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Updated 2025-12-14 03:05
Apple dumps dating apps Tea and TeaOnHer from the App Store over privacy and moderation issues
Apple has removed dating apps Tea and TeaOnHer from the App Store for violating rules related to content moderation and user privacy. The company told TechCrunch that it pulled the apps as they broke several of its rules, including one mandating that apps can't share or otherwise use an individual's personal info without getting their permission first.Apple said they also violated a rule concerning user-generated content, which stipulates that apps need to allow for reporting offensive or concerning material, an option to block abusive users and the ability to filter "objectionable material from being posted." In addition, Apple claimed the apps broke rules related to user reviews. It told TechCrunch they had an "excessive" volume of negative reviews and complaints from users, including ones related to minors' personal details being shared. The company noted that it raised these issues' with the apps' developers, but they were not resolved.As it stands, both apps are still available on Android through the Google Play Store. Tea (which is formally called Tea Dating Advice) enables women to post details about men they've met or dated. It allows them to post and comment on photos, look up public records on individuals, carry out reverse image searches, share their experiences and rate or review men. Users can, for instance, say whether they'd give a man a "green flag" or a "red flag."TeaOnHer flips that format on its head, with men sharing info about women. Both are pitched as dating safety apps, with Tea telling users they can "ask our anonymous community of women to make sure your date is safe, not a catfish and not in a relationship."Tea first emerged in 2023 and it went viral this year. In July, hackers breached the app and leaked tens of thousands of images, including around 3,000 selfies and photo IDs that users submitted to verify their accounts. The other images included posts, comments and private messages. A second hack exposed more than a million private messages.Days after TeaOnHer went live in August (ripping off text from Tea's App Store description in the process), it emerged that app had its own security issues. It was possible to view photo IDs and selfies that users had submitted for account verification, as well as their email addresses.This article originally appeared on Engadget at https://www.engadget.com/apps/apple-dumps-dating-apps-tea-and-teaonher-from-the-app-store-over-privacy-and-moderation-issues-191305457.html?src=rss
YouTube is adding a timer to Shorts so you don't scroll the day away
YouTube is adding a timer to Shorts to help curb all of that incessant doomscrolling, according to a report by TechCrunch. This feature is rolling out to all users after being spotted in an Android APK file earlier this year, which was originally reported on by Android Authority.Here's how it works. Users set a daily time limit for Shorts via the app's settings. Once reached, they'll see a pop-up reminding them to take a break. This pop-up is easily dismissed with a tap, but it's the thought that counts. At the very least, it'll remind people of just how long they've been laying in bed and watching random Curb Your Enthusiasm clips.This doesn't currently integrate with parental controls, but that's coming next year. At that point, parents or guardians will be able to set specific time limits on how long kids can scroll the Shorts feed. That pop-up will not be dismissible by children.This isn't the first move by YouTube to help improve digital well-being. There's a way to set "take a break" reminders at various increments, and the same goes for a pop-up at bedtime.Why the renewed focus on limiting user engagement? Well, there are nearly 2,000 lawsuits floating around right now directed toward social media companies, according to a report by Bloomberg Law. Many of these suits accuse the companies of intentionally designing their platforms to be addictive.This article originally appeared on Engadget at https://www.engadget.com/apps/youtube-is-adding-a-timer-to-shorts-so-you-dont-scroll-the-day-away-185204383.html?src=rss
Google says it made a breakthrough toward practical quantum computing
Enabled by the introduction of its Willow quantum chip last year, Google today claims it's conducted breakthrough research that confirms it can create real-world applications for quantum computers. The company's Quantum Echoes algorithm, detailed in a paper published in Nature, is a demonstration of "the first-ever verifiable quantum advantage running the out-of-order time correlator (OTOC) algorithm."A core belief in quantum computing is that developing computer systems with qubits - which can represent multiple states at once, as opposed to binary ones and zeroes - could lead to greater understanding of the quantum systems surrounding us. Google believes its new algorithm is further proof of that assumption. The Quantum Echoes algorithm is able to illustrate how different parts of a quantum system interact with each other, in a way that's repeatable by other quantum computers and that "runs 13,000 times faster on Willow than the best classical algorithm on one of the world's fastest supercomputers."The "echo" in Quantum Echoes comes from how Google's algorithm interacts with a quantum system, in this case the Willow chip. "We send a carefully crafted signal into our quantum system (qubits on Willow chip), perturb one qubit, then precisely reverse the signal's evolution to listen for the 'echo' that comes back," the company explained in its announcement blog. That echo is magnified by the "constructive interference" of quantum waves, making the measurement Google is able to take extremely sensitive.That sensitivity suggests quantum computers could be an important tool in modeling things like the interaction of particles or the structure of molecules. In a separate experiment with the University of California, Berkeley, Google tried to prove that by running the Quantum Echoes algorithm to study two different molecules, and comparing it to the Nuclear Magnetic Resonance (NMR) method currently used by scientists to understand chemical structure. The results from both systems matched, and Google says Quantum Echoes even "revealed information not usually available from NMR."In the longterm, a full-scale quantum computer could be used for everything from drug discovery to the development of new battery components. For now though, Google believes its Quantum Echoes research means real-world quantum computer applications could arrive within the next five years.This article originally appeared on Engadget at https://www.engadget.com/science/google-says-it-made-a-breakthrough-toward-practical-quantum-computing-183502245.html?src=rss
Google Gemini will arrive in GM cars starting next year
Google Gemini is coming to GM vehicles in 2026. The company will be integrating a conversational AI assistant powered by Google's platform into many of its cars, trucks and SUVs.GM says this assistant will be able to access vehicle data to suss out maintenance concerns, alerting the driver when necessary. The company also promises it'll be able to help plan routes and explain various features of the car. It should also be able to do stuff like turn on the heat or air conditioning, even before entering the vehicle.This will replace the "Google built-in" operating system that already exists in many GM vehicles. This OS already offers access to stuff like Google Maps, Google Assistant and related apps. The upcoming Gemini-based chat assistant will do the same type of things, but it should perform better.One of the challenges with current voice assistants is that, if you've used the, you've probably also been frustrated by them because they're trained on certain code words or they don't understand accents very well or if you don't say it quite right, you don't get the right response," GM VP Dave Richardson told TechCrunch. What's great about large language models is they don't seem to be affected by that."One brand-new feature that Gemini will bring to the table is web integration. This will let drivers ask the chatbot questions pertaining to geographic location and the like. GM gives an example of someone asking about the history of a bridge they are passing over.The Gemini assistant will be available via the Play Store after launch as an over-the-air upgrade to Onstar-equipped vehicles. It won't be limited to newer releases, as GM says it'll work with vehicles from the model year 2015 and above. The company also says it's working on its own AI chatbot that has been "custom-built for your vehicle." There's no timetable on that one.GM ran into hot water recently when it was found that it had been selling some customer information sourced from its OnStar Smart Driver program to insurance companies without user consent. This led to the FTC banning the company from selling any driver data for five years. Richardson says the Gemini integration will be privacy-focused and the software will let drivers control what information it can access and use.GMThe company made these announcements at the GM Forward media event, where it also discussed other forthcoming initiatives. It has scheduled a rollout of its self-driving platform for 2028. It's also developing its own computing platform, also launching in 2028. This does mean that GM will be sunsetting integration with Apple CarPlay and Android Auto. This software will be phased out over the next few years.This article originally appeared on Engadget at https://www.engadget.com/transportation/google-gemini-will-arrive-in-gm-cars-starting-next-year-181249237.html?src=rss
Nostalgic beat-‘em-up Marvel Cosmic Invasion is out on December 1
It's shaping up to be a shockingly good year for former arcade-dwelling beat-em-up fans. This month saw the arrival of the excellent Absolum, which infuses old-fashioned 2D combat in a cartoony high fantasy setting with roguelike elements to great effect. And now we also have a release date for Marvel Cosmic Invasion.Out December 1 on practically every platform, Marvel Cosmic Invasion lets you choose a team of two superheroes from a playable roster of 15, and you can switch character mid-fight. The new release date trailer rounds off the roster with the Invincible Iron Man (heard of him?) and Phoenix/Jean Grey (played by Jennifer Hale, who also voiced Jean in X-Men 97), who join a list of previously announced characters that includes Spider-Man, Wolverine and Captain America.With its gorgeous pixel art visuals and obvious '90s-era Marvel comics inspiration, it's hard to see Marvel Cosmic Invasion being anything other than a hit, and it's fair to say that the license is in very good hands. Developer Tribute Games' last game was the excellent Teenage Mutant Ninja Turtles: Shredder's Revenge, while publisher Dotemu has already put out the aforementioned Absolum this year, as well as Ninja Gaiden: Ragebound, which also got a big tick from Engadget.You can play with up to four players, local or online, with crossplay also supported. Marvel Cosmic Invasion will be available for PC, Switch, Switch 2, PS5/PS4 and Xbox on December 1.This article originally appeared on Engadget at https://www.engadget.com/gaming/nostalgic-beat-em-up-marvel-cosmic-invasion-is-out-on-december-1-172217400.html?src=rss
Pikmin 4 is getting a free update with hard mode, Decor Pikmin and a camera to snap field photos
Nintendo has announced a free update for Pikmin 4 that could remedy one of fans' biggest complaints about the game. (Yes, free. From Nintendo. We're shocked too, but we'll take it.) The update, which arrives in November, adds Fierce mode to make the game more challenging for those who want it. We don't know exactly what that will look like yet, but a higher difficulty level is a welcome addition to a game that is, for many players including myself, absolutely delightful but much too easy. It may not reach Pikmin 2 heights still, but maybe we'll see enemies respawn?On the opposite end, for players who want to breeze through an even chiller experience than Pikmin 4 already offered, the update also brings Relaxed mode, where enemies won't bother you unless you attack them first. This mode could go hand in hand with another new feature, the Field Camera, which puts a Pokemon-Snap-style spin on things. With this, you'll be able to take photos of your Pikmin and squad in the wild, and "set the scene with various angles, hide characters, and decorate your pics with filters, frames and stamps." It might be nice not to have enemies pestering you while you're just trying to have a photoshoot.The update also brings a Pikmin Bloom staple over to the mainline game: Decor Pikmin. You'll soon be able to find Pikmin that are decked out in little costumes, and can add these characters to your squad. The announcement hints that snapping a picture of them may be the way to do this. And, Pikmin Bloom players will be able to send these special Decor Pikmin to the app to join their squad over there too. There's more news for Pikmin Bloom players as well. The mobile game is finally getting Ice Pikmin on November 1. These will sprout from new blue seedlings that will be found, to start, at Restaurant and Roadside locations.An Ice Pikmin with a scoop of vanilla ice cream on its head and a pink spoon sticking out sits on a rocky ledgeNintendoAt the beginning of October, Nintendo got us all worked up about the possibility of new Pikmin content when it dropped an animated short that at first seemed to be Pikmin related, and was later confirmed to be. The company eventually put the hype to rest, explaining that the videos were indeed just the first short films from Nintendo Pictures Co., which will "explore new creative possibilities through video content" - not a promotion for a new game, as fans hoped. But with a new reason to dive back into Pikmin 4 now on the horizon, maybe all the excitement wasn't for nothing.
No Man Sky's latest update let you explore a space wreck
One of the greatest comeback stories in the history of video games just keeps writing itself new chapters. If you've checked in on the wildly ambitious space sim, No Man's Sky, in the last few years then you'll know just how much UK-based developer Hello Games has turned things around for a game that was once the subject of a false advertising investigation. And its latest update introduces fully explorable space wrecks.The follow-up to August's substantial Voyagers expansion, the new Breach update adds floating wrecks that you're invited to salvage to your heart's content. The materials you find can be used to unlock new ship-building parts, and after Voyagers - which finally allowed players to build their own fully crewed spaceships - was such a hit with the No Man's Sky audience, Hello Games says it has also improved and expanded its workshop feature in the latest update.Breach also introduces a new expedition, which are No Man's Sky's time-limited story-driven events. In this one, players will "traverse a desolate and abandoned universe to discover what happened to a mysterious abandoned wreck." Those able to successfully voyage to the edge of space and ransack the remains of the ship will be rewarded with rare parts to use on their own creations, including "glowing Atlas-themed wings." The expedition looks suitably spooky for a Halloween playthrough with your pals.No Man's Sky celebrates its 10th anniversary in 2026, and the Breach update seemingly rounds off what Hello Games founder Sean Murray calls a "crazy year" for his team. It seems unlikely that we won't get more updates in what will be a landmark year for the game when 2026 rolls around, but Murray also appeared to tease the studio's next project, the open-world survival game Light No Fire, when announcing the arrival of the Voyagers expansion back in August. In a message, he seemed to suggest that the ship construction tech introduced in the expansion will also be utilized in Light No Fire, which is currently without a release date.This article originally appeared on Engadget at https://www.engadget.com/gaming/no-man-skys-latest-update-let-you-explore-a-space-wreck-164042151.html?src=rss
Spotify is freezing and crashing on some Android devices
The Spotify app has been freezing and crashing on some Android devices, according to multiple users and a report by 9to5Google. This is happening only when a phone or tablet is connected to Wi-Fi, so keep on listening to Spotify while out and about.Users first took note of the problem around two weeks ago, taking to Spotify forums to address their concerns. Many folks say that the app becomes essentially unusable on Wi-Fi due to the constant crashes and freezing.
ChatGPT in WhatsApp will stop working in January
If you use ChatGPT in WhatsApp, it's about time to make other plans. OpenAI said its ubiquitous chatbot will stop working in Meta's ubiquitous chat app on January 15, 2026. According to OpenAI, the change is due to a policy and terms change from WhatsApp.OpenAI announced the change in a blog post. "While we would have much preferred to continue serving you on WhatsApp, we are focused on making the transition as easy for all of our users as possible," the company wrote.WhatsApp doesn't support chat exports, and there won't be an automatic way to transfer your chats after the cutoff date. Fortunately, there's a simple workaround to migrate your chat history right now. Under the 1-800-ChatGPT contact profile in WhatsApp, you'll see an option to link your ChatGPT account. Select that, and all your queries on WhatsApp will merge with your ChatGPT history.As for why this is happening, well, we can only speculate. But the term "turf war" comes to mind. After all, Meta is now an AI company, too. And 50 million people using another company's chatbot inside WhatsApp must not be good for business. Fortunately, ChatGPT is available on the same platforms as WhatsApp: Android, iOS, Windows, macOS and the web.This article originally appeared on Engadget at https://www.engadget.com/ai/chatgpt-in-whatsapp-will-stop-working-in-january-161335173.html?src=rss
Sonic Rumble is coming out November 5
Sonic Rumble has a new worldwide launch date: November 5. The game, which we've previously likened to Fall Guys, was supposed to come out last winter before its release was rescheduled for May 8 this year. By the end of April, however, Sega announced that its global launch had been postponed yet again because its developers needed more time to "build the kind of high-quality, long-lasting Sonic game [their] players deserve." At the time, the company said it had blasted past its goal of 1.4 million pre-registrations and that it had received "amazing positive response" from players in pre-launch regions. Players who pre-register will receive bonuses when the game launches globally.Similar to Fall Guys, Sonic Rumble is a battle royale-style game that can accommodate up to 32 players at once. Players will race against each other in worlds inspired by the Sonic franchise while collecting Rings they can use to buy new skins and stickers. It has several different modes, including Run wherein players compete for the top spot and Survival wherein they compete to stay in the game. Players can choose between various Sonic characters, including Tails, Knuckles, Amy, Shadow and Dr. Eggman, and form a team of four to race against other teams around the world.Sega developed Sonic Rumble for mobile devices and PC, and it will be available to play on iOS and Android, as well as on Google Play Games on PC and Steam.This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/sonic-rumble-is-coming-out-november-5-160031039.html?src=rss
Samsung Galaxy XR: Everything you need to know
With Galaxy XR, you can split screen between a game like Stardew Valley and a real-time video chat.SamsungAfter dropping hints for over two years, Samsung, in partnership with Google, finally revealed its first-ever Android extended reality headset Tuesday night. The new device, dubbed Galaxy XR, will run you $1,800 and you can actually buy it today.Due to its collaboration with Google, it's not a surprise that the headset comes fully equipped with Gemini AI built in. "Android XR is the first Android platform built entirely for the Gemini era, and we are incredibly excited to take a significant leap forward today with the launch of Galaxy XR," Sameer Samat, President of Android Ecosystem at Google, said.What are the features of the Galaxy XR headset, and how does it differ from its main competitor, the $3,499 Apple Vision Pro? Glad you asked!What is the Galaxy XR?The Samsung Galaxy XR is the first-ever Android XR headset, created by Google and Samsung. If Apple's Vision Pro is the "virtual reality iPhone," the Samsung is basically its "virtual reality Galaxy S phone" alternative. The headset looks like a pair of snowboard goggles, but it comes with a whopping total of 12 cameras and six microphones. And because it's 2025, AI is a big part of the Galaxy XR's upsell: It has Google's Gemini AI assistant built in, so while you're wearing the headset, it can see and hear everything around you.Google's "XR" designation stands for "extended reality," which is effectively an "all of the above" term encompassing augmented reality (AR), virtual reality (VR) and mixed reality. That means the Galaxy XR can put a virtual overlay on the real world (thanks to all those cameras), or it can completely shut out your space to immerse you in a totally virtual environment. In other words, you can customize your own workspace or turn your room into your own personal theater, or you can transport yourself to an international locale with a first-person "you are there" viewpoint.What can you do with the Galaxy XR?For watching videos on apps like YouTube, the headset offers a library of 180- and 360-degree VR content. You can also watch movies using Google TV on a large, resizable screen. Plus, if you have a question about whatever you're watching, you can ask Gemini since it sees everything you see. And when you're looking at your photos and videos, you can convert them to 3D so it feels like you're back in the memory.While using Google Maps, you can use Immersive View to go anywhere in the world (virtually, of course). Visiting somewhere historical? You can ask Gemini to tell you more information about the landmark. Spot a weird-looking plant or bug around your house? You can use Circle to Search to find out what it is while wearing the headset.The Immersive View feature of Google Maps lets Galaxy XR users zoom across cityscapes.SamsungAs for getting work done efficiently, you can arrange your most-needed apps all around your screen - for instance, your web browser, favorite music app, important documents and video conferencing app. And if things start to feel cluttered, you can ask Gemini to organize your windows. Even better, you can link your PC to your headset, as well as your keyboard and mouse.The headset uses two passthrough cameras for real-time viewing, six world-facing tracking cameras and four eye-tracking cameras, as well as depth and flicker sensors. It also supports iris recognition so you can unlock the device and enter passwords within some apps.What apps work on the Galaxy XR?"Almost all" Google Play Store apps will be available on the Galaxy XR headset. That means hundreds of thousands of apps should be available on the headset on day one, including basic streaming apps (for watching things like Netflix, HBO Max or Peacock on that giant virtual display) as well as "new versions" of some of Google's key first-party software, from Photos to Chrome and YouTube. And, of course, the aforementioned Google Maps is on board, too.Using the Galaxy XR as a PC monitor, you can stream in a game -- such as this "Assassin's Creed" tile -- from an external source. SamsungAs you'd expect, Google is also focusing on gaming. In addition to the full panoply of Android games, the Galaxy XR's PC Link also lets you use it as a monitor for PC-based games, too.How does it feel to wear the Galaxy XR?Engadget Senior Reporter Sam Rutherford wearing the Samsung Galaxy XR headset. Sam Rutherford for EngadgetEngadget's Sam Rutherford got some hands-on time with the Galaxy XR recently, and had some notable first impressions on its comfort and usability:
Remedy's CEO is out amid the struggles of FBC: Firebreak
After nine years as CEO of the studio behind Control and Alan Wake, Tero Virtala has departed the role. Remedy cofounder Markus Maki is taking over on an interim basis (and stepping down as chairman of the board) while the company looks for a permanent CEO. Henri Osterlund, a board member since 2017, is Remedy's new chairman.I want to thank Tero Virtala for his substantial contribution to the management of Remedy since 2016," Maki said in a statement. "I personally thank Tero for good cooperation and wish him all the best for the future." Virtala will remain at Remedy for a transition period to help with the handover of CEO duties.Remedy didn't spell out the reasons as to why Virtala is leaving as CEO, but said it was by mutual consent. However, it's been a rough year for Remedy after its latest game, FBC: Firebreak, failed to meet sales expectations. Earlier this month, the company issued a profit warning to investors and lowered "its long-term sales forecast for the game." Remedy now expects its operating profit for the year to be in the red after recognizing a "non-cash impairment" of 14.9 million ($17.3 million) related to FBC: Firebreak development costs as well as publishing and distribution rights.FBC: Firebreak (a co-op Control spinoff) arrived in June and while the game reached half a million players in its first 10 days, most were on consoles, where it was available via PlayStation Plus and Game Pass Ultimate. Remedy said in August the game had underperformed on Steam, which the company had intended as its "primary consumer sales channel on PC."After feedback from players, Remedy swiftly rolled out multiple patches for FBC: Firebreak - its first multiplayer title - to try to improve the game. It released the first major update for FBC: Firebreak last month to revamp the core gameplay and overhaul the onboarding experience. However, that didn't fully turn the tide. "Despite improved player and sales metrics after the update, sales have not reached Remedy's internal targets," the company said in its profit warning.Another major FBC: Firebreak update is planned for November, which will add a new game mode as well as cross-platform voice chat. Remedy also has Control 2 in the oven, as well as remakes of the first two Max Payne games.
Uber will pay drivers $4,000 to switch to an EV
Uber Green is rebranding to Uber Electric, and to coincide with the name switch - a move designed to make it clearer for Uber users preferring to hail zero-emissions rides - the company will incentivise its drivers to swap their current vehicle for an EV by way of a $4,000 grant. According to Uber's numbers, there are currently more than 200,000 EVs on its global network, and drivers are switching to electric up to 5x faster than regular motorists in the US, Canada and Europe.Uber's carrot for drivers is particularly timely given that President Trump's "Big, Beautiful Bill" recently wiped out the federal tax credit on used EVs, which was worth (at its maximum value) the same amount as its new "Go Electric" EV grant. The grant automatically qualifies drivers in New York City, California, Colorado, and Massachusetts to receive $4,000 when they switch to an EV. Grants are available for both new and used electric vehicles, and Uber drivers nationwide can also get $1,000 when they purchase any new or used EV through TrueCar.Uber has also announced that it's rolling out its battery-aware matching (BAM) feature to EVs made by Kia, Hyundai, Ford, Nissan, Volkswagen, and Mercedes-Benz in 25 countries including the US and Canada. This allows drivers to connect their vehicle to the Driver app, and will subsequently only receive ride requests that they are able to fulfill with their remaining range at the time. Uber said that 49 percent of non-EV drivers on its platform are put off switching to an EV due to battery-related concerns, which the expansion of BAM should help alleviate.The Uber Electric rebrand follows Uber transitioning Uber Green to fully electric in the US earlier this year, where previously it has consisted of a mix of hybrids and all-electric vehicles. Riders are also being enticed to seek EV drivers, with Uber offering them 20 percent off (up to $8) their next electric ride with code GOELECTRIC20, which is valid for a week.This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/uber-will-pay-drivers-4000-to-switch-to-an-ev-144704532.html?src=rss
Toyota's new all-hybrid RAV4 has software you might actually want to use
If I had a dollar for every time a vehicle manufacturer launched a new in-car software experience designed to achieve the same levels of user experience as your average tablet or smartphone, I'd probably have about enough cash for a decent lunch at a middling restaurant. It's a common refrain, and yet after years of hearing that same story over and over, I still find myself firing up Android Auto or Apple CarPlay as soon as I get into just about every new car I evaluate.At the launch of the 2026 Toyota RAV4, I heard that story yet again, about how they'd rewritten their in-car software to deliver an experience like that found in modern mobile devices. And I have to say, for once, they might have actually delivered. Toyota's latest SUV has voice and touch capabilities that are not only quick and responsive but genuinely pleasant to use. And thankfully, the rest of the SUV has been upgraded to match.The RAV4 has been in production for over 30 years now. This, the sixth generation, comes hot on the heels of its predecessor becoming the world's best-selling car in 2024. Over 1.1 million were sold last year, which goes a long way towards explaining why you can't kick a pebble in a grocery store parking lot without hitting a RAV4.The overall changes for the 2026 RAV4 aren't radical, but they are appreciated. For starters, every trim of this SUV is a hybrid, with base models powered by a 2.5-liter four-cylinder engine that drives the front wheels, offering 226 horsepower. Those wanting all-wheel drive can add another electric motor at the back, adding a little more power (10 hp) and a good bit more drive for low-grip situations.For 2026, every trim of the RAV4 is a hybrid. Tim Stevens for EngadgetFrom there, buyers can step up to a revised plug-in hybrid model, which now makes 324 horsepower, up 22 from before. Fuel economy is up too, up to 48 mpg depending on what trim you choose, and you can now get up to 52 miles of range from a 22.7 kWh battery pack in the plug-in.And that's usable range. I took a RAV4 XSE plug-in edition out for a morning drive and covered nearly 20 miles without spinning up the engine. Even at highway speeds the RAV4 was slow but perfectly manageable. With that much range and even reasonably quick DC charging (50 kW maximum), it's easy to see this as the introduction to EVs for many.For better or worse, that DC charging is handled on a CCS port, not the newer NACS ports that most manufacturers (even Toyota) are using on their EVs. The lack of any kind of vehicle-to-load functionality is a bummer, too, especially on the rugged-ish Wilderness edition, which would seemingly be a perfect machine for powering a campsite.Regardless of which trim you go with, you'll get that new software system running on either a 10.5-inch touchscreen on the lower trims or a 12.9-inch display on higher-end machines. The overall experience is the same, looking bright and crisp either way, just with more finger-friendly controls on the bigger panel.Toyota's revamped software is quick and responsive, especially the voice assistant. Tim Stevens for EngadgetToyota's software layout is familiar, with a vertical column of icons on the left for toggling between major sections like media or navigation, and then a row of controls along the bottom for controlling the car's heating, ventilation and cooling system. The rest of the display is taken up by a customizable series of panels. As you swipe from left to right, you swing through different pages, which you can move around and rearrange as you like. None of this is particularly revolutionary, but is pleasantly responsive. Swiping from page to page was quick and easy, without any annoying lag waiting for content to load.That responsiveness continued through to the voice assistant, which is the quickest I've ever used in a car. Just say "Hey, Toyota" and ask for whatever you want. When asked for pizza, the voice assistant listed nearby joints, even quoted their star rating and offered navigation, all without the annoying round-trip processing lag that's common in these systems. Some of that speed might be thanks to the addition of 5G connectivity (provided by AT&T), but there's surely some quicker hardware running beneath the skin powering the Linux-based software.The car's integrated navigation was also easy to use, quick to route and re-route and features all the points of interest you could ever want. There's even an integrated dashcam feature that will record any incidents on the road, or whatever else you feel like highlighting, while also storing the footage from the SUV's other cameras.Despite the quality experience through the touchscreen, Toyota didn't take this as an opportunity to delete all the car's buttons. You'll still find physical controls for all the major features, including (praise be) a volume knob. It was all good enough to make me not feel compelled to reach for my phone, but of course, I did in the interest of testing. Both wireless Android Auto and Apple CarPlay are supported, not only in the main touchscreen but also able to feed navigation details into the 12.3-inch digital gauge cluster. That, too, is customizable, with a series of panels of information that hover over your phone's map view.The meaner, sportier GR Sport edition. Tim Stevens for EngadgetSo, even if you still prefer your phone, you're covered, and powered, too. The RAV4 has a pair of Qi wireless chargers, conveniently situated in the center stack just below the HVAC controls. You'll also find two 45-watt USB-C ports up front, plus a pair of 15-watt ports in the back for rear-seat passengers.The new RAV4 has a roomy, comfortable cabin with some fun touches, like a neoprene-like insert in the dash that's pleasant to touch. The overall interior design won't win any awards for dramatic styling or eye-catching flair, but it's comfortable and seems like the kind of thing that'll stand up to whatever you or your kids throw at it.In terms of driving dynamics, the extra power offered by the RAV4 doesn't turn it into a rocket ship, but the PHEV trim in particular feels more than quick enough. There's also a new GR Sport edition for those who aspire to something even more engaging, but despite a more aggressive grille up front and a big wing hanging off the back, it still feels like a RAV4 from behind the wheel. That is to say: It's not the most exciting thing on the road.But people don't buy RAV4s to be wowed, they buy them because they're practical and comfortable and priced right. Price, unfortunately, is one thing we don't know about the new model, with Toyota only saying that it'll start somewhere in the low $30,000 range. But all the SUV's other virtues carry forward into 2026 with upgrades. Add to that a massively improved software experience, and you have an SUV that doesn't disappoint.
Luigi's Mansion will soon be playable on Nintendo Switch 2
You'll be able to play the first game in the Luigi's Mansion series on the Nintendo Switch 2 starting on October 30, just in time for Halloween. The gaming company is adding the title to its GameCube library for the Nintendo Switch Online streaming service. Take note that that service's GameCube titles are exclusively available on the Switch 2 and require a subscription to the $50-a-year Nintendo Switch Online + Expansion Pack tier. A basic Switch Online subscription with no access to GameCube, Nintendo 64 and Game Boy Advance classics costs $20 a year.Since both Luigi's Mansion 2 (HD version) and Luigi's Mansion 3 are compatible with the new console, the whole series is now playable on the Switch 2. Nintendo released the first Luigi's Mansion in 2001 as a launch title for GameCube. It was also the first title in the Mario franchise for the system. The story revolves around Luigi, who wins a mansion in a contest he never joined and finds out that it's located in a dark, mysterious forest. Inside, he has to fight and capture ghosts and solve puzzles in order to unlock doors and explore the entirety of the mansion.Luigi's Mansion sold 257,000 units in its first week and was the top-selling GameCube launch title. It was remade for the Nintendo 3DS in 2018, but if you're a fan, we'll bet you would love to be able to play it again on a newer console.This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/luigis-mansion-will-soon-be-playable-on-nintendo-switch-2-132045389.html?src=rss
After 10 years, the iPad Pro has finally carved out its own identity
The iPad Pro is about to turn 10, so hopefully you'll forgive me for pulling out this well-worn Apple truism one more time. No, it's not Steve Jobs saying if you see a stylus, they blew it" (a quote continually used out of context.) It's the tale of how since day one, the iPad Pro's hardware often felt far more powerful and capable than the software it runs. If you recall, iPadOS was initially a scaled-up version of iOS, with most of the limitations inherent in software designed first for a phone. Apps could take great advantage of the larger screen, but working across multiple apps was just nowhere near as simple as doing the same thing on a Mac. Yes, the iPad has always been more portable, and accessories like the Apple Pencil make it better-suited for some tasks than a Mac, but the knock is always that the iPad - even the Pro - isn't ideal for getting real work" done.The combination of the just-launched iPad Pro's M5 processor and the massive iPadOS update might finally quiet that debate. Sure, some people will never want to replace their laptop with an iPad, but it's more feasible than ever thanks to iPadOS 26. It brings a totally revamped windowing and multitasking system, a background tasks API that lets you run heavy processes like rendering video while working in other apps, more robust audio input support and a far better Files app, making the iPad Pro closer in its feature set to a Mac than ever before.As Apple's premium tablet enters its second decade, I spoke with the company's Ted Merendino (from the iPad Product Marketing team) and Ty Jordan (Product Manager for System Experiences) to learn more about the evolution of the iPad Pro and iPadOS.Given how many Mac-like features came to iPadOS 26 this year, I was curious to hear how the company approached putting all that Mac DNA into the iPad while still keeping it distinct, as well as the engineering challenges it presented. One of the things that makes iPad such a unique device is it's extremely versatile, right?" Jordan said. You can use it with touch, you can use it with a trackpad or a keyboard or the Apple Pencil, and that's really powerful. But it also actually makes an extremely challenging engineering and design problem to try and solve when you're thinking about something like the new windowing experience."Jordan went on to describe a multi-year effort" to reconfigure the underlying iPadOS architecture. Apple worked to maintain the immediacy that you've come to expect with a touch device, while still allowing users to have this freedom and flexibility to work across so many more windows at once," he said. From there, the company had to figure out how to bring a bunch of familiar tools from the Mac together and make sure they work across touchscreens, trackpads and keyboards.An iPad running multiple windows in iPadOS 26Nathan Ingraham for EngadgetJordan pointed to Expose (a tool in macOS that shows you all your open windows by swiping up on the trackpad with three fingers) as a good example of something they wanted to bring to iPadOS in a way that felt native. We leveraged the home gesture that people have been familiar with on iPad for a long time," he said, so you can easily see a bird's eye view of all your windows."Swiping up on the iPad's screen with one finger has brought you home for years, but now swiping up and holding for a second drops you into Expose, the same way it invokes open apps on an iPhone. And you can use the same three-finger swipe up on an iPad with a trackpad as you can on a Mac. All these pieces have to be reconsidered over and over again in order to make sure that they do feel distinct to iPad," Jordan said.While iPadOS 26 is a major revision that was just released less than a month ago, the iPad Pro M5 is more of an iterative update, at least on the outside. That's not a big surprise given that the M4 model released in May 2024 was a complete redesign. The iPad Pro M4 is more capable thanks to the big software update, but this year's M5 update pushes the tablet even further into a world where AI performance is paramount.M5 has a faster Neural Engine, which continues to be the most power efficient location on the chip to run on-device AI," Merendino said, citing features like Live Text and Subject Lift that have been in iOS and iPadOS for a while now. He also noted that the faster CPU in the M5 has had neural accelerators for a few generations, things that help with low-latency AI tasks like speech recognition.But the M5's redesigned GPU is where the big changes can be found. Within each GPU core is the new Neural Accelerator that dramatically speeds up GPU-based AI tasks," Merendino continued. So if you are segmenting super high-resolution video, this is much, much faster. For on-device image generation, this is much faster." Benchmarks I took while reviewing the iPad Pro M5 back this up - all the GPU-based measurements showed huge improvements over the M4.Merendino noted that Apple invited the developer for image generation app Draw Things into its labs to test the app with the M5's GPU neural accelerators and it provided about double the performance of the M4 chip and four times the performance of the M1. My testing with Draw Things backed this up. I ran four different image generation prompts on both the M4 and M5 iPad Pro, and the M5 was more than twice as fast. It typically finished the default prompts I tried in the app in about 50 seconds, while the M4 took about 2 minutes and 25 seconds. Other tasks, like large language model token generation, are six times faster on the M5 compared to the (much older) M1.Impressive, for sure, but it's also fair to say that most iPad Pro users are likely not going to be pushing to the edge of the M5's computational powers. The flip side of this, though, is that the iPad Pro will likely remain fast enough for all but the most demanding tasks for years. Apple knows this, and it's evident in the way it's positioning this new iPad Pro - it's for demanding customers who've been using an M1- or M2-powered iPad Pro for years now and are ready for an upgrade.One of the main hardware differences between the redesigned M4 and M5 iPad Pros and their predecessors is that Apple made the tablet even thinner and lighter than ever, while packing in the company's latest silicon. It's a wild engineering feat, one that impressed me from the very first time I picked up the iPad Pro M4 last year. There is one somewhat humorous thing about the iPad Pro, which is that it's thinner and lighter than the iPad Air - despite the Air name having historically been used for Apple's most portable products. Just look at the iPhone Air for the latest example.That made me ponder if a more pro" iPad should be a little thicker and heavier to accommodate a bigger battery, like what you'll find in the MacBook Pro. The iPad Pro's 10-hour battery life for basic tasks like web browsing and watching video isn't short, but if you push it harder it'll drain a lot quicker. Merendino said that the ongoing thought process behind balancing battery life, performance and size comes down to a focus on portability and versatility.One of the things that has defined iPad since the very beginning is portability. For creative pros, the iPad Pro is untethering them from a workstation," he said. It's letting them create and be productive wherever they may be. And what's unique is that over the years we've made iPad more and more portable." That's undeniable; the first iPad was about 1.5 pounds with its 9.7-inch screen and the 13-inch iPad Pro is a quarter of a pound lighter. But we have also made it vastly more powerful," Merendino continued, even though it's a more portable device, a vastly faster device. We have still maintained that all day battery life that we know users depend on." So while we're probably not getting an iPad Pro with 15- or 20-hour battery life any time soon, I can respect the trade-off of making the tablet as portable as possible. It's one of its main differentiating features compared to a Mac, after all.A rumor that started making the rounds just after the iPad Pro M5 was released puts the Mac versus iPad" debate into a new territory, though. A few reliable sources including Mark Gurman at Bloomberg and analyst Ming-Chi Kuo both say that the M6 refresh of the MacBook Pro will usher in touchscreens for the first time on a Mac. If this happens, it'll likely upend the debate yet again. But in the same way an iPad doesn't really replace the Mac, I don't think a touchscreen MacBook will necessarily be better than an iPad for some things. The iPad is still the most versatile device Apple sells, and the company believes that versatility is something people recognize and want.With the windowing system that we built, it [still] starts with every app being fullscreen," Jordan says. And the idea behind that philosophy is making sure you can be the person who has iPad and is just using it on the couch to watch a show, and then can seamlessly transition to being a professional who's connected to an external display with a Magic Keyboard and a bunch of windows open. And that versatility is really interesting, and I think customers who gravitate towards iPad are looking for that device that can go across those worlds."This article originally appeared on Engadget at https://www.engadget.com/mobile/tablets/after-10-years-the-ipad-pro-has-finally-carved-out-its-own-identity-130108169.html?src=rss
How to improve your smartphone photography
These days, thanks to smartphones, almost everyone has a camera with them and that's mostly a good thing. At any time, you can capture memories with family and friends, painterly sunsets and crazy spontaneous moments. The problem is most of us have endless bland photos in our camera rolls because we simply don't know how to take great shots.When you're on vacation or gathering with friends and family, a good photo will provide memories you can proudly share and go back to time and again. And if you're active on social media, they're crucial. In this article, I'll show you how to set yourself up for photo success with the optimal settings and simple but effective composition tips from myself and a pro photographer. And if you're interested in going further, I'll highlight several third-party apps that provide even greater manual control. Note that this is focused only on taking photos - I'll cover video in a future article.Take advantage of your smartphone's camera setupRhonda Dent for EngadgetMost smartphones have two or more cameras, each with different lenses, sensors and resolution. They're usually called the wide (or main), telephoto and ultrawide cameras. These work seamlessly together: You can simply pinch to zoom on the viewfinder to fit your subject into the scene and your phone will switch between the lenses automatically.Most smartphones offer shortcuts on their viewfinders for you to quickly jump between these, and you'll usually see numbers like 0.5x, 1x, 2x and 5x to denote the levels of zoom. Ideally, you should use each camera at its optimal setting and avoid in-between digital zooms (like 2.7x) that reduce quality.You should also know which camera is best for a given subject. People shots are best done with the main or telephoto cameras as those focal lengths flatter the subject and reduce distortion. They also allow for naturally blurred backgrounds and bokeh" that helps your subject stand out. Since it creates weird warping around the edges of photos, the ultrawide camera is best reserved for landscape shots. Lastly, the telephoto lens is best for distant scenes, but avoid the most extreme settings (above 10x on most cameras) as your photos may become blurry or pixelated.When it comes to your phone's portrait mode, there are caveats. While it does create a soft blurred background and bokeh," it does so using computational tricks. That can create issues like pixelation around your subject or an overly artificial look. To get natural blur, switch to the main or the telephoto camera, increase the zoom level and move farther away from your subject to frame them.Finally, this should go without saying, but clean your lens. Whenever you set your phone down, the camera can pick up grease or dirt that will ruin your photos. If you don't have a microfiber cloth, clean it with any soft cotton fabric - just avoid tissue as it's rougher than it looks and can mar your lens.Nail your settingsExposure is the only adjustment you needSteve Dent for EngadgetOne big plus with smartphones over dedicated cameras is that they have bigger, sharper displays. To start, boost your screen brightness when taking photos so you can easily see your subject and compose your shot.Take a few extra seconds to decide whether to snap a vertical (portrait) or horizontal (landscape) photo, depending on the subject. Get in the habit of holding your phone in a way that keeps your fingers away from the lenses, as that's another great way to ruin a shot.Most recent iPhone and Android models automatically focus on a subject quickly and accurately. However, if multiple people are in a shot, the AI may focus on the wrong person, so be sure to tap on the correct one.Exposure, or the brightness or dimness of a subject, is typically selected automatically by your phone. Most devices will automatically average the levels across multiple faces so all the people in a shot are well-exposed.Steve Dent for EngadgetOne thing that smartphones are nearly as good at as cameras is macro or closeup photography. Most iPhones and Android devices let you focus very close to subjects from the main (1x) or ultra wide (0.5x) cameras. This can help you produce cool shots of insects, leaves, seashells and other things in nature.Selecting a new subject automatically changes both focus and exposure. If you tap on a dark part of the image, the camera will automatically brighten it and vice versa, but you can manually change that. On iPhones, tap a subject to bring up the sunshine icon, then move the slider to change brightness. You can also open up extra settings with the down arrow on iPhone and then select the +/- symbol. On a Pixel, open the settings (gear) icon, select brightness and move the slider.Sometimes, you might want to lock the focus and exposure when taking multiple photos of the same scene. That's done on both iPhone or Android by clicking and holding for a couple of seconds on the desired subject. Then, the exposure and focus will stay locked until you tap again. You may need to enable this feature in your phone's settings before it can be used.What about using the flash? It's best to use it only when you truly don't have enough light to capture a moment, as it can make shots look overly bright and unnatural. Below is a good example of a shot taken with and without a flash at night when there was barely enough natural light.iPhone 16 photo taken with flash (left) and without flash (right)Steve Dent for EngadgetMost smartphones let you take photos nearly instantly from the lockscreen so you can easily capture when something unexpected occurs. It's a good idea to learn how so you can snap a shot without too much delay.Recent iPhone models have a dedicated camera button on the right side. First, ensure the settings are configured so that you can activate it without unlocking the phone. Then, push the button once to open the camera app and then again to take a shot (the main 1x camera is selected automatically). On earlier models, simply swipe left from the lockscreen to instantly access the camera. For Pixel and other Android devices, double pressing the power or volume button will usually bring up the camera app from the lockscreen.Some iPhone and Android phones have a setting that allows you to take RAW photos. That gives you image data straight off the sensor without any sharpening or other adjustments, so it can provide a more natural look. However, editing RAW photos requires practice and the photos take up a lot of extra space on your camera roll.Most smartphones allow you to tweak settings like saturation, brightness and contrast, but it's best not to get too in the weeds. Even the experts, like my pro photographer friend Nathanael Charpentier, stick to the basics, No complex settings, no artificial portrait mode. I just occasionally adjust the brightness when necessary," he told me (one exception for him is black & white photos). This then frees him to focus entirely on what matters to me: composition."CompositionNathanael Charpentier for EngadgetSmartphones don't have the same quality as dedicated cameras, but that forces you to think about lighting and composition. Pro photographers like Charpentier will tell you that, whether you're using a phone or $8,000 camera, the most important part of capturing a shot is the framing.Many photographers use the rule of thirds." This stipulates that key elements like people and geographical features should be placed in thirds across a photo because it's pleasing to the eye. Simply cutting a landscape in half between the sky and the ground should often be avoided to keep the framing interesting.To help with this, many smartphone cameras include a grid that divides the screen into thirds (turn on the Grid" setting on iPhone or Grid Type" on a Pixel device and choose 3x3). When that's enabled, you can place your primary subject and other elements near where those lines intersect. These grids can also help you keep shots level.Sometimes, though, a symmetric composition is best. If you want to shoot down a dock, for example, you can center it to take advantage of the converging lines. Then, you can slightly break that symmetry with other objects like a mountain, tree or bird.Rule of thirds used to divide a photo's elementsSteve Dent for EngadgetOther composition tips include the use of diagonal rather than horizontal or vertical lines to break up a composition, or curved roads or paths that guide the viewer's eye. Another popular technique is to use converging lines in architecture when shooting up at buildings. You can also try using foreground objects close to the camera (tree leaves, a pole or a person) to frame a scene. To create dramatic shots using the wide or ultrawide cameras, hold your phone as low as possible - you can even turn it upside down to get it right next to the ground.Interesting photos also come from strong lighting contrast, particularly shadows. To emphasize that, you can use the exposure compensation (brightness) settings mentioned earlier to make the shadows even darker while keeping your subject well exposed. To find the ideal subject or environment, look for patterns and punchy colors. Don't be afraid to shoot straight into the light source to create dramatic, backlit silhouettes.Smartphones do almost everything well except scene exposure; usually the photos are too bright," Charpentier says. And that's why I very often correct the exposure of my photos. It's a basic setting and done very simply on iPhone and most Android devices."Many smartphone cameras also take great macro photos. You can use that to get close-up shots of subjects ranging from insects in nature to food. Finally, try using the black and white settings on your camera to create a nostalgic mood or emphasize forms and lines.Take your photography further with appsTaken with Lightroom MobileNathanael Charpentier for EngadgetIf you want to play with settings like shutter speed and ISO, reduce automatic or AI settings, take RAW photos or change noise reduction settings, you'll usually need a third-party app. Here are three I'd recommend.VSCOVSCO is a popular editing and camera app for both iOS and Android that had a moment on TikTok several years ago. It gives you control of basic settings like exposure (via a nice slider), shutter speed, ISO and white balance. It also lets you separate focus and exposure points, so you can keep one subject in focus but change the lighting in another area of the scene. It offers RAW support and filters, though many of the latter require a subscription.Lightroom MobileTo focus on lighting and exposure, check out Lightroom Mobile. It automatically highlights overexposed areas of an image and then lets you easily dial brightness up and down, change settings like ISO and shutter speed and even apply filters. Once you're done shooting, you can continue editing your photos afterwards using many of the tools offered in the desktop version. Though no subscription is required, a paid plan is needed for some of the content.If you're on iPhone, Adobe has an impressive new experimental app called Indigo that you can try for free. It uses computational photography to improve things like exposure and detail to make photos look more natural.Halide Mark II (iOS only)For control over just about every aspect of your smartphone camera, Halide is the best choice. Unfortunately, it's only available on iOS. For those in Apple's ecosystem, it lets you shoot RAW photos with minimal processing (sharpening, etc.) and, according to the developer, has zero AI right out of the camera." At the same time, its Depth Mode" lets you capture portrait shots (ie, artificial depth of field) with any subject. It also comes with a manual mode and tools like color zebras and waveforms to aid with exposure. Halide Mark II isn't free, though, as it's $60 for a one-time purchase or $20 yearly.Before you dive into using an app, I'd recommend that you practice the basics until you feel confident taking photos in any situation. That means making the best use of your smartphone's camera setup for a given situation, nailing your settings each time and mastering composition. Then, apps like Lightroom Mobile will let you take your photos to another level - like an artist graduating from water colors to oil paint.This article originally appeared on Engadget at https://www.engadget.com/cameras/how-to-improve-your-smartphone-photography-010037588.html?src=rss
Steve Wozniak, Prince Harry and 800 others want a ban on AI ‘superintelligence’
More than 800 public figures including Steve Wozniak and Prince Harry, along with AI scientists, former military leaders and CEOs signed a statement demanding a ban on AI work that could lead to superintelligence, The Financial Times reported. "We call for a prohibition on the development of superintelligence, not lifted before there is broad scientific consensus that it will be done safely and controllably, and strong public buy-in," it reads.The signers include a wide mix of people across sectors and political spectrums, including AI researcher and Nobel prize winner Geoffrey Hinton, former Trump aide Steve Bannon, one time Joint Chiefs of Staff Chairman Mike Mullen and rapper Will.i.am. The statement comes from the Future of Life Institute, which said that AI developments are occurring faster than the public can comprehend."We've, at some level, had this path chosen for us by the AI companies and founders and the economic system that's driving them, but no one's really asked almost anybody else, Is this what we want?'" the institute's executive director, Anthony Aguirre, told NBC News.Artificial general intelligence (AGI) refers to the ability of machines to reason and perform tasks as well as a human can, while superintelligence would enable AI to do things better than even human experts. That potential ability has been cited by critics (and the culture in general) as a grave risk to humanity. So far, though, AI has proven itself to be useful only for a narrow range of tasks and consistently fails to handle complex tasks like self-driving.Despite the lack of recent breakthroughs, companies like OpenAI are pouring billions into new AI models and the data centers needed to run them. Meta CEO Mark Zuckerberg recently said that superintelligence was "in sight," while X CEO Elon Musk said superintelligence "is happening in real time" (Musk has also famously warned about the potential dangers of AI). OpenAI CEO Sam Altman said he expects superintelligence to happen by 2030 at the latest. None of those leaders, nor anyone notable from their companies, signed the statement.It's far from the only call for a slowdown in AI developement. Last month, more than 200 researchers and public officials, including 10 Nobel Prize winners and multiple artificial intelligence experts, released an urgent call for a "red line" against the risks of AI. However, that letter referred not to superintelligence, but dangers already starting to materialize like mass unemployment, climate change and human rights abuses. Other critics are sounding alarms around a potential AI bubble that could eventually pop and take the economy down with it.This article originally appeared on Engadget at https://www.engadget.com/ai/steve-wozniak-prince-harry-and-800-others-want-a-ban-on-ai-superintelligence-123040020.html?src=rss
The best tablets for 2025: Tested and reviewed by our experts
Tablets are the perfect middle ground between your phone and laptop, giving you the best of both worlds. Whether you want a lightweight device to binge your favorite shows, a larger screen for mobile gaming or a portable way to get some work done on the go, a tablet can do it all. They're also great for keeping kids entertained, managing work tasks or sharing family moments through video calls. When a phone feels too small and lugging around a laptop is just too much, that's where tablets fit into the mix.
Private Internet Access VPN review: Both more and less than a budget VPN
I came into this review thinking of Private Internet Access (PIA) as one of the better VPNs. It's in the Kape Technologies portfolio, along with the top-tier ExpressVPN and the generally reliable CyberGhost. It's one of the cheapest VPNs out there, its interfaces hold together and it boasts plenty of server locations. Sadly, I was either misremembering PIA, or it used to be better until someone at Kape fell asleep at the switch. The more I tested this VPN, the more I came to terms with the fact that it's much harder to recommend these days, especially compared to the entries in our best VPN guide. The biggest culprit is unmoored download speeds that swing wildly from acceptable to unusable, but I also encountered dropped connections, high latencies and dead ends in the UI. I want to make it very clear that this PIA review is a snapshot of a moment in time. I don't think this is an inherently bad service, but it needs to do a lot of work to right the ship. As I go through my usual 11-point testing plan, I'll make a (hopefully) cogent case for why you should give PIA a miss as of now. Editor's note (10/20/25): We've overhauled our VPN coverage to provide more detailed, actionable buying advice. Going forward, we'll continue to update both our best VPN list and individual reviews (like this one) as circumstances change. Most recently, we added official scores to all of our VPN reviews.Check out how we test VPNs to learn more about the new standards we're using. Table of contents
Sony's 61MP A7R V mirrorless camera is on sale at its lowest price ever
As the holiday season approaches, Sony is offering exceptional deals on two of its best full-frame mirrorless cameras. The A7R V, which offers exceptionally sharp photos thanks to the 61MP sensor, is on sale for $3,298 ($902 off), its lowest price ever. And the mainstream 33MP A7 IV, great for both video and photos, has also dropped to a new low of $1,998 or $702 off (28 percent). Sony's A7R V has one of our highest Engadget review scores ever thanks to its exceptional image quality, speed and versatility. With a 61-megapixel sensor, it shoots sharp and beautiful images at a very respectable speed for such a high-resolution model (10 fps). It has equally fast and reliable autofocus, the sharpest viewfinder on the market and in-body stabilization that's much improved over the A7R IV. Video has even improved, with 8K and 10-bit options now on tap, albeit with significant rolling shutter. Even after a few years, it's still one of the best high-resolution full-frame cameras on the market and is an exceptional steal at this price. Steve Dent for Engadget Though also released a few years ago, Sony's A7 IV also received an excellent Engadget review score and is still one of the best mainstream cameras available. Resolution is up considerably from the 24-megapixel A7 III to 33 megapixels, with image quality much improved overall. Video is now up to par with rivals with 4K at up to 60p with 10 bit 4:2:2 quality. Autofocus is incredible for both video and stills, and the in-body stabilization does a good job. The biggest drawbacks are rolling shutter that limits the use of the electronic shutter, plus the relatively high price. Follow @EngadgetDeals on X for the latest tech deals and buying advice.This article originally appeared on Engadget at https://www.engadget.com/cameras/sonys-61mp-a7r-v-mirrorless-camera-is-on-sale-at-its-lowest-price-ever-113045739.html?src=rss
The best laptop you can buy in 2025
Choosing the best laptop can be a bit of a challenge - there are so many models, sizes and specs out there that it's easy to feel lost in the shuffle. But the good news is that modern laptops are better than ever. Whether you're looking for a powerful AI PC, a travel-ready ultrabook or an affordable machine that can handle everyday tasks, there's something out there for everyone. Today's systems combine improved performance, longer battery life and smarter features in sleek, lightweight designs that are built to keep up with work, play and everything in between.
Samsung is working on XR smart glasses with Warby Parker and Gentle Monster
As part of its Galaxy XR headset presentation, Samsung also briefly teased another wearable product. It's working in collaboration with two eyewear companies, Warby Parker and Gentle Monster, on AI-powered smart glasses to go up against Meta's Ray-Ban models, Samsung's head of customer experience Jay Kim announced at the end of the livestream."We're also really excited about the AI glasses that we're currently building together with Google," Kim said. "We're working with two of the most forward-thinking brands in eyewear, Warby Parker and Gentle Monster, to introduce new devices that fit into your lifestyle."Samsung will focus on two different markets with those brands, though both will include "cutting-edge" AI features co-developed with Google. With Gentle Monster, it's developing "fashion-forward" glasses that will likely be aimed at the higher end of the market. The Warby Parker collaboration, meanwhile, will yield eyewear designed for general consumers, probably at a lower price point.Samsung only said that the AI glasses will bring "style, comfort and practicality" to everyday life via Android's XR ecosystem. As we saw in May with Google's prototype XR smart glasses, it will likely employ a Gemini-powered display that will show notifications and small snippets of info from your apps, like the music you're listening to or turn-by-turn GPS directions. It should also have a built-in camera, of course, along with speakers and a microphone.Design and appearance will also be key, but Samsung has yet to show any images of the upcoming smart glasses and didn't reveal a release date. However, it will have a tough climb against Meta's lineup given the Ray-Ban branding and that company's head start on the technology. Last week, Meta introduced its Ray-Ban Display model that includes a screen for a true extended reality experience.This article originally appeared on Engadget at https://www.engadget.com/ar-vr/samsung-is-working-on-xr-smart-glasses-with-warby-parker-and-gentle-monster-042632170.html?src=rss
How to watch Samsung unveil its Android XR headset
Editor's Note: Samsung has officially announced the $1,800 Galaxy XR headset. You can read our hands-on here and how to order the device here.Samsung is set to officially reveal its long-anticipated Android extended reality (XR) headset, which has been codenamed Project Moohan. The company has scheduled a livestream event for October 21 at 10PM ET. That's just a few hours away, which is pretty much nothing compared to the years of lead-up to this reveal since Samsung and its partners have been teasing this device.The event will be streamed live via the company's YouTube page and on the official Samsung Newsroom site. We don't know how long the stream will be, but Samsung promises that Project Moohan will open up the "true potential" of mixed-reality devices. You can bookmark this page and watch it right here.This isn't just a reveal for a mixed-reality headset. Moohan is the very first device that uses Google's new Android XR operating system, which has been specifically designed for XR, VR and AR devices like glasses and headsets. Google has also shown previews of the ecosystem at its I/O developer conference before, and while we've seen bits and pieces of the software (and hardware) before, the final pieces should be available with the keynote today.We don't have official specs about the headset itself, but there have been plenty of leaks and rumors that will be confirmed or refuted during the stream. Leaks have suggested it includes a high-end display, advanced tracking and Gemini integration. These same leaks indicate a potential price tag of $1,800 to $2,800, making it more of a rival to the Apple Vision Pro than Meta's new Ray-Ban Display glasses.Update, October 21 2025, 11:02PM ET This story has been updated with links to Samsung's announcement and to our hands-on of the Galaxy XR.Update, October 21 2025, 2:48PM ET: This story has been updated to point out the event is happening tonight in a few hours and talk about how Google has previously shown previews of its Android XR platform at its developer conference.This article originally appeared on Engadget at https://www.engadget.com/ar-vr/how-to-watch-samsung-unveil-its-android-xr-headset-184820772.html?src=rss
Why the Samsung Galaxy XR can support 'almost all' Android apps
The Samsung Galaxy XR is designed to be a showcase for Android XR, Google's new AR / VR operating system, but unlike competing mixed reality headsets, Google says there will be few limits on the apps the Galaxy XR will actually be able to run. In fact, a Google spokesperson tells Engadget that "almost all Android apps will automatically be made available without any additional development effort."Obviously, Google and Samsung would love deliberately designed spatial experiences for their new hardware, but almost all existing Android apps, regardless if they were made for phones or not, will be considered "Android XR compatible mobile apps" once the headset launches. That means they'll run in a floating spatial panel that can be moved around the virtual space surrounding you, and per Google's Android XR developer guidelines, will automatically support core XR input methods like eye and hand tracking, along with the usual suspects like controllers, mice and keyboards. They should also run and look like they would on a smartphone or tablet. "Apps that specify compact sizes show up accordingly and apps that allow for resizing can be resized in XR. These apps do not run in compatibility mode and won't be letterboxed," Google says.The only apps that won't make the cut are ones that require features a given Android XR device doesn't support, like GPS. And in the case of apps that are already updated to work on large screens, or that are "adaptive apps" designed to reflow and change size depending on the Android device they're running on, things will be even smoother. Google says adaptive design will be expected to be the default going forward, an effort that started with this year's release of Android 16. Many APIs restricting size will be ignored on larger screens (which includes Android XR)," Google's spokesperson said, because the company ultimately wants Android apps to feel responsive whether they're on a phone, an in-car display or an XR headset.Apple tried a similar, but more limited approach with the launch of visionOS and the Vision Pro by letting developers list their iOS and iPadOS apps in the visionOS App Store. The move produced mixed results, and a dearth of real visionOS apps. An app designed with a device in mind is better than one that's not, but Google does at least appear to have set Android developers up for a slightly smoother ride. Considering the Galaxy XR's cheaper price when compared to the Vision Pro, they might also have a bigger audience to make apps for, too.This article originally appeared on Engadget at https://www.engadget.com/ar-vr/why-the-samsung-galaxy-xr-can-support-almost-all-android-apps-021000889.html?src=rss
Samsung Galaxy XR hands-on: A smarter, more open take on Apple's Vision Pro for half the price
Apple's Vision Pro was meant to usher in a new era for headsets. However, its high price and somewhat limited utility resulted in what may be the company's biggest flop in years. Now it's time for Samsung to give things a go with the Galaxy XR. It's a fresh take on modern mixed reality goggles developed through deep partnerships with Qualcomm and Google and it attempts to address some of the Vision Pro's biggest shortcomings.The hardwareWhile both Apple and Samsung's headsets have a lot of similarities (like their basic design and support for features such as hand and eye tracking), there are also some very important differences. First, at $1,800, the Galaxy XR is essentially half the price of the Vision Pro (including the new M5-powered model). Second, instead of Apple's homegrown OS, Samsung's headset is the first to run Google's new Android XR platform, which combines a lot of familiar elements from its mobile counterpart but with a bigger emphasis on AI and Gemini-based voice controls. And third, because Samsung relied more on partners like Google and Qualcomm, the Galaxy XR feels like it's built around a larger, more open ecosystem that plays nicely with a wider range of third-party devices and software.The Galaxy XR fundamentally doesn't look that much different from the Vision Pro. It features a large visor in front with an assortment of 13 different exterior sensors to support inside-out tracking, passthrough vision and hand recognition. There are some additional sensors inside for eye and face tracking. There's also a connector for the wire that leads to its external clip-on battery pack alongside built-in speakers with spatial audio. The one big departure is that unlike the Vision Pro, the Galaxy XR doesn't have an outward-facing display, so it won't be able to project your face onto the outside of the headset, which is just fine by me.Sam Rutherford for EngadgetHowever, the devil is in the details because while the original Vision Pro weighed between 600 and 650 grams (around 1.3 to 1.4 pounds) depending on the configuration (not including its battery pack), the Galaxy XR is significantly lighter at 545 grams (1.2 pounds). And that's before you consider the new M5 Vision Pro, which has somehow gone backwards by being even heavier at 750-800 grams (around 1.6 pounds). Furthermore, it seems Samsung learned a lot from its rivals by including a much larger and thicker head cushion that helps distribute the weight of the headset more evenly. Granted, during a longer session, I still noticed a bit of pressure and felt relief after taking off the Galaxy XR, but it's nothing like the Vision Pro, which in my experience gets uncomfortable almost immediately. Finally, around back, there's a simple strap with a knob that you can twist to tighten or loosen the headband as necessary. So even without extra support running across the top of your head, getting in and out of the Galaxy XR is much easier and comfier than the Vision Pro.Sam Rutherford for EngadgetOn the inside, the Galaxy XR is powered by Qualcomm's Snapdragon XR2+ Gen 2 chip with dual micro OLED displays that deliver 4K resolution (3,552 x 3,840) to each eye at up to 90Hz. I wish Samsung was able to go up to a 120Hz refresh rate like on the Vision Pro, but considering the Galaxy XR's slightly higher overall resolution, I'm not that bothered. And I must say, the image quality from this headset is seriously sharp. It's even better than Apple's goggles and it might be the best I've ever used, particularly outside of $10,000+ enterprise-only setups. Once again, when you consider that this thing costs half the price of a Vision Pro, this headset feels like a real accomplishment by Samsung to the point where I wouldn't be surprised if the company is losing money on every unit it sells.In terms of longevity, Samsung says that for general use the Galaxy XR should last around two hours. If you're only watching videos though, that figure is more like two and a half. Thankfully, if you do need to be in mixed reality for longer, you can charge the headset while it's being used. As for security, the Galaxy XR uses iris recognition to skip traditional passwords, which is nice.The platform: Android XRSometimes, trying out a new software platform can be a little jarring. But that's not really the case for Android XR, which shouldn't present much of a learning curve for anyone who has used other headsets or Google's ubiquitous mobile OS. After putting the goggles on, you can summon a home menu with an app launcher by facing your palm up and touching your index finger and thumb together. From there, you can open apps and menus by moving your hands and pinching icons or rearranging virtual windows by grabbing the anchor point along the bottom and putting them where you want.Sam Rutherford for EngadgetNotably, while there is a growing number of new apps made specifically for XR, you still get access to all of your standard Android titles. Those include Google Photos, Google Maps and Youtube, all of which I got a chance to play around with during a 25-minute demo. In Photos, you can browse your pictures normally. However, to take advantage of the Galaxy XR's hardware, Google created a feature that allows the app to convert standard flat images (with help from the cloud) into immersive ones. While the effect isn't true 3D, it adds distinct foreground, midground and background layers to images in a way that makes viewing your photo roll just a bit more interesting.In Maps, you start out with a view of the world before using hand gestures to move and zoom in wherever you want or voice commands to laser in on a specific location. The neat new trick for this app is that if you find bubbles over things like restaurants and stores, you can click those to be transported inside those businesses, where Android XR will stitch together 2D photos to create a simulated 3D environment that you can move and walk around in. Granted, this doesn't have a ton of practical use for most folks unless you want to take a virtual tour of something like a wedding venue. But, the tech is impressive nonetheless.Sam Rutherford for EngadgetFinally in the YouTube app, the Galaxy XR did a great job of making standard 360 videos look even better. While quality will always depend on the gear that captured the content, viewing spatial clips was a great way to show off its resolution and image quality. Google says it will also put a new tab on the app to make finding 360 videos easier, though you can always watch the billions of standard flat videos as well.Interestingly, you can use and navigate the Galaxy XR entirely with hand gestures, but voice commands (via Gemini) are also a major part of the Android XR platform. Because the goggles sit on your head, unlike with mobile devices, there's no need to use a wake word every time you want to do something. You just talk and Gemini listens (though you can choose to disable this behavior if you prefer), so this makes voice interactions feel a lot more natural. Because Gemini can also do things like adjust settings or organize all the apps you have open, in addition to answering questions, it feels like Google is starting to deliver on some of those Star Trek moments where you can simply ask the computer to do something and it just happens. Yes, it's still very early, but as a platform, Android XR feels much more like a virtual playground than VisionOS does at the moment.Other featuresSam Rutherford for EngadgetWhile I didn't get to test these out myself, there are some other important features worth mentioning. In addition to apps, you can also play your standard selection of Android games like Stardew Valley or connect the headset to your PC (like with Steam Link) to play full desktop titles. Furthermore, I was told that the Galaxy XR can be tethered to a computer and used like a traditional VR headset. And while Samsung is making optional wireless controllers for the Galaxy XR (and a big carrying case), you may not need them at all as you'll also have the ability to pair the goggles with typical Bluetooth-based gamepads along with wireless mice and keyboards.Google also says it's working on a new system called Likenesses that can create personalized avatars for use in video calls and meetings that use data from interior sensors to deliver more realistic expressions. Additionally, you'll be able to use tools like Veo3 to make AI-generated videos while providing prompts using your voice. But this is just scratching the surface of the Galaxy XR's capabilities and I want to use this thing more before offering a final verdict.Early thoughtsSam Rutherford for EngadgetIn many ways, the Galaxy XR looks and feels like a flagship mixed reality headset in the same vein as the Vision Pro, but for the Android crowd (and Windows users to some extent as well). On top of that, Google has done some interesting things with Android XR to make it feel like there's a much wider range of content and software to view and use. In many ways, the addition of a dedicated AI assistant in Gemini and voice controls feels much more impactful on goggles than a phone because you can't always count on having physical inputs like a mouse or keyboard. And with the Galaxy XR being half the price of the Vision Pro, Samsung and Google have done a lot to address some of the most glaring issues with Apple's rival.In case the price drop wasn't enough, it feels like all the companies involved are doing as much as possible to sweeten the deal. I actually started laughing when I first heard all the discounts and free subscriptions that come with the headset. That's because in addition to the goggles themselves, every Galaxy XR will come with what's being called the Explorer Pack: 12 months of access to Google AI Pro, 12 months of YouTube Premium (which itself includes YouTube Music), 12 months of Google Play Pass, 12 Months of NBA League Pass and a bundle of other custom XR content and apps. So on top of a slick design, top-tier optics and a new platform, Google and Samsung are basically tossing a kitchen sink of apps and memberships in with the headset.Sam Rutherford for EngadgetMy only reservation is that when it comes to mass adoption, I think smartglasses have supplanted headsets as the next big mainstream play. Granted, there is a lot of technology and software shared between both categories of devices (Google has already teased upcoming Android XR smartglasses) that should allow Samsung or Google to pivot more easily down the line. But the idea that in the future there will be a headset in every home seems less likely every day. Still, as a showcase for the potential of mixed reality and high-end optics, the Galaxy XR is an exciting piece of tech.The Samsung Galaxy XR is available now for $1,800 on Samsung.com.This article originally appeared on Engadget at https://www.engadget.com/ar-vr/samsung-galaxy-xr-hands-on-a-smarter-more-open-take-on-apples-vision-pro-for-half-the-price-020044642.html?src=rss
How to order the Samsung Galaxy XR headset
Samsung's take on the Vision Pro is here - and you can already order it. Costing just over half as much as Apple's reality machine, the Galaxy XR has a 4K micro-OLED screen and a 100-degree horizontal field of view. The $1,800 mixed reality headset is available now for pre-order on Samsung's website.The Galaxy XR isn't only a Samsung product. The company developed the long-rumored headset alongside Google and Qualcomm. It's the first Android XR product, a line that will eventually include AI glasses "and beyond." You can read more about the headset and its ecosystem in Engadget's news coverage.Given Google's connection to the Galaxy XR, it isn't too surprising that the company has bonuses for early orders. If you buy the headset before the end of 2025, you'll get "The Explorer Pack." That includes a year of access to Google AI Pro, YouTube Premium and Google Play Pass. Also included until the end of the year is the "XR Pack." This adds three months of YouTube TV, a year of NBA League Pass, NFL Pro Era, Adobe's Project Pulsar, Asteroid and Calm.You can order the Galaxy XR now from Samsung's website and in Samsung Experience Stores. The headset costs $1,800. An optional Galaxy XR Controller costs $250. And somehow, the official Galaxy XR travel case also costs $250, which is - yikes - a lot. Perhaps consider waiting for third-party alternatives on the case front.Samsung is offering a 24-month financing plan for the headset ($75.01 monthly) on its website. Meanwhile, Samsung's stores have that plan as well as a 12-month one ($149 monthly).This article originally appeared on Engadget at https://www.engadget.com/wearables/how-to-order-the-samsung-galaxy-xr-headset-020008173.html?src=rss
Google and Samsung's first Android XR headset is the $1,800 Galaxy XR
We've known for a while that the first extended reality (or XR) headset from Samsung and Google would debut in 2025. During an event on Tuesday night, Samsung at long last shared more details about the first Android XR device that you'll be able to purchase.The company got really wild and original with the headset's name. You're truly not going to believe what it's called... Actually, it's got the most unsurprising name of all time: Galaxy XR. What's more, you can buy the headset right now in the US and Korea for $1,800. That's just over half of what the Apple Vision Pro costs.Aside from an Android-powered headset that looks very much like an Apple Vision Pro, you might be wondering exactly what you'll be getting in return for forking over 1,800 smackeroos. As expected, Galaxy XR is powered by the Snapdragon XR2+ Gen 2 chipset. Qualcomm worked with Samsung and Google on the headset.The micro OLED display has 29 million pixels (6 million more than the Apple Vision Pro), a resolution of 3,552 x 3,840 and 96 percent of the DCIP3 color gamut - four percent more than the Vision Pro. Where Apple does have Samsung beat on the display front is with the refresh rate: the Galaxy XR tops out at 90Hz and the Vision Pro can hit 120Hz.Galaxy XR has dual high-res passthrough cameras to support mixed reality use, six other external cameras for tracking things in the environment and two eye-tracking sensors. The device supports iris recognition for unlocking the headset and entering passwords in some apps. As with the Vision Pro, you can capture 3D photos and video using the headset.Sam Rutherford for EngadgetThe cameras allow for hand tracking and gesture control, though it's possible to operate Galaxy XR with physical controllers as well. If you prefer, you can pair a keyboard and mouse to the headset or link it to your PC and access your desktop that way.The dual speakers support Dolby Atmos and there are six microphones built in. As for battery life, Samsung says you'll get up to two hours of general use and 2.5 hours of video playback on a charge. That matches the original battery life promises of the original Vision Pro, but Apple said its latest model (which has the new M5 chipset) offers an extra 30 minutes or so of usage.The interpupillary distance of the Galaxy XR's optics is 54~70mm, and it's possible to buy insertable prescription lenses if needed. As for connectivity, the headset supports Wi-Fi 7 and Bluetooth 5.4. Even with a forehead cushion attached, Galaxy XR weighs 545g (1.2lbs), while the latest Apple Vision Pro has a minimum weight of 750g (1.7lbs). The Galaxy XR's battery pack - as with competitor's offerings, the battery is external - weighs 302g (0.7lbs).Samsung claims the Galaxy XR was designed with comfort in mind. "The headset's ergonomically balanced frame distributes pressure across the forehead and the back of the head, minimizing facial discomfort while providing steady support," the company said in a press release. There's also a detachable light shield that you can employ to block out external light.Google/UnityWhat you can actually do with Galaxy XRThere are no prizes for guessing that Google's generative AI chatbot Gemini is at the heart of Android XR. "Android XR is the first Android platform built entirely for the Gemini era, and we are incredibly excited to take a significant leap forward today with the launch of Galaxy XR," Sameer Samat, Google's president of Android Ecosystem, said.Every Google Play Store app works out of the box on the headset, though of course Google has reworked some for mixed reality. You can use Gemini to navigate Google Maps and ask for personalized recommendations while checking out 3D visuals with Immersive View. Google Photos can bring an extra dimension to 2D photos and videos via auto spatialization.On YouTube, you can ask Gemini to find videos and tell you more details about what you're watching. And, while using the passthrough mode, you can look at any object in your environment and use Circle to Search to look up more info about it. Google has also made new versions of Google TV, Chrome and Meet (because what is mixed reality for if not conference calls?) for Android XR.Multitasking is a factor here as well. The operating system allows users to have multiple, resizable apps open at once. These can be arranged in a virtual space, or you can simply ask Gemini to do that for you.On the entertainment front, you'll be able to stream shows and movies in 4K in a virtual theater setting. You'll have access to a library of 180-degree and 360-degree VR content, and you can view 3D content via a "spatial" tab. Some streaming platforms have reworked their apps for Android XR, including Crunchyroll, HBO Max and Peacock.There's a multi-view option for watching sports, with apps from the likes of MLB and Fox Sports available. With Adobe's Project Pulsar (an immersive video editing app), you'll be able to add 3D depth to videos and seemingly place captions behind subjects with ease, if that's something you're interested in.Sam Rutherford for EngadgetGalaxy XR has games too. NFL Pro Era - an NFL-licensed virtual reality title that's also on Meta Quest, PlayStation VR and Windows - is available for Android XR. So too is Inside [JOB] by Owlchemy Labs (Vacation Simulator, Job Simulator). For compatible games, Samsung says Gemini can offer real-time coaching, tips and "enhanced gameplay experiences."The arrival of Galaxy XR is an important next step for Google and its grand vision of an Android XR ecosystem. But the company isn't stopping with headsets. It's also making smart glasses, a product category that Meta has been trying to conquer. Samsung and Google are working with Warby Parker on Android XR smart glasses. At I/O earlier this year, we got some hands-on time with a prototype of Google's Android XR glasses.Once again, Galaxy XR will run you $1,800, and Samsung is offering financing options. The Galaxy XR Travel Case and Galaxy XR Controller will each run you $250 - at those prices, they almost need financing options too. Ouch.Anyone who buys Galaxy XR by the end of this year will get an Explorer Pack at no extra cost. This includes 12 months of access to Google AI Pro, YouTube Premium and Google Play Pass. The NFL Pro Era, Project Pulsar, Calm and Asteroid apps are bundled in too. You'll also get NBA League Pass access for the 2025-26 season in the US or 12 months of the Coupang Play Sports Pass in Korea. Charging $1 for each of the first three months of YouTube TV seems a little cheap considering the outlay for Galaxy XR, but it's still a decent perk. YouTube TV typically costs $83 per month.This article originally appeared on Engadget at https://www.engadget.com/ar-vr/google-and-samsungs-first-android-xr-headset-is-the-1800-galaxy-xr-020004449.html?src=rss
Someone made a 'camera' that can shoot at two billion frames per second
Brian Haidet, a scientist creating videos on YouTube under the handle AlphaPhoenix, showed off a camera in a new video that can capture footage of a laser pointer at the speed of light. The camera is an update on a previous design that could capture footage at one billion frames per second, but it comes with a major caveat: it can only shoot one pixel at a time.Haidet's camera is made from a gimbal-mounted mirror, two tubes, a simple lens, a light sensor and some Python code to tie it all together. Pointed at a laser pointer, the camera's able to capture a beam of light at two billion frames per second, showing it smoothly traveling between mirrors, with speeds that vary depending on where the camera is in relation to the laser pointer. "Light moves about six inches, or 15 centimeters, per frame of this video," Haidet says. "This beam of light is traveling at the Universe's speed limit. Light in any reference frame will never move any faster or any slower than this speed."Pixels had to be tiled together to create what looks like normal video footage.Brian HadetWhile it's theoretically possible to create a more traditional camera that can capture footage at two billion frames per second, as Haidet explains, you can't do it with the tools most people have in their garage. His solution was to capture one pixel at a time, and then tile that footage together to create something viewable. According to Haidet, "if all these videos are synchronized and we take many, many, many, one pixel videos, we can tile these videos next to each other and play them all back at the exact same moment and give something that looks like a video."While it's not the same thing as a true two billion frames-per-second camera, "that's just a significantly more expensive way to do it," Haidet says, "and it really wouldn't get us any better of a result."This article originally appeared on Engadget at https://www.engadget.com/science/someone-made-a-camera-that-can-shoot-at-two-billion-frames-per-second-202259391.html?src=rss
Mark Zuckerberg, Adam Mosseri and Evan Spiegel ordered to testify in trial over social media addiction
Meta CEO Mark Zuckerberg, Instagram chief Adam Mosseri and Snap CEO Evan Spiegel will have to testify in an upcoming trial that deals with social media safety and whether the executives' platforms are addictive. A Los Angeles judge ruled that the three men will need to testify in the trial set to begin in January, according to CNBC."The testimony of a CEO is uniquely relevant, as that officer's knowledge of harms, and failure to take available steps to avoid such harms could establish negligence or ratification of negligent conduct," Judge Carolyn B. Kuhl wrote. As CNBC points out, the January trial will be closely watched as it's the first of many lawsuits alleging harms to young social media users that will head to trial.Lawyers for Meta and Snap had argued that the executives should be spared from testifying at the upcoming trial. Meta's lawyers reportedly argued that forcing testimony from Zuckerberg and Mosseri would "set a precedent" for future trials. Meta is currently facing numerous lawsuits over alleged harms to younger users of its platforms. The company didn't immediately respond to a request for comment.Snap is also facing a number of lawsuits over alleged safety issues. In a statement, the law firm representing Snap said that the judge's order "does not bear at all on the validity of Plaintiffs claims" and that they "look forward to the opportunity to explain why Plaintiffs' allegations against Snapchat are wrong factually and as a matter of law. "This article originally appeared on Engadget at https://www.engadget.com/social-media/mark-zuckerberg-adam-mosseri-and-evan-spiegel-ordered-to-testify-in-trial-over-social-media-addiction-190500907.html?src=rss
Microsoft increases the price of Xbox dev kits by $500
Players aren't the only ones facing higher price tags from Xbox. According to a report by The Verge, Microsoft has upped the cost of the Xbox Development Kit from $1,500 to $2,000. That's a 33 percent jump in cost for these custom hardware kits, which are essential for devs to make and test games for release on the console."The adjustment reflects macroeconomic developments," Microsoft said in an email sent to Xbox devs and seen by The Verge. "We remain committed to providing high-quality tools and support for your development efforts." Although the macroeconomics in question are almost certainly the tariffs enacted by the US, it appears this is a blanket increase that will impact developers in other countries as well. The new kit costs appear to be effective immediately.The change caps off a series of price increases for the Xbox ecosystem. Game Pass prices recently rose, with the Ultimate tier now costing $30 a month compared to the previous $20. And Microsoft has upped the cost of the Xbox twice this year, once in May and again in September. Between these additional expenses and the little matter of cutting thousands of gaming jobs earlier this year, a lot of us are giving up on Xbox before Microsoft can disappoint us yet again.This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/microsoft-increases-the-price-of-xbox-dev-kits-by-500-190000419.html?src=rss
Netflix is adapting Catan into movies and TV shows
Netflix, no stranger to adapting games into streaming hits, has announced that it's partnering with game publisher Asmodee to create new TV shows and films based on the board game Catan, with multiple projects already in development. While the streamer has primarily specialized video game adaptations, the belief in post-Barbie Hollywood is that any recognizable IP could be the source of a future TV show or movie.In Catan, players are tasked with collecting resources and building out a civilization on a remote island, with multiple ways to win or obstruct fellow players from doing the same. It's not too hard to imagine the game being converted into some kind of competitive reality TV show, though apparently animated and live-action narrative projects are also on the table. "Anyone who has played Catan knows [that] the intense strategy and negotiation at the core of the game has endless opportunities for some serious drama," Jinny Howe, Netflix's head of scripted series for the US and Canada, shared in the press release announcing the deal.Whichever Catan project ultimately heads into production, Netflix says it'll be produced by Darren Kyman from Asmodee, Pete Fenlon from Catan Studio, and Guido and Benjamin Teuber, the sons of Catan creator Klaus Teuber. If Asmodee sounds familiar, it might be because Netflix has partnered with the publisher in the past. Exploding Kittens, another Asmodee published game, was adapted into both a mobile game for Netflix Games and an animated series with the help of its original creators.Catan joins a Monopoly adaptation and several shows based on video games at Netflix, including the recently released Splinter Cell: Deathwatch and an upcoming series based on the Assassin's Creed franchise.This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/netflix-is-adapting-catan-into-movies-and-tv-shows-185133712.html?src=rss
GM to end production of its Chevy Brightdrop electric vans
GM is ending production of the Chevy Brightdrop electric van, according to portions of a transcript of a recent earnings report published by The Verge. The decision was made due to slowing demand in the EV market, as hundreds of Brightdrop vans have begun piling up in dealer lots.This is not a decision we made lightly because of the impact on our employees," CEO Mary Barra said in the earnings call. However the commercial electric van market has been developing much slower than expected, and changes to the regulatory framework and fleet incentives has made the business even more challenging."Those changes to the regulatory framework she mentions likely refer to the recent disappearance of the federal EV tax credit. The policy offered prospective buyers a $7,500 tax credit and was supposed to wind down in 2032, but the Trump administration killed it back in September as part of the so-called Big, Beautiful Bill. Brightdrop vans were also eligible for a $7,500 rebate for commercial EVs under 18,000 lbs, which went away along with the tax credit.In other words, Brightdrop electric vans are simply too expensive for most consumers. They started at $74,000. The double discount brought the starting price down to $59,000, but that's gone now. Additionally, rival Ford's E-Transit van starts at $51,600.GM first launched the Brightdrop vans back in 2021, and this seemed to be a serious attempt to capture the commercial EV market. The company made its own fleet management software and inked deals with Walmart, FedEx and others. Money is money, however, and not too many commercial customers have an extra $15,000 laying around to make up for those lapsed credits and rebates.This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/gm-to-end-production-of-its-chevy-brightdrop-electric-vans-183622673.html?src=rss
YouTube is rolling out likeness detection tool to combat deepfakes
When AI tools first began proliferating around the web, worries about deepfakes quickly rose alongside them. And now that tech such as OpenAI's recently released Sora 2 is getting more capable and more widely available (and being used exactly as irresponsibly as you might have guessed), both famous and ordinary people may want more control over protecting their likenesses. After teasing the feature last year, YouTube is starting to launch a likeness detection tool to combat unwanted deepfakes and have them removed from the video platform.Likeness detection is currently being rolled out to members of the YouTube Partner Program. It's also only able to cover instances where an individual's face has been modified with AI; cases where a person's voice has been changed by AI without their consent may not be caught by this feature. To participate, people will need to submit a government ID and a brief video selfie to YouTube to ensure they are who they say they are and give the feature source material to draw from in its review. From there, it works similarly to YouTube's Content ID feature for finding copyrighted audio, scanning uploaded videos for possible matches that the person can then review and flag infringing videos for removal.This article originally appeared on Engadget at https://www.engadget.com/entertainment/youtube/youtube-is-rolling-out-likeness-detection-tool-to-combat-deepfakes-175917315.html?src=rss
Apple steps up its attacks on Europe's DMA regulations
Apple's war of words with Europe over its Digital Markets Act (DMA) is bleeding into the court system. Bloomberg reports that the company criticized the regulations at the General Court in Luxembourg. The European Commission is currently conducting its first formal review of the law. Apple lawyer Daniel Beard told the court reviewing the DMA that it "imposes hugely onerous and intrusive burdens."The language echoes Apple's go-to framing of the regulations as an anti-consumer, anti-privacy hardship on the nearly $4 trillion company. "Over time, it's become clear that the DMA isn't helping markets," the company wrote in a September blog post. "It's making it harder to do business in Europe." Apple even cited porn as one of the law's alleged dangers. "For the first time, pornography apps are available on iPhone from other marketplaces - apps we've never allowed on the App Store because of the risks they create, especially for children."Apple also claimed the DMA caused it to delay several features. These include AirPods Live Translation, iPhone Mirroring in macOS, and the Visited Places and Preferred Routes features in Maps.The iPhone maker asked the EC to repeal the law in September. In response, the commission essentially told the company to shove it. "Apple has simply contested every little bit of the DMA since its entry into application," EU spokesperson Thomas Regnier said. He added that the EC had "absolutely no intention" of ditching the law.Bloomberg reports that Apple is challenging the DMA on three fronts. First is its requirement that rival hardware (like earbuds and smartwatches) work with the iPhone, which Apple claims is a security risk. The company also objected to the App Store's inclusion under the rules and a probe into whether iMessage should have been included.In response, EC lawyer Paul-John Loewenthal highlighted Apple's immense power in Europe. He said the company's "absolute control" over the iPhone has led to "supernormal profits" in markets where competitors can't possibly compete on equal footing."Only Apple has the keys to that walled garden," Loewenthal told the court. "It decides who gets it and who can offer their products and services to iPhone users. And through such control, Apple has locked in more than a third of European smartphone users."This article originally appeared on Engadget at https://www.engadget.com/big-tech/apple-steps-up-its-attacks-on-europes-dma-regulations-175332390.html?src=rss
OpenAI's AI-powered browser, ChatGPT Atlas, launches on macOS today
OpenAI's long-rumored browser has a name, and you can try it out today - provided you're an Apple user. ChatGPT Atlas is available to download on macOS, with the company promising to bring it to Windows, Android and iOS soon. Atlas integrates ChatGPT directly within the browser interface, allowing users to engage with the chatbot while they're surfing the web - no need to jump between different tabs or copy and paste content.When you select a text field, an icon will appear that allows you to prompt ChatGPT. OpenAI demoed this feature in Gmail where an employee asked the chatbot to polish an email he was writing to a colleague. Naturally, a prompt bar will also appear when you open a new tab, and you can open a sidebar where you can converse with ChatGPT at any time.The more you use Atlas, the more ChatGPT will "remember" about your preferences. One of the benefits of this is that you'll be able to more easily filter through your search history. For instance, you can write "re-open the shoes I looked at yesterday," and ChatGPT will know the specific website you want to look at again. Browser memories are optional, and if you decide to enable the feature, you can manage them through the settings menu, and just like any other browser, you can delete your history or go surf the web using an incognito mode. OpenAI also says it won't use the content users browse to train its future models.Atlas also includes an agent mode where ChatGPT can surf the web for you and complete tasks. The feature builds on the Operator tech debuted at the start of the year, and is currently available as a preview within the browser that Plus, Pro and Business accounts can try out. "It can help you book reservations or flights or even just edit a document that you're working on," said Adam Fry, product lead for ChatGPT Search, during the livestream where OpenAI announced Atlas."Tabs are great but we haven't seen a lot of browser innovation since then," OpenAI CEO Sam Altman at the start of the livestream. This is just a great browser all-around - it's smooth, it's quick, it's really nice to use."Rumors that OpenAI was working on its own web browser first surfaced in July. With today's announcement, the company joins an already competitive market. A number of companies, including Opera and Perplexity, released their own "agentic" browsers earlier this year. Of course, then there's also Google, which plans to integrate its Gemini AI assistant more deeply into Chrome, the world's most popular browser, over the coming months.This article originally appeared on Engadget at https://www.engadget.com/ai/openais-ai-powered-browser-chatgpt-atlas-launches-on-macos-today-170735742.html?src=rss
Google Fi will start using AI to make calls sound better
Google just announced several updates for its digital telecom provider, Google Fi. It's introducing AI-enhanced audio for better sound quality during calls. The company says this will ensure "optimized audio quality for every call, so you can confidently take calls from a windy park or busy cafe." This feature rolls out sometime in November.Google Fi is getting HD/HD+ calling, which should also improve the overall audio quality. The service will soon automatically connect to Wi-Fi when available, with the company touting "seamless, secure switching." As for security, each call and text goes through a VPN. There's no extra cost for this service and it doesn't count against the pre-existing data allocation.The platform will also soon let users make calls and send texts from any web browser. This is coming in December and will feature a new interface with full RCS support, allowing folks to add hi-res photos and videos to message threads.Finally, Google is integrating Gemini into the platform to create an AI-powered billing summary. The company says this offers "simple, easy explanations of all your billing statements." The feature has been in a beta for a while and Google says users have given it "high positive sentiment."These tools are accompanied by a limited-time promo for new subscribers, amounting to 50 percent off for 15 months when bringing in a phone. The discount is only available for the Unlimited Premium and Unlimited Standard plans.This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/google-fi-will-start-using-ai-to-make-calls-sound-better-170025805.html?src=rss
Apple MacBook Pro M5 14-inch review: A huge graphics upgrade for creators and gamers
There was no massive event announcing the M5 MacBook Pro, not even a short promotional video for social media. Instead, Apple dumped all of its new M5 devices on us with a few press releases, a clear sign that there's not much to celebrate this year. But while the new 14-inch MacBook Pro appears to be more of the same on the surface, it also features an impressive graphics upgrade that makes it a decent choice for gaming. And it retains everything I already love about the MacBook Pros: It's still a well-designed machine that's sturdy, fast and offers tons of battery life. What's new in the M5 MacBook Pro The star of the show is Apple's new M5 chip, which sports a 10-core CPU, 10-core GPU and 16 Neural Engine cores. While the company claims it's 20 percent faster than the M4 for multi-threaded applications, the biggest upgrade is the GPU, which is up to 60 percent faster when it comes to games and professional apps. The M4 was no slouch when it came to gaming and media rendering, but the M5 is a more tempting upgrade for anyone using an M1 MacBook Pro or older. Otherwise, it's like I said: more of the same. There's the 14.2-inch Liquid Retina XDR display which offers up to 1,000 nits of full-screen brightness and 1,600 nits of HDR, as well as ProMotion's smooth 120Hz refresh rate. (Unfortunately, we'll likely have to wait until next year for an OLED option.) The aluminum case is still rock solid, and the excellent keyboard and trackpad haven't changed a bit. Last year's 12MP Center Stage webcam also makes a return, along with the superb six-speaker sound system. The port situation is also solid. On top of the MagSafe 3 charging connection, there are three Thunderbolt 4 USB-C ports, a full-sized SDXC card reader, HDMI and a headphone jack. (It would be nice to see a gigabit Ethernet port though. That's the one accessory I still regularly connect to almost every laptop.) Devindra Hardawar for Engadget In use: The best gets even better Before I get to the benchmarks and other performance metrics, it's worth pointing out just how pleasant the 14-inch MacBook is to use. Its aluminum frame is smooth to the touch, its screen is bright enough to use in direct sunlight and it always feels blazing fast. While its 3.4-pound frame is noticeably heavier than the 2.7-pound MacBook Air, it's still easy to travel with. And you can certainly tell that the additional weight translates into raw power, especially as you start to stress the MacBook Pro and hear its fans gently spin up. While the MacBook Air is built to be as thin as possible, the MacBook Pro is built to get work done (and look good while doing so). Based on my testing with popular benchmarks and a few games, the M5 MacBook Pro is noticeably faster than the M4 model in tasks that rely on the GPU and NPU. Otherwise, though, it's hard to tell a difference when it comes to basic tasks like booting into macOS, browsing the web and dealing with email. My review unit was equipped with 32GB of RAM, so it had a bit more breathing room than the base model with 16GB of memory. (Pro tip: If you're planning to keep the MacBook Pro for four years or more, it makes sense to get at least 32GB of RAM. You can't upgrade the memory down the line like older laptops, since it's baked directly into the M5 chip.) Computer Geekbench 6 Geekbench 6 GPU Cinebench 2024 Apple MacBook Pro 14-inch (M5, 2025) 4,310/18,003 48,840 197/1,034 | GPU: 6,143 Apple MacBook Pro 14-inch (M4, 2024) 3,797/14,571 37,869 172/979 GPU: 3,770 Apple MacBook Pro 16-inch (M4 Pro, 2024) 3,925/22,456 70,197 178/1,689 GPU 9,295 Apple MacBook Pro 16-inch (M3 Max, 2024) 3,202/21,312 92,344 143/1,686 GPU 13,182 In Geekbench 6, the M5 MacBook Pro was around 500 points faster than the M4 model in single-threaded tasks, and nearly 3,500 points faster for complex multi-threaded work like video rendering. Thanks to the M5's new graphics hardware, it also tested far better in the Geekbench 6 GPU test, reaching around 11,00 points faster than the M4. I noticed a similar result in Cinebench 2024: The M5 MacBook Pro's CPU scores were slightly better than before, but the GPU score was nearly twice as fast as the M4. For real-world gaming performance, I turned to Lies of P, which also surprised me with some major leaps. With the M4 MacBook Pro, I could only get a steady 60 fps with the highest graphics settings in 1080p. With this M5 model, I was able to play at the highest resolution (3024 by 1890) between 70 and 75 fps. It was even smoother as I scaled down the resolution: The MacBook Pro hit 85 to 95 fps in 1,440p and up to 140 fps in 1080p. Those results are in line with what I'd expect from a gaming notebook that costs well over $2,000, which is in line with the $2,200 retail cost of our review unit. Devindra Hardawar for Engadget I still wouldn't recommend a MacBook Pro for anyone who wants to play tons of games, but it's heartening to see Apple making progress on that front. There are more new AAA games hitting the app store, and the M-series chips are fast enough to run most of them well. But the M5 is the first time I'd consider Apple's hardware equivalent to a PC running a video card like NVIDIA's RTX 5070. The M5 MacBook Pro retains the impressive battery life from the previous model, reaching 34 hours and 30 minutes while looping an HD video. I could also use it for more than two full days of work with nothing much stressing the GPU. And once again, the MacBook Pro never feels very hot, even under an intensive workload. The fans are audible, but they don't get as annoying as the helicopter-like fans from the old Intel MacBook Pros. Devindra Hardawar for Engadget Should you buy the M5 MacBook Pro? If you're looking for a powerful laptop that can handle most heavy-duty workloads, the MacBook Pro will certainly suit your needs. But the difficult choice now is deciding between this 14-inch M5 model, the existing M4 Pro and Max systems, or waiting a few months for the upcoming M5 Pro and M5 Max chips. If you're rendering video and 3D content all day, you're likely better off working with Pro and Max chips, but you'll have to wait several months to see the new M5 options. If you absolutely need a workhorse MacBook Pro today, you'll have to settle for the M4 Pro and M4 Max (which are still far faster than the base M5 chip). But for most creatives, the M5 MacBook Pro offers an impressive balance of power and portability.This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/apple-macbook-pro-m5-14-inch-review-a-huge-graphics-upgrade-for-creators-and-gamers-170009179.html?src=rss
Aura just announced an incredibly thin color e-ink photo frame
Aura just announced the Ink, a 13-inch color e-ink photo frame. The company says it's the "thinnest e-paper frame available" that is "designed to join a gallery wall or stand alone." Aura isn't kidding here. This thing is just 0.6-inches thick. One of the primary pain points of traditional digital photo frames is that many require constant power via an outlet. This creates an aesthetic problem, as one has to figure out a place to tuck away a power cord. Some modern frames operate via battery, but they don't last all that long. The Aura Ink, however, features a rechargeable battery that powers the device for three full months. That's a really good metric and is likely due to the decreased power demands of e-ink. There's another problem that Aura looks to have solved here. Color e-paper has a limited palette with access to just six different hues. That's just the nature of the technology. This doesn't always make for the most pristine images. The company is getting around this limitation via a proprietary dithering algorithm that "expands the appearance of the display's six-color ink system into millions of tones, creating the illusion of full-color photographs." I haven't gotten a look at this frame in real life, but the marketing images look gorgeous. Aura There's also an integrated front light that highlights photos. The company says this light has been designed to boost contract and automatically adjusts to ambient conditions. It also shuts off at night because the opposite would be kind of creepy. The Aura Ink ships with a wall-mount and a tabletop stand. Now onto the bad news. This is high-end technology with a high-end price tag. The frame costs $500. Aura is a reputable company, however, as its Carver Mat model topped our list of the best digital picture frames. This article originally appeared on Engadget at https://www.engadget.com/home/aura-just-announced-an-incredibly-thin-color-e-ink-photo-frame-163734237.html?src=rss
Amazon's AWS outage on October 20 knocked services like Alexa, Snapchat, Fortnite, Venmo and more offline for hours
It felt like half of the internet was dealing with a severe hangover on October 20. A severe Amazon Web Services outage took out many, many websites, apps, games and other services that rely on Amazon's cloud division to stay up and running. That included a long list of popular software like Venmo, Snapchat, Canva and Fortnite. Even Amazon's own assistant Alexa stuttered, and if you were wondering why the internet seemed to be against you - you weren't imagining it. The good news is that, Amazon announced by 6:53PM ET on October 20 that it resolved the "increased error rates and latencies for AWS Services."The company said it "identified the trigger of the event as DNS resolution issues for the regional DynamoDB service endpoints." It ran into more problems as it tried to solve the outage, but it was eventually able to fix everything. "By 3:01 PM [PT], all AWS services returned to normal operations," it said.At about 4:30PM ET on October 20, things seemed to be returning back to normal. Apps like Venmo and Lyft, which were either slow to respond or completely nonresponsive before, were appearing to behave smoothly.As of 1:15PM ET on October 20, multiple services were unavailable, including asking Alexa for the weather or to turn off lights in your home. The Lyft app was also slower to respond than usual, and Venmo transactions were not completing.According to the AWS service health page at the time, Amazon was looking into "increased error rates and latencies for multiple AWS services" in the US-EAST-1 region (i.e. data centers in Northern Virginia) as of 3:11AM ET on Monday. By 5:01AM, AWS had figured out that a DNS resolution issue with its DynamoDB API was the cause of the outage. DynamoDB is a database that holds info for AWS clients.At about 12:08PM ET, the company posted a small statement that reiterated the above and added that the "underlying DNS issue was fully mitigated at 2:24 AM PDT." According to the notice, some Amazon "customers still continue to experience increased error rates with AWS services in the N. Virginia (us-east-1) Region due to issues with launching new EC2 instances." Amazon also said Amazon.com and Amazon subsidiaries, as well as AWS customer service support operations have been impacted.Amazon had the data safely stored, but nobody else could find it for several hours, leaving apps temporarily separated from their data," Mike Chapple, a teaching professor of IT, analytics and operations at University of Notre Dame, told CNN. It's as if large portions of the internet suffered temporary amnesia."As of 6:35AM, AWS said it had fully mitigated the DNS issue and that "most AWS Service operations are succeeding normally now." However, the knock-on effect caused issues with other AWS services, including EC2, a virtual machine service on which many companies build online applications.At 8:48AM, AWS said it was "making progress on resolving the issue with new EC2 instance launches in the US-EAST-1 Region." It recommended that clients not tie new deployments to specific Availability Zones (i.e. one or more data centers in a given region) "so that EC2 has flexibility" in picking a zone that may be a better option.At 9:42AM, Amazon noted on the status page that although it had applied "multiple mitigations" across several Availability Zones in US-EAST-1, it was "still experiencing elevated errors for new EC2 instance launches." As such, AWS was "rate limiting new instance launches to aid recovery." The company added at 10:14AM that it was seeing "significant API errors and connectivity issues across multiple services in the US-EAST-1 Region." Even once all the issues are resolved, AWS will have a significant backlog of requests and other factors to process, so it'll take some time for everything to recover.Many, many, many companies use US-EAST-1 for their AWS deployments, which is why it felt like half of the internet was knocked offline on Monday morning. As of mid-morning, tons of websites and other services were sluggish or offering up error messages. Outage reports for a broad swathe of services spiked on Down Detector. Along with Amazon's own services, users reported issues with the likes of banks, airlines, Disney+, Snapchat, Reddit, Lyft, Apple Music, Pinterest, Fortnite, Roblox and The New York Times - sorry to anyone whose Wordle streaks may be at risk.Sites like Reddit have posted their own status updates, and though they don't explicitly mention AWS, it's possible that the services' paths may cross somewhere in the pipelines.AWS offers a lot of useful features to clients, such as the ability for websites and apps to automatically scale compute and server capacity up and down as needed to handle ebbs and flows in traffic. It also has data centers around the world. That kind of infrastructure is attractive to companies that serve a global audience and need to stay online around the clock. As of mid-2025, it was estimated that AWS' share of the worldwide cloud infrastructure market was 30 percent. But incidents such as this highlight that relying on just a few providers to be the backbone of much of the internet is a bit of a problem.Websites affected by Amazon Web Services outageSites and services that were affected by the AWS outage include:
There's another Kirby Air Riders Direct livestream on October 23 at 9AM ET
Nintendo has another livestream planned for the upcoming Switch 2 exclusive Kirby Air Riders. This one takes place on October 23 at 9AM ET. That's less than a month before the game will be available for purchase.The company also says the stream will be a full hour, which is a heck of a long time to spend on just one game a few weeks before launch. It's worth noting, however, that Kirby Air Riders is a Masahiro Sakurai title.
New report leaks Amazon's proposed mass-automation plans
Amazon is reportedly moving towards an era of unprecedented automation that would put half a million jobs in the US at risk. According to a series of interviews and internal documents referenced in an extensive report from The New York Times, Amazon executives expect to sell twice as many products by 2033. But by scaling up its robotics operations believe it could avoid the 600,000 hires it would otherwise have to make to keep up with the demand.According to the report, documents show that the ultimate aim of Amazon's in-house robotics department is to automate 75 percent of all operations, and if it is successful in making 160,000 fewer hires by 2027, the company would reportedly save 30 cents on each item it packs and delivers to customers in the US. Amazon recently celebrated deploying its 1 millionth robot, a fleet it has been adding to since unveiling its first fully autonomous mobile robot in 2022.Despite already pushing ahead with building warehouses that employ few humans, the NYT report claims that Amazon is planning for the eventual impact on affected communities and the potential backlash by participating in local events to establish a reputation as a "good corporate citizen." The internal documents also discuss the avoidance of terms such as "automation" and "AI" in relation to robotics, suggesting instead that executives use terms like advanced technology" instead. They even consider replacing using "cobot" instead of "robot" as the former implies a collaborative relationship with humans.In a statement to the NYT, Amazon called the plans it cited incomplete and not reflective of its overall hiring strategy. It denied that its community efforts were related to its automation plans and said it's not insisting that its executives refrain from using certain terms. The company added that it planned to hire 250,000 people for the imminent holiday season, but wouldn't say how many of these would be permanent hires.This article originally appeared on Engadget at https://www.engadget.com/big-tech/new-report-leaks-amazons-proposed-mass-automation-plans-144822790.html?src=rss
HBO Max is getting even more expensive starting today
Yet another streaming platform is asking people to dig deeper into their wallets and pay more to keep using the service. Warner Bros. Discovery (WBD) has jacked up the prices of all HBO Max plans, 16 months after the last increase to the ad-free offerings.The entry-level, ad-supported plan is now $11 per month (an extra $1) or $110 per year ($10 more). HBO Max Standard will run you an extra $1.50 per month at $18.49 or $15 per year at $185 for the annual plan. As for the HBO Max Premium option, subscribers will now have to pay $23 per month (up by $2) or $230 for an annual plan (an increase of $20).The new prices kick in immediately for newcomers. Existing monthly subscribers will start paying more as of November 20 (whenever their next billing cycle starts on or after that date). Yearly subscribers will be notified about the price changes 30 days before their plan renews.WBD CEO David Zaslav suggested in September that price increases were on the way, along with a stricter crackdown on password sharing. "The fact that this is quality - and that's true across our company, motion picture, TV production and streaming quality - we all think that gives us a chance to raise prices," Zaslav said. "We think we're way underpriced."The company announced the price increases on the same day that Disney is making several Disney+ plans more expensive. As it happens, some of the Disney+ bundles that are going up in price include HBO Max.News of the price hikes comes just as WBD sticks a For Sale sign out on its lawn. It was reported this month that the company turned down an acquisition offer from Paramount Skydance for being too low. WBD has now confirmed that "multiple parties" have expressed interest in buying some or all of the company, and that it's now conducting "a review of strategic alternatives to maximize shareholder value."In June, WBD announced plans to split into two companies. As things stand, Warner Bros. will retain the namesake film, TV and game studios, as well as New Line Cinema, DC Studios, HBO and HBO Max. Discovery Global will have all of the other live cable channels, such as CNN, HGTV, Cartoon Network, Discovery and TLC (it will also be saddled with the lion's share of WBD's debt). That split is slated to take place by mid-2026, but WBD said on Tuesday it would consider other options."The Warner Bros. Discovery Board will evaluate a broad range of strategic options, which will include continuing to advance the company's planned separation to completion by mid-2026, a transaction for the entire company or separate transactions for its Warner Bros. and/or Discovery Global businesses," WBD said in a press release. "As part of the review, the company will also consider an alternative separation structure that would enable a merger of Warner Bros. and spin-off of Discovery Global to our shareholders."WBD hasn't set a deadline or timetable for completing this review. But given the whole HBO Max naming debacle, it might take the board quite a while to make its mind up.This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/hbo-max-is-getting-even-more-expensive-starting-today-143939446.html?src=rss
Perplexity made a TV app and it’s coming to Samsung sets
Samsung is partnering with Perplexity to bring the startup's AI Search engine to its smart TVs. If you own a 2025 Samsung TV, you can start using the app today. The company will bring the software to older 2024 and 2023 sets later this year via an OTA update. As part of today's announcement, Perplexity is also offering free 12-month subscriptions to its Pro plan. To redeem the offer, you'll need to scan the QR code that appears within the new app.As mentioned, Perplexity is an AI search engine. Before OpenAI, Anthropic and others added similar capabilities to their chatbots, Perplexity's offering was novel, giving users a way to search the web more deeply than even Google allowed at the time. Things have gotten even more competitive in recent months, with Google going all in on AI Mode in Search. Still, if you want to try different, it's worth seeing what Perplexity has to offer. The company's Samsung TV app allows users to both type and use their voice to ask questions.No matter how you slice it, this is a curious partnership. Perplexity doesn't have a great reputation, even when you consider the broader AI industry. In August, Cloudflare accused the company of scraping websites it wasn't supposed to be. Later that same month, two of Japan's largest media companies sued the company for copyright infringement, alleging it not only stole information from them but also attributed falsehoods to them. And just last month, Merriam-Webster sued Perplexity as well, again alleging copyright infringement.This article originally appeared on Engadget at https://www.engadget.com/ai/perplexity-made-a-tv-app-and-its-coming-to-samsung-sets-143000479.html?src=rss
iPad Pro M5 review: Speed boost
Apple is back with the latest version of the iPad Pro, and like the iPad Air earlier this year the surface-level changes are minimal. Like that iPad Air, there's a new chip on board here. It's the M5, which was also added to the 14-inch MacBook Pro and Vision Pro. There are new Apple-designed networking chips: the N1 handles Wi-Fi 7, Bluetooth 6 and Thread, while the C1X handles 5G connectivity. Both of those chips debuted in the iPhone Air last month, so this is the first time they're in an iPad. Finally, the iPad Pro supports fast charging for the first time; you can get to a 50 percent charge in about 30 minutes using a 60W power adaptor. Compared to the redesign Apple introduced with the M4 iPad Pro in 2024, this is very much a minor spec bump. It makes sense for Apple to ensure the iPad Pro has its most performant chips as soon as they are released. If you're charging customers upwards of $1,000 for an iPad Pro, it had better be on the bleeding edge. (The 13-inch iPad Pro I'm testing with 1TB of storage and 5G connectivity costs $2,099, plus the $349 Magic Keyboard.) As such, the iPad Pro M5 is fairly easy to understand. Want a new iPad Pro? You're now getting exactly what Apple offered a week ago, plus some impressive performance gains for specific tasks. Almost no one who bought an M4 iPad Pro should upgrade to this one, but anyone using an older model will find a ton to appreciate here. And while the hardware hasn't radically changed, iPadOS has. The recent iPadOS 26 release introduced an entirely new multitasking system, a significantly improved Files app and more support for background processes, to name just a few of the highlights. Those things are best appreciated on a powerful device with a large screen like the 13-inch iPad Pro M5 I'm reviewing here. For years, the question that has dogged the iPad Pro is when its software would match up to its undeniably impressive hardware. I think the combo of iPadOS 26 paired with this hardware is a winner, but as always the price is going to be a sticking point. M5 As mentioned, the M5 chip is the big change for the iPad Pro, and if you're coming from a device older than last year's M4 model you can expect a big performance increase when you start pushing the envelope of what you can do. Before getting into the nitty gritty, here's a rundown of what's different from last year. Probably the most significant change is that the M5's GPU now includes a neural accelerator" on each of its 10 cores, an architectural tweak that'll unsurprisingly give the chip more muscle when using the GPU for AI-related tasks. Beyond the neural accelerators, the GPU is also up to 30 percent faster in graphics performance, and the third-generation ray-tracing engine here is up to 45 percent faster in apps using ray tracing. Nathan Ingraham for Engadget The standard CPU cores (four performance, six efficiency) are also faster than last year's model, though less dramatically so. That's not a surprise, as each successive M-series chip has gotten similar modest performance gains over the years. (Note that the iPad Pros with 256GB or 512GB of storage only get three performance cores. They also come with 12GB of RAM compared to the 16GB in configurations with more storage, but that's more than the 8GB of RAM in the last generation's equivalent options.) The Neural Engine has been upgraded, as well. Apple is also promising big gains in memory bandwidth, which now hits 153GB/s (nearly 30 percent higher than on the M4). Finally, read/write speeds to storage are up to two times faster than in last year's model. Doing some benchmarking with the Geekbench 6 and Geekbench AI apps show the expected major gains for GPU and AI performance. Single-core and multi-core CPU tests with Geekbench 6 come in at about 15 percent and 10 percent better than the iPad Pro M4, but GPU performance has increased more than 32 percent. Things are more dramatic when you look specifically at the Geekbench AI results. The app offers three scores (single precision, half precision and quantized) and can be run on three different chip backends (CPU, GPU and Neural Engine). When running the CPU- and Neural Engine-based benchmarks, the M5 only bested the M4 by single-digit percentages. But when using the GPU, the M5's single-precision score was 22.4 percent better than the M4. Half precision and quantized performance was even more impressive - the M5 scored 85 percent and 101 percent better than the M4, respectively. The story this tells is that unless you're hitting your GPU hard with AI tasks, the M5 isn't massively better than the M4. Not a huge surprise, and most people who shelled out for an iPad Pro in the last 18 months should still be plenty happy with their purchases. But those GPU scores show off exactly where the M5 can stretch its wings compared to its predecessor. As I've only had the iPad Pro M5 for less than a week, I'm still comparing the M4 to M5 iPad Pro on specific AI-focused tasks and in certain apps and will update this review with more details later this week. The caveat with all of this is that while the M5 is incredibly powerful, it's also overkill for most things that people are going to use an iPad for. An iPad Pro with the M2 chip from 2022 still feels plenty responsive for most standard tasks that don't require exceptional speed or power. Yes, there are definitely people buying an iPad Pro and maxing out its impressive capabilities, and those who do so will appreciate the performance here. But for everyone else, the M5 alone isn't going to change how you use the iPad Pro on a day-to-day basis. Apple's 13-inch iPad Pro M5 is on the left; the 11-inch iPad Pro M4 is on the right. Nathan Ingraham for Engadget Hardware and display are still stunning Anyone upgrading from an iPad Pro older than last year's M4 model is in for a treat far beyond sheer performance. The iPad Pro M5 is physically identical to the prior one, but that doesn't matter because I think this is still the single most impressive device Apple makes. I went deep into the many changes Apple made last year in my review of the iPad Pro M4, and everything I said there still applies. But to recap, the iPad Pro is extremely portable despite its performance chops. Apple made it about 20 percent thinner and about a quarter-pound lighter than the iPad Pro models Apple sold from 2018 through 2023. This radically improves the experience of using it. If you're holding it like a tablet, the 13-inch model is now light and thin enough to be comfortable for extended use without having to put it down. Doing anything with the on-screen keyboard while holding it is still pretty awkward and the 11-inch option still feels like the best size for hand-held tasks. But the 13-inch iPad Pro I'm reviewing is noticeably easier to hold than the iPad Air because of its reduced weight and slimmer profile. The only complaint I might have about that thinness is it prevents Apple from shoving a bigger battery in here. The iPad Pro M5 gets the same 10-hour battery life rating (for surfing the web or watching videos) that every iPad has gotten since the tablet was released in 2010. But in recent years, Apple has, to some degree, stopped focusing on making every device as thin as possible at the potential expense of things like performance or battery life. Clearly, performance isn't an issue here. But the same people who value extended battery life in a thicker device when using things like the MacBook Pro might feel the same here. Nathan Ingraham for Engadget That's a valid opinion, but a tablet is meant to be held in your hands and carried around with you even more so than a laptop, so I understand why Apple values portability over extending the iPad Pro's battery life. Plus, the iPad Pro M5's fast-charging capabilities make it pretty easy to extend its life. Using Apple's new 40W Dynamic Charger that can automatically step up to 60W, I got from 23 percent to 70 percent in 35 minutes. That's a tad slower than the 50 percent charge in 30 minutes Apple claims, but we're well within the close enough" range. One thing I didn't get to test last year with the iPad Pro M4 was its durability. The tablet's extremely thin design reminded people of past Apple devices that had had some issues with flexing. After over a year with the previous iPad Pro, I'm not at all worried about this one. I've taken an iPad Pro M4 all around the US and internationally with no issues. Granted, it's usually in its keyboard case, but I've also traveled with it in the basic Smart Folio Apple sells and have seen no evidence of bending. I also don't remember seeing any reports about durability issues from owners over the last 18 months, so I wouldn't worry about its long-term durability. I don't have a great read on how long the iPad Pro M5 lasts away from its charger just yet - in the first few days with a new device it's often downloading a lot of data from backups and doing some optimizing, thus not giving you a great feel for how long it'll usually last. But so far, performance seems similar to the iPad Air M3 and iPad Pro M4 I've reviewed recently. I was getting between seven and eight hours while using the Magic Keyboard, and I'm guessing that I'll blow past the 10-hour estimate when watching locally-stored video. More details on that to come. Nathan Ingraham for Engadget Performance, check. Design, check. The third thing that continues to impress me about the iPad Pro is its screen. It quite simply has the nicest display I have ever seen on a portable device, be it a laptop, phone or tablet. Apple's tandem OLED display (two OLED panels layered on top of each other) is the same in all respects as it was last year. That means the 13-inch screen has a 2,752 x 2,064 resolution (264 ppi) and standard brightness that can hit 1,000 nits, or up to 1,600 nits peak for HDR content. Aside from the OLED display, the only display improvements the iPad Pro has that the iPad Air doesn't is ProMotion support for 120Hz refresh rates as well as a nano-texture glass option for the 1TB and 2TB models. To be clear, though, the iPad Pro's screen is in a completely different ballpark than the one on the iPad Air. Between the much faster refresh rate, high brightness levels, completely dark blacks and wonderful contrast, there's no question this screen far surpasses what you'll find on any other iPad. Professionals who do detailed work in video, photography, drawing with the Apple Pencil Pro or graphic design will appreciate all of these features. But it also makes something like kicking back on a plane to watch a movie more enjoyable. Nathan Ingraham for Engadget iPadOS 26 In last year's iPad Pro M4 review, I wrote: Apple has shown no indication it's going to make iPadOS more like a Mac." As such, I recommended people not buy an iPad Pro unless they were happy with the limitations that have been inherent to iPadOS for a long time. It took Apple until this summer, but its latest updates rendered my earlier words invalid. With iPadOS 26, Apple pretty much said screw it" and addressed nearly every big software complaint users have had. As a quick refresher: apps still open in full screen by default, but you can now grab the corner and resize it to any shape you see fit; you can then stack up as many windows as you want in that view. Apps are also much better at remembering their size and position on your screen than ever before. If you swipe up and dismiss all the apps you're working with and then re-open one, it's right in the same place you left it. If you want to throw something back in full-screen, the familiar stoplight" controls from the Mac are available for easy window management. You can swipe up and hold for a second from the bottom of the screen to enter Expose, which shows every open window in your view. Swiping right shows all the full-screen apps you have open. If you have an app in full screen, you can switch back to a windowed app that'll just float on top of what you're working in. There's also a menu bar at the top of the screen that makes it easy to access advanced controls for whatever you're using. As I said when I first started testing out iPadOS 26 in the summer, the end result of all these changes is that your iPad (no matter which kind) will feel significantly more capable with this software update. And there are other features that power users will appreciate, like a significantly improved Files app. Since it's easier to have multiple windows, moving things around or dragging and dropping things into apps is a lot simpler. And there are improved sorting options as well, while PDFs finally open in the new Preview app rather than within Files . Background task capabilities have also been significantly expanded. For example, Final Cut Pro can now render video in the background, whereas before, switching to a different app would put the lengthy and intensive process on pause. And developers can tap into this API to use it for their own apps, too. I can't say for sure that this will answer all the complaints of various iPad Pro owners out there, but I think Apple has gotten about as close as it can without just putting macOS on the device and calling it a day. Even with the big updates to iPadOS, an iPad Pro isn't for everyone. Plenty of people will still choose a traditional laptop. But the iPad has always offered a pretty unique blend of power and portability, and with better software it's a more viable option than ever. Nathan Ingraham for Engadget Wrap-up My viewpoint on the iPad Pro hasn't changed since last year. I still find it a wildly impressive device that is unlike much else you can buy. Just like the last model, it has Apple's newest chip, the best display Apple has made (aside from its $5,000 Pro XDR monitor) and a physical design that feels almost impossible given how much technology is crammed inside. It's truly delightful, and it's even more capable than before thanks to the combination of iPadOS 26 and the M5 chip. However, I still can't stomach that price. $1,299 for a 13-inch iPad with 256GB of storage, no 5G connectivity and no Magic Keyboard is a lot of money, even if it is as capable as a similarly-priced laptop. Given the incredible technology inside of the iPad Pro, I can understand why it's so expensive. And it's powerful enough that some buyers will be able to use it for three, four, even five years before they feel the need to update, which makes the up-front investment a little less burdensome. It's not the kind of device you need to replace annually, that's for sure. But unless you are going to use it as your main computer -all day, every day -and know exactly what benefits you'll get from the iPad over a more traditional laptop, you're probably better off buying an iPad Air and saving yourself a lot of money.This article originally appeared on Engadget at https://www.engadget.com/mobile/tablets/ipad-pro-m5-review-speed-boost-130046249.html?src=rss
Meta will warn WhatsApp and Messenger users against scams
Meta is launching new tools aimed at trying to protect Messenger and WhatsApp users from potential scams. The company says its teams have "detected and disrupted" nearly 8 million accounts associated with scam centers in Myanmar, Laos, Cambodia, the United Arab Emirates and the Philippines since the beginning of 2025. It has also taken action on over 21,000 Pages on Facebook pretending to be customer support services of legitimate companies. But much still needs to be done to squash scams, specifically those targeting the elderly who may not be as tech-savvy or may not be aware of the scammers' latest schemes.On WhatsApp, the company will start showing users warning notices if they attempt to share their screen with someone not on their contacts list during a video call. Scammers sometimes get their targets to share their screens in order to steal sensitive information. In the warning window pictured below, Meta tells users outright to only share their screens with people they trust, since they will be able to see anything displayed on their phones, including their banking info.MetaThe company is also testing advanced scam detection tools in Messenger chats for mobile. When a user receives a potentially scammy message, a warning notice will pop up, telling them the message is suspicious and that they can forward it to Meta for an AI review. If Meta AI detects a potential scam, it will show the user a list of common scam signs, such as job offers in exchange for money, job offers promising fast cash and work from home offers for jobs that can't possibly be done remotely. It also reminds users not to wire transfer money or send gift cards, which are very common methods scammers use to steal money from their victims. At the bottom of the page, users will have the option to report and block the account that sent them the message.Meta didn't say when the new Messenger warning tool will roll out widely. For now, it's encouraging users to set up passkeys for quick identity verification and to run Security Checkup to review their security settings and get recommendations, including updating their passwords.This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-will-warn-whatsapp-and-messenger-users-against-scams-120048067.html?src=rss
iOS 26.1 Beta 4 lets you make Liquid Glass frosted
If you're not a big fan of the, well, glass in iOS 26's Liquid Glass interface, Apple has apparently heard you. The latest iOS 26.1 Beta 4 has a new toggle that lets you apply a "tinted" setting to boost the opacity of elements and add contrast, making them stand out better against the background, MacRumors reported. "Choose your preferred look for Liquid Glass. Clear is more transparent, revealing the content beneath. Tinted increases opacity and adds more contrast," the description states.The new toggle (Settings > Display and Brightness on iPhone or iPad and System Settings > Appearance macOS) is a rare instance of Apple altering course on a design based on user input. The company said the setting was added as many beta users desired a more opaque option for Liquid Glass. That's putting it mildly, as you may have noticed on social media or Reddit.AppleThe setting is more noticeable on some areas of iOS than others. Toggling it from clear to tinted changes everything throughout iOS and affects apps and lock screen notifications as well. Other new changes in the latest beta include a Camera swipe toggle, a new slide-to-stop feature for alarms and timers, Settings updates, new Apple Intelligence languages and a new Apple TV app icon. If you're in the beta program, you can download the latest version now.This article originally appeared on Engadget at https://www.engadget.com/mobile/ios-261-beta-4-lets-you-make-liquid-glass-frosted-110021700.html?src=rss
The Morning After: Amazon broke the internet (for a bit)
A decent-sized chunk of the internet stopped working after a fairly massive Amazon Web Services (AWS) outage. This included Venmo, Snapchat, Canva and Fortnite - even Amazon's own products went on the fritz. Your humble narrator's Ring Chimes started turning their night lights on and off entirely at random, with no prompting from yours truly.The company has already fixed the DNS issue that caused the outage, but a failure like this, which knocks out so damn much of the internet, should serve as a reminder. After all, having so many critical systems in the same basket means that when something goes wrong, a lot of the internet stops working. All at once.- Dan CooperGet Engadget's newsletter delivered direct to your inbox. Subscribe right here!The news you might have missed
Yelp is getting more AI, including an upgraded chatbot
AI is the star of Yelp's fall product update. The review site has updated Yelp Assistant, its chatbot to answer users' questions, rolling the tool out for all business categories. Its responses will draw on information from the business' website as well as posts by other Yelp users. The chatbot will also remember past queries and preferences when it's used for finding services. Saved information can be managed in the Yelp app under Yelp Assistant memory settings.Yelp has been pushing more artificial intelligence into its platform, adding Review Insights in December and announcing calling features in April. The AI-powered calling is rolling out in the company's fall update as Yelp Host and Yelp Receptionist. Yelp Host is specifically for table-service restaurants, and promises the ability to take reservations, change bookings and capture special requests. It is available now starting at $149 a month, or $99 a month for customers with a Yelp Guest Manager plan. Yelp Receptionist can manage calls for any "eligible local businesses." Subscriptions to this AI-powered service start at $99 a month and will begin rolling out this week.There are several other updates from Yelp, but one of the more interesting ones is Menu Vision. With this resource, pointing your camera at a restaurant's menu will show photos of the dish in question along with reviews about that particular item. Menu Vision will arrive on the iOS and Android apps this week.This article originally appeared on Engadget at https://www.engadget.com/ai/yelp-is-getting-more-ai-including-an-upgraded-chatbot-110051320.html?src=rss
The best action cameras for 2025
Whether you're into adventure sports or just want to log your day-to-day activities, an action camera is the way to go. On top of regular models from the likes of GoPro, DJI and Insta360, you can film your adventures with 360-degree models and a new class of tiny cams that can even be attached to kids or pets. In other words, there are more options than ever for types of action shooting or vlogging.
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