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Updated 2025-07-09 07:17
Sony's PS5 Pro is available to pre-order today
Sony's PlayStation 5 Pro is almost here. The upgraded console is available to pre-order today with a whopping $700 price tag, thanks to new features like a more powerful GPU, better ray tracing and a narrower gap between graphical fidelity and performance. But that isn't far beyond your console budget, you can reserve pricey powerhouse before its November 7 launch. And, as to be expected, you'll probably want to do so immediately since the console already sold out in the UK. Here's everything you need to know about the new console and how to pre-order the PS5 Pro. This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sonys-ps5-pro-is-available-to-pre-order-today-115549437.html?src=rss
LG Smart TVs bring ads to the screensaver
LG has started showing screensaver ads on all its smart TVs, even expensive OLED models, according to an LG press release and a FlatpanelsHD report. The placements appear before the regular screensaver activates.On top of an ad for LG's own streaming channel, one FlatpanelsHD reviewer spotted third-party ads. The screensaver ads will appear "across the home screen, LG Channels and Content Store on LG smart TVs," according to LG. These are now turned on by default but can be disabled in the settings.LG Ad SolutionsLG didn't promote the new "feature" to the public, but it did herald it on its LG Ad Solutions site. The company said it "found that screensaver ads drove on average 2.5 times higher lift in brand awareness... challenging the assumption that that a viewer's attention is limited once the television screen is idle."It may be great for advertisers, but buyers paying up to $4,500 for a high-end TV may not be so keen. Many TV owners never bother to turn off the motion smoothing "soap opera effect" on their TVs, so LG may believe they won't dive into the menus to turn off the ads, either.LG is already poking into the viewing habits of its buyers by vacuuming up content-recognition tracking data gathered from its TVs and handing it to the ratings company Nielsen. That type of revenue potential in a business with tight margins prompted it to launch the LG Ad Solutions division earlier this month, with aim of finding new ways to show ads and track smart TV users. Other companies are guilty of presenting ads in their smart TV ecosystems as well, including Samsung, Roku, TCL and others.This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/lg-smart-tvs-bring-ads-to-the-screensaver-131445950.html?src=rss
Get $20 off Google's new 4th-gen Nest Learning Thermostat
Google's latest 4th-gen Nest Learning Thermostat is on sale, just one month after the product was released. The device is $20 off via Wellbots, which brings the price down to $260. Just enter the code 20ENGNLT4" at checkout. This is a record low price, mostly because the thing just came out. This is not an iterative improvement over the previous Nest Learning Thermostat. It's a full redesign, with a new look and plenty of updated features. The LCD display is 60 percent larger than what's found with the antiquated third-gen device, and there's a curved front that eliminates the appearance of bezels. The whole thing is basically a screen now. This larger display allows for plenty of personalization, with customizable faces like a smartwatch. It can even look like a regular analog clock. The UI automatically adjusts what's displayed on the screen depending on how far you're standing from the thermostat, thanks to integrated Soli radar sensors. The new Nest is packed with AI, which is intended to provide more accurate readings and to offer potential actions to save money on that monthly utility bill. This is a smart thermostat, so it can be programmed to take actions on its own, depending on the ambient temperature and other factors. To that end, it ships with a wireless temperature sensor that can be placed anywhere within range. Each Nest can integrate with up to six of these sensors, and more are available at $40 a pop or three for $100. The item also ships with a trim plate to cover paint and drywall imperfections and a steel plate for electrical box installations. It's also likely to be relatively future-proof, as the third-gen Nest came out in 2015. Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.This article originally appeared on Engadget at https://www.engadget.com/deals/get-20-off-googles-new-4th-gen-nest-learning-thermostat-130023124.html?src=rss
Google Maps will flag businesses with potentially fake reviews
I have slowly turned into that frustrating person who won't go somewhere before checking its reviews on Google Maps. However, I also get suspicious when the reviews are too good - there's no pleasing me, apparently - so I'm relieved to hear that Google is making it easier to spot fake ones. Google is now issuing a warning for applicable businesses, stating, "Suspected fake reviews were recently removed from this place."Google has previously come under fire with the UK's Competition and Markets Authority (CMA), which opened an investigation into their handling of fake reviews in 2021. A user on X (formerly Twitter) first spotted the change in review handling on a Maps page for a company in the UK (possibly a coincidence).Google has yet to confirm the feature or where it will be available, but Search Engine Roundtable reports Google recently updated its relevant support page to apply globally.Google outlines possible restrictions that can be placed on businesses violating its Fake Engagement policy. One point is that the "business profile will display a warning to let consumers know that fake reviews were removed." Other temporary restrictions include not receiving new ratings or reviews, or having existing ones unpublished. If any of these actions occur, business owners will receive an email from Google and can appeal the decision.While fake reviews can come from businesses in an attempt to boost their ratings, they can also derive from people hoping to tank them. If a business reports these fake reviews, it's unclear whether the same warning will come up (as the wording certainly makes the business seem at fault).This article originally appeared on Engadget at https://www.engadget.com/google-maps-will-flag-businesses-with-potentially-fake-reviews-123133579.html?src=rss
Apple's AirPods 4 are already on sale in this early Prime Day deal
Update 9/26 8:20am ET: Woot has undercut Amazon by a little bit on both AirPods 4 models. You can snag the ANC AirPods 4 for $159 or the standard AirPods 4 for $109 for the next five days, or until they sell out. These types of deals are not uncommon at Woot, but they often do sell out before the sale period ends. It has been less than a week since Apple released the AirPods 4, and there's already a small sale available on them. Ahead of October Prime Day, you can pick up the AirPods 4 with active noise cancellation for $169, down from $179. The AirPods 4 without ANC are also $10 off, with an eight percent discount dropping their price to $119 from $129. The markdowns aren't significant but could be the extra push you need if you've been sitting on the fence. Apple announced the two AirPods 4 models at its iPhone 16 event on September 9. The fourth-generation AirPods with ANC garnered an 86 in our review, while the standard version fared a bit better with an 88. The ANC model has improved fit and sound quality and offers Adaptive Audio, Conversation Awareness, and wireless charging. It also has perks like a speaker in the case that beeps when you activate Find My - though the AirPods only support proximity view, not precision finding like the AirPods Pro 2. The AirPods 4 without ANC share a big con with their sister device: no onboard volume controls. They also don't have wireless charging or Conversation Awareness. What they do give you is a good, comfortable fit and much better sound quality than their predecessor. This model also offers Personalized Spatial Audio with dynamic head tracking, Voice Isolation and Adaptive EQ. Follow @EngadgetDeals on Twitter for the latest tech deals and buying advice in the lead up to October Prime Day 2024.This article originally appeared on Engadget at https://www.engadget.com/deals/apples-airpods-4-are-already-on-sale-in-this-early-prime-day-deal-133057269.html?src=rss
Intel rolls out another fix for its CPU voltage issues
Intel says it has determined four scenarios that could lead to voltage stability issues in its Core 13th and 14th-gen processors, and it has released another new update to address the issue. Its customers have been having issues with those processors since 2022, but it was only in July this year that the company figured out that their instability problems were caused by elevated operating voltage. The company explained back then that microcode algorithms have been sending incorrect voltage requests to its processors. Microcodes, or machine codes, are sets of hardware-level instructions. Intel promised in the same announcement to release microcode patches to address the "root cause of exposure to elevated voltages."In its new post on its community page, Intel enumerated the four scenarios that could cause voltage instability, starting with the motherboard's power delivery settings exceeding its power guidance. Another scenario is that a microcode algorithm had been allowing its processors to operate at higher performance states even at high temperatures. The company already released a microcode patch for this back in June. The third scenario involves another microcode algorithm requesting high voltages at a frequency and duration which can trigger the issue. Intel had also released a patch for this in August.The latest microcode patch it has released, codenamed 0x12B, addresses the fourth scenario. Apparently, the processors could make elevated core voltage requests during light activity or while the computer is idle. Intel has distributed this patch to motherboard manufacturers, since it has to be loaded as a BIOS update. The company is already working with its partners, but it could still take several weeks for the manufacturers to roll out the fix to its products.The voltage stability issues plaguing Intel's Core 13th and 14th-gen processors have been causing computers to crash and fail completely. And based on previous reports, installing the patches Intel has released will not fix PCs that have already started showing symptoms of the problem. Shortly after announcing that it had determined why its processors were failing, Intel extended their warranties by two years so that customers can get theirs replaced. That was very much welcome, seeing as even PCs that work well at first could start showing issues and give out in the end.This article originally appeared on Engadget at https://www.engadget.com/computing/intel-rolls-out-another-fix-for-its-cpu-voltage-issues-120026958.html?src=rss
The Morning After: Meta launches a newer, cheaper VR headset
Meta Connect is over for another year, leaving nought but some paper plates on the floor and a raft of new AR/VR gear on the table. Because we're nice, we've prepared a comprehensive list of all the goodies announced at the show for you to peruse at your leisure.The headline act is the Quest 3S, a stripped-down version of the Quest 3 that's $200 cheaper than its namesake. Getting the base price down to $300 has meant some compromises, however, like removing the pancake lenses, dropping 4K and reducing the storage.The 3S seems like a smart idea, since cost remains the second biggest barrier to getting VR/AR gear into people's homes. The first, of course, being there's still not a truly killer use case to convince the vast majority of people.To further lever users toward the Quest 3 series, Meta also announced the Quest 2 and Quest Pro will soon shuffle off the stage. Naturally, given longstanding developer gripes that it's difficult to develop for both the Quest 2 and 3, this makes plenty of sense.MetaThe other big news to come out of the show is the announcement of the Orion Smart Glasses, Meta's new prototype AR wearable. These, the company admits, aren't ready to go on sale yet, but it's working with developers to refine the technology for some unspecified future release.I'll be honest: I'm forever skeptical about the potential for AR to be as smart and useful as I'd need it to be. I'm not going to invest until it's at least as useful as Jeeves - from PG Wodehouse, not the search engine - even if it's never going to be able to fold my laundry.- Dan CooperAll the tech news you might have missed.
CTO Mira Murati is the latest leader to leave OpenAI
Mira Murati has departed OpenAI, where she had been the chief technology officer since 2018. In a note shared with the company and then posted publicly on X, Murati said that she is exiting "because I want to create the time and space to do my own exploration."Murati gained additional visibility as a face for the AI company when she briefly assumed CEO duties in November 2023 when the board of directors fired Sam Altman. Altman returned to the helm and Murati resumed work as CTO. However, her departure follows on two other notable exits. Last month, president and co-founder Greg Brockman and co-founder John Schulman both announced that they would be stepping away from OpenAI. Brockman is taking a sabbatical and Schulman is moving to rival AI firm Anthropic.Here is the full text of Murati's statement:
Meta’s Orion holographic avatars will (eventually) be in VR too
The biggest reveal at Meta's Connect event was its long-promised AR glasses, Orion. As expected, the prototype, each of which reportedly costs around $10,000, won't be ready for the public any time soon.In the meantime, Meta offered a glimpse of its new holographic avatars, which will allow people to talk with lifelike holograms in augmented reality. The holograms are Meta's Codec Avatars, a technology it's been working on for several years. Mark Zuckerberg teased a version of this last year when he participated in a podcast interview in the metaverse."That technology may now be closer than we think. Following the keynote at Connect, I sat down with Mark Rabkin, a VP at Meta leading Horizon OS and Quest, who shared more about Meta's codec avatars and how they will one day come to the company's VR headsets as well.Generally, pretty much everything you can do on Orion you can do on Quest," Rabkin said. The Codec Avatars in particular have also gotten much easier to create. While they once required advanced camera scans, most of the internal avatars are now created with phone scans, Rabkin explains.It's an almost identical process in many ways in generating the stylized avatars [for VR], but with a different training set and a different amount of computation required," Rabkin explained. For the stylized avatars, the model has to be trained on a lot of stylized avatars and how they look and how they move. [It has to] get a lot of training data on what people perceive to look like their picture, and what they perceive to move nicely."For the Codec avatars ... it's the same process. You gather a tremendous amount of data. You gather data from very high-quality, fancy camera scans. You gather data from phone scans, because that's how people will be really creating, and you just build a model until it improves. And one of the challenges with both problems is to make it fast enough and computationally cheap enough so that millions and millions can use it."Rabkin said that he eventually expects these avatars to be able to play in virtual reality on the company's headsets. Right now, the Quest 3 and 3S don't have the necessary sensors, including eye tracking, necessary for the photorealistic avatars. But that could change for the next-generation VR headset, he said: I think probably, if we do really well, it should be possible in the next generation [of headset]."This article originally appeared on Engadget at https://www.engadget.com/ar-vr/metas-orion-holographic-avatars-will-eventually-be-in-vr-too-235206805.html?src=rss
DoNotPay 'robot lawyer' fined $193K by the FTC for not being a lawyer
The Federal Trade Commission is taking action against DoNotPay, alleging that the AI-powered company billing itself as "the world's first robot lawyer" failed to back its claims that it could replace human legal representation. The agency's complaint argues that DoNotPay did not conduct tests to assess whether its AI chatbot was equivalent to a human lawyer, and that the company did not hire or retain any attorneys of its own. DoNotPay has agreed to a proposed settlement that would see it face fines of $193,000. In addition, the settlement will require DoNotPay to inform customers who subscribed to its service between 2021 and 2023 about the limitations of its offerings.This proposed settlement is part of an FTC program called Operation AI Comply, which is targeting businesses that leverage artificial intelligence to make deceptive claims. "Using AI tools to trick, mislead, or defraud people is illegal," FTC Chair Lina M. Khan said. "The FTC's enforcement actions make clear that there is no AI exemption from the laws on the books. By cracking down on unfair or deceptive practices in these markets, FTC is ensuring that honest businesses and innovators can get a fair shot and consumers are being protected."In addition to promising legal services, DoNotPay also claimed it could get accounts unbanned from social media platforms. The company postponed its first attempt to use its AI chatbot in a court setting in 2023 after multiple state bar associations intervened in the case.This article originally appeared on Engadget at https://www.engadget.com/ai/donotpay-robot-lawyer-fined-193k-by-the-ftc-for-not-being-a-lawyer-223227153.html?src=rss
New report details OpenAI's plan to switch to for-profit mode
A major shakeup is in the works at OpenAI. Reuters reported that the artificial intelligence research company is restructuring its business from a non-profit board into a for-profit corporation. The publication also says Sam Altman would be given equity in the new corporation.OpenAI's move to for-profit wouldn't eliminate its non-profit entity entirely. The non-profit would own a stake in the new for-profit venture but it won't have nearly the power as it did. An OpenAI spokesperson gave a statement that's identical to the one they gave to Fortune's initial report about the restructuring. Couldn't they at least have used OpenAI's software to word a different statement?
Apple Store employees in Oklahoma City ratify their first union contract
Employees at an Apple Store in Oklahoma City's Penn Square Mall have voted to ratify their first collectively-bargained contract. The store's workers are part of the Communications Workers of America, operating as Apple Retail Union-CWA Local 6016. The employees' three-year agreement with Apple includes the following, according to a press release from CWA:
Everything Announced at Meta Connect 2024: Quest 3S, Orion AR glasses and Meta AI updates
Although Meta Connect 2024 lacked a marquee high-end product for the holiday season, it still included a new budget VR headset and a tease of the magic glasses" Meta's XR gurus have been talking about for the better part of a decade. In addition, the company keeps plowing forward with new AI tools for its Ray-Ban glasses and social platforms. Here's everything the company announced at Meta Connect 2024.Orion AR glassesMetaToday's best mixed reality gear - like Apple's Vision Pro and the Meta Quest 3 - are headsets with passthrough video capabilities. But the tech industry eventually wants to squeeze that tech into something resembling a pair of prescription glasses. We'll let you judge whether the Orion AR glasses pictured above pass that test, but they're certainly closer than other full-fledged AR devices we've seen.First, the bad news. These puppies won't be available this year and don't have an official release date. A leaked roadmap from last year suggested they'd arrive in 2027. However, Meta said on Wednesday that Orion would launch in the near future," so take what you will from that. For its part, Meta says the full-fledged product prototype is truly representative of something that could ship to consumers" rather than a research device that's decades away from shipping.The glasses include tiny projectors to display holograms onto the lenses. Meta describes them as having a large field of view and immersive capabilities. Sensors can track voice, eye gaze, hand tracking and electromyography (EMG) wristband input.The glasses combine that sensory input with AI capabilities. Meta gave the example of looking in a refrigerator and asking the onboard AI to spit out a recipe based on your ingredients. It will also support video calls, the ability to send messages on Meta's platforms and spatial versions of Spotify, YouTube and Pinterest apps.Meta Quest 3SMetaThis year's new VR headset focuses on the entry-level rather than early adopters wanting the latest cutting-edge tech. The Meta Quest 3S is a $300 baby sibling to last year's Quest 3, shaving money off the higher-end model's entry fee in exchange for cheaper lenses, a resolution dip and skimpier storage.The headset includes Fresnel lenses, which are familiar to Quest 2 owners, instead of the higher-end pancake ones in Quest 3. It has a 1,832 x 1,920 resolution (20 pixels per degree), a drop from the 2,064 x 2,208 (25 PPD) in the Quest 3. Meta says the budget model's field of view is also slightly lower.The Quest 3S starts with a mere 128GB of storage, which could fill up quickly after installing a few of the platform's biggest games. But if you're willing to shell out $400, you can bump that up to a more respectable 256GB. (Alongside the announcement, Meta also dropped the 512GB Quest 3 price to $500 from $650.)The headset may outlast the Quest 3 in one respect: battery life. Meta estimates the Quest 3S will last 2.5 hours, while the Quest 3 is rated for 2.2 hours.Those ordering the headset will get a special Bat-bonus. Quest 3S (and Quest 3) orders between now and April 2025 will receive a free copy of Batman: Arkham Shadow, the VR action game coming next month.The Quest 3S is now available for pre-order. It begins shipping on October 15.Out with the oldTo celebrate the arrival of the Meta Quest 3S, Meta is kicking two older models to the curb. The Quest 2 and Quest Pro will be discontinued by the end of the year. The company says sales will continue until inventory runs out or the end of the year, whichever comes first.The company now views the Quest 3S, with its much better mixed reality capabilities, as the new budget model, so the $200 Quest 2 no longer has a place. The Quest Pro, which never gained much traction with consumers, has inferior cameras and passthrough video than the two Quest 3-tier models. The Pro launched two years ago as a Metaverse-centric device - back when the industry was pounding that word as hard as it's pushing AI" now. The headset launched at a whopping $1,500 and was later reduced to $1,000.Meta Ray-Ban smart glasses updatesSam Rutherford for EngadgetAlthough the hardware stays the same, Meta is adding new AI features to its tech-filled sunglasses. The Ray-Ban Meta smart glasses will get an updated AI assistant.The assistant will now let you set reminders based on objects you see. For example, you could say, Hey Meta, remind me to buy that book next Monday" to set an alert for something you see in the library. The glasses can also scan QR codes and dial phone numbers from text it recognizes.Meta's assistant should also respond to more natural commands. You'll need to worry less about remembering formal prompts to trigger it (Hey Meta, look and tell me"). It will let you use more casual phrasing like What am I looking at?" The AI can also handle complex follow-up questions for more fluid chats with the robot friend living in your sunglasses.According to Meta, the glasses' live translation is also getting better. While last year's version struggled with longer text, the company says the software will now translate larger chunks more effectively. Live translations will arrive in English, French, Italian and Spanish by the end of 2024.Meta AI updatesMetaThe company said Met AI now supports voice chats. Although this capability existed before, it was limited to the Ray-Ban glasses.Meta also partnered with celebrities to help draw customers into its chatbots. That's right, folks: You can now hear Meta's chatbot responses in the dulcet tones of the one and only John Cena! Other celebrity voices include Dame Judi Dench, Awkwafina, Keegan Michael Key and Kristen Bell.Meta's AI can now edit photos with text prompts, performing tasks like adding or removing objects or changing details like backgrounds or clothes. AI photo editing will be available on Meta's social apps, including Instagram, Messenger, and WhatsApp.Meanwhile, Meta's Llama 3.2 AI model introduces vision capabilities. It can analyze and describe images, competing with similar features in ChatGPT and Anthropic's Claude.Catch up on all the news from Meta Connect 2024!This article originally appeared on Engadget at https://www.engadget.com/ar-vr/everything-announced-at-meta-connect-2024-202733568.html?src=rss
Disney+ account sharing crackdown starts today in the US
Disney announced a new rule intended to curb password sharing among its streaming subscribers, following through on plans initially shared last month in an earnings call. Today's blog post from the company explained that Disney+ is getting a Paid Sharing feature. For an additional $7 a month on Disney+ Basic or $10 a month on Disney+ Premium, an account holder can provide access to their plan to one person outside their household, dubbed an Extra Member. Paid Sharing is rolling out today in the US, Canada, Costa Rica, Guatemala, Europe and Asia-Pacific.With the upcoming price increases - $10 a month for Basic and $16 a month for Premium - the Extra Member route is still cheaper than buying a separate Disney+ plan. However, the Paid Sharing option comes with several caveats. For starters, only one Extra Member is allowed per account. And if your plan is part of a Disney Bundle, you don't have access to the Extra Member feature at all. Ditto for any subscribers billed through Disney's partners, meaning bundle customers are out of luck. The post says those restrictions apply "at this time," but doesn't give any hint as to whether the company is considering a policy change in the future.This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/disney-account-sharing-crackdown-starts-today-in-the-us-201102641.html?src=rss
Blumhouse Games’ Fear The Spotlight set for release on October 22
Blumhouse, the horror production company behind such big cinematic hits as Get Out, M3GAN and the Insidious films, has extended its creepy tentacles to scary shows and movies to scary video games.Fear the Spotlight is Blumhouse Games' first entry into gaming with the help of the indie developer Cozy Game Pals. The horror game will get a full release on October 22 and there's a demo currently available for PCs on Steam.Fear the Spotlight is a third-person horror adventure game that takes place in a high school after hours. Two curious teens Vivian and Amy sneak into Sunnyside High, a school with a dark, mysterious history, in the dead of night to perform a seance. A deadly creature with a bright, glowing gaze rises and starts roaming the halls of the school. The spotlight monster separates the girls and it's up to Vivian to unravel the school's mystery, find Amy and make it through the darkness alive.The game uses PS1 style, polygonal graphics, which just adds to the game's creepy aesthetic like some of those early horror classics including Nightmare Creatures and the first Silent Hill game. There's just something about a square-ish head that sends a shiver down my spine. It's one of many reasons I'm not looking forward to the new Minecraft movie.This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/blumhouse-games-fear-the-spotlight-set-for-release-on-october-22-194907647.html?src=rss
Apple TV will make three classic Peanuts specials free to stream
No Halloween, Thanksgiving or Christmas is complete without viewing one of the holiday adjacent Peanuts specials. These days, Apple TV owns the television rights to It's the Great Pumpkin, Charlie Brown, A Charlie Brown Thanksgiving and A Charlie Brown Christmas but it appears that Apple TV wants everyone to have a chance to enjoy these Peanuts specials this year.Apple announced that it's making all three Peanuts specials available to everyone regardless of whether or not they have an Apple TV subscription. Apple TV will make each of the Peanuts holiday specials available on two days each month before Halloween, Thanksgiving and Christmas.It's the Great Pumpkin, Charlie Brown will be free to stream on October 19 and 20. The Peanuts Halloween special features Linus waiting up for the return of the Great Pumpkin while Charlie Brown only gets rocks while trick or treating.A Charlie Brown Thanksgiving will be available to stream on November 23 and 24. This Thanksgiving special features Peppermint Patty inviting the whole gang to a Thanksgiving feast while Snoopy puts together his own Thanksgiving meal.A Charlie Brown Christmas will stream for free on December 14 and 15. It's perhaps the most famous Peanuts special with too many iconic moments to count from Snoopy's prize winning holiday display to that sad little tree that the gang turn into a mighty Christmas tree just by waving their arms around it. It also features one of the greatest musical scores ever written for television by Lee Mendelson and Vince Guaraldi.This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/apple-tv-will-make-three-classic-peanuts-specials-free-to-stream-190041263.html?src=rss
Google and Roblox teamed up on a weird game to teach kids about internet safety
Google and Roblox have teamed up to create a game that teaches kids how to spot internet scams and to increase caution regarding the sharing of personal information online. The suite of experiences is called, and I quote, Be Internet Awesome World. Did Melania Trump name this thing?This gameplay experience" exists within Roblox, which Google says helps it reach kids where they're already spending time to teach them the basics of online safety." It brings kids to the magical world of the Internauts" which is home to a number of minigames that address various aspects of internet safety. Some of the games focus on phishing attempts, while others emphasize practicing kindness online." Good luck with that last one.In any event, Be Internet Awesome World is available right now within Roblox, which leads us to the elephant in the room. Roblox may be a great place to reach kids, with nearly 80 million daily active users and many of them children. It's also been accused of being an unsafe space for the younger gamers among us.Turkey banned the app entirely on the grounds that it allows for the exploitation of children. Sony didn't even want to bring the game to PlayStation consoles for similar reasons, before finally relenting last year.There have also been accusations of kids being financially exploited on the platform, according to reporting by The Guardian. Popular creations can make the designers a lot of money, and the userbase is mostly children under 16. This has led many to accuse the app's developers of gaining notoriety through an influx of child labor. The Roblox tagline, after all, used to be Make anything. Reach millions. Earn serious cash."Roblox takes around 30 percent of all money made via the platform, so it has a vested interest in the creative contributions of children. Studio head Stefano Corazza once told Eurogamer that the ability for teenagers to make money on the platform represented the biggest gift" and that these kids didn't feel like they were exploited."You can say, Okay, we are exploiting, you know, child labor,' right? Or you can say: we are offering people anywhere in the world the capability to get a job, and even like an income," Corazza continued.All this is to say that perhaps Roblox should get its own house in order before trying to teach kids about how to avoid scams online. Roblox CEO and co-founder David Baszucki has started to address these concerns, heading to Washington DC earlier this year to discuss child safety with lawmakers.This article originally appeared on Engadget at https://www.engadget.com/gaming/google-and-roblox-teamed-up-on-a-weird-game-to-teach-kids-about-internet-safety-190007350.html?src=rss
iRobot's Roomba Combo Essential with self-emptying base is $170 off right now
iRobot's Roomba Combo Essential bundle is available for $280 right now via QVC. This is a discount of $170 for a combo pack that includes the Roomba Combo 2 robovac and the self-emptying base. The vacuum typically costs $280 all by its lonesome, so this basically gets you a free base. However, the vacuum is available for just $200 right now via Amazon without the base. This is certainly a budget-friendly entry in the company's lineup of robot vacuums, but it gets the job done. The company says this model outperforms the Roomba 600 Series, with 20 times more suction power. It's also a vacuum/mop hybrid, so it can handle all aspects of floor cleaning. It accesses the same smart navigation algorithm as other iRobot vacuums, which allows it to move freely around the space without bumping into things or falling down stairs. The battery life is also on point, allowing for around two hours of use per charge. Of course, it'll return to the charging base on its own when the battery gets low. It also integrates with the company's proprietary app, which lets people customize a whole host of settings and dictate cleaning schedules. The only major downside of this vacuum is that it doesn't typically come with a self-emptying base, but this bundle does. It holds up to 60 days of debris, so that's two glorious months of laying on the couch without having to do a dang thing. Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.This article originally appeared on Engadget at https://www.engadget.com/deals/irobots-roomba-combo-essential-with-self-emptying-base-is-170-off-right-now-184650126.html?src=rss
Assassin's Creed Shadows is delayed until February 14
You can strike one game off of the busy fall 2024 calender. Ubisoft has delayed Assassin's Creed Shadowsuntil February 14. It was originally supposed to hit PS5, Xbox Series X/S, PC, Mac and iPad on November 15.You can probably guess the main reason why Ubisoft is pushing the latest entry in the saga back by a few months. While all of the features are largely set, the company needs more time to iterate on them and to polish the game as a whole."We understand this decision will come as disappointing news, especially to those who've been waiting patiently for an Assassin's Creed game inspired by Feudal Japan, but we sincerely believe this is in the best interest of the game, and ultimately your experience as a player," Assassin's Creed executive producer Marc-Alexis Cote wrote in a statement on X.
Google files EU antitrust complaint against Microsoft
Google filed a complaint against Microsoft with the European Commission on Wednesday. In it, Google accused Microsoft of making it prohibitively expensive for cloud customers to move their work from Azure to other providers, like Google Cloud.Google claims Microsoft's cloud licensing terms restrict European customers from switching to competing cloud platforms despite no technical barriers to doing so." In a blog post explaining its complaint, Google wrote that Microsoft's practices have significantly harmed European companies and governments," costing European businesses 1 billion ($1.1 billion) annually, wasting taxpayer money and stifling competition.Amazon's AWS leads Europe's cloud market. Microsoft's Azure is second, followed by Google in third. Oracle, Salesforce and IBM rounded out the top six in Q2 2024.On Wednesday, a European Commission spokesperson confirmed to Engadget that the EU governing body received Google's complaint. We will assess it according to our standard procedures," EC spokesperson Lea Zuber wrote.Google's complaint referred to a settlement this summer between Microsoft and CISPE (Cloud Infrastructure Service Providers in Europe), the trade body for Europe's cloud industry. The latter filed a complaint against Microsoft in late 2022, accusing the company of anti-competitive practices with Azure (strikingly similar to Google's complaints from today). The full details of the settlement, which led to CISPE withdrawing its complaint, weren't made public. CISPE wrote in July that Microsoft would make changes to address its concerns. Those included releasing an enhanced version of the Azure Stack HCI, which would bring features that Microsoft's customers enjoy to European cloud providers.In a statement to Engadget, Microsoft was optimistic that the EC would dismiss Google's complaint. Microsoft settled amicably similar concerns raised by European cloud providers, even after Google hoped they would keep litigating," a Microsoft spokesperson wrote, referring to a Bloomberg report that Google offered a $500 million alternative deal to keep the antitrust complaint alive. Having failed to persuade European companies, we expect Google similarly will fail to persuade the European Commission," Microsoft's spokesperson wrote.Google says Windows Server is at the heart of its complaint. Describing it as a must-have workhorse in many IT environments," the company says Microsoft changed its practices after cloud computing became a more lucrative business. But as Azure faced more competition, Microsoft introduced new rules that severely limited customer choice," Google wrote.Google said the licensing terms Microsoft adopted in 2019 imposed extreme financial penalties" on companies who wanted to use Windows Server software with Azure competitors like AWS and Google Cloud. Microsoft's own statements indicate that customers who want to move their workloads to these competitors would need to pay up to five times more," Google wrote, citing an archived 2023 webpage comparing Azure pricing to that of AWS. Google said Microsoft also limited security patches and created other barriers to choice in cloud providers.Google also linked to research from Professor Frederic Jenny, a French economist and chair of the OECD Competition Committee. The study claims that European companies and government organizations pay unfair, additional costs" to customers who license software to run on cloud infrastructure from independent service providers. Professor Jenny claimed those choosing non-Microsoft cloud providers sucked an additional 1,010,394,489 out of the European economy in 2022."Google Cloud's Head of Platform Amit Zavery wrote on Wednesday that Microsoft's practices lock customers into Azure, hurt cybersecurity and limit innovation. Zavery also spoke with CNBC, advocating for a more open market for cloud providers. Today the restrictions [do] not allow choice for customers," he said. Zavery wants Microsoft's restrictions to be removed and allow customers to have and choose whatever cloud provider they think is best for them commercially and technically."This article originally appeared on Engadget at https://www.engadget.com/big-tech/google-files-eu-antitrust-complaint-against-microsoft-183050473.html?src=rss
Meta will use AI to create lip-synced translations of creators' Reels
Meta just announced an intriguing tool that uses AI to automatically dub Reels into other languages, complete with lip-sync. This feature was revealed at the annual Meta Connect livestream event and was introduced by CEO Mark Zuckerberg.Zuckerberg showed this off during the keynote, and everything seemed to work flawlessly. The technology not only translates the content, according to Meta, but will also simulate the speaker's voice in another language and sync their lips to match." It's worth noting, however, that this didn't appear to be a live demo, but was still pretty impressive.As for a rollout, the company says the feature will arrive first to some creators' videos" in English and Spanish in the US and Latin America. Meta didn't give a timetable here. It just said the US and Latin America will be getting it first, which indicates that it'll be tied to English and Spanish at launch. The company did mention that more languages are coming soon.That wasn't the only AI tool spotlighted during Meta Connect. The company's AI platform will now allow voice chats, with a selection of celebrity voices to choose from. Meta AI is also getting new image capabilities, as it will be able to change and edit photos based on instructions from text chats within Instagram. Messenger and WhatsApp.Catch up on all the news from Meta Connect 2024!This article originally appeared on Engadget at https://www.engadget.com/ai/meta-will-use-ai-to-create-lip-synced-translations-of-creators-reels-175949373.html?src=rss
Meta reveals its Orion AR smart glasses
Alongside the Quest 3S and AI updates, we got a glimpse of Meta's future at Meta Connect. After teasing the device several times in recent months, the company finally gave the world a proper look at its "full holographic" augmented reality glasses, which it's currently calling Orion. Meta is packing a lot of tech into those chunky frames, which aren't coming to market just yet.The company first revealed five years ago that it was developing holographic smart glasses, but it has actually been working on the project for a decade. It claims that this is "the most advanced pair of AR glasses ever made" and results from "breakthrough inventions in virtually every field of modern computing." For one thing, it uses itty bitty projectors to display holograms onto the glasses.These glasses appear far less cumbersome to wear than previous mainstream AR products such as Magic Leap, Microsoft's Hololens and even Google Glass. They also don't block you out from the rest of the world like a virtual reality headset (though Meta's headsets do allow you to see what's around you via the onboard cameras). As a result, you can see wearers' full faces, eyes and expressions without having to resort to a weird, eerie workaround like Apple is doing with EyeSight on the Vision Pro.MetaMeta said Orion is lightweight and works both indoors and outdoors. The company claims that the glasses allow for "digital experiences that are unconstrained by the limits of a smartphone screen" as they overlay holographic elements on top of the real world. In addition, Meta said Orion integrates contextual AI to help you gain a better understanding of the world around you.The company added that you'll be able to look inside a fridge with the glasses on and get Meta AI to come up with a recipe based on what you have. You should be able hop onto video calls via Orion and view and send messages on Messenger and WhatsApp. Based on images that Meta shared, there will also be holographic versions of various other apps, such as Spotify, YouTube and Pinterest.MetaYou're likely going to have to wait a few years to get your hands on this device (or at least a version of it). For the time being, Meta employees and "select external audiences" are able to use Orion. That's in order to help the company learn more and iterate on the product as it works toward a consumer version of the AR glasses.Still, Meta claims that Orion is not just a research prototype but is instead "one of the most polished product prototypes we've ever developed, and is truly representative of something that could ship to consumers." By continuing to work on the product internally, "we can keep building quickly and continue to push the boundaries of the technology, helping us arrive at an even better consumer product faster," the company said. Part of that iteration includes bringing down the price of the glasses to make them more affordable, according to Meta CEO Mark Zuckerberg.A roadmap that leaked last year indicated that Meta planned to release its first consumer AR glasses in 2027, though the company says it's aiming to do so "in the near future." As it happens, Snap also recently debuted its fifth-gen AR Spectacles, but for now those are only available to developers who are willing to pay a monthly $99 fee.Catch up on all the news from Meta Connect 2024!This article originally appeared on Engadget at https://www.engadget.com/ar-vr/meta-reveals-its-orion-smart-glasses-175353381.html?src=rss
Meta’s Ray-Ban branded smart glasses are getting AI-powered reminders and translation features
Meta's AI assistant has always been the most intriguing feature of its second-generation Ray-Ban smart glasses. While the generative AI assistant had fairly limited capabilities when the glasses launched last fall, the addition of real-time information and multimodal capabilities offered a range of new possibilities for the accessory.Now, Meta is significantly upgrading the Ray-Ban Meta smart glasses' AI powers. The company showed off a number of new abilities for the year-old frames onstage at its Connect event, including reminders and live translations.With reminders, you'll be able to look at items in your surroundings and ask Meta to send a reminder about it. For example, hey Meta, remind me to buy that book next Monday." The glasses will also be able to scan QR codes and call a phone number written in front of you.In addition, Meta is adding video support to Meta AI so that the glasses will be better able to scan your surroundings and respond to queries about what's around you. There are other more subtle improvements. Previously, you had to start a command with Hey Meta, look and tell me" in order to get the glasses to respond to a command based on what you were looking at. With the update though, Meta AI will be able to respond to queries about what's in front of you with more natural requests. In a demo with Meta, I was able to ask several questions and follow-ups with questions like hey Meta, what am I looking at" or hey Meta, tell me about what I'm looking at."When I tried out Meta AI's multimodal capabilities on the glasses last year, I found that Meta AI was able to translate some snippets of text but struggled with anything more than a few words. Now, Meta AI should be able to translate longer chunks of text. And later this year the company is adding live translation abilities for English, French, Italian and Spanish, which could make the glasses even more useful as a travel accessory.And while I still haven't fully tested Meta AI's new capabilities on its smart glasses just yet, it already seems to have a better grasp of real-time information than what I found last year. During a demo with Meta, I asked Meta AI to tell me who is the Speaker of the House of Representatives - a question it repeatedly got wrong last year - and it answered correctly the first time.Catch up on all the news from Meta Connect 2024!This article originally appeared on Engadget at https://www.engadget.com/wearables/metas-ray-ban-branded-smart-glasses-are-getting-ai-powered-reminders-and-translation-features-173921120.html?src=rss
Meta will stop selling the Quest 2 and Quest Pro by the end of the year
Meta just revealed the budget-friendly Quest 3S VR headset at its annual Connect keynote event, but it also made a sad announcement about some of its previous headsets. The company will stop selling both the Quest 2 and the Quest Pro by the end of the year. With Quest 3S on the shelf, we're officially winding down sales of Quest 2 and Pro. We'll be selling our remaining headsets through the end of the year or until they're gone, whichever comes first," the company wrote in a blog post that also announced the pending launch of the Quest 3S. The company will be selling Quest 2 and Pro accessories for a bit longer" after the stock of headsets runs out. This includes the carrying case, the Touch Pro controllers and bundles like the Quest 2 Active Pack. Meta recently lowered the price of the Quest 2 to $200, and it's still a decent headset for beginners. The Quest 3S is better in every way, but it starts at $300, while the standard Quest 3 costs $500. It's the end of an era for the Quest 2. This was a hugely successful headset, as it launched during the dog days of COVID-19. For many, it became a crucial item to survive endless isolation, along with stuff like Zoom and Animal Crossing: New Horizons. It's the end of an error (see what I did there?) for the Quest Pro. This headset never caught on, likely because it was originally priced at $1,500 before being quickly lowered to $1,000. It still costs a grand from Meta, but can typically be found for around $900 via Amazon and other retailers. As they say, out with the old and in with the new. The Quest 3S is, essentially, the new Quest 2. It starts at $300, boasts the same CPU as the original Quest 3 and handles full-color passthrough. Catch up on all the news from Meta Connect 2024!This article originally appeared on Engadget at https://www.engadget.com/ar-vr/meta-will-stop-selling-the-quest-2-and-quest-pro-by-the-end-of-the-year-173704500.html?src=rss
Meta AI can now talk to you and edit your photos
Over the last year, Meta has made its AI assistant so ubiquitous in its apps it's almost hard to believe that Meta AI is only a year old. But, one year after its launch at the last Connect, the company is infusing Meta AI with a load of new features in the hopes that more people will find its assistant useful.One of the biggest changes is that users will be able to have voice chats with Meta AI. Up till now, the only way to speak with Meta AI was via the Ray-Ban Meta smart glasses. And like last year's Meta AI launch, the company tapped a group of celebrities for the change.Meta AI will be able to take on the voices of Awkwafina, Dame Judi Dench, John Cena, Keegan Michael Key and Kristen Bell, in addition to a handful of more generic voices. While the company is hoping the celebrities will sell users on Meta AI's new abilities, it's worth noting that the company quietly phased out its celebrity chatbot personas that launched at last year's Connect.In addition to voice chat support, Meta AI is also getting new image capabilities. Meta AI will be able to respond to requests to change and edit photos from text chats within Instagram, Messenger and WhatsApp. The company says that users can ask the AI to add or remove objects or to change elements of an image, like swapping a background or clothing item.Meta is testing AI-generated content recommendations in the main feed of Facebook and Instagram.MetaThe new abilities arrive alongside the company's latest Llama 3.2 model. The new iteration, which comes barely two months after the Llama 3.1 release, is the first to have vision capabilities and can bridge the gap between vision and language by extracting details from an image, understanding the scene, and then crafting a sentence or two that could be used as an image caption to help tell the story." Llama 3.2 is competitive" on image recognition and a range of visual understanding tasks" compared with similar offerings from ChatGPT and Claude, Meta says.The social network is testing other, potentially controversial, ways to bring AI into the core features of its main apps. The company will test AI-generated translation features for Reels with automatic dubbing and lip syncing." According to Meta, that will simulate the speaker's voice in another language and sync their lips to match." It will arrive first to some creators' videos" in English and Spanish in the US and Latin America, though the company hasn't shared details on rollout timing.Meta also plans to experiment with AI-generated content directly in the main feeds on Facebook and Instagram. With the test, Meta AI will surface AI-generated images that are meant to be personalized to each users' interests and past activity. For example, Meta AI could surface an image imagined for you" that features your face.This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-ai-can-now-talk-to-you-and-edit-your-photos-172853219.html?src=rss
Pixel Buds Pro 2 review: Tiny earbuds with big sound and a direct line to Gemini
Google's Pixel Buds series has always been a worthy companion for its Pixel phones. The company only lacks a set of over-ear headphones to offer similar options to what Apple provides for iPhone users. Of course, Google got a later start than its rival, but like its Silicon Valley counterpart, the company has designed its earbuds to work best with its own devices. You'll need both a phone and earbuds from Google to get the best features. That's unlikely to change anytime soon. Like Apple, Google is now on version 2.0 of its Pro-series earbuds. The first model debuted in 2022, and delivered active noise cancellation (ANC) for the first time on a set of Pixel Buds. There were notable features missing at launch, like spatial audio, so the inaugural set of Pixel Buds Pro weren't yet at their full potential. With the Pixel Buds Pro 2 ($229), Google has its ducks in a row, shipping its new flagship earbuds with a powerful Tensor chip for the first time and providing a hands-free conduit to Gemini AI. There's a new design, longer battery life and updated acoustics, but once again, the company is asking you to pay more than the previous version for all of the new features. Design The first thing that struck me about the Pixel Buds Pro 2 is how small they are. While a 27 percent size reduction doesn't sound like a huge drop, it certainly is here. This model is tiny compared to the previous one, and Google shaved 1.5 grams off of the overall weight as well. The result is a much smaller earbud that sits more comfortably and securely in your ear. Google redesigned the overall shape here, too. To help trim down the overall size, the IP54-rated Pixel Buds Pro 2 are now more compact rather than elongated like their predecessors. Like many audio companies, Google says it analyzed millions of ear scans to arrive at this new shape. Additionally, the company conducted real-life wear tests" to make sure the earbuds wouldn't fall out easily. To keep the buds in place, Google opted for a twist-to-adjust stabilizer" on the back. Everyone's ears are different, and on mine, I don't feel like this adds any extra security. As far as I can tell, it doesn't tuck into the curves of my ears when I twist to lock in" as Google suggests. But, once I found the best ear tip size for me, a secure fit wasn't an issue as the Pixel Buds Pro 2 stayed in place just fine. What's more, the tiny footprint kept things comfy for long wear sessions, which hasn't always been the case for Google's earbuds. There's still a robust suite of onboard controls on the Pixel Buds Pro 2, but the smaller-sized earbuds will require some adjustments to your taps. Since the buds aren't as big, the touch panel offers less real estate. This means you'll need to be more precise with your fingers, which took some time for me to master. If there's an upside to larger earbuds, it's that you don't have to be as accurate with your control inputs to get them to register. Gemini AI and Tensor power Billy Steele for Engadget The Pixel Buds Pro 2 are Google's first earbuds with a Tensor chip. Apple has always been keen to discuss the audio processor inside AirPods by name, but this is the first time I can remember Google doing the same. Thanks to the Tensor A1, the company says it can provide ultra-low latency audio processing, including multi-path signal handling. Google says it created a highway lane" for music so that it's unbothered by the processing required for ANC. The chip's efficiency also allowed the company to increase battery life (slightly) despite the overall reduction in earbud size. Google is hyping the Pixel Buds Pro 2 as the first earbuds to work with Gemini AI. But, since Gemini has replaced Google Assistant on the Pixel 9, that's a bit like saying they're built for Assistant. Clearly, all Pixel Buds share that ability, so you'll want to look past the marketing-speak. It's true that the Pixel Buds Pro 2 work with Gemini for hands-free help with more complex tasks than Assistant and Gemini Live is here for more conversational interactions. Of course, you don't need the earbuds to use any of this, as you can just use a Pixel 9 on its own. Tensor and Gemini aren't the only notable features on the Pixel Buds Pro 2. You'll also get Conversation Detection, Hearing Wellness tracking, multipoint Bluetooth and the ability to customize the long press option (only two choices there though). You can also automatically switch between devices linked to your Google account, which won't be tremendously convenient if you prefer Pixel phones and MacBook Pros. Inside the Pixel Buds app, which is also accessible from the Bluetooth settings menu, you'll see battery levels and get ANC controls if you need to change those from your phone. Pixel Buds Pro 2 sound quality Overall sound quality on the original Pixel Buds Pro was an improvement over the Pixel Buds (2020) and the A-Series, both of which lacked sufficient low-end tone. There's plenty of bass on the Pixel Buds Pro 2 when a song demands it, but it's not constant or overbearing. Google says it redesigned the entire audio system to overhaul the acoustics and drivers for maximum efficiency. Its goal was to pass the audio signal to your ear as cleanly as possible so you get accurate, immersive sound without having to make further adjustments. I'm not sure the audio is a huge leap over the Pixel Buds Pro, but there is a noticeable improvement. That bass performance thumps when a Deftones alt-metal track or Kaytranada's electronic hip-hop beats demand it. There's not as much nuance to the low-end tone as on the Sennheiser Momentum True Wireless 4, which are my current pick for best overall sound quality. There's enough to get the job done though, so the Pixel Buds Pro 2 remains a significant sonic improvement over Google's more affordable earbud models, especially when you factor in the crisp highs and adequate mid-range on display here. The synth-heavy tracks on Justice's Hyperdrama, for example, envelope you with gritty, textured riffs and driving beats. If you do feel the need to make audio adjustments, Google offers a full 5-band EQ in the Pixel Buds settings. There are also five presets, but none of those sound great. In fact, I think they all make things worse. There's also the ability to tweak the volume balance, if you need the volume to be louder in one ear than the other. Unlike the Pixel Buds Pro, this model is shipping with Spatial Audio ready to be put to work. However, there are some big caveats here. First, the immersive sound requires a Pixel 6 and up, and it doesn't work with A-Series devices. What's more, Spatial Audio is only available on compatible video apps. You won't be able to use it for music. And when it comes to Netflix, the streaming service requires that you also turn on head tracking. Google should've made things straightforward here, but instead, it's a mess. It's a solid addition if it works when you want it, but there will certainly be times when that's not the case. ANC performance Billy Steele for Engadget For the ANC setup on the Pixel Buds Pro 2, Google says it cancels twice as much noise thanks to its so-called Silent Seal 2.0 system. The company explains that it does this by blocking a wider variety of sounds than it did on the previous model, including higher frequency distractions. It's true that the Pixel Buds Pro 2 perform well with low-to-mid-range noise, blocking the constant roar of a car interior (passenger seat, obviously), loud fans and more. Where the Pixel Buds Pro 2 still struggle is with things like human voices. To be fair, lots of earbuds and headphones stumble trying to block out a noisy neighbor. Unless you've got music or a podcast going, you'll be able to hear nearby conversations, albeit moderately muffled. Call quality For calls, Google once again employs AI to make things sound better. And that applies to both ends of the call. The company says its Clear Calling feature has been improved, further reducing background noise on your end and any would-be distractions near the person you're talking to when the Pixel Buds Pro 2 are paired with a compatible Pixel phone. The earbuds do a good job of blocking background noise on their own. Even when you record a voice note or do some other activity that doesn't use Clear Calling, the AI-powered system reduces the roar to where you can barely hear it. What's more, Clear Calling doesn't just apply to phone calls, it works with apps like Google Meet and some third-party software (over Wi-Fi). And while I don't think the Pixel Buds Pro 2 will make you sound pristine, the heavy lifting they do (with the aid of a Pixel phone) to keep you clear of background commotion is commendable. Battery life on the Pixel Buds Pro 2 Google promises up to eight hours of battery life on a charge with ANC enabled on the Pixel Buds Pro 2. When you factor in the case and the buds, you're looking at up to 30 hours of noise-canceling use. During my tests, I didn't keep ANC on the entire time, but I also used transparency mode during calls and times I needed to listen out for my kids or the doorbell. I got just over eight hours with the volume at around 50-75 percent, which varied depending whether I was streaming from my Pixel 9 or MacBook Pro. The IPX4-rated Pixel Buds Pro 2 case supports both wired and wireless charging, so you've got an alternate option there. What's more, a 15-minute rest in the case will give the earbuds enough juice to last for up to three hours. The competition Pixel Buds Pro 2 are the best-sounding and most comfortable option in Google's earbud lineup. This makes them the best choice if you're into all of the integrations for Pixel phone owners. If you can live without all of that stuff, you'll find better sound quality and more advanced features elsewhere. Sony's WF-1000XM5 is my current top pick, thanks to the fit, audio performance, ANC quality and other tools the company offers. You'll get Speak-to-Chat automatic pausing for short convos and DSEE Extreme upscaling to recover detail that's typically lost to Bluetooth compression. There's also the ability to automate sound settings based on activity or location. If pure sound performance is what you're after, Sennheiser's Momentum True Wireless 4 is the best bet. These earbuds don't have the robust feature set that Sony has amassed, but the audio quality is the best in my opinion. The company also recently added Auracast support and a Find Headphones feature that's akin to Google's Find My Device. Wrap-up Like the Pixel Buds Pro were in 2022, the second version of Google's pricier earbuds are the best the company has to offer. They're more expensive than their predecessor, but they're also more powerful, more comfortable and last longer. There are some confusing caveats with Spatial Audio and the onboard controls may take some getting used to, but the Pixel Buds Pro 2 are an improvement in the places where it really matters. The same truth remains as it did two years ago though: these are earbuds built for Pixel phone die-hards, so if you're not one of those, you can find better audio performance and expanded features elsewhere. This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/pixel-buds-pro-2-review-tiny-earbuds-with-big-sound-and-a-direct-line-to-gemini-170016328.html?src=rss
PlayStation 5 Pro preview: I don't need it, but I want it
You do not need a PS5 Pro. The Pro is Sony's latest version of the PS5, offering more power and storage, faster Wi-Fi, and expanded support for tricks like advanced ray tracing, all for the audacious price of $700. That's nice, but if you already have a PS5, you do not need to rush out and snag the new console. The PS5 Pro is similar to the Steam Deck OLED in this way: It's a noticeable upgrade, but its existence doesn't diminish the appeal of the original model. The PS5 you've had for years remains very cool and impressive, and if you're content with it - or if you don't have the cash to spare - maybe just stop reading right here and go play Astro Bot with your bliss intact. Now that it's just us, let's really get into it. If you regularly play PS5 games and can afford to waste (at least) $700 on a more powerful console with extra gills, you absolutely should get a PS5 Pro. The PS5 Pro will ship on November 7 with a 2TB SSD, Wi-Fi 7, faster memory, improved rendering capabilities, and support for VRR, advanced ray-tracing and 8K gaming." With the Pro, Sony has introduced a proprietary upscaling system called PlayStation Spectral Super Resolution, which fills out details at the pixel level using machine-learning technology in a similar fashion to NVIDIA's DLSS. There's also PS5 Pro Game Boost, an enhancement suite that can apply to backward compatible PS4 games, stabilizing or upgrading their performance on the fresh hardware. Sony says this can also improve the performance of supported PS5 titles. These upgrades theoretically mean players no longer have to choose between a premium resolution and high, consistent framerates, so long as the game you're playing is updated to take full advantage of the console. On the standard and Digital Edition PS5s, players generally pick between Performance mode, which activates 60 fps or 120 fps at a lower resolution, or Fidelity mode, which offers crisp resolution at 30 fps. The Pro, thanks to the increased power and upscaling system, can easily handle simultaneous 4K output and 60 fps, and then some. PS5 Pro games In action, this means games look and feel exceptional on the PS5 Pro. I played a handful of titles on the Pro over two hours at Sony's San Mateo studio, and many of the setups included a second screen with the game running on existing PS5 hardware, for comparison's sake. Overall, the standard PS5 games never looked bad, but the Pro screens definitely looked better. More than anything though, the Pro games felt better. Hopping from 30 fps on the standard PS5 to 60 fps on PS5 Pro - at the same or an even higher perceivable resolution - was all the convincing I personally needed. The Last of Us Part II Remastered offered a poignant demonstration of this difference: I played for a minute in Fidelity mode at 4K/30, and then swapped over to the Pro at 4K/60, and the shift instantly felt right. I questioned how or why I'd ever played a game at 30 fps in my life. Why choose between image quality and framerate when you can have both, you know? Each developer approached the Pro's power from a bespoke angle. With Spider-Man 2, for instance, Insomniac was focused on improving draw distance and upgrading the resolution of far-away objects in expansive cityscapes. The result is a crisply detailed web-slinging experience around downtown Manhattan with none of the slight fuzziness that the standard version offers. Hogwarts Legacy developers at Avalanche Software wanted to improve the game's lighting and reflections, and they did: The Pro version presents a castle filled with slick stones and vibrant stained glass rainbows that ripple realistically as the player moves. F1 24, meanwhile, can now handle ray-tracing at 4K/60 during races, and the team at Codemasters built new fences and implemented more realistic, auto-generated reflections on the tracks. The difference between ray-tracing and none is stark, and the game's Performance mode can hit 4K at 120 fps on the Pro, rather than maxing out at 1440p on current models. A new Resolution mode outputs in 8K/60, but to experience that one, you'll first have to get your hands on an 8K TV. As with the last generation of upgraded consoles - the Xbox One X and PS4 Pro - a lot of the responsibility for making the PS5 Pro worthwhile lands at the feet of publishers and developers. At yesterday's State of Play event, Sony announced a second batch of titles that will be upgraded for PS5 Pro, including Stellar Blade, Alan Wake 2, Resident Evil Village and Dragon Age: Veilguard. That's a solid start, but anyone spending $700 on a console will rightfully expect many more upgrades over time. Talking with all of the developers at the event, there was a shared sentiment: This is an exciting era of experimentation and customization, and the Pro represents a chance for studios to create the definitive console versions of their games. We've only seen the tip of the iceberg when it comes to Pro improvements - and, therefore, the future of console experiences in general. Designwise, the Pro is big, but then again, so is every version of the PS5. It looks enormous next to the updated Slim PS5, but side on and standing vertically, the Pro is the same height as the launch PS5 and it's only as wide as the current Slim version. This makes for an elongated, skyscraper kind of aesthetic that only highlights how intrusive the console truly is, but if you're a PS5 player, this is nothing new. The black gills slicing through the top half of the Pro do little to dispel the visual heft, but on top of providing necessary ventilation, they nicely mirror the look of the wider PS5 line. Jessica Conditt for Engadget The stand that allows the Pro to be positioned vertically is sold separately and costs $30. There's also an option to add an Ultra HD Blu-ray disc drive to the new console, just like the Digital Edition, and that costs $80. So if you're in the market for the full Pro package, you'll have to throw down $810. It's a beastly price tag for a beastly console, but thankfully that descriptor applies to performance as well as appearance. Sony is mining a niche market with the Pro, targeting dedicated PS5 players who happen to have money to burn. It's not for everyone, and Sony will need to convince lots of developers to support this small audience. But for the type of console player who doesn't balk at dropping $200 on a controller or $700 on a console - me, for instance - it feels like a worthwhile upgrade. This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/ps5-pro-preview-i-dont-need-it-but-i-want-it-150042508.html?src=rss
Samsung’s new 990 Evo Plus SSD is 50 percent faster than its predecessor
We first covered the Samsung 990 Evo SSD in January and noted its speed and efficiency. Just eight months after its release, Samsung has now revealed its 990 Evo Plus SSD. The company claims it's 50 percent faster than the previous model and is suitable for gaming, business and creative tasks.Samsung says the drive uses its 8th generation V-NAND technology, with a maximum sequential speed of 7,250MB/s for the 990 Evo Plus' 4TB model and a write speed limit of 6,300 MB/s. The SSD has a nickel-coated heat shield to prevent overheating and the company says it's 73 percent more efficient. For those looking for the random read and write speeds, they're 1,050K IOPS and 1,400K IOPS, respectively.Other than the 4TB model mentioned above, the SSD can come in 1TB and 2TB models. All three come with Samsung Magician Software and are capable of AES-256-bit full disk encryption.All the new drives will be available this fall from select retailers and Samsung's official website. The 1TB model will sell for $110, the 2TB model for $185 and the 4TB model costs $345.This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/samsungs-new-990-evo-plus-ssd-is-50-percent-faster-than-its-predecessor-164354770.html?src=rss
Meta’s AI chatbot will soon speak in the voices of John Cena and other celebrities
Meta has secured deals with several actors, including Kristen Bell, John Cena and Judi Dench, to use their voices for the Meta AI chatbot, Reuters reports. Users will be able to talk to the chatbot while listening to answers in the voice of their favorite celebrities. Other celebrities include Awkwafina and Keegan-Michael Key, a source told Reuters.Besides these five voices, the source also said that there are more generic voice options if users prefer them. All voices will be available this week in the US and other English-speaking regions, though the source didn't give any other specific locations.The news follows a report from last month which claimed Meta was negotiating with actors to secure the rights to use their voices for its AI projects. Now, the deals have reportedly been struck, and the chatbot found when using Facebook, Messenger, Instagram and WhatsApp could feature these famous voices soon. The company had intended to finalize agreements before the Connect conference, where Reuters' source says it will announce the new voice options.This article originally appeared on Engadget at https://www.engadget.com/ai/metas-ai-chatbot-will-soon-speak-in-the-voices-of-john-cena-and-other-celebrities-160603365.html?src=rss
Dead Space leads Sony's PlayStation Plus lineup for October
Starting on October 1, you'll be able to play Dead Space for free with your PlayStation Plus membership. Sony Interactive Entertainment has revealed additional titles to its PS Plus lineup, which includes the remake version of the sci-fi/horror classic. Dead Space for the PS5 (as well as for PCs and Xbox Series X|S) adds voiced lines for the previously silent protagonist Isaac Clarke. It was built from scratch to feature better graphics and lighting, new gameplay mechanics and a transition system that does away with loading screens between levels. Like the original release, the remake still revolves around Clarke, a starship engineer, as he explores an abandoned spacecraft taken over by undead monsters.In addition to Dead Space, subscribers will also get free access to WWE 2K24 for the PS4 and the PS5, particularly the "40 Years of WrestleMania" edition that comes with retellings of historic WrestleMania moments over the past four decades. Doki Doki Literature Club Plus!will also be added to the PS Plus Library. While its promotional materials make it look like an anime dating sim, it's actually a psychological horror with some pretty disturbing themes. Finally, those paying for the more expensive PlayStation Plus extra and premium subscriptions will also get access to The Last of Us Part I starting on September 26.SIE has announced new iridescent DualSense wireless controller and PS5 console cover color options, as well. Chroma Pearl, it says, moves through a range of chic pinks and creams, while Chroma Indigo shifts colors from deep blues to vivid purples, depending on how you look at it. Both options will be available on November 7. And then there's Chroma Teal, which was designed to look like anything from yellow-green to blue-green and will be released on January 23 next year. The new controller options will sell for $80, while the console covers will set you back $65.Sony Interactive EntertainmentThis article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/dead-space-leads-sonys-playstation-plus-lineup-for-october-160042239.html?src=rss
Meta Connect 2024: Cheaper Quest 3S, AI, AR and everything else you can expect at the metaverse event
Update, September 25, 11:15AM ET: It's Meta's big day! You can follow the event as it happens with commentary from Karissa Bell and Devindra Hardawar in our Meta Connect 2024 live updates story. The original article follows below.In the past, the biggest AR/VR event of the year has been known alternately as Oculus Connect and then Facebook Connect. But whatever the name, Meta's fall event its primary showcase for the company's latest and greatest achievements in the virtual reality and mixed reality space. Much like last year, we can likely predict the biggest news coming out of Meta Connect 2024 with just two acronyms: AI and AR.Like every other big tech firm this year, Meta will be desperate to demonstrate how it plans to stay relevant in a future powered by AI. And now that we're seven months beyond the launch of Apple's Vision Pro, which arrived alongside a short-lived spike in interest in augmented reality (AR), Meta CEO Mark Zuckerberg is likely eager to show off his own plans to make AR a reality.While Zuckerberg isn't as hot on the metaverse as he was when he renamed his company, the union of AI and AR is one way he can still make the dream of persistent virtual worlds come true. It might look less like Ready Player One, but if AR glasses actually take off, they could still let Meta control another piece of our digital world. And to help get them there, delivering an updated inexpensive VR headset couldn't hurt.With all of that in mind, here are a few things we expect to see at Meta Connect 2024, which kicks off virtually tomorrow - September 25 - and runs for two days. The show starts with a 1PM ET livestream, which is expected to run about an hour.Orion AR glassesAfter reportedly killing a pricey next-generation mixed reality headset, which was meant to compete with the Apple Vision Pro, Meta is instead focusing on a pair of augmented reality glasses, codenamed Orion, as its next innovation. As seen in the background of one Mark Zuckerberg photo (above), and later somewhat confirmed by him, Orion resembles a pair of chunky hipster frames.MetaUnlike the Quest 3, which fully consumes your vision and uses cameras to show you a low-quality view of the world, Orion could let you see the real world like a normal pair of glasses. But, like Magic Leap and Microsoft's HoloLens before it, Meta's glasses could layer holographic imagery on top of your reality. The key difference, of course, is that it appears to be far less cumbersome than those devices.The glasses are, I think, going to be a big deal," Zuckerberg said in an interview on the Blueprint Podcast (via RoadtoVR). We're almost ready to start showing the prototype version of the full holographic glasses. We're not going to be selling it broadly; we're focused on building the full consumer version rather than selling the prototype."Back at Meta Connect 2022, Zuckerberg showed off how the company was thinking of AR glasses, together with an intriguing wrist-based controller:"It's probably our most exciting prototype that we've had to date," Meta CTO Andrew Bosworth told The Vergelast year. "I might get myself in trouble for saying this: I think it might be the most advanced piece of technology on the planet in its domain. In the domain of consumer electronics, it might be the most advanced thing that we've ever produced as a species."According to a leaked Meta roadmap, the company plans to release a new pair of Ray-Ban smart glasses next year which would add a small built-in screen alongside its existing camera, speaker and microphone. That would be followed by Meta's first pair of consumer AR glasses in 2027. It makes sense that we'll see some sort of concept device this year. Much like Apple's Vision Pro was effectively that company's version of an AR/VR concept car to introduce developers to its notion of "spatial computing," Meta will need to give developers a way to use its platform so they can build their own AR experiences. Competitor Snap just debuted its fifth-generation AR Spectacles, and this version is oriented at developers (with a $99/month subscription fee).A cheaper Quest 3 variantInstead of an upgraded headset, all signs point to Meta releasing a stripped-down version of the Quest 3 called the Quest 3S, reports Bloomberg's Mark Gurman. Recent leaked images from Meta's own Quest Link application has confirmed the headset's existence. According to Gurman, the company is aiming to make it much cheaper than the current version, reportedly considering price points of $300 or $400, while still delivering an experience close to the Quest 3.Meta via Gary_the_mememachine/RedditThe latest leak suggests it'll start at just $299. A Reddit user shared a clip of an Amazon ad reportedly shown on Peacock that features the Quest 3S, complete with a price and storage (h/t UploadVR). Per the ad, the 128GB Quest 3S will cost $299, but there may be other storage options as well. It could potentially replace the Quest 2, which remains in the product line priced at $299 long after its 2020 release.So why would Meta do this? There's a huge performance gap between the Quest 3 and Quest 2, which makes life difficult for developers. With a cheaper device that's similar to the Quest 3, potentially using the same processor, it would be easier to build games that can scale across two price points. According to Bloomberg's Gurman, Meta has also considered releasing some models of the new headset without any bundled controllers, which would push the price down even further.More AI, of courseExpect Meta to show off even more ways it's taking advantage of AI across its Quest headsets and the Ray-Ban smart glasses. The company rolled out multi-modal AI search capabilities on those glasses in January, which allowed you to ask the Meta AI about objects or landmarks you were looking at, or for a quick translation. Based on our testing, though, those features were surprisingly half-baked.Meta will likely discuss ways it's improving those existing features by implementing its Llama 3.1 large language model (LLM), which it's positioning as an open source competitor to Google and OpenAI's LLMs. In particular, the company notes that Llama 3.1 offers dramatically improved translation, math and general knowledge capabilities. There's certainly room for Meta to introduce new AI capabilities powered by Llama 3.1 in the Ray-Ban smart glasses, but given their limited processing power and battery life, we'll probably have to wait for an updated model before we see anything truly groundbreaking.Karissa Bell contributed to this report.This article originally appeared on Engadget at https://www.engadget.com/ar-vr/meta-connect-2024-cheaper-quest-3s-ai-ar-and-everything-else-you-can-expect-at-the-metaverse-event-130011659.html?src=rss
Reddit is rolling out AI-powered translations to 35 countries
As world wide as the web is, language barriers still often limit how much of a site people can explore. Well, Reddit is using AI in an attempt to lessen this issue. The company announced Redditors across more than 35 countries will soon be able to automatically translate their entire feeds. The tool first launched in France earlier this year.The machine learning-powered feature is now available in Brazil and Spain, where Redditors can click a translate icon displayed in the overflow menu. This move will translate their entire feed, including comments, into Portuguese and Spanish, respectively. The setting also allows people to post and comment in their language and have it auto-translated into the community's set language. The key here is that unlike platforms like Instagram, for instance, which require you to click translate for each post, Reddit is automating the process. Redditors can access this feature on the app, mobile browser or desktop.In the coming weeks Reddit will expand its translation feature to Germany, Italy, the Philippines and countries across Latin America. The platform will also be adding a banner on any translated posts and a quick button to see the original content - helpful if a sentence gets a bit wonky in translation. Plus, Reddit is planning to roll out translated content on search engines.This article originally appeared on Engadget at https://www.engadget.com/ai/reddit-is-rolling-out-ai-powered-translations-to-35-countries-143055337.html?src=rss
How to watch Xbox's Toyko Game Show livestream
Xbox is releasing new content this week. This Thursday, September 26, you can catch the Xbox Tokyo Game Show 2024 Broadcast, which will feature announcements from Xbox Game Studios, Activision, Blizzard Entertainment and Bethesda. The broadcast will also feature new games from Xbox's third-party retailers - primarily those based in Asia. Last year's show included a list of new titles coming to Game Pass and first looks at a few games.The Xbox Tokyo Game Show 2024 Broadcast will be available to watch on Tokyo Game Show's YouTube channel in Japanese, English and a range of other languages. It will also offer audio descriptions in both languages and Japanese and American Sign Language. You might have to wake up pretty early for it, though, as the broadcast airs at 7PM JST, which is 6AM ET or 3AM PT. Anyone based in the UK can catch it at a more reasonable 11AM.This article originally appeared on Engadget at https://www.engadget.com/gaming/how-to-watch-xboxs-toyko-game-show-livestream-140057083.html?src=rss
Google Earth will show historical imagery dating back to World War II
Google has just made the history and geography nerd in me very happy. The company has announced that Google Earth is getting historical imagery of areas through satellite and aerial captures dating back 80 years. Google previously released a Timelapse tool that shows satellite images from 1984 to 2022.The new shots will include everything from changes in a California reservoir over five years to images of cities like London, Berlin and Warsaw at the start of World War II. There are also photos of American cities like San Francisco in 1938 and images of the city in 2022. It reminds me of another site I've spent much too much time on, 1940s.nyc, which uses the NYC Municipal archives to show photographs of buildings from 1939 to 1941.In addition to letting me nerd out about changes in water lines and cityscapes, Google is introducing new Street View images across nearly 80 countries. These photos show places such as Logstor, Denmark (pictured above), Oaxaca, Mexico and Tasman, New Zealand. According to Google, its newest camera weighs 15 pounds and can be mounted onto any car, allowing the company to expand Street View even further. Currently, Street View has over 280 billion images.Then, of course, it wouldn't be a tech update in 2024 without mentioning AI. Google has trained its AI model Cloud Score+ to recognize and get rid of things such as mist, cloud shadows and haze while creating brighter, sharper images on Google Earth and Maps.This article originally appeared on Engadget at https://www.engadget.com/google-earth-will-show-historical-imagery-dating-back-to-world-war-ii-140028597.html?src=rss
Mozilla faces a privacy complaint over Firefox's tracking
Mozilla is the latest company to get in trouble with the EU. Austrian advocacy group Noyb has filed a complaint against Mozilla for setting a Privacy Preserving Attribution (PPA) feature to default without informing its users. Noyb claims the setting impacts millions of Europeans.According to Mozilla, PPA involves websites asking Firefox to remember ads they show and to potentially generate an interest report. Firefox creates the data but then submits it to an aggregation service, where the report is combined with similar ones. The company claims individual's browsing activity isn't shared with any third-parties, making it a safer system.Noyb's complaint alleges that this still interferes with EU users' GDPR-confirmed rights - while taking a dig at widespread tracking being the "norm" in the US. "Mozilla has just bought into the narrative that the advertising industry has a right to track users by turning Firefox into an ad measurement tool," said Felix Mikolasch, a data protection lawyer at Noyb, in a statement. "While Mozilla may have had good intentions, it is very unlikely that 'privacy preserving attribution' will replace cookies and other tracking tools. It is just a new, additional means of tracking users." Users wanting to turn PPA off must navigate to the browser's settings and click opt-out in a sub-menu.The complaint ends with Noyb requesting that the Austrian data protection authority investigates Mozilla's privacy settings. It also states that Mozilla should alert users about its data processing steps, use an opt-in system and delete "unlawfully" processed data. Noyb has previously lodged complaints against tech companies such as Microsoft, Meta and OpenAI.This article originally appeared on Engadget at https://www.engadget.com/big-tech/mozilla-faces-a-privacy-complaint-over-firefoxs-tracking-134047980.html?src=rss
The Legacy of Kain: Soul Reaver games have been remastered and will arrive on December 10
Back in July, comic publisher Dark Horse leaked plans for a remaster of the two Legacy of Kain: Soul Reaver games at San Diego Comic-Con. Now, the games' original developer Crystal Dynamics, along with Aspyr, have revealed that the remastered versions of the games are real and that the collection will be available on December 10. Further, while they announced the remastered bundle at a PlayStation State of Play event, it won't be coming out just for the PS4 and the PS5, but also for the Nintendo Switch, Xbox Series X|S, Xbox One and PC via Steam and Epic Games.The Soul Reaver titles are single-player action-adventure games, wherein the players control an "ex-vampire" named Raziel in the fictional land of Nosgoth. They were remastered by Aspyr, which recently released Star Wars: Bounty Hunter and which players may know as the developer behind the remastered versions of Tomb Raider I-III. The new remastered visuals feature enhanced textures, new models and visual effects, but players can switch to the original graphics if they want to play the games in the state that they were originally released in back in 1999 and 2001. They can also play with classic controls or switch to a new control scheme that suits modern controllers more.In addition to the improved graphics and controls, Legacy of Kain: Soul Reaver 1-2 Remastered comes with a brand new map and compass, as well as a photo mode that will let players easily take screencaps. It's now available for pre-order on PC and PlayStation with a 10 percent discount until launch day. Xbox players can now also pre-order the collection, but Switch owners will have to wait a bit more before they can purchase it.This article originally appeared on Engadget at https://www.engadget.com/gaming/the-legacy-of-kain-soul-reaver-games-have-been-remastered-and-will-arrive-on-december-10-133039552.html?src=rss
Strava makes it easier to keep your activity data private
Workout tracker app Strava has a history of being used to stalk people, identifying where they live or their typical running paths (take a look at this Reddit thread of people commiserating, for instance). While the platform has some safety features, a new tool should make it easier to confirm your privacy settings immediately following an activity. Strava is launching Quick Edit, which provides all users with immediate access to edit and privacy settings in the app after syncing an activity.Quick Edit lets you modify a few aspects of your activity, such as who can see your its details. It also gives you the option to hide certain information quickly, such as your start time, pace, or heart rate. You can even opt to hide your entire route and map. These features already exist in Strava, but Quick Edit could be helpful if you're running in a new place and forgot to change your settings or leaving from home and want to keep your address private. Basically, it can be that one extra reminder to check your privacy settings are as secure as you want. If you skip the Quick Edit screen, then Strava will apply your default settings.The new feature also has a few non-safety options to explore. Quick Edit will prompt you to customize your activity title and upload photos and videos you took while out exploring. Just remember, if you make your map private, don't counteract that by sharing anything that could identify exactly where you are. You can also access advanced edits like gear and specific workout types through the Quick Edit screen.This article originally appeared on Engadget at https://www.engadget.com/apps/strava-makes-it-easier-to-keep-your-activity-data-private-130024746.html?src=rss
California's 'click to cancel' subscription bill is signed into law
Governor Gavin Newsom has signed California's "click to cancel" Assembly Bill 286 into law to make it easier for consumers to opt out of subscriptions. The bill, introduced in April 2024, forces companies that permit online or in-app sign-ups to allow for online or in-app unsubscribing as well."AB 2863 is the most comprehensive Click to Cancel' legislation in the nation, ensuring Californians can cancel unwanted automatic subscription renewals just as easily as they signed up - with just a click or two," said California Assemblymember Pilar Schiavo.Like many, you may have signed up for a thing online and when you go to cancel it, are presented with a phone number. You then have to spend an hour on hold before being allowed to convince the person on the other end of a line that you can cancel a subscription that took five seconds to sign up for. California's new bill is designed to kibosh that sort of behavior, though companies have until mid-2025 to comply.Adobe is one of the more notable examples of this behavior, particularly since its subscriptions can cost $60 per month. Earlier this year, the FTC sued the company over early termination fees and roadblocks to unsubscribing, calling the practices "illegal."The FTC has proposed a similar law last year that would apply across the US, but the finalized rule is still to come. Meanwhile, if you're having trouble cancelling a subscription Engadget created a guide on how to do so with commonly used plans.This article originally appeared on Engadget at https://www.engadget.com/general/californias-click-to-cancel-subscription-bill-is-signed-into-law-123058770.html?src=rss
The Legend of Zelda: Echoes of Wisdom is as familiar as it is fresh
I grew up on two of the most classic games in the Legend of Zelda series: A Link to the Past and Link's Awakening. And while there have been a handful of Zelda games with the classic overhead view, those have been mostly relegated to systems like the Game Boy Advance and the 3DS. Mainline Zelda games that are a big event in the gaming world are in the 3D style so successfully introduced to the series way back in 1998 with Ocarina of Time. All this is to say that it's been years since I've played an entirely new Legend of Zelda game in the style of those classics I love so much. The Legend of Zelda: Echoes of Wisdom (out tomorrow) has brought me right back. The game takes great advantage of the art style that Nintendo brought to the series with the Link's Awakening remake, but don't let the cute look fool you -this game is much tougher than Link's Awakening. And while it could serve as a good entry point for younger players, the challenge level and puzzle-solving skills needed means adults will have their work cut out for them as well. Nintendo Part of that challenge is because Echoes of Wisdom has a wildly different set of mechanics compared to any other Zelda game, 3D or not. That's because you're not controlling Link, the protagonist of literally every game in the series. Instead, you are finally in control of Princess Zelda herself as she tries to rescue Link (!) and bring peace to Hyrule. The big plot device this time out is a series of otherworldly rifts that have opened up throughout Hyrule, swallowing up huge parts of the land and the people who reside there. Zelda soon meets an adorable but ghostly creature named Tri who can heal the rifts. Tri gifts Zelda the Tri Rod, the single piece of equipment that makes this game so different from the rest. With the Tri Rod, Zelda can create echoes of dozens of objects and creatures she encounters throughout the game and use them to solve puzzles and battle monsters. Nintendo It's hard to overstate how much this fundamentally separates this game from all the rest in its series. Instead of gearing up with a sword and shield and augmenting them with a variety of other weapons and tools, Zelda is unable to directly fight at first. She can, at least, throw a rock or two at the first enemies she meets to defeat them. But once you defeat an enemy, you can clone it to your heart's content with the Tri Rod - and unleash those creatures on other monsters. Before long, I was in control of a gang of sword-wielding Moblins, or I could summon spiders to climb the walls to attack out-of-reach enemies. In underwater segments, I could deploy anglerfish to light the way forward. Above ground, I could summon birds to take on other aerial enemies. And while some monsters are more vulnerable to certain kinds of attacks than others, I'm pretty sure that everyone will end up with different strategies that work for their own playing style. Another power that Tri grants you is the ability to grab and move many objects around the world, letting you get around physical obstacles like giant rocks with ease. You can also grab monsters and echoes you create, an ability that isn't required but can make dealing with certain baddies easier (grabbing a Deku plant by the head and giving it a tug is a satisfying way to take them out). Nintendo Nintendo clearly put a ton of thought into designing how players could use echoes to both battle monsters as well as traverse the terrain of Hyrule. But there are also a host of frustrations that come along with this completely new system, making me more divided about this game than almost any Zelda game I've played. First off, relying on echoes of various monsters to do your battling for you can be incredibly frustrating. Put simply... they're just kind of stupid. They're often slow to attack and very hard to control. You can target enemies with the ZL trigger, and I've found that if you target and then summon an echo, it'll do a better job of honing in on that target, but it's a very imprecise system. I often found myself running around trying to dodge attacks while waiting for my monsters to do their dirty work. It's entirely possible that I wasn't picking the right monsters for the particular job, but that gets to a second problem. There are just entirely too many echoes in this game. I currently have more than 75 echoes in my notebook, and it's just very hard to remember them all or know what the right situation to use them is. For example, I spend an inordinate amount of time trying to figure out how to make a mini-boss vulnerable to my attacks. I ended up feeding it an explosive bombfish (yup, it's a fish with a bomb in its mouth!), and it felt like an obvious solution in retrospect. But there are so many echoes that it's just hard to remember what's at your disposal at any given time. Nintendo You can pull up your list of echoes by holding right on the d-pad and scrolling through them; it's similar to how you can quickly pull up all your items in Tears of the Kingdom if you want to bind something to your arrows. As in that game, though, this menu contains so many items that it's a little cumbersome to dig through. You can sort by most-used, most recently used and a few other options, but those two are probably the most helpful. And you can always hit the plus button to jump into the game's menus to find exactly the right echo you're looking for. But the tyranny of choice here is real. Despite times where the game felt more like a frustration than a challenge, Echoes of Wisdom is also packed with tons of great a-ha!" moments when you naturally figure out exactly where the game is nudging you. But because of the completely different mechanics this game uses, it feels like a nice evolution of the standard Zelda format - even if it did give me moments of agita. Nintendo I should note that Zelda does get to wield a sword and shield, but it's different than in previous games. In the first dungeon, Zelda gains the ability to switch to swordfighter" mode, and she plays essentially like Link would in a similar game. However, Zelda has an energy meter that keeps her from staying in that form indefinitely. I definitely loved using that when I was overrun with enemies, and it's essential for slaying some of the bigger monsters you'll find in the game. But the energy meter keeps you from relying on it constantly, a limitation that I appreciated (even though I really wanted to just slash my way through baddies as much as possible). My main quibble with this mode is that the energy meter only refills when you pick up little light crystals dropped by defeated enemies - but as far as I can tell, these only appear when you're exploring the rifts around Hyrule or inside of a dungeon. And even then, it's easy to run out and find yourself unable to switch modes. There are potions you can purchase to refill your energy meter, but I wish it was a little easier to find those crystals in the Hyrule overworld. The game really doesn't want you spamming the sword, basically. Nintendo There's a lot more to Echoes of Wisdom than these new mechanics, though they're the most significant change here from the standard Zelda formula. By and large, the game feels like a solid remix of some of the Zelda series' greatest hits. The Hyrule overworld will feel familiar to anyone who played A Link to the Past, though it's hardly a one-to-one recreation. There's an extensive beach that isn't found in the older game, and there are new settlements for creatures like the Deku Scrubs and two varieties of Zora, just to name a few changes. As in many previous games, the main play pattern of explore area, find dungeon, clear dungeon" is intact, but the game also takes a nod from Breath of the Wild and Tears of the Kingdom. The quests usually prod you to investigate a few different areas, which you can do in whatever order you prefer. After clearing a set, the story advances and you get a new group to discover. There's a formula leading up to each dungeon, though. You generally visit a settlement around Hyrule where a rift has opened and swallowed up residents and buildings - and the dungeon you need to explore to close the rift is hidden away inside. So there's a bit of pre-dungeon rift exploration to do, after which grateful citizens will generally give you what you need to progress to the dungeon proper. These rifts remind me most of the Dark World first introduced in A Link to the Past. They're shadowy worlds where pieces of the land are strewn about willy-nilly. There are some fun physics puzzles thrown in, as sometimes parts of the world that would usually be horizontal instead ascend vertically. So you're jumping up the sides of trees or swimming up" through water. It's a little hard to put into words, but the game does a good job of introducing these areas without making them immediately too confusing to know which direction to go. I've glossed over the visual design of this game, partially because it's a continuation of what Nintendo did in the Link's Awakening remake a few years ago. But as the first entirely new game to use this adorable style, it's worth digging into. It's a top-down Zelda game for sure, with a similar view, albeit one that isn't quite as bird's-eye as the older games. This gives the world more depth for its design to shine. It's colorful and detailed, with houses, characters, enemies and environments that feel like tiny toys; the tilt-shift style blurring at the top and bottom of the display adds to that effect. I feel like Nintendo's developers drew inspiration from The Wind Waker, not so much in the cel-shaded graphics of that title but in the whimsy found in the world. Both games could easily be described as cute, but not childish." Echoes of Wisdom definitely skews younger" in its presentation than any other Zelda short of Link's Awakening, but the level of detail and polish is something adults will appreciate. The music, as usual, is also outstanding throughout. Unlike the fairly minimal scoring that accompanies most of Breath of the Wild and Tears of the Kingdom, there's a rousing overworld composition that cleverly highlights the Princess Zelda-specific motif that has often accompanied the character for years now. It's a worthy entry into the long list of excellent overworld tunes, and each dungeon has its own score that fits its particular brand of creepiness well. It's not a surprise to say that this adds up to yet another delightful Zelda game that breaks the mold in a number of ways, despite the occasional frustrations. Echoes of Wisdom has far more of a classic linear structure than Tears of the Kingdom, but that's not a bad thing. Nintendo has changed up enough other parts of the formula for the game to feel both familiar and fresh. Being able to actually play as Zelda is long overdue, and I'm hopeful that we'll see her appear as a playable character in more games in the future (perhaps even in a massive, open-world style adventure). But a future title in the vein of Echoes of Wisdom would be welcome, too. I imagine Nintendo will learn a lot from Zelda's first proper adventure and use that to smooth out the rough parts in the echo system. But fans of the series shouldn't hesitate to check out Echoes of Wisdom - it's not perfect, but it's still a fresh and enjoyable remix of a classic Zelda game. This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/the-legend-of-zelda-echoes-of-wisdom-is-as-familiar-as-it-is-fresh-120025682.html?src=rss
The Morning After: Get ready for Meta Connect
Meta's annual VR / AR shindig kicks off a few hours after this newsletter hits your inboxes. As usual, it'll lay down the direction of travel for the next year of strapping stuff to your face. So, before the awkward stage banter begins, it's worth reading up on what's to come. We've prepared our usual roundup of all the rumors, scuttlebutt and leaks about what we'll see.That includes Orion, a pair of Buddy Holly glasses offering augmented reality in a more user friendly package. CEO Mark Zuckerberg has already hinted about its potential, but he added we'll only see the prototype today. We can also expect a cheaper version of the Quest 3 and some more AI doodads to come to the Ray-Ban smart glasses.Once you've studied up, you can point your browser at our liveblog to get a blow-by-blow of the show the minute it happens. Everything kicks off at 1PM ET / 10AM PT, but the color commentary will start long before then.- Dan CooperAll the (mostly games) news you might have missed
X just released its first full transparency report since Elon Musk took over
X has published its most detailed accounting of its content moderation practices since Elon Musk's takeover of the company. The report, X's first in more than a year, provides new insight into how X is enforcing its rules as it struggles to hang on to advertisers who have raised concerns about toxicity on the platform.The report, which details content takedowns and account suspensions from the first half of 2024, shows that suspensions have more than tripled since the last time the company shared data. X suspended just under 5.3 million accounts during the period, compared with 1.6 million suspensions during the first six months of 2022.In addition to the suspensions, X says it removed or labeled" more than 10.6 million posts for violating its rules. Violations of the company's hateful conduct policy accounted for nearly half of that number, with X taking action on 4.9 million such posts. Posts containing abuse and harassment (2.6 million) and violent content (2.2 million) also accounted for a significant percentage of the takedowns and labels.While these numbers don't tell a complete story about the state of content on X - the company doesn't distinguish between posts it removes and those that it labels, for example - it shows that hateful, abusive and violent content are among the biggest issues facing the platform. Those are also the same issues numerous advertisers and civil rights groups have raised concerns about since Musk's takeover of the company. In the report, X claims that rule-breaking content accounted for less than 1 percent of all posts shared on the platform.XThe numbers also suggest there have been significant increases in this type of content since Twitter last shared numbers prior to Musk's takeover. For example, in the last half of 2021, the last time Twitter shared such data, the company reported it suspended about 1.3 million accounts for terms of service violations and actioned" about 4.3 million.X previously published an abbreviated report in a 383-word blog post last April, which shared some stats on content takedowns, but offered almost no details on government requests for information or post removals. The new report is a significant improvement on that front. It says that X received 18,737 government requests for information, with the majority of the requests coming from within the EU and a reported disclosure rate of 53 percent. X also received 72,703 requests from governments to remove content from its platform. The company says it took action in just over 70 percent of cases. Japan accounted for the vast majority of those requests (46,648), followed by Turkey (9,364).This article originally appeared on Engadget at https://www.engadget.com/social-media/x-just-released-its-first-full-transparency-report-since-elon-musk-took-over-110038194.html?src=rss
Palworld suddenly arrives on PS5
There have been murmurings for some time that Pocketpair was planning to bring Palworld, one of the biggest games of the year, to PlayStation 5. However, it was a bit of a surprise to find out during Sony's State of Play stream that the action-adventure game is available for the console today.Palworld (which is often described as "Pokemon with guns") landed on Xbox and PC in Early Access in January and was an immediate hit, selling over a million copies in just eight hours. Within a month, it had reached more than 25 million players. According to Microsoft, it had the biggest ever debut for a third-party title on Game Pass.However, it quickly emerged that The Pokemon Company was investigating Palworld. Fast forward eight months, and the company and Nintendo filed suit against Pocketpair in Japan. In a post on X, the developer said that the PS5 version of the game is now available in 68 countries and regions around the world, but Japan isn't one of them. The release date for the country has yet to be decided."This lawsuit seeks an injunction against infringement and compensation for damages on the grounds that Palworld, a game developed and released by the Defendant, infringes multiple patent rights," Nintendo said after filing the suit last week. Pocketpair's CEO said the game "cleared legal reviews" and the studio said it would "begin the appropriate legal proceedings and investigations into the claims of patent infringement."So it's not exactly ideal timing for Palworld to land on PS5. But hey, if you're willing to buy a game that could potentially be forced to shut down in a few months or years due to a lawsuit, you can now do that on your PlayStation.Update, Sept. 25, 2024, 3:13AM ET: Added information that Palworld for the PS5 is not yet available in Japan.This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/palworld-suddenly-arrives-on-ps5-224601245.html?src=rss
Horizon Zero Dawn Remastered arrives October 31 on PS5 and PC
Jan-Bart van Beek, Guerilla Games' art and animation director, has officially announced that a remastered version of Horizon Zero Dawn is arriving on October 31. The game will feature over 10 hours of re-recorded audio, mocap, as well as improved character models, animation, lighting and textures that he said will bring it "to the same visual fidelity" as Horizon Forbidden West. That means it has been upgraded for the PlayStation 5 and compatible PCs, and it even supports the PS5 Pro, which will be available on November 7.In his announcement, van Beek explained that seven years is a long time when it comes to computer graphics and that a lot of technological improvements have become available since the game's original release. Nixxes, a Dutch video game developer, worked on the remaster, which will also feature improved audio and Atmos rendering that will make it more immersive. The remastered version will come with The Frozen Wilds expansion and all its additional lands, machines and skills, as well. Those who get the PC version can also expect support for ultra-wide resolutions and for performance-enhancing technologies, such as NVIDIA's DLSS 3 AI-based rendering accelerator.The original game's accessibility features, like its remappable controls and haptic cues, have been carried over to this version. In addition, there's a new optional accessibility feature that can notify players of interactable elements with sound and haptic feedback.Horizon Zero Dawn Remastered will be available for purchase for $50, but those who already own the original game and the complete edition version can upgrade for $10, whether they're buying on the PS5 or on the PC via Steam or the Epic Games Store. The $10 upgrade will even be available to players who added the game to their libraries from one of Sony's Play at Home program giveaways during the pandemic lockdowns. Fans upgrading with a PS4 game disc will have to insert it into their console every time they play, though, so they cannot access the upgrade offer if they have the disc-free version of PS5. Pre-orders for both PC and PS5 will open on October 3.This article originally appeared on Engadget at https://www.engadget.com/gaming/horizon-zero-dawn-remastered-arrives-october-31-on-ps5-and-pc-052407167.html?src=rss
Ghost of Yōtei is a Tsushima sequel coming to PS5 in 2025
The 2020 PlayStation hit Ghost of Tsushima is getting a sequel featuring a new protagonist, era and landscape. Ghost of Ytei is heading to PlayStation 5 in 2025.Ghost of Ytei stars a new Ghost, Atsu, who's journeying through the lands at the base of Mount Ytei in Ezo - modern-day Hokkaido - in 1603. This means the sequel is set 300 years after the events of Tsushima, which focused on the Mongol invasion of that region. In 1603, Ytei was not under Japanese rule, and the debut trailer shows vast, untouched grasslands, snowy forests and sun-drenched ridges dotted with wildflowers, a strong breeze blowing through each scene. There's a distinct cowboy twang to the music in the trailer, particularly as Atsu interacts with wild horses. She also meets a wolf, which is neat.On the PlayStation Blog, Sucker Punch noted that Ytei wasn't home to organized samurai clans like those in Tsushima, and said this formed the basis of the sequel's new, original story.This is the first game that Sucker Punch has built from the ground-up for PS5."We have massive sightlines that let you look far across the environment, whole new skies featuring twinkling stars and auroras, even more believable movement from wind on grass and vegetation, and more improvements we'll share in the future," Sucker Punch communications manager Andrew Goldfarb said. "Our new setting also gives us the opportunity to introduce new mechanics, gameplay improvements, and even new weapons."This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/ghost-of-yotei-is-a-tsushima-sequel-coming-to-ps5-in-2025-231306124.html?src=rss
Astro Bot is getting a free update that adds speedrunning levels
Charming 3D platformer Astro Bot just released earlier this month and the game is already getting a content update. Later this fall, the game is adding a free add-on of five levels designed specifically for speedrunning. The news kicked off Sony's September State of Play showcase. Check out the teaser above for all the cuteness to come.Inside the new levels, Team Asobi is also adding ten new robot pals to be rescued. These include bots designed after the futuristic armies of Helldivers II and Eve from Stellar Blade. The bots are a fun wink and nod to the PlayStation fandom, with familiar franchise stars alongside deeper cuts from the console's history.Basically, if you haven't already gotten on the Astro Bot hype train, now is the time.This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/astro-bot-is-getting-a-free-update-that-adds-speedrunning-levels-224234066.html?src=rss
Lego Horizon Adventures hits PS5, PC and Switch on November 14
Lego Horizon Adventures is one of a very few first-party games that Sony is releasing this year, and now we have a release date, thanks to the State of Play the company aired on Tuesday. The kid-friendly spin on the Horizon series is coming to PlayStation 5, PC and Switch on November 14.The soonish release date isn't a huge shock, since the game was already lined up for a holiday 2024 slot. However, Sony jumped the gun by accidentally revealing the arrival date on the PlayStation website's a few weeks back. Whoops!We had the chance to try out Lego Horizon Adventures at Summer Game Fest in June and came away with positive impressions. It's generally faithful to the combat of the mainline Horizon games, with Aloy sneaking around for optimal angles from which to attack enemies and using her Focus to find weak spots on giant dinosaur-like machines. However, that's aligned with the kind of offbeat humor you'll find in many other Lego games rather than the broadly stoic seriousness of Horizon Forbidden West. Local and online co-op will also be available for the first time in a Horizon game.This is a chance for Sony to bring the series to a whole new audience. Until now, the Horizon series has only been available on PlayStation consoles and PC (and PS VR2 in the case of Horizon Call of the Mountain). This could also be a bit of a test run for Sony to see if some of its older games might find new digs, and many more players, on Nintendo systems.This article originally appeared on Engadget at https://www.engadget.com/gaming/lego-horizon-adventures-hits-ps5-pc-and-switch-on-november-14-223756234.html?src=rss
FTX advisor and Alameda CEO Caroline Ellison gets two years in prison
A US district court judge sentenced Caroline Ellison, the former advisor and ex-girlfriend to the convicted crypto fraudster and FTX founder Sam Bankman-Fried, to two years in prison.The New York Times reported Ellison's sentence for her role in the $8 billion in fraud committed by the FTX crypto exchange that sent Bankman-Fried to federal prison for 25 years back in March. Ellison will also have to serve three years of supervised release once she's finished her prison sentence.Ellison pled guilty at the end of 2022 to seven counts of fraud just as Bankman-Fried was being extradited to the US from the Bahamas. US Securities and Exchange Commission (SEC) Director of Enforcement Sanjay Wadhwa said following Ellison's plea that she and Wang were active participants in a scheme to conceal material information from FTX investors."Ellison was also the former chief executive officer of FTX's sister company Alameda Research. Prosecutors said she diverted FTX customers' funds onto Alameda's books to hide risks from their clients. Ellison testified against Bankman-Fried, making her a key witness in his criminal fraud trial.Prosecutors also got Bankman-Friend's house arrest and bail revoked when a judge determined the FTX founder tried to hinder Ellison's testimony last year. Bankman-Fried tried to message FTX's general counsel on Signal and email in 2023 to influence Ellison's testimony who was only identified as Witness-1."Nine months later, Bankman-Fried showed a New York Times reporter personal writings from Ellison that prosecutors said were an attempt to damage her reputation especially amongst prospective jurors. The judge agreed both instances merited Bankman-Fried's arrest and jailing while he awaited trial. Bankman-Fried is currently serving his 25-year sentence in a federal prison in Brooklyn awaiting appeal for his conviction.Ellison issued a statement before her sentence apologizing for her crimes to the people she and her former firm defrauded. Prosecutors did not issue a recommended sentence and characterized her cooperation with investigators as exemplary" in a memo to the judge.Not a day goes by that I don't think of the people I hurt," Ellison said in court. I am deeply ashamed of what I have done."This article originally appeared on Engadget at https://www.engadget.com/big-tech/ftx-advisor-and-alameda-ceo-caroline-ellison-gets-two-years-in-prison-214828333.html?src=rss
SAG-AFTRA strikes against League of Legends over voiceover company actions
SAG-AFTRA has called a strike against the video game League of Legends. Under this action, any union voice actors must cease working on the popular MOBA from Riot Games. The union said it has also filed a charge of unfair labor practice against Formosa Interactive, which provides voiceover services for League, with the National Labor Relations Board.Formosa Interactive was one of several high-profile video game companies named in a strike by voice acting talent earlier this year. SAG-AFTRA is working to negotiate with those developers for protections against AI replicas of its members, including those who perform in games.Today, the union alleged that Formosa attempted to cancel" a game that was included in the strike. "When they were told that was not possible, they secretly transferred the game to a shell company and sent out casting notices for non-union" talent only," according to the press statement. "SAG-AFTRA charges that these serious actions are egregious violations of core tenets of labor law - that employers cannot interfere with performers' rights to form or join a union and they cannot discriminate against union performers."League of Legends is just one of the titles where Formosa Interactive provides services. In addition to voiceover work, Formosa Interactive also offers services such as facial capture, sound design and mixing. It has credits on games including God of War Ragnarok, Apex Legends, Genshin Impact, The Legend of Zelda: Breath of the Wild and Microsoft Flight Simulator.Riot Games has issued the following statement about the strike: "League of Legends has nothing to do with the complaint mentioned in SAG-AFTRA's press release. We want to be clear: Since becoming a union project five years ago, League of Legends has only asked Formosa to engage with Union performers in the US and has never once suggested doing otherwise. In addition, we've never asked Formosa to cancel a game that we've registered. All of the allegations in SAG-AFTRA's press release relating to canceling a game or hiring non-union talent relate to a non-Riot game, and have nothing to do with League or any of our games."Update, September 24, 2024, 5:47PM ET: Updated to include statement from Riot Games.This article originally appeared on Engadget at https://www.engadget.com/gaming/sag-aftra-strikes-against-league-of-legends-over-voiceover-company-actions-212839780.html?src=rss
Visa slapped with a DOJ antitrust lawsuit
The Department of Justice (DOJ) filed an antitrust lawsuit against Visa. The lawsuit alleges that the financial firm holds a monopoly over debit network markets allowing it to charge banks and markets with exorbitant fees that get passed onto consumers and keep rival companies like PayPal and Square from competing on their level.Bloombergfirst reported on Monday that the DOJ planned to file an antitrust suit against Visa following a multiyear investigation into Visa's business practices starting in 2020. Visa attempted to acquire the fintech startup Plaid with a $5.3 billion bid but the DOJ filed a lawsuit blocking the deal claiming the acquisition would eliminate a competitive threat that challenged Visa's powerful control of debit markets.Visa dropped the bid a year later to avoid any further legal entanglements but the DOJ continued investigating Visa's business practices.The DOJ alleges in its latest lawsuit that Visa's web of exclusionary agreements" with banks and businesses helped strengthen its market dominance and smother" any potential competitors. Attorney General Merrick Garland said in a statement that Visa unlawfully amassed the power to extract fees that far exceed what it could charge in a competitive market.Merchants and banks pass along those costs to customers, either by raising prices or reducing quality or service," the statement reads. As a result, Visa's unlawful conduct affects not just the price of one thing - but the price of nearly everything."Visa's General Counsel Julie Rottenberg told Engadget in an emailed statement that the DOJ's lawsuit is "meritless" and that they plan to vigorously defend themselves in court."Today's lawsuit ignores the reality that Visa is just one of many competitors in a debit space that is growing, with entrants who are thriving," Rottenberg said by email. "When businesses and consumers choose Visa, it is because of our secure and reliable network, world-class fraud protection, and the value we provide. We are proud of the payments network we have built, the innovation we advance, and the economic opportunity we enable."This article originally appeared on Engadget at https://www.engadget.com/big-tech/visa-slapped-with-a-doj-antitrust-lawsuit-204710873.html?src=rss
Spotify’s AI Playlists are rolling out for Premium users in the US
Spotify's beta AI Playlist feature is now rolling out for Premium users in the US, Canada, Ireland and New Zealand. It lets you create and refine custom playlists using text prompts. It initially arrived in April in the UK and Australia.The company describes it as a tool to effortlessly turn your most creative ideas into playlists." Spotify provided several examples, including Upbeat folk music for a scenic fall road trip" and 2000 era hype jams for the tailgate." If its initial results don't quite hit the mark, you can refine the playlist with further prompts, such as less peppy" or hold the Nickelback."SpotifySpotify says the feature leans on personalization, choosing tracks it thinks you'll like based on your listening habits. The company says the AI produces the best results with prompts about genre, mood or artists. But you can try topics like animals, activities, movie characters, colors and emojis, too.Premium subscribers will find AI Playlists in the Spotify mobile app. (Spotify appears to be rolling out the feature gradually, so you may need to wait for it to arrive.) Navigate to Your Library, tap the + button and choose AI Playlist." Then, use the pop-up chat tool to start generating your custom tracklists.Update, September 24, 2024, 4:05PM ET: This story has been updated to clarify that the feature is rolling out gradually and may not appear yet for all Premium subscribers.This article originally appeared on Engadget at https://www.engadget.com/ai/spotifys-ai-playlists-are-now-available-for-premium-users-in-the-us-130008423.html?src=rss
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