Board game review: Ultimate Werewolf Legacy
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Our 16 games of Werewolf sprawled across 20 hours and two lengthy play sessions. They began well enough, with enthusiastic people enjoying each other's company, keen to backstab, betray, and devour their fellow participants. Villagers-and the occasional werewolf-were hanged, and each person's hands were bloodied. Yes, this was the decade-old social deduction game we all knew well-but now with sealed boxes, fistfuls of stickers, and a huge leather tome for the moderator to scribble in.
Ultimate Werewolf Legacy takes an old concept and pairs it with newfangled "legacy" game mechanisms. This means components are permanently altered-mostly the moderator's diary-and decisions are made that impact future plays. In other words, it's a campaign game with irreversible decisions, promising all the drama that premise entails.
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