by Toby Barnes on (#1QF46)
The game has built its success on a largely single-player experience – but to really leave a mark on players, developers should focus on the interpersonal angleA location game overlaying the city, with players able to hunt monsters, capture stations, battle each other, build guilds. A virtual imagined world connected to the physical one by a database of locations and human “check-insâ€.It’s not Pokémon Go. It’s Chromaroma, from the UK games company Mudlark. And it’s not from this year. It was released in 2010. Continue reading...