by Lawrence Bonk on (#6JACZ)
Apple has made spatial video capture and playback a key selling point of its headset, but it won't be the only device in town that can handle stereoscopic videos. Meta Quest virtual reality headsets are getting spatial video playback capabilities, perfectly timed to coincide with tomorrow's Apple Vision Pro launch.You can upload spatial videos via the Meta Quest mobile app directly from your iPhone, but you'll need an iPhone 15 Pro or iPhone 15 Pro Max to make the videos. The content will be stored in the cloud, and not the headset, to preserve all-important hard drive space. Once uploaded, you'll be able to relive precious memories over and over again, as the increased depth that spatial videos provide is pretty engrossing.Meta has made several demo videos available for users so you can see what all the fuss is about. This feature is not exclusive to the recently-released Meta Quest 3. You'll be able to view spatial videos via the Meta Quest 2 and Meta Quest Pro. As usual, the OG Meta Quest is left out in the cold. It's worth noting that the Viture One and One Lite XR glasses can also play spatial videos.The video viewer is part of a larger system update that brings several other upgrades to Quest users. The headset's web browser will now be able to play web-based games, with support for external gamepads. Additionally, Facebook live streaming is now available for everyone, after a limited rollout. Finally, there are some new single-gesture quick actions. You can, for instance, mute the microphone or take a photo just by looking down at your wrist and performing a short pinch. Hey, wait a minute. That also sounds suspiciously like Apple Vision Pro's control scheme. Shots fired.This article originally appeared on Engadget at https://www.engadget.com/meta-quest-headsets-get-spatial-video-playback-just-in-time-for-the-apple-vision-pro-launch-193821840.html?src=rss
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by Kris Holt on (#6JAD0)
The rumors were true: a remake of Until Dawn is coming to PlayStation 5 and PC later this year. As revealed during the latest State of Play showcase, the upgraded version of the interactive horror game is being built in Unreal Engine 5 and it will have several new bells and whistles.You'll be able to experience the action from a third-person perspective for the first time. Ballistic Moon, which is handling the remake in the stead of original developer Supermassive Games, is expanding the color palette to make it more cinematic and bringing in contextual character movement animations.There's also a new score from horror composer Mark Korven (The Witch), while the characters, visual effects and environments are all getting upgrades. "We've endeavored to keep the fantastic narrative integratory of the original, but we have seized the opportunity to expand upon unexplored emotional parts of the story," Ballistic Moon creative director Neil McEwan wrote on the PlayStation Blog.The remake should arrive before the movie adaptation of Until Dawn that was announced in January. Unless the cast members all reprise their roles, the new version of the game will likely have bragging rights in at least one respect: the presence of a bonafide Academy Award winner in the form of Rami Malek.This article originally appeared on Engadget at https://www.engadget.com/an-until-dawn-remake-is-coming-to-ps5-and-pc-this-year-191524477.html?src=rss
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by Pranav Dixit on (#6JAA5)
Comcast is discontinuing its its Xfinity 10G Network" branding to describe its internet service after a National Advertising Review Board (NARB) panel found that the term could mislead consumers into thinking that Comcast's cellular and broadband services would offer much faster speeds than current-generation networks. Comcast rivals T-Mobile and Verizon had challenged the branding with the National Advertising Division (NAD), an ad industry watchdog, which had recommended that Comcast get rid of it in October 2023. Comcast's confusing branding is at the heart of this challenge: 5G" refers to mobile internet, while 10G" refers to 10-gigabit broadband speeds typically delivered to homes through physical infrastructure.On Wednesday, the NARB said that it agreed with the NAD's decision and recommended that Comcast discontinue use of the term 10G in the product service name Xfinity 10G Network' and when 10G is used descriptively to describe the Xfinity network." The NARB found that the branding could mislead consumers into thinking that 10G" offered significantly faster speeds than current-generation 5G networksThe NARB also decided that using 10G" to refer to home broadband, as Comcast did, was misleading because consumers would assume that they would get 10-gigabit internet speeds on every Xfinity connection. In reality, as Ars Technica pointed out, getting those speeds requires getting Xfinity's fiber-to-the-home connection, which typically costs hundreds of dollars more in monthly fees, installation, and activation over Xifnity's regular cable broadband plans.In a statement that Comcast provided to the NARB, the company agreed to stop using the misleading branding in its marketing. "Although Comcast strongly disagrees with NARB's analysis and approach, Comcast will discontinue use of the brand name 'Xfinity 10G Network' and will not use the term '10G' in a manner that misleadingly describes the Xfinity network itself," Comcast said.The company said, however, that it still reserves the right" to use both 10G" and Xifnity 10G" in ways that do not misleadingly describe the Xfinity network itself", so expect both terms to still show up in Xfinity marketing, just, hopefully, in less misleading ways.This article originally appeared on Engadget at https://www.engadget.com/comcast-agrees-to-kill-10g-branding-after-advertising-watchdogs-said-it-was-misleading-185550194.html?src=rss
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by Lawrence Bonk on (#6JAA6)
Pokemon Go creator Niantic is bringing an AR skateboarding game to the Apple Vision Pro mixed-reality headset. The company teamed up with Reality Crisis, another player in the AR gaming space, to create Rodney Mullen's SKATRIX. For the uninitiated, Mullen is a professional skateboarder who is credited with creating a number of iconic tricks, including the ollie and the kickflip.This is the first augmented-reality skateboard game ever, unless you count using an actual skateboard to speed around town catching pocket monsters in Pokemon Go. Niantic says the gameplay will involve players navigating the real world to explore and collect skatepark elements." The game will use the same AR precision elements as the company's other titles to turn the world into an endless skatepark." A gameplay demo shows an avatar skating in real-world locations like parking lots and inside of washing machines. However, there's one really expensive elephant in the room.The Apple Vision Pro costs $3,500 and isn't exactly suited to removing from the living room, let alone the home. You'll also look pretty stupid wearing Apple's bulky ski goggles while out and about, not to mention it'd be mighty easy to snag it from your head and race away, perhaps on a real-life skateboard.To that end, Niantic and Reality Labs are also bringing the game to standard mobile devices, including iOS and Android smartphones. Much of the gameplay is still under wraps, but Niantic promises that players will be able to share custom-made skateparks with other users on both mobile devices and mixed-reality headsets.Rodney Mullen's SKATRIX will be released sometime this year. As for the Apple Vision Pro, the device looks to be getting all kinds of apps. The headset will have access to Microsoft's entire 365 productivity suite at launch, along with a Zoom app. All told, Apple says there will be 600 apps available for tomorrow's release.This article originally appeared on Engadget at https://www.engadget.com/niantic-is-bringing-an-ar-skateboarding-game-to-apple-vision-pro-183740925.html?src=rss
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by Kris Holt on (#6JAA7)
A group of visual effects artists who work on the Avatar movies have voted to unionize. Fifty-seven out of 88 eligible VFX workers at TCF US Productions 27 (a Walt Disney Studios subsidiary) voted in favor of the union in a National Labor Relations Board election. Nineteen workers voted against the effort and two ballots were void.TCF US Productions 27 is not the main VFX house that works on the Avatar series. That would be Weta FX, which employs most of the 1,000-plus people who work on those projects. But an industry source pointed out to The Hollywood Reporter that the bargaining unit is notable, since that's "the core team that answers to Jim Cameron," the creator and director of the movies. They are not necessarily impressive in size, but in influence."Barring objections from management and labor being taken up, the workers will join the International Alliance of Theatrical Stage Employees (IATSE). They'll follow VFX artists from Marvel and Walt Disney Studios (both of which voted unanimously to unionize) in organizing with IATSE. Workers from VFX house DNEG in British Columbia have joined the union too.This article originally appeared on Engadget at https://www.engadget.com/avatar-vfx-artists-vote-to-unionize-174501416.html?src=rss
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by Lawrence Bonk on (#6JAA8)
Elgato's going all-in on HDMI 2.1. The company just announced a pair of capture cards that support the latest display technology specification. The 4K X and 4K Pro offer true HDR10 support, USB 3.2 connectivity, VRR and can capture 4K gameplay at 144fps.Also, this card actually works with newer USB-C iPad models. This is the first time a capture card has ever offered native support for iPads, according to Elgato and parent company Corsair. The 4K X is compatible with both Windows and Mac computers and captures 4K gameplay at 144fps, you need a native display that supports these metrics. Otherwise, you'll capture 4K at 120fps. You shouldn't get any screen tearing with this device, due to the magic of HDMI 2.1.The 4K Pro goes even further. This is a capture card in the traditional sense, as it resides inside of your PC. You get all of the features provided by the 4K X, but the passthrough spec bumps up to 8K and 60fps. Elgato claims this card will transform your high-end single or dual-PC setup into a live-streaming powerhouse."To that end, the 4K Pro offers low-latency passthrough support up to 240fps in 4K, all while capturing 4K content at 1080p and 240fps. As you can see, this card boasts a wide range of specs, so you can adjust to find the best fit for your live-streaming needs. The card also integrates with the company's Multi App tool, allowing you to send capture feeds to multiple apps at the same time. Elgato gives an example of recording raw gameplay while streaming simultaneously in OBS, Discord and Zoom. The 4K Pro is only compatible with Windows machines via a PCIe 2.0 x4 connection.The cards work with most popular broadcast apps, including OBS Studio, Twitch Studio, Streamlabs Desktop,vMix and others. You also get access to the company's capture management app, which exports content as AAF files for editing in Adobe Premiere, Vegas Pro and related software.Both of these capture cards are available now. The portable 4K X costs $230, while the PCIe-adjacent 4K Pro costs $280. In related news, Samsung just inserted HDMI 2.1 support into its Q990D soundbar.This article originally appeared on Engadget at https://www.engadget.com/elgato-introduces-its-first-ever-hdmi-21-capture-cards-174046239.html?src=rss
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by Karissa Bell on (#6JAA9)
Snap is recalling all of its Pixy drones after four reports of its batteries overheating, according to the company and the Consumer Product Safety Commission (CPSC). The company says it will issue refunds to all drone owners who return the device.Snap, in cooperation with the US Consumer Product Safety Commission is recalling the battery that comes with the Pixy Flying Camera because the battery can overheat, posing a fire hazard," the company writes on its website. According to the CPSC, battery issues have caused one minor" fire and one minor" injury.The company has detailed instructions for returning the flying camera - without their batteries - on its website, and says all Pixy owners are eligible for a refund of the purchase price, even if they received it as a gift or no longer have a receipt. Snap says that anyone with a Pixy drone should participate in the recall even if their device appears to be working properly.The Snapchat maker introduced the mini drone in April 2022, but abandoned the project just four months later as Snap shifted resources away from hardware projects. The company never shared how many drones sold, but the CPSC says the recall affects about 71,000 devices.This article originally appeared on Engadget at https://www.engadget.com/snap-is-recalling-its-pixy-drone-after-battery-fire-173731938.html?src=rss
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by Will Shanklin on (#6JAAA)
While not quite Apple's most powerful tablet, the iPad Air is still the best choice for most customers. Its blend of nearly iPad Pro-level specs and features with more accessible pricing made it one of Engadget's top iPad picks for 2024. If you've been eyeing a new model and don't want to spend a fortune, you can snag the latest iPad Air at Best Buy for a record-low $450 (usually $600).The 2022 iPad Air has a 10.9-inch screen with True Tone (auto-adjusting display warmth), P3 wide color (for a vivid and accurate color presentation), and an anti-reflective coating. Powering it is the M1 chip, which places it a generation behind the more expensive ($750 and up) 11-inch iPad Pro. However, the M1 is still more than zippy enough for nearly anyone's everyday tablet use.The $450 price gets you the base model with 64GB of storage. If that isn't enough, Best Buy also has the 256GB model discounted to $600 (usually $750). Both storage tiers ship in five color options: space gray, starlight, blue, purple and pink.The iPad Air works with Apple's best tablet accessories, including the second-generation Apple Pencil and the Magic Keyboard, which transform it into a laptop-like portable workstation. It also includes a USB-C port for universal charging and connecting external drives or cameras.Apple is rumored to launch a new iPad Air model in the coming months, so you may consider holding off if saving money isn't your highest priority. But on the other hand, this is almost certainly the most bang for your buck you'll get from a $450 iPad anytime soon.Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.This article originally appeared on Engadget at https://www.engadget.com/apples-m1-ipad-air-is-150-off-and-down-to-a-record-low-173006634.html?src=rss
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by Lawrence Bonk on (#6JA6Z)
Google is adding generative AI to Maps. The feature's in early access and only available for certain areas and for select Local Guides members, but it looks to be an interesting use of the technology. Basically, the tool allows you to speak to the app using natural language to discover new places in your hometown or when traveling throughout this great country of ours.Here's how it works. Ask the app what you're looking for, like a restaurant to meet the needs of your friend group with various dietary restrictions. The company's large-language models will analyze information about more than 250 million places along with insights provided by community members as part of its Local Guides program. It should be able to spit out the perfect spot.Google says the system will work no matter how specific, niche or broad your needs might be." The company gives a far-reaching example involving thrifting in San Francisco. It describes a scenario in which a person asks the app for vintage thrifting spots in the city. The AI models analyzed nearby places, along with photos, ratings and community reviews. The app spit out a range of options, complete with photo carousels and review summaries.Because this is a generative AI, you can go even further. If you ask the app to find a good lunch spot, it'll automatically look for something that matches the retro vibe of the aforementioned vintage shop. In other words, it remembers the stuff you like, within reason.This feature can also be used on the fly, with Google giving an example of asking the AI for activities in the case of a sudden rainstorm. You can further refine search results by asking followup questions. This all seems pretty neat, but the feature is certainly limited for now, as it's just for US users and only in select areas. Once early access users give enough feedback, it should start popping up in more places.Of course, this isn't Google's first AI rodeo. The company recently added generative AI features to the Chrome browser and made its AI-powered note-taking app available to everyone in the US. It's also continuing to refine its Bard chatbot and stuffing Pixel phones with all kinds of AI tools.This article originally appeared on Engadget at https://www.engadget.com/google-starts-a-limited-test-of-generative-ai-tools-in-maps-170012672.html?src=rss
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by Kris Holt on (#6JA70)
The days of sharing a Hulu account with friends and family are numbered. Like Netflix and sibling service Disney+ before it, Hulu is clamping down on password sharing outside the account holder's "primary personal residence" per an updated subscriber agreement. That is unless the practice is "permitted by your service tier," indicating that users may be able to pay extra to share their membership outside of their household.Hulu has started telling users that they'll need to comply with the new rules by March 14, as The Verge reports. The service has been informing subscribers in emails that it's "adding limitations on sharing your account outside of your household," but it's unclear exactly how Hulu plans to track that.Netflix was the first major streaming service to crack down on password sharing and, as a result, it has seen an uptick in subscriber numbers. Disney+ followed suit later last year and, given that Disney will soon own all of Hulu, it's little surprise that the latter is going in the same direction.This article originally appeared on Engadget at https://www.engadget.com/hulu-is-the-latest-streaming-service-to-crack-down-on-password-sharing-161957187.html?src=rss
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by Kris Holt on (#6JA3J)
Google is rolling out a swathe of updates on the generative AI front, including a new text-to-image tool. What's different about ImageFX is that it has an interface that features expressive chips." The idea here is that these will help you quickly experiment with adjacent dimensions of your creation and ideas."Alongside the debut of ImageFX, Google says it has improved MusicFX and TextFX. The company's claims that it's made upgrades to the MusicLM model that include faster generation of music and higher-quality audio, along with new features. Generated songs can now last up to 70 seconds. As for TextFX, Google has rolled out usability updates in the aim of improving navigation and the overall user experience.
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by Steve Dent on (#6JA18)
After threatening to do so earlier this week, Universal Music Group (UMG) has started pulling the catalogs of performers it represents including Taylor Swift, Drake, Billie Eilish, The Weeknd and others. There are no longer tracks listed in profiles of some of the world's most notable artists.Moreover, UMG music featured in TikTok videos will be muted going forward, forcing creators to replace the tracks with options from other music labels. That won't be easy for many of them, considering the huge number of lip-sync videos that litter the social network.It's a drastic move on Universal's part, given that TikTok is a valuable marketing platform for its artists. However, UMG also has a fair amount of leverage, given that it's the largest record label in the world with some of the most popular artists. Either way, it's a blow for both creators and users of the platform.Universal had previously stated that TikTok wanted to pay a "fraction" of the rate paid by other social media sites: "As our negotiations continued, TikTok attempted to bully us into accepting a deal worth less than the previous deal, far less than fair market value and not reflective of their exponential growth."In response, TikTok said that it serves as a valuable marketing tool for artists and publishers. "Despite Universal's false narrative and rhetoric, the fact is they have chosen to walk away from the powerful support of a platform with well over a billion users that serves as a free promotional and discovery vehicle for their talent."This article originally appeared on Engadget at https://www.engadget.com/taylor-swift-and-other-universal-music-tracks-are-disappearing-from-tiktok-134536998.html?src=rss
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by Mat Smith on (#6JA19)
The CEOs of Meta, Snap, Discord, X and TikTok testified at a high-stakes Senate Judiciary Committee hearing on child exploitation online. During the hearing, Mark Zuckerberg, Evan Spiegel, Jason Citron, Linda Yaccarino and Shou Chew spent nearly four hours being grilled by lawmakers about their records on child safety.Judiciary Committee Chair, Senator Dick Durbin, noted Discord's Citron only accepted services of his subpoena" after US Marshals went to the company's headquarters. Compared to previous hearings with tech CEOs, it was a heavier setting. The room was filled with parents of children who had been victims of online exploitation.Discord has been used to groom, abduct and abuse children," Durbin said. Meta's Instagram helped connect and promote a network of pedophiles. Snapchat's disappearing messages have been co-opted by criminals who financially extort young victims. TikTok has become a, quote, platform of choice for predators to access, engage and groom children for abuse. And the prevalence of CSAM (child sexual abuse material) on X has grown as the company has gutted its trust and safety workforce."Of course, it wouldn't be a US Senate hearing without politicians also embarrassing themselves: Senator John Kennedy asked Snap's Evan Spiegel if he knew the meaning of yada yada yada" (Spiegel claimed he was not familiar" with the phrase). Can we agree... what you do is what you believe and everything else is just cottage cheese," Kennedy asked. (... What?)X's Yaccarino, who repeatedly claimed X was a brand new company" (and not Twitter with a poorly received rebrand), said the platform was considering adding parental controls. Being a 14-month-old company, we have reprioritized child protection and safety measures," she said. And we have just begun to talk about and discuss how we can enhance those with parental controls."Twitter launched in 2006.- Mat SmithYou can get these reports delivered daily direct to your inbox. Subscribe right here!The biggest stories you might have missedThe best Super Bowl 2024 TV deals we could findYamaha's new audio mixer for gamers has a simpler interface and cheaper priceTikTok is the fastest-growing social platform, but YouTube remains the most dominantApple's Vision Pro will have Microsoft Teams, Word, Excel and other 365 apps at launcheBay will pay $59 million to settle DOJ suit over pill press machine salesUniversal Music could pull Taylor Swift and Drake from TikTokThe group said it's a bad deal that undervalues music.'Buda Mendes/TAS23 via Getty ImagesUniversal Music Group is threatening to pull all of its music from TikTok today following a breakdown in negotiations over royalties. The company wrote in an open letter that TikTok wanted to pay a fraction" of the rate paid by other social media sites. As our negotiations continued, TikTok attempted to bully us into accepting a deal worth less than the previous deal, far less than fair market value and not reflective of their exponential growth."The sides have reportedly been in negotiations for the past year. Such deals are worth billions annually to music publishing companies - and Universal is the world's largest record label. If a deal isn't struck, TikTok creators would lose access to songs from stars including Taylor Swift, Billie Eilish, the Weeknd, Drake and others.Continue reading.Persona 3 Reload is a surprising dose of 2000s nostalgiaWired headphones. DVD players. Internet cafes.With Persona 3 Reload, developer Altus chose the most confusing (and influential) entry in the series to remake. There are some big changes you may not even notice if you haven't played the 2006 original recently, with new English language voice actors (all the Japanese VAs return from the original) and, interestingly, the most voiced scenes from any game in the Persona series. Oh, it's also incredibly gorgeous at times. But damn, it makes me feel old.Continue reading.Hideo Kojima teases a new action-espionage game for PlayStationNo, it won't be a Metal Gear Solid title.Jordan Anderson via Getty ImagesHideo Kojima appeared on PlayStation's State of Play not only to give Death Stranding 2 another nudge but also to say he's developing a brand-new game for PlayStation. It'll be an action-espionage title codenamed PHYSINT - so nothing to do with the Metal Gear Solid series that made his name. Kojima Productions has started early work on the project, but it won't go into full production until the team finishes Death Stranding 2. Which is looking bonkers.Continue reading.
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by Mariella Moon on (#6J9Z1)
The rise of AI-generated voices mimicking celebrities and politicians could make it even harder for the Federal Communications Commission (FCC) to fight robocalls and prevent people from getting spammed and scammed. That's why FCC Chairwoman Jessica Rosenworcel wants the commission to officially recognize calls that use AI-generated voices as "artificial," which would make the use of voice cloning technologies in robocalls illegal. Under the FCC's Telephone Consumer Protection Act (TCPA), solicitations to residences that use an artificial voice or a recording are against the law. As TechCrunch notes, the FCC's proposal will make it easier to go after and charge bad actors."AI-generated voice cloning and images are already sowing confusion by tricking consumers into thinking scams and frauds are legitimate," FCC Chairwoman Jessica Rosenworcel said in a statement. "No matter what celebrity or politician you favor, or what your relationship is with your kin when they call for help, it is possible we could all be a target of these faked calls." If the FCC recognizes AI-generated voice calls as illegal under existing law, the agency can give State Attorneys General offices across the country "new tools they can use to crack down on... scams and protect consumers."The FCC's proposal comes shortly after some New Hampshire residents received a call impersonating President Joe Biden, telling them not to vote in their state's primary. A security firm performed a thorough analysis of the call and determined that it was created using AI tools by a startup called ElevenLabs. The company had reportedly banned the account responsible for the message mimicking the president, but the incident could end up being just one of the many attempts to disrupt the upcoming US elections using AI-generated content.This article originally appeared on Engadget at https://www.engadget.com/the-fcc-wants-to-make-robocalls-that-use-ai-generated-voices-illegal-105628839.html?src=rss
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by Steve Dent on (#6J9VH)
Tesla is facing a lawsuit from 25 California counties accusing it of mishandling hazardous waste at facilities around the state, according to a complaint filed in San Joaquin County Superior Court. The lawsuit, which seeks civil penalties and an injunction forcing Tesla to correctly handle waste, was filed after months of negotiations reportedly broke down. Civil penalties could amount to as much as $70,000 per violation per day, Reuters reported.Los Angeles, San Francisco and other counties accused Tesla of improperly labeling and disposing of materials at transfer stations or landfills "not permitted to accept hazardous waste." Waste materials include "lubricating oils, brake fluids, lead acid batteries, aerosols, antifreeze, cleaning fluids, propane, paint, acetone, liquified petroleum gas, adhesives and diesel fuel," the complaint states. It adds that Tesla "continues to do so at and/or from its facilities."Tesla revealed that it was being probed by California district attorneys over its waste management handling in a 2022 Securities and Exchange Commission (SEC) filing. It stated at the time that it "had implemented various remedial measures, including conducting training and audits and enhancements to its site waste management programs," according to TechCrunch. It said in October 2023 that it was in settlement talks with District Attorneys across California, but those apparently failed to bear fruit.Tesla has previously faced legal repercussions over its handling of waste. In 2019, it reached a settlement with the Environmental Protection Agency over federal hazardous materials violations. As part of that, Tesla agreed to properly manage waste at its Fremont plant and pay a $31,000 fine.This article originally appeared on Engadget at https://www.engadget.com/tesla-sued-by-25-california-counties-for-allegedly-mishandling-hazardous-waste-082034366.html?src=rss
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by Mariella Moon on (#6J9VJ)
Final Fantasy fans may want to carve some time out for Sony's next State of Play. Before its latest showcase ended, the company announced that it will share new gameplay details and "exciting news [fans] won't wanna miss" about Final Fantasy VII Rebirth at its next event. It also promised an extended look at the upcoming sequel to FFVII Remake, which is arriving on the PS5 on February 29, 2024.The action role-playing game will pick up from where the first title in the planned trilogy has left off, and players will still primarily be controlling Cloud Strife who has joined the eco-terrorist group Avalanche in the first game's events. Zack Fair, who was only featured in a flashback scene in the first title, is expected to play a bigger role this time around. While the new games are based on the old Final Fantasy VII, they feature reimagined elements, new concepts and expansions (maybe even changes) to the original title's storyline and character development.Sony has been giving fans glimpses of Rebirth through trailers for a while now, but it sounds like the showcase will give them a much better idea of what they can expect. The company's next State of Play event will take place on February 6 at 6:30PM ET.
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by Will Shanklin on (#6J9K9)
Dave the Diver is coming to PS5 and PS4. The 2023 breakout hit won Indie Game of the Year at The Game Awards - stretching the definition of indie" - and was included in Engadget's Best Games of 2023. It arrives on Sony's consoles in April, and a Godzilla crossover DLC (sure, why not!) follows it in May.The game has you exploring a vast underwater world full of mysteries during the day, and helming a sushi restaurant at night. As Engadget's Lawrence Bonk wrote, The daytime adventures are sort of like an underwater Metroidvania while the nighttime restaurant management is a combination of a Kairosoft sim and the arcade classic Tapper." It doesn't sound like it would work, but it does.Dave the Diver launched on PC in June and arrived on Switch in late October.Sony touts the game's DualSense support. The controller's haptics offer the realistic feeling of a hooked fish tugging the line," the company wrote in an announcement blog post. The adaptive triggers respond differently depending on which weapon you're using, making the combat and fishing experience even more immersive."As for the Godzilla DLC, we don't know much yet other than it will introduce even more enormous threats lurking in the depths" as you prepare to meet the King of the Monsters in the Blue Hole."You can watch the trailer for Dave the Diver on PlayStation below, including a peek at Godzilla near the end.This article originally appeared on Engadget at https://www.engadget.com/dave-the-diver-is-bringing-godzilla-with-him-to-ps5-this-spring-233136441.html?src=rss
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by Kris Holt on (#6J9KA)
Hideo Kojima is a busy, busy man. Not only does he have Death Stranding 2, a movie based on the first game and Xbox horror title OD on his plate, he's developing a brand new game for PlayStation. He'll be going back to his roots, as it's an action-espionage title codenamed PHYSINT.Head of PlayStation Studios Hermen Hulst said during today's State of Play stream that the project is in a genre he's been encouraging Kojima to "reinvent for years." Kojima, of course, found fame as the creator of the Metal Gear series. This upcoming endeavor won't be a Metal Gear Solid game, however. Kojima says this will be a "brand new, original IP."According to Kojima Productions, the game will feature "cutting-edge technology and a stellar cast to deliver an experience like no other. Blurring the boundaries between film and games, offering near life-like graphics and a new take on interactive entertainment."Kojima Productions has started early work on the project, but it won't go into full production until the team finishes Death Stranding 2: On the Beach, which is set to arrive next year.Kojima noted that Sony makes music and movies, hinting that it could be a transmedia project. He added that he's "confident that this title will be the culmination of my work" after four decades of working in games.It'll likely be a few years until we learn exactly what he means by that, but fans will likely have two more games from the auteur to enjoy/be perplexed by in the meantime. (Seriously, the latest Death Stranding 2 trailer is something else.)This article originally appeared on Engadget at https://www.engadget.com/hideo-kojima-teases-a-new-action-espionage-game-for-playstation-230846022.html?src=rss
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by Nathan Ingraham on (#6J9KB)
As expected, the PlayStation State of Play today featured an in-depth look at the latest from famed developer Hideo Kojima, in the form of an exceedingly creepy and cinematic preview of Death Stranding 2: On the Beach. Sam, played by Norman Reedus, is back in a trailer that makes very little sense if you haven't played the first game - and even if you did, the contents of this preview might not make a ton of sense. Rest assured, you'll still be running around wildly impressive landscapes with your giant yellow backpack.But it sounds like you won't actually have to run around delivering things, because bots are able to do that in this world. The real surprise is when Sam gets captured and runs across his brother, played by the ubiquitous Troy Baker... who pulls out a guitar/gun and starts shredding to take on some enemies? Sure. It'll still be a bit before we see what this all amounts to, as it doesn't arrive until sometime in 2025.At the end of the stream, though, Kojima teased an all-new project in the works, though it won't be entering full production until after Death Stranding 2 is complete.Correction, 1/31/24, 6PM ET: This post originally stated this was our first look at Death Stranding 2.We've updated it to say this is our first in-depth look, as the game was first announced in December of 2022.This article originally appeared on Engadget at https://www.engadget.com/death-stranding-2-on-the-beach-looks-even-more-baffling-than-the-original-game-224806034.html?src=rss
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by Will Shanklin on (#6J9KC)
Stellar Blade, Shift Up's action RPG initially scheduled to launch in 2023, is coming soon. Sony announced at its first State of Play of 2024 that the futuristic game will launch on April 26 as a PS5 exclusive.The game, developed under the working title Project Eve," puts you in the role of Eve, a warrior from the seventh airborne squad. She returns to Earth to battle the Naytibas, humanity's mysterious (and horrific-looking) enemies. Eve joins with fellow survivors Adam and Lily to try to exterminate the Naytibas and save the last human city, Xion, from ruin.Xion is connected to a semi-open world" setting called the Wasteland and the Great Desert. There, you'll meet new characters, help the citizens of Xion and gather energy cells to sustain the city.You can pre-order Stellar Blade beginning on February 7 at 10AM ET through the PlayStation Store and retail partners. The standard version costs $70, and a Digital Deluxe variant ($80) adds extra costumes, experience points and in-game currency. It arrives on April 26. You can watch the game's pre-order trailer below.This article originally appeared on Engadget at https://www.engadget.com/futuristic-action-rpg-stellar-blade-arrives-on-april-26-224619987.html?src=rss
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by Kris Holt on (#6J9KD)
Silent Hill is back, and sooner than you might have expected. Sony and Konami teamed up to create a brand new title in the series as a PlayStation 5 exclusive. Best of all, Silent Hill: The Short Message is free and you can play it today.The game brings the series bang up to date. For one thing, we see protagonist Anita using a smartphone. She ventures inside a crumbling apartment block after receiving messages from her friend. But this is no ordinary building. There have been rumors of suicides there, and it won't be long until Anita discovers "bizarre, otherworldly spaces, haunted by a twisted monster."This is the first of several new Silent Hill games that are in the pipeline. Producer Motoi Okamoto wrote on the PlayStation Blog that The Short Message started as an experimental project that helped newer developers who are Silent Hill fans get some hands-on experience with the franchise. The team also wanted to explore how social media could fit into a psychological horror game. Konami and Sony decided to release it for free to help newcomers to the series get a sense of what it's all about (hint: scary stuff).Meanwhile, Sony and Konami also offered a fresh look at the Silent Hill 2 remake Bloober Team is developing. There's still no timeline for that project's arrival just yet, unfortunately.This article originally appeared on Engadget at https://www.engadget.com/silent-hill-the-short-message-is-free-bite-sized-and-available-now-for-ps5-224022321.html?src=rss
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by Will Shanklin on (#6J9H3)
Palworld, the viral Pokemon with guns" game that launched in Early Access to mixed reviews, has already sold 19 million copies. Developer Pocketpair says it's sold 12 million copies on Steam and seven million on Xbox since its January 19 launch (after selling over a million in its first eight hours). Microsoft says the tongue-in-cheek Pokemon satire is the biggest third-party launch on Game Pass.The response from fans has been tremendous and it's incredible to see the millions of players around the world enjoying Palworld," Pocketpair CEO Takuro Mizobe told Xbox Wire. This is just the beginning for us and Palworld, and the feedback we're gathering while in Game Preview will allow us to continue to improve the experience for Pal Tamers across all platforms."In addition to being the biggest third-party Game Pass launch ever, Palworld had the largest third-party day-one launch on Xbox Cloud Gaming (included with Game Pass Ultimate). The game's highest peak since launch was nearly three million daily active users on Xbox. Microsoft says it was the most-played game on Xbox platforms during that period.PocketpairPalworld uses Pokemon-esque characters and themes -enough to catch the attention of Nintendo's lawyers. It has battles with monsters similar to those in the creature-collecting series, including the ability to capture them inside a sphere after winning.But Palworld also includes biting social commentary and incorporates themes you'd never see in Pokemon - like labor exploitation. Don't worry, there are no labor laws for Pals," a game FAQ reads. One of the title's trailers showed a player circling hard-at-work Pals with an assault rifle. Creating a productive base like this is the secret to living a comfortable life in Palworld," the narration reads.Microsoft emphasized that the developer is still hard at work on the Early Access title. There's much more to come as Pocketpair refine the experience ahead of a full 1.0 release," Xbox Wire's Joe Skrebels wrote. He says Pocketpair is listening to player feedback and applying what they've learned. He added that cross-play, one of the most requested features, is coming.
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by Lawrence Bonk on (#6J9EE)
Apple's upcoming Vision Pro AR/VR headset will have a bunch of dedicated Microsoft 365 apps at launch on February 2, including Teams, Word, Excel, PowerPoint, Outlook, OneNote and Loop. Apple has long described the Vision Pro as primarily a productivity device, so the addition of Microsoft products should make users, well, more productive.These aren't just slapdash remakes of correlating iPads apps, as many have built-in tools that take advantage of the headset. For instance, PowerPoint features a custom immersive environment that allows users to practice delivering a presentation to an actual audience. Excel will let users quickly move documents to other apps by using the headset's pinch and drag functionality.MicrosoftMicrosoft Word will include a focus mode that blocks distractions so you can actually finish that novel you've been talking about for 15 years. Teams will take advantage of the headset's persona feature, so your digital avatar can attend work meetings and creep everyone else out via the magic of the uncanny valley. The Zoom app on Apple Vision Pro will also include this feature.Headset owners will also be able to access Microsoft's AI-powered Copilot service. In other words, you'll be able to use natural conversation to instruct the digital assistant to create drafts, summarize documents and even generate PowerPoint presentations.Each of these apps will be available via the official App Store as soon as you unbox your expensive new gadget. There has been plenty of chatter about what software won't be available at launch, like Netflix and YouTube, so it's good to see that early adopters won't be forced to exclusively use Apple-branded apps.This article originally appeared on Engadget at https://www.engadget.com/apples-vision-pro-will-have-microsoft-teams-word-excel-and-other-365-apps-at-launch-195237957.html?src=rss
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by Kris Holt on (#6J9EF)
The Xbox Design Lab is neat in that you can customize the colors of your controller pretty much however you like. Microsoft is offering players more customization options for their Xbox controller with the Vapor series. These six top case options have swirling color patterns that will provide your peripheral with your ideal look if you're aiming for that bowling ball aesthetic.The variants include Nocturnal Vapor, which blends dark green and grey; the bold pink and purple Cyber Vapor; and the red and orange Fire Vapor. You'll still be able to customize the button colors and swap in metallic triggers and D-pads, and rubberized side and back grips. Players can add a personalized engraving to the case too.XboxThose who don't feel like fiddling around in the Design Lab but still want a controller with this kind of vibe can pick up the latest Xbox special edition controller, the Dream Vapor. While it uses the pink and purple top case from the Vapor collection, Xbox has included unique, matching purple rubberized side grips and soft pink ABXY buttons with purple accents. Snap up the $70 controller and you'll also get an exclusive dynamic background for your Xbox Series X/S.It's not exactly the first time Xbox has embraced this vibe. The Stormcloud Vapor controller has been around for a while. But the fact Microsoft is wading further into these swirly waters has us suspecting there's perhaps a really big Pete Weber fan on the Xbox team.This article originally appeared on Engadget at https://www.engadget.com/the-latest-xbox-controllers-feature-a-nifty-bowling-ball-aesthetic-194233908.html?src=rss
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by Lawrence Bonk on (#6J9EG)
Sony has revealed the PlayStation Plus monthly games lineup for February, and it's pretty solid. There's no clear headliner here, but a trio of nifty games are about to hit the platform, including Foamstars, Rollerdrome and Steelrising. Also, a two-hour trial of the beloved superhero simulation Spider-Man 2 drops on February 6 for PlayStation Plus Premium/Deluxe members.If we had to pick the biggest game of the bunch, it'd be Rollerdrome. The dystopian roller-skating sim is absolutely fantastic, with a neat 1970s aesthetic, comic-book style visuals and a timely message about corporate greed. It's also really fun to play, which is why it made our list of the best games of 2022. It even made our list of the best PS5 games of 2023, and that was back when you actually had to pay for it outright.We already knew Foamstars was hitting PS Plus this month, but that doesn't make it any less exciting. This is Square Enix's attempt to capture some of the magic of Nintendo's Splatoon franchise and it's actually a day-one release for the platform. Foamstars is a 4x4 online party shooter, just like Splatoon. Unlike Nintendo's game, you use foam as a primary mechanic instead of paint.We haven't written about Steelrising, but it's a pretty cool riff on the Soulslike genre, trading a fantasy setting for a steampunk vibe. It's set in an alternate history version of Paris in which robots quelled the French Revolution. It doesn't get more steampunk than that, though I haven't played long enough to see if Jules Verne somehow shows up via time travel. The combat is fun though.Fall Guys is also getting an avatars pack as part of this drop, including costumes based on characters from the Ratchet & Clank franchise. All three of the aforementioned titles will be available to PS Plus members starting February 6 and until March 4. To that end, some titles are leaving the platform this month. You only have until February 5 to add A Plague Tale: Requiem, Evil West and Nobody Saves the World to your digital library.This article originally appeared on Engadget at https://www.engadget.com/februarys-playstation-plus-games-include-foamstars-rollerdrome-and-steelrising-190919961.html?src=rss
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by Kris Holt on (#6J9BC)
Sony is set to host its first PlayStation showcase of 2024 and it's shaping up to be a big one. The State of Play stream will run for over 40 minutes and feature more than 15 games. The event starts at 5PM ET and you can watch it below.We know for sure that we'll get extended looks at two games in particular: Stellar Blade and Rise of the Ronin. Shift Up's Stellar Blade is a Sony-published action-adventure game that's coming to PS5 at some point this year. Perhaps we'll get a release date during the showcase. Sony is also publishing Rise of the Ronin, an action RPG from Nioh developer Team Ninja that's coming to PS5 on March 22. (Sidenote: it sure seems like time for Ghost of Tsushima to make the leap to PC.)Beyond that, there have been all kinds of rumors about what the State of Play will include. Along with chatter about Death Stranding 2, there have been murmurings that a remake of Until Dawn is coming to PS5 and PC (perhaps ahead of the planned movie adaptation). Given that it's only a month away, it's a safe bet that we'll get another peek at Final Fantasy 7 Rebirth. We could also get more details on the long-awaited Silent Hill 2 remake, which is a PS5 console exclusive. In any case, we'll find out new information about a bunch of games that are coming to PS5 and PS VR2 this year and further down the line.This article originally appeared on Engadget at https://www.engadget.com/watch-sonys-latest-state-of-play-here-at-5pm-et-183713629.html?src=rss
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by Lawrence Bonk on (#6J9BD)
Online commerce platform eBay will pay $59 million to settle allegations from the Justice Department that it assisted in the sale of pill press machines, which are used to manufacture both legitimate and counterfeit prescription medications. The platform sold thousands of these presses, along with other products to create pills, such as molds, stamps, dies and encapsulating machines. For the uninitiated, encapsulating machines are used to fill capsules with medication.Pill press machines are used by legitimate pharmaceutical companies to manufacture medication, but they are also a required tool for making counterfeit pills. Criminals use these machines to make fake medications that look like actual prescription pills, typically for sale on the street or via the dark web. When combined with molds, stamps and dies, these fake pills will look exactly like the real McCoy, down to the logos and letters on each side. Additionally, these presses can whip up thousands of pills per hour.The issue here is that companies that facilitate the sale of pill presses and related equipment are required to verify the buyers' identities and send records along to the Drug Enforcement Agency (DEA) to ensure the machines can be traced if used illegally. It looks like eBay shirked its duties here, which is a violation of the Controlled Substances Act.Through its website, eBay made it easy for individuals across the country to obtain the type of dangerous machines that are often used to make counterfeit pills," US Attorney Nikolas Kerest told ABC News.eBay's failure to follow basic reporting and record keeping requirements" allowed people to "set up pill factories in their homes and to do so without detection," added US Attorney Henry Leventis.Beyond the hefty payout, eBay has agreed to comply with regulations moving forward, so information regarding each pill press machine sold, along with accessories, will be sent to the DEA for perusal. Additionally, many of the people who bought the machines on eBay have been charged in illegal counterfeit pills trafficking cases, according to the DOJ.This is a big deal, because these counterfeit pills are often filled with all kinds of junk, including fentanyl. The synthetic opioid is largely responsible for the deadliest overdose crisis in US history, with nearly 74,000 people dying from fentanyl overdoses in 2022 alone. This drug accounts for more than two-thirds of overdose deaths in the US. You won't fall into a coma by touching it, no matter what cops say, but you should still stay far, far away from the stuff.As for eBay, this isn't the first time the company had to pony up money to the DOJ. It recently had to pay $3 million to settle a truly bizarre cyberstalking case involving the shipment of live animals. The DOJ is also suing eBay for allowing the sale of aftermarket defeat devices," which bypass vehicle emission controls.This article originally appeared on Engadget at https://www.engadget.com/ebay-will-pay-59-million-to-settle-doj-suit-involving-over-pill-press-machine-sales-181919125.html?src=rss
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by Will Shanklin on (#6J9BE)
Sega of America plans to lay off 61 employees in March, according to a California WARN (Worker Adjustment and Retraining Notification) report. Eurogamer and X user @WhatLayoff first reported on the government notice, which lists two separate job cuts classified as layoff permanent" on March 8. It's the latest chapter in a year-plus of brutal job cuts in the tech and gaming worlds.California's WARN Act, passed in 1988, requires employers to provide 60 days' notice for upcoming layoffs- allowing the affected workers time to prepare. It applies to companies with at least 75 full-time or part-time workers and covers layoffs of 50 or more people within 30 days. It isn't clear precisely how many workers Sega of America employs.The WARN report lists separate layoffs (one of 12 and another of 49 workers) at two Irvine, CA-based Sega of America offices. The job cuts both have a notice" date of January 8, and the reports were processed" by California on January 29 with effective" dates of March 8.The Communications Workers of America (CWA) filed an unfair labor practice complaint against Sega in November after the publisher allegedly said it would lay off 80 unionized workers. At the time, the organization said Sega presented the proposal in a captive audience meeting, describing the circumstances as a clear case of bad faith bargaining."The Allied Employees Guild Improving SEGA (AEGIS-CWA), the union representing Sega workers in the US, wrote on X Tuesday that the company announced the latest plans a few months ago," suggesting the layoffs posted in the WARN notice are part of the same roadmap. The union said Sega plans to outsource quality assurance and some localization work in a move that would significantly impact our workforce."Sega hasn't publicly confirmed the layoffs. Engadget reached out to a company representative, and we'll update this article if we hear back.The layoffs come less than two months after Sega said it would refresh its classics Crazy Taxi, Jet Set Radio, Shinobi, Golden Axe and Streets of Rage. Eurogamer notes the company's Like a Dragon: Infinite Wealth, which launched last week, has been a high mark for the publisher.This article originally appeared on Engadget at https://www.engadget.com/sega-of-america-plans-to-lay-off-61-workers-180100573.html?src=rss
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by Karissa Bell on (#6J9BF)
The CEOs of Meta, Snap, Discord, X and TikTok testified at a high-stakes Senate Judiciary Committee hearing on child exploitation online. During the hearing, Mark Zuckerberg, Evan Spiegel, Jason Citron, Linda Yaccarino and Shou Chew spent nearly four hours being grilled by lawmakers about their records on child safety.The hearing was the first time Spiegel, Citron and Yaccarino testified to Congress. Notably, all three were subpoenaed by the committee after refusing to appear voluntarily, according to lawmakers. Judiciary Committee Chair Senator Dick Durbin noted that Citron only accepted services of his subpoena after US Marshals were sent to Discord's headquarters at taxpayers' expense."The hearing room was filled with parents of children who had been victims of online exploitation on social media. Many members of the audience silently held up photos of their children as the CEOs entered the room, and Durbin kicked off the hearing with a somber video featuring victims of child exploitation and their parents.Discord has been used to groom, abduct and abuse children," Durbin said. Meta's Instagram helped connect and promote a network of pedophiles. Snapchat's disappearing messages have been co-opted by criminals who financially extort young victims. TikTok has become a quote platform of choice for predators to access, engage and groom children for abuse. And the prevalence of CSAM on X has grown as the company has gutted its trust and safety workforce."During the hearing, many of the senators shared personal stories of parents whose children had died by suicide after being exploited online. "Mr. Zuckerberg, you and the companies before us - I know you don't mean it to be so - but you have blood on your hands," Senator Lindsey Graham said in his opening remarks. The audience applauded.
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by Will Shanklin on (#6J985)
The Pew Research Center has published an updated survey of US adult social media usage. Although YouTube (especially) and Facebook retain their dominant status from the last poll in 2021, TikTok is the fastest-growing platform, with more than a third of adults now saying they use the app.The survey polled 5,733 US adults between May 19 and September 5, 2023. YouTube was far and away the most used platform, with 83 percent of respondents reporting using it at some point. Meanwhile, 68 percent of users reported using Facebook.Those two are the only platforms with a majority of people using them through each age demographic. However, gaps based on age groups still exist -especially among YouTube's users. For example, 93 percent of 18- to 29-year-olds report using Google's video platform, while 60 percent of those 65 and older say the same. (Facebook only has a nine percent difference between the same two demographics.)Instagram came in third place overall, as 47 percent of respondents said they use it. Pinterest (35 percent), TikTok (33 percent), LinkedIn (30 percent), WhatsApp (29 percent) and Snapchat (27 percent) all fall into the next tier down. TikTok's growth stands out the most: The ByteDance-owned platform shot up 12 points from 21 percent from two years before. That's by far the biggest leap of any platform on the list.Twitter changed its name to X and brought in CEO Linda Yaccarino while the surveys were in the field.Richard Bord via Getty ImagesThe next tier down includes Reddit and X, each sitting at 22 percent. Complicating matters, Elon Musk's company changed its name from Twitter to X (and brought in a new CEO) while the surveys were in the field. The company's reported users dropped slightly in two years, from 23 percent in 2021. Meanwhile, Reddit rose four points from 18 percent two years before - despite the platform's API controversy happening while the surveys were out.Other platforms with significant age-group discrepancies include Instagram (78 percent of 29-and-under survey participants use it, compared to 15 percent of 65 and older) and Snapchat (65 percent use it for those under 30, four percent for 65 and up). The 40- to 49-year-old demographic, which includes younger Gen-Xers and all but the youngest Millennials, has especially high rates for LinkedIn (40 percent), WhatsApp (38 percent) and Facebook (75 percent).In other demographic-based notables, Pew reports TikTok is especially popular among Hispanic users, with 49 percent reporting use (and women reported using it at a 15 percent higher rate than men). X is more popular with adults with annual household incomes of at least $100,000 - a nine-point swing compared to the $70,000 to $99,999 tier. And, perhaps unsurprisingly, given its career-oriented focus, LinkedIn has a higher rate of respondents with at least a bachelor's degree (25 points higher than those with some college education" and 43 percent higher than those with a high school diploma or less).This article originally appeared on Engadget at https://www.engadget.com/tiktok-is-the-fastest-growing-social-platform-but-youtube-remains-the-most-dominant-170023692.html?src=rss
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by Kris Holt on (#6J986)
There are a few go-to names when it comes to robot vacuums and Shark is right up there. The company makes some of the best robot vacuums on the market, and several models are currently on sale. The Shark AI robot vacuum with a self-emptying base is currently available for $350. That's $300 off the regular price, albeit $50 more than the record low. That said, it was only available for $300 for a short time during the holiday season. You'd be hard pressed to find a better deal on the device at the minute.This model will run for up to 120 minutes before it needs to recharge, and it will return to its dock to top up the battery when need be. It uses LiDAR to map your home and a matrix grid approach to cleaning the floors, making multiple passes over dirt. The vacuum has a HEPA filtration system to help it capture pet hair, dust and allergens. You can set a cleaning schedule or ask the vacuum to spot clean using your voice thanks to Alexa and Google Assistant support. Best of all, the self-emptying base holds up to 60 days of debris and dirt, so you won't have to pay too much attention to the machine.Elsewhere, you can score a notable discount on Shark AI Ultra 2-in-1 robot vacuum and mop. That device has dropped to $430, which is $130 off the regular price, but $70 more than the record low we saw during the holiday shopping period. AS the name suggests, this adds a mop on top of vacuum functions. The mopping function can tackle stubborn stains by scrubbing hard floors 100 times per minute. A Matrix Mop feature can improve stain cleaning in targeted zones by 50 percent, Shark claims.Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.This article originally appeared on Engadget at https://www.engadget.com/shark-robot-vacuums-are-up-to-46-percent-off-right-now-170020151.html?src=rss
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by Jeff Dunn on (#6J987)
Super Bowl LVIII is right around the corner, which means it's a solid time to go TV shopping. To help those looking for a new set, we've rounded up the best Super Bowl 2024 TV deals we could find from Amazon, Best Buy and other retailers. Most of the discounts stem from the natural pricing cycle of the TV market more than Super Bowl-specific sales, as most sets are released in the spring and gradually drop in price until they're discontinued the following year. That's happening again now, and after several TV makers unveiled their 2024 lineups during CES last month, last year's TVs are likely to fall even further as the year rolls along.
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by Lawrence Bonk on (#6J988)
Amazon's Fire TV soundbar is back on sale for $100, bringing the price down from $120. That's a savings of $20, or 17 percent, on the well-regarded audio device. This matches the Black Friday price from last year, so this is likely the cheapest you'll see the soundbar until, well, the holidays.The device can enhance your TV audio via dual speakers, with access to 3D surround sound. You also get DTS Virtual X and Dolby Audio support. It comes with a remote for adjusting the volume, but you can also plug it directly into a Fire TV and use that remote for everything. Plug and play experiences are always nice.The soundbar also has Bluetooth, so you can connect it to your phone or tablet to stream podcasts or whatever. The only thing missing, and this is odd for an Amazon gadget, is Alexa. You won't be able to use the dulcet tones of your speaking voice to make any volume adjustments with this soundbar.There's also the pigskin-encased elephant in the room. The Super Bowl is just 11 days away. If you're looking to upgrade your home entertainment system before gorging on nachos with your buddies and playing Taylor Swift-inspired drinking games, this is a mighty fine option. Many rival products cost two to three times as much as this soundbar.Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.This article originally appeared on Engadget at https://www.engadget.com/amazons-fire-tv-soundbar-is-back-on-sale-for-100-162215851.html?src=rss
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by Mat Smith on (#6J989)
If you have a popular gaming franchise, now is the time to decide if you can repackage it, upgrade some textures, or completely reimagine the title for the 2020s. Atlus' Persona games are one of those enduring series, and the company has already relaunched the last three entries across current-gen consoles, almost entirely unchanged from the original releases.But with Persona 3 Reload, the company chose the most confusing (and influential) entry to remake. There are some big changes you may not even notice if you haven't played the 2006 original recently, with new English language voice actors (all the Japanese VAs return from the original) and, interestingly, the most voiced scenes from any game in the Persona series.Mostly, the only way you can tell this is a remade game are the anachronistic gadgets featured within. Flip-phones sure, wired headphones everywhere, standalone MP3 players, DVD players, internet cafes, desktop PCs as standard. Is 2006 retro now? If it is, I'll throw up.AtlusTruly, it's just a gorgeous version of itself. Reload isn't a total remake like Final Fantasy 7 Remake, so environments are limited to the ones found in the original, including a world map to fast-travel between them all. There's some Unreal Engine gloss, and while nothing is utterly stunning outside of battles, some parts, like the sun-dappled classroom, look better than anything in Persona 5's real-world environments.Reload has the graphical fidelity to do justice to Shigenori Soejima's original character designs - no more almost chibi-styled character models. The difference between 2D art and 3D models is often imperceptible.The graphical upgrade is the biggest change; the remaster takes advantage of technological advancements across the three generations of consoles that have launched since the original game debuted on the PlayStation 2. The original Persona 3 was criticized for repetitive environments and battles and while Reload doesn't try to address the former, battles are improved.AtlusVisually, even compared to Persona 5 Royal, the characters are more detailed and more fluid, especially during their anime-styled attacks. The personas - the magical spirits you use to wield magic, defy fate and all things Atlus - look and move better, too.The game has also gone through a Persona 5 filter of sorts, too. The menus and battle results screens are now dynamic and snappy, with an aqua-blue color scheme suiting the third game's theme. So yes, Atlus did it again: It made menus cool. There are also new animated scenes, while some old scenes have been recomposed with the latest game engine.Fights look better, too, and they also play better. It's still a turn-based RPG, where enemies and allies take turns attacking each other. In Persona games, the battle dynamic hinges on striking an enemy's weak spot, allowing for extra attacks and interrupting their turn. P3R has integrated some of the series' quality-of-life improvements, including the ability to pass' your turn to another player (if you hit an enemy's weak point), who can perhaps hit harder or topple one of the other enemies.Also, more often than before, when your character achieves a critical hit or topples an enemy, you'll get an anime-style close-up cut of the character's face and a more dynamic Persona summoning flourish. I love it. Critical attacks have also been made more cinematic and these improvements help make what can be repetitive fights seem a little more entertaining. Finishing attacks (all-out attacks that feature the whole party) result in a slick victory screen like Persona 5.Theurgy is the new battle dynamic introduced in Reload. It's best to consider them like ultimate attacks (or limit breaks, perhaps): high-powered attacks that take time to build up before you can unleash them. Why call them Theurgy? The word means the effect of a supernatural or divine agency in human affairs," which is the Persona series' jam.While these attacks will charge through typical battle behaviors, each character has a particular characteristic that, if leaned on, will charge the gauge substantially faster. For one it might be landing a status effect on an enemy. For another, it might be buffing party characters. Regardless, it's often worth doing these specific actions instead of what you planned to do, if only to tap into a powerful attack quicker. I was pleasantly surprised at how frequently I could unleash these special attacks. The protagonist is unique, so he gets a selection of different Thuergy attacks based on multiple Personas he unlocks through the game.AtlusSocial links form the game's backbone and how your character spends time between supernatural fights. Unlike recent Persona games, improving your relationships with NPCs in Persona 3's world doesn't offer you many boons during your fights. However, enhancing your connection can also happen through new "Link Episodes" available to some party members and NPCs. Participating in these can lead to new Persona creations and even stat boosts. Oh, and a deeper story.Most fights occur in Tartarus, a vertiginous tower split into different sections but typically offering more of the same, whatever level you're on. This component of the Persona experience is equally familiar (you've likely played Hades or any roguelike in the last five years) and frustrating. It can get boring fast, especially if you've played the original game, which I'm sure many have. It's also where the least effort's been made to improve this game. It is repeated corridor mazes, with treasure, enemies and other distractions scattered around. Sometimes there are treasure monsters - high stakes, high reward enemies that will often run away unless you beat them quickly - and the Reaper, a high-powered enemy that will steamroll you until you're wielding end-game weapons and a high enough level.It's a shame. With Persona 5, exploration and battle areas were themed around that chapter's antagonist. There were puzzles to solve, parts of the level would change, and even resting spots were factored into the level design. Then there was Mementos, built around the randomly generated levels you'd expect from a Persona title. In this remade Persona 3, you're running around the same very repetitive environments (with light cosmetic changes) spread across over 250 sets of stairs.AtlusThat won't put off Persona fans; they know what a Persona game is like. There are enough quality-of-life improvements to make this worth replaying if you've played the original over the last... two decades. I'm delighted that those improvements include a network connection," also plucked from Persona 5, which shows you what other players are up to each calendar day, helping inform how you spend your time/help with the tricky school tests.I hoped for some new, more complex level design combined with turn-based RPG battles and friendship sim frivolity, but that would have resulted in an entirely new game. I'll have to wait for Persona 6 - or possibly look elsewhere.This article originally appeared on Engadget at https://www.engadget.com/persona-3-reload-review-2000s-nostalgia-160022715.html?src=rss
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by Kris Holt on (#6J98A)
The first metal 3D printer that will be used in space is on its way to the International Space Station. The Cygnus NG-20 supply mission, which is carrying the 180kg (397 lbs) printer, launched on Tuesday and is set to arrive at the ISS on Thursday.Astronaut Andreas Mogensen will install the printer, which Airbus developed for the European Space Agency. The machine will then be controlled and monitored from Earth.Polymer-based 3D printers have been employed on the ISS in the past, but metal 3D printing in orbit is said to pose a trickier challenge. The machine will use a form of stainless steel that's often used for water treatment and medical implants because of how well it resists corrosion.After the stainless steel wire is pushed into the printing area, the printer melts it with a laser said to be a million times more powerful than a typical laser pointer. The printer then adds the melted metal to the print.The melting point of the metal is around 1,400C and the printer will run inside a completely sealed box. Before the printer can operate, it needs to vent its oxygen into space and replace its atmosphere with nitrogen. Otherwise, the melted metal would oxidize when it became exposed to oxygen.Given the higher temperatures that are employed compared with a plastic 3D printer (which heats to around 200C), "the safety of the crew and the Station itself have to be ensured - while maintenance possibilities are also very limited," ESA technical officer Rob Postema told the agency's website. "If successful though, the strength, conductivity and rigidity of metal would take the potential of in-space 3D printing to new heights."Four test prints are scheduled. The printer will replicate reference prints that have been created back on Earth. The two versions will be compared to help scientists understand how printing quality and performance differs in space. Even though each print will weigh less than 250g (8.8 ounces) and be smaller than a soda can, it will take the printer between two and four weeks to create each one. The printer will only be in operation for a maximum of four hours each day, since its fans and motor are fairly loud and the ISS has noise regulations.If the experiment goes well, it will pave the way for astronauts and space agencies to print required tools or parts without having to send the items on resupply missions. Metal 3D printing could also help with the construction of a lunar base using recycled materials or transformed regolith (moon soil and rock). It may come in useful for missions to Mars too.This article originally appeared on Engadget at https://www.engadget.com/the-european-space-agency-will-test-3d-printing-metal-on-the-iss-154413028.html?src=rss
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by Jessica Conditt on (#6J954)
It's an awkward time to be a PC player. The platform has more games covering more genres than ever, and even standard PC hardware can deliver pristine, photorealistic graphics. At the same time, some of the biggest titles in recent memory have been absolute messes on PC at launch, like Cyberpunk 2077, Star Wars Jedi: Survivor, Redfall, the Dead Space and Resident Evil 4 remakes, and The Last of Us Part I. Unfortunately, it looks like we can add Cities: Skylines II to this list - which means I'm eagerly looking forward to the day when we can look back and say, "Man, remember when this game was broken? I'm glad Colossal Order fixed everything and appropriately apologized to its community." At least, I hope that's what we'll say.This week's storiesMicrosoft, macro layoffsThree months after closing its purchase of Activision Blizzard, Microsoft fired 1,900 people in its Xbox, ZeniMax and Activision Blizzard divisions. This follows a rash of layoffs in video games in recent months - last year, around 9,000 people in the industry were fired, and already in January nearly 6,000 jobs have been lost. It's a legitimate crisis. Alongside the layoffs, Microsoft officially canceled Odyssey, the survival game that Blizzard had been working on for six years.Palworld is the zeitgeistSo far, 2024 is the year of Palworld. The game comes from a small, rookie team and it's been billed as Pokemon with guns," though it's really more like Ark in terms of gameplay. Whatever reference you pick, Palworld is so popular that it's No. 2 on the Steam charts for all-time concurrent players, right behind PUBG. With all of this attention, it was only a matter of time before Nintendo stepped in - the Pokemon publisher is investigating Palworld for potential copyright infringement, and we'll see how that plays out in the coming weeks.Cities: Skylines II and toxicityThe original Cities: Skylines came out in 2015 and ate up the audience that was left behind by EA's SimCity, which landed in 2013 and was a busted mess. Cities: Skylines scratched that urban-planning itch, and over the years, developers at Colossal Order worked closely with players to foster a thriving mod community on Steam Workshop. Mods, custom assets and let's play videos have been a critical aspect of Cities: Skylines' long-term success.Last October, after months of marketing collaborations with content creators like Biffa and City Planner Plays, Cities: Skylines II came out - and it was a disappointment to many players. The game was originally pitched as a simultaneous PC and console release, but it's only available on PC and there's no concrete timeline for when the other versions will come out. There's been no word on a Mac or Linux launch. There's also no official mod support for Cities: Skylines II, and when this feature does land, it will be through the game's publisher, Paradox, rather than Steam Workshop. On top of all this, Colossal Order raised the game's minimum and recommended PC specs just a month before release, and the new requirements made it unplayable for a large chunk of players. Even with a capable rig, Cities: Skylines II is riddled with visual and mechanical bugs. Simply put, it feels like Colossal Order pulled a SimCity.The studio has been steadily rolling out updates, and CEO Mariina Hallikainen acknowledged that the game is missing some promised and highly publicized features, like mod support. But in a recent note to the community, she said the conversation with players was becoming toxic and she called for civility. Hallikainen told Engadget she'd witnessed a surge in personal attacks on developers and other players in forums and on social media.Community members like Philip, the man behind the YouTube channel City Planner Plays, were surprised to hear the word toxicity." He told Engadget he's witnessed an increase in negativity and frustration from players, but not toxicity. For Philip and many other dedicated Cities: Skylines players, the feedback has been justified. They want Colossal Order to take accountability for the state of the release, say they're sorry, and provide a plan to fix things going forward. Maybe throw in some free in-game perks, too.Collaboration with the community is what made the original game so successful, and the sequel could certainly benefit from crowdsourced improvements. Hallikainen told Engadget that working with content creators and modders has helped direct the updates to Cities: Skylines II post-launch, and the studio still loves working with these players.This is only the beginning for Cities: Skylines II. Colossal Order intends to support and expand the game over the next 10 years. The original Cities: Skylines didn't have all of the bells, whistles and mods when it first came out in 2015, and the sequel is starting in a similar position. Colossal Order sees Cities: Skylines II as a fresh foundation, but its core community expected a more complete experience from the jump - especially people who paid $90 for the Ultimate Edition.We've seen titles like No Man's Sky and Cyberpunk 2077 overcome rough launches to become beloved games down the line, and Colossal Order has a solid track record when it comes to long-term support. However, options like early access and paid betas exist for a reason. At the very least, players should know whether they're spending money to play a new game, or to help finish it.Now playingI've been playing Persona 3 Reload, and now that embargo has lifted, I can say it's great. Otherwise, my quest to hit Grandmaster in Overwatch 2 continues unabated.This article originally appeared on Engadget at https://www.engadget.com/cities-skylines-ii-toxicity-and-more-layoffs--this-weeks-gaming-news-150133540.html?src=rss
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by Will Shanklin on (#6J955)
Yamaha has a new audio mixer for gamers and streamers. Nearly three years after the launch of the company's first gaming-specific soundboard, the company's new ZG02 adds a dedicated USB-C port for gaming consoles, a more streamlined profile and a lower price ($200 compared to the ZG01's $300).Yamaha wants to establish its ZG line as more straightforward and accessible than offerings from rival audio companies with gazes similarly fixed on the Twitch and Discord sets (Rode and Roland also court gamers and streamers). While other game mixing solutions can be cumbersome and complex, the ZG02 offers a more tactile, compact and intuitive mixing experience with customizable effects controls," Yamaha consumer audio director Alex Sadeghian wrote in a press release.In addition to its on-the-fly sound, chat and voice adjustments, the Yamaha ZG02 includes competitive gaming focus" modes and 3D surround sound. It has software-based mic settings and voice effects, including compression, limiter, reverb, pitch and a radio voice filter. In addition, you can assign your favorite shortcuts to its physical buttons in the (free) companion app for Windows and macOS.The mixer supports gaming headsets with built-in or dedicated mics through an XLR / TRS combo jack on its rear (and has 48V of phantom power for condenser mics). It includes a versatile USB interface" for Windows and macOS computers, and its console-specific USB-C port works with PS5 / PS4 and Nintendo Switch.The ZG01 includes a USB driver that lets you route audio to two different apps (for example, Discord and OBS / Streamlabs). Yamaha also touts compatibility with the Elgato Stream Deck lineup. The $200 ZG02 is available starting today in the US at Yamaha's website.This article originally appeared on Engadget at https://www.engadget.com/yamahas-new-audio-mixer-for-gamers-has-a-simpler-interface-and-cheaper-price-140024235.html?src=rss
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by Mat Smith on (#6J923)
MIT biotech researcher Lauren Ren" Ramlan has run the iconic computer game Doom using gut bacteria. It's not doing the running of the game, per se, but it is running (barely) on a display inside a cell wall made entirely of E. coli bacteria.The researcher dosed the bacteria with fluorescent proteins to ensure they lit up like digital pixels, reaching a heady 32x48 resolution. In their paper, Ramlan says To run Doom, all one needs is a screen and willpower," mentioning Doom running on the digital display for a pregnancy test.However, this is not playable. It takes 70 minutes for the bacteria to illuminate one frame of the game and another eight hours to return to its starting state. So, nearly nine hours per frame. Your Switch doesn't sound so bad now, does it?- Mat SmithYou can get these reports delivered daily direct to your inbox. Subscribe right here!The biggest stories you might have missedOM System's OM-1 Mark II offers improved autofocus and stabilizationElon Musk's $56 billion Tesla pay package has been tossed out by the courtHow to watch Super Bowl 2024Xbox boss thinks Apple's EU App Store plan is a step in the wrong direction'Microsoft's gaming revenue was up 49 percent in Q2Mostly thanks to the Activision deal.It's earnings season, so we're trawling through reports and press releases and suffering earnings calls to eke out what it all means. For Microsoft, it was a boost in gaming revenue, having finally adopted Activision Blizzard. The entire company reported revenues of $62 billion (up 18 percent on last year) and profits of $21.9 billion (a 33 percent increase). Microsoft says its overall gaming revenue increased by 49 percent, 44 points of which came from the net impact" of the Activision deal. Xbox hardware sales were up only three percent.Continue reading.Samsung's annual profits continue to declineThe company is banking on the Galaxy S24.Samsung still hasn't recovered from its 2022 decline in profit. In its latest earnings report, it revealed KRW 258.94 trillion ($194 billion) in annual revenue and KRW 6.57 trillion ($4.9 billion) in operating profit for the fiscal year of 2023. That's markedly less than last year. The company says its memory business - often a money maker - showed signs of recovery but not enough to stop it from incurring KRW 2.18 trillion ($1.63 billion) in operating losses for Q4 2023. Samsung has high hopes for the Galaxy S24 series and believes the devices' AI capabilities can help its mobile business achieve double-digit growth in 2024. Here's what we thought of the flagship S24 Ultra.Continue reading.The best gaming handhelds for 2024From portable PC powerhouses to mobile emulation machines.EngadgetThere are enough of them now to warrant a guide. Yes, handheld gaming PCs are having a moment and, depending on what you want to play, the right handheld could range from a solid $100 emulation machine to a $700 portable PC more powerful than your existing laptop. My one tip: consider battery life.Continue reading.This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-this-is-doom-running-on-e-coli-bacteria-121421476.html?src=rss
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by Steve Dent on (#6J8ZS)
Universal Music Group (UMG) is threatening to pull all of its music from TikTok today following a breakdown in negotiations over royalties, the company wrote in an open letter. That would mean TikTok creators would lose access to songs from stars including Taylor Swift, Billie Eilish, the Weeknd, Drake and others.With UMG's deal with TikTok set to expire, the sides have reportedly been in negotiations for the past year. Such deals are worth billions annually to music publishing firms and are typically negotiated every few years. Universal is the world's largest record label, and if does pull it's music from TikTok, it would be the first time this has happened in recent memory.Universal said TikTok wanted to pay a "fraction" of the rate paid by other social media sites. "As our negotiations continued, TikTok attempted to bully us into accepting a deal worth less than the previous deal, far less than fair market value and not reflective of their exponential growth."In its own post, TikTok said that it serves as a valuable marketing tool for artists and publishers. "Despite Universal's false narrative and rhetoric, the fact is they have chosen to walk away from the powerful support of a platform with well over a billion users that serves as a free promotional and discovery vehicle for their talent."TikTok also benefits greatly from access to Universal's catalog and being cut off from access to ultra-popular artists like Taylor Swift would be a blow to creators and users. TikTok's Chinese parent ByteDance has more than 3 billion monthly active users and made $29 billion in revenue in a single quarter ending June 2023, according to The Financial Times. Warner Bros. Music, the number three record label behind Sony Music and UMG, recently struck a deal with TikTok.Universal said it does "not underestimate what this will mean for artists and their fans" but that it will not shirk its responsibilities. "TikTok's tactics are obvious: use its platform power to hurt vulnerable artists and try to intimidate us into conceding to a bad deal that undervalues music and shortchanges artists and songwriters as well as their fans." The company added that payments from TikTok amount to "only about 1 percent of our total revenue."This article originally appeared on Engadget at https://www.engadget.com/universal-music-threatens-to-pull-songs-from-tiktok-over-payment-terms-101528365.html?src=rss
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by Mariella Moon on (#6J8Y1)
Samsung has failed to recover from the sharp decline in profit it experienced in 2022. In its latest earnings report, the Korean company has reported KRW 258.94 trillion ($194 billion) in annual revenue and KRW 6.57 trillion ($4.9 billion) in operating profit for the fiscal year of 2023. Those are markedly smaller numbers than the previous fiscal year's, especially the latter's - Samsung posted an operating profit of KRW 43.38 trillion ($35 billion) for 2022, which was already $6.9 billion smaller than the year before due to the weak demand for its chips and smartphones. According to The Wall Street Journal, these numbers represent Samsung's weakest earnings in over a decade.The company says its memory business showed signs of recovery, but not enough to stop it from incurring KRW 2.18 trillion ($1.63 billion) in operating losses for the fourth quarter of 2023. According to Nikkei, this is the semiconductor division's first annual loss in 15 years since the 2008 global financial crisis, and it's the biggest one yet. Samsung's visual display and digital appliances division also posted KRW 0.05 trillion ($37.5 million) in operating losses despite TV sales doing well in the fourth quarter due to the holiday season. Samsung's mobile business showed a a decline in sales and profit quarter-on-quarter, as well, due to lower smartphone sales and "the fading of new-product effects" from previous flagship models.For the first quarter of 2024, Samsung's game plan is to improve its profits "by increasing sales of high value-added products," such as components meant for generative AI products. It expects stronger demand for its chips in the PC and mobile sectors this year, but it admits that its earnings may not significantly recover soon because its customers are still downsizing their inventories. Samsung has high hopes for the Galaxy S24 series, though, and believes the devices' AI capabilities can help its mobile business achieve a a double-digit growth in 2024. The Galaxy S24 phones have already started shipping with prices starting at $800 for the most basic version and at $1,300 for the S24 Ultra.Update, January 31, 2024, 6:44AM ET: Added information about the semiconductor division's historic losses.This article originally appeared on Engadget at https://www.engadget.com/samsungs-annual-profits-continued-to-decline-in-2023-090500640.html?src=rss
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by Mariella Moon on (#6J8WK)
In 2018, Tesla awarded Elon Musk a $56 billion pay package that helped propel him to the top of world's richest lists. Now, a judge in Delaware has rendered the deal between the company and the CEO to be invalid and called the compensation an "unfathomable sum" that's unfair to shareholders. As initially seen and reported by Chancery Daily on Threads, the court of Chancery in Delaware has released its decision on the lawsuit filed by Richard Tornetta. The Tesla shareholder accused the automaker of breaching its fiduciary duty by approving a package that unjustly enriches its chief executive.Judge Kathaleen McCormick wrote in the decision that Musk "enjoyed thick ties" with the directors who were in charge of negotiating his pay package on behalf of Tesla, which means there "was no meaningful negotiation over any of the terms of the plan." The judge also talked about how Musk owned 21.9 percent of the automaker when the package was negotiated. That gave him "every incentive to push Tesla to levels of transformative growth," because he stood to gain $10 billion for every $50 billion in market capitalization increase."Swept up by the rhetoric of 'all upside,' or perhaps starry eyed by Musk's superstar appeal, the board never asked the $55.8 billion question: Was the plan even necessary for Tesla to retain Musk and achieve its goals?" the judge wrote in the court document. As The Washington Post notes, she ruled that Tornetta is entitled to a "rescission" and has ordered Tesla and its shareholders to carry out her decision and undo the deal. Musk's camp, however, can still appeal her ruling.Musk has sold some of his Tesla stocks to help pay for his acquisition of Twitter, now X, from the time his pay package was approved. At the moment, he owns around 13 percent of Tesla, though he recently said that he wants 25 percent control over the company before he's comfortable growing it to be a leader in AI and robotics.In response to the court's decision, Musk tweeted: "Never incorporate your company in the state of Delaware." He also posted a poll asking followers whether Tesla should change its state of incorporation to Texas, where its physical headquarters are located.This article originally appeared on Engadget at https://www.engadget.com/elon-musks-56-billion-tesla-pay-package-has-been-tossed-out-by-the-court-074235803.html?src=rss
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by Devindra Hardawar on (#6J8ND)
Microsoft posted another blowout earnings report for Q2 of the 2024 fiscal year, with revenues of $62 billion (up 18 percent from last year) and profits of $21.9 billion (a 33 percent increase). But really, the most interesting thing about this quarter is that we finally get to see how the $68.7 billion Activision Blizzard acquisition affects the $3 trillion company. While Microsoft isn't breaking out specific numbers, it says that its overall gaming revenue increased by 49 percent, 44 points of which came from the "net impact" of the Activision deal.The rosy news is a bit surprising, considering that Microsoft announced last week that it was laying off 1,900 people across Xbox and Activision Blizzard. Those layoffs include the rest of Blizzard's esports division, according to reports, following 50 layoffs and a restructuring last summer.Microsoft's More Personal Computing division, which includes Xbox, Surface and Windows, was up 19 percent ($16.9 billion) since last year. The company says the Activision deal accounted for 15 points of that increase. It's a huge change for a division that's been severely impacted by dwindling PC sales (which affects Windows licenses and Surfaces) and struggling Xbox consoles. PC device revenues were down 9 percent for the quarter, while Xbox hardware sales were up 3 percent.Xbox content and services revenue is also up 61 percent since last year, 55 points of which comes from Activision. It'll be interesting to see if Microsoft can actually leverage that acquisition to help Xbox sales, or at the very least, spur on more interest in Game Pass subscriptions. (Unfortunately, we don't have any updates on how that service is doing.)This article originally appeared on Engadget at https://www.engadget.com/microsofts-gaming-revenue-is-up-49-percent-in-q2-mostly-thanks-to-the-activision-deal-222502444.html?src=rss
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by Will Shanklin on (#6J8NE)
A Microsoft manager claims OpenAI's DALL-E 3 has security vulnerabilities that could allow users to generate violent or explicit images (similar to those that recently targeted Taylor Swift). GeekWire reported Tuesday the company's legal team blocked Microsoft engineering leader Shane Jones' attempts to alert the public about the exploit. The self-described whistleblower is now taking his message to Capitol Hill.I reached the conclusion that DALLE 3 posed a public safety risk and should be removed from public use until OpenAI could address the risks associated with this model," Jones wrote to US Senators Patty Murray (D-WA) and Maria Cantwell (D-WA), Rep. Adam Smith (D-WA 9th District), and Washington state Attorney General Bob Ferguson (D). GeekWire published Jones' full letter.Jones claims he discovered an exploit allowing him to bypass DALL-E 3's security guardrails in early December. He says he reported the issue to his superiors at Microsoft, who instructed him to personally report the issue directly to OpenAI." After doing so, he claims he learned that the flaw could allow the generation of violent and disturbing harmful images."Jones then attempted to take his cause public in a LinkedIn post. On the morning of December 14, 2023 I publicly published a letter on LinkedIn to OpenAI's non-profit board of directors urging them to suspend the availability of DALLE 3)," Jones wrote. Because Microsoft is a board observer at OpenAI and I had previously shared my concerns with my leadership team, I promptly made Microsoft aware of the letter I had posted."A sample image (a storm in a teacup) generated by DALL-E 3OpenAIMicrosoft's response was allegedly to demand he remove his post. Shortly after disclosing the letter to my leadership team, my manager contacted me and told me that Microsoft's legal department had demanded that I delete the post," he wrote in his letter. He told me that Microsoft's legal department would follow up with their specific justification for the takedown request via email very soon, and that I needed to delete it immediately without waiting for the email from legal."Jones complied, but he says the more fine-grained response from Microsoft's legal team never arrived. I never received an explanation or justification from them," he wrote. He says further attempts to learn more from the company's legal department were ignored. Microsoft's legal department has still not responded or communicated directly with me," he wrote.An OpenAI spokesperson wrote to Engadget in an email, We immediately investigated the Microsoft employee's report when we received it on December 1 and confirmed that the technique he shared does not bypass our safety systems. Safety is our priority and we take a multi-pronged approach. In the underlying DALL-E 3 model, we've worked to filter the most explicit content from its training data including graphic sexual and violent content, and have developed robust image classifiers that steer the model away from generating harmful images.We've also implemented additional safeguards for our products, ChatGPT and the DALL-E API - including declining requests that ask for a public figure by name," the OpenAI spokesperson continued. We identify and refuse messages that violate our policies and filter all generated images before they are shown to the user. We use external expert red teaming to test for misuse and strengthen our safeguards."Meanwhile, a Microsoft spokesperson wrote to Engadget, We are committed to addressing any and all concerns employees have in accordance with our company policies, and appreciate the employee's effort in studying and testing our latest technology to further enhance its safety. When it comes to safety bypasses or concerns that could have a potential impact on our services or our partners, we have established robust internal reporting channels to properly investigate and remediate any issues, which we recommended that the employee utilize so we could appropriately validate and test his concerns before escalating it publicly."Since his report concerned an OpenAI product, we encouraged him to report through OpenAI's standard reporting channels and one of our senior product leaders shared the employee's feedback with OpenAI, who investigated the matter right away," wrote the Microsoft spokesperson. At the same time, our teams investigated and confirmed that the techniques reported did not bypass our safety filters in any of our AI-powered image generation solutions. Employee feedback is a critical part of our culture, and we are connecting with this colleague to address any remaining concerns he may have."Microsoft added that its Office of Responsible AI has established an internal reporting tool for employees to report and escalate concerns about AI models.The whistleblower says the pornographic deepfakes of Taylor Swift that circulated on X last week are one illustration of what similar vulnerabilities could produce if left unchecked. 404 Media reported Monday that Microsoft Designer, which uses DALL-E 3 as a backend, was part of the deepfakers' toolset that made the video. The publication claims Microsoft, after being notified, patched that particular loophole.Microsoft was aware of these vulnerabilities and the potential for abuse," Jones concluded. It isn't clear if the exploits used to make the Swift deepfake were directly related to those Jones reported in December.Jones urges his representatives in Washington, DC, to take action. He suggests the US government create a system for reporting and tracking specific AI vulnerabilities - while protecting employees like him who speak out. We need to hold companies accountable for the safety of their products and their responsibility to disclose known risks to the public," he wrote. Concerned employees, like myself, should not be intimidated into staying silent."Update, January 30, 2024, 8:41 PM ET: This story has been updated to add statements to Engadget from OpenAI and Microsoft.This article originally appeared on Engadget at https://www.engadget.com/microsofts-legal-department-allegedly-silenced-an-engineer-who-raised-concerns-about-dall-e-3-215953212.html?src=rss
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by Pranav Dixit on (#6J8JF)
PayPal is laying off nine percent of its workforce, the company's CEO Alex Chriss told staff in a letter on Tuesday that PayPal made public hours later. The decision will impact about 2,500 employees, who will find out their fate between today and the end of the week, Bloomberg reported earlier. PayPal's layoffs come almost exactly a year after the company fired more than 2,000 workers to keep costs down.Despite thousands of job cuts in 2023, layoffs at tech companies have continued into 2024. On the same day as PayPal's latest layoffs, Jack Dorsey's Block, the company that owns Cash App, Foundational, and Square, conducted its second round of layoffs in two months, cutting nearly a thousand people. Earlier this month, Google laid off more than a thousand workers in its Assisstant and hardware divisions, with CEO Sundar Pichai warning employees to brace for more cuts through the year. Discord, eBay, Riot Games, TikTok, Microsoft, iRobot, Amazon, Unity, and Duolingo, among others, have collectively cut thousands of jobs in JanuaryPayPal was one of the earliest companies in online payments industry, but in recent years, rivals like Zelle and tech companies with deep pockets like Apple, have entered the space. The competition in the payments industry is putting pressure on PayPal. Bloomberg noted that four analysts have downgraded the company's stock this month. The company will "continue to invest in areas of the business we believe will create and accelerate growth," Chriss said in the letter.PayPal's layoffs are happening despite the company's strong growth throughout 2023. The company's revenue as of September 2023 was $7.42 billion, an increase of more than eight percent compared to its revenue a year before. It beat earnings expectations and reported a "double digit growth" in the number of transactions that happened over its platform. The Information noted that Chriss, who took over as the company's CEO in September 2023, said in PayPal's last earnings call in November 2023 that its costs were "too high" and were "slowing us down."This article originally appeared on Engadget at https://www.engadget.com/paypal-is-laying-off-2500-employees-214628203.html?src=rss
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by Karissa Bell on (#6J8JG)
The CEOs of five social media companies are headed to Washington to testify in a Senate Judiciary Committee hearing about child safety. The hearing will feature Meta CEO Mark Zuckerberg, Snap CEO Evan Spiegel, TikTok CEO Shou Chew, Discord CEO Jason Citron and X CEO Linda Yaccarino.The group will face off with lawmakers over their record on child exploitation and their efforts to protect teens using their services. The hearings will be live streamed beginning at 10 AM ET on Wednesday, January 31.Though there have been previous hearings dedicated to teen safety, Wednesday's event will be the first time Congress has heard directly from Spiegel, Yaccarino and Citron. It's also only the second appearance for TikTok's Chew, who was grilled by lawmakers about the app's safety record and ties to China last year.Zuckerberg, of course, is well-practiced at these hearings by now. But he will likely face particular pressure from lawmakers following a number of allegations about Meta's safety practices that have come out in recent months as the result of a lawsuit from 41 state attorneys general. Court documents from the suit allege that Meta turned a blind eye to children under 13 using its service, did little to stop adults from sexually harassing teens on Facebook and that Zuckerberg personally intervened to stop an effort to ban plastic surgery filters on Instagram.As with previous hearings with tech CEOs, it's unclear what meaningful policy changes might come from their testimony. Lawmakers have proposed a number of bills dealing with online safety and child exploitation, though none have been passed into law. However, there is growing bipartisan support for measures that would shield teens from algorithms and data gathering and implement parental consent requirements.This article originally appeared on Engadget at https://www.engadget.com/how-to-watch-the-ceos-of-meta-tiktok-discord-snap-and-x-testify-about-child-safety-214210385.html?src=rss
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by Kris Holt on (#6J8JH)
Block is the latest notable tech company to lay off hundreds of workers, according to reports. CEO Jack Dorsey is said to have informed employees that the company is firing a "large number" of them, with Cash App, Square and the foundational (i.e. operations) teams bearing the brunt of the impact. According to a Business Insider source, Block is letting go nearly 1,000 people.Dorsey reportedly wrote in his memo that the company is becoming leaner. It laid off around 40 people from the Tidal team in December. Last year, Block said it planned to limit its headcount to around 12,000 workers, a reduction from the around 13,000 it had in late 2023. Engadget has contacted Block for confirmation of the layoffs.While it was initially expected that the layoffs would take place over a period of months, executives reportedly opted against that in favor carrying them out at the same time. "Why is so much happening in one single day? All of these teams were confident in the direction they're taking, and were ready to take action within the same 2-3 weeks," Dorsey is said to have written in his memo. "We decided it would be better to do [it] at once rather than arbitrarily space them out, which didn't seem fair to the individuals or to the company. When we know we need to take an action, we want to take it immediately, rather than let things linger on forever."The tech industry has shed tens of thousands of workers over the last year or so, including thousands this month alone across companies including Unity, Twitch, Amazon, Meta, Microsoft, eBay and Google. It also emerged on Tuesday that PayPal is firing around 2,500 people.This article originally appeared on Engadget at https://www.engadget.com/block-is-reportedly-laying-off-around-1000-workers-205319045.html?src=rss
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by Steve Dent on (#6J8JJ)
OM System (formerly Olympus) has unveiled the OM-1 Mark II with largely the same specs as its predecessor, but several significant upgrades. Those include improved autofocus, particularly on the AI side, along with other quality-of-life improvements to stabilization, handling and more.The company has completed its OM System branding change, as there's no trace of the Olympus logo as seen on the OM-1. That said, the cameras are much the same inside. As before, it comes with a 20-megapixel (MP) stacked Micro Four Thirds sensor and TruePix X processor that allows for very fast burst shooting up to 50fps with continuous autofocus.Those speeds haven't changed, but OM System boosted the camera's onboard RAM, allowing for some new features. The autofocus can now has a "Human detection" option that goes beyond just faces and eyes as before. The company says AF is also faster and more accurate (with and without subject detection), making it better for sports, wildlife and more.OM SystemIt also features a deeper buffer, meaning you can shoot 256 RAW frames at 50fps before it fills, around double the OM-1 - ideal for action shooting. And while the previous model allowed for blackout-free shooting at the highest frame rates, it now works at slower speeds as well (12.5fps and 16fps) for photographers who prefer to work that way.The company has also used updated algorithms to boost in-body image stabilization up to 8.5 stops with supported lenses, better than any other camera on the market (Canon's latest models boast 8 stops of stabilization). And it now supports 14-bit RAW for multishot high-res mode, both in the 80MP tripod and the 50MP handheld modes, to improve dynamic range.One new function is called Graduated Neutral Density (GND) that builds on the previous model's Live ND (LND) mode. The latter isn't a true ND filter, but blends multiple short shots to simulate one. The graduated version lets you shoot a gradient exposure at any angle, while also controlling the mid-point and whether it has a soft, medium or hard edge.OlympusThe body and control layout is much the same as before, but OM System has rubberized the command dials so they have a more tactile feel and work better when using gloves. That should be helpful, since the OM-1 is popular for bird and wildlife photography in all kinds of weather conditions.Beyond that, specs and features are largely the same. You still shoot 4K video at up to 60 fps, in either 8-bit or 10-bit modes (1080p at 240 fps). And the OM-1 can output 12-bit Apple ProRes RAW video at up to 60 fps to an Atomos Ninja V or Ninja V+ external recorder without any pixel binning.It comes with a 5.76-million dot 120Hz OLED viewfinder as before, along with a fully articulating display. There are dual SD UHS II card slots, but no CFexpress option. The battery delivers a solid 500 shots per charge, but that jumps to 1010 in "Quick Sleep" mode. Finally, you still get a small FL LM3 flash, designed mostly for fill or use with external flash units.The OM-1 Mark II is arriving in late February for $2,400 (body only) and $3,000 in a kit with the OM System M.Zuiko Digital ED 12-40mm f/2.8 zoom lens (24-80mm full-frame equivalent).This article originally appeared on Engadget at https://www.engadget.com/om-systems-om-1-mark-ii-offers-improved-autofocus-and-stabilization-201810603.html?src=rss
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by Kris Holt on (#6J4F6)
We're not even one month into 2024 and it's already been another brutal year for workers in the video game industry. Microsoft is the latest company to announce a major round of layoffs in its gaming division as it's cutting around 1,900 workers from its Xbox, Activision Blizzard and ZeniMax (aka Bethesda) teams. That brings the total number of video game layoffs this year to around 6,000 already. There were around 9,000 layoffs in the industry in all of 2023, according to some estimates."As we move forward in 2024, the leadership of Microsoft Gaming and Activision Blizzard is committed to aligning on a strategy and an execution plan with a sustainable cost structure that will support the whole of our growing business. Together, we've set priorities, identified areas of overlap, and ensured that we're all aligned on the best opportunities for growth," Microsoft Gaming CEO Phil Spencer told employees in a memo obtained by The Verge. "As part of this process, we have made the painful decision to reduce the size of our gaming workforce by approximately 1,900 roles out of the 22,000 people on our team."The majority of the cuts are said to be within Activision Blizzard, three months after Microsoft finally closed its $68.7 billion takeover of the publisher. Some positions on the Xbox and ZeniMax teams will be affected too. The cuts equate to around eight percent of Microsoft's gaming division."The people who are directly impacted by these reductions have all played an important part in the success of Activision Blizzard, ZeniMax and the Xbox teams, and they should be proud of everything they've accomplished here," Spencer wrote. "We are grateful for all of the creativity, passion and dedication they have brought to our games, our players and our colleagues. We will provide our full support to those who are impacted during the transition, including severance benefits informed by local employment laws."Spencer added that Microsoft will "continue to invest in areas that will grow our business and support our strategy of bringing more games to more players around the world. Although this is a difficult moment for our team, I'm as confident as ever in your ability to create and nurture the games, stories and worlds that bring players together."Xbox confirmed to Engadget that Spencer sent this memo to Microsoft employees on Thursday morning.Among those leaving the company is Blizzard president Mike Ybarra, who is exiting of his own accord. "I want to thank everyone who is impacted today for their meaningful contributions to their teams, to Blizzard, and to players' lives. It's an incredibly hard day and my energy and support will be focused on all those amazing individuals impacted - this is in no way a reflection on your amazing work," Ybarra wrote on X."To the Blizzard community: I also want to let you all know today is my last day at Blizzard. Leading Blizzard through an incredible time and being part of the team, shaping it for the future ahead, was an absolute honor," Ybarra continued. "Having already spent 20+ years at Microsoft and with the acquisition of Activision Blizzard behind us, it's time for me to (once again) become Blizzard's biggest fan from the outside." Microsoft's game content and studios president Matt Booty told staff that the company plans to appoint a new Blizzard president next week.
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by Lawrence Bonk on (#6J8FP)
The Kobo Libra 2 ereader has dropped to its lowest price of the year so far. You can grab one via Amazon for $170, which is a discount of $20. This matches pricing from the holiday season for the water-resistant reading tablet.Kobo's Libra 2 easily made our list of the best ereaders for a number of reasons. First of all, this thing has actual buttons, which has become something of a rarity with modern ereaders. This gives users some tactile feedback when adjusting settings, turning pages and performing other activities on the tablet. Like most ereaders, the screen quickly re-orients itself, so you can make it so the buttons are on either side of the device.We also admired the aesthetics, as this device looks and feels premium during use. We also called it the most comfortable ereader" we've ever held, due to the textured and rubberized back. There's a highly useful warming light that mimics natural environments. The text and image clarity are also on-point and the whole thing is waterproof up to six feet for 60 minutes. So grab that towel and hit the pool.While we loved the beefy 32GB capacity, which holds thousands upon thousands of books, the Libra 2 features a relatively smallish 7-inch screen that pales in comparison to, say, the Kindle Scribe. However, it pretty much matches the size of a standard paperback. The $190 asking price is a bit steep, but this discount puts the kibosh on that concern. With this sale in place, the Libra 2 is a full $80 less than the similarly featured Kindle Oasis.Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.This article originally appeared on Engadget at https://www.engadget.com/the-kobo-libra-2-drops-to-its-lowest-price-of-the-year-so-far-195025528.html?src=rss
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by Lawrence Bonk on (#6J8FQ)
An MIT biotech researcher has been able to run the iconic computer game Doom using actual gut bacteria. Lauren Ramlan didn't get the game going on a digital simulation of bacteria, but turned actual bacteria into pixels to display the 30-year-old FPS, as reported by Rock Paper Shotgun.Specifically, Ramlan created a display inside of a cell wall made entirely of E. coli bacteria. The 32x48 1-bit display may not win any resolution awards, but who cares, right? It's Doom running on bacteria. The researcher dosed the bacteria with fluorescent proteins to get them to light up just like digital pixels.There's a couple of caveats here. First of all, the bacteria aren't actually running the game, as we still haven't cracked that whole inject biological matter with digital code" thing. Instead, the bacteria combine to act as a teensy-tiny monitor that renders gameplay for the beloved shooter.Also, there's the subject of frame rate, which is always an important metric when considering FPS games. To be blunt, the frame rate is atrocious, likely due to the fact that bacteria were never intended to display 3D video games. It takes 70 minutes for the bacteria to illuminate one frame of the game and another eight hours to return to its starting state. This translates to nearly nine hours per frame, which means it would take around 600 years to play the game from start to finish. That's even worse than Cyberpunk 2077 at launch.So while this won't present the smoothest gameplay experience, it's still a pretty nifty idea. Also, it further proves the theory that Doom can run on just about anything. We've seen the game running on pregnancy tests, rat brain neurons and even inside of other titles, like the sequel Doom II and Minecraft. Doom is the great equalizer. May it continue to surprise us for the next 30 years.This article originally appeared on Engadget at https://www.engadget.com/heres-a-video-of-doom-running-on-gut-bacteria-proving-you-really-can-play-the-game-on-anything-184629896.html?src=rss
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