can support up to 48GB of DDR5 RAM, albeit only at the slower DDR5-5200. You can throw in an M.2 SSD with up to 2TB of storage, and if that's not enough, you can get an additional 256GB or 1TB unit to sit in one of the laptop's four expansion card slots. Patel knows enough about keyboards and trackpads not to mess with what works, and what people like. The keyboard and touchpad are as robust and pleasing to use as you find on the 13-inch model. I'm not sure yet, but I might actually prefer typing on the 12-inch keyboard compared to the 13's, maybe because of the former's all-plastic build and the slightly louder, punchier keyclicks. Daniel Cooper for Engadget This machine was offered as a better, longer-lasting and more sustainable alternative to those dirt-cheap laptops sold to kids and students. But while everything already mentioned is more than good enough, we soon start to see where the cost-saving trims have been made. This is the first Framework to ship with a touchscreen, which is a 12.2-inch, 1,920 x 1,200 glossy LCD with a max brightness of 400 nits. In short, it's the same sort of screen you'll find on a lot of lower-end notebooks and so adjust your expectations accordingly. The gloss is an occupational hazard given it's a touchscreen, but the weaker backlight means you'll deal with the usual high-reflections and washed-out view in bright light. Framework is presently developing its own stylus, but until that launches, the laptop is compatible with any USI 2.0 or MPP 2.0 stylus. You'll have to source your own right now, and for the review, I was supplied with a Metapen M2 for testing. So far, however, I've found the pen experience to be more than a little frustrating, with the palm rejection a big issue. It needs a tweak - and I'm sure it'll be addressed swiftly - given the amount of times I prodded open a menu or closed a window with the flesh on the side of my hand. Similarly, the 2-megapixel webcam is a big step down from the 9.2-megapixel sensor found in the 13-inch model. Again, you can expect the same washed out, artifact-heavy video as you would find in many other low-cost laptop cameras. Framework has worked to improve its sound quality over the last few years but the size of the 12's chassis is a limiting factor. The pair of 2W speakers here are tinny and quiet even at full volume, but at least they don't rattle or vibrate with heavy bass. My review unit was equipped with a Core i5 with 16GB RAM, and it was more than able to handle the sort of stuff you'd expect to perform on a machine of this class. Writing the bulk of this review, watching videos, viewing and tweaking images are all well within this machine's reach. Hell, I even managed to get Hardspace: Shipbreaker to play, but not very well, and while Fortnite does run, it's janky enough to not be worth your while. Again, tweaked drivers will likely tidy those issues up, but I suspect this machine doesn't have enough grunt for doom room gamers. Of course, it's a Framework laptop, so you can already guess the one major issue that pops up whenever you put the silicon under load. As usual, the fan noise is pretty noticeable when the hardware temperature rises, and I wouldn't recommend you using this thing on your lap. And you should expect to have this thing plugged in for the duration of your time using it, as the battery life isn't stellar. If you're using this to run any sort of demanding app or game, you won't get more than four hours on a single charge. Pricing and the competition Daniel Cooper for Engadget Right now, you can only buy the pre-built edition in black, with the DIY version the only place you can pick your chassis color. It's available in gray, lavender, bubblegum and sage, and I'd heartily recommend you picking any of those options over the standard black. The pre-built edition starts at $799 with an Intel Core i3-1315U, 8GB of RAM, 512GB SSD and Windows 11 Home. If you want to step that up to the higher-end Performance model with an i5-1334U, 16GB of RAM and a 512GB SSD, it'll set you back $1,049. On the other hand, you can pick up the DIY edition for $549 (for the i3) or $699 (for the i5), leaving you to source your own RAM, SSD and OS. I'll admit I'm struggling to work out what the Framework 12's competitors are, since this is a tricky machine. When announced, the company said it was an alternative to the sort of entry-level laptops bought for kids and students, which are janky, locked-down, disposable, underpowered and frankly, boring." This means it's going up against $500 notebooks and Chromebooks, the likes of which you'll normally find on sale at Best Buy. The ones that, you know, have a reputation for surviving until a week after the warranty expires, leaving you out of pocket until the next sale. From a utilitarian perspective, the higher price is offset by the knowledge it should outlast every other computer in your kids' cohort. Not only is it durable and repairable, but you should be able to swap out the mainboard in two or three years' time to keep pace with technology. But, by that same utilitarian argument, you could just as easily pick up a refurbished Framework 13 with a Core i5-1340P, when available, for just $779. Wrap-up Daniel Cooper for Engadget I'm fond of the Framework Laptop 12 because I can easily see it having a place in my life when I'm on the go. It's cute, good-looking and small enough you could easily throw it into a bag when you're in a hurry. The durability of the chassis and repairability, plus the swappable expansion cards, means it should run for years and years. And it's fun! I love the idea of a little laptop that stands out against the endless rows of cheap black plastic or silver aluminum notebooks. Those dirt-cheap notebooks built with low-end parts and sold to kids and students for $300 or so aren't much good for anything. If you want quality, you'll need to cough up for it, and this will at least last for years without endless replacements. But. The limited performance and battery life here gives me pause and I'm not sure a machine that, right now, needs a stretch to run Fortnite would be too popular. My gut tells me Framework had intended to sell this for less before tariffs pushed the prices up beyond what made sense. But as a consequence, the Framework Laptop 12 falls between two stools: Not cheap enough to be compelling to the price-sensitive buyers and not powerful enough for people with bigger budgets. Unless you happen to have a spare SSD, RAM and Windows license kicking around that'll bring the cost down to sticker price. My gut tells me that this laptop's real audience will be adults looking for a quirky second device to take on the go.This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/framework-laptop-12-review-doing-the-right-thing-comes-at-a-cost-150014067.html?src=rss
Iran restricts internet access to ward off Israeli cyberattacks
People in Iran have been having difficulties accessing internet services, mostly foreign websites and messaging apps like WhatsApp. According to The New York Times and NBC News, it was the government's decision to restrict internet in the country to ward off cyberattacks by Israel as the conflict between the countries escalate. Fatemeh Mohajerani, Iran's spokesperson, said the government was forced to throttle internet speeds in the country to maintain network stability "given the enemy's cyber attacks." Iran reportedly plans to reduce its internet bandwidth by 80 percent.Kentinc and Netblocks, companies which track global internet connectivity, told NBC News that Iran's connection plummeted at around 5:30PM Eastern time on June 17. Iranians have been having issues accessing online services for days, however, with their mobile data networks being completely down in parts of the country and the VPNs they were using to access foreign websites being blocked intermittently. In addition to blocking WhatsApp, the Iranian government urged citizens to delete it from their smartphones, accusing it of collecting information to send to Israel. WhatsApp told AP that it was "concerned these false reports will be an excuse for [its] services to be blocked at a time when people need them the most."While Iran's spokesperson said that the government is blocking and slowing down the country's internet connection as a way to prevent Israeli cyberattacks, it's also making it harder for people to get warnings about incoming attacks and to contact loved ones in cases of emergency. And since maps like Google's also aren't working, people trying to evacuate are also reportedly getting lost. Iran is urging its citizens to use its national internet services or N.I.N., which remain available and allow messaging using government platforms, but people don't think they're secure.It's worth noting that Iran also seems to have launched its own cyber attacks on Israel. As The Verge notes, cybersecurity firm Radware reported a surge in cyberattacks on Israel since its strike on Iran. The firm believes they were carried out by Iranian state actors and pro-Iran hacker groups. Iran had been linked to several cyberattacks in the past, including an instance wherein hackers associated with the country stole US voter information and sent intimidating emails to Democrat voters.This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/iran-restricts-internet-access-to-ward-off-israeli-cyberattacks-120025170.html?src=rss
Donald Trump will delay a looming TikTok ban for a third time
President Donald Trump will, once again, give TikTok a temporary reprieve as it faces another deadline to sell itself or face a ban in the United States. White House Press Secretary Karoline Leavitt confirmed Tuesday that Trump will sign another executive order to extend the deadline.The latest extension - this time for 90 days - is now the third time Trump has punted on a looming TikTok ban since he took office in January. As he has said many times, President Trump does not want TikTok to go dark," Leavitt said in a statement reported by CNN. "This extension will last 90 days, which the Administration will spend working to ensure this deal is closed so that the American people can continue to use TikTok with the assurance that their data is safe and secure."US officials are presumably still negotiating terms of a potential deal that would allow TikTok to remain operational in the United States, though there's been little news on that front since the last extension in April. A number of potential buyers are interested in acquiring TikTok's US business, but officials in China would need to sign off on any agreement. In April, several reports suggested that a deal would likely involve the company's existing US investors rolling over their stakes into a new entity. Those talks were derailed by Trump's tariffs on Chinese imports.This article originally appeared on Engadget at https://www.engadget.com/social-media/donald-trump-will-delay-a-looming-tiktok-ban-for-a-third-time-231757522.html?src=rss
Hades II adds more combat options in its third major early access update
Hades II announced its third update today. The sequel to 2020 indie game darling Hades is technically still in early access on PC and Mac, but has been getting some beefy updates ahead of its expected official release later this year. The Unseen Update is a free, automatic update that mostly focuses on new combat development.There's a new Vow of Rivals that allows players to challenge more powerful Guardian foes. All of the main weapons have received hidden aspects that offer new forms and fighting styles. There's also new hexes and blessings, some fresh artwork, and new story events to help grow your relationships with the many members of the ancient Greek pantheon.When Hades II does exit early access with the launch of v1.0 - and developer Supergiant said that it doesn't have a timeline for that yet - the game will follow its predecessor's launch schedule. Switch 2 and Switch will be the first consoles to get the full release alongside PC and Mac, with PlayStation and Xbox players needing to wait before they'll get a version of the rogue-like.This article originally appeared on Engadget at https://www.engadget.com/gaming/hades-ii-adds-more-combat-options-in-its-third-major-early-access-update-225206452.html?src=rss
X sues New York over hate speech disclosure law
Social media company X has filed a lawsuit against the state of New York over a law governing hate speech. The social network's Global Government Affairs account posted about the suit, claiming the law's required disclosures infringe on First Amendment protections for free speech.The Stop Hiding Hate Act, which is slated to take effect this week, would require social media companies to report on how they define and moderate content including hate speech, misinformation, disinformation, harassment and foreign political influence.X sued California in 2023 about a similar state-level law regarding content moderation. A panel from the Ninth Circuit Court of Appeals put a hold on the lower court's initial ruling in favor of California. While the law did endure, a settlement between the state and the company at the start of 2025 led to the elimination of the provisions that X claimed were unconstitutional.This article originally appeared on Engadget at https://www.engadget.com/social-media/x-sues-new-york-over-hate-speech-disclosure-law-214655414.html?src=rss
Xbox's AMD partnership sheds light on the future of the division's ecosystem
Microsoft has no plans to get out of the console business anytime soon. The company has been reiterating for a while that it's going to make at least one more generation of Xbox consoles. It's now been confirmed that AMD will power the upcoming hardware, as it did with the Xbox Series X/S.Xbox president Sarah Bond made the announcement in a short video. Under the multi-year partnership, Xbox and AMD are "advancing the state of art in gaming silicon to deliver the next generation of graphics innovation; to unlock a deeper level of visual quality; and immersive gameplay and player experiences enhanced with the power of AI, all while maintaining compatibility with your existing library of Xbox games," Bond said.A leaked presentation from May 2022 (which was part of the massive Xbox leak the following year) indicated that Microsoft had yet to make a decision about the processor and GPU for the next Xbox console(s), suggesting in one slide that it planned to strike an agreement with AMD to supply those and in another that it yet had to make an "Arm64 decision." As we now know, the company is doubling down with AMD.MicrosoftOn the surface, the AMD agreement is the main news coming out of Bond's announcement. But, if you read between the lines, there are lots of other interesting details to tease out from what she said in the short video.For one thing, the AI aspect of Bond's carefully crafted statement lines up with details in the leak (and other developments) about Microsoft embracing artificial intelligence and machine learning in future Xbox games, including for things like AI agents. So the company is likely to keep going down that path.Bond said that Microsoft and AMD will "co-engineer silicon across a portfolio of devices including our next-generation Xbox consoles, in your living room and in your hands," implying that the company is planning more handhelds beyond the Xbox-branded ROG devices that are coming later this year. Those are also powered by AMD.In addition, Bond said the next-gen of Xbox devices will maintain "compatibility with your existing library of Xbox games." Xbox has made a commitment to backward compatibility, but that's still welcome to hear.Those are fairly interesting nuggets, no doubt, but there were two other things Bond said that I think are starting to shed more light on the future of the Xbox ecosystem. First, she said that her team is "building you a gaming platform that's always with you, so you can play the games you want across devices anywhere you want, delivering you an Xbox experience not locked to a single store or tied to one device."That "single store" phrasing is a chin stroker, especially in light of the new user interface Xbox is making for the ROG handhelds. The Windows-powered devices won't only allow users to play games from the Xbox PC app, Xbox consoles via remote play and the cloud. They'll integrate games from other PC storefronts, such as Battle.net (which is run by Microsoft-owned Activision Blizzard), Steam, GOG and more. Game Pass Ultimate and PC Game Pass users have long had access to EA Play games as part of their subscriptions. Ubisoft+ is on Xbox consoles too.MicrosoftPerhaps this concept of not being "locked to a single store" will start to work in other ways. Valve said a few years ago that it would be happy to integrate Game Pass into Steam, for instance. Likewise, Microsoft has said it would welcome Steam and the Epic Games Store app onto its PC app store (though Valve and Epic probably wouldn't want to give Microsoft a cut of game sales). Maybe we might finally see those come to fruition in the next few years.But how might those integrations work on an Xbox console? Bond hinted at that too. She said Xbox is "working closely with the Windows team to ensure that Windows is the number one platform for gaming."Sure, that could be a reference to PC gaming. But Bond didn't explicitly state that, which has me wondering if the next Xbox console might be more of a Windows PC that sits under your TV. That would align with comments made a few months back by Jez Corden of Windows Central, who said the next Xbox is "a PC, in essence, but with a TV-friendly shell."As with the likes of the Steam Deck and other handheld PCs, this would potentially give game developers a specific set of specifications to work with (though ensuring their games are optimized for as many desktop and laptop configurations as possible will still be a complex task). Perhaps the user interface Xbox is debuting on the Ally X devices is a sign of things to come on larger displays.Moreover, the Xbox and Windows teams are stripping out unnecessary aspects of the operating system in the Xbox Ally handhelds to make them run more efficiently. What's to stop them from doing the same in the next Xbox console? That could enable Xbox to offer a more unified ecosystem across all platforms, while streamlining things for developers who want to make games for both PC and Xbox. Don't forget that Microsoft has been making a real effort to make Windows run more smoothly on ARM-based processors as part of its Copilot+ PC push.We might have to wait two or three more years to get a fuller sense of Microsoft's vision for the future of Xbox consoles. But it certainly has the opportunity to knit its platforms more closely together and make playing Xbox (and PC) games across devices a more seamless experience.This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/xboxs-amd-partnership-sheds-light-on-the-future-of-the-divisions-ecosystem-200940253.html?src=rss
Bungie delays Marathon indefinitely
Marathon isn't coming in September after all. Bungie said on Tuesday that it's delaying the shooter indefinitely. "We're using this time to empower the team to create the intense, high-stakes experience that a title like Marathon is built around," the company wrote.Bungie wants to incorporate player feedback from the game's closed alpha playtest. (It ran from April 23 to May 4.) The company will continue closed testing over the next few months.The developer wants to drill down on what makes the game "uniquely compelling." Bungie views this as a blend of survival, mystery, raid-like endgame challenges and combat. Adding more challenging AI encounters is also a priority. Ditto for enhanced visual fidelity and a darker tone that's more like the '90s originals.BungieLast month, the game made headlines for the wrong reasons. Bungie admitted that Marathon's alpha version used stolen artwork. The developer said a former artist on its team pinched the assets without its knowledge. That incident wasn't mentioned in today's statement. Still, it's easy to imagine that could have played a part in the decision.Delays are never fun for those eager to play. However, early testers had plenty of criticism. "Through every comment and real-time conversation on social media and Discord, your voice has been strong and clear," Bungie wrote. "We've taken this to heart, and we know we need more time to craft Marathon into the game that truly reflects your passion."So, it sounds like the delay could be a wise decision in the long run. Bungie says it will provide its next update, along with a new release date, this fall.This article originally appeared on Engadget at https://www.engadget.com/gaming/bungie-delays-marathon-indefinitely-190832450.html?src=rss
Facebook videos are all just going to be reels now
Facebook is once again rebranding the "video" section of its app. This time, the tab formerly known as "video," which was also once called "watch," will become "reels." The change comes as the company says that all video on the social network will now fall under the umbrella of "reels" regardless of how long the clip is or how it was shot.According to Meta, the change will make things simpler for users and creators sharing video clips on the platform. Previously, users had to decide whether they wanted a given video to be a "reel," shorter clips that are recommended throughout the Facebook app, or a "video," which also included live and longer-form content, as well as video posts intended only for friends. Now, that distinction will no longer matter.While reels was once explicitly meant for shortform videos of one minute or less, Meta has gradually expanded the format. On Instagram, Reels can now be up to three minutes long. On Facebook, there will be no upper limit on how long a "reel" can be. "You'll be able to create and share reels of any length or orientation, whether it's a quick, 30-second vertical clip or an in-depth, 20-minute plus horizontal episode," Meta explains.This change could end up being slightly confusing as most people are used to "reels" being shorter, vertical clips rather than long "episodes." It's also notably different from how video functions on Instagram, where reels still have time constraints. It could also raise questions from a privacy standpoint as reels are typically public posts, while many Facebook users upload video they only want to share with their existing friends (Meta says it will prompt users to revisit their privacy settings once the change rolls out to ensure their clips only make it to the intended audience.)Meta notes that the changes will be rolling out slowly "in the coming months," so people will have some time to adjust to the new format.This article originally appeared on Engadget at https://www.engadget.com/social-media/facebook-videos-are-all-just-going-to-be-reels-now-185807805.html?src=rss
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