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by Mat Smith on (#6Z3YN)
Five years since the launch of PlayStation 5 and, naturally, it's time to ruminate on what's next. In a YouTube video from Moore's Law is Dead, the leaker shares what they believe is extensive information on the PlayStation 6's possible specs, starting price and release timing.Caveat: Moore's Law is Dead adds in the video a disclaimer that the info was sourced from a leaked AMD presentation to Sony back in 2023, adding that some of these specs may have changed by now.The leaks suggest the company may prioritize lower power output and keeping costs in line with the previous generation. The video claims the next-gen console will have three times the rasterization, or 3D rendering, performance compared to the base PS5 and roughly double compared to the PS5 Pro.A possible price of $499 might suggest Sony wants to channel the same success the PS4 had at launch, which was partly thanks to its lower price compared to both expectations and the competition.- Mat SmithGet Engadget's newsletter delivered direct to your inbox. Subscribe right here!The news you might have missed
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| Updated | 2025-11-20 00:16 |
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by Amy Skorheim on (#6PZ7R)
It's impressive what tablets and ultraportable laptops can do. But to get the most functionality out of them, you may want a few more ports at your disposal, which is where a USB-C hub comes into play. By connecting to just one port, these handy devices give you extra USB connections, HDMI slots, SD card readers and Ethernet jacks. Plus most offer pass-through charging so you can keep your tablet powered while you work with all your peripherals hooked up. We tested more than a dozen models to come up with a few great picks for different situations and users. Here are the best USB-C hubs based on our testing. Table of contents
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by Ian Carlos Campbell on (#6Z3K5)
Web crawlers deployed by Perplexity to scrape websites are allegedly skirting restrictions, according to a new report from Cloudflare. Specifically, the report claims that the company's bots appear to be "stealth crawling" sites by disguising their identity to get around robots.txt files and firewalls.Robots.txt is a simple file websites host that lets web crawlers know if they can scrape a websites' content or not. Perplexity's official web crawling bots are "PerplexityBot" and "Perplexity-User." In Cloudflare's tests, Perplexity was still able to display the content of a new, unindexed website, even when those specific bots were blocked by robots.txt. The behavior extended to websites with specific Web Application Firewall (WAF) rules that restricted web crawlers, as well.CloudflareCloudflare believes that Perplexity is getting around those obstacles by using "a generic browser intended to impersonate Google Chrome on macOS" when robots.txt prohibits its normal bots. In Cloudlfare's tests, the company's undeclared crawler could also rotate through IP addresses not listed in Perplexity's official IP range to get through firewalls. Cloudflare says that Perplexity appears to be doing the same thing with autonomous system numbers (ASNs) - an identifier for IP addresses operated by the same business - writing that it spotted the crawler switching ASNs "across tens of thousands of domains and millions of requests per day."Engadget has reached out to Perplexity for comment on Cloudflare's report. We'll update this article if we hear back.Up-to-date information from websites is vital to companies training AI models, especially as service's like Perplexity are used as replacements for search engines. Perplexity has also been caught in the past circumventing the rules to stay up-to-date. Multiple websites reported in 2024 that Perplexity was still accessing their content despite them forbidding it in robots.txt - something the company blamed on the third-party web crawlers it was using at the time. Perplexity later partnered with multiple publishers to share revenue earned from ads displayed alongside their content, seemingly as a make-good for its past behavior.Stopping companies from scraping content from the web will likely remain a game of whack-a-mole. In the meantime, Cloudflare has removed Perplexity's bots from its list of verified bots and implemented a way to identify and block Perplexity's stealth crawler from accessing its customers' content.This article originally appeared on Engadget at https://www.engadget.com/ai/perplexity-is-allegedly-scraping-websites-its-not-supposed-to-again-211110756.html?src=rss
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by Anna Washenko on (#6Z3K6)
The Lunar Trailblazer mission to the moon officially ended on July 31, but it wasn't a complete journey. NASA said today that its teams lost contact with the satellite shortly after its launch several months prior.The NASA satellite was part of the IM-2 mission by Intuitive Machines, which took off from a SpaceX Falcon 9 rocket from Kennedy Space Center on February 26 at 7:16PM ET. The Lunar Trailblazer successfully separated from the rocket as planned about 48 minutes after launch. Operators in Pasadena, CA established communication with the satellite at 8:13PM ET, but two-way communication was lost the next day and the team was unable to recover the connection. From the limited data ground teams received before the satellite went dark, the craft's solar arrays were not correctly positioned toward the sun, which caused its batteries to drain."While it was not the outcome we had hoped for, mission experiences like Lunar Trailblazer help us to learn and reduce the risk for future, low-cost small satellites to do innovative science as we prepare for a sustained human presence on the Moon," said Nicky Fox, associate administrator at NASA Headquarters' Science Mission Directorate. "Thank you to the Lunar Trailblazer team for their dedication in working on and learning from this mission through to the end."The Lunar Trailblazer mission was one of several commercial spaceflights planned for travel to the moon during 2025. Its goal was to create high-resolution maps of any water on the moon's surface, as well as assessing how much water was present, in what forms and how it may have changed over time. Fingers crossed the remaining missions have better success.This article originally appeared on Engadget at https://www.engadget.com/science/space/nasas-lunar-trailblazer-mission-ends-in-disappointment-201318932.html?src=rss
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by Ian Carlos Campbell on (#6Z3GY)
Rivian has filed a lawsuit against Ohio's Department of Motor Vehicles because of the state's partial ban on direct car sales, The Verge reports. The company says that the ban "reduces competition, decreases consumer choice and drives up consumer costs and inconvenience." Rivian believes Ohio's law is particularly unfair because it contains a carveout for the company's competitor Tesla.Ohio currently requires the state DMV to not provide a dealership license to "a manufacturer, or a parent company, subsidiary, or affiliated entity of a manufacturer, applying for a license to sell or lease new or used motor vehicles at retail." The law keeps car sales in the hands of independently owned car dealerships - except for Tesla. An exception was created for Tesla in 2014, The Columbus Dispatch writes, after the EV maker reached an agreement with the Ohio Dealership Association. Now cars in the state are sold through traditional car dealerships, and three dealerships owned and operated by Tesla."Rivian believes that consumers should be able to choose the vehicles they purchase," Rivian's Chief Administrative Officer Mike Callahan shared in a statement. "Consumer choice is a bedrock principle of America's economy. Ohio's archaic prohibition against the direct-sales of vehicles is unconstitutional, irrational and harms Ohioans by reducing competition and choice and driving up costs and inconvenience."The company's lawsuit does a good job of laying out the illogical situation Ohio has created with its ban. Rivian is allowed to perform repairs on cars in the state and deliver cars purchased out-of-state to Ohioans. "Nonsensically, the thing that Rivian cannot do is actually complete the sale of Rivian vehicles in Ohio," the company writes. "This imposes an extraordinary burden on Ohio consumers and Rivian for no legitimate reason."As The Verge notes, bans on direct car sales have historically exist to prevent large, established car companies from having a monopoly on the sale of their own cars. Going direct to consumer is one of the ways EV makers have differentiated themselves from older brands, something companies like Tesla and Rivian can't do in states with bans. Rivian could try and strike a deal like Tesla, but filing a federal lawsuit suggests the company could be aiming to win a bigger, more lasting change. Rivian has achieved similar wins in the past. The state of Illinois sued to stop Rivian and Lucid Motors from selling directly to consumers in 2022, but ultimately lost.This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/rivian-sues-ohio-dmv-over-partial-ban-on-direct-car-sales-191259497.html?src=rss
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by Andre Revilla on (#6Z3GZ)
Four years after Amazon's acquisition of podcast network Wondery, the tech giant is dismantling its $300 million purchase and reorganizing various audio properties into separate teams at the company. As first reported by Bloomberg, this reorg will see the studio lose about 110 employees, and CEO Jen Sargent is departing the company.Amazon told Bloomberg it will continue to produce podcasts, though their place within the company will be restructured. The more narrative-focused podcasts under the Wondery brand, such as American Scandal and Business Wars, will merge with Amazon's Audible team. Some of these podcasts will retain Wondery branding, and the Wondery Plus app will remain active. Subscribers to Wondery Plus get early access to some podcast episodes through the app, though it's unclear at this point what functionalities will remain in the app, and which will be absorbed by Audible.Meanwhile, the celebrity-hosted shows such as New Heights with Jason and Travis Kelce and Armchair Expert with Dax Shepard will be rolled into a new team that Amazon is calling Creator Services. According to Bloomberg, a main focus of this new team will be selling large sponsorships. These titles are part of a growing trend toward video podcasts that have helped make YouTube the go-to platform for podcast consumption.Steve Boom, VP for Audio, Twitch and Games at Amazon, addressed the changes in a memo (published by Deadline) sent to Amazon employees. "The podcast landscape has evolved significantly over the past few years. As video podcasting has grown in popularity, we have learned that creator-led, video-integrated shows have different audience needs and require distinct discovery, growth and monetization strategies compared with audio-first, narrative series," he wrote.Employees who were let go as part of these changes were notified Monday, though Amazon spokesperson Alice Zhou told The Verge that "many of the impacted employees" would be moved to "other parts of Amazon."This article originally appeared on Engadget at https://www.engadget.com/big-tech/amazon-splits-up-the-wondery-podcast-network-and-lays-off-about-110-employees-185358357.html?src=rss
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by Lawrence Bonk on (#6Z3H0)
Elon Musk recently announced that he's bringing back the Vine archives, after teasing the return of the social platform over the last week or so. The X owner says that the company recently discovered the entire video archive of the once-popular short-form video app and is working to restore user access. Twitter bought Vine all the way back in 2012.Musk says that X users will be able to post these Vines, but it's just an archive. In other words, this doesn't sound like a renaissance for the actual platform.
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by Ian Carlos Campbell on (#6Z3H1)
OpenAI has announced that ChatGPT will now remind users to take breaks if they're in a particularly long chat with AI. The new feature is part of OpenAI's ongoing attempts to get users to cultivate a healthier relationship with the frequently compliant and overly-encouraging AI assistant.The company's announcement suggests the "gentle reminders" will appear as pop-ups in chats that users will have to click or tap through to continue using ChatGPT. "Just Checking In," OpenAI's sample pop-up reads. "You've been chatting for a while - is this a good time for a break?" The system is reminiscent of the reminders some Nintendo Wii and Switch games will show you if you play for an extended period of time, though there's an unfortunately dark context to the ChatGPT feature.The "yes, and" quality of OpenAI's AI and it's ability to hallucinate factually incorrect or dangerous responses has led users down dark paths, The New York Times reported in June - including suicidal ideation. Some of the users whose delusions ChatGPT indulged already had a history of mental illness, but the chatbot still did a bad job of consistently shutting down unhealthy conversations. OpenAI acknowledges some of those shortcomings in its blog post, and says that ChatGPT will be updated in the future to respond more carefully to "high-stakes personal decisions." Rather than provide a direct answer, the company says the chatbot will help users think through problems, offer up questions and list pros and cons.OpenAI obviously wants ChatGPT to feel helpful, encouraging and enjoyable to use, but it's not hard to package those qualities into an AI that's sycophantic. The company was forced to rollback an update to ChatGPT in April that lead the chatbot to respond in ways that were annoying and overly-agreeable. Taking breaks from ChatGPT - and having the AI do things without your active participation - will make issues like that less visible. Or, at the very least, it'll give users time to check whether the answers ChatGPT is providing are even correct.This article originally appeared on Engadget at https://www.engadget.com/ai/chatgpt-will-now-remind-you-to-take-breaks-following-mental-health-concerns-180221008.html?src=rss
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by Lawrence Bonk on (#6Z3EM)
Spotify is raising prices for many international customers. The company just said that Premium subscribers throughout the world will be receiving an email within the next month that outlines the increase.It hasn't announced which countries will be impacted, but did say that the areas include South Asia, the Middle East, Africa, Europe, Latin America and the Asia-Pacific region. That's most of the world.The company didn't provide specific details regarding the price increase, but did post a sample email in a blog post that showed an uptick of around $1 per month. The email notes an increase from 10.99 to 11.99 in an unspecified country. In American dollars, the new cost shakes out to around $13.90. The price for American consumers is still $12 per month.Spotify Spotify announced this news after a disappointing earnings report in which it missed revenue expectations. This caused the stock to drop by 11 percent and for CEO Daniel Ek to announce that he's "unhappy" with the company's current performance.The Verge scoured the Internet Archive and found that some countries have already experienced a recent price increase. The new subscription cost has already been applied to users in Spain, Italy and Portugal.Ek has been branching away from the music and podcast streaming business in recent months. He recently led a $694 million investment in a defense startup called Helsing.This article originally appeared on Engadget at https://www.engadget.com/audio/spotify-is-raising-prices-for-international-customers-162540129.html?src=rss
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by Kris Holt on (#6Z3BP)
Lyft and Baidu have shed more light on their plan for a worldwide fleet of autonomous vehicles. After the first rollouts - which are earmarked for Asia and the Middle East later this year - the companies have their designs set on Europe. They're aiming to deploy robotaxis in the UK and Germany in 2026, as long as they get approval from regulators. The goal is to then expand the European fleet to thousands of vehicles across the continent in the following years.Baidu is using its sixth-generation Apollo Go vehicles for this rollout. Once the robotaxis start operations in a given market, consumers will be able to book rides in them via the Lyft app.Lyft says that it will leverage its recent acquisition of taxi company Freenow to speed up deployment of autonomous vehicles, given that platform's established foothold in the UK and Germany. The partnership between Lyft and Baidu, which the pair announced last month, follows Baidu revealing its plans to start testing Apollo Go in Europe later this year.This article originally appeared on Engadget at https://www.engadget.com/transportation/lyft-and-baidu-plan-to-bring-their-robotaxis-to-the-uk-and-germany-next-year-152132114.html?src=rss
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by Andre Revilla on (#6Z3BQ)
The Google Pixel 10 is just around the corner, so we're starting to see some great deals pop up on the previous generation. The Google Pixel 9a is on sale right now for $100 off its usual price, a 20 percent reduction. If you've been considering your first Pixel, or had your sights set on the Pixel 9a, this sale is a great opportunity. The Pixel 9a is Google's most affordable model in the Pixel lineup, but that by no means makes it a subpar gadget. We selected the 9a as our best budget Android phone, and we gave it a score of 91 out of 100 in our hands-on review. This model has design, features and performance you'd be forgiven for confusing with a flagship model. The entire Pixel 9 lineup is powered by the same Tensor G4 processor, with the biggest difference being the Pixel 9a's 8 GB of RAM instead of the 12 GB found on the Pixel 9. Average daily users will almost certainly not notice a difference here, as the extra RAM is more for video editing, gaming or relentlessly switching between apps. The 48-MP main camera and 13-MP ultra-wide rival cameras on phones that are twice the price, and its 5,100 mAh battery is the largest in the Pixel 9 lineup. The phone's 6.3-inch OLED display with a 120 Hz refresh rate and peak brightness of 2,700 nits is identical to the Pixel 9. The hardware on the Pixel 9a is simply among the best in its price range. The Pixel 9a offers excellent value, and at $100 off, the value is even greater. Follow @EngadgetDeals on X for the latest tech deals and buying advice.This article originally appeared on Engadget at https://www.engadget.com/deals/the-google-pixel-9a-is-100-off-right-now-151724954.html?src=rss
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by Lawrence Bonk on (#6Z3BR)
Employees at Raven Software, known for its work on the Call of Duty franchise, finally have a union contract with Microsoft. This happened nearly years after quality assurance (QA) workers at the company voted to unionize.Workers voted unanimously to ratify the first contract between the company's Game Workers Alliance-CWA (GWA-CWA) members and Microsoft. This contract includes a guaranteed 10-percent wage increase over two years, along with additional raises through "merit and promotions."It also eliminates crunch time, with a requirement to give employees seven days' notice for mandatory overtime. There will be no excessive overtime on back-to-back weeks and "no mandatory overtime of any duration for the majority of weeks in a quarter."The contract also mandates a "fair promotions process" along with expanded disability accommodations. Finally, there are a spate of layoff protections, including severance, recall rights, COBRA subsidies and career transition services.As previously stated, these workers voted to unionize three years ago. At the time, it was the first union at Activision Blizzard or any major US publisher. This was before Microsoft scooped up Activision.The past three years have been fraught for Raven's QA workers. An investigation found that Activision had been withholding raises from unionizing workers and the company's top brass were accused of "bad faith bargaining." Workers at ZeniMax, another company owned by Microsoft, secured a contract in June.This article originally appeared on Engadget at https://www.engadget.com/big-tech/raven-software-gets-its-union-contract-with-microsoft-three-years-after-voting-to-organize-150133353.html?src=rss
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by Kris Holt on (#6Z3BS)
A mobile gaming controller into which you can slot your phone - or even a tablet - is a great option to play your favorite titles on the go without the need for a dedicated console or handheld PC. Razer makes one of the better-known premium options in the form of the Kishi Ultra, and now the controller is back on sale. This time around, it has dropped to $95. This is a new record-low price for the peripheral, which was available for $100 during Prime Day last month. As it stands, you can score the Razer Kishi Ultra for 37 percent off its regular price of $150. The Razer Kishi Ultra is compatible with a wide range of devices that have USB-C ports, including Android phones, more recent iPhones and even eight-inch tablets like the iPad Mini. It works with some foldable phones too. There's also the option to plug it into your PC or laptop via USB-C cable. Being a Razer peripheral, of course the Kishi Ultra has RGB lighting. Other features include advanced haptic feedback, mechanical ABXY face buttons and D-pad, Hall effect triggers, programmable bumpers and customization through the Razer Nexus app. It's a little disappointing that Razer didn't offer Hall effect thumbsticks as well. However the Kishi Ultra's thumbsticks do have anti-friction rings, which should hopefully help with durability. Follow @EngadgetDeals on X for the latest tech deals and buying advice.This article originally appeared on Engadget at https://www.engadget.com/deals/the-razer-kishi-ultra-controller-drops-to-a-new-record-low-of-95-143557380.html?src=rss
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by Cheyenne MacDonald on (#6Z38X)
To tackle what's been called the plastic "epidemic," the UN spun up a committee in 2022 tasked with brokering a legally binding global agreement. This ambitious treaty between UN member states was to address the full life cycle of plastics, from production to disposal: In short, define what counts as plastic pollution and curb the sorts of unchecked production that inevitably leads to it. But across five sessions since, countries have failed to reach a consensus on the text.What was meant to be the final session ended last year in Busan, South Korea without agreement, and representatives from 175 countries are now set to meet again for part two, this time in Geneva, Switzerland. INC-5.2 will take place from August 5 to 14, during which negotiators will attempt to see eye-to-eye on the points of the draft treaty that have thus far proven most contentious. According to the Center for International Environmental Law (CIEL), there are over 370 such points.ScopeProduction, the use of chemicals of concern (those considered to be a risk due to toxicity and/or other qualities), product design and the financing of treaty implementation are some of the main points of disagreement. These issues have left countries in a deadlock, according to Cate Bonacini, Communications Manager for CIEL. There are countries that argue health should be excluded from the treaty's scope. These topics will be front-and-center going back into the talks, and UN member states have spent the last eight months "working hard in closed-door meetings to find points of agreement," Bonacini said in an email. "We'll see the fruits of that labor soon.""At the heart of the issue," Bonacini said, "there is a large disagreement about what plastic pollution is, and what measures are needed to end plastic pollution." While the commitment focuses on the full life cycle of plastics, there's been much dispute over where that cycle really begins."As scientists, we interpret the full life cycle as starting with extraction and production," said Bethanie Carney Almroth, a professor of ecotoxicology at the University of Gothenburg and a member of the Scientists' Coalition for an Effective Plastics Treaty. "That would be fossil fuels and raw plastic production all the way through to product, to use, to trade, to transportation, to waste management, mismanagement and environmental pollution, including remediation of existing legacy plastics. All of it."While over 100 countries last December were in favor of a treaty that would impose production limits, others including Saudi Arabia and Russia opposed the caps. Ahead of that session, the US reportedly also made the decision not to support production caps, despite earlier indications that it would. Unsurprisingly, the countries that have taken issue with the scope of the treaty are also some of the world's top oil producers."There are other actors," Carney Almroth said, "that are trying to narrow that scope to go from plastic products, like water bottles, to waste management, so sort of excluding the outer boundaries of how we define the plastics life cycle so that it would, in essence, become more of a waste management treaty."Outside influenceIn addition to representatives from the participating member states, scientists, environmental organizations and industry lobbyists are present for the negotiation sessions. According to Carney Almroth, who has attended every Intergovernmental Negotiating Committee (INC) meeting and is now in Geneva for INC-5.2, increasingly it's been lobbyists who take up the most space."At the last round of talks, lobbyists for the petrochemical and plastics industries made up the single largest delegation," wrote Bangor University lecturer Winnie Courtene-Jones, who is also a member of the Coalition, in a recent article for The Conversation. CIEL found that "there were three times more fossil fuel and chemical industry lobbyists than scientists" at the Busan meetings. Bonacini noted that "plastics are 99 percent fossil fuels, and these companies have a vested interest in continuing to generate fossil fuel-based products, including plastics."Their influence has played a big role in the stalemate. They "have a lot of power, money and influence," Carney Almroth said, "and their lobbying efforts go beyond the walls of the negotiating space...They have access to decision makers in ways that other observers do not.""They don't want to look at chemicals," Carney Almroth said. "They don't want to look at production." But the science indicates that looking at chemicals (additives, processing aids, etc.) and production is of utmost importance, not only in the context of environmental sustainability but also human health.In an editorial for the Bulletin of the World Health Organization in July, a group of scientists pointed to the numerous potential health effects that recent studies have linked to plastics, via exposure to hazardous chemicals and from micro- and nanoplastics. That includes an increased risk of "multiple chronic diseases, including cancer, neurodevelopmental harm and infertility" as well as "respiratory, reproductive and gastrointestinal harm, with potential links to lung and colon cancer."The authors called on delegates to prioritize these concerns in the upcoming negotiations and work toward a treaty that would end production of toxic chemicals in plastics, ban the recycling of plastics containing those chemicals and reduce plastic production overall. Their letter comes alongside a separate study published this summer in the journal Nature that identified over 4,200 chemicals of concern in plastics, out of the 16,325 total known plastic chemicals. The researchers argue that, on top of establishing transparency around the makeup of plastics and removing chemicals of concern, plastics must be simplified if they're going to be made safer.The many chemicals that go into plastics "can be released throughout the entire plastic life cycle, from feedstock extraction and production to use and waste," the authors write. "Specific end-of-life treatments, such as uncontrolled landfilling or incineration, can further exacerbate chemical releases." The UN has warned that the negative effects at every stage in the life cycle of plastics disproportionately harm vulnerable populations worldwide, including indigenous peoples, low income families and rural communities.Where things standToday, plastic is more or less inescapable - microplastics can even be found in Antarctica now. And research increasingly suggests we aren't fully aware of how bad pollution levels really are.Global plastic production has more than doubled in the last 25 years, with upwards of 450 million metric tons now estimated to be produced annually. Recycled plastics make up just 6 percent of that total, a figure that's expected to stay the same even as global plastic use and waste generation are projected to rise 70 percent by 2040, according to the international Organization for Economic Co-operation and Development (OECD). And each year, tens of millions of tons of plastic waste is disposed of in ways considered to be environmentally unsound, ending up in uncontrolled dumpsites, burned openly or accumulating on land and in bodies of water.A study published this summer, led by researchers from Utrecht University and the Royal Netherlands Institute for Sea Research, found that there may be far more plastic in the oceans than previously thought when accounting for particles even smaller than microplastics. The team collected water samples from 12 locations across the North Atlantic Ocean and measured the concentration of nanoplastics (plastic particles under 1 micrometer) at different depths. By the researchers' estimate, there could be as much as 27 million metric tons of nanoplastic in the North Atlantic alone. That's in the ballpark of previous global estimates for larger plastic waste across all of the ocean.In another new study, researchers from France's University of Toulouse found we may be breathing in up to 100 times more microplastic particles indoors than previous estimates, based on measurements of airborne microplastics in the researchers' own apartments and car cabins.The situation is urgent, especially for vulnerable populations, said Carney Almroth. "The amounts of plastics we're producing today and the amount of plastic in the environment are astronomical," said Carney Almroth. As of a few years ago, "we had twice the mass of plastic on the planet as the mass of all the animals on land, in water, including insects, and we have produced far more plastic since then."Plastics are "overwhelming any and all of our waste management infrastructure, so we are not able to prevent pollution. We're not able to mitigate harm," Carney Almroth said. "The impacts of plastics in the environment are very large scale, to the point where they're destabilizing vital Earth functions like climate, like nutrient cycling, like biodiversity. And then we have the human health impacts on top of that. It's an acute problem."The logistics of averting catastropheBut, as the past five sessions have illustrated, reaching an agreement on how to solve that problem isn't going to be easy. The trouble, in part, boils down to how the decisions are being made. So far, it's all being done by consensus rather than voting, Carney Almroth and Bonacini explained. That approach allows "a single country veto power over decisions," Bonacini said.Petrochemical countries including Saudi Arabia, Russia, China, Iran, Kuwait, Qatar, India and Brazil have reportedly latched onto this, using "obstructionist tactics" to drag out the negotiations. Some have insisted "without legal basis," according to CIEL, "that decisions can only be made by consensus." Consensus, however, isn't the only option.The draft Rules of Procedure allow for majority voting in the event a consensus can't be reached, but whether that will happen is yet to be seen. "There are opportunities to force that rule," Carney Almroth said. But, a country (or countries) would have to step up and invoke it.At this stage of the negotiations, there is a risk that countries will compromise on key provisions for time's sake, Bonacini said, which would ultimately weaken the treaty. And once a treaty is finalized, "it can take years, if not decades, to make amendments to the original text," so getting it right the first time is crucial. International agreements that have taken a softer approach to addressing environmental issues, like the Paris Agreement - which lets countries set their own targets for reducing greenhouse gas emissions - have been criticized for being insufficient in the face of rapidly rising global temperatures and climate change.In June at the UN Ocean Conference, representatives for 95 countries that are part of the INC reaffirmed their commitment to a treaty that addresses the full life cycle of plastics, phases out "the most problematic plastic products and chemicals of concern," improves product design to reduce environmental and health impacts and employs effective means of implementation. "A treaty that lacks these elements, only relies on voluntary measures or does not address the full lifecycle of plastics will not be effective to deal with the challenge of plastic pollution," the group - which includes Canada, Australia, Colombia, Zimbabwe, the UK and Germany -wrote in a joint statement. These countries added that "the treaty should provide for the possibility of decision-making, through regular UN procedures if all efforts to reach consensus have been exhausted."If an agreement isn't reached this time around, there are a number of ways the next steps could play out. The talks could be stretched even further into another meeting, or countries could decide to take the matter somewhere else."Many countries are considering alternatives if negotiations fail," Christina Dixon, Ocean Campaign Lead for the Environmental Investigation Agency told Mongabay. "Options include returning to the United Nations Environment Assembly (UNEA) to establish a new expanding mandate, creating a convention outside the UN for committed countries to move forward or adopting a protocol under an existing convention." The UNEA meets next in December.We are, as Courtene-Jones wrote in The Conversation, at "a critical crossroads." That's something advocates for a strong, science-based treaty all seem to agree on. "There are a lot of places where we can really do a lot to make a difference, and make things better," said Carney Almroth. "Countries need to be ambitious, and need to stand up and demand this."This article originally appeared on Engadget at https://www.engadget.com/science/will-the-un-finally-broker-a-treaty-to-end-plastic-pollution-130022025.html?src=rss
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by Engadget on (#6XRTY)
Now that the Switch 2 is finally here, you may be equally as excited to kit out your new console with the right accessories as you are to dive into Mario Kart World. Not only can the right accessories make it easier and more fun to play all of the games you love, but they can also make your gaming experience better in different environments, be it on the couch, in an airplane or in the car. We're excited to get our hands on some of the newest Switch 2 accessories (more on those below), but plenty of our favorite classics are compatible with the Switch 2 as well as older versions of the console. These are our current favorite Nintendo Switch 2 accessories, and we'll add to this list over time as we test out new gear. Best Nintendo Switch 2 accessories More Nintendo Switch 2 accessories Nintendo announced a bunch of new accessories when it revealed the Switch 2 earlier this year. Key among them are a new Switch 2 Pro controller, Switch 2 camera, an all-in-one carrying case and more. Our staff will be testing out a bunch of these accessories, and we'll keep our favorites list up to date as we do so. If you're interested in picking any of those new Switch 2 accessories up, you can find them at a variety of retailers: Joy-Con 2 bundle
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by Cheyenne MacDonald on (#6Z2YF)
The official Pokemon TV YouTube channel is continuing its summer movie watch party with another classic: Pokemon the Movie 2000. The entire movie is available to watch now for free, for a limited time. It follows Pokemon: The First Movie, which was temporarily released on the channel in July, and next up will be Pokemon 3: The Movie. I have distinct memories of seeing these movies in theaters, so the nostalgia is hitting pretty hard right about now.In case you need a little refresher on where the second Pokemon movie picks up:
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by Jackson Chen on (#6Z2X5)
We're nearly five years out from the release of the original PlayStation 5 and rumors of Sony's next-gen console are starting to bubble up to the surface. In a YouTube video from Moore's Law is Dead, the leaker shares extensive information about the PlayStation 6's possible specs, starting price and release timing. It's always important to take these early leaks with a large grain of salt and Moore's Law is Dead even adds a disclaimer in the video that the info was sourced from a leaked AMD presentation to Sony back in 2023, adding that some of these specs may have changed by now.While Sony hasn't confirmed anything, the leaks show the company may be prioritizing lower power output and keeping costs in line with previous generations for the upcoming PS6. The video claims the next-gen console will have three times the rasterization, or 3D rendering, performance compared to the base PS5 and roughly two times what's offered by the PS5 Pro. The YouTuber explained that the PS6 is rumored to have PS4 and PS5 backwards compatibility, while potentially releasing with a price tag of $499. That price point could be an indication that Sony wants to tap into the same success the PS4 had, which was partly thanks to its lower price compared to the competition at the time.Along with the PS6, Sony is reportedly also working on a handheld that will complement the console. According to the leaked info, the PS6 handheld will get a microSD slot, an M.2 SSD slot, a touchscreen, haptic vibration and dual mics. The PS6 handheld rumors detail specs that should beat out the ROG Xbox Ally X and a USB-C port that could offer video out capabilities. According to the leak, the PS6 handheld could have a price range between $400 and $500. For the PS6 and the PS6 handheld, the leaker claims that Sony will start manufacturing both in mid-2027, with a potential release date window between fall 2027 and early 2028.This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/leak-claims-the-ps6-could-have-triple-the-performance-as-the-ps5-for-the-same-price-203801615.html?src=rss
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by Jackson Chen on (#6Z2W5)
BioShock fans will have to wait even longer to find out if we're going to Rapture, Columbia or a brand new city since the next game in the franchise may be headed back to the drawing board. According to a report from Bloomberg, the latest BioShock game that's being developed by Cloud Chamber failed a review with executives at 2K Games. Bloomberg's sources explained that the execs wanted improvement with the game's narrative, which "will be revamped in the coming months."2K Games said in a statement to Bloomberg that it currently has a "good game, but we are committed to delivering a great one." As the fourth installment in the hit BioShock franchise, it has to follow up on the success of BioShock Infinite, which was released in 2013 and earned several awards for overall design, gameplay, story and original soundtrack. The latest development hitch also comes along with some major changes in the game studio's leadership. According to Bloomberg, Cloud Chamber's studio head, Kelley Gilmore, left the role, while the studio's creative director, Hogarth de la Plante, was shifted to a publishing position.While the title isn't confirmed, the game believed to be BioShock 4 was announced in 2019 along with the creation of the Cloud Chamber studio. We still don't have a game six years later and the studio responsible may be at risk of layoffs, as the latest Bloomberg report mentioned a recent all-hands meeting where Cloud Chamber developers were told the company "needs to become more agile and efficient."The fourth BioShock isn't the only game in the series that seems to be stuck in development hell. According to Bloomberg, the remake of the original BioShock was reportedly shelved earlier this year by 2K Games. The breakout hit that threw players into the unique setting of Rapture came out in 2007 and has since been remastered in 2016 as part of BioShock: The Collection. The remaster was made to support 1080p resolution and higher frame rates, but fans have been waiting for a complete remake that portrays the dystopian underwater city with more modern graphics.This article originally appeared on Engadget at https://www.engadget.com/gaming/bioshock-4-hits-a-major-development-snag-and-a-remake-of-the-original-gets-put-on-ice-182523192.html?src=rss
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by Jackson Chen on (#6Z2V5)
Apple has fallen far behind in the competitive market of AI-powered chatbots, but it may have a plan for an in-house option that aligns with the company's "not first, but best" philosophy. According to Bloomberg's Mark Gurman, Apple created a team called "Answers, Knowledge and Information" earlier this year that's tasked with developing a "stripped-down rival to ChatGPT."Forming this team represents a major change in direction from Apple's earlier stance on artificial intelligence when the company partnered with OpenAI in 2024 to infuse Siri with ChatGPT instead of developing its own AI chatbot. Now, Gurman reported that this new Apple team will instead develop in-house AI services for a "new ChatGPT-like search experience" that can crawl the web to respond to questions. These new capabilities could be a standalone app, as well as support AI capabilities for Apple's Siri, Spotlight and Safari, according to Gurman's sources. The team is reportedly led by Robby Walker, who previously oversaw Siri, and has been advertising job openings that mention wanting experience with search algorithms and engine development.Beyond the Answers, Knowledge and Information team, Apple has experienced some growing pains when it comes to artificial intelligence. Earlier this year, the company said it would delay the release of the new-and-improved Siri, adding only that it would roll out "in the coming year." However, Apple is aware of the need to accelerate its Apple Intelligence program to stay competitive. In the latest third-quarter earnings call, the company's CEO Tim Cook said that Apple is open to acquisitions to fast-track its AI roadmap.This article originally appeared on Engadget at https://www.engadget.com/ai/apple-reportedly-has-a-stripped-down-ai-chatbot-to-compete-with-chatgpt-in-the-works-164345473.html?src=rss
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by Lawrence Bonk on (#6YZ8C)
Amazon is selling the DJI Mini 4K drone for just $249, which is a discount of $50. The deal is only for Prime members. This is the lowest price we've seen for this particular model since early in the year. The Mini 4K is a beginner-friendly drone, but it's still got plenty of nifty features. As the name suggests, it can capture 4K video at up to 30 FPS. It can also record 2.7K footage at 60 FPS. There's 2x digital zoom, a 3-axis gimbal and electrical image stabilization. The drone can transmit 1080p video from up to 10km away. It offers level-5 wind resistance, which is nice, and can fly for up to 31 minutes per charge. The drone allows for one-tap movements and comes with a dedicated remote. Users can also access the companion app for additional controls and to access flight tutorials. Perhaps the coolest feature here is the size and form factor. The Mini 4K is small enough that it doesn't require FAA registration, so you can take it out immediately after unboxing. It's also foldable, making it easy to store when not in use. This particular model didn't make our list of the best drones, but its more expensive sibling, the Mini 4 Pro, was our very favorite. Follow @EngadgetDeals on X for the latest tech deals and buying advice.This article originally appeared on Engadget at https://www.engadget.com/deals/prime-members-can-get-the-dji-mini-4k-drone-on-sale-for-249-150201768.html?src=rss
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by Cheyenne MacDonald on (#6Z2HS)
Darksiders 4 is officially coming. During the THQ Nordic Digital Showcase on Friday, we got a glimpse at the next game in the hack and slash action-adventure franchise, alongside trailers for roughly a dozen other games that are in the works, including Reanimal and The Eternal Life of Goldman. It's been a while since we've seen a new mainline Darksiders title from developer Gunfire Games, and while the fourth entry follows 2019's prequel, Darksiders Genesis, the announcement says it will "continue where the original Darksiders game left off."Darksiders 4 features all four Horsemen, and you'll get to choose which one to play as. It features "combat, traversal and puzzle solving in a lore rich post apocalyptic world." The teaser doesn't give us much information beyond that and there's no release date just yet, but we do know it'll be available on PlayStation 5, Xbox Series X/S and PC.If you missed the showcase, you can catch up here on everything that was announced (like that new Spongebob game). And according to THQ Nordic, that's only half of what it has up its sleeve. At the end of the showcase, the publisher said a total of 28 games are currently in development, with 15 we still have yet to see.This article originally appeared on Engadget at https://www.engadget.com/gaming/darksiders-4-was-not-on-my-2025-bingo-card-204611075.html?src=rss
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by Jackson Chen on (#6Z2GX)
Scientists are sending several strains of disease-causing bacteria to the International Space Station as part of the Crew-11 mission. This experiment isn't the plot to some cheesy horror film, but a scientific investigation from the Sheba Medical Center in Israel and the US-based company Space Tango with the goal of better understanding how bacteria spread and behave under extreme conditions. The experiment includes E. coli, along with bacteria that cause diseases like typhoid fever and the infection commonly known as Salmonella.After reaching the ISS, the experiment will see the different bacterial species grow before being returned to Earth to be tested against counterparts that were grown simultaneously in an identical lab under normal conditions. The experiment's results will help scientists understand how bacteria respond to zero gravity and could help astronauts, who are more prone to infections during missions due to stress, exposure to radiation and changes in gravity. However, the research could prove useful beyond space missions. With the onset of superbugs that show antibiotic resistance, the experiment could reveal ways to combat more robust bacterial strains."This experiment will allow us, for the first time, to systematically and molecularly map how the genetic expression profile of several pathogenic bacteria changes in space," Ohad Gal-Mor, head of the Infectious Diseases Research Laboratory at Sheba, said in a press release.The medical center previously conducted a test with bacteria in simulated space conditions, which showed a reduced ability to develop antibiotic resistance, but the latest experiment is the first one to take place at the ISS. It's not the first time scientists have studied bacteria's behavior in microgravity conditions, since researchers from the University of Houston tested how E. coli would grow in a simulated space environment back in 2017. More recently, NASA launched an experiment tasking astronauts to swab the interiors of the ISS and test them for evidence of antibiotic-resistant bacteria.This article originally appeared on Engadget at https://www.engadget.com/science/space/nasas-latest-mission-to-the-iss-features-a-bacterial-experiment-195004174.html?src=rss
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by Jackson Chen on (#6Z2G8)
X isn't off the hook yet when it comes to a significant legal case about child sex abuse content on its platform. On Friday, a circuit judge from the US Court of Appeals ruled that X Corp. has to again face claims that it was negligent in taking down child sex abuse content and didn't have an effective reporting infrastructure for these offenses.This ruling from Judge Danielle Forrest is the latest step in a lawsuit filed in 2021 against Twitter, before it was rebranded to X. The suit lists two underage boys as the plaintiffs and alleges Twitter, now X, "slow-walked its response to reports about, and did not immediately remove from the platform, pornographic content that a trafficker had coerced plaintiffs into producing."A previous decision with a three-judge panel unanimously decided that X was legally immune thanks to Section 230 of the Communications Decency Act, which offers wide-reaching protections to online platforms from the content that's posted by its users. This latest decision from Judge Forrest agrees with parts of the previous ruling, but claims that X was negligent in this case and has to defend itself against the lawsuit's claims that the platform makes it "too difficult to report child pornography that is posted on Twitter."The case revolves around a 13-year-old and a 14-year-old boy who were tricked by online sex traffickers into sending sexually explicit photos, according to the lawsuit. The illegal content was then posted to Twitter, and the 13-year-old filed a report against it through Twitter's content reporting interface, as detailed in the suit. The boy's mother also filed a report, didn't receive anything but an automated response, and had to follow up before receiving a response that Twitter didn't find any policy violations and wouldn't take further action, according to the lawsuit. The suit claimed that Twitter eventually removed the post nine days after the initial report, suspended the poster's account and reported the content to the National Center for Missing and Exploited Children, which is required by federal law. The lawsuit could set a major precedent in how social media platforms operate, especially if it makes it to the Supreme Court, but X will first have to defend itself against these claims again in district court thanks to this latest decision.This article originally appeared on Engadget at https://www.engadget.com/big-tech/x-has-to-prove-it-wasnt-negligent-when-removing-csam-from-its-site-173645506.html?src=rss
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by Mariella Moon on (#6Z2DR)
YouTube has started testing a new collaboration feature, similar to Instagram's and TikTok's. A Google employee explained on YouTube Help that it will allow creators to add collaborators to a video so that they can be recommended to each other's audiences. The test is only available to a small group of creators for now, but it sounds like YouTube has plans to expand its availability in the future. Lindsey Gamble, an influencer marketing consultant and advisor, has posted a screenshot showing how the experimental feature works on Threads.As you can see in the image Gamble posted, adding collaborators would show their names next to the creators on their channel. If there are too many, at least on mobile, the collaborators would show as "...and more" next to the creator's name. Tapping on it would bring up the list of people involved in the project, with the Subscribe button next to their name.On Instagram and TikTok, the creator who uploads the content will have to invite another account as a collaborator, who'll then have to approve the invitation. That'll most likely be the case here, as well, in order to ensure that creators don't randomly add other users to their videos. It's not clear, however, whether the collaborators can see details typically reserved for the uploader's eyes. As with any experimental YouTube and Google product, the company will be taking the testers' feedback into account before deciding if it'll give the feature a wide release. fffThis article originally appeared on Engadget at https://www.engadget.com/entertainment/youtube/youtube-is-testing-instagram-style-collabs-153046187.html?src=rss
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by Mariella Moon on (#6Z2CM)
Instagram is no longer allowing public accounts to go live if they have less than 1,000 followers. Users have been reporting over the past few days that their accounts aren't eligible for Live broadcast on the app anymore. "We changed the requirements to use this feature," reads the notice that pops up when people try to host a livestream broadcast to their followers. "Only public accounts with 1,000 followers or more will be able to create live videos." Now Meta has confirmed the new eligibility requirement to Engadget.The company told us that it started implementing the new rule in order to ensure that it's providing the best experience for creators that host Live broadcasts and that it's driving improvements in the feature's overall usage experience. It didn't clarify why Instagram won't be able to provide the best experience if users with below 1,000 followers can livestream, as well.Meta also told us that the new requirement applies not just to public, but also to private accounts. However, the change has only started rolling out to private accounts, which is likely why its notice states that only public accounts with 1,000 followers or more can go Live for now. That likely means Instagram is killing the ability to do livestreams for up to three close friends only, which was a feature the platform launched in 2024.This article originally appeared on Engadget at https://www.engadget.com/apps/instagram-public-accounts-with-less-than-1000-followers-can-no-longer-go-live-133049758.html?src=rss
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by Billy Steele on (#6Z2CN)
Whew, it's been a crazy few weeks for us at Engadget. School may still be out, but there's no summer break for the steady stream of new gadgets coming across our desks. I'll forgive you if you missed a review or two over the last few weeks - we've been busy. Here's a quick rundown of what we've been up to, just in time for you to catch up over the weekend. Samsung Z Flip 7 Alongside the Z Fold 7, Samsung debuted an updated version of its more compact foldable, the Z Flip 7. UK bureau chief Mat Smith noted that the company managed to provide a substantial overhaul, but there are some areas that were left untouched. "Certain aspects of the Flip 7 are lacking, most notably the cameras, which haven't been changed since last year," he said. "Samsung also needs to put more work into its Flex Window." Oakley Meta glasses Meta's first non-Ray-Ban smart glasses have arrived. While we wait for a more affordable version to get here, senior editor Karissa Bell put the white and gold option through its paces. "While I don't love the style of the Oakley Meta HSTN frames, Meta has shown that it's been consistently able to improve its glasses," she wrote. "The upgrades that come with the new Oakley frames aren't major leaps, but they deliver improvements to core features." DJI Osmo 360 Reporter Steve Dent argued that DJI is finally giving Insta360 some competition in the 360-degree action cam space. The design and performance of the Osmo 360 are great, but the problem comes when it's time to edit. "The all-new DJI Studio app also needs some work," he explained. "For a first effort, though, the Osmo 360 is a surprisingly solid rival to Insta360's X5." Nothing Phone 3 Nothing's first "true flagship" phone has arrived, ready to take on the likes of the Pixel 9 and Galaxy S25. Despite the company's lofty chatter, Mat argued the Nothing Phone 3 is hampered by a lower-power chip and disappointing cameras. "While I want Nothing to continue experimenting with its phones, it should probably prioritize shoring up the camera performance first," he said. Samsung Galaxy Watch 8 Samsung debuted a big update to its Galaxy Watch line when it unveiled the Z Fold 7 and Z Flip 7. Senior buying advice reporter Amy Skorheim spent two weeks testing the new wearable, which impressed her so much she declared it was "Samsung's best smartwatch in years." You can read her in-depth review here. Everything else we tested Here are the rest of the reviews you might have missed:
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by Kris Holt on (#6Z2BN)
Welcome to our latest recap of what's going on in the indie game space. A bunch of new games dropped this week that are more than worthy of your attention, including a modern take on an old-school Ninja Gaiden side-scroller and a joyful (perhaps even profound) puzzler about the life of a housefly.By far the biggest story in indie games over the last few weeks concerns payment processors pressuring the likes of Steam owner Valve and Itch to remove or de-index games that feature adult, NSFW and LGBTQIA+ themes. Under the guise of helping to protect women and children, an conservative activist group in Australia has taken credit for the delistings, as well as stricter rules regarding adult-themed games that Steam and Itch have implemented. But some affected developers suggest this is a smokescreen to push forward an agenda of anti-LGBTQIA+ censorship.This week, Engadget senior editor Jess Conditt spoke with solo developer Cara Cadaver of Final Girl Games about the impact of the censorship campaign. Valve permanently banned Cadaver's new game, VILE: Exhumed, from Steam for allegedly depicting "sexual content with depictions of real people," though the developer says that assessment is inaccurate. While Cadaver and publisher DreadXP are working on alternative distribution for VILE: Exhumed, Steam is the go-to marketplace for many PC gamers and the ban cuts off what surely would have been a critical source of revenue for the game.For its part, Itch has started reindexing free adult-themed games on its platform. The company has relied on Stripe and Paypal for processing payments. It has suspended payments via Stripe for 18+ content and it's talking to other potential payment partners "that are more willing to work with this kind of content." In any case, payment processors should not be the arbiters of morality, and they certainly should not be helping activists restrict access to perfectly above-board works of art.One other piece of news that caught my eye this week is about a game jam that's taking place this month. Participants will have just over three weeks to make games based on real-life investigative reporting. According to Global Game Jam, the teams will gain access to exclusive reporting on organized crime and corruption from around the world and be able to ask journalists behind those stories questions about their work. It's a fascinating idea, and I'm really looking forward to seeing what the developers that get involved come up with.New releasesNinja Gaiden: Ragebound is what I like to call a hell yeah" game. There are few purer joys than getting about 15-20 minutes into a new game and thinking hell yeah, this rules." Even better, that feeling lasted through the other four hours or so I spent with Ninja Gaiden: Ragebound.This is a throwback 2D hack-and-slash platformer from The Game Kitchen - the studio behind the Blasphemous series - and publisher Dotemu, which is building quite the reputation for itself as a purveyor of retro-style games (Teenage Mutant Ninja Turtles: Shredder's Revenge, the upcoming Marvel Cosmic Invasion). Ninja Gaiden: Ragebound looks and sounds sumptuous, with gorgeous pixel art and stellar level, character and audio design. It's got combat that's somehow both sticky and slick, and it's challenging without being too frustrating.I've had a tremendous time with this one, which, if memory serves me correct, is the first Ninja Gaiden game I've played. I can't really find any notable faults with Ninja Gaiden: Ragebound. It's well worth checking out. It's out now on Steam, PS5, Xbox Series X/S and Nintendo Switch.Here's another hell yeah" game. I've been looking forward to Time Flies ever since I clapped eyes on it during a Day of the Devs showcase a couple of years ago. You play as a fly and the goal is to check off a bucket list of items before the insect perishes (their lifespan equates to the average life expectancy of a country of your choosing but in seconds).It's a clever, funny and slightly rude - in a playful, Thank Goodness You're Here sort of way - blend of exploration and puzzle game that makes a strong case as to why we should make the most of our limited time. It's a short game, as it took me about 90 minutes to roll credits. That's pretty much the ideal length for this one.The controls are simple (only a D-pad, pause button and a way to call up the bucket list are required) and the aesthetic, which features hand-drawn art, is delightfully low-key too. In fact, this would be a perfect fit for the Playdate, which just happens to come from Panic, the publisher of Time Flies. For now, though, you can check out this lovely little game from the team at Playables on Steam, PS5 and Nintendo Switch.Whatnot Games released the 1.0 version Star Racer on Steam this week after over a year of early access. This is a retro racer very much in the vein of the F-Zero series that features local multiplayer (here's hoping for online multiplayer at some point) and music from Grant Kirkhope of Banjo-Kazooie and GoldenEye 007 fame. You can also create your own tracks and share them with others online.I love the launch trailer for Star Racer, which blends gameplay with '80s-style animation. I also adore that - per Rock Paper Shotgun- one of the characters is a "detective-looking fella called Thrash Whiplash." If that's not in the running for the best video game character name of the 2020s, we're all going to need to take a long, hard look in the mirror.We have yet another flavor of pretty, retro-tinged pixel art this week thanks to developers Ancient Corporation and Bitwave Games, as well as publisher Limited Run Games. Their 16 bit-style shoot-'em-up Earthion landed on Steam this week.It features music from legendary composer Yuzo Koshiro (Streets of Rage, ActRaiser, Shenmue and many more games). That probably should not come as a huge shock given that he co-founded Ancient.Earthion is also slated to hit consoles starting in September. Being a Limited Run title, physical editions are of course on the way for PC, PS4, PS5, Xbox Series X and Nintendo Switch. Expect those later this year. A physical version is also expected for Sega Genesis/Mega Drive in 2026.Surgent Studios went in a completely different direction for its follow-up to its well-received Metroidvania from last year, Tales of Kenzera: Zau. Its latest project (released with the help of the publishing arm of Palworld creator Pocketpair), Dead Take, is a first-person psychological horror about an actor who is looking for a friend who has vanished after a Hollywood party.There's top-tier videogame acting talent here, with Neil Newbon (Astarion in Baldur's Gate 3) and Ben Starr (Clive Rosfield in Final Fantasy XVI) taking on the lead roles, and a litany of other well-known performers - from Laura Bailey to Sam Lake - also making appearances. That cast alone makes this worthy of attention. Dead Take is out now on Steam and the Epic Games Store.It feels like we've been waiting forever for Hobbit life sim Tales of the Shire: A The Lord of the Rings Game to drop and, following some delays, it's now available on PS5, Xbox Series X/S, Nintendo Switch and Steam. (This is now technically an indie game because Take-Two sold off publisher Private Division last year.)I love games that tell you exactly what they're about in their title and A Game About Digging A Hole sure is one of those. You dig a hole, find buried goodies, and sell them to help you buy better gear.Developer DoubleBee and publishers Rokaplay and Headup brought this exploration game to iOS and Android this week after a hugely successful debut on Steam earlier this year. A Game About Digging A Hole has now sold more than 1 million copies.Perhaps you're looking for a different digging game to check out this weekend. In that case, Mashina may be worth considering. The titular character is a robot that searches for valuable minerals to help repair and expand her community. Mashina can also use the minerals to build machines that can help with her digs, while she can use items she stumbles upon for base decoration.Developers Jack King-Spooner and Talha Kaya (who previously released Judero) used traditional stop-motion techniques to animate Mashina. This charming-looking puzzle/exploration game is now available on Steam.Let's wrap up this section with a short, experimental game about anxiety. A Dream About Parking Lots has been out on Steam for a few months and the aptly named Interactive Dreams (with the help of Take It Studio!) brought it to PS5, Xbox Series X/S and Nintendo Switch this week. It's said to be based on real dreams and will see you looking for your car among parking lots and mazes while chatting with a therapist.UpcomingWander Stars - from Paper Castle Games and publisher Fellow Traveller - was supposed to be arriving this week, but the developers have pushed the release date back until September 19. The team wants to carry out some changes to improve the game following feedback from an open beta.I really like the look of this one, and though turn-based combat isn't usually my cup of tea, I'm very intrigued by the system that's in use here. You'll find and combine words into phrases that convert into devastating attacks. There are more than 200 words and they have cooldowns, so combining them in smart ways will be a key to success. Using words "with honor" can seemingly help you unlock more useful phrases too. Very curious to see how all of that works in practice. We'll get a better idea next month, when Wander Stars lands on PS5, Xbox Series X/S, Nintendo Switch and PC.Speaking of games with a killer look, a gameplay trailer for I Hate This Place hooked me in this week. This is an isometric survival horror game that pulls from the visual stylings of its comic book origins. Crafting is vital here, both in terms of your arsenal and strengthening your shelter before nightfall. This stylish title from Rock Square Thunder and publisher Broken Mirror Games is bound for PC, PS5, Xbox Series X/S and Nintendo Switch later this year.This article originally appeared on Engadget at https://www.engadget.com/gaming/a-terrific-2d-ninja-gaiden-housefly-bucket-lists-and-other-new-indie-games-worth-checking-out-110005806.html?src=rss
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by Ian Carlos Campbell on (#6Z22D)
A jury in Florida has found Tesla partially liable for a 2019 crash involving the company's Autopilot self-driving feature, The Washington Post reports. As a result, the company will have to pay $43 million in compensatory damages and even more in punitive damages.Autopilot comes pre-installed on Tesla's cars and handles things like collision detection and emergency braking. Tesla has mostly avoided taking responsibility for crashes involving cars with the Autopilotenabled, but the Florida case played out differently. The jury ultimately decided that the self-driving tech enabled driver George McGee to take his eyes off the road and hit a couple, Naibel Benavides Leon and Dillon Angulo, ultimately killing one and severely injuring the other.During the case, Tesla's lawyers argued that McGee's decision to take his eyes off the road to reach for his phone was the cause of the crash, and that Autopilot shouldn't be considered. The plaintiffs, Angulo and Benevides Leon's family, argued that the way Tesla and Elon Musk talked about the feature ultimately created the illusion that Autopilot was safer than it really was. "My concept was that it would assist me should I have a failure ... or should I make a mistake," McGee said on the stand. "And in that case I feel like it failed me." The jury ultimately assigned two-thirds of the responsibility to McGee and a third to Tesla, according to NBC News.When reached for comment, Tesla said it would appeal the decision and gave the following statement:
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by Ian Carlos Campbell on (#6Z24M)
In partnership with developers, game marketplace GOG (Good Old Games) has launched a new website called FreedomtoBuy.games that'll let you download select "adult" games for free. GOG believes the website takes a stand "against the quiet erasure of creative works from digital shelves," a response of sorts to recent decisions from Steam and Itch to delist certain violent and sexuality-explicit games from their respective platforms.GOG is currently offering 13 games for free for the next 48 hours, some with well-known scandals and others that seem to fall into the "NSFW visual novel" bucket that makes up the majority of sexually-explicit games on digital storefronts. The titles available to download are:
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by Will Shanklin on (#6Z24N)
T-Mobile has sealed the deal on its UScellular acquisition. In exchange for $4.3 billion, T-Mobile gets UScellular's customers, stores and 30 percent of its spectrum.If you're a UScellular customer, you don't have to do anything. "UScellular customers stay on their existing plans with no changes for now," the carrier said. You can continue to manage your account through UScellular's website. You can also still turn to the T-Mobile-owned carrier for customer support.The $4.3 billion wasn't the only price T-Mobile had to pay. To gain the approval of Trump's FCC, the carrier agreed to gut its DEI programs. That followed Verizon doing the same for its Frontier acquisition. The president has used merger approvals as a cudgel to push his agenda (including getting lawsuits settled) in the private sector.UScellular will now exist only as an infrastructure company. It can now generate revenue from licensing its remaining spectrum and towers.This article originally appeared on Engadget at https://www.engadget.com/mobile/t-mobile-now-officially-owns-uscellular-204509780.html?src=rss
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by Ian Carlos Campbell on (#6Z22B)
Microsoft is ending support for its ChromeOS competitor Windows 11 SE. The company will officially stop providing "software updates, technical assistance and security fixes" in October 2026, according to an updated support document spotted by NeoWin.When it was announced in 2021, Windows 11 SE was pitched as a simplified, lightweight version of Microsoft's operating system for the classroom. Chromebooks and ChromeOS devices are widely used in schools around the world, so it made sense that Microsoft would want to offer something competitive. Windows 11 SE, and the Surface Laptop SE that launched alongside it, were the company's latest attempt to do just that.Clearly the plan didn't work, as evidenced by Microsoft's decision to shutdown Windows 11 SE just five years later. The operating system was available on other low-cost devices, but it doesn't appear that it acquired nearly the same-sized audience as ChromeOS. If it had, Microsoft likely wouldn't be dumping it so unceremoniously.Windows 11 SE isn't the first time Microsoft has tried to spin-off a more efficient version of Windows, though it did seem like the most thought out. For example, the company has also tried Windows 10 S (which lives on as "S Mode" in Windows 11) and the never-launched Windows 10X, a streamlined version of Windows for dual-screen devices.While Windows 11 SE devices will work after Microsoft's October 2026 cut-off, the company recommends "transitioning to a device that supports another edition of Windows 11 to ensure continued support and security."This article originally appeared on Engadget at https://www.engadget.com/computing/microsoft-is-killing-its-failed-chromeos-competitor-windows-11-se-200050553.html?src=rss
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by Will Shanklin on (#6Z22C)
OpenAI has removed a feature that made shared ChatGPT conversations appear in search results. The "short-lived experiment" was based on the chatbot's link creation option. After complaints, OpenAI's chief information security officer, Dane Stuckey, said the company is working to remove the chats from search engines.The public outrage stems from a Fast Company article from earlier this week (via Ars Technica). Fast Company said it found thousands of ChatGPT conversations in Google search results. The indexed chats didn't explicitly include identifying information. But in some cases, their contents reportedly contained specific details that could point to the source.To be clear, this wasn't a hack or leak. It was tied to a box users could tick when creating a shareable URL directing to a chat. In the pop-up for creating a public link, the option to "Make this chat discoverable" appeared. The more direct explanation ("allows it to be shown in web searches") appeared in a smaller, grayer font below. Users had to tick that box to make the chat indexed.You may wonder why people creating a public link to a chat would have a problem with its contents being public. But Fast Company noted that people could have made the URLs to share in messaging apps or as an easy way to revisit the chats later. Regardless, the public discoverability option is gone now.In Fast Company's report, Stuckey defended the feature's labeling as "sufficiently clear." But after the outcry grew, OpenAI relented. "Ultimately, we think this feature introduced too many opportunities for folks to accidentally share things they didn't intend to, so we're removing the option," Stuckey announced on Thursday.This article originally appeared on Engadget at https://www.engadget.com/ai/openai-is-removing-chatgpt-conversations-from-google-194735704.html?src=rss
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by Will Shanklin on (#6Z1ZT)
Google's shortened URLs are the horror movie monster of the Google Graveyard: They keep finding a way to stay alive. On Friday, the company said goo.gl links that don't show the above warning will work for the foreseeable future.In 2018, Google cut off the ability to create new shortened links. But it kept existing URLs active as a courtesy to those who relied on them. Then, a year ago, the company said its bit.ly rival would shut down completely on August 25, 2025. That appeared to be the final nail in the coffin. Not so fast.That brings us to Google's change of heart today. "We understand these links are embedded in countless documents, videos, posts and more, and we appreciate the input received," the company explained.You'll know yours is shutting down if it currently shows a warning message. ("This link will no longer work in the near future.") If it redirects to the destination without that detour, it will live to fight another day. Google says the survivors were chosen based on whether they showed activity in late 2024.This article originally appeared on Engadget at https://www.engadget.com/big-tech/some-googl-urls-will-live-to-fight-another-day-183508123.html?src=rss
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by Karissa Bell on (#6Z1ZV)
Reddit is reversing course on its plans to put some subreddits behind a paywall, at least for now. CEO Steve Huffman said the company is "shifting resources away" from the effort as it doubles down on search.During the company's recent earnings call, Huffman said that Reddit was "deprioritizing" its work on "user economy" initiatives in order to put more resources into turning the site into a "go-to search engine." In a follow-up AMA on Reddit, he confirmed this includes pausing work on paid subreddits."To stay focused on what matters most, we're shifting resources away from a few areas, such as work on the user economy," he wrote. "This includes what some have referred to as paid subreddits." Though Huffman added that "it's still an opportunity we believe in," it's a notable departure from comments he made in February, when he said such features would be rolling out in 2025.Reddit's priorities have apparently changed considerably since then. While paid communities were meant to appeal to Reddit power users, the company still very much needs to grow its user base, according to Huffman. "The folks previously working on user economy will join our efforts to improve the core app, including onboarding and personalization," the CEO explained in another AMA response. "That gets at our most important need today, which is logged-in core user growth."While Huffman has spent the last year hinting at paid features, it's not hard to understand why Reddit would now be shifting away from that model. Advertising is still very much the most important part of the company's business, as Huffman explained. And adding more core users to the platform will be key to growing that business. To put this in perspective, during the last quarter, Reddit pulled in $465 million in ad revenue and just $35 million from "other" sources, like data licensing and Reddit premium. Even if paywalled subreddits could substantially increase that "other" number, it would still be a small fraction of what the company is making from advertisers.So while paid subreddits may still be on the company's roadmap, users shouldn't expect to see them any time soon. They can, however, probably expect to see more ads in more places on Reddit over time. For example, Huffman said that the company sees "ads on search return pages ... as a future opportunity."This article originally appeared on Engadget at https://www.engadget.com/social-media/reddit-puts-its-plans-for-paid-subreddits-on-hold-181455933.html?src=rss
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by Matt Tate on (#6Z1X0)
Nintendo has announced that the price of the original Nintendo Switch will change in the United States, citing market conditions" as the reason for its decision. The new pricing will apply from August 3, and will affect the regular Switch, the Switch Lite and the Switch OLED, as well as select accessories for the console. Amiibo and the Alarmo alarm clock will also see price increases.The Switch 2 is not affected, nor are the prices of any games or Nintendo Switch Online memberships for Switch or Switch 2. Nintendo doesn't rule out more wide-ranging price adjustments in the future, though. The company has not yet announced any of the new prices, but Target appeared to briefly update its pricing (since removed), listing the Switch at $340, the Switch Lite at $230 and the Switch OLED at $400. The original Switch is currently priced at $300, the Switch Lite at $200, and the Switch OLED at $350, so these would represent pretty significant increases all round if accurate.The news follows the Switch price increases in Canada that came into effect today. The console is now $20 CAD more expensive than it was previously, with Nintendo also blaming market conditions (that it still isn't directly attributing to tariffs in its official messaging) for that adjustment when it announced it back in June.It looks like the Switch price changes in the US at least won't be quite as severe as those Microsoft recently announced for the Xbox Series S and Series X. The consoles now start at $380 and $550, respectively, which is an $80 increase for the former and a whopping $100 bump for the flagship Series X.This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/the-original-nintendo-switch-is-about-to-get-more-expensive-in-the-us-170646701.html?src=rss
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by Steve Dent on (#6Z1QF)
Nintendo sold 5.82 million Switch 2s in less than four weeks and is on pace to hit its target of 15 million units by April 2026, the company said in its latest earnings report. If that pans out, the Switch 2 would easily outsell the original Switch, which took a full year to hit that same 15 million sales number - making it a rare bright spot in today's gaming world. Despite those superb sales figures, Nintendo says demand is outstripping supply in many regions and promises to boost production as soon as possible. There's some insight into Nintendo's available inventory elsewhere in the earnings report. The 5.82 million number counts sales up to June 30, and the company says that as of July 25, it had sold through "more than 6 million" consoles. That's not the clearest figure, but it definitely shows sales cratered in July despite consistent demand. Switch 2 software sales were also strong with 8.67 million units sold, thanks in large part to the company's Switch 2 Mario Kart World bundle along with Donkey Kong Bananza and games from outside publishers (Nintendo also just announced a bunch of new third-party games coming soon). The company also sold 24.4 million games designed for the original Switch, largely because the new console is backwards compatible with previous Switch titles, it said. All of that meant that Nintendo had a very good quarter, more than doubling revenue over last year to 572.3 billion yen ($3.8 billion) with a 56.9 billion yen profit ($378 million). The company still expects to bring in 1.9 trillion yen ($12.6 billion) for its fiscal year. Update, July 1, 12PM ET: This story has been updated after publish. The headline and article initially mistated the period in which Nintendo sold 5.82 million Switch 2 consoles as 7 weeks. That period relates to Nintendo's claim of "more than 6 million" sales, rather than the 5.82 million figure. The headline and article now accurately reflect the sales figures, and we regret the error.This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-has-sold-over-6-million-switch-2s-but-still-cant-keep-up-with-demand-120011674.html?src=rss
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by Lawrence Bonk on (#6Z1X1)
Apple's first-party USB-C Magic Keyboard with Touch ID is on sale for $179 right now via Amazon. That's a discount of $20, as the typical price is $199. This deal applies to both the white and black versions of this accessory. This keyboard has been specifically designed by the company to work with Apple Silicon computers. As previously mentioned, it includes a Touch ID sensor, for authentication, and an extended layout. It also has full-size arrow keys, which is great for gaming. Apple computers have been getting some big titles lately. Like most modern Apple accessories, it's wireless. The keyboard includes a replaceable battery that can go for around a month between charges. The overall design here is sleek and the keypad is responsive and comfortable. This model didn't make our list of the best keyboards, as there's one major downside: It's so very expensive. It's tough to recommend any keyboard at $199, even if it is a first-party Apple product. It's a bit easier to recommend at $179. Check out our coverage of the best Apple deals for more discounts, and follow @EngadgetDeals on X for the latest tech deals and buying advice.This article originally appeared on Engadget at https://www.engadget.com/deals/apples-usb-c-magic-keyboard-with-touch-id-is-20-off-right-now-162039291.html?src=rss
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by Mat Smith on (#6Z1SZ)
Nothing did things differently with its third generation of phones. First came the midrange Nothing Phone 3a (and 3a Pro), which combined stylish hardware with a competitive price. Now, the company has launched the Nothing Phone 3, which it's calling its first "true flagship." At $799, it's Nothing's most expensive phone yet, featuring a bigger screen, four 50-megapixel cameras and a major redesign of the company's signature Glyph interface, which has evolved into the more compact Glyph Matrix. Nothing's hardware design is what truly sets its phones apart from the established players, and the 2025 model is more elaborate and complex than ever. At this price, however, it faces stiff competition from entry-level flagships like the Galaxy S25 and iPhone 16. Beyond the innovations and occasional gimmicks, has Nothing nailed the fundamentals enough to compete? Hardware and design Image by Mat Smith for Engadget Once again, Nothing has made a phone that commands attention like no other. Everywhere I go, people are curious when they see me using the Phone 3, and the Glyph Matrix seems to both confuse and delight them. Unlike the protruding camera unit on the Nothing Phone 3a Pro, the Phone 3's three cameras are separately lodged in the back and jut out a fraction of a millimeter. The see-through exterior returns, displaying screws and hardware modules organized into three vertical rows. This time, it's more apparent that this is a design flourish rather than a genuine glimpse into the phone's components. For example, a curious semi-circle of frosted glass beneath the flash doesn't seem to have a purpose (beyond an aesthetic one). Elsewhere, a red square next to the ultrawide camera now acts as a recording light. It's another charming touch that can be disabled in the settings if you find it distracting. The off-center telephoto camera lens might also irk symmetry fans, but it's a choice that I don't particularly mind. The Phone 3 is 18 percent thinner than the Phone 2 and, without the camera bump of the 3a Pro, it looks and feels a step above its predecessors. The main attraction is the Glyph Matrix: a circular dot-matrix display made of 489 LEDs that shows simple notifications, the time and battery level. While some loyal fans might miss the bold light show of previous models, this iteration is far more useful. Instead of a barrage of flashing lights, the Matrix can tell you who is calling through unique patterns and, with future updates, custom art assigned to your contacts. Nothing continues to lean into its retro tech design inspiration, and I'll admit I'm a sucker for it. The dot-matrix text and numbers align perfectly with Nothing's Android skin, making the entire device feel cohesive. A capacitive haptic Glyph button beneath the Matrix lets you cycle through notifications and tools. Interactions are simple: a short press to switch modes or a long press to start tools like the stopwatch. Image by Mat Smith for Engadget Fortunately, you can use the Phone 3's settings menu to assign Glyph Matrix tools and "toys." Most of them are playful and frivolous, like Spin The Bottle and Magic 8 Ball, and Nothing is tapping into its community to create new Matrix widgets. Hopefully, functionality will expand as more users get involved. Some tools are less useful though, like a level that uses the phone's accelerometer for a pixelated readout. It just seems a little imprecise; how much accuracy can you derive from less than 500 pixels? Others are quite slick, like a pixelated camera readout for framing selfies. With Essential Notifications, you can assign specific app notifications or contacts to a unique pattern or a pixelated photo. However, it's challenging to create anything that doesn't look like a blurry mess. The same settings menu allows you to adjust the Matrix's brightness and how long the notifications persist. The front of the Phone 3 is all display, with a 6.67-inch screen and a resolution of 2,800 x 1,260. If you prefer a large screen, this is probably its biggest advantage over the iPhone 16 and Galaxy S25. It's also Nothing's brightest phone yet, reaching up to 4,500 nits for HDR content - noticeably brighter than the Nothing Phone 3a. It supports HDR 10+ and a 120Hz refresh rate, all protected by Gorilla Glass 7. Cameras Image by Mat Smith for Engadget Nothing has the fundamentals covered with the Phone 3's cameras. The triple-camera system includes a 50-megapixel f/1.7 main sensor with optical image stabilization, a 50MP ultrawide and a new 50MP telephoto camera with 3x optical zoom. As we noted in our Nothing Phone 3a review, telephoto cameras are rare on more affordable smartphones. On the Phone 3, there's a periscope zoom, keeping the camera unit svelte and barely protruding from the device. It's also impressive to see a 3x zoom paired with a high-resolution 50-megapixel sensor, which allows you to crop into images while retaining fidelity. Nothing even added a 6x zoom button in the camera app that crops the image further. The app also uses pixel-binning for more accurate color and better low-light pictures by default, which results in them being saved as 12-megapixel images. Overall, the camera system can be a little inconsistent. During a vacation in Amsterdam, the Phone 3 captured crisp images of wildlife and architecture. Its Action mode was particularly impressive, effortlessly adding motion blur to shots while keeping the subject sharp. However, at other times, what should have been vibrant cityscape shots and street art came out muted and grainy. For example, psychedelic cat artwork that was incredibly vibrant in person looked flat in the photos. The metadata revealed the phone had cranked up the ISO, a setting I haven't had to manually adjust on a smartphone in years.While some color variation between the three lenses is expected, images often looked as if they were taken on different phones, something that was especially evident in scenes with blue skies. Image by Mat Smith for Engadget The telephoto camera is the standout feature on the Phone 3. I love the ability to play with zoom, and the 3x optical zoom (plus the additional crop) makes this a more useful camera than those on the iPhone 16 or Pixel 9, which top out at 2x zoom. It's also an excellent macro camera, using the zoom to prevent the phone from casting a shadow on the subject. Software Image by Mat Smith for Engadget Nothing once again outfits its phone with its own distinctive Android skin. The aesthetic is all monochrome, serif fonts and dot-matrix touches. I immediately chose this skin when setting up the phone for the first time, though finding some app icons can be more challenging without their original colors. Essential Space, with its dedicated hardware button, remains Nothing's most interesting software addition. Since launching on the Nothing Phone 3a, it can now add events to your Google Calendar, remind you of tasks and summarize audio recordings. My biggest issue, however, is accidentally hitting the power button instead of the Essential Key, or vice versa. The keys need to be a different size or at least have a more distinct feel. Performance and battery life With a Qualcomm Snapdragon 8s Gen 4 processor, the Phone 3 performs solidly, but it's not as snappy as a device with true flagship silicon, like the Snapdragon 8 Elite or Apple A18. Some might argue that the Phone 3 isn't a "true flagship" because its processor can be found in sub-$400 devices, but the chip is still powerful enough for most tasks and games, and can even deliver ray-traced graphics. Nothing opted for a 5,150mAh silicon-carbon battery, making it one of the first phones we've tested with this new technology. It can store more lithium ions than traditional lithium-ion batteries, which Nothing claims adds a 10 percent boost in energy density compared to its predecessor. I didn't feel any notable difference of the Phone 3 running cooler, however. In our battery rundown test, the Phone 3 was able to play a video file for just over 23 hours. That falls slightly shy of the Phone 2, but that has a smaller screen. The Phone 3 also gets flagship-level charging speeds, supporting 65W wired charging that gets the device from empty to full in under an hour (with a compatible charger). It also supports 15W wireless charging and reverse wireless charging for earbuds. However, the lack of Qi2 support seems like an oversight for a "true flagship." Wrap-up Image by Mat Smith for Engadget How does Nothing's flagship phone stack up against similarly priced smartphones? The Phone 3 offers a big 6.67-inch screen, a large battery with fast charging and 256GB of storage - double the amount found in the base Pixel 9 and Galaxy S25. However, a less-than-flagship chipset and inconsistent camera performance detract from the appeal of an otherwise intriguing phone with slick software and a unique design. The Glyph Matrix is much more useful than the flashing lights of the Phone 3's predecessors, even if the design isn't quite as bold. I just hope the company continues to evolve the tools available on it. The Phone 3 is a much better phone than the two-year-old Nothing Phone 2, but it's also $200 more expensive, making any shortcomings more apparent. While I want Nothing to continue experimenting with its phones, it should probably prioritize shoring up the camera performance first.This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/nothing-phone-3-review-143006151.html?src=rss
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by Matt Tate on (#6Z1SW)
Digital storefront Itch.io is reindexing its free adult games, and is talking to its partnered payment processors about plans to gradually reintroduce paid NSFW content. In a new Developer Update, the company said the decision will ensure it can "confidently support the widest range of creators in the long term."Itch.io has instructed developers and creators who want their games back on the store to tick a no payments" box that sits in the pricing section of a game's edit page. It adds that any game that uses "individually priced files" will have those files converted into free content by checking the box. The company is also introducing a new content warnings system for NSFW-tagged pages, which it says all page owners are required to update accordingly before being reindexed.Itch.io says it has talked to one of its long-standing payment processors, Stripe, about its policies on explicit adult content, and said it will no longer be able to take payments for games deemed to be "designed for sexual gratification" via the platform. This is due to new restrictions enforced by Stripe's banking partners. In a statement included in the Itch.io update, Stripe said it hasn't closed the door on the possibility of being able to support adult content again in the future. In the meantime, Itch.io says it is talking to its other payment partners about accepting the card payments Stripe is currently no longer able to process.The future of adult content on Itch.io appears to be uncertain. It was only last week that all NSFW games on the platform were deindexed and hidden, following the new payment processor policies. The sudden and frustratingly vague rules Steam and Itch.io introduced to remain in compliance with those payment processors have resulted in unjust casualties. This week, solo developer Cara Cadaver told Engadget that her game, VILE: Exhumed,has been removed from and banned by Steam on the basis of it having scenes of "sexual content with depictions of real people," a description she says is not accurate. VILE: Exhumed is a mainly text-based game, and has been well received in previews, landing a spot on Six One Indie's Best of PAX East roundup back in May. Steam's decision to remove the game is not eligible for appeal.This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/itchio-starts-reindexing-free-nsfw-content-152431716.html?src=rss
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by Andre Revilla on (#6Z1SX)
Google AI Ultra subscribers now have access to Deep Think, Google's most advanced reasoning model yet for Gemini 2.5. The new model was first unveiled at Google I/O, and after feedback from "early trusted testers," is now being rolled out to a wider audience. For now, access is limited to the highest-tier AI subscription Google offers, which will run you a cool $250 per month.The public version of Deep Think is a variation of the model that recently achieved a gold-medal standard at the International Mathematical Olympiad. Google says the version available today would achieve a bronze-medal standard at the same competition according to internal testing, and is faster and better suited for daily use. The gold-medal model will still be tested further and is being shared with a small group of mathematicians and academics for research.Deep Think works by leveraging what Google describes as parallel thinking techniques. This approach allows Gemini to generate multiple ideas at once and consider them simultaneously. Deep Think is also multi-modal, meaning it can take in different types of data including text, images and sound.Deep Think was tested against various AI benchmarks, such as Humanity's Last Exam and LiveCodeBench and outscored OpenAI's o3, xAI's Grok 4 and Gemini 2.5 Pro, according to Google.AI Ultra subscribers can begin using Deep Think within the Gemini app today, though they will be limited to a fixed number of prompts per day. Google did not share exactly how many prompts will be allowed.This article originally appeared on Engadget at https://www.engadget.com/big-tech/google-rolls-out-its-most-powerful-gemini-model-yet-151205875.html?src=rss
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by Mat Smith on (#6Z1NM)
Earlier this week, Mark Zuckerberg published a memo outlining his vision to build AI "superintelligence." Citing "safety concerns," he wrote that Meta would need to be "rigorous" about what it open sources and what it doesn't. The line stood out, as Zuckerberg has made open source pretty central to Meta's approach to AI.In fact, his comments differ from what he wrote almost exactly a year ago in a different memo titled "Open Source AI is the Path Forward." In that, he said that open source is crucial for both Meta and developers.The new memo is pretty meandering, and Zuckerberg followed up with comments on Meta's Q2 earnings call, saying that nothing had particularly changed. He said the company had always open-sourced some of our models and not open-sourced everything that we've done."This Friday, we've got a barrage of reviews with more coming later today. Are Meta's Oakley glasses worth the extra money? Should Insta360 be scared of DJI's new camera? Read on!- Mat SmithGet Engadget's newsletter delivered direct to your inbox. Subscribe right here!The news you might have missed
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by Mariella Moon on (#6YZBK)
Google is updating AI Mode on desktop this week with the ability to process images, so you can ask it detailed questions about the pictures like you already can on mobile. In the coming weeks, the company is also adding support for PDF uploads on desktop, which could help you digest lengthy course or work materials. You can ask AI Mode to summarize the documents for you and ask follow-up questions that it will then answer by cross-referencing the materials you uploaded with information available on the web. Google says AI Mode's responses will also include links to its references that you can visit in order to dig deeper. AI Mode will support additional file types for upload, including ones straight from your Google Drive, in the coming months as well.In addition to PDF upload support, Google is also rolling out a new Canvas feature that you can access if you're enrolled in the AI Mode Labs experiment in the US. You can use Canvas to consolidate all relevant information about a specific topic or for a specific purpose in a side panel that updates as you ask AI Mode more follow-up questions. If you're traveling, for instance, you can ask AI Mode to make you an itinerary and click the Create Canvas button. You'll be able to keep refining the itinerary with more questions, and you can always leave it alone for a while and come back to it later.AI Mode's Search Live is also getting video input on mobile this week, a feature Google announced at I/O 2025, after voice input arrived in June. To be able to access video input, you'll have to open Lens in the Google app and tap the Live icon before asking questions on what the camera sees. When Google revealed the feature during its annual developers' event, it said you could point the camera at a math problem, for example, and ask Search to help you solve it or to explain a concept you're having trouble understanding.Finally, with Lens in Chrome, you'll be able to ask AI Mode what's on your desktop screen. The company will roll out an "Ask Google about this page" dropdown option in the address bar "soon." When you click on it, AI Mode will create an overview with key information on what's being shown on your screen on the side panel, whether it's a web page or a PDF. That side panel will also contain a new "Dive Deeper" button that gives you a way to ask AI Mode specific questions about you've selected on your screen with Lens on desktop.Updated August 1, 2025 5:45AM ET: This story has been updated to add information on "Dive Deeper."Update, July 29 2025, 12:29PM ET: This story has been updated, as Google shared after the article was published that the image and PDF upload features will be available wherever AI Mode is available, not just in the US. That means those uploads will come to the US, India and the UK.This article originally appeared on Engadget at https://www.engadget.com/ai/google-is-bringing-image-and-pdf-uploads-to-ai-mode-160050646.html?src=rss
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by Valentina Palladino on (#6DDWF)
Your new iPad is sleek, powerful and ready to tackle everything from binge-watching to serious productivity - but without the right protection, it's also one drop away from disaster. One of the most important iPad accessories is a solid case. Whether you want something rugged to handle everyday wear and tear, a slim case that keeps things lightweight or a keyboard cover to turn your tablet into a mini laptop, there are plenty of options to suit your needs.
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by Mariella Moon on (#6Z1E9)
Apple has shipped its three billionth iPhone, Tim Cook has revealed during a call for the company's third quarter earnings. The company released the first iPhone in 2007 and sold its billionth iPhone in 2016. It is believed to have shipped its two billionth sometime in 2021, and now only four years later, it has reached the new milestone. Apple's CEO said the iPhone enjoyed a double digit growth in the third quarter and that the company earned $94 billion in revenue, up 10 percent year over year. In a tweet, Apple expert Mark Gurman suggested that iPhone sales over the past quarter were driven by people who bought one out of fear that the device would be out of their reach in the future due to Trump's tariffs.
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by Karissa Bell on (#6Z1BV)
Reddit is going to be leaning even harder into search in the coming months. The company has already been working on a plan to integrate its LLM-powered search into its main search feature, but CEO Steve Huffman said he wants users to think of the site as an actual search engine.During the company's latest earnings call, Huffman said search is one of the top priorities for Reddit. "We're concentrating our resources on the areas that will drive results for our most pressing needs, improving the core product, making Reddit a go-to search engine, and expanding internationally."The idea of reddit as a search engine isn't that far-fetched. Many people are already in the habit of adding "Reddit" to traditional searches in the hopes of finding relevant threads from the site. And the company has been trying to take advantage of this with its own AI-powered search product Reddit Answers. Though that feature is still labeled as being in "beta," the company plans to eventually add it to its default search bar."Our focus right now is on unifying the Reddit search, like traditional search on Reddit, which is very widely used on Reddit, and the new Reddit answers product ... we're unifying those into a single search experience, and we're going to bring that front and center in the app," Huffman said.Huffman's comments come at a time when AI is increasingly eating search traffic for websites. It sounds like even Reddit, which has a multimillion-dollar data licensing deal with Google, isn't immune from those trends either. During the call, Huffman said that Reddit's search traffic from Google "varies week to week," but that overall "it was a headwind" during the last quarter.That may help explain why Huffman is so eager to make Reddit itself a search destination, even as the company continues to license its data to AI companies. "AI doesn't invent knowledge," he said. "It learns from us; from real people, sharing real perspectives."This article originally appeared on Engadget at https://www.engadget.com/social-media/reddit-should-be-a-go-to-search-engine-steve-huffman-says-230039621.html?src=rss
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by Anna Washenko on (#6Z1BW)
Apple leadership discussed results and updates today in its third-quarter conference call, including some statements about its AI endeavors. As reported by CNBC, CEO Tim Cook said that the company is "significantly growing out investments" in artificial intelligence, which shouldn't be much of a surprise for any players in the tech space. However, Cook did acknowledge that an acquisition to boost its work in AI wasn't out of the question. "We're open to M&A that accelerates our roadmap," he said.Cook said that Apple is "not stuck on a certain size company" as a possible target for an AI-related purchase. He noted that Apple has acquired "about" seven businesses so far this year across multiple disciplines but that none were "huge in terms of dollar amount."The company also has been pretty quiet on its promised plans to overhaul the Siri voice assistant with more AI features. The news is still sparse on that subject; according to Reuters, Cook simply stated that the team is "making good progress on a personalized Siri." Despite hopes that Siri improvements would be unveiled at WWDC 2025, the latest projections are that the AI-powered update to that service might not be ready until spring 2026.Apple did announce a few Apple Intelligence iterations at WWDC, but the general consensus is that the company's AI efforts have been flagging behind other big tech businesses. That has led to speculation that it may look externally to improve its standing in the race to build the best AI features. Most recently, some execs within Apple have allegedly been eyeing up Perplexity as a potential acquisition.This article originally appeared on Engadget at https://www.engadget.com/ai/apple-is-open-to-acquisitions-to-boost-its-ai-roadmap-221925560.html?src=rss
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by Anna Washenko on (#6Z17H)
Fall is often first-person shooter season, and looks like this year's release calendar will include the next entry in the Battlefield series. Battlefield 6 is launching on October 10, and will be available to play on PlayStation 5, Xbox Series X/S and PC via Steam, Epic Games and the EA Play app.The previous trailer for the first-person shooter only showed content from the game's single-player campaign. While there have been some solid stories in the Battlefield franchise, the main draw for many fans is the sprawling multiplayer matches, which were the focus of today's new trailer and livestreamed event. The signature Conquest, Rush and Breakthrough modes will return in Battlefield 6, as well as typical FPS fare such as Team Deathmatch, Squad Deathmatch, Domination and King of the Hill. The new game mode coming this fall is called Escalation, where teams will face off to control and hold several capture points. On the map front, there are new locations in Egypt, Gibraltar, Tajikistan and Brooklyn, plus at least one familiar one: a remake of Operation Firestorm from Battlefield 3.There will be four familiar classes for players to choose from: Assault, Support, Recon and Engineer. Other tweaks showcased in the multiplayer content unveiled today include a new Drag and Revive option, where downed teammates can be lugged to a safer spot before you rez them, and an option for wall-mounting weapons for less recoil. There will also be plenty of opportunities for high-tech environmental destruction between the tanks, rocket launchers, aerial assaults and drone-mounted explosives. Or you can keep it simple and smash stuff with a really big hammer.If you can't wait until October 10 to get into the combat, Battlefield 6 will have two open beta weekends on August 9-10 and August 14-17. It's encouraging for fans to see some solid news about the upcoming game after an investigation by Ars Technica surfaced some concerning problems with its development and with AAA gaming at large.This article originally appeared on Engadget at https://www.engadget.com/gaming/battlefield-6-gets-an-october-10-release-date-200150912.html?src=rss
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by Ian Carlos Campbell on (#6Z17J)
Google's attempt to appeal the decision in Epic v. Google has failed. In a newly released opinion, the Ninth Circuit Court of Appeals has decided to uphold the original Epic v. Google lawsuit that found that Google's Play Store and payment systems are monopolies.The decision means that Google will have to abide by the remedies of the original lawsuit, which limits the company's ability to pay phone makers to preinstall the Play Store, prevents it from requiring developers to use its payment systems and forces it to open up Android to third-party app stores. Not only will Google have to allow third-party app stores to be downloaded from the Play Store, but it also has to give those app stores "catalog access" to all the apps currently in the Play Store so they can have a competitive offering.In October 2024, Google won an administrative stay that put a pause on some of those restrictions pending the results of this Ninth Circuit case. "The stay motion on appeal is denied as moot in light of our decision," Judge M. Margaret McKeown, who oversaw the case, writes."This decision will significantly harm user safety, limit choice, and undermine the innovation that has always been central to the Android ecosystem," Lee-Anne Mullholand, Google's Global Head of Regulatory Affairs, told Engadget. "Our top priority remains protecting our users, developers and partners, and maintaining a secure platform as we continue our appeal." Google intends to appeal the Ninth Circuit's decision to the Supreme Court.The origin of the Epic v. Google lawsuit was Epic's decision to circumvent Google's payment system via a software update to Fortnite. When Google caught wind, it removed Fortnite from the Play Store and Epic sued. Epic pulled a similar gambit with Apple and the App Store, though was far less successful in winning concessions in that case - its major judicial success there has been preventing Apple from collecting fees from developers on purchases made using third-party payment systems.This article originally appeared on Engadget at https://www.engadget.com/big-tech/google-lost-its-antitrust-case-with-epic-again-190633325.html?src=rss
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by Andre Revilla on (#6Z14M)
Uber Eats has added a slate of AI features designed to, theoretically, help merchants earn new customers and ease the shopping experience for users.AI-enhanced food images are intended to make dishes more appealing by improving photos uploads. In the press release, Uber Eats shows an example in which pictures captured very close to the food are transformed into wider field-of-view shots of plated dishes. Because the tool creates portions of the image that were not there before, its accuracy remains to be seen.Menu descriptions will also get the AI treatment with the idea being to ensure their accuracy so that customers feel more confident in what they're ordering. It will also summarize restaurant reviews, with the goal of highlighting areas for improvement as well as strengths. Much like the generated images, the jury is still out on if these tools will be useful, or another vector for hallucinations.Uber is inviting users to send photos of delivered food for items that lack menu images. Customers in the United States, Canada, Mexico and the United Kingdom can earn $3 in Uber Cash for their pictures."Live order chat" will finally allow merchants to initiate conversations directly with customers once an order has been placed.This article originally appeared on Engadget at https://www.engadget.com/big-tech/uber-eats-is-stuffing-ai-slop-into-your-meal-174413765.html?src=rss
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by Matt Tate on (#6Z14N)
NVIDIA is calling time on its Maxwell, Pascal and Volta GPUs, with one last significant driver release scheduled for October. This means that all graphics cards belonging to the GeForce GTX 7-, 9- and 10-series categories will only receive quarterly security updates beyond the October cutoff, with support ending entirely three years later in 2028. While they'll still work after that, they won't be optimized for new games and are more vulnerable to technical exploits.NVIDIA described its 11-year support for the aging hardware "well beyond industry norms." If you've been rocking a GTX card for the best part of a decade and don't want to get left behind, now might be a good time to look into upgrading your GPU.The other notable bit of news from NVIDIA is that its Game Ready Driver (GRD) support for Windows 10 on all RTX GPUs will run until October 2026. This is a year after Microsoft itself officially sunsets the operating system in a bid to move the last of the reluctant upgraders onto Windows 11. Games will at least remain optimised for another year, provided you're willing to risk continuing with an OS that is no longer receiving crucial security updates.NVIDIA's latest GRD update was released today, and includes optimizations for Clair Obscur: Expedition 33 and the upcoming Mafia: The Old Country, as well as adding support for 62 new G-Sync compatible displays.This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/nvidia-is-ending-support-for-its-gtx-10--9--and-7-series-gpus-173112051.html?src=rss
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