Thumbnail 1640806
thumbnail
Large (256x256)

Articles

'FBC: Firebreak' preview: Controlled chaos
A successful co-op shooter feels like a bottomless tub of popcorn, hot and smothered in golden butter, built for bite-sized consumption and impossible to resist. Smooth mechanics and a satisfying, repeatable loop should draw you in for one more bite, one more round, over and over again. FBC: Firebreak, Remedy Entertainment's co-op shooter set in the universe of Control, almost hits these marks. It just needs a little more salt. Remedy is a AA studio best known for crafting single-player games like Alan Wake and Control, which feature Lynchian mysteries and hellish twists, and Firebreak is the studio's first attempt at crafting an online, cooperative, first-person shooter. Firebreak supports up to three players at a time, and it pits your team against hordes of otherworldly Hiss monsters in the bowels of The Oldest House, the headquarters of the Federal Bureau of Control. The building was locked up with a bunch of Hiss inside at the end of Control, and Firebreak takes place six years later. You're a government employee who's volunteered to eradicate the Hiss in The Oldest House - or try to, at least - and you're sent inside with some improvised weapons, no extra training and a hearty pat on the back. Remedy Entertainment We broke down the specifics of Firebreak's gameplay loop and upgrade cycles after the developer walkthrough in March, but here are the basics:
1