Article 4BP06 Board game review: Ultimate Werewolf Legacy

Board game review: Ultimate Werewolf Legacy

by
Ars Staff
from Ars Technica - All content on (#4BP06)
CollectionOfContents.jpg

Enlarge

Welcome to Ars Cardboard, our weekend look at tabletop games! Check out our complete board gaming coverage at cardboard.arstechnica.com.

Our 16 games of Werewolf sprawled across 20 hours and two lengthy play sessions. They began well enough, with enthusiastic people enjoying each other's company, keen to backstab, betray, and devour their fellow participants. Villagers-and the occasional werewolf-were hanged, and each person's hands were bloodied. Yes, this was the decade-old social deduction game we all knew well-but now with sealed boxes, fistfuls of stickers, and a huge leather tome for the moderator to scribble in.

Ultimate Werewolf Legacy takes an old concept and pairs it with newfangled "legacy" game mechanisms. This means components are permanently altered-mostly the moderator's diary-and decisions are made that impact future plays. In other words, it's a campaign game with irreversible decisions, promising all the drama that premise entails.

Read 19 remaining paragraphs | Comments

index?i=t0o6XTY8EeY:FRQKa6xcCn0:V_sGLiPB index?i=t0o6XTY8EeY:FRQKa6xcCn0:F7zBnMyn index?d=qj6IDK7rITs index?d=yIl2AUoC8zA
External Content
Source RSS or Atom Feed
Feed Location http://feeds.arstechnica.com/arstechnica/index
Feed Title Ars Technica - All content
Feed Link https://arstechnica.com/
Reply 0 comments