OpenAI opened a newsroom Twitter account earlier this month and it's already been hacked. The new handle was taken over by a crypto scammer promoting a fake OpenAI token that was in reality a scam to steal Bitcoins. That follows similar hacks of three key OpenAI employee X accounts over the last 15 months, including the one belonging to CTO Mira Murati.The fraudster enticed potential victims by saying the OpenAI token is somehow "driven by artificial intelligence-based language models." It then threw in a jumble of crypto and AI buzzwords that were probably enough to lure in some gullible users. Going to "token-openai.com" would show them a fake but convincing OpenAI site. Anything they click asks to connect to their wallet, then presumably steals everything inside it.Several fraudulent posts were visible for around an hour before being removed and the account seems to be back to normal. OpenAI confirmed the problem and said they were looking into it, according to Bloomberg. Yesterday, the company's security team reportedly warned employees to secure their accounts due to a rise in recent account takeovers.This article originally appeared on Engadget at https://www.engadget.com/social-media/openais-x-account-was-hacked-to-promote-a-crypto-scam-130020696.html?src=rss
It's the most powerful wearable tracking the most important organ in your body." Dr. Ramses Alcaide is explaining the electroencephalography (EEG) technology that his company Neurable uses to track activity with its brain-computer interface (BCI). Alcaide is the CEO and co-founder, and notes that a huge problem with EEG sensors is that they are often affixed to bulky, awkward-looking headsets - not exactly something you want to wear out in public. And to him, that's why the technology hasn't yet created the type of impact that they could [on] the world." Sure, we've seen a variety of headbands over the last decade, but those add an additional device to your bag. Alcaide argues there's a better way to use EEG tech that's even less intrusive. Neurable began at the University of Michigan in 2011 where its technology was initially created. The overall platform is an AI system that combines filtering to increase and boost the signal of brain data. The company spun out in 2015 and has been working to bring its EEG-powered tech to smaller everyday devices," as Alcaide describes them. [It] took a lot of time, but what we've been able to do is take what was traditionally these large systems and bring it down to everyday devices using AI," he says. Devices like headphones, earbuds, helmets, AR glasses and more can be equipped with EEG sensors so that they can track neurodegenerative diseases and neurodivergence based on brain activity. For example, the ability to track Alzheimer's or ADHD before a person knows they even have it is part of the plan for Neurable. Right now though, the company's first step is one of those everyday wearables" that can track decreases in focus to create what Alcaide calls good wellness hygiene." Billy Steele for Engadget The company's first device is the MW75 Neuro: a set of headphones built in collaboration with Master & Dynamic. Based on the existing MW75, this version has dry fabric EEG sensors in the ear pads, sending 12 EEG channels to the Neurable app for the software to do its AI analysis and signal processing. The app then interprets the data with high confidence" and lab-level accuracy," according to the company. The Neurable app is where all the data is displayed for the MW75 Neuro. First, it essentially gamifies mental hygiene with focus tracking. You earn points for high (2), medium (2) and low (1) focus levels, accumulating points throughout the day. You're then able to view comparisons week-to-week as well as individual session summaries with attention span graphs. During these periods, the system can prompt you to take a break when focus decreases, which Neurable says this should help with burnout to some degree. Of course, burnout" isn't something that's easy to quantify, or even tangibly measure, since there's more than your focus or attention at play. The MW75 Neuro isn't just meant to keep you working. The company says monitoring your focus levels can assist you with gaming, meditation, reading and even decision-making. Noise cancellation can block out distractions during periods when you need to be locked in, which doesn't only apply to the office. Neurable says no matter the activity, its app provides the data necessary to recognize your performance over time and identity when you need to take breaks or maybe find a different environment in order to be productive. This is just scratching the iceberg," Alcaide explains. We're not claiming or diagnosing everything, [but] it really shows you a glimpse of the future that these everyday wearables can deliver on." Billy Steele for Engadget Of course, the MW75 Neuro is a set of noise-canceling headphones, which means you'll get a host of audio features on top of the fancy brain tech. Master & Dynamic CEO Jonathan Levine told me that this version of the headphones has an identical industrial design to the regular MW75. 40mm Beryllium drivers carry M&D's trademark warm sound profile and four microphones are employed for active noise cancellation (ANC) and calls. There are still a host of sound modes and you can customize the EQ and more inside the M&D Connect app. Besides the ear pads, there are some other changes on the MW75 Neuro. Neurable's version supports Adaptive Transparency mode for starters, but the key difference is inside. The electronics were completely redesigned to add EEG processors that power the AI tech, including an ARM Cortex chip. Since the sensor-packed cushions on this model are fabric instead of leather, Levine says the variation does change the sound profile slightly. And during my testing I noticed that they aren't quite as comfortable as those on the original model either. If you pre-order from Master & Dynamic, the company will throw in non-EEG leather ear pads for free. There's a big hit to battery life, too. Neurable says the MW75 Neuro offers 10 hours of EEG tracking on a charge (8 hours with ANC on), compared to up to 28 hours with ANC on the regular version. I don't think you're going to use Neurable's features for more than a few hours at a time, but you should know they do impact longevity. Once you start a focus session, a timer begins in the app and continues until you turn it off. There's a button up top if you need to take a break, otherwise the headphones continue tracking your brainwaves until you tell them to stop. There's also an indicator on the timer screen to let you know if the sensors are properly connected. A reliable connection ensures optimal EEG signal quality during the session. Neurable During my tests, I used the MW75 Neuro to track short focus sessions. It's nice that the whole system runs in the background without any distractions - other than the break suggestions. Of course, you'll have to think back to remember if any dips lined up when you look at the graph, but I felt like the app's prompts to take a break were well-timed and probably overdue. The software can give you voice or push notifications (or both), and the app provides a separate 10-minute timer for the so-called Brain Breaks. I don't have any lab-grade tech to thoroughly evaluate what Neurable is doing on these headphones from a tracking standpoint. And I'll admit that my short time with the MW75 Neuro isn't enough time to fully evaluate their utility. But, I can begin to see how they could help over time, especially for those of us who are incentivized by streaks and daily scores. I found it interesting to see how much time I spent in high and medium focus, as well as trying to recall if a text or Slack message may have caused me to stumble during a session. Neurable is actually working to help with that common distraction. The company is allowing developers to build apps for the MW75 Neuro, including one in the works that will automatically pause Spotify when you lose focus. To help with messages, the company is working on a chat integration that allows you to respond with head movements while remaining in the productivity zone. Alcaide argues that 90 percent of text messages can be responded to in a simple manner with a response created by ChatGPT, so the headphones' accelerometer can be used to detect a nod or shake for automatic replies. This goes beyond what Apple is doing with Siri Interactions on AirPods since it helps facilitate an appropriate response. When the iPhone came out, a touchscreen was the interface," he continues. For [Neurable], it's going to be the neural interface and the accelerometer. It's going to enable us to do a lot of the same things we do with our phone with our everyday wearable." The MW75 Neuro is available for pre-order today in the US in silver, onyx, navy and olive color options for $699. Neurable plans to make the headphones available in Europe and the UK in 2025 for 729 / 629. That's a lot for a set of headphones, but the regular MW75 is $599, so there's only a $100 premium for Neurable's tech. This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/neurables-brainwave-tracking-master--dynamic-headphones-tell-you-when-to-take-a-break-120004736.html?src=rss
At some point, we've all encountered someone who just doesn't get boundaries. They get too deep into our personal space, oblivious - or all too aware - of our discomfort. This problem is magnified online where there's instant access to someone's broader digital footprint, which can be a vector for abuse. It's why most platforms have some sort of block feature, enabling people to limit some user's access to their lives.Now guess which platform is ending the ability to block people. Yup, that one.Elon Musk announced a change to X's policies to enable users you've blocked to see your posts. They won't be able to interact with you, but they will see what you're posting to the platform. Musk has railed against the block feature before, saying users could already get around this by switching to a non-blocked account. Which is true, in the sort of tell-on-yourself way that suggests he's got form not respecting someone's boundaries.Obviously, the reasons this is a terrible, dreadful, no-good and generally bad idea are so long we'd be here forever trying to list them. But it's a good reminder that X is a place that thinks trust and safety are four-letter words.- Dan CooperAll the news you might have missedLogitech MX Creative Console review: An affordable entry point into edit panelsHow to watch Meta Connect 2024macOS Sequoia review: iPhone mirroring is more useful than you thinkReduce the number of screens you need to stare at each day.Photo by Devindra Hardawar / EngadgetThere's a new macOS out, and this one is actually rather nifty, according to Devindra Hardawar. The new operating system's killer feature is the ability to mirror your iPhone on your Mac, which helps you keep your eyes on one screen instead of two. Now, Dev uses it to play mobile games during meetings, but we don't recommend you do the same.Continue Reading.Telegram will now provide IP addresses and phone numbers in response to legal requestsCompany CEO Pavel Durov has seen the light.Telegram CEO Pavel Durov announced the messaging app will now hand over the IP addresses and phone numbers of users when law enforcement requests it. It's amazing what a short stay in a French prison can do to change someone's long-held beliefs about privacy.Continue Reading.Biden administration seeks ban on auto software from ChinaOfficials say it's about security, not protecting Detroit.BYDThe White House has a plan to ban Chinese (and Russian) hardware and software from any internet-connected car in the US. Given the integrations necessary to make most EVs run, it's likely the move would act as a de-facto ban on Chinese EV imports.Continue Reading.This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-engadget-newsletter-111548974.html?src=rss
Last year, Logitech leaped into the content creator market by acquiring Loupedeck, which makes control surfaces for apps like Adobe Lightroom. Now, the company has unveiled its first Logitech-branded control panel, the MX Creative Console, a $200 device that includes a keypad, dialpad and plugins for popular Adobe apps like Premiere Pro. Logitech is fighting rivals like the TourBox Elite controller and even its own Loupedeck CT, but its new offering is cheaper than the latter and sleeker than the former. The MX Creative Console features a modern design and a pair of slick control dials, along with dynamic display keys that change depending on the app and page you're looking at. I've tested a number of control panels going back to the original Loupedeck in 2017. To me, it always comes down to one main thing: Is this easier and faster than just using a keyboard and mouse? After over a week with the MX Creative Console, I found it to be powerful in some cases and too limited in others. Hardware The console comes in either pale gray or darker graphite and takes up very little space on your desk (3.8 x 3.1 inches for the keypad and 3.6 x 3.7 inches for the dialpad). A stand that angles the keypad or dialpad about 45 degrees toward you is also included. I prefer it flat on the table for speed, but the stand makes it easier to see the controls. The keypad has nine display keys, with the content changing based on the page and app you're using. There are two regular buttons below to change the pages and a USB-C port on the bottom. Steve Dent for Engadget Meanwhile, the dialpad's centerpiece is a large contextual dial" since its function changes depending on the action selected. Plus, there's a scroll wheel in the right top corner, two buttons on the top left and two buttons on the bottom in each corner. The bottom right button activates the dialpad's Actions Ring," an on-screen circular display that gives you another way to tweak things like colors and text. The keys require a light touch and have a smooth, clickless feel. The wheel on the dialpad has a nice amount of friction for precise work and lets you easily move frame-by-frame in Premiere Pro, or shuttle quickly through a timeline. It doesn't have any haptic feedback, though, like the TourBox Elite. There's a Bluetooth pairing switch on the bottom and a power switch on the back. It can connect to your computer either via LT Bluetooth or Logitech's Bolt dongle also used on its mice and keyboards (not included). Logitech says that the products are made with 72 percent post-consumer recycled plastics, low-carbon aluminum, micro textures instead of paint and FSC-certified responsible packaging. However, the dialpad uses AAA cells, either disposable or rechargeable. They'll last a couple of months, according to Logitech, but it's an odd choice for a product meant to be environmentally friendly. Setup Steve Dent for Engadget The MX Creative Console is plug and play for Adobe apps so you can start twiddling the dials out of the box. It's also customizable, letting you tweak settings within apps, create custom profiles and more. To set it up, I installed the Logi Options+ app on my PC (and Mac, I tested it with both), then connected the keypad via USB-C. I installed the dialpad separately by connecting it to my computers over Bluetooth. Once the devices are recognized, clicking on All Actions" installs the Adobe plugins. It also has direct support for apps including VLC media player, Spotify Premium, Capture One and Ableton. You can even use it to control apps without plugins like your browser for system volume, YouTube videos, emojis, screenshots and more. I found this useful just for the system volume alone (hello, terrible Windows 11 audio control). Changing the default settings is about as easy as it gets. When you open the customization page, it shows the devices to the left (dialpad, keypad and Actions Ring), while all the possible settings are to the right. To change or add a new setting, just grab the one you want from the list and drag it over to the virtual keypad on the left. Keys can be rearranged on the same page, but it's not easy to move a setting from one page to another. As a Premiere Pro user, the first thing I did was create a new keypad page and add buttons to switch between the source, program and timelines to avoid a mouse click for those actions. That was relatively easy to do, thanks to the search function and intuitive drag-and-drop interface. If you'd rather not futz around with customization, Logitech has a plugin marketplace in the Logi Options+ app. I wasn't able to use that ahead of launch, but it's supposed to allow users to purchase or share plugins, profiles and icon packs. Operation Logitech I primarily work on Lightroom Classic and Premiere Pro while occasionally making use of Photoshop and After Effects. All of those apps are supported natively by the MX Creative Console on Mac and PC. I started with Premiere Pro, testing it on both Windows and Mac. After some pondering, I placed the keypad to the left of the keyboard and the dialpad on the right between the keyboard and mouse. That worked well visually and let me finetune edits and do adjustments with my right hand and press buttons with my left - much as I already do with a keyboard and mouse. At first, I didn't think the console would speed up my workflow in editing mode since I've memorized most of Premiere's keyboard shortcuts. I was also worried that I'd be constantly jumping between the dial and the mouse. After playing around a bit, though, I noticed that scrubbing through the timeline with the dial offered finer and faster control than the keyboard and mouse, especially when using the scroll wheel to scale the timeline (I'd like to see faster scrubbing when I'm zoomed out though, Logitech). Building on that, I added the split function and other click-free mouse tools I hadn't touched in awhile. With that, I could work nearly as quickly as with a keyboard and mouse depending on the task, despite my previous fears. Though I'd be hesitant to use it myself for editing, I could see this being a good workflow for new Premiere Pro users as it visually shows actions so newbies don't need to memorize shortcuts. The MX Console is especially useful for color correction in Premiere. With a clip selected, you can click the bottom right dialpad button to activate the Actions Ring, move your mouse to one of the actions (exposure, contrast, whites, saturation, etc.) and turn the dial to adjust that setting. To avoid the mouse, you can also program major color adjustments into the keypad. Then, just hold the button on that setting while turning the dial. Steve Dent for Engadget Then it was on to Lightroom Classic. This app makes the most sense for the console, as you're primarily performing actions (color correction, cropping etc.) on a single image. Quick keys include Develop mode, White Balance Selector, Auto White Balance, Auto upright and rating tools. Once you've imported images into your library, you can jump into Develop, shuttle between images using the dial and then tweak colors using the Actions Ring as with Premiere. Again, if you'd rather keep your hands on the MX Console, you can program common functions (temperature, saturation, highlights etc.) into the keypad. The MX Console also has keys for copying and pasting Develop settings, before and after views, as well as cropping and opening images in Photoshop. A Lightroom power user could add more shortcuts to further boost efficiency. That makes it nearly as fast as the popular Loupedeck+ panel, but jumping between pages in the keypad can slow you down a bit. Unfortunately, I found the MX Creative Console to be the least useful for Photoshop. Control panels are best for single-purpose tasks like color correction and audio adjustments, but Photoshop is designed for more complex operations. That meant I was forever taking my hands off the keypad and dialpad and putting them on the mouse and keyboard, making me less efficient, if anything. It could have been useful in Photoshop's Camera RAW utility (which has Lightroom-like controls), but Logitech said that tool has no API and doesn't support plugins. Wrap-up Steve Dent for Engadget The MX Creative Console's main competition is the $268 TourBox Elite, which has three dials and ten buttons. Designed to work in concert with your keyboard and mouse, it's powerful for experienced editors, but looks a bit cheap. By contrast, Logitech's MX Creative Console is more polished, and the visual interface its keypad provides makes it better for novices. It's also worth noting that Elgato's similarly priced Stream Deck+ recently added an Adobe Photoshop plugin, despite mainly being designed for live streaming. It promises easy access to Photoshop tools and adjustments via four dials and eight display keys. Other options are more expensive, like the $529 Loupedeck CT, $395 DaVinci Resolve Speed Editor, $499 DaVinci Resolve Mini Panel and $595 Blackmagic Design DaVinci Resolve Editor Keyboard. Those are more powerful and look more professional, but will obviously cost you more. Logitech's MX Creative Console is a quality device with a fair amount of utility for apps like Premiere Pro and Lightroom Classic. Its usefulness will no doubt increase as Adobe adds more supported apps and the Logi Marketplace grows. However, it simply doesn't have enough buttons and dials to perform tasks in many Adobe apps without falling back to the keyboard and mouse. If you do use apps where it works well, like Lightroom, it could provide a boost to your productivity and look cool doing it. It ships next month for $200 and Logitech includes a free three-month subscription to Adobe's Creative Cloud.This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/logitech-mx-creative-console-review-an-affordable-entry-point-into-edit-panels-070101321.html?src=rss
The days of the @[insert username] blocked you" page appear to be over. X owner Elon Musk announced a new change to the platform's blocking feature allowing blocked users to see posts of the accounts that blocked them.Blocked accounts still won't be able to interact with those accounts but they'll be able to see their posts. A source from X told The Verge the new blocked access feature is being implemented because users can already see and interact with accounts that have blocked them by switching to a non-blocked account.Musk has wanted to disable the block feature on X for awhile now. More than a year ago, he first expressed his disdain for blocking on X (or technically, Twitter) except for direct messages. He wrote that blocking would become deleted as a feature'" as well as saying It makes no sense."Last May, X's Engineering account announced it would implement the blocked viewer change to the platform without including a solid implementation or rollout date. The post said the change would be implemented to give users with blocked accounts the ability to identify and report any potential bad content that you previously could not view."This article originally appeared on Engadget at https://www.engadget.com/social-media/x-is-nerfing-the-block-button-blocked-users-will-be-able-to-see-your-posts-214928396.html?src=rss
Amazon is hoping to get more people hooked on Music Unlimited with a pre-Prime Day offer. Those who haven't tried the service before can get three months of access for free. The offer is even better for Prime members who haven't checked out the music-streaming platform. They can use it for four months at no extra cost. Music Unlimited typically costs $11 per month without Prime and $10 per month for Prime members. The company isn't leaving existing subscribers entirely out in the cold. Those with an individual Amazon Music Unlimited plan can upgrade to the Family Plan at no extra cost for two months. Amazon Music Unlimited includes more than 100 million songs, many of which are available in high definition and/or spatial audio. The service also includes ad-free versions of many popular podcasts. While it may not be the first music streaming service that springs to mind for most folks, Amazon Music Unlimited may be worth checking out. The HD music selection is particularly notable, since Spotify has yet to offer that feature. Follow @EngadgetDeals on Twitter for the latest tech deals and buying advice in the lead up to October Prime Day 2024.This article originally appeared on Engadget at https://www.engadget.com/deals/prime-day-deals-include-three-free-months-of-amazon-music-unlimited-for-new-users-184228736.html?src=rss
Tales of the Shire, a cozy life sim set in the world of Lord of the Rings, has gotten a new release date and a strange new name. It's scheduled for release on March 25, 2025 and it's now called Tales of the Shire: A The Lord of the Rings Game, because apparently referencing the Shire wasn't enough to clue in fans. LOTR diehards are well known for being ignorant about the franchise they love. That was extreme sarcasm.Anyways, this information was served up during Private Division and Wt Workshop's Hobbit Day Showcase, which revealed a lot of new footage and included plenty of interviews with the game's designers. Wt Workshop is actually helping to develop the game, after making effects for all of Peter Jackson's Middle-earth films.Tales of the Shire: A The Lord of the Rings Game (that really rolls off the tongue) was supposed to come out in 2024, but it was delayed so the developers could iron out some bugs and present a fully realized version of their original vision. Here's hoping that translates to a polished gameplay experience in March.For the uninitiated, this is a cozy sim. There are elements of Animal Crossing, Stardew Valley and other games in the genre. There's farming, fishing and a deep character interaction system. Of course, there's also a big emphasis placed on cooking huge feasts. We all know how much hobbits love a good feast.The game looks cute enough and, heck, I'm always down for a new cozy sim. However, the developers have confirmed that there will be no romance, despite the emphasis on cultivating relationships and friendships. The developers say that romance simply doesn't fit the tone of the game. In any event, Tales of the Shire: A The Lord of the Rings Game will be released for PC via Steam, Nintendo Switch, PS5 and Xbox Series X/S. It's also coming to Netflix.This article originally appeared on Engadget at https://www.engadget.com/gaming/tales-of-the-shire-a-the-lord-of-the-rings-game-is-now-due-out-in-march-2025-180726777.html?src=rss
With the Tokyo Game Show taking place this week, major publishers have lined up showcases for the coming days. Sony is getting the jump on its rivals as it will run its next State of Play on September 24 at 6PM ET.The company plans to shine the spotlight on more than 20 PS5 and PS VR2 games during the stream, which is set to run for over 30 minutes. You'll be able to watch the showcase on YouTube and Twitch in English or Japanese.It seems very likely that we'll get a release date for Horizon Lego Adventures, the final first-party game that Sony currently has on its slate for the rest of the year. We'll surely get another look at the Until Dawn and Silent Hill 2 remakes before they arrive in early October too. There's also chatter that there are remasters of Horizon Zero Dawn and Days Gone on the way, so Sony might spill the beans on those. Death Stranding 2: On The Beach and Marvel's Wolverine are among the other upcoming titles that could make an appearance.Here's hoping for a major surprise or two. Hardware news seems unlikely given that the PS5 Pro is coming soon. However, it's a good opportunity for Sony to remind everyone about those dope PS1-style 30th anniversary editions of the PS5 consoles and controllers. (For what it's worth, Sony may reveal the prices of those at the State of Play.)Meanwhile, let's not forget that September 26 is The Last of Us Day. If we don't hear anything about that franchise at the State of Play, Sony will certainly have something to say about it then. A release date for the PC version of The Last of Us Part 2 Remastered is possible, though we should at least get an update on season two of the HBO adaptation.This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sonys-next-state-of-play-stream-is-set-for-september-24-171708006.html?src=rss
Telegram's CEO Pavel Durov stated that the messaging app will now start handing over the IP addresses and phone numbers of users if prompted by legal requests. Bloomberg, which first reported the policy change, notes that Telegram has historically been "notoriously non-responsive to takedown requests" and "often ignored requests for information about suspected criminals."Accompanying this development is the implementation of some moderation. Telegram has started using AI, as well as a human moderation team, to remove "problematic" content from its search results, Durov said. Durov also asked users to report unsafe and illegal content to the team so they can remove it.How much these changes will affect the popularity of Telegram with those engaged in illicit activities (or authorities' ability to prosecute them) remains unknown. While IP addresses and phone numbers may be useful for triangulating users' activities elsewhere, Telegram users can opt for several layers of anonymizing features, like disappearing messages, end-to-end encryption or the ability to use the service without a SIM card. The service's FAQ continues to brag that "To this day, we have disclosed 0 bytes of user messages to third parties, including governments."Back in August, Durov was arrested in France for crimes committed on Telegram and ordered to remain there. He denies these charges.This article originally appeared on Engadget at https://www.engadget.com/apps/telegram-will-now-provide-ip-addresses-and-phone-numbers-in-response-to-legal-requests-170300911.html?src=rss
It's Meta's turn to step up to the plate and host a developer conference. This year's Meta Connect takes place on September 25 and 26. While the bulk of the event will focus on how developers can get the most out of Meta's products, most of the actual news is likely to come from the opening keynote and developer keynote, which run back to back on September 25 starting at 1PM ET.How to watch Meta ConnectYou'll be able to watch the keynote live on Facebook on the Meta for Developers page. There's also the option to drink in the keynote in Horizon Worlds, in "a virtual experience inspired by the Meta campus in Menlo Park." Meta has also shared the keynote on its YouTube channel in previous years, but only after Connect is over, so it's unlikely to livestream the event there.What to expect from Meta ConnectThe Connect keynote will feature Meta CEO Mark Zuckerberg discussing advancements in mixed reality, AI and wearables. The company is also promising a look at new products and features. Those may well include a pair of augmented reality glasses codenamed Orion that executives have been teasing for quite some time.We're also expecting to see a less-expensive version of the Quest 3, dubbed the Quest 3S. Leaks suggest that this could sell for $300, which is significantly less than the $500 Quest 3. The Quest 3S could make it easier for Meta to finally ditch the Quest 2, which debuted in 2020 and is significantly less powerful than the Quest 3.Elsewhere, Meta may announce an update for the Ray-Ban Meta smart glasses at Connect. Meta and Ray-Ban owner EssilorLuxottica recently renewed their partnership, so there's more to come from that pact, either now or in the future.In addition, there will likely be lots of talk about AI in the developer keynote starting at 2PM ET. It's likely that we'll learn more about how it's being used across Meta's headsets and smart glasses. As a result, the open-source Llama large language model is expected to be a topic of discussion.This article originally appeared on Engadget at https://www.engadget.com/wearables/how-to-watch-meta-connect-2024-163643686.html?src=rss
The Biden administration just announced a comprehensive plan to ban Chinese software and some hardware from internet-connected cars in the US. This is being framed as a national security measure, with the administration stating that this software poses new threats to our national security, including through our supply chains."This is the same reasoning behind a recent ban of telecommunications equipment from Chinese companies like Huawei and ZTE. In that case, the claims had teeth, as documents reportedly showed how Huawei was involved in the country's surveillance efforts. Today's announcement goes on to say that China could use critical technologies" from connected vehicles within our supply chains for surveillance and sabotage to undermine national security."The rules announced today go beyond mere software. It would also cover any piece of hardware that connects a vehicle to the outside world, which includes Bluetooth, cellular, Wi-Fi and satellite components. It also includes cameras, sensors and onboard computers. The software ban would go into effect in model year 2027, with the related hardware prohibition starting in model year 2030.The proposed ban also includes Russian auto software. The country has a fairly robust EV industry, but primarily for domestic use. There's nothing in Russia that's globally lusted after like the cheap EVs from Chinese companies like BYD.This leads us to a major point. While this proposed ban is primarily for internet-connected software, it would effectively block all Chinese auto imports. The software is pretty much baked in, as are the items of hardware that allow for connectivity. It's already tough to get one of these vehicles stateside, due to the recent tariffs placed on Chinese EVs, but this would make it nearly impossible.Government officials, however, have held steadfast that this is a move to improve national security, and not to ban cheaper EVs from another market. Connected vehicles and the technology they use bring new vulnerabilities and threats, especially in the case of vehicles or components developed in the P.R.C. [People's Republic of China] and other countries of concern," said Jake Sullivan, President Biden's national security adviser. These remarks were given to reporters over the weekend and were transcribed by The New York Times.Sullivan went on to reference something called Volt Typhoon, which is an alleged Chinese effort to insert malicious code into American power systems, pipelines and other critical infrastructure. US officials fear that this program could be used to cripple American military bases in the event of a Chinese invasion of Taiwan or a similar military excursion.Peter Harrell, who was previously the National Security Council's senior director for international economics during the Biden administration, told The New York Times that this is likely to be opening the door, over a number of years, to a much broader governmental set of actions" that would likely see a continuation" no matter who wins the presidential election.It's worth noting that the BYD Seagull, as an example, sells for around $10,000. This makes it much cheaper than American EVs, even after getting slapped by that fat 100 percent tariff. A full-featured EV for $20,000 sounds pretty nice right about now. Oh well. It was fun to dream.This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/biden-administration-seeks-ban-on-auto-software-from-china-154025671.html?src=rss
Google's A-series Pixel phones are an excellent option for those looking for an upgrade on an older device without breaking the bank. It's a particularly good time to snap up the Google Pixel 8a as it's on sale just ahead of Prime Day. The Android phone has dropped to $399, which is $100 off and a new record low price. The Pixel 8a is actually our pick for the best midrange smartphone you can buy right now. We gave it a score of 90 in our review in May. It has some excellent hardware for a phone in this price range, including terrific cameras, a 6.1-inch OLED screen with a 120Hz refresh rate and great battery life (it lasted for 20 and a half hours on our video rundown test). What's more, the Pixel 8a runs on the Tensor G3, which is the same chipset found in the Pixel 8 and 8 Pro. As such, it can run the same AI features as the flagship handsets, including Magic Eraser and other camera trickery, web article summaries and narration via Google Assistant, wallpaper generation and faster Face Unlock. Elsewhere, features like IP67 dust and water resistance are very welcome. On the downside, the bezels are a little thicker than some may like. Qi wireless charging is slow too at a rate of 7.5W. Still, those are minor quibbles for an otherwise great midrange phone. Follow @EngadgetDeals on Twitter for the latest tech deals and buying advice in the lead up to October Prime Day 2024.This article originally appeared on Engadget at https://www.engadget.com/deals/the-google-pixel-8a-falls-to-a-record-low-of-399-ahead-of-prime-day-144717038.html?src=rss
No matter how hard we try, it always feels like our storage quickly runs out. Thankfully, we live in a world where microSDs exist and, even better, our favorites go on sale. Right now, the 512GB Samsung Pro Plus microSD with an adapter is down to $30 from $84 - a 64 percent discount. The record-low price is available on the model with a read speed of 180MB per second. Samsung's Pro Plus is our top choice for a microSD, and is the best option for most people. Along with that read speed, the microSD has a sequential write performance of 130MB per second and came in second for random read and write speeds of all the microSDs we tested. At these speeds, it should work great whether you use it on a camera or with a gaming handheld, but it cinched the top spot thanks to its overall affordability. This microSD can also store 4K UHD video and has the latest U3 and V30 speeds. Plus, with the addition of a USB reader, it should have no trouble reaching its maximum speeds. If you don't need a full 512GB, then check out the 256GB Samsung Pro Plus microSD. It's currently discounted by 58 percent, dropping to $20 from $48. Follow @EngadgetDeals on Twitter for the latest tech deals and buying advice in the lead up to October Prime Day 2024.This article originally appeared on Engadget at https://www.engadget.com/deals/early-prime-day-deals-include-our-favorite-microsd-card-for-64-percent-off-143509090.html?src=rss
Apple's macOS updates have been so dull lately, the most interesting part of last year's macOS Sonoma ended up being widgets. Widgets! Thankfully, macOS Sequoia has a lot more going on - or at least it will, once Apple Intelligence rolls out over the next few months. For now, though, Sequoia delivers a few helpful features like iPhone Mirroring, a full-fledged Passwords app and automatic transcription in the Notes app. At the very least, it's got a lot more going on than widgets.iPhone mirroring changes everything for MacsHeading into WWDC earlier this year, I was hoping that Apple would let Vision Pro users mirror their iPhones just as easily as they can mirror their Macs. Well, we didn't get that, but iPhone Mirroring on macOS Sequoia is close to what I'd want on the Vision Pro. Once you've got a Mac (with an Apple Silicon chip, or one of the last Intel models with a T2 security chip) running the new OS, as well as an iPhone running iOS 18, you can easily pair the two using the iPhone Mirroring app.Once that connection is made, you'll see a complete replication of your phone within the app. It took me a few minutes to get used to navigating iOS with a trackpad and keyboard (there are a few new hotkeys worth learning), but once I did, I had no trouble opening my usual iPhone apps and games. If you're spoiled by the 120Hz ProMotion screen from an iPhone Pro, you'll notice that the mirrored connection doesn't look nearly as smooth, but from my testing it held a steady 60fps throughout games and videos. I didn't notice any annoying audio or video lag either.AppleWhile it's nice to be able to launch my iPhone from my Mac, I was surprised at what ended up being the most useful aspect of this feature: Notifications. Once you've connected your phone, its alerts pop up in your Mac's Notification Center, and it takes just one click to launch the app it's tied to. That's useful for alerts from Instagram, DoorDash and other popular apps that have no real Mac options, aside from launching their websites in a browser.iPhone Mirroring is also a sneaky way to get in a few rounds of Vampire Survivors during interminably long meetings or classes. (Not that I would ever do such a thing.) While many mobile games have made their way over to the Mac App Store, there are still thousands that haven't, so it's nice to have a way to access them on a larger screen. Not every game works well on Macs - it's just tough to replicate a handheld touchscreen experience with a large trackpad - but mirroring is a decent option for slower-paced titles. I didn't encounter any strange framerate or lagging issues, and sound carried over flawlessly as well.I typically always have my phone within reach, even when I'm working at a desk. But picking it up would inevitably disrupt my workflow - it's just far too easy to get a notification and find yourself scrolling TikTok or Instagram, with no memory of how you got there. With iPhone Mirroring, I can just keep on working on my Mac without missing any updates from my phone. It's also been useful when my iPhone is connected to a wireless charger and I desperately need more power before I run out the house.If you're the sort of person who leaves your phone around your home, I'd bet mirroring would also be helpful. The feature requires having both Bluetooth and Wi-Fi turned on, and the connection range is around 50 feet, or what I'd expect from Bluetooth. Thick walls and other obstructions can also reduce that range significantly. In my testing, I could leave my iPhone in my backyard and still be able to mirror it in my living room 40 feet away. Naturally, the further you get, the choppier the experience.Sure, Apple isn't the first company to bring smartphone mirroring to PCs. Samsung and other Android phone makers have been offering it for years, and Microsoft also has the "Phone Link" app (formerly Your Phone) for mirroring and file syncing. But those implementations differ dramatically depending on the smartphone you're using, they don't seamlessly integrate notifications and simply put, they would often fail to connect. Once you set up iPhone Mirroring, getting into your phone takes just a few seconds. It just works. And after testing the feature for weeks, I haven't run into any major connection issues.Photo by Devindra Hardawar/EngadgetBetter window tiling, finally!It's 2024 and Apple has finally made it easier to position Mac windows around your monitor. Now you can drag apps to the sides or corners of your screen, and they'll automatically adjust themselves. It's allowed me to quickly place a browser I'm using for research alongside an Evernote window or Google Doc. Similar to Stage Manager in macOS Ventura, the tiling shortcuts are a significant shift for Mac window management.And, of course, they're also clearly similar to Windows 10 and 11's snapping feature. Given that much of Apple's UI focus is on iOS, iPadOS and VisionOS these days, it's easy to feel like the Mac has been left behind a bit. I don't blame Apple for cribbing Microsoft's UI innovations, especially when it makes life easier for Mac users.Photo by Devindra Hardawar/EngadgetSlick video conferencing background replacementApple has offered lighting adjustments and portrait background blurring in video chats for years, and now it's using that same machine learning technology to completely replace your backgrounds. Admittedly, this isn't a very new or exciting feature. But it's worth highlighting because it works across every video chat app on your Mac, and since it's relying on Apple's Neural Engine, it looks much better than software-based background replacements.Apple's technology does a better job of keeping your hair and clothes within focus, but still separated from artificial backgrounds. And best of all, it doesn't look like a cheap green screen effect. You can choose from a few color gradients, shots of Apple Park or your own pictures or videos.Other highlights of macOS SequoiaHere are a few other upgrades I appreciated:
Last month the Google TV Streamer was announced as a replacement for the Chromecast line and it's arriving in stores today for $100. As part of that, Google is bringing TV Streamer features like the the smart home panel and AI to Google TVs from Hisense and others. A key feature is the previously announced home panel that's now coming to Google TVs as well. You can see and control all compatible smart home devices (lights, thermostats, cameras, etc.) directly on your TV either with your voice or the Google Assistant. New doorbell notifications also show you who's at the front door without pausing your program. Google also announced a few new features we haven't seen yet. If you want to use your TV as a picture frame, the Ambient screensaver displays Google photos and even lets you create AI-generated designs through a series of prompts. The latter is a pretty novel feature, if you don't mind looking at soulless machine-created art. Google Speaking of AI, Google is adding "enhanced" Gemini-created AI overviews (above) for popular movies and series on streaming services like HBO. "These overviews include full summaries, audience reviews and season-by-season breakdowns" to help you choose a show, Google said. Other new features include a new sports page in the For You tab that puts games, YouTube highlights, commentary and more in one place. Google also added a guide for its live TV Freeplay service (previously soft-launched) so you can better keep track of its 150 or so free channels. The new features are set to roll out today on the Google TV Streamer and smart Google TVs from Hisense and TCL, or projectors from Epson and XGIMI. This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/google-tv-streamer-goes-on-sale-today-with-home-panel-sports-page-and-more-140005554.html?src=rss
The Apple Watch Ultra 2 is the high-end option in the company's smartwatch lineup, meaning it costs a pretty penny. Ahead of October Prime Day, however, the Apple Watch Ultra 2 has dropped to a record-low price of $689, down from $799. The 14 percent discount is available on models with a Rugged Titanium Case for small to large wrists. This includes watches fitted with the Blue Alpine Loop, Indigo Alpine Loop, Orange Ocean Band and more. Apple released the Ultra 2 in 2022 and, despite rumors, has yet to announce a successor. Our review gave the Ultra 2 an 85 thanks to features like its long battery life. It lasts for about 36 hours, letting us easily use it for three days without a recharge. Apple also claims it can get to about 60 hours with Lower Power Mode enabled, a setting that turns off the Always On Display and features like cellular connections and heart rate notifications. We named the Ultra 2 the best Apple Watch for adventurer due to its sizable battery life, compass app, water temperature gauge and loud onboard siren in case you get in trouble. Plus, it can set waypoints and offers the Wayfinder watch face in Night mode. One of our quips about the watch, though, was that it was too easy to accidentally press the action button instead of the crown. Follow @EngadgetDeals on Twitter for the latest tech deals and buying advice in the lead up to October Prime Day 2024.This article originally appeared on Engadget at https://www.engadget.com/deals/the-apple-watch-ultra-2-drops-to-a-record-low-price-ahead-of-october-prime-day-133416959.html?src=rss
If events in the last few years have felt like a higher power playing Mad Libs with our lives, then it looks as if it's running out of options. SpaceX," you imagine it pulling out gets sued by..." and then the sounds of paper rustling until it says, Cards Against Humanity." Turns out the silly game jokesters own an acre of land near to SpaceX's facility in Texas, which the latter has been using for its own purposes.Cards Against Humanity has filed a lawsuit against SpaceX, alleging the rocket company has been trespassing on land it bought back in 2017. The lawsuit says the previously pristine land has been turned into an ersatz staging ground and parking lot for nearby construction work. It asks for $15 million compensation for the trespass and damage. If successful, it says it'll share the win with the crowdfunding backers who coughed up to buy the land.If the higher power in question wants some help with some suggestions, it could do worse than suggesting Engadget's humble newsletter writers win a billion pounds each on the same day in completely different competitions.- Dan CooperThe biggest tech stories you missed
Apple introduced some major repairability improvements with the iPhone 16 lineup, but nothing stands out as much as the new battery removal process for the base iPhone 16. Doing away with the usual pull tabs, Apple is using an adhesive that debonds in response to a low electrical current. It only takes about a minute and a half for it to come unstuck, per Apple's repair guide. A teardown by iFixit shows the process in action, and it sure looks easier than ever. iFixit tech Shahram Mokhtari said, I'm not sure we've ever had a battery removal process go so cleanly and smoothly."Only the iPhone 16 and iPhone 16 Plus have the new adhesive, and they've earned a 7/10 on iFixit's repairability scale. Apple definitely seems to be leveling up on repairability," Mokhtari, adding Apple has landed another repairability win" with this year's base iPhones thanks to the new battery removal procedure.This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/see-the-iphone-16s-game-changing-battery-removal-process-in-new-ifixit-teardown-213911136.html?src=rss
The emotional 2011 indie game To the Moon will soon be playable on Xbox Series X/S and PS5. Developer Freebird Games and publisher Serenity Forge announced this week that ports for the consoles will arrive on October 8 for $10. At the same time, they released a new installment in the series - a short called Just a To the Moon Series Beach Episode that offers one of the series' endings. It's available now on Steam. To the Moon is a time travel adventure that follows two doctors who have developed a way to help dying patients fulfill their greatest dreams by taking them back in time within their minds. The patient at the heart of the story is an elderly man named Johnny, whose final wish is to go to the moon. The game, which originally launched for PC, has become beloved over the years and eventually expanded to mobile and Nintendo Switch. Freebird Games followed it up with another episode called Finding Paradise, which focuses on a different patient, and the time-travel murder mystery, Imposter Factory. There's also a heartfelt short called A Bird Story. They're all tear-jerkers. The developer has described the latest, Beach Episode, as half of an ending" to the series.This article originally appeared on Engadget at https://www.engadget.com/gaming/indie-classic-to-the-moon-comes-to-xbox-series-xs-and-ps5-october-8-193949307.html?src=rss
Rumors emerged last year of a collaboration between former Apple designer Jony Ive and OpenAI CEO Sam Altman, but the two have until now kept quiet about it. In a profile by The New York Times that was published this weekend, though, Ive confirms his company LoveFrom is leading the design on an AI product being built with Altman. Also on board are Tang Tan and Evans Hankey, both of whom held big design roles at Apple.There's so far a team of about 10 employees involved with the project, based in a San Francisco office building that's one of several properties Ive has purchased on a single city block, according to the Times. But we still don't know much about the product they're working on. The report describes Tan and Hankey wheeling chairs between the LoveFrom properties that were topped by papers and cardboard boxes with the earliest ideas for a product that uses A.I. to create a computing experience that is less socially disruptive than the iPhone."Since Ive left Apple in 2019 to start LoveFrom, the design firm has worked on a typeface and even a red clown nose, but we haven't seen much in the way of hardware - just that $60,000 turntable. While an AI product seems to be on the horizon, there's currently no timeline for when it'll make its debut.This article originally appeared on Engadget at https://www.engadget.com/ai/jony-ive-confirms-hes-working-with-sam-altman-on-a-secret-project-163201291.html?src=rss
New releases in fiction, nonfiction and comics that caught our attention. This article originally appeared on Engadget at https://www.engadget.com/entertainment/what-to-read-this-weekend-a-house-haunted-by-ai-and-the-mysterious-murder-of-a-superhero-193544502.html?src=rss
X is reportedly reversing course after weeks of refusing to comply with conditions set by the Brazilian Supreme Court that would allow it to operate in the country again. According to The New York Times, the company's lawyers said in a Friday court filing that X has named a legal representative in Brazil as demanded by justice Alexandre de Moraes and removed accounts that the judge had identified as a threat to democracy, along with paying the fines it owed. But, the publication also reports that the Brazil Supreme Court has said X did not submit all the necessary paperwork, and now has five days to do so.The paperwork X failed to submit is that which would prove it formally appointed a legal representative in Brazil, as required by Brazilian law, according to Reuters. X named Rachel de Oliveira Conceicao as its new legal representative in the filing on Friday. The company has been working to restore service to users in Brazil after it was blocked at the end of August, and briefly came back online earlier this week using Cloudflare's DNS. But, it said that this was inadvertent and temporary." In a statement, an X spokesperson said at the time, While we expect the platform to be inaccessible again in Brazil soon, we continue efforts to work with the Brazilian government to return very soon for the people of Brazil."Brazil has threatened X and Starlink with daily fines of nearly $1 million if they do not comply with the ban in the country. Justice Moraes also made it so users in Brazil could be fined roughly $8,900 if caught using a VPN to access X. The company's latest move is a step toward resolving the issue and potentially bringing X back to Brazil legally.This article originally appeared on Engadget at https://www.engadget.com/social-media/x-is-reportedly-now-complying-with-orders-from-brazils-supreme-court-170651920.html?src=rss
OpenAI could undergo massive changes next year, which include getting a brand new logo. According to Fortune, though, staff members were less than enthused when they got a sneak peek of its supposed new logo at a recent company-wide meeting. The company's hexagonal flower symbol, which has become pretty recognizable thanks to ChatGPT's popularity, is gone. Instead, it's replaced by a large black "O" or a simple ring or circle that staffers reportedly found to be devoid of creativity - ominous, even.Based on how the publication's sources described it, the new logo sounds like the complete opposite of OpenAI's current one, which was designed to represent "precision, potential and optimism." The company apparently started its redesign efforts a year ago after hiring new people for its internal creative and design team. Fortune says one of the reasons OpenAI is going for a brand new look is because it doesn't own the typefaces used for its logo and its website. The company is, perhaps, looking to solidify its identity as it becomes more of a household name.Fortune also previously reported that OpenAI is changing its convoluted non-profit corporate structure next year. The company started as a non-profit, and a non-profit entity still controls its for-profit arm. Sam Altman, OpenAI's CEO, reportedly told employees that the company is moving away from its non-profit structure and is becoming a more traditional for-profit company. If OpenAI's leaders listen to employee feedback, though, then the new OpenAI will debut with another logo and not one that even its own people find sinister.This article originally appeared on Engadget at https://www.engadget.com/ai/openai-staffers-reportedly-taken-aback-by-ominous-logo-rebranding-160017936.html?src=rss
Amazon's next Prime Day event is right around the corner, and the deals have already started trickling in. Google's Pixel Buds A-Series earbuds have dropped down to just $64 from their normal price of $99. The A-Series, released in 2021, was Google's more budget-friendly version of its 2020 Pixel Buds. They lack more advanced features like wireless charging and active noise cancellation, but the sound quality and battery life are decent for the price. If you're an Android user looking for a good pair of earbuds that won't break the bank, you might want to check these out. The Pixel Buds A-Series may be a few years old now, but it's still a nice pair of earbuds. We gave the Pixel Buds A-Series a score of 84 in our review when the model was first released, and were especially impressed with the sound quality, Google Assistant integration and comfort. The A-Series buds have a small stabilizer arc" appendage to help them sit securely in the ears. There are some on-board controls, including play/pause, answer call and skip tracks, but they don't have physical volume controls - for that, you'd need to use Google Assistant or adjust the volume on your device. Google says the Pixel Buds A-Series earbuds get about five hours of listening time on a charge, or 2.5 hours of talk time. With the charging case, listening time goes up to about 24 hours. With the current deal, you can get the Pixel Buds A-Series earbuds in Clearly White or Dark Olive for $35 off the usual price. For a dollar more, you can grab them in Charcoal. (The pale blue Sea color option unfortunately isn't covered in the discount). At $64, the Pixel Buds A-Series is almost at a record low, and cheaper even than during Prime Day in July. Follow @EngadgetDeals on Twitter for the latest tech deals and buying advice in the lead up to October Prime Day 2024.This article originally appeared on Engadget at https://www.engadget.com/deals/early-prime-day-deals-include-the-pixel-buds-a-series-for-only-64-152116488.html?src=rss
One of the feature that separates the Arc browser from its competitors is the ability to customize websites. The feature called "Boosts" allows users to change a website's background color, switch to a font they like or one that makes it easier for them to read and even remove an unwanted elements from the page completely. Their alterations aren't supposed to be be visible to anyone else, but they can share them across devices. Now, Arc's creator, the Browser Company, has admitted that a security researcher found a serious flaw that would've allowed attackers to use Boosts to compromise their targets' systems.The company used Firebase, which the security researcher known as "xyzeva" described as a "database-as-a-backend service" in their post about the vulnerability, to support several Arc features. For Boosts, in particular, it's used to share and sync customizations across devices. In xyzeva's post, they showed how the browser relies on a creator's identification (creatorID) to load Boosts on a device. They also shared how someone could change that element to their target's identification tag and assign that target Boosts that they had created.If a bad actor makes a Boost with a malicious payload, for instance, they can just change their creatorID to the creatorID of their intended target. When the intended victim then visits the website on Arc, they could unknowingly download the hacker's malware. And as the researcher explained, it's pretty easy to get user IDs for the browser. A user who refer someone to Arc will share their ID to the recipient, and if they also created an account from a referral, the person who sent it will also get their ID. Users can also share their Boosts with others, and Arc has a page with public Boosts that contain the creatorIDs of the people who made them.In its post, the Browser Company said xyzeva notified it about the security issue on August 25 and that it issued a fix a day later with the researcher's help. It also assured users that nobody got to exploit the vulnerability, no user was affected. The company has also implemented several security measures to prevent a similar situation, including moving off Firebase, disabling Javascript on synced Boosts by default, establishing a bug bounty program and hiring a new senior security engineer.This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/the-arc-browser-that-lets-you-customize-websites-had-a-serious-vulnerability-133053134.html?src=rss
It seems that Qualcomm sees Intel's struggling business as a potential opportunity. The San Diego-based chipmaker has reportedly expressed an interest in taking over Intel in recent days," according to a new report in The Wall Street Journal.Though the report cautions that such a deal is far from certain," it would be a major upheaval in the US chip industry. It would also, as The WSJ notes, likely raise antitrust questions. But Qualcomm's reported interest in a takeover underscores just how much Intel's business has struggled over the last year.Intel announced plans to cut 15,000 jobs last month as its quarterly losses climbed to $1.6 billion. Its foundry business is also struggling, with an operating loss of $2.8 billion last quarter. CEO Pat Gelsinger announced plans earlier this week to separate its foundry business into a separate unit from the rest of Intel.Intel declined to comment on the report. Qualcomm didn't immediately respond to a request for comment.This article originally appeared on Engadget at https://www.engadget.com/big-tech/qualcomm-is-reportedly-eyeing-a-takeover-of-intel-210920969.html?src=rss
TwitchCon San Diego is taking place this weekend and, as always, the platform had some news to share during the opening ceremony. For one thing, Twitch CEO Dan Clancy said the service will offer streamers and viewers who break the rules more clarity over why their accounts were suspended.Soon, Twitch will share any chat excerpt that led to a suspension with the user in question via email and the appeals portal. Eventually, this will expand to clips, so streamers can see how they were deemed to have broken the rules on a livestream or VOD. "We want to give you this information so that you can see what you did, what policies were violated, and if you feel our decision was incorrect, you can appeal," Twitch wrote in a blog post.The service is also aware that permanent strikes on an account can pose a problem for long-time streamers who may eventually get banned for a smaller slip up. To that end, Twitch is bringing in a strike expiration policy starting in early 2025. "Low-severity strikes will no longer put streamers' livelihoods at risk, but we'll still enforce the rules for major violations," Twitch said. "Plus, we're adding more transparency by showing you exactly what led to a strike."On the broadcasting front, viewers of streamers who are using Twitch's Enhanced Broadcasting feature will be able to watch streams in 2K starting early next year. This option will be available in select regions at first, with Twitch planning to expand it elsewhere throughout 2025. Also of note, Clancy said that "we're working on 4K."Also coming in 2025 is the option for those using Enhanced Broadcasting to stream vertical and landscape video at the same time. The idea here is to offer viewers an optimal experience depending on which device they're using to watch streams.Elsewhere, Twitch is planning some improvements to navigation in its overhauled mobile app, such as letting you access your Followed channels with a single swipe and prioritizing audio from the picture-in-picture player. Streamers will have access to a feature called Clip Carousel, which will highlight the best clips from their latest stream and make them easy to share on desktop and mobile. The platform says it'll be easier for viewers to create clips on mobile devices too.In addition, Twitch will roll out a shared chat option in the Stream Together feature next week, allowing up to six creators who are streaming together to combine their chats. Streamers' mods will be able to moderate all of the messages in a shared chat and time out or ban anyone who crosses a line. Creators who hop on a Stream Together session can also turn off Shared Chat for their own community.Last but not least, Twitch will expand its Unity Guilds and Creator Clubs. The idea behind both is to help streamers forge connections, learn from each other and grow with the help of Twitch staff. Over the last year, Twitch has opened up the Black Guild, Women's Guild and Hispanic and Latin Guild, and it just announced a Pride Guild for the LGBTQIA+ community. All four guilds will expand to accept members from around the world next year.Creator Clubs are a newer thing that Twitch debuted last month for the DJ and IRL categories. Twitch says that engagement has been higher than expected. Four more Creator Clubs are coming soon for the Artists/Makers, Music, VTubers and Coworking/Coding categories.This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/twitch-will-do-a-better-job-of-telling-rulebreakers-why-their-accounts-were-suspended-191502111.html?src=rss
Danny Boyle's zombie sequel 28 Years Later was shot using several iPhone 15 Pro Max smartphones, according to a report by Wired. This makes it the biggest movie ever made using iPhones, as the budget was around $75 million.There are some major caveats worth going over. First of all, the sourcing on the story is anonymous, as the film's staff was required to sign an NDA. Also, the entire film wasn't shot using last year's high-end Apple smartphone. Engadget has confirmed that Boyle and his team used a bunch of different cameras, with the iPhone 15 Pro Max being just one tool.Finally, it's not like the director just plopped the smartphone on a tripod and called it a day. Each iPhone looks to have been adapted to integrate with full-frame DSLR lenses. Speaking of, those professional-grade lenses cost a small fortune. The phones were also nestled in protective cages.
Cards Against Humanity is the latest entity to take on Elon Musk in court. The irreverent party game company filed a $15 million lawsuit against SpaceX for trespassing on property it owns in Texas, which happens to sit near SpaceX facilities.According to a lawsuit filed in a federal court in Texas, Musk's rocket company began using its land without permission for the last six months. SpaceX took what was previously a pristine" plot of land and completely fucked that land with gravel, tractors, and space garbage," CAH wrote in a statement.As you might expect from the card game company known for its raunchy sense of humor and headline-grabbing stunts, there's an amusing backstory to how it became neighbors with SpaceX in Texas in the first place. In 2017, the company bought land along the US-Mexico border as part of a crowdfunded effort to protest then President Donald Trump's plan to build a border wall. Since then, the company writes, it has maintained the land with regular mowing, fencing and no trespassing" signs.SpaceX later purchased adjacent land and, earlier this year, allegedly began using CAH's land amid some kind of construction project. From the lawsuit (emphasis theirs):
The original PlayStation console, otherwise called the PS1, came out in Japan in late 1994. So we are quickly coming up on the console's 30th birthday. To commemorate the occasion, Sony just revealed nostalgia-tinged redesigns of both the PS5 and the forthcoming PS5 Pro. They look like the original PlayStation, with that classic gray colorway and the old-school logo. Gamers of a certain age will have a hard time resisting these things. Sony did something similar in 2014 with the PS4 for the console line's 20th anniversary.This isn't a quick and dirty redesign. There was legitimate thought put into this. The updated DualSense controller doesn't quite match the original design, but does mesh with the overall aesthetic. Sony's throwing in a retro-looking cable connector housing, PlayStation-shaped cable ties and a themed vertical stand. The box even looks like it came from a Toys "R" Us in the 1990s.There are two bundles to choose from. The PS5 bundle ships with the digital version of the console (so no disc drive,) a standard DualSense controller, the aforementioned accessories and additional goodies like a sticker, a poster and, uh, a PlayStation paperclip.The PS5 Pro bundle includes everything mentioned above, but includes both a standard controller and the DualSense Edge. It also includes a retro cover for the optional disc drive and the charging stand. It's easy to dunk on that costly PS5 Pro when it looks basically the same as a regular PS5. It's much harder to do when it looks like it stepped out of a 1995 fever dream.Sony Even the bizarre pseudo-portable PlayStation Portal is getting a themed refresh, which features the iconic gray exterior. Sony fans can even pick up redesigned controllers without springing for an entire console.Preorders start on September 26 at participating retailers and via the company itself. These items will be released on November 21. That's just a couple of weeks after the PS5 Pro launches. To that end, Sony's only making 12,300 of the PS5 Pro retro consoles, so we recommend getting that preorder in early. The company hasn't released pricing information, unfortunately, and it's likely that the PS5 Pro bundle will absolutely obliterate bank accounts. We reached out to ask about pricing and will update this post when we hear back.While we wait for the pre-orders to start, Senior reporter Jessica Conditt got a brief glimpse of the 30th anniversary edition PS5 Pro and DualSense controllers, which you can see below:Photo by Jessica Conditt / EngadgetPhoto by Jessica Conditt / EngadgetPhoto by Jessica Conditt / EngadgetUpdate, September 20 2024, 2:00PM ET: This story has been updated with photos of the 30th-anniversary PlayStation 5 Pro console and its controller.This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/playstations-30th-anniversary-ps5-and-ps5-pro-consoles-are-so-very-pretty-170713396.html?src=rss
Sony pushed a PS5 system update on Friday that Square Enix says is a response to Final Fantasy XVI bugs created by the console's last firmware update. The publisher addressed the update on X (Twitter). In response to the crashes and graphical bugs that were occurring on the PlayStation5 version of Final Fantasy XVI, [Sony Interactive Entertainment] have released a new system update," the account posted. Please try downloading and installing this update."Before today's alleged fix, users reported that last week's PS5 system update (24.06-10.00.00) triggered Final Fantasy XVI crashes while loading saves or fast-traveling. It could also add annoying black squares obstructing the in-game camera.Sony has kept things vague, only describing the update with the alleged fix (24.06-10.01.00) as improving system software performance and stability." Earlier this week, IGN reported similar bugs in Star Wars Outlaws, Death Stranding and No Man's Sky. It isn't yet clear if the update fixes those games' glitches.Users on Reddit claimed today's update has fixed the problems with Final Fantasy XVI. Played for an hour post update with no issues," u/AdSweaty411 wrote. Yup no issues so far," Redditor u/Icy-Confection-312 added. (We'll update this story if any additional bug reports arise.)You can update your PS5 by heading to Settings > System, then System Software > System Software Update and Settings. After the update appears, choose Update System Software. If you don't see the available update (and haven't already installed it), restart your console and try again.This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/a-ps5-system-update-squashes-those-pesky-final-fantasy-xvi-bugs-175832092.html?src=rss
Cast your mind back to 2019, when many people were captivated by the idea of terrorizing a quaint English village as a loud, annoying goose. Untitled Goose Game was an absolute delight, but it was fairly short and left me wanting more. In another universe, a TV adaptation would have happened already. While that didn't quite pan out here, we do have a funny proof-of-concept to enjoy.House House, the game's developer, released a "proof-of-concept for a hypothetical Untitled Goose Programme" on its YouTube channel on Friday. The studio created the short with Playdate maker and Untitled Goose Game publisher Panic and animation house Chromosphere Studio. It's a great four-minute clip that's well worth your time. It shows a goose bullying a journalist and groundskeeper during a TV interview. The art style is lovely, the Wallace and Gromit-esque humor is on point and the goose is just as much of a jerk as the one in the game.Sadly, House House says that the show didn't gain traction and those involved put the idea on the shelf. But at least we get this very amusing video out of it. If nothing else, it reminded me that I need to play the Panic-published Thank Goodness You're Here, which seems similarly silly.This article originally appeared on Engadget at https://www.engadget.com/entertainment/heres-what-a-tv-show-based-on-untitled-goose-game-could-have-been-like-165116660.html?src=rss
You can save big today on the Elgato Stream Deck+ with $30 off the control panel on Amazon. Great for streamers or anyone who wants tactile shortcuts and dials for their workflow, the Stream Deck+ drops from its usual $200 to $170 with a discount and a clickable coupon. Although the Stream Deck+ sacrifices some buttons compared to the cheaper Stream Deck MK.2, this model makes up for it with four dials and a touch strip. Each dial is customizable and clickable, allowing you to layer different dial shortcuts with each press inward. You can twist them to adjust things like volume, smart lights and in-game settings. Its eight buttons are backlit and fully customizable. Streamers can use the Stream Deck desktop app to assign functions for things like muting mics, activating effects or triggering transitions. But you don't need to be a YouTuber or Twitch streamer for it to be helpful. For example, I'm neither and use a Stream Deck daily to toggle preset macOS window arrangements through the third-party app Moom. It's also handy for text expansion shortcuts or emojis. The 4.2 x 0.5-inch touch strip displays labels and levels for each knob, giving you a clear visual cue about what you're controlling with each twist. The touch-sensitive bar also supports custom long presses and page swipes. Amazon's sale covers both the black and white Stream Deck+ models. Make sure you click on the $10 coupon box on the product page to bring it down to $170. Follow @EngadgetDeals on Twitter for the latest tech deals and buying advice in the lead up to October Prime Day 2024.This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/elgatos-stream-deck-drops-to-a-record-low-of-170-in-this-early-prime-day-deal-163729012.html?src=rss
Microsoft is in the midst of a deal that would bring the infamous Three Mile Island nuclear power plant back to life, according to reporting by The Washington Post. If the name sounds familiar, it's because the Pennsylvania plant was home to a partial meltdown of one of its reactors back in 1979.The deal would make Microsoft the plant's sole customer for 20 years, meaning it'll hoover up 100 percent of the power all for itself. Why does the company need so much juice? You can guess. It's for AI, which is notoriously power hungry. Look, if it takes an entire nuclear power plant so we can ask Bing to whip up an image of Steve Urkel in space riding a skateboard, then we gotta do it. It's the future... or whatever.
I've been a big fan of Anker ever since I picked up the Nano Portable Charger a while back. And now, again, I'm tempted to pick up another of the brand's power banks thanks to early Prime Day deals. There's currently a 50 percent discount on an older version of our top pick for iPhones in our best power banks guide. The Anker 633 magnetic battery pack is currently on sale for $40, down from $80 - a new all-time low price. The MagGo charger has a 10,000mAh battery and offers 20W of high-speed power with a USB-C charging cable (which it includes). The power bank is also a great wireless option, with magnets grabbing hold of your phone and a kickstand keeping it elevated during charging. When you're on the go or storing it, that kickstand folds right in to create a solid, smooth block. On a related note, Anker has just recalled some of its products from January 3 to September 17, 2024. Anker found that some of the lithium-ion batteries it used have a manufacturing defect that can present a fire risk. This power bank on sale is not impacted, but two different magnetic power banks are. You can see exactly which items and specific serial numbers have been recalled here, and thankfully, Anker already scrubbed those listings from Amazon so no one can buy them anymore. Follow @EngadgetDeals on Twitter for the latest tech deals and buying advice in the lead up to October Prime Day 2024.This article originally appeared on Engadget at https://www.engadget.com/deals/early-prime-day-deals-include-this-anker-10k-magnetic-power-bank-for-only-40-141229742.html?src=rss
The biggest theater chains in the US and Canada are giving their cinemas a major upgrade in hopes of enticing more people to watch movies outside of their homes. According to Variety, they're planning to spend $2.2 billion to modernize 21,000 screens over the next three years - even adding activities audiences can do, like pickleball and ziplining. Michael O'Leary, the president and CEO of the National Association of Theatre Owners (NATO), told the publication that the industry feels it has "turned a corner" and that "audiences are coming back to the theaters." However, they have to do more to make the shared cinematic experience more enjoyable.People have become used to waiting for films to come out on streaming over the past years, after all, and they're not going out for movies they don't feel compelled to see as soon as they come out. The total US domestic revenue for this year's summer box office, for instance, is over 10 percent lower than last year's. Variety says AMC, Regal Cinemas, Cinemark, Cineplex, Marcus Theatres, B&B Theatres, Harkins Theatres and Santikos Entertainment have all told NATO that they're investing money to better their facilities.The companies are expected to spend their budgets on upgrading their laser projectors and their sound systems, as well as on installing more comfortable seating, better AC, lighting and carpeting. And, yes, they're adding new attractions like pickleball courts, arcades, ziplines and bowling alleys, which could change what it means to go to the movies. The image above is a pickleball court at a B&B Theatre cinema. "This investment of resources is the next step in our industry's ongoing commitment to ensuring that going to the theater remains a unique and special experience for generations to come," O'Leary said. Whether the strategy works or not remains to be seen, but that these companies are willing to spend a collective amount of $2.2 billion in upgrades signifies that they're at least in a better place than they were in at the height of the pandemic.This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/theater-chains-will-spend-22-billlion-to-lure-you-back-to-the-movies-140054935.html?src=rss
The Apple Watch has been around for ten years. Looking at pictures of the device then, it might not seem like much has changed - even the apps drawer seems identical. But subtly and quietly, the Apple Watch - the company's first new product line of the post-Steve Jobs era - has evolved to become capable of so much more today. Over the last few years, there have been some big leaps forward for the Apple Watch's feature set, up to and including wrist-based ECG and heart-rate readings that were once the purview of science fiction. We've heard many testimonials, mostly from Apple at its events, about how the Apple Watch has saved lives - whether it be by detection of a fall or atrial fibrillation. Smartwatches as a category have matured and found their place, it seems, and the Apple Watch has carved out a comfy spot within the space. So color me surprised when the Series 10 launched to very little fanfare last week. I guess I was expecting Apple to be a bit more self-congratulatory, but the company seemed to gloss over the product's birthday. Instead, we got to learn about the device's thinner profile and bigger screen with greater viewing angles. It also has smaller onboard speakers, apps for water sports enthusiasts and health features like the new sleep apnea monitoring and alerts. It may sound underwhelming compared to the seemingly futuristic features we were seeing in the Apple Watch's early days, but the Series 10 is just following in the footsteps of the iPhone. It's a mature product that's traded massive annual overhauls for iterative updates that add up over time. For a smartwatch that has consistently been called the best in its class, the Series 10 largely continues that tradition, even as it walks back a feature or two thanks to ongoing copyright litigation. Design and display Compared to the Series 9, the latest Apple Watch is ever so slightly bigger and noticeably thinner and lighter. It's not such a great difference that you'll notice without having the two side by side, but every time I pick up the Series 10 I definitely feel a tiny spark of joy. The squatter shape, slimmer profile and more rounded corners somehow make the new watch feel a bit like a biscuit, while the Series 9 comes off more like a smaller mahjong tile. Both sizes of the mainstream Apple Watch have grown ever so slightly, with the 41mm version now coming in at 42mm and the 45mm one sitting at 46mm. I've worn the smaller Series 10 and Series 9 on both wrists for a few days now and genuinely don't find there to be a major difference in daily use. As significant as I think the thinner body and lighter weight is on the Series 10, it's not like I was having trouble squeezing its predecessor through jacket sleeves before. I will say that the new model will certainly be more comfortable under the snuggest of my cuffs. Apple cutting the Series 10 down to just 9.7mm thin is certainly a feat, considering the Pixel Watch 3 is still a pretty chunky 12mm thick. Samsung's Galaxy Watch 7 is the same height, so Google needs to play a bit of catch-up here. The Series 10's bigger screen does make some things easier to see, like road names on Maps and the clock when you're in Spotify. You'll likely find greater gains here by choosing larger font sizes, which is a bit of an obvious note but at least on the Series 10 you'll have more room to work with. If you need something even bigger, you should consider the Watch Ultra 2, which has a 49mm screen. Apple's also using a wide-angle OLED this year to make things easier to read even if your wrist is simply resting on the table, not held up in front of your eyes. Again, in my side by side observations, the change is noticeable but not in a huge way. There does appear to be greater contrast between the digits of the time against the photo in the background, too, which makes the clock more visible at an angle. Cherlynn Low for Engadget However, it's worth pointing out that when you're staring at the Series 10 face on, you might find its bezels noticeably thicker than on the Series 9. Even if you're planning on upgrading from a Series 9, where you'll be most primed to feel the bigger bezels' impact on design, it's still a tiny complaint, if at all. Thicker borders don't really affect the watch's performance. Apple introduced some new watch faces with the Series 10, as it does with every successive generation. This time, the Flux face is supposed to make full use of the display's wider angle view as it spills over the sides (sort of). There's also a bit of an animation that mimics a second hand ticking across the screen, which is nice, but doesn't add much to the experience. There are other small design changes around the watch. For example, instead of an inch-long slit on the left edge for the speaker output, there now sits two half-inch grilles which blend more seamlessly into the watch. I'd also be remiss if I didn't at least mention the new jet black case color option, as well as the polished titanium models that replace the previous stainless steel ones. They're nice options to have, if you can afford the $300 upgrade for the new lighter material. Finally, part of why the Series 10 got thinner is its redesigned metal back, which allowed Apple to integrate the antenna into the case and compress two layers into one. There's also a little so-called isolation circle to help maintain cellular performance. This isn't something you'll feel necessarily, but it does contribute to the Series 10's overall thinness. The Apple Watch Series 10's speaker Something Apple brought to the Series 10 is the ability to play music and podcasts through the watch's onboard speaker. It might seem silly to want to use the tiny device for any sort of media, especially things like songs where you'd like at least some semblance of sound quality for the experience to be enjoyable. In the few days I've had the Series 10, I never found the need to stream songs from the speaker on the watch, until I had to test it. At the maximum loudness in a quiet conference room, I enjoyed listening to Running Through the Night by Seori and Espresso by Sabrina Carpenter. It wasn't as bass-heavy as I'd like for a regular listening session, but given the circumstances and the size of the watch, the mids and trebles were plenty clear and punchy. You're not meant to rely on this for long periods anyway, and it's just there to scratch an itch if or when it arises. With noisier environments, though, it's a struggle. Screenshots The Apple Watch Series 10 vs. sleep apnea Arguably the biggest feature coming to the Series 10 is sleep apnea monitoring (though that feature is also available on the Series 9 and Ultra 2 via watchOS 11). This is only for people who haven't been diagnosed with sleep apnea, meaning if you already know you have this condition, it's not designed to help you see if your CPAP machine is effective, for instance. I've not been diagnosed with sleep apnea, and might very well be one of the 80 percent of people that has the condition and don't know it. Still, it would be nice to know for certain and when watchOS 11 dropped yesterday, those of us on iOS 18 with compatible Apple Watch models were able to opt in to notifications. I went to the Health app to set this up, answered a series of questions about my age and whether I'd been diagnosed with sleep apnea, and was informed I was set up for the feature. In the explanation Apple provides during the onboarding process, it says Apple Watch tracks your breathing while you're asleep and records any disturbances in a 30-day period." It can notify you if those disturbances are suggestive of sleep apnea," so you can go to a doctor for a proper diagnosis. It's been only about a week since Apple announced sleep apnea notifications were coming, and clearly 30 days haven't passed. I have yet to glean enough information for any alerts, and cannot yet gauge the impact of this feature. The Apple Watch Series 10 as a health and fitness tracker Barring changes that come with watchOS 11, which older Apple Watches will also get, the Series 10 is essentially the same as its predecessor when it comes to tracking your activity. As long as you've set things up right, you'll get reminders to log your mood, take your meds and move after you've been idle too long. Having just reviewed Google's Pixel Watch 3, I can't help but wish Apple were a tad more sensitive and consistent at automatically prompting me to start logging a walk. There's no real guidance as to how long you have to have been active for the watch to suggest you'd been working out. That leads to some confusion and pure frustration when you think you'd walked or run enough for the auto detection to kick in, but only to find out you maybe hadn't moved in the right way or for long enough. I've been a yearslong Apple Watch user, so I've grown extremely familiar and reliant on its interface and the data it collects. I like diving into my calendar view and looking proudly at all the days I closed my rings. The Health app does a good job of presenting my recent trends and how that compares with my performance a year ago, subtly shaming me into realizing I should maybe take a few more walks a week. The Series 10 doesn't differ much from the Series 9 in that way, and if you're already in Apple's ecosystem, this will largely feel extremely familiar. Cherlynn Low for Engadget The Apple Watch Series 10's water-sports features There are some new tools on the Series 10 that are borrowed from elsewhere in the family, though. Apple's brought the Watch Ultra's Depth app over and introduced a new Tides app across the Series 10 and Watch Ultra 2 that should be helpful for those who spend a lot of time in the water. I'm not a big water sports girl, but I do occasionally hang out at beaches. Whether it's Long Island's pristine, sandy shores or the rocky terrain of Red Hook's Valentino Pier, I've certainly encountered sudden swells in water level that I've had to run to avoid. It's not the biggest problem, of course, but I can see how the Tides app would help anyone plan a day. I launched the app, and in a few seconds, the Series 10 located the closest beach, informing me that the tide was falling and that water levels would hit their lowest at about 2:07AM. I didn't verify this by going to Newport Beach at 2:07AM to measure water levels, but even from my brief testing it appears to be a helpful app for those who need to know this information for a full day of surfing, for example. It's also useful for those who want a convenient way to locate the closest body of water, since the map view shows beaches around you. It's hard to imagine the Depth app being useful for a non-snorkeler or non-scuba diver like me, as I've watched one too many videos of underwater cave diving gone wrong. But the Depth app and water temperature sensor could theoretically be useful in other scenarios. If you have a deep enough tub, you could potentially stick the Series 10 on your wrist into the bottom and get a reading for whether the water is too hot for your kid. Unlike on the Apple Watch Ultra (1 and 2), which go down to 40 meters (131.2 feet), the Series 10's depth gauge will only provide readings up to 6 meters. That does mean you won't want to take this scuba diving, and it's not rated for that, either. All three models I mentioned here offer the same water temperature capability, though. The Apple Watch Series 10's battery life and charging speed In the few days I've had the Apple Watch Series 10, it's generally outlasted the Series 9, not usually by much. One day, after a cross-training workout at 8AM followed by a GPS-enabled walk and a day full of Slack and Telegram alerts, the Series 10 still managed to have 46 percent left at 11:45PM when I got home. The Series 9 was struggling at 19 percent, and both had the same display and Always On settings. This is one aspect that I'd like more time testing to better understand, but considering the new watch's slimmer profile and bigger screen, the fact that it even has similar runtime at all would be respectable. Apple also updated the charging setup on its latest smartwatch, which should bring the Series 10 back to 80 percent in 30 minutes. It's worth noting you'll have to use a fast-charge-certified accessory, such as a charging cable from the Series 7 or later, which you can tell by confirming that the wire is braided. Faster recharge speeds are nice, since they make up for any shortfalls in battery life by making sure you don't need to wait too long for your device to get back up to a healthy level. Still, considering many devices from Garmin, Fitbit and even Samsung can last longer than two days and even up to seven days per charge, the Apple Watch's day and a half feels like a number that could be higher. If the company were looking for ways to push the envelope further, battery life is certainly the area to investigate. I don't mind charging my watch every morning (or night), but some people want to be able to go camping over a long weekend and not have to worry about bringing along chargers. Don't tell them to buy an Apple Watch Ultra for that benefit. Wrap-up It's hard to sum up how I feel about the Apple Watch Series 10. On one hand, I definitely still need more time to form a conclusion about things I don't feel familiar with yet, like sleep apnea alerts. On the other, I feel like I already know this product very well, thanks to its similarity to its predecessor(s). Plus, with watchOS 11 bringing a lot of similar features to the Series 9, Watch Ultra 2 and more, it feels difficult to recommend anyone with a recent device spring for an upgrade. Some of my friends considering the Series 10 are coming from the Series 8 or older, and for them Apple's latest certainly feels worthwhile. However, those using an older model should be aware that upgrading to a newer Apple Watch would cost them access to the blood oxygen detection features. The company has yet to bring back the Blood Oxygen app that it removed from the Series 9 and Ultra 2 that it sells in the US, as a result of a patent lawsuit filed by Masimo. It's entirely possible the company is able to revive this feature simply through a software update, but if this measurement is crucial to your daily life, it might be worth sticking with your Series 8. Those looking for a huge leap forward because of the number 10" in the device's name should be prepared to be underwhelmed. But just because the Series 10 isn't a reinvention of smartwatches doesn't mean it isn't still an excellent companion device and well-rounded health-tracker. If you're simply looking for a new Apple Watch or don't care for SpO2 readings, and are coming from a model that's at least two years old, the Series 10 will feel like a solid upgrade. And it's still the best for any iPhone owner.This article originally appeared on Engadget at https://www.engadget.com/wearables/apple-watch-series-10-review-legacy-and-sequel-in-equal-measure-120021405.html?src=rss
The AirPods story actually begins with the iPod.With Apple's popular personal music player, the company shipped its first set of earbuds. Sure, they were wired and very basic, but the accessory laid the groundwork for what would eventually become AirPods. Along the way, the EarPods would be bundled with the iPhone in 2007, and a 2012 redesign produced something more akin to what would eventually become the first-gen AirPods in 2016. The work the company did to improve the fit of EarPods continues to pay off as Apple prepares to ship the noise-canceling AirPods 4.We had started trying to learn a bit about human physiology and what shapes would fit better in people's ears," Apple's Vice President of Hardware Engineering Kate Bergeron told me about those early days. We started doing some MRI scans and trying to figure out how to gather data, but we didn't have a sense of how many scans we'd be looking for, or how many different kinds of ears we needed."Over the years, Apple has developed more efficient methods for gathering data, so it was able to build out its database of ear shapes quicker than in the early days of EarPods. Bergeron explained that she expects the company to be continuing that journey" forever when it comes to developing new versions of AirPods.Billy Steele for EngadgetDuring what Bergeron described as the dark days of COVID," a small group from the AirPods team was trying to solve a dilemma. They wanted to bring effective active noise cancellation (ANC) to the open design of the regular" AirPods. The crew had already successfully done so on two models of the AirPods Pro and on the AirPods Max headphones. But this time around, it was essential that the open nature of the AirPods remain while also providing the technology to block out distractions.So in 2021, over the course of several days, Bergeron and AirPods marketing director Eric Treski met up at one of Apple's acoustic labs for a demo. At that point, the team was unsure if they had anything viable, but they wanted the executive's feedback on it nonetheless.We were just blown away," Bergeron recalled. We said we absolutely have something here, we need to go after this and we've got to make it happen.'" Acoustic and computational work that was required for an effective ANC algorithm was happening simultaneously with iterations on improving the fit and overall comfort for the AirPods 4.After testing the AirPods 4, I can say that the fit and comfort have improved since the third-gen model. But Apple also expanded the earbuds' capabilities with the H2 chip and microphones from the AirPods Pro 2. This combination of advanced tech enables Apple to continuously monitor fit in a user's ear, updating the ANC algorithm in real time so that the noise blocking is still effective even as the AirPods move around.It's even computationally more intense in many ways than it is with the AirPods Pro," Bergeron said. The ear tip gives you a fit that's pretty consistent."Apple's journey with ANC began with the development of the first-generation AirPods Pro that debuted in 2019. Effective active noise cancellation was usually more common on over-ear headphones, with a few exceptions, but Apple realized that making a distraction-free listening experience pocketable" was attractive to its users. Of course, the company would follow up with its own headphones, the AirPods Max, before the powerful second-gen AirPods Pro.Treski explained that the ANC setup, or the third generation of Adaptive EQ as he described it, is constantly managing and adjusting any equalizers for both active noise cancellation and audio quality at the same time - and in real time. So in addition to the revised shape, the acoustic architecture of the AirPods 4 is also instrumental in providing effective ANC on the open earbuds.It's really, really hard to create this great ANC quality in a non-ear-tip product," he said. The power of the H2 allows that, so we're actually doing a lot with the H2 chip to manage ANC quality and listen from the mics for environmental noise to make sure we're canceling as much as possible."Billy Steele for EngadgetThe lack of an ear tip on the AirPods 4 also creates a challenge for transparency mode. Treski noted that it's arguably even harder" than mastering ANC on open earbuds since you're having to blend ambient sound from the microphones with what you're hearing naturally through your unplugged ears. There's a perfect mix that will seem real to your brain, but also it has to all be done with extremely low latency so the automatic adjustments don't lead to any delays in what comes through the AirPods.The new shape for the AirPods 4 also provided an opportunity to improve overall sound quality on the earbuds. The front end of the buds, which Bergeron revealed the team calls the snorkel," is very different from the AirPods 3. Since the previous model was more open, she said, the engineers had more freedom to operate. With the new version, the driver had to be adjusted so that it didn't reflect sound to the internal microphone that monitors noise inside your ear. That's why the drivers are now pointed down your ear canal, and why they're slightly recessed.In order to get the improved fit, that necessitated adjusting the driver and the front of the product," she said. The mechanical engineers are doing the packaging of the entire product, trying to fit everything in. Acoustic engineers are saying, okay, based on those constraints, this is the best place that we can put the driver.'"The design overhaul on the AirPods 4 extends to the case as well. Apple was able to slim down the accessory while also simplifying how you interact with it. The end result is the same magic experience," Bergeron noted, but the lack of a button allowed engineers to eliminate overall thickness and rely on an accelerometer. Removing the button also gets rid of one place where liquid could potentially get in, so the case has the same IP54 rating as the new AirPods.We get a double win there for sure," Bergeron said.This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/weve-got-to-make-it-happen-how-apple-designed-airpods-4-for-effective-anc-130008844.html?src=rss
It may seem like Apple is behind the competition a lot of the time. The company appeared to be slow to developments like widgets, bezel-less displays with camera notches and screens with high refresh rates. And with the iPhone 16 Pro, it appears to once again be late to the party, bringing generative-AI features and a real button for the camera to its 2024 flagship. But if you'll allow me to play therapist for a moment, I think it's not that Apple is slow. I think Apple is cautious. Perhaps overly so. Caution on its own isn't a bad trait - in fact, it could be considered thoughtful. Rather than rush to the cutting edge with its peers, Apple deliberates, usually finding a slightly different approach that is often an improvement on what's out there. Just look at the Vision Pro headset or Apple Silicon. Or even the iPod, the iPad and the AirPods, which were far from the first of their kind when they launched. With the iPhone 16 Pro, the focus is on cameras and Apple Intelligence. The problem is, Apple Intelligence isn't quite here yet. We can test some features in the developer beta that's currently available, but that's not necessarily the same as the experience the public will get when the update rolls out in October. It's not unprecedented for new iPhones to launch without some marquee features, sure, and thankfully there's still plenty that the iPhone 16 Pro brings. From Camera Control, the Fusion Camera and other video-related updates to slightly bigger displays and iOS 18, the iPhone 16 Pro and Pro Max are intriguing successors, even absent the vaunted Intelligence features that are still to come. Video review of the iPhone 16 Pro The iPhone 16 Pro's design and displays I'm getting deja vu. Looking back at my review of the iPhone 15 Pro, I see a picture of that phone and its predecessor lined up side by side to show just how much thinner the bezels are. Apple has once again trimmed the borders on its flagship phones, but while doing that enabled it to reduce the handsets' size in 2023, this year it allowed the company to cram in larger screens without much change in footprint. The iPhone 16 Pro and Pro Max displays have increased in size from 6.1 inches and 6.7 inches up to 6.3 inches and 6.9 inches, respectively. Both handsets have grown ever so slightly, too, by just under 1mm in width and about 3mm in height. Basically, the iPhone 16 Pro and Pro Max are a hair wider and taller than their predecessors, but maintain the same 8.25mm (0.32-inch) profile. And yet, in spite of this minimal change, you won't be able to keep your old cases if you're upgrading from an iPhone 15 Pro to an iPhone 16 Pro. Not only would the cases not quite fit, you'd also need something with either a cutout or a sapphire crystal and conductive layer to be able to use the new Camera Control. Of course, Apple sells compatible cases, as do some third parties like Otterbox, so you have plenty of options. I've spent most of this year's hardware review season remarking how Samsung and Google's flagships feel like iPhones, and I've now reached a strange inception point. As I've been comparing competing phones for this review, I've been surrounded by about a dozen handsets from all these different companies on my couch, including last year's iPhones, the Galaxy S24 Plus and the Pixel 9 Pro and Pro XL. Trying to figure out which one is the iPhone has become more confusing than ever, as they all feel similar in build. The best way to verify at a glance is looking at their camera arrays or my wallpaper. All that is to say that the iPhone 16 Pro feels similar to its predecessor, which is what these other companies have been attempting to emulate. Apple would be right to feel flattered by this imitation, and yet I have to wonder if it's time to do something different. Google's Pixel 9 Pro is actually a whole six grams lighter than the iPhone 16 Pro at 221 grams (7.79 ounces), and I'm absolutely smitten by its rich pink hue and shiny edges. Though I like the new golden Desert color for the iPhone 16 Pro, I do wish Apple's premium flagship had more fun and vibrant exteriors. That said, I do love the base iPhone 16 in pink, teal and Ultramarine. Brian Oh for Engadget Camera control is (not) just a button Arguably the biggest change to the iPhone 16 lineup, not to mention the iPhone 16 Pro, is the introduction of Camera Control. This is a button on the right side of the device, which has touch and pressure sensors on it to enable greater control with swipes and semi-presses. (That's in addition to the Action Button on the top left that was added to last year's Pros, and carries over to the iPhone 16 and iPhone 16 Plus, too.) One of the things this was supposed to do was let you push lightly on the button to trigger focus, similar to what half pressing a DSLR shutter button would do. That function won't be available at launch, so I can't say if it's effective. But by and large, Camera Control is a very Apple approach to a feature that has been around for years. From phones by Sony and Nokia with dedicated shutter buttons to Android handsets with hardware-based double-click shortcuts, the notion of quick access to your camera without having to futz with the screen is a popular one. For good reason, too - I've hated having to swipe or long-press the icon on my iPhone's lock screen in the past, and even though I could set the iPhone 15 Pro's Action button to open the camera, it just wasn't positioned well and I'd have to give up my mute button. So Apple isn't breaking new ground with its hardware shortcut for a frequently used app. But it does do a few things differently with the touch sensor. You can swipe on it to tweak things like exposure, zoom levels and tone, and the half-press still works as a way to select options or go back out of menus within the new Camera Control interface. In theory, it's a nice way to make changes on the fly. In reality, there were a few issues, and they largely have to do with placement. The button sits a little farther from the base of the phone than I'd like, so my fingers have to reach a bit more to press it, whether I was in landscape or portrait mode. This wasn't usually a problem when I had both hands free and could steady the iPhone with my other hand and readjust my grip. But if you're trying to take a quick shot with just one hand, the button's location can feel unintuitive. Of course, everyone has different finger lengths and ratios, so it's entirely possible that other people find this logical. It also depends on your grip - if you're cradling the bottom of the device in your palm, it's harder to maneuver. If you're covering part of the screen and reaching for the button head on, it's slightly easier to use camera control. Brian Oh for Engadget Still, even for those with the strongest claws, swiping and half-pressing and double-half-pressing on the sensor is tricky. I was only ever really able to do that if I had my thumb holding up the bottom edge and my middle, ring and little fingers steadying the right end of the phone. Maybe this is a new camera grip I just need to relearn for this button. The awkward placement is a minor gripe compared to what I found most annoying: the button's touch sensor. Not only was it difficult to swipe through different settings when holding the device with one hand, it also reacts to accidental touches and swipes. Sometimes, the phone would slide down my palm and change the exposure or zoom level, completely ruining the vibe. I should point out that you can go into accessibility settings to either tweak the swipe sensitivity or turn it off altogether, if it really bothers you. Honestly, if you're planning on making adjustments with Camera Control, it's best to have time, patience and both hands free. In those situations, I had a lot of fun editing settings and watching them be reflected in the viewfinder in real time. I also liked zooming in and out of subjects, recomposing a shot and tweaking exposure till I liked what I saw, before then pushing down to snap the picture. (This action does lead to some small issues, but more on the actual photo quality later.) I especially loved this while recording video, since it makes slowly zooming in or out of a subject smoother than using the onscreen slider. Then again, for scenarios where I just want to fire off a quick shot without worrying about exposure or zoom settings, the pain of finagling with the sensor mostly goes away. In exchange, being able to rapidly snap pictures is a joy. I found myself taking more pictures than ever thanks to camera control, which if you know me is a feat worthy of the Guinness Book of Records. A random person cut me off in line? Click. Funny sign on a building I pass by in a Lyft? Click, click. From your lock screen, you'll have to press the button twice - once to wake the phone up and once to open the camera. Then press again to take the photo. It's not ideal, but not too far off the same process on a Pixel phone, for instance. Plus, you can long-press the iPhone's button to start recording a video, and it'll automatically stop when you let go. Cherlynn Low for Engadget This sort of rapid access to the camera is the best thing about the new button, and I could see it being potentially useful not just for shutterbugs like me, but for the upcoming Visual Intelligence feature that Apple teased at its launch event. The company's version of Google Lens could allow people to ask questions about things in the real world around them. But of course, since this wasn't available during my review period, I wasn't able to test it. For now, you can go into Settings to either change the number of clicks it takes to trigger the camera app, remap it to a Code scanner or the Magnifier tool or disable it altogether. Since you can also set up the Action button to do these things, you have more choices now over where you want your camera shortcut or free up the former volume slider to do something else. The iPhone 16 Pro: Fusion camera for fast and slow moments Even if you're not a glutton for buttons, there are still some camera updates that might intrigue you. This year's flagships sport what Apple calls a 48-megapixel Fusion Camera, which has a faster quad-pixel sensor. This enables what the company describes as zero shutter lag," which is wording it has used repeatedly over the years. In this case, it's referring to how quickly the camera will capture a shot after you press the shutter button (onscreen or hardware). I will admit I was initially confused by this update, in part because it requires relearning some behaviors I had adopted to mitigate the shortfalls of older cameras. Basically, the iPhone 16 Pro's cameras are now so fast that when I asked someone to throw something so I could capture it in motion to see how still the images were, my shots ended up being of the person holding the object. Our video producer and I were very confused, and it wasn't until the zero shutter lag" concept was explained clearer to me that I got it. I had become used to pressing the shutter early since cameras, in my experience, would be fractions of a second slow. Apple has become so fast that it actually captured the literal moment I tapped the button, instead of the split second after, when the object was in mid-air. Brian Oh for Engadget This is going to change how people take jump shots, I'm sure, but basically if you and your friends are taking pictures of yourselves floating in the sky, the photographer doesn't have to hit capture before telling you to jump. I know this is a very specific and silly example, but it's also the most relatable illustration of how much quicker the Fusion camera is. Also, why can't camera stories be silly and fun? That's what a lot of the best moments in life are, and some of the new features are great in those situations. The support for 4K video at 120 fps in Dolby Vision, for example, led to some beautiful high-quality, rich and colorful clips of my friend's adorable pomeranian trotting along on a walk. Her little tongue slowly peeking out as she bounded towards the camera looked crisp and smooth when I played it back at 25 percent and 20 percent speeds, too. The iPhone 16's new Photographic Styles are excellent Depending on your mood, the new Photographic Styles can be fun or serious. Apple's tweaked the built-in camera filters to not only offer more options but give you greater control. Due to how the company has refined its processing each year, there's also an improved depth map captured when it detects a face in the scene. This, combined with a greater focus on color science around skintone, has led to what might be my favorite new iPhone 16 feature. Whether I shot them in Portrait mode or not, photos of people that I took using the iPhone 16 Pro were a dream to edit. Simply switching between the Standard, Natural, Luminous, Quiet or Ethereal styles already resulted in improvements to the colors and shadow, but I could also tap on each thumbnail to access the new editing touchpad and drag a dot around. This let me more precisely tweak the hues and contrast levels, and an additional slider below let me adjust how warm the image was. Cherlynn Low for Engadget An ugly selfie with my cousin in the hideous overhead lights of a meeting room became a beautiful snapshot after I switched to the Ethereal or Luminous styles. Both of those are quickly becoming my favorites, but I'm more impressed with how well Apple was able to segment the subject from the background. In almost every shot I edited, adjusting the slider mostly only changed the background, keeping people and their complexions within the realm of reality instead of applying harsh oversaturation or extreme contrast levels to them. They also added a background blur that lent a pleasant soft focus effect, and most of the time the system accurately identified outlines of people in the scene. Perhaps my favorite part is the fact that you can change between styles after you've shot the photo on the iPhone 16. As someone who dwells on her Instagram filters and edit tools for some time before each post, I definitely appreciate how much nicer Apple's versions are and only wish I could retroactively apply them to photos I had taken at a recent wedding. Alas, since the edits are dependent on information captured when the photos were taken, these new retouching features will only work for pictures taken with an iPhone 16 or 16 Pro. Audio Mix on the iPhone 16 is... mixed One final camera update I'll touch on before telling you about actual photo quality is Audio Mix. This uses the spatial audio now recorded by default with the new studio mics on the iPhone 16 Pro (or even the system on the iPhone 16 and 16 Plus) to understand the direction of sound sources in your footage. Then, when you edit the clip, you can choose between Standard, In-frame, Studio and Cinematic mixes, as well as drag a slider to reduce background noise. You'll have to be recording in fairly specific acoustic scenarios to get the most out of Audio Mix. I tested it in a variety of situations, like my cousin talking on his phone on a busy New York street, me interviewing my fellow gym buddies after a tiring workout with the background music quietly playing or my friend talking to me while his wife talks about something else off-camera in their fairly quiet kitchen. For the most part, going to Cinematic or Studio modes from Standard resulted in a noticeable reduction in environmental noise. My favorite is Studio, which generally seemed to improve voice clarity as well, making people sound like they could be talking on a podcast. In-frame, however, rarely did what I expected and occasionally produced some warped distortion. It appears there might need to be more distance between various sources of sound for this to work best, and I have to spend more time testing to better understand this tool. You can check out our review video for examples of a clip with different audio mixes, but for now, while the promised improvements aren't what I expected, there at least appears to be some benefit to Audio Mix. Cherlynn Low for Engadget The iPhone 16 Pro's photos versus the Pixel 9 Pro On to the actual photos and how they hold up against the competition. I've long considered Google's Pixel phones to be the gold standard in smartphone photography, since I prefer the company's color and detail processing. I know some people feel that Google tends to oversharpen, so bear in mind that, as with most things, your preference may be different from mine. When I compared photos I took with both phones on the same laptop screen, the differences were minimal. Occasionally, Google would expose better, being more able to retain shadows near a bright light source than the iPhone 16 Pro. But the Pixel's nightscape shots had more light leakage into the sky, whereas Apple was more adept at keeping the background dark against the outline of a skyscraper. Honestly at this point we're really nitpicking and pixel-peeping to find differences. Both companies deliver great cameras, and though I still prefer Google's approach to Portrait shots, Apple has been slowly but surely closing the gap with improvements to its depth maps every year. I will mention, though, that a lot more of the photos I shot on the iPhone 16 Pro came out blurrier than the Pixel 9 Pro, and it might have to do with the fact that I was using the Camera Control to snap them. This was the issue I alluded to earlier, where using a physical button to take a picture is more likely to introduce shake than a software shutter. It's not like Samsung or Google phones are immune to this problem, though I will say that the way Camera Control is built, where the recessed button depresses into the phone's frame, does leave it a bit more vulnerable to this than, say, using a volume rocker might. Cherlynn Low for Engadget Oh and finally, a quick note for my Gen Z readers: I know how much you all prefer flash photography compared to night modes in low light scenarios. (Thanks to my much younger cousin for the valuable insight.) I've done the testing and can say that I prefer Google's Pixel 9 Pro for its software, warmer flash compared to the iPhone 16 Pro's, which is stronger and brighter, leading to my face looking washed out. iOS 18 is here, but not Apple Intelligence It's been about two months since the public beta for iOS 18 was released, and it was nice to get a taste of upcoming features like the new customizable home pages, expanded Tapback reactions and the redesigned Photos app. With the iPhone 16 launch, iOS 18 is basically ready for primetime... with some caveats. This year, more than ever, it's hard to figure out what's coming to your iPhone and what isn't. With the release of Apple Intelligence slated for October, features like writing tools, Cleanup for photos and the redesigned Siri won't be ready till next month. And even then, your non-pro iPhone 15 won't be compatible. Plus, some features that were teased at WWDC, like Genmoji, still haven't been added to the iOS 18.1 developer beta, which is where most Apple Intelligence features have been arriving as a preview for app makers. Within the iPhone 16 lineup, too, there are things coming only to the Pro models, like multilayer recording in Voice Memos. It's confusing, and can make choosing your iPhone a trickier decision. But for this review, at least the iPhone 16 Pro and Pro Max are getting everything. I cannot wait to try out multi-track recording in Voice Memos, and I hope Apple sees this yearning as a sign that it should bring this to more devices. It was nice to get time with iOS 18, even in the absence of Apple Intelligence. Honestly, I'm not even sure I'd like those features that much. In a similar way, Gemini AI was nice on the Pixel 9 Pro series, but didn't feel like must-haves. Some of the new iOS 18 touches I noticed immediately were the refreshed Control Center, which took some getting used to as I had to re-learn how to swipe back to the home page, since there are more pages to scroll through now. I especially enjoyed seeing the new little chat bubble appear on my voice recordings, indicating that a transcript had been generated for them. And though I haven't exchanged messages with Android-toting friends yet, I'm glad to see RCS support is finally live this week. Brian Oh for Engadget Though I was excited for the new custom routes tool in Maps, I struggled to actually create them. You can set your start and end points and have the app close the loop for you, or just tap landmarks or points on the map to get the route to basically connect the dots. Unfortunately, no matter how many times I tried to get the route to cut through a building where I knew a pedestrian walkway existed, Maps resisted me at every turn, forcing the route to go through more established (and therefore more crowded) paths instead. It's not unreasonable, but certainly not the open-world route-creation feature I was envisioning. The best thing about iOS 18, and also some new features in the iPhone 16 lineup (like in the camera controls) is the customizability. I do appreciate that if you don't like something, you can usually turn it off. With the new ability to place apps outside of a rigid grid, you can now lay your home screen out just the way you like. The redesigned Photos app lets you create and pin collections so you can more easily find the pictures most important to you. And again, I'm glad Apple is giving people the option to turn off Camera Control altogether or adjust its sensitivity. Performance and battery life The iPhone 16 Pro and Pro Max are powered by Apple's A18 Pro chip, which are built on second-generation 3-nanometer technology and [feature] a new architecture with smaller, faster transistors." All this is meant to deliver unprecedented efficiency," according to Apple's press release. Some small software glitches aside, I've never run into slowdown on the iPhone 16 Pro, but I was certainly surprised by the smaller handset's battery life. In general, the iPhone 16 Pro would barely last a full day, which is reminiscent of the iPhone 15 Pro, too. It's worth noting that before this review I was primarily using an iPhone 15 Pro Max as my daily driver, which usually gets through a day and a half with no problem, so the drop in endurance is even more pronounced for me. Most days, I'd pick up the iPhone 16 Pro at about 9AM and would get to about 9pm before getting low battery alerts. If I started the day a bit later, closer to 11AM for instance, I got to 1am before the iPhone 16 Pro ran completely dry. On Sunday, I unplugged the phone at about 9:30AM and was shocked on the train home to get a warning that remaining power was at just 20 percent. It was only 6:50PM, and the night had barely just started! You'll get significantly better battery life on the iPhone 16 Pro Max, which delivers the same almost two-day runtime as its predecessor. And sure, a phone with a smaller battery not lasting as long makes mathematical sense. But considering the Pixel 9 Pro is a comparably sized handset and manages to last about two days, there's no excuse for the iPhone 16 Pro to conk out before the night is up. Brian Oh for Engadget Which iPhone 16 should you get? One of the best things about the iPhone 16 Pro lineup is that, unlike last year, there isn't much of a tradeoff in cameras if you opt for the smaller device. The iPhone 15 Pro Max had a 5x telephoto zoom camera, while the iPhone 15 Pro only went up to 3x. As a budding photographer of skittish wild animals, I opted for the Max, especially since it was much lighter than its predecessor thanks to the titanium build. With the iPhone 16 Pro having essentially the same camera system as the Pro Max, I thought it was time for me to go back to a size that was much easier on my hands. Alas, with the disappointing battery performance, I might just have to stick with a Max, and you might too. There's also the non-Pro iPhone 16 models to consider, and you can check out my colleague Billy Steele's review of the iPhone 16 and iPhone 16 Plus for more details. Just as there were fewer differences than ever between the Pro and Pro Max, the tradeoffs aren't as significant this year, either. Apple brought the previously Pro-exclusive Action button to the iPhone 16 and iPhone 16 Plus, while also including the Camera Control on its less-premium phones. The main things that set the two lines apart this year are processors, screen quality, camera sensors and onboard mics. You'll lose support for ProRaw photos and multi-layer recording by opting for the cheaper devices, too. Basically, if you want all the best features Apple has to offer, or you plan on using your phone to create high-quality videos and get 5x telephoto zoom in your photos, the Pros are the way to go. Otherwise, you'll still have all the iOS 18 and Apple Intelligence features coming to the Pros, as well as spatial audio recording, which enables the Audio Mix I described in the camera section earlier. Cherlynn Low for Engadget Wrap up Apple's caution is sometimes warranted. Especially at a time when mistrust of AI-generated content runs rampant, the company taking its time to get Apple Intelligence right is understandable. But its deliberation doesn't always lead to winners. While I appreciate the attempt to differentiate camera control with the touch sensor for more versatility, I'm not yet convinced of its usefulness. The good news is, and I cannot stress this enough, you have the option to tune it to your liking. And that's a theme I'm seeing in recent Apple features that hint at more thoughtfulness than usual. If you don't like something, or if something isn't right for your needs, you can adjust or disable it. In iOS 18, you have greater control over your home screen's app layout and can pin custom collections for easier reach in the Photos app. The Action button introduced last year could have been a spectacular fail had Apple not let you still keep it as a mute switch, but it managed to give people more functionality while maintaining the status quo for those who are just as resistant to change. Change is scary. Change is hard. But without change there is no progress. Apple's cautious approach is a tricky balancing act that's evident on the iPhone 16 Pro. Some new features, like Audio Mix and custom routes in Maps, deliver mixed results. Others, like Photographic Styles, are hits. Then there are the basic ingredients, like good battery life and durable, attractive designs, that Apple cannot neglect. The iPhone 16 Pro's subpar battery life holds it back from beating the competition, which is stiffer than ever this year, especially from Google. Luckily for Apple, most people who have iPhones are going to stick with iPhones - it's just easier. For those already sucked into the ecosystem, the iPhone 16 Pro (and particularly the Pro Max) are worth the upgrade from a model that's at least two years old. If you already have an iPhone 15 Pro (or even a 14 Pro), for the sake of our planet and your wallet, you might prefer to hold off on upgrading, especially since this year's devices aren't that much different.This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/iphone-16-pro-and-pro-max-review-apple-focuses-on-cameras-and-customization-120052459.html?src=rss
The regular" iPhone has become like a second child. Year after year, this model has gotten the hand-me-downs from the previous version of the iPhone Pro - the older, smarter sibling. The iPhone 15 received the iPhone 14 Pro's Dynamic Island and A16 Bionic processor, and the iPhone 14 before that got the A15 Bionic chip and a larger Plus variant with the same screen size as the iPhone 13 Pro Max. For the iPhone 16 ($799 & up), there are trickle-down items once more. But this time around, that's not the entire story for the Apple phone that's the best option for most people. Surprisingly, Apple gave some of the most attractive features it has for 2024 to both the regular and Pro iPhones at the same time. This means you won't have to wait a year to get expanded camera tools and another brand new button. Sure, Apple Intelligence is still in the works, but that's the case for the iPhone 16 Pro too. The important thing there is that the iPhone 16 is just as ready when the AI features arrive. So, for perhaps the first time - or at least the first time in years - Apple has closed the gap between the iPhone and iPhone Pro in a significant way. ProRAW stills and ProRES video are still exclusive to the priciest iPhones, and a new studio-quality" four-microphone setup is reserved for them too. Frustratingly, you'll still have to spend more for a 120Hz display. But, as far as the fun new tools that will matter to most of us, you won't have to worry about missing out this time. New buttons, new bump, old design Another year has passed and we still don't have a significant redesign for any iPhone, let alone the base-level model. As such, I'll spend my time here discussing what's new. Apple was content to add new colors once again, opting for a lineup of ultramarine (blueish purple), teal, pink, white and black. The colors are bolder than what was available on the iPhone 15, although I'd like to see a blue and perhaps a bright yellow or orange. Additionally, there's no Product Red option once again - we haven't seen that hue since the iPhone 14. The main change in appearance on the iPhone 16 is the addition of two new buttons. Of course, one of those, the reconfigurable action button above the volume rockers, comes from the Pro-grade iPhones. By default, the control does the task of the switch it replaces: activating silent mode. But, you can also set the action button to open the camera, turn on the flashlight, start a Voice Memo, initiate a Shazam query and more. You can even assign a custom shortcut if none of the presets fit your needs. While Apple undoubtedly expanded the utility of this switch by making it customizable, regular iPhone users will have to get used to the fact that the volume control is no longer the top button on the left. This means that when you reach for the side to change the loudness, you'll need to remember it's the middle and bottom buttons. Of course, the action button is smaller than the other two, so with some patience you can differentiate them by touch. Billy Steele for Engadget Near the bottom of the right side, there's a new Camera Control button for quick access to the camera and its tools. A press will open the camera app from any screen, and a long press will jump straight to 4K Dolby Vision video capture at 60 fps. Once you're there, this button becomes a touch-sensitive slider for things like zoom, exposure and lens selection. With zoom, for example, you can scroll through all of the options with a swipe. Then with a double light press," which took a lot of practice to finally master, you can access the other options. Fully pressing the button once will take a photo - you won't have to lift a finger to tap the onscreen buttons. Around back, Apple rearranged the cameras so they're stacked vertically instead of diagonally. It's certainly cleaner than the previous look, and the company still favors a smaller bump in the top left over something that takes up more space or spans the entire width of the rear panel (Hi Google). The key reason the company reoriented the rear cameras is to allow for spatial photos and videos, since the layout now enables the iPhone 16 to capture stereoscopic info from the Fusion and Ultra Wide cameras. Photographic stylin' The iPhone 16 and 16 Plus have a new 48-megapixel Fusion camera that packs a quad-pixel sensor for high resolution and fine detail. Essentially, it's two cameras in one, combining - or fusing, hence the name - a 48MP frame and a 12MP one that's fine-tuned for light capture. By default, you'll get a 24MP image, one that Apple says offers the best mix of detail, low-light performance and an efficient file size. There's also a new anti-reflective coating on the main (and ultrawide) camera to reduce flares. The 12MP ultrawide camera got an upgrade too. This sensor now has a faster aperture and larger pixels, with better performance in low-light conditions. There's a new macro mode, unlocked by autofocus and able to capture minute detail. This is one of my favorite features as sharp images of smaller objects have never been in the iPhone camera's arsenal (only the Pros), and the macro tool has worked well for me so far. The iPhone 16, like its predecessors, takes decent stills. You'll consistently get crisp, clean detail in well-lit shots and realistic color reproduction that doesn't skew too warm or too cool. At a concert, I noticed that the iPhone 16's low-light performance is noticeably better than the iPhone 15. Where the previous model struggled at times in dimly lit venues, my 2x zoom shots with this new model produced better results. There wasn't a marked improvement across the board, but most of the images were certainly sharper. Macro mode on the iPhone 16 camera is excellent. Billy Steele for Engadget The most significant update to the camera on the iPhone 16 is Photographic Styles. Apple has more computational image data from years of honing its cameras, so the system has a better understanding of skin tones, color, highlights and shadows. Plus, the phone is able to process all of this in real time, so you can adjust skin undertones and mood styles before you even snap a picture. Of course, you can experiment with them after shooting, and you can also assign styles to a gallery of images simultaneously. Photographic Styles are massively expanded and way more useful, especially when you use them to preview a shot before you commit. My favorite element of the updated workflow is a new control pad where you can swipe around to adjust tone and color. There's also a slider under it to alter the color intensity of the style you've selected. For me, the new tools in Photographic Styles make me feel like I don't need to hop over to another app immediately to edit since I have a lot more options available right in the Camera app. As I've already mentioned, Camera Control is handy for getting quick shots, and the touch-sensitivity is helpful with settings, but I have some gripes with the button. Like my colleague Cherlynn Low mentioned in her iPhone 16 Pro review, the placement causes issues depending on how you hold your phone, and may lead to some inadvertent presses. You can adjust the sensitivity of the button, or disable it entirely, which is a customization you might want to explore. What's more, the touch-enabled sliding controls are more accurately triggered if you hold the phone with your thumbs along the bottom while shooting. So, this means you may need to alter your grip for prime performance. Like I noted earlier, the new camera layout enables spatial capture of both video and photos on the iPhone 16. This content can then be viewed on Apple Vision Pro, with stills in the HEIC format and footage at 1080p/30fps. It's great that this isn't reserved for the iPhone 16 Pro, but the downside (for any iPhone) is file size. When you swipe over to Spatial Mode in the camera app, you'll get a warning that a minute of spatial video is 130MB and a single spatial photo is 5MB. I don't have one of Apple's headsets, so I didn't spend too much time here since the photos and videos just appear normal on an iPhone screen. I'd argue the most significant advantage of Spatial Mode is Audio Mix. Here, the iPhone 16 uses the sound input from the spatial capture along with advanced intelligence" to isolate a person's voice from background noise. There are four options for Audio Mix, offering different methods for eliminating or incorporating environmental sounds. Like Cherlynn discovered on the iPhone 16 Pro, I found the Studio and Cinematic options work best, with each one taking a different approach to background noise. The former makes it sound like the speaker is in a studio while the latter incorporates environmental noise in surround sound with voices focused in the center - like in a movie. However, like her, I quickly realized I need a lot more time with this tool to get comfortable with it. iOS 18 is still waiting on Apple Intelligence Billy Steele for Engadget Apple proudly proclaimed the iPhone 16 is "built for Apple Intelligence," but you'll have to wait a while longer to use it. That means things like AI-driven writing tools, summaries of audio transcripts, a prioritized inbox and more will work on the base iPhone 16 when they arrive, so you won't need a Pro to use them. Genmoji and the Clean Up photo-editing assist are sure to be popular as well, and I'm confident we're all ready for a long overdue Siri upgrade. There's a lot to look forward to, but none of it is ready for the iPhone 16's debut. The iOS 18.1 public beta arrived this week, so we're inching closer to a proper debut. Sure, it would've been nice for the excitement around the new iPhones to include the first crack at Apple's AI. But, I'd rather the company fine-tune things before a wider release to make sure Apple Intelligence is fully ready and, more importantly, fully reliable. Google has already debuted some form of AI on its Pixel series, so Apple is a bit behind. I don't mind waiting longer for a useful tool than rushing a company into making buggy software. What will be available on launch day is iOS 18, which delivers a number of handy updates to the iPhone, and many of which deal with customization. For the first time, Apple is allowing users to customize more than the layout on their Home Screen. You can now apply tint and color to icons, resize widgets and apps and lock certain apps to hide sensitive info. Those Lock Screen controls can also be customized for things you use most often, which is more handy now since the iPhone 16 has a dedicated camera button on its frame. There's a big overhaul to the Photos app too, mostly focused on organization, that provides a welcome bit of automatization. Performance and battery life The iPhone 16 uses Apple's new A18 chip with a 6-core CPU and 5-core GPU. There's also a 16-core Neural Engine, which is the same as both the iPhone 15 and the iPhone 16 Pro. With the A18, the base-level iPhone jumped two generations ahead compared to the A16 Bionic inside the iPhone 15. The new chip provides the necessary horsepower for Apple's AI and demanding camera features like Photographic Styles and the Camera Control button. I never noticed any lag on the iPhone 15, even with resource-heavy tasks, and those shouldn't be a problem on the iPhone 16, either. But, we'll have to wait and see how well the iPhone 16 handles Apple Intelligence this fall. Of course, the A18 is more efficient than its predecessors, which is a benefit that extends to battery life. Apple promises up to 22 hours of local video playback on the iPhone 16 and up to 27 hours on the 16 Plus. For streaming video, those numbers drop to 18 and 24 hours respectively, and they're all slight increases from the iPhone 15 and 15 Pro. Starting at 7AM, I ran my battery test on the iPhone 16 and had 25 percent left at midnight. That's doing what I'd consider normal" use: a mix of calls, email, social, music and video. I also have a Dexcom continuous glucose monitor (CGM) that's running over Bluetooth and I used the AirPods 4 several times during the day. And, of course, I was shooting photos and a few short video clips to test out those new features. While getting through the day with no problem is good, I'd love it if I didn't have to charge the iPhone every night, or rely on low-power mode to avoid doing so. On a related note, Apple has increased charging speeds via MagSafe, where you can get a 50 percent top up in around 30 minutes via 25W charging from a 30W power adapter or higher. Wrap-up With the iPhone 16, Apple has almost closed the gap between its best phone for most people and the one intended for the most demanding power users. It's a relief to not pine for what could be coming on the iPhone 17 since a lot of the new features on the iPhone 16 Pro are already here. And while some of them will require time to master, it's great that they're on the iPhone 16 at all. There are some Pro features you'll still have to spend more for, like ProRAW photos, ProRES video, a 120Hz display, a 5x telephoto camera and multi-track recording in Voice Memos. But those are luxuries not everyone needs. For this reason, the regular iPhone will likely suit your needs just fine, since splurging on the high-end model has become more of an indulgence than a necessity. This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/apple-iphone-16-and-iphone-16-plus-review-closing-the-gap-to-the-pro-120050824.html?src=rss
To commemorate PlayStation's 30 years in the game, Sony revealed some nostalgia-tinged redesigns of both the PS5 and the forthcoming PS5 Pro. With that classic gray colorway and the old-school logo, there's a similarly styled DualSense controller and even a chunky retro-designed cable wrapped around the typical USB-C connector.SonyThe PS5 Pro bundle even includes a standard controller, a DualSense Edge and a retro cover for the optional disc drive and the charging stand. Even the PlayStation Portal is getting a 1994 colorway.Pre-orders start on September 26 through the company and at participating retailers, launching on November 21. Sony has me trapped: Design it in the colors of my childhood gaming memories, and I will probably buy it - especially when early impressions of the PS5 Pro show it could be capable of some leaps in game engine performance.- Mat SmithThe biggest tech stories you missed
At its in-person fan event for Geeked Week this year, Netflix has shown teasers and sneak peeks of its upcoming shows, including the second season of Avatar: The Last Airbender. In addition to revealing that the new season is already in production, Netflix has also announced that Miya Cech (Are You Afraid of the Dark?) is playing earthbending master Toph.
During Netflix's Geeked Week event, some more details about Monument Valley 3 emerged. Developer Ustwo Games says the long-awaited sequel builds on its predecessors in several ways, especially in terms of the gameplay, art style and story.Perhaps the biggest change in Monument Valley 3 is the introduction of sailing. You'll be able to move the boat in almost any direction and, as such, "the game is no longer restricted to geometric spaces," game director Jennifer Estaris said during a call with reporters. Along with unfolding cubes that shift new protagonist Noor onto different planes, Monument Valley 3 is in large part about "deconstructing what we know," Estaris said.Naturally, those changes allow for fresh puzzles and visuals as players navigate impossible-looking, MC Escher-style architectural spaces. Aligned with that, Ustwo has evolved the art style with softer and more abstract shapes (you are going to be navigating rivers after all). The result is something that looks very familiar, but like a hazy memory. Meanwhile, the soundtrack from an 18-piece orchestra might just stir up some emotions.While the original game was about forgiveness and its sequel was a coming-of-age tale, Monument Valley 3 focuses on the themes of hope, togetherness and resilience. Noor is a lighthouse keeper's apprentice who is tasked with searching for a new source of power before light fades away from the world forever. It's the "most ambitious story" to date for a Monument Valley game, according to Ustwo marketing manager Jamie Wotton.All three Monument Valley games are standalone titles with their own stories. That means you'll be able to glide right into Monument Valley 3 without playing the previous two entries. But there's plenty of time to check those out first (or revisit them). You won't have to pay extra for those mobile gaming classics if you have a Netflix subscription. There are no ads or in-app purchases in the company's games.Monument Valley is available to Netflix subscribers on iOS and Android starting today, and its sequel will arrive on the service on October 29. Monument Valley 3 will then debut as a Netflix mobile exclusive on December 10.Netflix revealed some other mobile gaming news during Geeked Week. Its multiplayer take on Battleship(which includes special weapons and ranked modes) will drop on September 24. Subscribers will soon be able to play Civilization IV and Street Fighter IV CE on their mobile devices at no extra cost - the Netflix version of the latter will offer cross-play between iOS and Android.Meanwhile, Netflix provided another peek at Squid Game: Unleashed before that multiplayer tie-in game arrives later this year. Last but not least, there was a first look at Blood Line: A Rebel Moon Game, based on Zack Snyder's Rebel Moon movies. The Netflix-exclusive co-op action game from Vainglory developer Super Evil Megacorp will debut in 2025.This article originally appeared on Engadget at https://www.engadget.com/gaming/monument-valley-3-breaks-the-series-old-boundaries-by-adding-a-sailboat-013638578.html?src=rss
The ripples from Concord's seismic implosion are still fanning out since Sony decided to take the game offline earlier this month. Now, the game's director has reportedly decided to bow out gracefully. Kotaku reported that game director Ryan Ellis of Firewalk Studios told staff members that he's stepping down from his position. Ellis, who cofounded Firewalk after a stint as the creative director of Destiny 2, will remain with the studio but only in a support role.Meanwhile, the staff at Firewalk are still waiting to hear what Sony plans to do with their underperforming game. Just two weeks after Concord's release, Sony pulled the team shooter offline on September 6 and issued refunds to everyone who bought the game for the PlayStation 5 or PC from Steam and the Epic Games Store. Sony said in a statement that it pulled the game in order to explore options, including those that will better reach our players." Naturally, Kotaku reports that a lot of Firewalk's staffers are worried about the status of their jobs in the wake of Concord's disappointing release.The extremely poor sales of Concord make it one of the biggest bombs in industry history. Analysts estimate that it only sold 25,000 copies on Steam and for PS5 in its first six days.This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/concords-disastrous-launch-reportedly-leads-to-its-directors-self-demotion-215515013.html?src=rss
Get ready to question humanity's control over the technology that surrounds us because another season of Netflix's Black Mirror is in the works. Earlier today, the official Black Mirror X page revealed the cast of the new season coming next year along with some other interesting clues and Easter eggs.The video features an old, flickering computer screen that appears to unload a complete data dump of the entire cast for season 7. Some of the names that jumped out at us includes Oscar nominee Paul Giamatti, Doctor Who star and Oscar winner Peter Capaldi (he won in 1995 with his live action short film Franz Kafka's It's a Wonderful Life), Awkwafina, Issa Rae, Tracee Ellis Ross and Rashida Jones.The list also included some of the cast who played virtual crew members of the USS Callister from the iconic fourth season episode of the same name. The names from the USS Callister episode that appeared on the list include Cristin Milioti, Jimmi Simpson, Billy Magnussen, Milanka Brooks and Osy Ikhile.We've known for a while now that series creator Charlie Brooker has been planning to revisit the crew of the USS Callister. The season 4 opening episode starred Jesse Plemmons as the chief technology officer named Robert of a top tier game studio and a big fan of a Star Trek-esque TV show called Space Fleet. By day, he gets pushed around and little credit for the company's success from his colleagues and staff. He uses immersive virtual reality technology to play as Space Fleet Capt. Robert Dalyaway from work on a virtual starship and takes out his frustrations and anger on the crew in increasingly cruel and inhumane ways. The crew members were replicated in the game using his boss and staff members' DNA that Robert obtained without their permission or knowledge. The crew revolt and escape to the open Internet while leaving a seething Capt. Robert" stranded in the game.
An Austin-based startup best known for its VR and mixed reality workspace software for other companies' headsets now has hardware of its own. The Immersed Visor appears to sit somewhere between a Vision Pro Lite and Xreal Plus: a lightweight head-worn device that creates a high-resolution spatial computing environment on the cheap (well, relatively speaking).Teased to death for months, Immersed founder Renji Bijoy finally unveiled the Visor at an Austin event on Thursday. The device, a bit more than glasses but much less than a full headset, gives each eye the equivalent of a 4K OLED screen. It has a solid 100-degree field of view. It supports 6DoF tracking (meaning it responds to motion on different axes, not just simple head rotations), and it offers hand and eye tracking and support for over five screens in a virtual or mixed reality environment.ImmersedIn the presentation, Bijoy revealed that the Immersed Visor only weighs 186g, slightly less than an iPhone 16 Pro. It's 64 percent lighter than the Meta Quest 3 (515g) and around 70 percent lighter than the Apple Vision Pro (600 to 650g). Weight and ergonomics have been drawbacks for many early adopters of VR and mixed-reality tech. (That includes some customers of the $3,500 Vision Pro.) So, trimming the Visor's weight to about the same as a high-end smartphone could, in theory,help it succeed where competitors struggled. Part of that comes from (in borrowing a trick from Apple) a wired battery pack you stash in your pocket.But unlike those devices, the Immersed Visor doesn't include an app store or onboard experiences like games. Instead, it's tailored for work: link it to your Windows, macOS or Linux computer (wirelessly or wired), and get stuff done on its immersive array of virtual screens. Its 6DoF tracking means you can stand up, lean or twist, and the virtual screens will remain planted where you put them, rather than awkwardly following you through space.Like the company's workspace app for Meta Quest and Vision Pro, you can operate either in a passthrough view of your space or an entirely virtual one. (It includes pleasant virtual environments like a mountaintop ski resort by a cozy fire.) You can also work with others in a shared space.The device runs on the Qualcomm XR2+ Gen 2 chip, which debuted at CES 2024. The chip supports up to 4.3K per-eye resolution and can handle content up to 90fps.ImmersedImmersed has chosen an unconventional pricing scheme. The device starts at $1,050 to buy outright. But you can get it for $400 upfront if you agree to a subscription model: $40 monthly for 24 months or $60 monthly for a 12-month term. Oh, and that model doesn't ship until six months after" October, meaning April 2025. If you want a device that starts shipping next month - i.e., the Founder's Edition" - that price increases to $1,350 outright or $700 plus the monthly subscription fee (same prices as the later-shipping version).In theory, the Immersed Visor could hit a sweet spot for many spatial computing-curious folks who want something cheaper than the Vision Pro, with a higher resolution than the Meta Quest 3 and that's (perhaps) less like a beta product than Xreal's AR glasses. Whether it succeeds on those points, well, we won't have a clue until we get some hands-on time. As far as I can see, no major media outlets (including Engadget) have shared hands-on demos of the device. As this year's wave of absurdly hyped AI gadgets reminded us, big promises mean nothing if you end up with a $1,000 paperweight.You can watch the presentation below and, if it tickles your fancy, pre-order from Immersed's website.This article originally appeared on Engadget at https://www.engadget.com/ar-vr/the-immersed-visor-aims-for-spatial-computings-sweet-spot-201031456.html?src=rss
One day after X started to come back online for some people in Brazil, the country's Supreme Court is threatening the social media company and Elon Musk-owned Starlink with hefty daily fines. In a new order posted online, Supreme Court judge Alexandre de Moraes ordered regulators to reactivate" blocking of X and said that the two companies could be hit with close $1 million a day in fines for not complying.The latest order from Moraes, who has been publicly sparring with Musk for months, comes after X became accessible again in Brazil for many users on Wednesday. The company said in an earlier statement the change was "an inadvertent and temporary service restoration" that happened as a result of changing network providers.Following Brazil's ban last month, X reportedly shifted to using Cloudflare's servers in the region, which made it more difficult for Brazilian ISPs to carry out the block. The company said Wednesday it made the change in network providers in order to to provide service to Latin America" and that it expected its service in Brazil to go offline again soon."Now, Moraes says that X could be fined the equivalent of $921,000 a day, beginning September 19, for each day of non-compliance" with the ban. Starlink, which previously saw its Brazilian bank accounts frozen amid the dispute, faces joint liability" if X doesn't pay, according to the order. Moraes also ordered the country's internet regulator to take immediate measures to prevent access to the platform by blocking the CDN Cloudflare, Fastly and EdgeUno' servers, and other similar ones, created to circumvent the court order that suspended the operation of the old Twitter in Brazil."X didn't immediately respond to a request for comment.This article originally appeared on Engadget at https://www.engadget.com/social-media/brazil-threatens-daily-fines-for-x-and-starlink-for-non-compliance-with-ban-194542476.html?src=rss
Google has found another way to turn your eyeballs into money: by turning paused YouTube videos into a new real estate for ads. A YouTube communications manager told The Verge they've seen strong advertiser and strong reviewer responses" since they rolled out Pause ads to all advertisers."YouTube first started looking at using ads on pause screens in 2023 with select advertisers. Google's chief business officer Phillip Schindler announced last April that advertisers loved the new ad concept. YouTube's viewers aren't as enthusiastic about the idea.Reddit users posted screenshots of the new pause screen ads and to say they aren't happy with the ads is the understatement of the year.The new ads aren't just showing up on the website. Ads also pop up when you pause videos on the YouTube mobile app, according to others on the site.Pause screen ads are not a new concept. Streaming services like AT&T's DirecTV and Hulu show ads when the screen is paused if you have one of the lower tier subscription plans. Some Amazon products like the Fire tablets also show ads on the lock screen and Amazon announced last May that it plans to expand its ad space offerings for living-room devices, according to Amazon's official blog.This article originally appeared on Engadget at https://www.engadget.com/entertainment/youtube/youtube-is-now-showing-ads-when-you-pause-videos-193622495.html?src=rss
Autonomous vehicle outfit Cruise is slowly returning to operation in California following an incident in which a pedestrian was struck and dragged by a robotaxi for approximately 20 feet in October 2023. The company posted on X that it is reintroducing human-operated mapping vehicles to the streets in Mountain View and Sunnyvale. Its next stated goal is "to progress to supervised testing with up to 5 AVs later this fall."The past year has not been a pretty picture for Cruise, which was acquired by GM in 2016. On October 2 last year, a pedestrian in San Francisco was hit by a human driver who fled the scene, but the impact put her in the path of a Cruise driverless taxi that dragged her 20 feet and ultimately stopped on top of her leg. After the incident, Cruise was stripped of its license to operate autonomous vehicles in California. The company stopped all operations of both its driverless cars and its manned robotaxi service in order to engage in a comprehensive safety review.CEO Kyle Vogt resigned in November, followed by the exit of co-founder and chief product officer Daniel Kan. GM announced plans to slash Cruise's funding and to restructure leadership based on external safety reviews. Nine more members of Cruise leadership were dismissed in December, and nearly a quarter of the company's workforce was also cut that month. The final blow was an investigation by the Department of Justice and the Securities and Exchange Commission in January 2024, questioning whether the company failed to disclose additional details about the accident during reviews with regulators.Since then, however, Cruise has gradually been bouncing back. Vehicles with drivers returned to Arizona in April and to Houston in June. The re-emergence in Texas was paired with an announcement that GM would invest $850 million into Cruise in support of its operational costs. Now it's rejoined the California market, if in an extremely attenuated capacity. These new excursions have all been preliminary and none of the driverless cars have returned to the streets yet. But Cruise still has a long road ahead to prove its safety credentials and win back public trust.This article originally appeared on Engadget at https://www.engadget.com/transportation/cruise-resumes-operations-in-california-thankfully-with-human-drivers-191522681.html?src=rss
The long-awaited PC port of God of War: Ragnarok is out. This comes nearly two years after the game was released for PS4 and PS5 to positive reviews. This is a pretty big deal on its own, but the port has a feature that not even the original console release had. Players can finally tell Kratos' son Atreus to shut the heck up, as first reported by Kotaku.In the original release, Atreus was like Ocarina of Time's Navi on Adderall. He was, in a word, talkative. Even worse? He tended to ruin puzzle solutions by offering up hints unprompted. Many players complained that this happened even when they weren't attempting a puzzle.In any event, the settings tab includes an option to reduce puzzle hints. This applies to the babbling Atreus, but also other companions throughout the game. I'm no game designer, but adding a mute button to some characters doesn't seem like a difficult fix. In other words, bring this to the console versions Sony. Digital children should be seen and not heard.The PC port also brings some other features to the table. There are now audio descriptions for the game's cinematics and a set of streamer gifs to use on Twitch or YouTube. Of course, the port integrates with both NVIDIA and AMD's upscaling tools, with support for ultrawide monitors. Let's hear it for playing games as nature intended, with a ridiculous aspect ratio of 32:9.The port needs a massive amount of hard drive space, anywhere from 175GB to 190GB, so start the install early in the morning for an afternoon play session. It's available now via Steam and the Epic Games Store. As a bit of bad news, the PC specs required to play this game are on the beefy side, so performance on the Steam Deck will likely be underwhelming. Redditors are saying that it runs, but is only playable in 30FPS on the lowest settings.This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/god-of-war-ragnaroks-pc-port-is-out-and-it-fixes-one-of-the-games-most-annoying-quirks-185925455.html?src=rss