New releases in fiction, nonfiction and comics that caught our attention. This article originally appeared on Engadget at https://www.engadget.com/entertainment/history-of-overhyped-tech-charles-burns-final-cut-richard-powers-playground-163018545.html?src=rss
I don't know how many more times I can say what an intense two weeks it's been since the last time I posted an Engadget review recap without sounding repetitive. Ever since we launched the first of these roundups last month, companies have relentlessly launched new hardware each week, contributing to a growing pile of products for our team to review. With all these announcements overlapping, it can be easy to miss a review that, say, was published at the start of the iPhone 16 event or another that went up at the same time as Meta's Connect keynote this week. That's why I write these - it's a good opportunity to catch up on reviews that we recently published and revisit some of the products now that we've had more time to spend with them. And looking at my list of items for this edition, there's plenty to go over. From Apple's iPhone 16 series, AirPods 4 and Google's Pixel Buds Pro 2 to the PlayStation 5 Pro and some games and software, here's a recap of things we've been testing lately. Apple AirPods 4 with ANC review by Billy Steele Just a few days after Apple unveiled the AirPods 4, Billy had to file his draft for the review, which was slated to go up on Monday. Thankfully, these were a fairly straightforward update, with evaluating the new active noise cancellation (ANC) feature being the main task. Of course, Billy went further than that, gauging how much the device's H2 chip and refined design impact the AirPods' performance. He also went many extra miles, delivering report after report on topics like how the new hearing aid and hearing test features for the AirPods Pro work and a deep dive on how Apple designed ANC for an open-ear headset. Just head on over to Billy's author page for a full list of the many articles he's dutifully written up on the AirPods (and more). Apple Watch Series 10 review by Cherlynn Low Words alone can't express how grateful I am that Apple didn't end up releasing three new models of the Apple Watch like was previously rumored. Considering the review of the Apple Watch Series 10 was published just one week and a day after the launch event in Cupertino, having to test more than one smartwatch was going to be a challenge. Heck, even reviewing a single new smartwatch was tricky, considering the other reviews we were preparing at the same time. That's why when we first published our review on Tuesday, we did not feel ready to present a formal score, instead sharing just our evaluation of the Apple Watch Series 10 up till that point. We eventually updated our review after spending a few more days getting to know the watch better, adding a score and more findings later that week. Here's the summary. Though you might expect a lot more fanfare and features for the tenth Apple Watch simply because it's the tenth generation model, there's not a lot that's changed. And the company arguably didn't need to do much, since the Apple Watch is a fairly mature device. What it did manage to deliver - a bigger display in a thinner body - is impressive, and the Series 10 continues to deliver the best smartwatch experience that any iPhone owner can get. Of course, there are questions around the blood oxygen detection feature that remains the subject of litigation between Apple and Masimo. But whether that (or the new sleep apnea feature) are available doesn't actually impact my experience with the watch, and therefore had little bearing on our score. If you're using an older Apple Watch that has the blood oxygen detection enabled and it's something you use frequently, it might be better to hold on to your device for now. iPhone 16 Pro and Pro Max review by Cherlynn Low Those were just the major reviews that were published last Monday and Tuesday, and on Wednesday, we published my review of the iPhone 16 Pro and Pro Max. The story of this year's iPhones is also a pretty straightforward one: Cameras, buttons and a lack of Intelligence. Apple Intelligence, that is. But through my testing, I started to realize that a couple of features began to stand out. The most obvious is the new Photographic Styles, which put Instagram's filters to shame. On the iPhone 16s, you can swap these out both before and after shooting. You can also edit the amount of saturation, shadows and more within each Style. Most importantly, Apple has finetuned its processing and depth map so it's better at keeping skin tones within the realm of reality even as you crank up the saturation or contrast. I'm a huge fan of these improved filters and in the week since my review went up, I've been tempted to post nothing but Photographic Style samples to all my social media. The only thing keeping me from actually doing that has been tedium and a complete lack of spare time. But maybe one day I will. The other thing that I learned was a subtle shift in Apple's overall approach was greater customizability. Old Apple was rigid and rejected the idea that its design might not be the best for all its users. These days, Apple is more than willing to let you set up your app grid however you like, and iOS 18 brings the ability to finetune your Control Center and lock screen shortcuts to your preferences (and needs) as well. I was surprised when I found out that not only could you tweak the sensitivity of the Camera Control's touch and pressure sensor, but you can disable the feature altogether. I prefer this approach as it puts the user's needs and preferences first while still maintaining a secure and private environment. And while we still await the formal arrival of Apple Intelligence in October, it's likely that many of the AI-based features, which will be available throughout the iPhone 16 lineup as well as the iPhone 15 Pro and Pro Max, won't hugely impact our experience and score. Still, like we mentioned in our reviews of this year's flagship phones, we based our verdict on the devices we tested as they were, and might revisit our score when headline features like Intelligence roll out. iPhone 16 and iPhone 16 Plus review by Billy Steele I have to thank Billy for picking up the review of the base iPhone 16 models this year. Not only was he able to help with the workload, Billy also delivered a thorough and alternative perspective on Apple's non-Pro iPhones. I was heartened to see that he agreed with me on several things, namely that Photographic Styles are awesome and Camera Control is kind of clunky. I do have to admit that I hated having to look at a frog in the sample photo he included in his piece - frogs are my mortal enemies. I barely mentioned the Camera Control in my section about the iPhone 16 Pro above, but this new button is just awkwardly placed, and I was glad to see Billy's experience was similar. Both of us agree that it's nice to see the iPhone 16 and iPhone 16 Plus get features that are on their Pro counterparts. Sadly, though these phones were designed for Apple Intelligence, that just wasn't available to the public at the time of our review, which just makes it feel like they're missing something. That's not to say these aren't excellent phones. They're a nice step up from last year's base iPhones and come in an aesthetically pleasing array of colors that I adore. We also have a guide from senior reporter Jeff Dunn on how to choose the right iPhone, which might be particularly helpful since this year's models all seem so similar. My main advice is: if you're into multimedia creation on your iPhone, get one of the Pros. If you need your phone to last more than a day, definitely spring for the Pro Max, as the iPhone 16 Pro will absolutely conk out after about 20 hours. macOS Sequoia review by Devindra Hardawar Apple season isn't limited to new hardware. Last week, the company also released the latest updates to its software for its iPhones, Macs, watches, TVs and more. Our resident computing expert Devindra has been spending time with the new macOS since the beta was available, and was able to quickly put together his thoughts on Sequoia. His joy at being able to mirror his iPhone on his MacBook is evident in his review, and we were so convinced by his review that we also published a guide on how to mirror your iPhone in macOS Sequoia afterwards. To quote Devindra: "It sort of changed my life." Google Pixel Buds Pro 2 review by Billy Steele I'm sure by now you can appreciate how hard Billy has been working, particularly these last few weeks. On Wednesday, Billy published his review of the Pixel Buds Pro 2, which went up the same time as the start of Meta's Connect keynote. This is the last of our reviews of Google's new hardware this year, at least until it launches something else. Billy's evaluation is that these buds are smaller than before, which is a double-edged sword. They could be a better fit for some people, but the fact that they have smaller touch-sensitive panels means they're slightly harder to maneuver. Still, they produce decent sound and integrate with the company's new Gemini assistant to make hands-free requests more convenient. Now that the last of the Pixel reviews are finally out of the way, we can finally consider the company's family of hardware as a whole and honestly, I'm impressed. I actually scored the Pixel 9 Pro higher than the iPhone 16 Pro, which is possibly the first time a Google flagship has been rated better than one from Apple. I think Google has proven with its 2024 devices that it has the chops to take on its gigantic rivals, and now just needs to continue its momentum if it wants to reach a larger audience. PlayStation 5 Pro preview by Jessica Conditt After Sony announced the PlayStation 5 Pro the day after the Apple iPhone event, senior editor Jessica Conditt was able to spend some time with the console ahead of its November 7th release. In her preview, Jess says that for the right kind of gamer, the "audaciously priced" PlayStation 5 Pro is absolutely worth it. Who's the right kind of gamer here? According to Jess, "If you regularly play PS5 games and can afford to waste (at least) $700 on a more powerful console with extra gills, you absolutely should get a PS5 Pro." Of course, we'll have to get a device in for testing before we can deliberate on a score and official verdict. But with faster memory, improved rendering as well as support for VRR, advanced ray-tracing and 8K gaming," the PS5 Pro seems like a promising upgrade. Nintendo The Legend of Zelda: Echoes of Wisdom review by Nathan Ingraham Speaking of gaming, deputy editor Nathan Ingraham published a review this week of the latest in the Legend of Zelda series: Echoes of Wisdom. Nate was a diehard Zelda fan growing up, and found himself taken right back to his youth with this latest instalment. My gaming tastes begin at Solitaire and end at Animal Crossing or Just Dance, so something as involved as Echoes of Wisdom is not my cup of tea. But even just looking at the pictures in Nate's review have me impressed at the dedication to detail and quality. As Nate puts it, the story involves "a series of otherworldly rifts that have opened up throughout Hyrule, swallowing up huge parts of the land and the people who reside there." That's absolutely the sort of plot that would draw me in, and when I read that this time around you'd play as Princess Zelda as she attempts to rescue Link, I was even more intrigued. Perhaps that reversal of roles will also appeal to you, or maybe you're drawn in by the idea of completing puzzles in an adorable 3D environment. I have to admit I'm looking at my Switch and considering playing this instead of getting ludicrously upset at Match Factory. If you're a fan of the series, Nate thinks you should absolutely check out Echoes of Wisdom. Fujifilm GFX100S II and Logitech MX Creator Console reviews by Steve Dent Our photography expert Steve Dent published a couple of reviews this week, showcasing his expert knowledge of cameras and the editing tools that accompany them. His analysis of the Logitech MX Creator Console, for instance, has me itching to get one so I can easily tweak and edit graphics in Adobe's suite of apps. Meanwhile, his review of the Fujifilm GFX100S II left me wondering how many months I can go hungry so I can afford the $5,000 camera because I imagine it'll make me as adept at taking photos as Steve. If you're curious about the actual picture and video quality of Fujifilm's camera, check out Steve's video on our YouTube channel. Up next: What's on the horizon Like I said, with all the events taking place these few weeks, there's plenty of gadget reviews to come. For example, Samsung had a mini event this week where it unveiled the Galaxy Tab S10+ and Tab S10 Ultra, which are premium tablets that are regarded as the best in the Android space. The company also showed off the Galaxy S24 FE and Galaxy Watch FE LTE, which are lower cost variants of its flagship smartphone and smartwatch. All of these products are good candidates for us to test, since our audience (like yourself!) is likely to be wondering about whether they're better than their premium counterparts. This week, Meta also launched the Quest 3S, which is a budget-friendly VR headset that should take the place of the aging Quest 2. Few people are out there shopping for VR headsets, at least, when compared to iPhones or even midrange Android phones. But it's still worth our time to test something like the Quest 3S, as it helps us learn about the technology that's available, even in relatively small product categories. Meta also showed off its Orion AR smart glasses, but as that's more of a prototype right now, I don't expect we'll be properly reviewing it. Similarly, the fifth-gen Spectacles that Snap unveiled last week will only be available to approved developers who are willing to fork over $99 a month. That's not something we're likely to formally review, either. It's hard to keep up with all the stuff that big tech companies keep launching and want you to buy, but we do our best. We're anticipating just a few more events coming this year, and are getting ready for the holiday shopping season, too. I'm sure people outside the tech industry are feeling a similar ramp up in work and life. Hopefully, we all get some time to rest and take care of ourselves soon. As always, we appreciate your time and wish you the best. Until the next Engadget Review Recap, good luck.This article originally appeared on Engadget at https://www.engadget.com/engadget-review-recap-iphones-airpods-pixel-buds-and-an-early-look-at-the-playstation-5-pro-130018618.html?src=rss
X only has to pay one last fine in Brazil to get its services reinstated, according to Bloomberg and CNBC. Supreme Court R has ordered the company to pay 10 million Reais, or around $1.9 million, for its non-compliance with Brazil's court order for two days. Moraes added that the company's return "depends solely on the full compliance with Brazilian legislation and the absolute observance of the court orders in respect of national sovereignty." Specifically, Moraes fined X on September 19 for restoring its services in the country for some people despite a ban on the website. The judge also fined the company after X disregarded the ban for a second time on September 23 through Starlink.X's owner, Elon Musk, previously resisted Moraes' order to take down and freeze several accounts that were allegedly spreading disinformation on the platform. Musk saw it as censorship and opted to close its operations in the country instead of complying. In response, Moraes ordered the nation's internet providers to block the social media platform and to issue a new rule that anybody found to be accessing X through a VPN could face a daily fine of 50,000 Reais ($8,900). The court froze the Brazilian bank account of SpaceX's Starlink internet service provider, as well. It ultimately withdrew 18.35 million Reais ($3.4 million) from Starlink's and X's account to settle previous penalties the Supreme Court had imposed on the social network.A few days ago, however, X's lawyers reportedly filed a document in court naming the company's legal representative in Brazil, as Moraes had demanded. The website also removed the accounts the judge named in its initial directives and which he had identified as a threat to democracy, showing that it's now willing to comply with the court's orders. The New York Times reported back then that X had failed to submit all the necessary paperwork to get Brazil to lift its ban. Moraes' statement that the company can "immediately return to its activities" after it pays this fine suggests that X got that squared away, and Brazilian users may be able to access the website soon.This article originally appeared on Engadget at https://www.engadget.com/social-media/x-can-be-immediately-unblocked-in-brazil-after-it-pays-a-19-million-fine-110001546.html?src=rss
OpenAI is reportedly telling investors that it plans on charging $22 a month to use ChatGPT by the end of the year. The company also plans to aggressively increase the monthly price over the next five years up to $44.The documents obtained by The New York Times shows that OpenAI took in $300 million in revenue this August, and expects to make $3.7 billion in sales by the end of the year. Various expenses such as salaries, rent and operational costs will cause the company to lose $5 billion this year.OpenAI is reportedly circulating the documents the NYT reported on as part of a drive to find new investors to prevent or lessen its financial shortfall. Fortunately, OpenAI is raising money on a $150 billion valuation, and a new round of investments could bring in as much as $7 billion.OpenAI is also reportedly in the midst of switching from a non to for-profit company. The business model allows for the removal of any caps on investor returns so they'll have more room to negotiate for new investors at possibly higher rates.This article originally appeared on Engadget at https://www.engadget.com/ai/openai-reportedly-plans-to-increase-chatgpts-price-to-44-within-five-years-225413308.html?src=rss
Threads seems to be rolling out a new location tagging feature that allows users to add a location to their posts. Some users have reported seeing the change in Threads' app, though it doesn't seem to be available to everyone just yet.The feature is similar to location tagging on Instagram. When you give Threads access to your location, you'll see a list of nearby places to tag, though you can also manually search for a place. For example, I saw that a few users already jokingly tagged their posts as hell."According to an in-app disclaimer from Meta, the company plans to use location sharing to better customize Threads by showing personalized content" about places nearby. The change could help improve Threads' search functionality, which still often falls short, and make the app slightly more useful for following breaking news and other timely events.ThreadsThe change could also come in handy in the future when Meta finally flips the switch on advertising in Threads. Mark Zuckerberg has said the company plans to continue growing the service before bringing ads to the platform, but getting users' consent to sharing locations would provide a crucial bit of information for the company's ad machine.Meta didn't immediately respond to questions about the feature, but the company appears to still be rolling it out. Location sharing appeared for me in the Threads app, but then disappeared about an hour later. It doesn't seem to be visible at all yet on the web version of Threads.This article originally appeared on Engadget at https://www.engadget.com/social-media/threads-is-adding-location-location-sharing-to-posts-224114320.html?src=rss
Walkabout Mini Golf has been filled with players ever since it launched around the same time as the Meta Quest 2. Now the multiplayer mini-golf game is making the jump to iOS devices.The developer Mighty Coconut is currently beta testing its mobile mini-golf game Walkabout Mini Golf: Pocket Editionand plans to release a full version on the App Store on October 10.The Pocket version may be on mobile devices but the miniature version of the mini-golf game isn't straying away from its virtual interface. The iOS Walkabout game can be played in two different modes: Touch-to-Putt" mode in which you use the touch screen to tap and drag your shot and Swing-to-Putt" mode in which you hold your iPhone like a putter and take your swing the same way you would in the VR version.Walkabout Mini Golf is one of the most popular multiplayer VR games for the Meta Quest series. The virtual mini-golf game has an extensive series of stylized courses including some based on movies, TV shows and games like Jim Henson's Labyrinth, the puzzle game Myst and the animated clay characters Wallace & Gromit. Mighty Coconut also designed a golf course with the immersive art company Meow Wolf and a series of courses based on the works of Jules Verne.This article originally appeared on Engadget at https://www.engadget.com/mobile/vr-hit-walkabout-mini-golf-is-getting-a-mobile-edition-214918605.html?src=rss
The US Department of Justice charged three Iranian nationals as part of an effort to hack into the emails and computers used by President Donald Trump's campaign staff and other political connections.The Washington Post reported that DOJ officials filed charges against Masoud Jalili, Seyyed Ali Aghamiri and Yasar Balaghi in an indictment filed Thursday in the US District Court for the District of Columbia. The indictment alleges the three men prepared for and engaged in a wide-ranging hacking campaign" against current and former US officials, political campaigns and the media.According to the indictment Jalili, Aghamiri and Balaghi's "activity is part of Iran's continuing efforts to [...] erode confidence in the US electoral process." They also face possible charges such as providing material support to a designated foreign terrorist organization, wire fraud and aggravated identity theft.The suspects are accused of running a targeted hacking campaign committed in Iran over a four-year period. Their victims include current and former officials with the US State Department, the Central Intelligence Agency, the US Ambassador to Israel and an Iranian human rights organization.Then last May, the three hackers successfully gained access to accounts belonging to Trump campaign officials. (Attempts to breach Biden campaign staff were, apparently, unsuccessful.) President Joe Biden's campaign staffers as well as news outlets like The Washington Post and Politico received unsolicited emails from an AOL account owned by Robert" that contained materials stolen from the Trump campaign. They included some internal poll results and the vetting dossier for Trump's running mate Senator J.D. Vance.Because of extradition laws, it's unlikely these hackers will be brought to justice on US soil.This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/three-men-charged-in-connection-with-the-trump-campaign-hack-191154617.html?src=rss
X suspended journalist Ken Klippenstein's account earlier this afternoon. X's Safety account says they issued the temporary suspension for violating our rules on posting unredacted private personal information, specifically Sen. [J.D.] Vance's physical address and the majority of his social security number."Several news outlets that received the vetting dossier of the Republican vice presidential candidate leaked by hackers chose not to publish the sensitive document since it contained personal information. Klippenstein felt the dossier was newsworthy and decided to publish it on Substack and his social media channels and one of them took down his account.Engadgethas viewed the dossier and can confirm the details mentioned by X's Safety team are present and unredacted in Klippenstein's copy of the document except for the last four numbers of Vance's social security number.Klippenstein explained his decision to buck the media's trend and release Sen. Vance's dossier on his Substack. President Trump's campaign has accused Iran's government on more than one occasion of hacking into its files and releasing the dossier back in June. Other news outlets chose not to release the document but Klippenstein says he felt they declined in fear of finding itself at odds with the [US} government's campaign against foreign malign influence'" referring to the National Counterterrorism Center's organization of the same name that seeks to prevent interference in elections.I disagree," Klippenstein added. The dossier has been offered to me and I've decided to publish it because it's of keen public interest in an election season."The suspension extends beyond Klippenstein's account. X has flagged the link to the dossier and automatically prevents anyone who attempts to post it. Those who do receive a warning from X saying We can't complete this request because this link has been identified by X or our partners as being potentially harmful."X (then Twitter) updated its policy on hacked materials" after it blocked stories about Hunter Biden's laptop in 2020, saying it would allow stories about hacked materials but not links to the material if it was published by the hacker or someone working in concert" with them.Update, September 27 2024, 1:55PM ET: Meta will also block the sharing of the newsletter containing Vance's personal info, according to a Washington Post report. The company told the Post sharing the dossier was in contravention of its policies on hacked materials and foreign meddling.This article originally appeared on Engadget at https://www.engadget.com/social-media/x-suspends-journalist-ken-klippenstein-after-he-published-jd-vance-dossier-214219066.html?src=rss
If you booted up Steam in the last 24 hours, then you probably saw the pop up window asking you to agree to a new Steam Subscriber Agreement (SSA). Valve laid out the changes in an official blog post on the Steam Community forum, and notably, binding arbitration is no longer part of the SSA.Binding arbitration is a requirement that disputes be resolved by a legal proceeding that takes place outside of courts. Instead of a judge, these disputes are overseen by an arbitrator, who is paid by the company for their service. You can imagine why there might be some conflict of interest inherent (or why companies love these things). Instead, the new SSA says customers should seek resolutions to any problems by first contacting Steam Support. If a solution can't be reached, disputes will be referred to the court instead of individual arbitration.Hauling a company into court wouldn't be all that notable on its own, except that in recent years with the rise of Terms of Service agreements, arbitration clauses have become ubiquitous. Next time you download an app, join a website or even sign a contract for a new job, take a look at the contract: more often than not, you just signed away your right to sue.The new SSA also no longer has a class action waiver, which previously barred groups of similarly situated plaintiffs to sue jointly, which is also a major departure from other Terms of Service agreements.Valve says these changes will have limited impact" in some regions including the EU and UK, Australia, New Zealand and Quebec. The arbitration requirement in the SSA did not apply to these regions.While these are positive developments for consumers, Steam curiously doesn't list its reasons for making these changes. We've reached out to a Steam representative for comment and will update if we hear back.This article originally appeared on Engadget at https://www.engadget.com/gaming/valve-cuts-binding-arbitration-from-its-steam-user-agreement-174529582.html?src=rss
Valve is continuing the wonderful tradition of messing with people who feel the need to cheat in multiplayer games. In the latest update to Deadlock, the company's wildly popular new hero shooter that's currently invite-only, Valve added the game's first anti-cheat system.When the system detects a cheater, Deadlock will offer the opposing team a choice. They can have the rulebreaker banned immediately and end the match right away. Behind door number two is the option to transform the cheater into a frog for the rest of the game. Valve will ban them afterwards. Valve will roll out this approach to bans over the next day or so. The results of affected matches won't count for the other players in the lobby.
The condemnation of Microsoft's Recall feature for Copilot+ AI PCs was swift and damning. While it's meant to let you find anything you've ever done on your PC, it also involves taking constant screenshots of your PC, and critics noticed that information wasn't being stored securely. Microsoft ended up delaying its rollout for Windows Insider beta testers, and in June it announced more stringent security measures: It's making Recall opt-in by default; it will require Windows Hello biometric authentication; and it will encrypt the screenshot database.Today, ahead of the impending launch of the next major Windows 11 launch in November, Microsoft offered up more details about Recall's security and privacy measures. The company says Recall's snapshots and related data will be protected by VBS Enclaves, which it describes as a "software-based trusted execution environment (TEE) inside a host application." Users will have to actively turn Recall on during Windows setup, and they can also remove the feature entirely. Microsoft also reiterated that encryption will be a major part of the entire Recall experience, and it will be using Windows Hello to interact with every aspect of the feature, including changing settings."Recall also protects against malware through rate-limiting and anti-hammering measures," David Weston, Microsoft's VP of OS and enterprise security, wrote in a blog post today. "Recall currently supports PIN as a fallback method only after Recall is configured, and this is to avoid data loss if a secure sensor is damaged."When it comes to privacy controls, Weston reiterates that "you are always in control." By default, Recall won't save private browsing data across supported browsers like Edge, Chrome and Firefox. The feature will also have sensitive content filtering on by default to keep things like passwords and credit card numbers from being stored.MicrosoftMicrosoft says Recall has also been reviewed by an unnamed third-party vendor, who performed a penetration test and security design overview. The Microsoft Offensive Research and Security Engineering team (MORSE) has also been testing the feature for months.Given the near instant backlash, it's not too surprising to see Microsoft being extra cautious with Recall's eventual rollout. The real question is how the the company didn't foresee the initial criticisms, which included the Recall database being easily accessible from other local accounts. Thanks to the use of encryption and additional security, that should no longer be an issue, but it makes me wonder what else Microsoft missed early on.This article originally appeared on Engadget at https://www.engadget.com/computing/microsoft-explains-how-its-tackling-security-and-privacy-for-recall-170059383.html?src=rss
Blizzard is diving into the StarCraft shooter well once again, after two previous titles were canceled. This information comes from a forthcoming book about the developer by games journalist Jason Schreier and was discussed during a recent IGN podcast.This time around, veteran developer Dan Hay is leading the effort to translate the world of StarCraft into a shooter. Hay certainly has the right pedigree for the job. He's been involved with the Far Cry franchise since Far Cry 3, eventually becoming creative director of the series. Hay joined up with Blizzard to oversee the long-gestating survival game Odyssey before it was unceremoniously canceled. This is the first we've heard of him since.We don't know anything about the game he's working on now, beyond it being a StarCraft shooter. Past as prologue, it'll probably be canceled sometime in 2029.To that end, StarCraft-themed shooters have had a rocky history. First there was StarCraft: Ghost, which spent years in development limbo before being sent to the trash heap. The game eventually leaked online, a full 14 years after being canceled.After that, Blizzard started developing something called Ares, which ended up being a StarCraft FPS. It was reportedly fairly far along in development before getting scrapped and, according to Kotaku, was shaping up to be quite good." Blizzard must have disagreed, as it went to a farm upstate back in 2019.Who knows what will happen with this one. Best case scenario? It gets finished and we all have a great time blasting away swarms of arthropodal aliens sometime in the next few years. In the meantime, both StarCraft: Remastered and StarCraft II hit PC Game Pass on November 5.This article originally appeared on Engadget at https://www.engadget.com/gaming/blizzard-is-trying-to-make-a-starcraft-shooter-again-for-the-third-time-153950275.html?src=rss
Fujifilm's original GFX100S was a popular alternative to the GFX100, as it offered the same picture quality in a slimmer body at a much lower price. It did have some flaws, though, most notably its autofocus that didn't always keep up with the subject. In a similar vein, the company recently released the $5,000 GFX100S II as a smaller and cheaper alternative to the $7,500 flagship GFX100 II. It looks much the same as before, but has an updated sensor, processor, autofocus and more. Both cameras are clearly aimed at pros, but is the GFX100 II worth the extra $2,500, or is the S model fine for most? Body At 1.9 pounds, the GFX100S II weighs an ounce less than its predecessor and its body's design and controls are nearly the same. As before, it comes with a mode dial and focus selector switch, dual control dials, drive select buttons and a quick menu. On top is a small, always-on display that shows settings, simulated mode dials and a histogram. That way, you can see all your key settings when shooting at hip level. It feels a lot more like a mirrorless than a classic medium format camera. It handles well, but after spending time with both models, I prefer the GFX100 II's larger body and extra controls, even though it's five ounces heavier. Steve Dent for Engadget The rear 3.2-inch, 2.36-million-dot-display is unchanged, tilting up, down and to the right, but it doesn't flip out. However, Fujifilm boosted the viewfinder's resolution to 5.76 million dots, so it's noticeably sharper than the last model's 3.69-million-dot EVF. The GFX100S II includes dual SD UHS-II card slots but lacks a high-speed CFexpress port like the GFX100 II. Though it uses the same battery as before, it can now shoot 540 photos on a charge, up from 530. Other features include USB-C, mic and headphone ports, along with a micro HDMI connection. A new feature is USB-SSD connectivity that allows for faster burst shooting and ProRes video capture. Performance Steve Dent for Engadget The GFX100S II does shoot faster than its predecessor at up to 7 fps compared to 5 fps in mechanical shutter mode. Without a fast CFexpress card, though, you can only capture about 30 compressed RAW frames before the buffer fills. There's also a slight image quality penalty as the camera downshifts from 16- to 14-bit RAW images when shooting bursts. Fortunately, most of the frames are likely to be sharp thanks to some big autofocus improvements. Even with the faster burst speeds, I noticed a large boost in the percentage of sharp photos when shooting quick moving subjects. The AF improvements don't end there. AI face and eye tracking is smarter and more accurate, meaning your subject's eye and not their eyelash is more likely to be in focus - something that's critical with 100 megapixels of resolution. Fujifilm also introduced new subject tracking modes for animals, birds, automobiles, motorcycles, bicycles, airplanes and trains. In-body stabilization also gets an upgrade, with eight stops in shake reduction compared to six before. That allows you to capture dimly lit scenes or blur movement at shutter speeds as low as a half second, without the need for a tripod. As with the previous model, rolling shutter distortion is a real problem with this camera in electronic mode, so neither you nor your subject can move much when using it. Otherwise, you'll get some nasty skewing that will ruin your photo. Image quality For pro photographers who can afford it, the GFX100S II offers unmatched image quality. The 100-megapixel sensor delivers pin-sharp photos and 16-bit RAW pixel depth that delivers 14 stops of dynamic range, beating most other mirrorless cameras. That means you can shoot in very dark, bright or contrasty conditions and retain detail in all parts of the photo. Fujifilm's color science is ideal for portrait work, with accurate and pleasing skin tones. The level of detail means prints can be blown up to very large sizes, nearly 40 x 30 inches at 300 pixels per inch (PPI). The resolution and precision color rendering also makes it ideal for landscape photography, art archival work and more. The outstanding RAW quality lets photographers perform detailed post-production work without hurting image quality, even on shots not exposed correctly. In low-light, you'll start to see a fair amount of noise above ISO 8000 or so. However, a lot of that grain disappears when you shrink those 100-megapixel images down to a more reasonable size. Nathanael Charpentier for Engadget At the same time, JPEG images are outstanding straight out of the camera. Like other Fuji models, the GFX100S II comes with an array of film simulations, from the new Reala Ace to Velvia, Acros and others. Most pro photographers like to tweak their images, but many may shoot both RAW and JPEG with film simulations so they can show their clients something right away and make detailed adjustments later on. Video Unlike the more expensive GFX100 II, video is a weak point with this camera. Resolution is limited to 4K 10-bit, and while there's no cropping, there's considerable pixel binning that reduces sharpness. You can capture 10-bit 4:2:2 ProRes video at up to 30fps, though that entails hooking up an SSD drive. There aren't really any slo-mo modes, as both 4K and 1080p recording are limited to 60fps. While video lacks the sharpness seen on other mirrorless cameras like the Sony A1, color rendering is excellent. You can also improve dynamic range by shooting in Fujifilm's FLog or FLog2 modes and applying a LUT later on in post. Rolling shutter in video mode is reduced compared to photos because of the pixel binning, but you still need to be careful not to move the camera too much to avoid excessive wobble and skewing. The in-body stabilization is only effective for handheld shooting without much movement. If you try to walk while vlogging, you'll see some severe jolts. All told, I'd say the Fujifilm GFX100S II is mostly a photo camera, with video available for emergency use only. Wrap-up Steve Dent for Engadget The $5,000 Fujifilm GFX100S II gives professionals outstanding picture quality at a significantly reduced price over the $7,500 flagship GFX100 II. It even goes beyond what buyers might expect by offering fairly quick burst shooting with autofocus that's much more reliable than on the original GFX100S. Video isn't a strong point, but that won't be important for its target market. The GFX100S II is also the cheapest camera in the mainstream medium format space, with its primary competition being either the GFX100 II or Hasselblad's $8,200 X2D100C. I'd highly recommend it for portraits and other types of shooting where detail is key. However, burst speeds and autofocus still aren't quite good enough in fast moving scenarios. Those who need more speed and reliability for things like weddings or live events would be better off with high-resolution full-frame models like the $3,700 Nikon Z8, $6,500 Sony A1 or Canon's new $4,300 EOS R5 II.This article originally appeared on Engadget at https://www.engadget.com/cameras/fujifilm-gfx100s-ii-review-outstanding-performance-at-a-reduced-price-153020497.html?src=rss
When Google rolled out Gemini side panels for Gmail and its other Workspace apps, it revealed that its generative AI chatbot will also be able to offer contextual smart replies for its email service in the future. Now, the company has officially released that feature. Smart replies have existed in Gmail since 2017, giving you a quick, albeit impersonal, way to respond to messages, even if you're in a hurry or on the go. These machine-generated responses are pretty limited, though, and they're often just one liners to tell the recipient that you understand what they're saying or that you agree with whatever they're suggesting.The new Gemini-generated smart replies take the full content of the email thread into consideration. While you may still have to edit them a bit if you want them to be as close to something you'd write as possible, they are more detailed and more personable. When you get the feature, you'll see several response options at the bottom of your screen when you reply through the Gmail app. Just hover over each of them to get a detailed preview before choosing one that you think makes for the best response.You'll get access to the feature if you have a Gemini Business, Enterprise, Education or Education Premium add-on, or if you have a Google One AI Premium subscription. Google says it could take up to 15 days before you see Gemini's smart replies in your app - just make sure you've ticked on "Smart features and personalization" in your Gmail app's Settings page.This article originally appeared on Engadget at https://www.engadget.com/ai/google-launches-geminis-contextual-smart-replies-in-gmail-140021232.html?src=rss
We've finally had a chance to try the PlayStation 5 Pro and Engadget's Jessica Conditt has come away impressed. In this episode, Devindra and Jess chat about what the PS5 Pro does well, and discuss who a $700 console is actually meant for. Also, coming off of Meta Connect 2024, Karissa Bell joins to chat about her time with the Quest 3S, as well as her thoughts about Meta's Orion AR headset and AI plans.Listen below or subscribe on your podcast app of choice. If you've got suggestions or topics you'd like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcast, Engadget News!Subscribe!
With macOS Sequoia and iOS 18, Apple has a handy new way to hop between devices while on desktop. iPhone Mirroring shows your phone's screen on your computer; you can even use your mouse and keyboard to interact with it. Here's how to set up and get the most out of iPhone Mirroring. Requirements First, iPhone Mirroring has several conditions. It only works with Apple Silicon Macs (late 2020 and later) or Intel-based models with the Apple T2 Security Chip (2018 to 2020). Of course, you'll need to install macOS Sequoia first to use the feature. Any iPhone running iOS 18 will do. The feature only works when your iPhone is locked (it's okay if it's charging or using Standby). If you unlock your iPhone while using iPhone Mirroring, the feature will temporarily disconnect. Both devices also need Wi-Fi and Bluetooth turned on, and you'll have to sign with your Apple Account on each. Your account needs two-factor authentication (using a trusted device or phone number) activated. The feature won't work if your phone's Personal Hotspot is active or you're using AirPlay, Sidecar or internet sharing on your Mac. How to set up iPhone Mirroring Screenshot by Will Shanklin for Engadget Open the iPhone Mirroring app on your Mac. It should already be in your Dock (see the screenshot above), but you can also find it in your Applications folder. The app starts with a welcome screen. Tap Continue," then follow the prompt to unlock your iPhone. Next, approve iPhone notifications on your Mac. This feature shows your handset's alerts in your Mac's Notification Center. (When you click an iOS alert on your Mac, it will open the corresponding app in the iPhone Mirroring app.) iPhone notifications on your Mac work even when the iPhone Mirroring app is closed or inactive, or if your phone isn't nearby. After approving notifications, a final screen will confirm that iPhone Mirroring is ready. Click the Get Started" button to start. Once it loads, you'll see your iPhone's screen. Using iPhone Mirroring First, you may want to resize the iPhone Mirroring app. Apple only gives you three options: actual size, smaller and larger. You can change them using keyboard shortcuts: larger (Cmd +), actual size (Cmd 0) and smaller (Cmd -). You can also resize the window in your Mac's menu bar under the View section. Dragging the edges of the window to resize it (like with other macOS apps) won't work here. In most cases, interacting with your virtual iPhone on your Mac is as simple as mimicking its usual touch gestures with your trackpad and typing in text fields using your Mac's keyboard. Screenshot by Will Shanklin for Engadget Swipe-based gestures for Home, App Switcher and Control Center won't work on Mac, but they have shortcuts. If you move your pointer to the top of the iPhone Mirroring window, a new area will appear, revealing buttons for the iOS Home Screen (left) and the App Switcher (right). (See the screenshot above.) This area also lets you click-hold and drag the app to reposition it. You can also go to the Home Screen by clicking on the horizontal bar at the bottom of the app's window or using the Cmd 1 keyboard shortcut. In addition, Cmd 2 activates the App Switcher, and Cmd 3 triggers a Spotlight search. Or, swipe down with two fingers on your Mac's trackpad from the iPhone Home Screen (in the Mac app) for Spotlight. There's no way to activate the iOS Control Center from your Mac. You also can't manually change the orientation of the virtual iPhone screen, but it will rotate automatically if you launch a game that starts by default in landscape mode: Screenshot by Will Shanklin for Engadget iPhone audio will play on your Mac while using the feature. Some iPhone videos will play in the iPhone Mirroring window, too. However, copyrighted content will be restricted in some cases, so some videos will only be viewable through corresponding macOS apps or desktop browser windows. Apple's Universal Clipboard can be useful while using iPhone Mirroring. Copy something on your virtual iPhone, and you can paste it on your Mac, and vice versa. You can also use AirDrop to transfer files between the two devices while using iPhone Mirroring. iPhone Mirroring will time out if you don't use the virtual phone for a while. Ditto for if you move your handset away from your computer. If it times out, just follow the app's prompt to reconnect. iPhone Mirroring login settings Screenshot by Will Shanklin for Engadget You can choose whether to require authentication every time you use iPhone Mirroring. In the Mac app, choose iPhone Mirroring > Settings in the menu bar (or type Cmd space), and you'll see a barebones settings screen. You can choose Ask Every Time" or Authenticate Automatically." The former requires your Mac login password, Touch ID or Apple Watch confirmation to use your virtual iPhone on your desktop. Meanwhile, the latter will log into your phone automatically without authenticating each time. You can also reset iPhone access in this settings screen. This removes your entire setup, and you'll need to start the process from scratch the next time you open the iPhone Mirroring app. If you have more than one iPhone tied to your Apple Account, you can choose which one to use with iPhone Mirroring under Settings > Desktop & Dock on your Mac. If this applies to you, you'll see the option under the Use iPhone widgets" section. (If you only have one iPhone under your Apple Account, this option won't appear.) For more information on Apple's latest models, you can check out Engadget's reviews of the iPhone 16 and 16 Pro series phones, along with the latest MacBooks. This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/how-to-mirror-your-iphone-on-macos-sequoia-130003743.html?src=rss
Intel's fortunes have declined so rapidly over the past year that chip designer ARM made a "high level inquiry" about buying its crown jewel product unit, Bloomberg reported. However, Intel said the division wasn't for sale and turned down the offer, according to an unnamed insider.There are two main units inside Intel, the product group that sells PC, server and networking chips and a chip manufacturing foundry. ARM had no interest in Intel's foundry division, according to Bloomberg's sources. ARM and Intel representatives declined to comment.Intel's fortunes have been on the wane for years, but the decline over the last 12 months has been especially dramatic. Following a net $1.6 billion loss in Q2 2024, the company announced that it was laying off 15,000 employees as part of a $10 billion cost reduction plan. Last week, the company also revealed plans to transform its ailing foundry business into an independent subsidiary. Intel lost half its market value last year and is now worth $102.3 billion.ARM sells its processor designs to Qualcomm, Apple and other manufacturers (mostly for mobile phones) but doesn't build any chips itself. Purchasing Intel's product division would completely transform its business model, though that scenario seems highly improbable.With Intel wounded at the moment, rivals have been circling. Qualcomm also expressed interest in taking over Intel recently, according to a report from last week. Any mergers related to ARM and Qualcomm would be regulatory nightmares, but the fact that the offers exist at all shows Intel's vulnerability.Intel has other avenues to boost investment. Apollo Global Management (the owner of Yahoo and Engadget) has offered to invest as much as $5 billion in the company, according to a recent Bloomberg report. Intel also plans to sell part of its stake in chip-maker Altera to private equity investors.This article originally appeared on Engadget at https://www.engadget.com/computing/intel-reportedly-rebuffed-an-offer-from-arm-to-buy-its-product-unit-120044228.html?src=rss
The Federal Communications Commission (FCC) has officially issued its full recommended fine against political consultant Steve Kramer. This is after he initiated a series of robocalls to New Hampshire residents with pre-recorded audio of President Biden's voice, using deepfake AI technology. The fake Biden told voters not to vote in the upcoming primary, saying Your vote makes a difference in November, not this Tuesday." Kramer must pay $6 million in fines in the next 30 days or the Department of Justice will handle collection, according to a FCC statement.Kramer doesn't just face a fine; he also has criminal charges against him. New Hampshire Attorney General John M. Formella announced that he'll face multiple counts of voter suppression and impersonation of a political candidate.It wasn't a hugely difficult process, either. Kramer hired New Orleans magician (an actual magician) Paul Carpenter to make the phony recordings. Carpenter showed NBC News how he made the deepfake audio files using ElevenLabs. He said it only took around 20 minutes.- Mat SmithThe biggest stories you might have missed
The Irish Data Protection Commission (DPC) has slapped Meta with a $101.5 million (91 million) fine after wrapping up an investigation into a security breach in 2019, wherein the company mistakenly stored users' passwords in plain text. Meta's original announcement only talked about how it found some user passwords stored in plain text on its servers in January that year. But a month later, it updated its announcement to reveal that millions of Instagram passwords were also stored in easily readable format.While Meta didn't say how many accounts were affected, a senior employee told Krebs on Security back then that the incident involved up to 600 million passwords. Some of the passwords had been stored in easily readable format in the company's servers since 2012. They were also reportedly searchable by over 20,000 Facebook employees, though the DPC has clarified in its decision that they were at least not made available to external parties.The DPC found that Meta violated several GDPR rules related to the breach. It determined that the company failed to "notify the DPC of a personal data breach concerning storage of user passwords in plaintext" without undue delay and failed to "document personal data breaches concerning the storage of user passwords in plaintext." It also said that Meta violated the GDPR by not using appropriate technical measures to ensure the security of users' passwords against unauthorized processing."It is widely accepted that user passwords should not be stored in plaintext, considering the risks of abuse that arise from persons accessing such data. It must be borne in mind, that the passwords the subject of consideration in this case, are particularly sensitive, as they would enable access to users' social media accounts," DPC's Deputy Commissioner, Graham Doyle, said in a statement.The DPC has also given the company a reprimand in addition to the penalty. We may know more about what that means for Meta exactly when the commission publishes its full final decision and other related information in the future.This article originally appeared on Engadget at https://www.engadget.com/big-tech/meta-fined-102-million-for-storing-passwords-in-plain-text-110049679.html?src=rss
With the rights to content from big studios and franchises like Disney, Pixar, Marvel, Star Wars and National Geographic, Disney+ is a streaming service that everyone knows and loves - so much so that it nabbed a spot as one of the best streaming services in our guide. Whether you look forward to sitting down on your couch ready to be whisked away to Marvel's multiverse of TV shows, like the highly anticipated Agatha All Along, or want to keep the kids entertained with hit classics like Bluey, or Inside Out 2, Disney+ has great content for adults and kids alike. However, the service has not been immune to price hikes, that's why this deal is a good opportunity to save $24 over three months. Through the end of the day on September 27, you can get Disney+ Basic (with ads) for just $2/month for three months - that's less than a cup of coffee. There are a few different Disney+ plans available, but since Disney+ doesn't offer a free trial, the Basic (with ads) is the cheapest option to gain access to all your favorite content, including TV shows and films. With Disney+ Basic, you can stream over 500 films, 15,000 episodes and 80 Disney+ Originals, including The Acolyte, Taylor Swift | The Eras Tour (Taylor's Version), Percy Jackson and the Olympians and more. In addition to full library access, Basic also supports 4K content and streaming across multiple devices at once. Although Disney+ offers an abundance of content suitable for most people, it's a fantastic streaming service for families. Once you've signed up and installed the app (on your TV, smartphone, PC or tablet), you can add up to seven profiles so you don't have to fight over what to watch, or risk spoilers when someone in your household binge watches the latest season of Grey's Anatomy that you haven't seen. There's also a bunch of parental controls like Junior Mode, PIN protection and content ratings, which can help parents ensure their little ones aren't exposed to anything they don't want them to be. Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.This article originally appeared on Engadget at https://www.engadget.com/deals/its-the-last-day-to-get-three-months-of-disney-basic-for-only-6-100001652.html?src=rss
As extreme weather events become ever more common, climate risks are playing a role in many people's long-term decision-making. And few things are more long-term than buying real estate. In response, Zillow has announced a new partnership to bring climate risk information to its for-sale listings.Property listing pages in the US will include data about flood, wildfire, wind, heat and air quality risks at that location. This section will also list any climate-related insurance requirements for that property. The information is being provided by First Street, a specialist in climate risk financial modeling. The climate data is rolling out this year to the Zillow website and iOS app, while Android is expected to get the update early next year. Some locations have already been updated to show climate data on the web.Those five risk categories are also being applied to Zillow's interactive map search view. Each of the different climate concerns has a color-coded visualization to show the risk levels across the country or in a smaller region. It's valuable information for anybody in a position to make that big homebuying leap. For everybody else, it may add simply a touch of gloomy reality to the gleeful experience of scrolling through absurd and/or overpriced houses.Zillow also introduced improvements to its AI search feature earlier this month.This article originally appeared on Engadget at https://www.engadget.com/apps/zillow-is-adding-climate-risk-data-to-all-us-for-sale-listings-220038971.html?src=rss
California Governor Gavin Newsom has signed AB 2426, a new law that requires digital marketplaces to make clearer to customers when they are only purchasing a license to access media. The law will not apply to cases of permanent offline downloads, only to the all-too-common situation of buying digital copies of video games, music, movies, TV shows or ebooks from an online storefront. The Verge spotted the development, which could see marketplaces facing fines for false advertising in the state if they don't use clear language to explain the limitations of what access entails. In other words, you won't be seeing language like "buy" or "purchase" once the law takes effect in 2025.The move to digital storefronts has raised new parallel concerns about ownership and preservation for media in the modern age. Ubisoft's move to delete The Crew from players' libraries after the game's servers shuttered is one of the most recent examples of how customers can suddenly lose access to media they felt they owned. The new California law won't stop situations like The Crew's disappearance from happening, and it won't stop those losses from hurting. But it does make clearer that ownership is a pretty rare and intangible thing for digital media.Governor Newsom is having a busy week. He also signed the state's "click to cancel" bill yesterday and last week signed two bills with protections against unwanted AI likenesses of actors, both living and deceased.This article originally appeared on Engadget at https://www.engadget.com/entertainment/new-california-law-will-force-companies-to-admit-you-dont-own-digital-content-203053750.html?src=rss
Square Enix's terrific Final Fantasy Pixel Remaster series has finally made its way to Xbox. The 1980s and '90s classics, which arrived on PC and mobile starting in 2021 and Switch and PS4 last year, are now available on Xbox Series X/S. The Xbox Store sells the six-game series in a $75 bundle ($60 for a limited time). Alternatively, you can buy the individual installments for prices ranging from $12 to $18 (on sale now for $9.59 to $14.39). The series remasters Final Fantasy I through Final Fantasy VI with updated pixel graphics designed to pop on modern HD displays. The games also have remastered soundtracks (and the option to switch back to the chiptune-tastic originals). You can also choose between updated fonts and the originals. Square Enix Gameplay customizations include options to boost experience gains (up to 4x) or turn off random encounters for a breezier play-through. For an even easier run, you can turn on auto-battle. Along with the Final Fantasy classics, Square Enix's Trials of Mana ($50) and Legend of Mana ($30) are also now on Xbox. In addition, the Dragon Quest III HD-2D Remake is available for pre-order ($60) ahead of its November 14 release date. This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/the-final-fantasy-pixel-remaster-series-finally-arrives-on-xbox-200713407.html?src=rss
The Federal Communications Commission (FCC) has officially issued its full recommended fine against political consultant Steve Kramer for a series of illegal robocalls using deepfake AI technology and caller ID spoofing during the New Hampshire primaries. Kramer must pay $6 million in fines in the next 30 days or the Department of Justice will handle collection, according to a FCC statement.Kramer violated the Truth in Caller ID Act passed in 2009 that prohibits anyone from knowingly transmit misleading or inaccurate caller identification information with the intent to defraud, cause harm or wrongfully obtain anything of value," according to legislative records. The law preceded the widespread usage of AI, but the FCC voted unanimously to have it apply to such deepfakes this past February.The phony robocalls delivered pre-recorded audio of President Biden's voice using deepfake AI technology to New Hampshire residents leading up to the 2024 presidential primary election. The phony President Biden told voters not to vote in the upcoming primary saying Your vote makes a difference in November, not this Tuesday," according to an earlier report from CBS New York. The robocalls were spoofed so as to appear to originate from the former chairwoman of the New Hampshire Democratic Party, according to the New York Times.Kramer hired New Orleans magician (no, really, an actual magician) Paul Carpenter to make the phony recordings. Carpenter showed NBC News how he made the deepfake audio files of President Biden using an AI voice generator called ElevenLabs. The recordings, he claims, only took around 20 minutes to make. Carpenter says Kramer paid him through Venmo and he thought the work he was doing was authorized by President Biden's campaign. Eleven Labs has since shut down Carpenter's account.Kramer claims he sent the robocalls to raise awareness about the dangers and misuse of the technology. His apparent experiment only cost him $500 but, according to the political consultant, resulted in a massive return. For me to do that and get $5 million worth of exposure, not for me," Kramer told CBS New York. I kept myself anonymous so the regulations could just play themselves out or begin to play themselves out. I don't need to be famous. That's not my intention. My intention was to make a difference."Kramer doesn't just face a hefty FCC fine, he's also facing criminal charges. New Hampshire Attorney General John M. Formella announced last May that Kramer received 13 felony counts of voter suppression and 13 misdemeanor counts of impersonation of a candidate.This article originally appeared on Engadget at https://www.engadget.com/ai/fcc-fines-political-consultant-6-million-for-deepfake-robocalls-190050186.html?src=rss
Researchers have spotted an apparent downside of smarter chatbots. Although AI models predictably become more accurate as they advance, they're also more likely to (wrongly) answer questions beyond their capabilities rather than saying, I don't know." And the humans prompting them are more likely to take their confident hallucinations at face value, creating a trickle-down effect of confident misinformation.They are answering almost everything these days," Jose Hernandez-Orallo, professor at the Universitat Politecnica de Valencia, Spain, told Nature. And that means more correct, but also more incorrect." Hernandez-Orallo, the project lead, worked on the study with his colleagues at the Valencian Research Institute for Artificial Intelligence in Spain.The team studied three LLM families, including OpenAI's GPT series, Meta's LLaMA and the open-source BLOOM. They tested early versions of each model and moved to larger, more advanced ones - but not today's most advanced. For example, the team began with OpenAI's relatively primitive GPT-3 ada model and tested iterations leading up to GPT-4, which arrived in March 2023. The four-month-old GPT-4o wasn't included in the study, nor was the newer o1-preview. I'd be curious if the trend still holds with the latest models.The researchers tested each model on thousands of questions about arithmetic, anagrams, geography and science." They also quizzed the AI models on their ability to transform information, such as alphabetizing a list. The team ranked their prompts by perceived difficulty.The data showed that the chatbots' portion of wrong answers (instead of avoiding questions altogether) rose as the models grew. So, the AI is a bit like a professor who, as he masters more subjects, increasingly believes he has the golden answers on all of them.Further complicating things is the humans prompting the chatbots and reading their answers. The researchers tasked volunteers with rating the accuracy of the AI bots' answers, and they found that they incorrectly classified inaccurate answers as being accurate surprisingly often." The range of wrong answers falsely perceived as right by the volunteers typically fell between 10 and 40 percent.Humans are not able to supervise these models," concluded Hernandez-Orallo.The research team recommends AI developers begin boosting performance for easy questions and programming the chatbots to refuse to answer complex questions. We need humans to understand: I can use it in this area, and I shouldn't use it in that area,'" Hernandez-Orallo told Nature.It's a well-intended suggestion that could make sense in an ideal world. But fat chance AI companies oblige. Chatbots that more often say I don't know" would likely be perceived as less advanced or valuable, leading to less use - and less money for the companies making and selling them. So, instead, we get fine-print warnings that ChatGPT can make mistakes" and Gemini may display inaccurate info."That leaves it up to us to avoid believing and spreading hallucinated misinformation that could hurt ourselves or others. For accuracy, fact-check your damn chatbot's answers, for crying out loud.You can read the team's full study in Nature.This article originally appeared on Engadget at https://www.engadget.com/ai/advanced-ai-chatbots-are-less-likely-to-admit-they-dont-have-all-the-answers-172012958.html?src=rss
In a surprise 30-minute event today that could have been an email, Samsung unveiled new additions to its portfolio of devices this year, including the Galaxy S24 FE and the Galaxy Watch FE LTE. The highlight of today's news has to be the new Galaxy Tab S10 tablets, though, since they've long been regarded as the best premium Android tablets around. The Galaxy Tab S10+ and Tab S10 Ultra start at $1,000 and $1,200 respectively (the same price as the iPhone 16 Pro and Pro Max) and are available for pre-order today before they retail on October 3. With the Tab S10 series, Samsung proclaims it has brought its Galaxy AI to the category, thus making AI available for all. Features introduced on its flagship S24 phones earlier this year like Circle to Search and Sketch to Image are now supported on the tablets, and those that worked with the S Pen on the S24 Ultra, like Handwriting Assist and Note Assist, are here too. I spent some time with the new hardware and, though it's too early to tell if these updates work well, I can still say these are probably going to remain the best Android tablets around. When I picked up a Galaxy Tab S10 Ultra at Samsung's event today, I once again marveled at how thin and light it was, despite having already experienced the same feelings with all of Samsung's previous tablets. To recap, the Tab S10 Ultra has a 14.6-inch screen, while the Tab S10+ comes in at 12.4 inches. Both these AMOLED panels have anti-reflective finishes, and the devices are rated IP68 for durability, despite being so satisfyingly slim. They feel like blades you could potentially use to slice very soft sponge cakes with. I was able to pick up a Tab S10 Ultra with very little effort or muscle strain, and though it's usually difficult to maneuver such a wide screen, the fact that I could easily wield it with one hand made things easier. Cherlynn Low for Engadget There's not much that's changed compared to the Galaxy Tab S9, other than that the S10 series uses MediaTek's Dimensity 9300+ processors, instead of Qualcomm's Snapdragon chips. I'm not convinced that these chips have the power or energy efficiency to multitask or execute AI tasks efficiently, but that's not something I can determine at a hands-on event. Samsung's AMOLED panels remain vibrant and bright, providing excellent media consumption experiences. It was hard to gauge how effective the anti-reflective treatment was under the harsh lights set up for the event, but for the most part I found things easy to see. And though I didn't linger too long on any of the Galaxy AI features on the Tab S10 series, I can tell you I've had fun playing with the very same tools on the S24 flagships we've reviewed throughout the year. Whether it's the S24 Ultra with an S Pen or the Z Fold 6 and Z Flip 6, Samsung's slate of hardware this year have all received the Galaxy AI suite of writing and photo editing tools. We've already had time to ruminate how useful any of these things really are in the real world, and in general our impressions have been a resounding "meh." I have been impressed with how Sketch to Image has been able to transform crappy drawings of animals into realistic looking beasts in photos, and Circle to Search is a Google tool that makes it easier to look up items by drawing a ring around them. Many of the other Galaxy AI features, like most generative AI tools today, are only moderately helpful. We'll need to spend more time with the Tab S10 Ultra, Tab S10+, Galaxy S24 FE and even the Galaxy Watch FE LTE to determine if they're worth spending your money on. But for now, I have to admit that it's nice to see Samsung roll out all its Galaxy AI features across its lineup, resulting in a sense of cohesion and parity even in its lower cost offerings. Apple Intelligence, meanwhile, will require an iPhone 15 Pro, iPhone 16 or iPhone 16 Pro, and won't work if you only have an iPhone 15. It's clear we're deep into the generative AI age, and will not be able to avoid them much longer, especially now that they're getting more prevalent across the Android ecosystem. This article originally appeared on Engadget at https://www.engadget.com/computing/galaxy-tab-s10-ultra-hands-on-ai-arrives-on-samsungs-premium-android-tablet-171105485.html?src=rss
StarCraft: Remastered and StarCraft II: Campaign Collection are coming to PC Game Pass, as announced by Xbox at Tokyo Game Show. Both titles will be available on November 5 to anyone with a PC Game Pass or Game Pass Ultimate subscription.The multiplayer components of both games are already free-to-play on PCs, but this will allow people to experience the single-player campaigns. Starcraft II: Campaign Collection, for instance, includes over 70 missions pulled from all of the various DLC, like Wings of Liberty and Heart of the Swarm, among others.StarCraft: Remastered adds some modern goodies to the original game, like 4K visuals, enhanced audio and newly-designed leaderboards. This update has been floating around since 2017, but Game Pass availability should introduce the iconic 1998 real-time strategy (RTS) title to a new audience.Despite getting a bit long in the tooth, both games still have active multiplayer communities. This also holds true in the world of professional competitive gaming. Many credit StarCraft II, which released back in 2010, with assisting in the rise of live streaming.This isn't the only Blizzard-centric news to come out of Tokyo Game Show. Overwatch 2 is getting (probably very expensive) skins based on the anime My Hero Academia. This promotion goes from October 17 to 30.This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/starcraft-remastered-and-starcraft-ii-are-coming-to-pc-game-pass-170133814.html?src=rss
If you're a fan of getting flagship-quality features at more affordable prices, Samsung's FE series is meant for you. Today, the company revealed its two latest entries: the Galaxy S24 FE and Galaxy Watch FE LTE. Both devices pack in tools from the Galaxy S24 and Galaxy Watch, including things like AI-powered photo editing, fitness tracking and more. Additionally, they'll both be available next week, so you won't have to wait long to buy them. Galaxy S24 FE Like previous FE devices, the Galaxy S24 FE offers many of the attractive features from the regular S24 at a more affordable price. Starting at $650, the phone packs a 6.7-inch FHD+ Dynamic AMOLED 2X display with 120Hz adaptive refresh rate. Inside, a Exynos 2400e processor and 8GB RAM run Android 14 and One UI 6.1. Of course, there a number of AI-powered features here, including Circle to Search, Interpreter, Live Translate, Composer and Note Assist. Knox security in onboard once more, as is a 4,700 mAh battery and IP68-rated design. Cameras are always a big deal on phones and the S24 FE is no exception. The device runs Samsung AI-driven ProVisual Engine to improve low-light performance, zoomed image quality and Super High Dynamic Range (HDR) color optimization. There are also AI features like Generative Edit, Portrait Stuiod, Edit Suggestions and Instant Slow-mo. Stills and video are captured by a 50MP wide and 12MP ultra wide cameras. There's also an 8MP telephoto camera with 3x optical zoom. Around front, a 10MP sensor snaps your selfies. Samsung also says the S24 FE is well-suited for gaming. Thanks to the Exynos processor, the phone offers ray tracing and the 120Hz display has a Vision Booster tool so color and contrast remain "clear and comfortable" outdoors. There's also a larger vapor chamber compared to the S23 FE, which improves overall cooling performance. The Galaxy S24 FE will be available on October 3 in blue, graphite, gray and mint color options in 128GB, 256GB and 512GB storage configurations. Pre-orders start today. Galaxy Watch FE LTE Samsung already debuted a Galaxy Watch FE this summer, but now the company is back with an LTE version. Starting at $250, this model allows you to call, text and more when you're away from your phone. You'll get a a 1.2-inch Super AMOLED display along with fitness and sleep tracking, heart-rate monitoring and more - all powered by Wear OS. It's basically a Galaxy Watch 7 with LTE, as my colleague Cherlynn Low describes it. The Galaxy Watch FE LTE will be available on October 3. Pre-orders start today. This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/samsung-debuts-the-galaxy-s24-fe-and-galaxy-watch-fe-lte-163530908.html?src=rss
Samsung is once again expanding its tablet lineup, and this time, the company is doing so with AI at the forefront. Today, Samsung revealed the Galaxy Tab S10 series, two models that it says are "built with AI enhancements available right out of the box." The 14.6-inch Galaxy Tab S10 Ultra and 12.4-inch Galaxy Tab S10+ both pack anti-reflective Dynamic AMOLED 2X displays, a quad speaker setup with AI Dialogue Boost and a robust IP68 durability rating. Both tablets will be available next month. Galaxy Tab S10 Ultra Powered by Android 14, the Galaxy Tab S10 Ultra's Dynamic AMOLED 2X display offers a 120Hz refresh rate and 2960 x 1848 resolution. A MediaTek Dimensity 9300+ processor and either 12GB or 16GB RAM runs the AI tools and other features, which include Circle to Search, Handwriting Assist, Note Assist and Sketch to Image - all done with the included S Pen. The stylus also enables Air Command with AI so that you'll get access to powerful features without having to toggle through a menu. The Tab S10 Ultra can act as a "home AI hub" for all of your SmartThings devices, providing a 3D Map View and Insight Messages to assist with on-going monitoring. The Galaxy Tab S10 Ultra is equipped with 13MP and 8MP ultra wide rear cameras and 12MP and 12MP ultra wide front-facing cameras. It has Wi-Fi 7, 5G and Bluetooth 5.3 connectivity and a 11,200 mAh battery. With one click, you can situate the tablet as a second screen and Samsung Knox security is available as well. In addition to the S Pen, the optional accessories include two keyboard covers, a smart book cover and an outdoor cover. The Galaxy Tab S10 Ultra will be available in Moonstone Gray and Platinum Silver starting at $1,200 for the 256GB model. 512GB and 1TB options will also be on the menu. If you need even more space, a MicroSD slot offers up to 1.5TB. Pre-orders start today. Galaxy Tab S10+ The spec sheet for the Tab S10+ is almost identical to the Tab S10 Ultra, but there are some key difference. The smaller, 12.4-inch display offers a resolution of 2800 x 1752, but maintains the 120Hz refresh rate. The camera array is also the same on the rear, but the front only carries a 12MP ultra wide sensor. Both storage configurations of the Tab S10+ have 12GB of RAM and this smaller tablet has a smaller 10,090 mAh battery. The Galaxy Tab S10+ will be available in Moonstone Gray and Platinum Silver starting at $999 for the 256GB model. A 512GB option will also be available and the MicroSD slot is here as well (up to 1.5TB). Pre-orders start today. This article originally appeared on Engadget at https://www.engadget.com/mobile/tablets/samsungs-galaxy-tab-s10-ultra-and-galaxy-tab-s10-are-tablets-built-for-ai-162633747.html?src=rss
September 26 is The Last of Us Day and to mark the occasion, HBO has dropped the first proper trailer for season two of its misery simulator TV adaptation. This expands on a sizzle reel we saw several weeks ago, which included the first glimpses of Catherine O'Hara's character (seemingly a therapist) and Kaitlyn Dever as a pivotal newcomer, Abby. There's more of both here, including that terrifying sequence of infected nearly crushing Abby under a chain-link fence.There are quite a few other recognizable moments from The Last of Us Part II in the new clip, including an encounter between Ellie (Bella Ramsey) and an infected in an abandoned supermarket and a famous scene of her playing guitar for Dina (Isabela Merced). The game's subway segment is featured, along with the Seraphites and Jeffrey Wright, who reprises his Part II role as the leader of a militant faction. Of course, Joel (Pedro Pascal) is featured throughout the trailer too - he plays guitar with Ellie and sheds a tear, seemingly while in a therapy appointment with O'Hara.Unfortunately, the clip doesn't narrow down the release date for the season, which will air in 2025. However, HBO boss Casey Bloys recently indicated it will arrive in the first half of next year to make it eligible for the next Emmy awards (the same goes for the next season of The White Lotus).Elsewhere, Naughty Dog is marking TLoU Day in its own way with some new merch and other tidbits. There's a new bunch of TLoU-related avatars and emoji you can pick up using Steam Points, along with a thematic Steam Deck startup video. Meanwhile, PS Plus Extra and Premium members have access to the PS5 remake of the first game at no extra cost starting today.This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-last-of-us-season-two-trailer-shows-ellie-in-danger-and-joel-in-therapy-160401898.html?src=rss
You can now upload YouTube videos and audio files to NotebookLM, an AI-powered summarizing tool for education and research. The update means Google's Gemini 1.5 Pro-powered virtual assistant can now handle Google Docs, PDFs, text files, Google Slides, YouTube video URLs, audio files and web pages. This expands NotebookLM's potential sources to include lecture recordings, informative YouTube content and group discussions. Google claims that it securely stores all information uploaded to NoteBookLM and does not use it to train AI.Google launched the virtual research assistant in the summer of 2023 and upgraded it to run on Gemini 1.5 Pro this past June. Alongside the AI-powered bump, Google expanded NotebookLM to be available in over 200 countries and territories. Most recently, Google added Audio Overview to NotebookLM. The tool has two AI hosts - hopefully not foreshadowing what hosting will look like in the future - discuss your sources, summarize material and "banter." Google is now adding the ability to share Audio Overviews with others through a public URL.The irony here is that the reason we'd need an AI to briefly summarize a YouTube video in the first place is because Google incentivized the creation of ever-longer videos.This article originally appeared on Engadget at https://www.engadget.com/notebooklm-can-now-summarize-youtube-videos-160037375.html?src=rss
The iPhone 16 is currently available and, well, these handsets are expensive. Investing in a case is never a bad idea and Apple makes some solid offerings. The company's silicone MagSafe iPhone 16 cases are on sale via Amazon for $42, which is a discount of 14 percent. The sale includes eight colorways, so as to better match the hue of the phone itself. As previously mentioned, these cases are made by Apple specifically for the iPhone 16, so the fit will be perfect. It's made from recycled silicone, with a microfibre lining on the inside for more protection. This is a MagSafe case, meaning it allows for wireless charging by setting it on a Qi2 or Qi-certified charger. It's also been designed with the iPhone 16's camera button in mind. The company says the case includes a sapphire crystal, coupled to a conductive layer" that communicates finger movements. Translation? All of those neat swipey gestures will still work. This case is only for the standard iPhone 16. It won't fit the iPhone 16 Plus, the Pro or the Pro Max. It goes without saying that it also won't squeeze over any handsets from previous generations. Follow @EngadgetDeals on Twitter for the latest tech deals and buying advice in the lead up to October Prime Day 2024.This article originally appeared on Engadget at https://www.engadget.com/deals/apples-silicone-magsafe-iphone-16-cases-are-14-percent-off-in-this-early-prime-day-deal-152546345.html?src=rss
Here's a tasty offer for anyone who's been on the fence about picking up the Google Pixel Buds Pro 2. If you snap up the earbuds from Amazon, you can claim a free $30 gift card. There's no discount on the earbuds themselves, unfortunately, as they still cost $229. That's not a huge shock, since they were only just released. Still, you'll at least get a $30 gift card that you can spend on whatever you want on Amazon. We gave the Google Pixel Buds Pro 2, the company's first earbuds with a Tensor chip built-in, a score of 88 in our review. Engadget senior reporter Billy Steele appreciated the comfortable design and the sound quality (citing the "punchy bass, full mids, crisp highs"). Those features alone make the upgrade worthwhile. Having a longer battery life than the previous model is a definite plus, while you'll get hands-free access to Gemini AI on a compatible device. On the downside, spatial audio is only available for video-streaming apps for the time being, but not audio, so that's odd. You'll also need to be more precise when it comes to using the touch controls, as there's a smaller panel to work with. Google has also increased the price with the latest version of the Pixel Buds Pro, but at least the $30 gift card offsets that. Follow @EngadgetDeals on Twitter for the latest tech deals and buying advice in the lead up to October Prime Day 2024.This article originally appeared on Engadget at https://www.engadget.com/deals/early-prime-day-deal-bundles-a-free-30-gift-card-with-the-google-pixel-buds-pro-2-earbuds-150229486.html?src=rss
Sony's PlayStation 5 Pro is almost here. The upgraded console is available to pre-order today with a whopping $700 price tag, thanks to new features like a more powerful GPU, better ray tracing and a narrower gap between graphical fidelity and performance. But that isn't far beyond your console budget, you can reserve pricey powerhouse before its November 7 launch. And, as to be expected, you'll probably want to do so immediately since the console already sold out in the UK. Here's everything you need to know about the new console and how to pre-order the PS5 Pro. This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sonys-ps5-pro-is-available-to-pre-order-today-115549437.html?src=rss
LG has started showing screensaver ads on all its smart TVs, even expensive OLED models, according to an LG press release and a FlatpanelsHD report. The placements appear before the regular screensaver activates.On top of an ad for LG's own streaming channel, one FlatpanelsHD reviewer spotted third-party ads. The screensaver ads will appear "across the home screen, LG Channels and Content Store on LG smart TVs," according to LG. These are now turned on by default but can be disabled in the settings.LG Ad SolutionsLG didn't promote the new "feature" to the public, but it did herald it on its LG Ad Solutions site. The company said it "found that screensaver ads drove on average 2.5 times higher lift in brand awareness... challenging the assumption that that a viewer's attention is limited once the television screen is idle."It may be great for advertisers, but buyers paying up to $4,500 for a high-end TV may not be so keen. Many TV owners never bother to turn off the motion smoothing "soap opera effect" on their TVs, so LG may believe they won't dive into the menus to turn off the ads, either.LG is already poking into the viewing habits of its buyers by vacuuming up content-recognition tracking data gathered from its TVs and handing it to the ratings company Nielsen. That type of revenue potential in a business with tight margins prompted it to launch the LG Ad Solutions division earlier this month, with aim of finding new ways to show ads and track smart TV users. Other companies are guilty of presenting ads in their smart TV ecosystems as well, including Samsung, Roku, TCL and others.This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/lg-smart-tvs-bring-ads-to-the-screensaver-131445950.html?src=rss
Google's latest 4th-gen Nest Learning Thermostat is on sale, just one month after the product was released. The device is $20 off via Wellbots, which brings the price down to $260. Just enter the code 20ENGNLT4" at checkout. This is a record low price, mostly because the thing just came out. This is not an iterative improvement over the previous Nest Learning Thermostat. It's a full redesign, with a new look and plenty of updated features. The LCD display is 60 percent larger than what's found with the antiquated third-gen device, and there's a curved front that eliminates the appearance of bezels. The whole thing is basically a screen now. This larger display allows for plenty of personalization, with customizable faces like a smartwatch. It can even look like a regular analog clock. The UI automatically adjusts what's displayed on the screen depending on how far you're standing from the thermostat, thanks to integrated Soli radar sensors. The new Nest is packed with AI, which is intended to provide more accurate readings and to offer potential actions to save money on that monthly utility bill. This is a smart thermostat, so it can be programmed to take actions on its own, depending on the ambient temperature and other factors. To that end, it ships with a wireless temperature sensor that can be placed anywhere within range. Each Nest can integrate with up to six of these sensors, and more are available at $40 a pop or three for $100. The item also ships with a trim plate to cover paint and drywall imperfections and a steel plate for electrical box installations. It's also likely to be relatively future-proof, as the third-gen Nest came out in 2015. Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.This article originally appeared on Engadget at https://www.engadget.com/deals/get-20-off-googles-new-4th-gen-nest-learning-thermostat-130023124.html?src=rss
I have slowly turned into that frustrating person who won't go somewhere before checking its reviews on Google Maps. However, I also get suspicious when the reviews are too good - there's no pleasing me, apparently - so I'm relieved to hear that Google is making it easier to spot fake ones. Google is now issuing a warning for applicable businesses, stating, "Suspected fake reviews were recently removed from this place."Google has previously come under fire with the UK's Competition and Markets Authority (CMA), which opened an investigation into their handling of fake reviews in 2021. A user on X (formerly Twitter) first spotted the change in review handling on a Maps page for a company in the UK (possibly a coincidence).Google has yet to confirm the feature or where it will be available, but Search Engine Roundtable reports Google recently updated its relevant support page to apply globally.Google outlines possible restrictions that can be placed on businesses violating its Fake Engagement policy. One point is that the "business profile will display a warning to let consumers know that fake reviews were removed." Other temporary restrictions include not receiving new ratings or reviews, or having existing ones unpublished. If any of these actions occur, business owners will receive an email from Google and can appeal the decision.While fake reviews can come from businesses in an attempt to boost their ratings, they can also derive from people hoping to tank them. If a business reports these fake reviews, it's unclear whether the same warning will come up (as the wording certainly makes the business seem at fault).This article originally appeared on Engadget at https://www.engadget.com/google-maps-will-flag-businesses-with-potentially-fake-reviews-123133579.html?src=rss
Update 9/26 8:20am ET: Woot has undercut Amazon by a little bit on both AirPods 4 models. You can snag the ANC AirPods 4 for $159 or the standard AirPods 4 for $109 for the next five days, or until they sell out. These types of deals are not uncommon at Woot, but they often do sell out before the sale period ends. It has been less than a week since Apple released the AirPods 4, and there's already a small sale available on them. Ahead of October Prime Day, you can pick up the AirPods 4 with active noise cancellation for $169, down from $179. The AirPods 4 without ANC are also $10 off, with an eight percent discount dropping their price to $119 from $129. The markdowns aren't significant but could be the extra push you need if you've been sitting on the fence. Apple announced the two AirPods 4 models at its iPhone 16 event on September 9. The fourth-generation AirPods with ANC garnered an 86 in our review, while the standard version fared a bit better with an 88. The ANC model has improved fit and sound quality and offers Adaptive Audio, Conversation Awareness, and wireless charging. It also has perks like a speaker in the case that beeps when you activate Find My - though the AirPods only support proximity view, not precision finding like the AirPods Pro 2. The AirPods 4 without ANC share a big con with their sister device: no onboard volume controls. They also don't have wireless charging or Conversation Awareness. What they do give you is a good, comfortable fit and much better sound quality than their predecessor. This model also offers Personalized Spatial Audio with dynamic head tracking, Voice Isolation and Adaptive EQ. Follow @EngadgetDeals on Twitter for the latest tech deals and buying advice in the lead up to October Prime Day 2024.This article originally appeared on Engadget at https://www.engadget.com/deals/apples-airpods-4-are-already-on-sale-in-this-early-prime-day-deal-133057269.html?src=rss
Intel says it has determined four scenarios that could lead to voltage stability issues in its Core 13th and 14th-gen processors, and it has released another new update to address the issue. Its customers have been having issues with those processors since 2022, but it was only in July this year that the company figured out that their instability problems were caused by elevated operating voltage. The company explained back then that microcode algorithms have been sending incorrect voltage requests to its processors. Microcodes, or machine codes, are sets of hardware-level instructions. Intel promised in the same announcement to release microcode patches to address the "root cause of exposure to elevated voltages."In its new post on its community page, Intel enumerated the four scenarios that could cause voltage instability, starting with the motherboard's power delivery settings exceeding its power guidance. Another scenario is that a microcode algorithm had been allowing its processors to operate at higher performance states even at high temperatures. The company already released a microcode patch for this back in June. The third scenario involves another microcode algorithm requesting high voltages at a frequency and duration which can trigger the issue. Intel had also released a patch for this in August.The latest microcode patch it has released, codenamed 0x12B, addresses the fourth scenario. Apparently, the processors could make elevated core voltage requests during light activity or while the computer is idle. Intel has distributed this patch to motherboard manufacturers, since it has to be loaded as a BIOS update. The company is already working with its partners, but it could still take several weeks for the manufacturers to roll out the fix to its products.The voltage stability issues plaguing Intel's Core 13th and 14th-gen processors have been causing computers to crash and fail completely. And based on previous reports, installing the patches Intel has released will not fix PCs that have already started showing symptoms of the problem. Shortly after announcing that it had determined why its processors were failing, Intel extended their warranties by two years so that customers can get theirs replaced. That was very much welcome, seeing as even PCs that work well at first could start showing issues and give out in the end.This article originally appeared on Engadget at https://www.engadget.com/computing/intel-rolls-out-another-fix-for-its-cpu-voltage-issues-120026958.html?src=rss
Meta Connect is over for another year, leaving nought but some paper plates on the floor and a raft of new AR/VR gear on the table. Because we're nice, we've prepared a comprehensive list of all the goodies announced at the show for you to peruse at your leisure.The headline act is the Quest 3S, a stripped-down version of the Quest 3 that's $200 cheaper than its namesake. Getting the base price down to $300 has meant some compromises, however, like removing the pancake lenses, dropping 4K and reducing the storage.The 3S seems like a smart idea, since cost remains the second biggest barrier to getting VR/AR gear into people's homes. The first, of course, being there's still not a truly killer use case to convince the vast majority of people.To further lever users toward the Quest 3 series, Meta also announced the Quest 2 and Quest Pro will soon shuffle off the stage. Naturally, given longstanding developer gripes that it's difficult to develop for both the Quest 2 and 3, this makes plenty of sense.MetaThe other big news to come out of the show is the announcement of the Orion Smart Glasses, Meta's new prototype AR wearable. These, the company admits, aren't ready to go on sale yet, but it's working with developers to refine the technology for some unspecified future release.I'll be honest: I'm forever skeptical about the potential for AR to be as smart and useful as I'd need it to be. I'm not going to invest until it's at least as useful as Jeeves - from PG Wodehouse, not the search engine - even if it's never going to be able to fold my laundry.- Dan CooperAll the tech news you might have missed.
Mira Murati has departed OpenAI, where she had been the chief technology officer since 2018. In a note shared with the company and then posted publicly on X, Murati said that she is exiting "because I want to create the time and space to do my own exploration."Murati gained additional visibility as a face for the AI company when she briefly assumed CEO duties in November 2023 when the board of directors fired Sam Altman. Altman returned to the helm and Murati resumed work as CTO. However, her departure follows on two other notable exits. Last month, president and co-founder Greg Brockman and co-founder John Schulman both announced that they would be stepping away from OpenAI. Brockman is taking a sabbatical and Schulman is moving to rival AI firm Anthropic.Here is the full text of Murati's statement:
The biggest reveal at Meta's Connect event was its long-promised AR glasses, Orion. As expected, the prototype, each of which reportedly costs around $10,000, won't be ready for the public any time soon.In the meantime, Meta offered a glimpse of its new holographic avatars, which will allow people to talk with lifelike holograms in augmented reality. The holograms are Meta's Codec Avatars, a technology it's been working on for several years. Mark Zuckerberg teased a version of this last year when he participated in a podcast interview in the metaverse."That technology may now be closer than we think. Following the keynote at Connect, I sat down with Mark Rabkin, a VP at Meta leading Horizon OS and Quest, who shared more about Meta's codec avatars and how they will one day come to the company's VR headsets as well.Generally, pretty much everything you can do on Orion you can do on Quest," Rabkin said. The Codec Avatars in particular have also gotten much easier to create. While they once required advanced camera scans, most of the internal avatars are now created with phone scans, Rabkin explains.It's an almost identical process in many ways in generating the stylized avatars [for VR], but with a different training set and a different amount of computation required," Rabkin explained. For the stylized avatars, the model has to be trained on a lot of stylized avatars and how they look and how they move. [It has to] get a lot of training data on what people perceive to look like their picture, and what they perceive to move nicely."For the Codec avatars ... it's the same process. You gather a tremendous amount of data. You gather data from very high-quality, fancy camera scans. You gather data from phone scans, because that's how people will be really creating, and you just build a model until it improves. And one of the challenges with both problems is to make it fast enough and computationally cheap enough so that millions and millions can use it."Rabkin said that he eventually expects these avatars to be able to play in virtual reality on the company's headsets. Right now, the Quest 3 and 3S don't have the necessary sensors, including eye tracking, necessary for the photorealistic avatars. But that could change for the next-generation VR headset, he said: I think probably, if we do really well, it should be possible in the next generation [of headset]."This article originally appeared on Engadget at https://www.engadget.com/ar-vr/metas-orion-holographic-avatars-will-eventually-be-in-vr-too-235206805.html?src=rss
The Federal Trade Commission is taking action against DoNotPay, alleging that the AI-powered company billing itself as "the world's first robot lawyer" failed to back its claims that it could replace human legal representation. The agency's complaint argues that DoNotPay did not conduct tests to assess whether its AI chatbot was equivalent to a human lawyer, and that the company did not hire or retain any attorneys of its own. DoNotPay has agreed to a proposed settlement that would see it face fines of $193,000. In addition, the settlement will require DoNotPay to inform customers who subscribed to its service between 2021 and 2023 about the limitations of its offerings.This proposed settlement is part of an FTC program called Operation AI Comply, which is targeting businesses that leverage artificial intelligence to make deceptive claims. "Using AI tools to trick, mislead, or defraud people is illegal," FTC Chair Lina M. Khan said. "The FTC's enforcement actions make clear that there is no AI exemption from the laws on the books. By cracking down on unfair or deceptive practices in these markets, FTC is ensuring that honest businesses and innovators can get a fair shot and consumers are being protected."In addition to promising legal services, DoNotPay also claimed it could get accounts unbanned from social media platforms. The company postponed its first attempt to use its AI chatbot in a court setting in 2023 after multiple state bar associations intervened in the case.This article originally appeared on Engadget at https://www.engadget.com/ai/donotpay-robot-lawyer-fined-193k-by-the-ftc-for-not-being-a-lawyer-223227153.html?src=rss
A major shakeup is in the works at OpenAI. Reuters reported that the artificial intelligence research company is restructuring its business from a non-profit board into a for-profit corporation. The publication also says Sam Altman would be given equity in the new corporation.OpenAI's move to for-profit wouldn't eliminate its non-profit entity entirely. The non-profit would own a stake in the new for-profit venture but it won't have nearly the power as it did. An OpenAI spokesperson gave a statement that's identical to the one they gave to Fortune's initial report about the restructuring. Couldn't they at least have used OpenAI's software to word a different statement?
Employees at an Apple Store in Oklahoma City's Penn Square Mall have voted to ratify their first collectively-bargained contract. The store's workers are part of the Communications Workers of America, operating as Apple Retail Union-CWA Local 6016. The employees' three-year agreement with Apple includes the following, according to a press release from CWA:
Although Meta Connect 2024 lacked a marquee high-end product for the holiday season, it still included a new budget VR headset and a tease of the magic glasses" Meta's XR gurus have been talking about for the better part of a decade. In addition, the company keeps plowing forward with new AI tools for its Ray-Ban glasses and social platforms. Here's everything the company announced at Meta Connect 2024.Orion AR glassesMetaToday's best mixed reality gear - like Apple's Vision Pro and the Meta Quest 3 - are headsets with passthrough video capabilities. But the tech industry eventually wants to squeeze that tech into something resembling a pair of prescription glasses. We'll let you judge whether the Orion AR glasses pictured above pass that test, but they're certainly closer than other full-fledged AR devices we've seen.First, the bad news. These puppies won't be available this year and don't have an official release date. A leaked roadmap from last year suggested they'd arrive in 2027. However, Meta said on Wednesday that Orion would launch in the near future," so take what you will from that. For its part, Meta says the full-fledged product prototype is truly representative of something that could ship to consumers" rather than a research device that's decades away from shipping.The glasses include tiny projectors to display holograms onto the lenses. Meta describes them as having a large field of view and immersive capabilities. Sensors can track voice, eye gaze, hand tracking and electromyography (EMG) wristband input.The glasses combine that sensory input with AI capabilities. Meta gave the example of looking in a refrigerator and asking the onboard AI to spit out a recipe based on your ingredients. It will also support video calls, the ability to send messages on Meta's platforms and spatial versions of Spotify, YouTube and Pinterest apps.Meta Quest 3SMetaThis year's new VR headset focuses on the entry-level rather than early adopters wanting the latest cutting-edge tech. The Meta Quest 3S is a $300 baby sibling to last year's Quest 3, shaving money off the higher-end model's entry fee in exchange for cheaper lenses, a resolution dip and skimpier storage.The headset includes Fresnel lenses, which are familiar to Quest 2 owners, instead of the higher-end pancake ones in Quest 3. It has a 1,832 x 1,920 resolution (20 pixels per degree), a drop from the 2,064 x 2,208 (25 PPD) in the Quest 3. Meta says the budget model's field of view is also slightly lower.The Quest 3S starts with a mere 128GB of storage, which could fill up quickly after installing a few of the platform's biggest games. But if you're willing to shell out $400, you can bump that up to a more respectable 256GB. (Alongside the announcement, Meta also dropped the 512GB Quest 3 price to $500 from $650.)The headset may outlast the Quest 3 in one respect: battery life. Meta estimates the Quest 3S will last 2.5 hours, while the Quest 3 is rated for 2.2 hours.Those ordering the headset will get a special Bat-bonus. Quest 3S (and Quest 3) orders between now and April 2025 will receive a free copy of Batman: Arkham Shadow, the VR action game coming next month.The Quest 3S is now available for pre-order. It begins shipping on October 15.Out with the oldTo celebrate the arrival of the Meta Quest 3S, Meta is kicking two older models to the curb. The Quest 2 and Quest Pro will be discontinued by the end of the year. The company says sales will continue until inventory runs out or the end of the year, whichever comes first.The company now views the Quest 3S, with its much better mixed reality capabilities, as the new budget model, so the $200 Quest 2 no longer has a place. The Quest Pro, which never gained much traction with consumers, has inferior cameras and passthrough video than the two Quest 3-tier models. The Pro launched two years ago as a Metaverse-centric device - back when the industry was pounding that word as hard as it's pushing AI" now. The headset launched at a whopping $1,500 and was later reduced to $1,000.Meta Ray-Ban smart glasses updatesSam Rutherford for EngadgetAlthough the hardware stays the same, Meta is adding new AI features to its tech-filled sunglasses. The Ray-Ban Meta smart glasses will get an updated AI assistant.The assistant will now let you set reminders based on objects you see. For example, you could say, Hey Meta, remind me to buy that book next Monday" to set an alert for something you see in the library. The glasses can also scan QR codes and dial phone numbers from text it recognizes.Meta's assistant should also respond to more natural commands. You'll need to worry less about remembering formal prompts to trigger it (Hey Meta, look and tell me"). It will let you use more casual phrasing like What am I looking at?" The AI can also handle complex follow-up questions for more fluid chats with the robot friend living in your sunglasses.According to Meta, the glasses' live translation is also getting better. While last year's version struggled with longer text, the company says the software will now translate larger chunks more effectively. Live translations will arrive in English, French, Italian and Spanish by the end of 2024.Meta AI updatesMetaThe company said Met AI now supports voice chats. Although this capability existed before, it was limited to the Ray-Ban glasses.Meta also partnered with celebrities to help draw customers into its chatbots. That's right, folks: You can now hear Meta's chatbot responses in the dulcet tones of the one and only John Cena! Other celebrity voices include Dame Judi Dench, Awkwafina, Keegan Michael Key and Kristen Bell.Meta's AI can now edit photos with text prompts, performing tasks like adding or removing objects or changing details like backgrounds or clothes. AI photo editing will be available on Meta's social apps, including Instagram, Messenger, and WhatsApp.Meanwhile, Meta's Llama 3.2 AI model introduces vision capabilities. It can analyze and describe images, competing with similar features in ChatGPT and Anthropic's Claude.Catch up on all the news from Meta Connect 2024!This article originally appeared on Engadget at https://www.engadget.com/ar-vr/everything-announced-at-meta-connect-2024-202733568.html?src=rss
Disney announced a new rule intended to curb password sharing among its streaming subscribers, following through on plans initially shared last month in an earnings call. Today's blog post from the company explained that Disney+ is getting a Paid Sharing feature. For an additional $7 a month on Disney+ Basic or $10 a month on Disney+ Premium, an account holder can provide access to their plan to one person outside their household, dubbed an Extra Member. Paid Sharing is rolling out today in the US, Canada, Costa Rica, Guatemala, Europe and Asia-Pacific.With the upcoming price increases - $10 a month for Basic and $16 a month for Premium - the Extra Member route is still cheaper than buying a separate Disney+ plan. However, the Paid Sharing option comes with several caveats. For starters, only one Extra Member is allowed per account. And if your plan is part of a Disney Bundle, you don't have access to the Extra Member feature at all. Ditto for any subscribers billed through Disney's partners, meaning bundle customers are out of luck. The post says those restrictions apply "at this time," but doesn't give any hint as to whether the company is considering a policy change in the future.This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/disney-account-sharing-crackdown-starts-today-in-the-us-201102641.html?src=rss
Blumhouse, the horror production company behind such big cinematic hits as Get Out, M3GAN and the Insidious films, has extended its creepy tentacles to scary shows and movies to scary video games.Fear the Spotlight is Blumhouse Games' first entry into gaming with the help of the indie developer Cozy Game Pals. The horror game will get a full release on October 22 and there's a demo currently available for PCs on Steam.Fear the Spotlight is a third-person horror adventure game that takes place in a high school after hours. Two curious teens Vivian and Amy sneak into Sunnyside High, a school with a dark, mysterious history, in the dead of night to perform a seance. A deadly creature with a bright, glowing gaze rises and starts roaming the halls of the school. The spotlight monster separates the girls and it's up to Vivian to unravel the school's mystery, find Amy and make it through the darkness alive.The game uses PS1 style, polygonal graphics, which just adds to the game's creepy aesthetic like some of those early horror classics including Nightmare Creatures and the first Silent Hill game. There's just something about a square-ish head that sends a shiver down my spine. It's one of many reasons I'm not looking forward to the new Minecraft movie.This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/blumhouse-games-fear-the-spotlight-set-for-release-on-october-22-194907647.html?src=rss
No Halloween, Thanksgiving or Christmas is complete without viewing one of the holiday adjacent Peanuts specials. These days, Apple TV owns the television rights to It's the Great Pumpkin, Charlie Brown, A Charlie Brown Thanksgiving and A Charlie Brown Christmas but it appears that Apple TV wants everyone to have a chance to enjoy these Peanuts specials this year.Apple announced that it's making all three Peanuts specials available to everyone regardless of whether or not they have an Apple TV subscription. Apple TV will make each of the Peanuts holiday specials available on two days each month before Halloween, Thanksgiving and Christmas.It's the Great Pumpkin, Charlie Brown will be free to stream on October 19 and 20. The Peanuts Halloween special features Linus waiting up for the return of the Great Pumpkin while Charlie Brown only gets rocks while trick or treating.A Charlie Brown Thanksgiving will be available to stream on November 23 and 24. This Thanksgiving special features Peppermint Patty inviting the whole gang to a Thanksgiving feast while Snoopy puts together his own Thanksgiving meal.A Charlie Brown Christmas will stream for free on December 14 and 15. It's perhaps the most famous Peanuts special with too many iconic moments to count from Snoopy's prize winning holiday display to that sad little tree that the gang turn into a mighty Christmas tree just by waving their arms around it. It also features one of the greatest musical scores ever written for television by Lee Mendelson and Vince Guaraldi.This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/apple-tv-will-make-three-classic-peanuts-specials-free-to-stream-190041263.html?src=rss
Google and Roblox have teamed up to create a game that teaches kids how to spot internet scams and to increase caution regarding the sharing of personal information online. The suite of experiences is called, and I quote, Be Internet Awesome World. Did Melania Trump name this thing?This gameplay experience" exists within Roblox, which Google says helps it reach kids where they're already spending time to teach them the basics of online safety." It brings kids to the magical world of the Internauts" which is home to a number of minigames that address various aspects of internet safety. Some of the games focus on phishing attempts, while others emphasize practicing kindness online." Good luck with that last one.In any event, Be Internet Awesome World is available right now within Roblox, which leads us to the elephant in the room. Roblox may be a great place to reach kids, with nearly 80 million daily active users and many of them children. It's also been accused of being an unsafe space for the younger gamers among us.Turkey banned the app entirely on the grounds that it allows for the exploitation of children. Sony didn't even want to bring the game to PlayStation consoles for similar reasons, before finally relenting last year.There have also been accusations of kids being financially exploited on the platform, according to reporting by The Guardian. Popular creations can make the designers a lot of money, and the userbase is mostly children under 16. This has led many to accuse the app's developers of gaining notoriety through an influx of child labor. The Roblox tagline, after all, used to be Make anything. Reach millions. Earn serious cash."Roblox takes around 30 percent of all money made via the platform, so it has a vested interest in the creative contributions of children. Studio head Stefano Corazza once told Eurogamer that the ability for teenagers to make money on the platform represented the biggest gift" and that these kids didn't feel like they were exploited."You can say, Okay, we are exploiting, you know, child labor,' right? Or you can say: we are offering people anywhere in the world the capability to get a job, and even like an income," Corazza continued.All this is to say that perhaps Roblox should get its own house in order before trying to teach kids about how to avoid scams online. Roblox CEO and co-founder David Baszucki has started to address these concerns, heading to Washington DC earlier this year to discuss child safety with lawmakers.This article originally appeared on Engadget at https://www.engadget.com/gaming/google-and-roblox-teamed-up-on-a-weird-game-to-teach-kids-about-internet-safety-190007350.html?src=rss