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by Anna Washenko on (#6YTFF)
Microsoft has unveiled a new Surface Laptop 5G as part of its computing collection for business customers. The company said that a 5G option was in the works for its business line back in January when it unveiled other updates to the Surface Pro and Surface Laptop for Business, and this requested feature is intended to make the laptop an option that's both portable and connected. With a system of six internal antennas, the Surface 5G should be able to transition smoothly between WiFi and cellular networks, as well as acting as a mobile hotspot for other devices.As for the additional specs, the Surface 5G is a 13.8-inch machine kitted out with Intel Core Ultra (Series 2) processors. It promises a Neural Processing Unit of more than 40 trillion operations per second (TOPS) as required to be part of Microsoft's Copilot+ PC program. Pricing information was not shared at this stage, but the Surface Laptop 5G is slated to begin shipments on August 26.This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/microsoft-announces-surface-laptop-5g-for-business-170051146.html?src=rss
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Updated | 2025-09-01 16:32 |
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by Lawrence Bonk on (#6YTFG)
We knew that Aardman, the animation studio behind Wallace & Gromit, was prepping a Pokemon show, but now we have some juicy details and actual footage. Pokemon Tales: The Misadventures of Sirfetch'd and Pichu, as the name suggests, follows the sword-wielding Sirfetch'd and the baby pre-evolution of Pikachu.It looks extremely charming, as one would expect from Aardman. The trailer is on the shorter side, but shows the dynamic duo getting involved in some cutesy shenanigans as an oblivious Wooloo relaxes in a field. It makes sense that the footage would highlight a sheep-inspired Pokemon, given that this studio also made Shaun the Sheep.The show takes place in the Galar region, which is the UK-inspired land first introduced in Pokemon Sword & Shield. Aardman is a British studio, so this is a nice match. The program looks to focus entirely on pocket monsters, and not humans. This contrasts with the Netflix hit Pokemon Concierge, which follows a human protagonist.Now for some bad news. Pokemon Tales: The Misadventures of Sirfetch'd and Pichu isn't coming until 2027 and there's no streaming platform attached just yet. The trailer dropped during today's Pokemon Presents livestream which also gave us footage of the second batch of Pokemon Concierge episodes and a full hour of Pikachu DJing for some reason.This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/aardmans-pokemon-show-is-a-delightful-looking-romp-that-follows-sirfetchd-and-pichu-165907651.html?src=rss
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by Matt Tate on (#6YTFH)
Supermassive Games, the developer behind story-driven games like Until Dawn, The Quarry and The Dark Pictures Anthology, is cutting its workforce due to the ongoing "challenging" state of the games industry. The studio says it's having to adapt its team structure and as a consequence expects to lose up to 36 employees.The current size of the Supermassive's staff is unclear, but in February last year it cut somewhere in the region of 90 jobs, at which time Bloomberg estimated the studio had more than 300 employees."This decision was not taken lightly, and we know it will be an incredibly difficult time for everyone," the UK-based developer said in a statement published today. "Our absolute priority will be to offer full support to all those affected."Supermassive is currently working on Little Nightmares III and the sci-fi horror adventure Directive 8020, which is the fifth entry in The Dark Pictures Anthology. It said the layoffs will have no impact on the development of the former, which is still due out October 10. Directive 8020 has been delayed to the first half of 2026, which it says will allow it to "deliver the very best experience for our fans." The game had been scheduled to release on October 2.Supermassive is the latest developer to be hit with job losses, following Candy Crush studio King reportedly laying off at least 200 employees as part of the wide-ranging cuts at Microsoft. Virtuos, the studio behind Oblivion Remastered, also shed around seven percent of its staff last week, while Yooka-Laylee developer Playtonic let an unspecified number of its team go at the beginning of the summer.This article originally appeared on Engadget at https://www.engadget.com/gaming/supermassive-games-is-delaying-directive-8020-and-laying-off-staff-165815343.html?src=rss
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by Andre Revilla on (#6YTFJ)
Elgato's latest capture card supports 4K at 60 fps to capture rich ingame imagery in all its glory. The Game Capture 4K S works with just about any modern console, PC or handheld gaming device, including the Switch 2. Retailing for $160, this is the CORSAIR subsidiary's best value yet for capturing in 4K. Elgato's higher-end 4K X supports 4K capture at 144 fps but costs quite a bit more.Though a more affordable model, the 4K S doesn't skimp where it matters. The new capture card features zero-latency passthrough to your main display, and Elgato says latency in software previews can be as low as 30 milliseconds. Short of the most competitive FPS games, this is fast enough to play on a single screen if you must. If you are trying to capture a game like Valorant or CS2 and care more about frame rate than raw resolution, the 4K S can record at 1440p120 or 1080p240.The 4K S also supports HDR10 passthrough up to 4K60, HDR10 capture to 1080p60 on Windows, VRR support and it has an analog audio jack for native team chat. The device is plug-and-play over USB-C for Windows 11, macOS and iPadOS. For those whose creative workflow lives on iPad, the 4K S can capture directly to iPad models with a USB-C port. Thanks to UVC compliance, the device is compatible with OBS Studio, Streamlabs, Zoom, TikTok Live Studio and other major broadcast apps.Elgato is also releasing its newest capture application, Elgato Studio, which will replace 4KCU in the coming months. The software auto-detects the 4K S and offers ultra-low latency on previews. It will also include features like a snapshot tool for social media clips and allow creators to try out beta features through the software.The Game Capture 4K S is available now for $159.99.This article originally appeared on Engadget at https://www.engadget.com/gaming/elgatos-new-game-capture-4k-s-is-switch-2-compatible-164745527.html?src=rss
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by Lawrence Bonk on (#6YTCB)
Now that AAA video games cost a full $70, console bundles are the way to go to save a few coins. Nintendo is dropping another Switch 2 bundle just in time for the holiday season, and it's a real treat for Pokemon fanatics. The Nintendo Switch 2 + Pokemon Legends: Z-A - Nintendo Switch 2 Edition Bundle drops on October 16 and costs $500.As the name suggests, this bundle includes a shiny new Switch 2 console and a digital copy of the enhanced version of Pokemon Legends: Z-A. The game itself will also be available on that same date.Notice I said "enhanced version." That's because Pokemon Legends: Z-A is technically a Switch 1 game, like its predecessor Pokemon Legends: Arceus. The Switch 2 Edition will feature some nice upgrades for the new console, with the company promising "improved performance, enhanced resolution and smoother frame rates." This is all welcome news, as Arceus struggled to run properly on the now-ancient Switch 1, and who knows how the new one will perform.For the uninitiated, Pokemon Legends: Z-A is an action role-playing game that differs a bit from the traditional Pokemon formula. The gameplay is a mix of real-time capture mechanics and old-school turn-based battles. It also looks to be set entirely in Lumiose City, making it something of a sequel to Pokemon X and Y.This news comes from a brand-new Pokemon Presents livestream in which Game Freak unveiled footage from a new TV show by the makers of Wallace and Gromit and released a trailer for a new season of the Netflix hit Pokemon Concierge.There was also a whole bunch of footage of Pikachu DJing for some reason. Is that electric rodent out here trying to steal thunder from K.K. Slider?This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/theres-a-switch-2-bundle-with-pokemon-legends-z-a-dropping-on-october-16-152613321.html?src=rss
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by Igor Bonifacic on (#6YTCC)
Since last June, when DuckDuckGo introduced AI Chat, you've been able to use chat bots like Claude directly through the browser. Now the company is making it easier to tweak the system prompts of those AI models while retaining your privacy. For the uninitiated, system prompts are a set of instructions given to a chat bot at the start of a conversation to guide things along. Often they'll set the tone of the dialogue, and can sometimes cause a chat bot to be overly sycophantic as was the case with GPT-4o this past March.Both Anthropic and OpenAI give users a way to customize the responses of their respective chat bots, but if you don't know where to look for those settings, they can be tricky to find. DuckDuckGo's new system setting is available directly through Duck.ai's prompt bar and works a bit differently. Whatever customization you add is appended to the default system prompt for each model you chat with, meaning you don't need to set them independently of one another. Moreover, your tweaks are stored locally on your device, with no data being sent to Anthropic, OpenAI or any other model provider. It's a small addition, but if you use Duck.ai to compare the responses between different models, now you'll get more consistency in tone.This article originally appeared on Engadget at https://www.engadget.com/ai/duckduckgo-now-lets-you-customize-the-responses-of-its-duckai-chatbots-151521930.html?src=rss
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by Matt Tate on (#6YTCD)
CMF, the budget-friendly sub-brand from Nothing, has announced its latest smartwatch. Billed by its maker as the ideal entry-level fitness watch, the $99 Watch 3 Pro is the most advanced CMF wearable to date, promising updated health tracking and various built-in AI coaching features.The Watch 3 Pro introduces dual-band GPS, which should make its route tracking more accurate, as well as a new four-channel heart rate sensor that Nothing says offers "improved accuracy across all skin tones and workout intensities." You can choose from 131 sports modes, which is 11 more than its predecessor, with a personalized AI coach providing post-workout summaries and guidance. This includes long-distance running endurance predictions to help you train for that looming 10K.In addition to the updated heart rate and sleep tracking, the Watch 3 Pro is also capable of blood oxygen (SpO) monitoring, stress tracking, guided breathing exercises, hydration and inactivity reminders, as well as women's health tracking.On-wrist ChatGPT integration allows you to ask questions and set reminders using "natural language" voice prompts, and there's a voice recorder with autotranscription for when you want to quickly log a mid-run thought. You can also use AI to generate custom watch faces using the Watch Face Studio, in which you'll find more than 120 styles premade out of the box. Widgets can be applied for fitness, weather, music or reminders, with a full-screen option available.CMF's latest wearable has a 1.43-inch AMOLED, always-on display, and you're getting a 10 percent increase in screen-to-body ratio compared to the Watch Pro 2 before it. Battery life is 13 days with "typical" use, which Nothing says is a two-day improvement over its predecessor. If you're hitting the tracking hard you can expect around 11 days of juice on a full charge. With the always-on display enabled, battery life unsurprisingly takes a significant hit to around 4.5 days.Nothing says the Watch 3 Pro and all other smartwatches in the CMF lineup now use the Nothing X app, with the new control centre promising improved stability and a more intuitive UI. It also plays nice with Strava, Apple Health, and Google Health ConnectYou're getting a fair bit of bang for your buck, then, but we'll have to wait and see how the Watch 3 Pro fares against pricier alternatives where everyday performance is concerned. When TechRadarreviewed the Watch 2 Pro earlier this year, it had lots of positive impressions of the watch, but noted some spotty fitness tracking and sensor detection. 9to5Google was even more critical, finding fault with the heart rate tracking and concluding that the product felt unfinished. And while the Watch 3 Pro covers a lot of the bases for fitness watches with its various sensors, it still lacks NFC for payments, which could be a deal-breaker for some people.Available in Dark Grey, Light Grey, and Orange colorways, the CMF Watch 3 Pro costs $99 (a not insignificant $30 bump on the Watch Pro 2) is available to buy now.This article originally appeared on Engadget at https://www.engadget.com/wearables/nothings-99-cmf-watch-3-pro-offers-better-battery-life-and-ai-fitness-coaching-151058055.html?src=rss
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by Sarah Fielding on (#6YTCE)
Calling all gamers with a love of horror films: Hellraiser is getting a video game adaptation. Saber Interactive is turning the cult franchise into a game called Clive Barker's Hellraiser: Revival. Clive Baker's 1986 novella, The Hellbound Heart, served as the basis for the Hellraiser films. He also wrote and directed the first instalment, which premiered in 1987.Clive Barker's Hellraiser: Revival is a single-player game that has you play as Aidan while fighting your way through an "action survival horror experience." You also must deal with Pinhead, who's known for harvesting human souls - yeah, this is a creepy game. As Saber Interactive states, "The Hellraiser universe is defined by its unflinching exploration of pain, pleasure, and the thin and terrifying line that separates the two. That essence is at the heart of our game." You can see for yourself in the announcement trailer.The team at Saber Interactive took an additional step to ensure fans of the movie franchise are happy. They spoke with Clive Barker, himself, to maintain an "authentic" storyline. There's no word yet on exactly when Clive Barker's Hellraiser: Revival will launch, but more announcements should come this year. It will be available on theXbox Series X and S, PlayStation 5, and the PC through Steam.This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/a-hellraiser-game-is-in-development-145313443.html?src=rss
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by Andre Revilla on (#6YTCF)
OpenAI has struck a deal with Oracle to add an astounding 4.5 gigawatts of US data center capacity to power the massive workload required by its large language models. The companies haven't specified where these new centers will be built, but Bloomberg is reporting that Texas, Michigan, Wisconsin and Wyoming are all under consideration.The ChatGPT maker says this new capacity is a part of the Stargate Project, and that together with its one GW campus in Abilene, Texas, the company is projecting more than five GW of total capacity running over two million AI chips once the new centers are complete. Oracle began delivering its GB200 racks last month for the Abilene site as it begins operations. OpenAI estimates that the massive undertaking will create over 100,000 jobs, though data centers historically employ few full-time workers, with most of the jobs tied to construction.While details on budget were not shared, OpenAI says that these new data centers represent significant progress toward its promise of investing $500 billion in the United States to build out 10 GW of AI infrastructure over the next four years. These investments, which are all part of The Stargate Project, are being made alongside SoftBank and Oracle as partners, though SoftBank is not financing this phase.This announcement comes as big tech companies are pouring billions into new data centers and power agreements to sustain the growth of AI and power future models. Google recently closed a 3 billion deal to secure 3,000 megawatts of hydroelectric power, while Microsoft is planning to restart the nuclear power plants of Three Mile Island.In a press release announcing the new project, Open AI said " Stargate is an ambitious undertaking designed to meet the historic opportunity in front of us. That opportunity is now coming to life through strong support from partners, governments, and investors worldwide-including important leadership from the White House, which has recognized the critical role AI infrastructure will play in driving innovation, economic growth, and national competitiveness."OpenAI and others are racing to build compute power at an industrial scale, with some US states offering massive tax incentives to land the projects.This article originally appeared on Engadget at https://www.engadget.com/ai/openai-partners-with-oracle-to-built-out-45-gigawatts-in-data-center-capacity-143423570.html?src=rss
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by Sarah Fielding on (#6YT9F)
Like any habit, maintaining a meditation practice can be challenging. Having the right tools can make it a bit easier, which is why we're excited to see a subscription to Headspace is back on sale. Right now, you can get one year of Headspace for $42, down from $70. The 40 percent discount brings the cost to about $3.50 per month. Headspace is Engadget's (and my) pick for best meditation app overall. It's great for so many reasons, including how easy it is to find different types of meditations. There's courses for everything from anxiety to grieving. Plus, you can do single sessions or focus on mindfulness and sleep. One of the things Headspace does best is make meditation feel doable. It offers a bunch of beginner courses and tools for learning the basics. So, it's a good option if you've wanted to get into meditation but have been unsure how to start. Follow @EngadgetDeals on X for the latest tech deals and buying advice.This article originally appeared on Engadget at https://www.engadget.com/deals/headspace-annual-subscriptions-are-40-percent-off-right-now-132813881.html?src=rss
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by Mariella Moon on (#6YT7A)
Samsung said the display it used for the Galaxy Z Fold 7 can be folded over twice as many times as the display used for the previous iterations of the model. The foldable OLED panel "remained fully functional" after certification company Bureau Veritas put it through a durability test, wherein it was folded 500,000 times over 13 days. That means if a user folds their phone roughly 100 times a day, the display could last for over 10 years. In its announcement, Samsung said that "durability is no longer a limiting factor in the lifespan of foldable smartphones."The company took cues from bulletproof glass to create a shock-proof design for the new foldable OLED panel. It increased the thickness of the display's outermost glass by 50 percent and applied high-elastic adhesive to every layer of the panel so that it can better absorb external impact. The new display can also distribute shock more evenly across its surface, and Samsung used titanium plate as support for the whole structure to make it stronger than before. In addition, by using more advanced materials and redesigning the panel layer, the company was able to achieve a thinner profile so that the device looks and feels like any regular handset now.Previous versions of the Galaxy Z Fold, from the first through the sixth, were only rated for 200,000 folds. And when CNET tested the first Z Fold itself by using a machine that opened and folded it for hours, it only lasted 119,380 folds despite supposedly being able to withstand 200,000. If the Galaxy Z Fold 7 can get anywhere near the 500,000 folds it can supposedly handle, most users don't have to worry about their screens snapping in two before they change phones.This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/samsung-galaxy-z-fold-7s-display-is-rated-to-withstand-500000-folds-120048142.html?src=rss
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by Mat Smith on (#6YT7B)
While I wasn't expecting a major design shakeup, Google revealed the design of its new Pixel phone, almost a month before the official launch event.You can take a look for yourself on the front page of the Google Store. A short video teaser reveals one of the upcoming Pixel 10 smartphones. The device bears a similar appearance to the Pixel 9, with a back design that makes the camera unit protrude from the frame, similar to the Pixel 9 Pro. Oh, and an additional camera - if this is the base Pixel 10. Leaks suggest Google will equip all of its phones with telephoto cameras in 2025, but it's still possible the phone in the video is a Pixel 10 Pro.Under a month until we find out.- Mat SmithGet Engadget's newsletter delivered direct to your inbox. Subscribe right here!The news you might have missed
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by Valentina Palladino on (#62RXT)
Apple's AirTag is a small, clever tracker that makes it easy to keep tabs on your everyday items - from your keys and wallet to luggage and backpacks. But to get the most out of it, you'll need the right accessories to match. That's where AirTag accessories come in, helping you attach, protect and style your tracker in a way that suits your daily routine.
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by Ian Carlos Campbell on (#6YSVB)
As is tradition, Google has already shown off at least one of its new Pixel phones before it's announced. The front page of the Google Store currently features a short video teasing one of the Pixel 10 smartphones the company is announcing on August 20.If you take the webpage literally, then Google's video is showing off the base Pixel 10, which has a similar look to the Pixel 9, with some key differences. Those include a new grayish-blue finish, a tweaked back design that makes the back of the phone looks like it's rising out of the frame and an additional camera. If you haven't gotten to try a Pixel 9, last year's phone only had wide and ultrawide cameras, with the telephoto lens exclusive to the Pixel 9 Pro models. Leaks suggest Google is giving all of its phones telephoto cameras in 2025, though it's still possible the phone in the video is a Pixel 10 Pro.There's not much to glean from the video beyond that. Some of that could be because of the more modest approach Google is rumored to be taking with its new phones, focusing on technical improvements - like a new Tensor chip - rather than radical new designs.Google runs a leaky ship when it comes to hardware, with most of its new products reported on well in advance of the company actually announcing them. In recent years, Google has seemingly embraced that, teasing the Pixel 9 lineup ahead of launch last year, and revealing the Pixel 7 months before it was announced in October 2022.This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/google-shows-off-the-pixel-10-less-than-a-month-before-its-launch-203924194.html?src=rss
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by Ian Carlos Campbell on (#6YQE3)
The Unicode Consortium has announced that it's adding what's essentially a Bigfoot emoji to the open Unicode standard this fall. The famous cryptid will appear as "Hairy Creature" alongside a selection of other fun new emoji options in Unicode 17.0.It might seem strange that a consortium of companies as powerful as Apple, Google and Microsoft would practically subtweet one of North America's most famous semi-mythological creatures. But the global nature of Unicode makes avoiding region-specific nomenclature preferable whenever possible. To me, that's Bigfoot, plain and simple, but elsewhere in the world it might scan as a yowie, yeti, nuk-luk, hibagon, orang pendekor or an almas.Unicode ConsortiumBesides "Hairy Creature," here's some of the other new emoji that'll be added with Unicode 17.0:
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by Ian Carlos Campbell on (#6YSRZ)
The UK government has announced a new strategic partnership with OpenAI that could lead the company to "expand AI security research collaborations, explore investing in UK AI infrastructure like data centers, and find new ways for taxpayer funded services" to use AI. The move follows the introduction of the AI Action Plan in January, which fast-tracks the construction of data centers in certain regions of the UK.In the (entirely voluntary) partnership agreement - technically a Memorandum of Understanding - OpenAI and the Department for Science, Innovation and Technology (DSIT) agree to tackle positive-sounding, but ultimately vague tasks things like finding ways for "advanced AI models" to be used in both the public and private sectors and sharing information around the security risks of AI. OpenAI is also supposed to help DSIT identify ways it can deliver on the infrastructure goals of the AI Action Plan, and possibly explore building in one of the UK's new data center-friendly "AI Growth Zones."All of this sounds nebulous and non-committal because the memorandum OpenAI signed is not at all legally-binding. The partnership sounds nice for elected officials eager to prove the UK is competing in AI, but it doesn't tie anyone down, including the UK government: If Anthropic offers a deal on Claude, they can take it.OpenAI already has offices in London, so deepening its investment doesn't seem out of the question. Signing the memorandum is also consistent with OpenAI's growing interest in working with governments desperate for the high-tech gloss of the AI industry. The logic follows that if OpenAI can get regulators dependent on its tools - say, a ChatGPT Gov specifically designed for government agencies - they'll be more inclined to favor the company in policy decisions. Or at the very least, making a show of collaborating early could win the company a sweeter deal down the road.This article originally appeared on Engadget at https://www.engadget.com/big-tech/openai-is-getting-closer-with-the-uk-government-183133281.html?src=rss
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by Andre Revilla on (#6YSPQ)
Google has introduced new features for Chrome on iOS that help users bifurcate work and personal data by using separate Google accounts. As more employers implement bring your own device (BYOD) policies, employees increasingly access company resources from browsers on their personal devices. Devices connected to a managed Google Workspace are able to leverage these additions.Chrome now supports easy account switching and data separation on iOS, similar to its approach on Android and Chrome for desktop. The browser keeps data such as tabs, history and passwords confined to the corresponding account, protecting employer information from exposure to personal activities.When users first sign or select their managed account, they will be taken through an onboarding process that explains the separation between managed accounts and personal, as well as insights into how their company is handling their data. Anytime a user switches to the managed account, they are notified that they are entering a managed experience.Google has also added safeguards for companies using Chrome Enterprise. IT teams can now apply URL filtering to work accounts in Chrome on iOS, and security teams can stream audit logs from iOS and Android directly into the Admin console or any SIEM, both of which are features already available on desktop.These features are available for managed devices through Chrome Enterprise today.This article originally appeared on Engadget at https://www.engadget.com/mobile/google-adds-separate-work-and-personal-accounts-to-chrome-on-ios-170032115.html?src=rss
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by Lawrence Bonk on (#6YSPR)
Fallout: Bakersfield is a fan-made mod of the 1990s original that's been on our radar for a few years. We got a little teaser back in 2022, but it's been radio silence since then. Now there's an actual trailer filled with gameplay footage and it looks pretty nifty.Developer Alexander "Red888guns" Berezin is the brains behind the project and he used the GZDoom engine to recreate the ghoul city of Necropolis from Fallout 1 as an FPS that resembles the newer games. The art style is pretty incredible in this trailer and looks to be a highlight of the project. Take a look for yourself.This doesn't look like a full mod of the entire game, as that would be quite the undertaking. Rather, it reimagines the Necropolis section. The trailer ends with a confrontation with the boss of that zone, indicating the mod will be a retelling of the sequence, and not a reimagining of the whole game. This reminds me of the first installment of the Final Fantasy VII remake that was entirely set in Midgar.Unfortunately, we have some time to wait before we get our hands on this mod. The trailer indicates a release date in 2027. There's also the Bethesda-sized elephant in the room. Who knows if the company's lawyers will go on a letter-writing spree to get this project shut down.
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by Lawrence Bonk on (#6YSKT)
We are mere days away from the official launch of the Samsung Galaxy Z Fold 7 on July 25. Amazon is enticing customers to try out the foldable handset by throwing in a $300 gift card with every pre-order. This can be used to purchase anything on the platform and is available with every color and both the 256GB and 512GB versions of the Z Fold 7. We strongly recommend going for the 512GB model, as the two storage options are the same price ($2,000) during this pre-order period. Samsung is offering a similar promotion, but that $300 gift card can only be used on the company's official store. This could be a good fit for those looking for accessories, but Amazon offers more bang for your buck. Despite not actually being out yet, the Z Fold 7 is already making a splash in the foldable scene. We were so impressed with our review unit that we placed the gadget at the top of our list of the best foldable phones. It's a remarkably thin device, with a sleekly-designed hinge that stays out of the way when opened. The 200MP main camera is fantastic, the specs are unparalleled and both displays are gorgeous. We called it a "stunning device" in our official review, going on to praise the 120Hz refresh rate of both screens and the peak brightness of 2,600 nits. We said that the displays "pop a touch more" compared to rivals like the Pixel 9 Pro Fold. The main downside here is the price. We know foldables are the hot, new thing for the tech-obsessed, but $2,000 is a whole lot of cheddar for a handset. Today's deal (sort of) brings that down to $1,700, which makes things a bit more palatable. Follow @EngadgetDeals on X for the latest tech deals and buying advice.This article originally appeared on Engadget at https://www.engadget.com/deals/amazon-includes-a-free-300-gift-card-when-you-pre-order-the-samsung-galaxy-z-fold-7-151315661.html?src=rss
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by Sarah Fielding on (#6YSGX)
France is investigating whether X has manipulated its algorithm and engaged in "fraudulent data extraction." Prosecutors are looking into if the social media platform engaged in election interference. They launched the investigation on July 11, following reports in January. It has labelled X as an "organized gang."X's Global Government Affairs account issued a scathing breakdown of what it calls France's "politically-motivated criminal investigation" and its refusal to cooperate.The French government has requested that X provide its "recommendation algorithm and real-time data about all user posts on the platform." France is using multiple experts to look at the information. One is David Chavalarias, director of the Paris Complex Systems Institute (ISC-PIF), who leads the "Escape X" campaign. Another expert Maziyar Panahi, an AI engineer at ISC-PIF, worked on research projects alongside Chavalarias "that demonstrate open hostility towards X."Unsurprisingly, X is not happy about the involvement of Chavalarias and Panahi, claiming it could mean a predetermined outcome. As a result, X is refusing to provide French authorities with the requested access.In the statement, X said the investigation, led by parliamentarian Eric Bothorel, "egregiously undermines X's fundamental right to due process and threatens our users' rights to privacy and free speech. Mr Bothorel has accused X of manipulating its algorithm for 'foreign interference' purposes, an allegation which is completely false."This article originally appeared on Engadget at https://www.engadget.com/big-tech/france-launches-criminal-probe-of-xs-alleged-algorithm-manipulation-123017920.html?src=rss
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by Steve Dent on (#6YSGY)
A major zero-day security vulnerability in Microsoft's widely used SharePoint server software has been exploited by hackers, causing chaos within businesses and government agencies, multiple outlets have reported. Microsoft announced that it had released a new security patch "to mitigate active attacks targeting on-premises [and not online] servers," but the breach has already effected universities, energy companies, federal and state agencies and telecommunications firms.The SharePoint flaw is a serious one, allowing hackers to access file systems and internal configurations or even execute code, to completely take over systems. The flaw could put more than 10,000 companies at risk, Cybersecurity company Censys told The Washington Post. "It's a dream for ransomeware operators, and a lot of attackers are going to be working this weekend as well." Google's Threat Intelligence Group added that the flaw allows "persistent, unauthenticated access that can bypass future patching."The US Cybersecurity and Infrastucture Security agency (CISA) said that any servers affected by the exploit should be disconnected from the internet until a full patch arrives. It added that the impact of the attacks is still being probed.The vulnerability was first spotted by Eye Security, which said the flaw allows hackers to access SharePoint servers and steal keys in order to impersonate users or services. "Because SharePoint often connects to core services like Outlook, Teams, and OneDrive, a breach can quickly lead to data theft, password harvesting, and lateral movement across the network," Eye Security wrote in a blog post.The FBI is aware of the attack and is working closely with government and private sector partners. It's not immediately clear which groups are behind the zero-day hacks. In any case, the attack is liable to put Microsoft under the microscope again. A 2023 breach of Exchange Online mailboxes led the White House's Cyber Safety Review Board to declare that Microsoft's security culture was "inadequate."This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/microsoft-sharepoint-server-vulnerability-puts-an-estimated-10000-organizations-at-risk-120006463.html?src=rss
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by Aaron Souppouris,Igor Bonifacic on (#5NJQF)
If your PlayStation 5's internal storage is starting to feel a little cramped, you're not alone. With game installs regularly taking up over 100GB, expanding your storage is one of the easiest ways to get more out of your console. The best SSD for PS5 will not only give you extra space for your game library, but it should also meet Sony's speed requirements so your games load just as fast as they would on the built-in drive.
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by Jackson Chen on (#6YS86)
The iPad Pro with the M5 chip is expected to be just as easy to use for selfies in a landscape or portrait orientation. According to Bloomberg's Mark Gurman, Apple will add a second front-facing camera on the portrait edge of the upcoming iPad Pro that's expected to launch later this year. It may seem like a small quality-of-life upgrade, but it means the iPad Pro can use either camera to center the subject for selfies or FaceTime calls.Compared to the previous iPad models, the upcoming iPad Pro with Apple's latest silicon removes the guessing game of where the front-facing camera is. In the past, iPad models only had one front-facing camera alongside the portrait edge, but Apple decided to shift this to the landscape side in 2024 with the iPad Pro M4. iPad Pro owners who mostly use their devices in landscape mode welcomed this change, but those who preferred holding it vertically found it was trickier to unlock through Face ID.Beyond the new front-facing camera, the new iPad Pro should have slight performance upgrades and better power efficiency thanks to the improved M5 chip. Besides the iPad Pro, Apple is reportedly looking at upgrading its Vision Pro, MacBook Pro, Mac mini, and iMac with its next-gen chips.This article originally appeared on Engadget at https://www.engadget.com/mobile/tablets/apples-next-ipad-pro-will-reportedly-get-two-front-facing-cameras-002042546.html?src=rss
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by Cheyenne MacDonald on (#6YRQZ)
These are some recently released titles we think are worth adding to your reading list. This week, we're diving into Alex Foster's futuristic debut, Circular Motion, and the return of Beneath the Trees Where Nobody Sees. This article originally appeared on Engadget at https://www.engadget.com/entertainment/what-to-read-this-weekend-when-the-world-spins-out-of-control-211422893.html?src=rss
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by Jackson Chen on (#6YRP7)
OpenAI has achieved "gold medal-level performance" at the International Math Olympiad, notching another important milestone for AI's fast-paced growth. Alexander Wei, a research scientist at OpenAI working on LLMs and reasoning, posted on X that an experimental research model delivered on this "longstanding grand challenge in AI."According to Wei, an unreleased model from OpenAI was able to solve five out of six problems at one of the world's longest-standing and prestigious math competitions, earning 35 out of 42 points total. The International Math Olympiad (IMO) sees countries send up to six students to solve extremely difficult algebra and pre-calculus problems. These exercises are seemingly simple but usually require some creativity to score the highest marks on each problem. For this year's competition, only 67 of the 630 total contestants received gold medals, or roughly 10 percent.AI is often tasked with tackling complex datasets and repetitive actions, but it usually falls short when it comes to solving problems that require more creativity or complex decision-making. However, with the latest IMO competition, OpenAI says its model was able to handle complicated math problems with human-like reasoning."By doing so, we've obtained a model that can craft intricate, watertight arguments at the level of human mathematicians," Wei wrote on X. Wei and Sam Altman, CEO of OpenAI, both added that the company doesn't expect to release anything with this level of math capability for several months. That means the upcoming GPT-5 will likely be an improvement from its predecessor, but it won't feature that same impressive capability to compete in the IMO.This article originally appeared on Engadget at https://www.engadget.com/ai/openais-experimental-model-achieved-gold-at-the-international-math-olympiad-182719801.html?src=rss
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by Jackson Chen on (#6YRNC)
Looks like we can skip the drum roll for the next Battlefield title reveal. Seen in a leak of Electronic Arts' upcoming first-person shooter, the company is shipping promotional materials to content creators for Battlefield 6. The name drop may not be all that surprising, but the highly anticipated title could be a turning point for EA that follows up on Battlefield 2042, which was released in 2021 and currently sits at a Mixed review rating on Steam.In the since-deleted post, gaming YouTuber DooM49 revealed a promotional crate labeled Battlefield 6 that was reportedly sent to him by EA. The mysterious package was secured by straps that could hint at potential game modes, with words like "conquest," "breakthrough" and "rush" wrapped around the box. Another Battlefield content creator, rivaLxfactor, shared more details about the rumored EA event, corroborating the info from DooM49. As seen in the post on X, EA will reportedly hold a three-day event to reveal Battlefield 6, starting on July 29. The event will also reportedly feature interviews with the game's developers and show off some content with invited guests. The leaks also point to EA potentially launching the open beta for Battlefield 6 after the event.EA hasn't confirmed the leaks, nor announced an official reveal event yet. However, EA previously detailed in its fourth quarter financial results that it would reveal the new Battlefield game in the summer. After the official reveal, the company plans to launch the next Battlefield title before April 2026, according to EA's roadmap.This article originally appeared on Engadget at https://www.engadget.com/gaming/eas-big-reveal-for-its-next-battlefield-game-may-already-be-spoiled-164344846.html?src=rss
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by Mariella Moon on (#6YRND)
Corning, the US-based glass manufacturer behind Gorilla Glass, has vowed to end its exclusive deals and other practices that the European Commission deemed to be anti-competitive in order to avoid getting fined. If you'll recall, the commission announced that it was investigating Corning last year, accusing it of squashing competition with its exclusive supply agreements, thereby driving up prices and stifling innovation. Now, the commission has accepted the commitments Corning offered and made them legally binding under the EU's rules.When the commission announced its investigation, it said Corning required mobile phone manufacturers to source all or nearly all of their Alkali-AS glass (marketed as Gorilla Glass) needs from the company, even ganting them rebates. Under its agreement with the commission, Corning has to "waive all exclusive dealing clauses in all its current agreements" with phone manufacturers and companies that process raw glass. Corning also won't be allowed to enter exclusive deals in the future.In addition, Corning can't require manufacturers or any of their suppliers to purchase any quantity of Alkali-AS Glass from it in the European Economic Area. Worldwide, Corning can't require manufacturers and their suppliers to purchase more than 50 percent of their needs from the company. Corning's commitment will remain in force for nine years, and a trustee will monitor the company's movements to ensure its compliance.As Reuters has noted, EU fines could cost companies as much as 10 percent of their revenue, but Corning didn't have to pay anything. "The European Commission's investigation has been settled with no fine, no finding of wrongdoing by Corning, and no material impact to the company's Gorilla Glass business or the company at large," the Gorilla Glass-maker told Bloomberg in a statement.This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/corning-avoids-eu-antitrust-fine-by-ending-exclusive-deals-with-phone-manufacturers-163023027.html?src=rss
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by Billy Steele on (#6YR00)
We've been busy in the Engadget reviews department over the last few weeks, keeping up with Prime Day, product launches and the accumulating stack of devices on our desks. If you missed any of our in-depth testing recently, you can quickly catch up on the latest camera, laptop, phone and soundbar reviews in the list below. Samsung Galaxy Z Fold 7 Samsung made notable design changes on its latest flagship foldable phone, finally giving the masses a significant update after a series of iterative models. Senior reviews writer Sam Rutherford argued the company "has finally achieved foldable phone nirvana" thanks to the reductions in overall size and thickness on the Z Fold 7, making the niche handset appeal to more users. "With its latest flagship foldable, Samsung has removed one of the remaining barriers preventing people from trying out the new breed of phones: excessive size and weight," he said. Canon R50 V Content creators who are just getting into vlogging will soon realize they need a camera more robust than their phone for better quality footage. Reporter Steve Dent explained that Canon's EOS R50 V excels at video, thanks in part to its quick autofocus, but the camera lacks the performance and features of its rivals. "Canon's R50 V is a pretty good first try for a vlogging camera, hitting the mark in key areas like video quality and usability," he wrote. "However, its rival, Sony's ZV-E10 II, beats it in nearly every area, offering even better video quality, higher photo resolution, faster autofocus, smoother electronic stabilization and neat features missing on the R50 V - like the product showcase." Samsung HW-QS700F Like the Z Fold line, Samsung has been on a streak of iterative updates for its flagship soundbars. For 2025 though, the company debuted an all-new model that automatically detects how you're using it and adjusts the speaker output appropriately. It's that trick, along with crisp sound, that makes the QS700F a contender even with its constrained 3.1.2-channel audio. "Caveats aside, the best thing about the soundbar is its automatic orientation adjustment," I noted. "The QS700F is easy on the eyes too, which isn't always the case with these devices." Panasonic S1 II The S1 II may be Panasonic's best camera for content creators, but there's one major downside: the price. Steve's assessment of this model's features, which include 6K RAW video and best-in-class stabilization, will help you weigh the potential $3,200 investment. "Panasonic's S1 II is a powerful hybrid camera, and if it wasn't so expensive, it would be a no-brainer for creators," he said. "However, Nikon's Z6 III has nearly the same video capabilities, is a better camera for photography and costs at least $600 less, so I'm inclined to recommend that model for most users." Dell 16 Plus 2-in-1 The Dell 16 Plus 2-in-1 is the company's first consumer laptop to feature its recently updated naming scheme, and the change in moniker is accompanied by refreshed styling. Sam explained that while the machine is perfectly capable, especially with the optional LED display, it's lacking personality. "It's a totally serviceable machine, but it doesn't have a single trait or feature that endears itself to its user," he wrote. "Same goes for its name." Belkin Charging Case for Nintendo Switch 2 Now that the Switch 2 is out in the wild, Nintendo's handheld console needs protection. Sam put the Belkin Charging Case through its paces to find out if it's a worthy accessory. "I kind of wish Belkin sold a version that doesn't come with a battery for anyone who wants to use their own power pack," he said. "The company's non-charging version of this case isn't an ideal alternative as it doesn't have much extra space inside. But even so, this kit offers a solid combination of price and practicality, which is all I'm ever really asking for."This article originally appeared on Engadget at https://www.engadget.com/engadget-review-recap-galaxy-z-fold-7-panasonic-s1-ii-samsung-qs700f-and-more-123027122.html?src=rss
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by Kris Holt on (#6YRHS)
Welcome to our weekly roundup of the goings on in the indie game space. It's been quite the busy spell, with several notable games debuting or landing on more platforms and some intriguing upcoming projects popping above the parapet.The Steam Automation Fest is taking place this week (it runs until July 21 at 1PM ET), so fans of games like Satisfactory and Factorio might be looking to pick up some bargains on similar titles. As well as offering a variety of discounts, Automation Fest also saw the debut of several new games.One of them is from a studio formed by the original team from the celebrated developer Zacktronics. The first title from Coincidence (with the help of publisher Astra Logical) is Kaizen - A Factory Story. This puzzler is set in 1980s Japan, and you're tasked with building popular electronics of the day, including calculators, arcade cabinets, personal computers and toy robots.Dawn Apart also arrived during Steam Automation Fest. This is a blend of space colony sim and automation sandbox set in a destructible, voxel-based world. Astra Logical is also publishing this project, which is from Industrial Technology and Witchcraft. Dawn Apart is available now on Steam in early access.Other new releasesOne of the highest-profile indie games to debut this week is Neon Abyss 2, from Veewo Games and Kepler Ghost. The original game has sold more than a million copies, so plenty of people will have been looking forward to the sequel. This time around, you can play with up to three friends in co-op. The game's creators are promising "unlimited item synergies" here, which is handy since there's an onus on creating overpowered builds in this action roguelike. Neon Abyss 2 is out now on Steam in early access.Ready or Not has been a hit on Steam since it arrived there in late 2023, and now Void Interactive's tactical first-person shooter has made the leap over to PlayStation 5 and Xbox Series X/S. Here, you'll lead a team of SWAT officers in an attempt to restore order to a city that's become overrun by corruption and chaos. You can play the 18-level campaign solo or with up to five friends.Back to the Dawn is a story-driven RPG from Metal Head Games and publisher Spiral Up Games that's now out of early access on Steam. It has also arrived on Xbox Series X/S and Game Pass.As Thomas the Fox, you're an investigative journalist who has been framed for revealing government secrets and tossed into prison. You'll have to forge alliances with other prisoners in your attempt to break out.As part of Back to the Dawn's full launch, Metal Head is introducing a new character, Bob the Panther, as well as a fresh storyline. I like the art style here, and the premise is pretty compelling.Thinking is cool and all, but sometimes you just want to turn down the volume on your brain and shoot a bunch of stuff. Kickback is an arcade bullet hell shooter with a fun twist: you can only move while you're shooting and, as the tile suggests, you'll be propelled backwards. I'm into it. Kickback - from Dot blood and publisher Targem Games - is out now on Steam.I'll be honest, I had no idea what Fretless - Wrath of Riffson was when I got an email from Steam this week telling me that this game, which I apparently had placed on my wishlist at some point, is now available. But hey, that name is an absolute winner.I appreciate the pixel art look of this turn-based RPG from Ritual Studios and publisher Playdigious Originals. According to the Steam page, you'll play "as Rob, a friendly musician trying to restore harmony in an off-tuned world where wacky villains are corrupting music." That sounds quite lovely, actually.UpcomingI have absolutely no idea how Strange Scaffold does it. The studio behind I Am Your Beast, the brilliantly unsettling Clickolding and Teenage Mutant Ninja Turtles: Tactical Takedown is about to unleash its seventh game in the space of two years. Co-Op Kaiju Horror Cooking is Strange Scaffold's first co-op game.The trailer makes it look delightfully chaotic, as players rush to cook meals to satiate giant monsters and stay alive. Co-Op Kaiju Horror Cooking is out on July 29, but until then you can play the entire game for free as part of a playtest.What's more, Strange Scaffold has announced two more games: Truck-kun is Supporting Me From Another World?! is a "chaotic anime-inspired vehicular action game about driving into objects at high speed to rescue the corporate ladder climber you accidentally isekai'd into a dangerous medieval fantasy world" while Space Warlord Baby Trading Simulator is a "fast-paced stock market sim about buying, selling, and shorting stocks based on the simulated lives of adorable alien children."Beautiful one-line pitches. Zero notes. Can't wait for those, or to find out about another new game demonstrating a "unique method of developer collaboration" that Strange Scaffold plans to unveil next week.If you're hankering for more first-person parkour in a similar vein to Mirror's Edge, Neon White or Ghostrunner, Jetrunner might just do the trick. Riddlebit Software's platformer-shooter hybrid, which is published by Curveball Games, is coming to Steam on September 4. It looks like it could be fun! If the announcer's voice in the trailer sounds familiar, that's because the character is played by Matthew Mercer.I missed this one last week, but I just want to very quickly mention Ghost Haunting. The world needs more funny point-and-click adventures in the vein of those classic LucasArts games. Three Headed Monkey Studios and publisher Daedalic Entertainment have made a positive first impression to suggest they're ready to take that particular baton. There's no release date or window as yet, but this was an instant addition to my wishlist on Steam (let's just hope I don't forget about this one, eh?)I would love to play a tour manager simulator game at some point, getting into the nitty gritty of making sure gigs and everything else involved in a band's life on the road goes smoothly. Rockbeasts is not quite that, but it still seems like it could be a good time.This is a "grungy" narrative-driven rock band management game from Lichthund and Team17. The trailer is fun and there are some interesting talents involved here. Rockbeasts was written by writer Jakub Szamaek, who was senior writer of The Witcher 3 and principal writer of Cyberpunk 2077. Even cooler is that Iggy Pop voices on of the characters, who is named Iggy Pup. Love it.Rockbeasts is coming to PC and consoles next year.This article originally appeared on Engadget at https://www.engadget.com/gaming/neon-abyss-2-a-prison-break-rpg-and-other-new-indie-games-worth-checking-out-110043805.html?src=rss
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by Jessica Conditt on (#6YRC5)
If I had to describe the status of Subnautica 2 in just three words, it would be these: messy, messy, messy. That's not to say the game itself is in terrible shape - this is actually a pivotal claim in the whole situation - but the relationship between Subnautica series developer Unknown Worlds and its parent company, Krafton, is in shreds. This month alone, Krafton fired the founders and CEO of Unknown Worlds, Subnautica 2 was delayed until 2026 and the ousted leaders filed a lawsuit against Krafton, looking to regain creative control of the game and the studio. At the center of the conflict is a bonus payment worth up to $250 million.Here's a rundown of how we got here and what in the devil is going on with Subnautica 2, Krafton and Unknown Worlds.KraftonCharlie Cleveland accidentally started Unknown Worlds in 2001 while building the popular Half-Life mods Natural Selection and Natural Selection 2, and technical director Max McGuire came on as an official studio co-founder in 2006. Inspired by Minecraft and burned out on mods, Unknown Worlds began working on the undersea, open-world exploration game Subnautica and released it in early access on Steam in 2014. With years of community feedback, the game evolved into a singularly tense and rich survival experience, and version 1.0 officially landed in 2018. This is also when Ted Gill joined the studio's executive team, freeing up Cleveland to focus on creative direction. Subnautica and its spin-off, Subnautica: Below Zero, attracted millions of players and established Unknown Worlds as a successful independent team.So, the larger studios came sniffing. PUBG publisher Krafton, which operates with billions of dollars annually, purchased Unknown Worlds in 2021 for $500 million. The acquisition came with the promise of an additional payout worth up to $250 million if Unknown Worlds hit certain performance goals by the end of 2025. This bonus is a critical piece of the chaos today.We know more about the details of this deal thanks to recent reporting by Bloomberg. In addition to the leadership positions, which were filled by Cleveland, Gill and McGuire, Unknown Worlds had about 40 employees at the time of the Krafton sale, and they received payouts totaling $50 million at closing and over the following two years. This larger group was poised to receive as much as $25 million in the 2025 performance-based earnout, with each person expecting a different amount, but most estimating six or seven figures. The remaining $225 million was reserved for the Unknown Worlds leadership, but they said they intended to share a portion of their windfall with employees who weren't included in the bonus, covering the full studio headcount of about 100 people.KraftonThe leadership of Unknown Worlds repeated this promise in a lawsuit filed against Krafton on July 10, 2025. But we're getting ahead of ourselves.After the acquisition, Unknown Worlds continued updating Subnautica and Below Zero. In February 2024, the studio released Moonbreaker, a turn-based strategy game that never really took off, partially because of its initial microtransaction system. Since then, the studio has been focused on Subnautica 2. The game was officially announced in October 2024 with a prospective early access launch window of 2025. It's currently the second-most wishlisted game on Steam, after Hollow Knight: Silksong.The first public notion that something was rotten between Unknown Worlds and Krafton came on July 2, when Cleveland, Gill and McGuire were fired and replaced by former Callisto Protocol studio head Steve Papoutsis. Krafton didn't provide a reason for the switch-up in its press release, instead offering the following nearly complete thought: While Krafton sought to keep the Unknown Worlds' co-founders and original creators of the Subnautica series involved in the game's development, the company wishes them well on their next endeavors."Krafton didn't mention delaying the early access launch at this time, but it implemented a review process that it said would be essential to delivering the right game at the right time." The publisher suggested the ousted leaders had been uncooperative in this aspect.Unknown Worlds' new leadership fully supports this process and is committed to meeting player expectations," its press release said.Cleveland published a blog post on July 4 reflecting on his time in game development, and sharing his disappointment at Krafton's handling of Unknown Worlds and Subnautica 2. He also referenced Krafton's intent to delay the launch.You can see why for Max, Ted, myself, the Unknown Worlds team, and for our community, the events of this week have been quite a shock," Cleveland wrote. We know that the game is ready for early access release and we know you're ready to play it. And while we thought this was going to be our decision to make, at least for now, that decision is in Krafton's hands. And after all these years, to find that I'm no longer able to work at the company I started stings."On July 9, Krafton officially delayed the early access launch of Subnautica 2 to 2026. That same day, Bloomberg published a report outlining the performance-based bonus agreement and implicitly questioning how the timing of the delay would make it difficult for the studio to hit its goals, putting the payout in jeopardy. This was the first time the details of the bonus became public.Krafton shared a statement with Engadget - and in a pop-up on its own homepage - on July 10 that straight-up accused the fired leaders of abandoning the studio in favor of personal creative pursuits, specifically calling out Cleveland's film production company. It also threw shade at Moonbreaker and claimed the former bosses wanted the bonus payment for themselves."KraftonKrafton made multiple requests to Charlie and Max to resume their roles as Game Director and Technical Director, respectively, but both declined to do so," the statement said. In particular, following the failure of Moonbreaker, Krafton asked Charlie to devote himself to the development of Subnautica 2. However, instead of participating in the game development, he chose to focus on a personal film project. Krafton believes that the absence of core leadership has resulted in repeated confusion in direction and significant delays in the overall project schedule. The current Early Access version also falls short in terms of content volume."That same day, Cleveland announced that he and the other ousted studio heads had filed a lawsuit against Krafton.Suing a multibillion dollar company in a painful, public and possibly protracted way was certainly not on my bucket list," Cleveland wrote. But this needs to be made right. Subnautica has been my life's work and I would never willingly abandon it or the amazing team that has poured their hearts into it. As for the earnout, the idea that Max, Ted and I wanted to keep it all for ourselves is totally untrue."The lawsuit wasn't unsealed until July 16. But on July 15, Bloomberg reported that Krafton now planned to extend the window for the bonus payment by an additional year, giving the studio more time to hit its goals. The publisher will also reportedly advance a portion of a separate profit-sharing bonus pool to all Unknown Worlds employees in 2025.These moves seem designed to moot the core issues raised in the breach of contract complaint that Cleveland and other Unknown Worlds leaders filed against Krafton in Delaware Chancery Court. The lawsuit, unsealed on July 16, claims Krafton illegally fired the studio heads and delayed Subnautica 2 in order to avoid the bonus payments. It also provides a timeline of growing tensions between the founders and Krafton this year, accusing the publisher of intentional sabotage.The lawsuit claims that Krafton and Unknown Worlds had a respectful relationship until April 2025, when Gill presented Krafton executives with the studio's positive revenue projections, which were made with the assumption that Subnautica 2 would hit early access in 2025. He also outlined the expected bonus payout under the agreement.When that happened, everything changed," the lawsuit reads.The complaint alleges that at this point, Krafton began looking for ways to force out the leaders of Unknown Worlds and delay the launch of Subnautica 2, with a goal of circumventing the bonus payment. Cleveland, Gill and McGuire argued back and forth with Krafton executives over whether the game was ready for early access, and Krafton eventually pulled all of its resources from the studio. Krafton issued a stop order on Subnautica 2 development, took over Unknown Worlds' communications channels and in June it started laying an internal paper trail accusing the founders of abandoning their fiduciary duties, according to the complaint.Cleveland, Gill and McGuire were fired and removed from the Unknown Worlds board of directors on July 1. This is where the rest of us entered the story.The main conflict here is over whether Subnautica 2 is really ready for an early access launch, and that matters because of a potential $250 million bonus payment that's jeopardized by a delay. Not only is this a large sum for Krafton to lose, but it's also a massive amount of money for Cleveland, Gill and McGuire to miss out on, especially now that they've lost their studio and tentpole IP. The ousted leaders reiterated in their lawsuit that they planned to share even more of the earnout with their dedicated team" than they were contractually obligated to. In the complaint, they're looking for Krafton to pay out the full bonus as projected without a delay, fulfill its obligations as a publisher and reinstate them as the heads of Unknown Worlds.Every party in this situation claims they want what's best for Subnautica 2 and its players. It's possible that they're all telling the truth and this is a simple disagreement over artistic integrity. It's also possible that they're all lying and everyone is looking to make (or keep) a quick buck - but man, that's bleak. The truth, as usual, likely lies somewhere in between and, chances are, we'll never know it. At least the court system will eventually be able to determine the second-best thing, which is who's at fault.Have a tip for Jessica? You can reach her by email, Bluesky or send a message to @jesscon.96 to chat confidentially on Signal.This article originally appeared on Engadget at https://www.engadget.com/gaming/what-the-hell-is-going-on-with-subnautica-2-212928022.html?src=rss
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by Ian Carlos Campbell on (#6YRA2)
Netflix admitted during its earnings call on Thursday that it used generative AI to create VFX in The Eternaut, a Netflix original from Argentina that was released in April 2025. The company's co-CEO Ted Sarandos said that generative AI was specifically used for a VFX shot in the post-apocalyptic drama, but the move is one of several ways Netflix is embracing AI.According to Sarandos, the creators of The Eternaut wanted to include a shot of building collapsing in Buenos Aires, and rather than contract a studio of visual effects artists to create the footage, Netflix used generative AI to create it. "Using AI powered tools, they were able to achieve an amazing result with remarkable speed," Sarandos shared during the earnings call. "In fact, that VFX sequence was completed 10 times faster than it could have been completed with... traditional VFX tools and workflows."The shot "just wouldn't have been feasible for a show on that budget," Sarandos says, as someone with some input on the show's budget. The executive says that The Eternaut features "the very first Gen AI final footage to appear on screen in a Netflix original series or film." Clearly, the show is also a prototype for how Netflix can avoid costs it doesn't want to swallow in the future.Workers in the entertainment industry have not taken kindly to the use of generative AI. Labor strikes - including the recently resolved SAG-AFTRA video game strike - have made securing protections against AI a central issue. The Oscar-nominated film The Brutalist came under fire in 2024 for using AI tools during production. Beyond that, whether generative AI models were illegally trained on copyrighted material is still an open question.Netflix plans to use generative AI to create ads for its ad-support Netflix subscription, and the company is reportedly testing a new search feature powered by OpenAI models. Using generative AI in production might seem par for the course for a company that's already invested, but it could help to normalize a technology that many creatives remain actively against.This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/netflix-is-already-using-generative-ai-in-its-original-shows-201209502.html?src=rss
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by Will Shanklin on (#6YR7R)
Meta said on Friday that it won't sign the European Union's new AI code of practice. The guidelines provide a framework for the EU's AI Act, which regulates companies operating in the European Union.The EU's code of practice is voluntary, so Meta was under no legal obligation to sign it. Yet Meta's Chief Global Affairs Officer, Joel Kaplan, made a point to publicly knock the guidelines on Friday. He described the code as "over-reach.""Europe is heading down the wrong path on AI," Kaplan posted in a statement. "We have carefully reviewed the European Commission's Code of Practice for general-purpose AI (GPAI) models and Meta won't be signing it. This Code introduces a number of legal uncertainties for model developers, as well as measures which go far beyond the scope of the AI Act."So, why kick up a (public) fuss about not signing something Meta was under no obligation to sign? Well, this isn't the first time the company has waged a PR battle against Europe's AI regulations. It previously called the AI Act "unpredictable," claiming "it goes too far" and is "hampering innovation and holding back developers." In February, Meta's public policy director said, "The net result of all of that is that products get delayed or get watered down and European citizens and consumers suffer."Outmuscling the EU may seem like a more attainable goal to Meta, given that it has an anti-regulation ally in the White House. In April, President Trump pressured the EU to abandon the AI Act. He described the rules as "a form of taxation."Mark Zuckerberg at Trump's inauguration in JanuaryPool via Getty ImagesThe EU published its code of practice on July 10. It includes tangible guidelines to help companies follow the AI Act. Among other things, the code bans companies from training AI on pirated materials and requires them to respect requests from writers and artists to omit their work from training data. It also requires developers to provide regularly updated documentation describing their AI features.Although signing the code of practice is voluntary, doing so has its perks. Agreeing to it can give companies more legal protection against future accusations of breaching the AI Act. Thomas Regnier, the European Commission's spokesperson for digital matters, added more color in a statement to Bloomberg. He said that AI providers who don't sign it "will have to demonstrate other means of compliance." As a consequence, they "may be exposed to more regulatory scrutiny."Companies that violate the AI Act can face hefty penalties. The European Commission can impose fines of up to seven percent of a company's annual sales. The penalties are a lower three percent for those developing advanced AI models.This article originally appeared on Engadget at https://www.engadget.com/ai/meta-says-it-wont-sign-the-eus-ai-code-of-practice-190132690.html?src=rss
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by Lawrence Bonk on (#6YR7S)
Remedy has announced plans to fix FBC: Firebreak and restore the good will of consumers after a rough launch earlier this year. Many of the issues surrounding the launch were regarding the onboarding process, which the company acknowledges by saying that "many players come into the game and leave within the first hour."Remedy is trying to make that opening hour more welcoming to new players, so they don't "feel ineffective and confused as to what to do." It has already placed an introductory video in the game with a narrative to explain the world and how it relates to the developer's hit game Control, as FBC: Firebreak is set in the same universe. Remedy promises more of this type of "narrative onboarding" will come to the game later this year.It's building a playable tutorial level, as the developer acknowledges it needs "to do a better job" teaching new players the core mechanics and features. It's also taking a page out of Nintendo's playbook and introducing more "pop up" tips that will appear at "relevant times" throughout the first couple of hours.The forthcoming updates aren't just about onboarding. Remedy will be adding three new heavy guns to the arsenal and introducing a modding system for weapons. The company will share more about this system "before September." It's also introducing "big changes to the way" players access missions and beefing up the missions themselves.The developer says it's refining several elements to increase the fun factor, going on to say that it will be "weeding out our least fun experience" and "focusing on our best experiences." There will even be new game modes and missions down the line.Much of this is coming in the game's first major update, with a planned winter launch. For the uninitiated, FBC: Firebreak is a multiplayer FPS that places an emphasis on cooperative action. It's available on Game Pass and PlayStation Plus, so it could technically be "free" to check out any progress the dev has made since launch.This article originally appeared on Engadget at https://www.engadget.com/gaming/remedy-lays-out-its-plan-to-fix-fbc-firebreak-which-includes-improved-onboarding-182301518.html?src=rss
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by Matt Tate on (#6YR5E)
Microsoft has rather abruptly closed down its Movies & TV app, which is accessible on Xbox and Windows PCs via the Microsoft Store. This allowed people to rent or buy movies or TV shows natively through their console or computer's storefront, but in a newly updated support page Microsoft said the service has ended."Microsoft no longer offers new entertainment content for purchase, including movies and TV shows, on Microsoft.com, Microsoft Store on Windows, and the Microsoft Store on Xbox" the statement reads. "However, you can continue to access your purchased content in the Movies & TV app on Xbox or Windows device."Microsoft added that downloaded movies and shows will remain in your account and continue to play in their maximum supported resolution, but there's no way of moving your purchased content to another service. However, you can sign up for Movies Anywhere, a service that lets you register movies that you purchased on different storefronts and sync them to other ones so you aren't locked into one platform. According to the Microsoft support page, it's still possible to do this with your Movies & TV purchases if you're in the US.You can also continue to install other third-party video streaming and purchasing apps on both the Xbox and Windows stores, including Prime Video and Apple TV, and right now nothing is changing with those. The company does not offer refunds on previous purchases.Microsoft Movies & TV was first introduced as Xbox Video in 2012, which replaced the Zune Video Marketplace it had been operating since 2006. It was Microsoft's answer to the likes of Apple's iTunes Store and Amazon's various on-demand offerings. Microsoft also made a concerted effort to position the ill-fated Xbox One, which first launched in 2013, as an all-in-one multimedia box, but today's closure of the Movies & TV app is yet another sign that it has now completely moved on from that era.This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/microsoft-unceremoniously-kills-off-the-xbox-movies-tv-store-171554115.html?src=rss
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by Matt Tate on (#6YR2Q)
Chinese President Xi Jinping has bluntly questioned a nationwide rush of investment into the AI and EV industries. As deflation anxiety grows and Trump's trade war with China ramps up, the world's second largest economy is turning to fast-growth tech industries to remain competitive.But Xi appears to think that the strategy is flawed. As reported by the Financial Times, China's President sent out a pointed message about over-investment at the two-day Central Urban Work Conference in Beijing."When it comes to projects, there are a few things - artificial intelligence, computing power and new energy vehicles," he said in a speech that made the front page of the People's Daily, the official newspaper of the Communist Party. "Do all provinces in the country have to develop industries in these directions?"The Financial Times reports that Xi went on to criticise officials who encourage hasty development but don't hang around to face the consequences. We should not only focus on how much GDP has grown and how many major projects have been built, but also on how much debt is owed," Xi told conference attendees. "We should not let some people pass the buck and leave problems to future generations."For now though, there's no suggestion that China is shifting its focus away from the sectors Xi directly referenced. This week, NVIDIA was granted permission by the US government to resume selling its AI chips to China, with the company reportedly holding $8 billion in unshipped orders. It was initially blocked from selling the H20 AI GPU to China over concerns it could aid the nation's military.China is the global leader of the EV industry, and the country is taking on the US in the robotaxi race too. It was announced this week that Uber is partnering with Baidu to bring thousands of the Chinese company's Apollo Go autonomous vehicles onto the Uber network in mainland China and other non-US markets.This article originally appeared on Engadget at https://www.engadget.com/big-tech/xi-jinping-warns-against-chinas-overinvestment-in-evs-and-ai-154054773.html?src=rss
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by Devindra Hardawar on (#6YR2R)
Eliza McNitt is no stranger to new media. Her 2017 project, Fistful of Stars, was a fascinating look at stellar birth in virtual reality, while her follow-up Spheresexplored black holes and the death of stars. Now with her short film Ancestra, McNitt has tapped into Google's AI tools to tell a deeply personal story. Working with Google Deepmind and director Darren Aronofsky's studio Primordial Soup, McNitt used a combination of live-action footage and AI-generated media to tell the story of her own traumatic birth.The result is an uncanny dramatic short where the genuine emotion of the live-action performance wrestles agains the artificiality of AI imagery. The film begins when the lead's (Audrey Corsa, playing McNitt's mother) routine natal care appointment turns into an emergency delivery. From that point on we hear her opine on how her child and all living things in the universe are connected - evoking the poetic nature of Terrence Malick's films. We jump between Corsa's performance, AI footage and macro- and micro-photography. In the end, Corsa holds a baby that was inserted by Google's AI, using prompts that make it look like McNitt as an infant.There's no escaping the looming shadow of Google's AI ambitions. This isn't just an art film - it's an attempt at legitimizing the use of AI tools through McNitt's voice. That remains a problem when Google's models, including Veo and other technology from DeepMind, have been trained on pre-existing content and copyrighted works. A prestigious short coming from Darren Aronofsky's production studio isn't enough to erase that original sin."I was challenged to create an idea that could incorporate AI," McNitt said in an interview on the Engadget Podcast. "And so for me, I wanted to tell a really deeply personal story in a way that I had not been able to before... AI really offered this opportunity to access these worlds where a camera cannot go, from the cosmos to the inner world of being within the mother's womb."When it comes to justifying the use of AI tools, which at the moment can credibly be described as plagiaristic technology, McNitt says that's a decision every artist will have to make for themselves. In the case of Ancestra, she wanted to use AI to accomplish difficult work, like creating a computer generated infant that looked like her, based on photos taken by her father. She found that to be more ethical than bringing in a real newborn, and the results more convincing than a doll or something animated by a CG artist."I felt the use of AI was really important for this story, and I think it's up to every artist to decide how they wanna use these tools and define that," she said. "That was something else for me in this project where I had to define a really strong boundary where I did not want actors to be AI actors, [they] had to be humans with a soul. I do not feel that an performance can be recreated by a machine. I do deeply and strongly believe that humanity can only be captured through human beings. And so I do think it's really important to have humans at the center of the stories."To that end, McNitt also worked with dozens of artists create the sound, imagery and AI media in Ancestra. There's a worry that AI video tools will let anyone plug in a few prompts and build projects out of low-effort footage, but McNitt says she closely collaborated with a team of DeepMind engineers who crafted prompts and sifted through the results to find the footage she was looking for. (We ran out of time before I could ask her about the environmental concerns from using generative AI, but at this point we know it requires a significant amount of electricity and water. That includes demands for training models as well as running them in cloud.)"I do think, as [generative AI] evolves, it's the responsibility of companies to not be taking copyrighted materials and to respect artists and to set those boundaries, so that artists don't get taken advantage of," McNitt said, when asked about her thoughts on future AI models that compensate artists and aren't built on stolen copyrighted works. "I think that that's a really important part of our role as humans going forward. Because ultimately, These are human stories for other human beings. And so it's, you know, important that we are at the center of that."This article originally appeared on Engadget at https://www.engadget.com/ai/engadget-podcast-ancestra-director-eliza-mcnitt-defends-ai-as-a-creative-tool-150042942.html?src=rss
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by Igor Bonifacic on (#6YR2S)
DuckDuckGo is making it easier to wade through some of the AI slop that has taken over the internet in recent months. This week, the company introduced a new filter for removing AI-generated images from search results. The next time you use the browser, you'll see a new dropdown menu titled "AI images." From there, you can set whether you want to see AI content or not.
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by Kris Holt on (#6YQZY)
A Russian lawmaker who regulates the IT industry said WhatsApp should prepare to stop offering its services in the country. Anton Gorelkin, the deputy head of the lower house of parliament's IT committee, said that it's very likely that WhatsApp will be placed on a list of restricted software, as Reuters reports.WhatsApp owner Meta is designated as an extremist organisation in Russia, which has banned Facebook and Instagram since 2022. This week, President Vladimir Putin issued a directive for the nation to further restrict software (including communication apps) stemming from "unfriendly countries" that have sanctioned Russia, with a deadline of September 1. Gorelkin said WhatsApp will probably be one such service.In June, Putin signed a law to create a state-affiliated messaging app that will tie into government services as part of a long-standing effort to rely more on Russian services and less on foreign tech companies - some of which withdrew from the country or scaled down operations there after Russia invaded Ukraine in 2022. Gorelkin suggested that forcing WhatsApp to stop operating in Russia could help the state-backed app gain more market share.This article originally appeared on Engadget at https://www.engadget.com/big-tech/whatsapp-should-prepare-to-stop-operating-in-russia-official-says-140044721.html?src=rss
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by Matt Tate on (#6YPE0)
If you're on the market for a new pair of AirPods, you're in luck. The latest AirPods 4 are down to some of the best prices we've seen. You can pick up the standard AirPods 4 for $90, a 30-percent discount, or the AirPods 4 with ANC for $120, a 33 percent discount. While neither deal is quite as good as the ones we saw during the Prime day sale that just passed, you're only going to be an extra dollar down regardless of which model you go for. The non-ANC AirPods 4 were $89 for Prime Day (a record low), while the noise-cancelling buds could be snagged for $119. If you missed out then, these deals are virtually the same. You really can't go wrong with the AirPods 4. While the AirPods Pro 2 remain our number one pick for the entire product category, we think the former are the best choice if you're on a budget. Apple's regular" earbuds were given a long overdue spruce-up in 2024, offering the option of ANC on the non-Pro AirPods for the first time, as well as an improved design and better sound quality. Whether you go for the ANC or entry level model, you'll benefit from the various features afforded by the H2 audio chip. These include Voice Isolation, Personalized Spatial Audio with dynamic head tracking, Personalized Volume and Adaptive EQ. The AirPods 4 with ANC add Conversation Awareness, Adaptive Audio and a Transparency mode to the spec sheet. Downsides? You still can't change the volume using onboard controls, and the cheaper AirPods 4 don't come with a case that supports wireless charging via MagSage or Qi, which is a disappointment. The AirPods Pro 4 with ANC do a pretty good job of banishing low-frequency background noise, but the noise-canceling capabilities aren't quite as strong as what you get with the AirPods Pro 2. Check out our coverage of the best Apple deals for more discounts, and follow @EngadgetDeals on X for the latest tech deals and buying advice.This article originally appeared on Engadget at https://www.engadget.com/deals/apples-airpods-4-are-up-to-33-percent-off-right-now-141631725.html?src=rss
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by Mariella Moon on (#6YQZZ)
Nintendo has posted a call for participants for another Playtest Program, and this time, it's looking for 40,000 testers and not just 10,000 like in the first one. If you'll recall, Nintendo looked for 10,000 participants for the first Playtest event last year to test an unnamed, mysterious Switch Online feature. The new program still only welcomes active Nintendo Switch Online + Expansion Pack members, but as you'd expect, it now supports both the original Switch and the Switch 2.Interested participants must be at least 18 years old, and their Nintendo accounts must be registered in one of these regions: Japan, United States, United Kingdom, France, Germany, Italy, Spain, Canada, Brazil and Mexico. They can sign up individually or in groups of up to four people, whose data will be partially shared between each other. Nintendo will choose participants in Japan through a raffle and will accept testers from other regions on a first come first serve basis. The company will take applications from July 18 at 6PM Eastern until July 21 at 11AM Eastern time.While Nintendo didn't say what the participants will be doing, it noted in the announcement that it will be a "test of the same service" that was also tested in October 2024. The company has yet to formally announce that service, but previous participants had revealed that Nintendo had them play a Minecraft-like game that involves using blocks to build structures. Users could play with other people in the game's shared world if they want, which is probably why interested players can apply as a group.This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-launches-another-switch-online-test-program-for-40000-players-133053714.html?src=rss
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by Daniel Cooper on (#6YR01)
The minds behind Bo's sublime e-scooter met each other while working for the advanced engineering arm at (F1 team) Williams. Their mission was to take their knowledge of designing and building some of the world's fastest cars to build a better e-scooter. But while they no longer work for a Formula One team, they can't quite shake that desire to build vehicles that travel at preposterously daft speed. Which is why the company has today unveiled The Turbo, a souped-up version of the standard Bo e-scooter with a potential top speed of more than 100 miles per hour and a range of up to 150 miles.Bo MobilityThe Turbo (surely, the Tur...Bo, non?) is equipped with a 24,000W dual-motor engine, and a 1,800Wh battery. Naturally, given Bo's focus on safety and balance, the scooter has F1-style air intakes to keep both the electronics and brakes nicely cool. Given the scooter's light weight, Bo claims it has a higher power to weight ratio than a hypercar like the Bugatti Veyron. It's already been tested by former professional BMX rider Tre Whyte. Although he hasn't quite yet been able to breach the 100mph barrier the company thinks that isn't far off.Of course, the Turbo is one way to pull the world's eyeballs to a product, especially as it's announcing the US availability of its scooters. Customers in the US can now order a Bo M, with vehicles available at some point in August 2025. If you want the standard Bo M, with a range of 25 miles, will set you back $1,990 while the M2, with a range pushing 40 miles, will cost $2,490. And, if you're the sort of person who thinks that owning a scooter that can go at road car speeds is a good idea, you'll actually be able to buy a Turbo: It'll cost you at least $29,500, with the first delivery going to a collector in Madrid next year ahead of that city's inaugural grand prix.This article originally appeared on Engadget at https://www.engadget.com/transportation/this-is-the-daftest-e-scooter-in-the-world-131341641.html?src=rss
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by Steve Dent on (#6YR02)
Subaru just screwed up our SEO with the launch of the Uncharted, an electric crossover with up to 300 miles of range that probably has nothing to do with the video game. It uses the same E-TNGA platform as Toyota's CH-R EV and strongly resembles that model.Due to arrive next year, the 2026 Uncharted will come in two versions, both with 74.7kWh batteries. The first is a front-wheel drive version with 228 horsepower and 300 miles of range, while the second is a much grunt-ier dual-motor four wheel drive version with 338 horsepower and a sub-five-second 0-60mph time in either Sport or GT trims, but slightly less range (290 miles). The latter specs are identical to the CH-R EV, by the way.SubaruThe Uncharted will come standard with a Tesla-style NACS charging port to give drivers Supercharger access. Fast charging speeds are limited to 150kW but Subaru claims it'll charge from 10-80 percent in under 30 minutes with the use of battery preconditioning.It's definitely a spitting image of the CH-R EV right down to the side cladding, though it has slightly different headlights and a restyled front end. Even the interior has a substantially similar center console that can wirelessly charge two phones plus the same 14-inch infotainment screen with Android Auto/CarPlay support. It has a generous complement of manual controls, unlike Tesla's EVs.SubaruSubaru hasn't released pricing yet for the 2026 Uncharted, but it might be similar to the CH-R EV which starts at $35,000. It's just the company's third electric vehicle, following the three-year-old Solterra and Outback-like Trailseeker, also set to arrive next year.This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/subarus-third-ev-is-the-uncharted-yep-with-300-miles-of-range-and-338-horsepower-130015496.html?src=rss
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by Kris Holt on (#6YQXV)
Apple is suing leaker Jon Prosser and a codefendant for misappropriation of trade secrets related to YouTube videos from earlier this year that depicted mockups of iOS 26 (which was, at the time, expected to be called iOS 19). In the suit, which Apple filed at a district court in the Northern District of California, the company claims Prosser and Michael Ramacciotti "conspired to break into an Apple employee's development iPhone to take Apple's trade secrets."Per the filing, which was obtained by MacRumors, Prosser had promised to "find out a way for [Ramacciotti] to get payment" if his codefendant was able to access the development iPhone of his friend Ethan Lipnik, who worked on software designs at Apple. Apple claims Ramacciotti was staying with Lipnik and waited until he left for an extended period of time, using a location-tracking tool to make sure of that. Ramacciotti is said to have gained access to the iPhone and made a FaceTime call to Prosser to show features and designs from iOS 26.Prosser allegedly used a screen capturing tool to record the video call and then shared the footage with others in order to create mockups he used in his videos (Prosser has said that Apple uses identifiers in in-development versions of its software to help it pinpoint leakers, and recreating the renders is intended to protect them). One of those people who saw the footage is said to have recognized Lipnik's apartment and to have informed him of that.In January, Prosser published a video on his Front Page Tech YouTube channel depicting a render of an iOS 26 Camera app redesign that looked relatively close to the real deal. He later showed off mockups of the redesigned Messages app and the Liquid Glass design language Apple is switching to this year.Apple terminated Lipnik's employment for failing to protect confidential information. Per the suit, Lipnik said that Ramacciotti "often spent time at his home, sometimes staying for the weekend, and observing his patterns and security protocols for his devices." Apple says it discovered the alleged trade secret theft from an anonymous tip and that it also has a voice note that Ramacciotti sent to Lipnik to apologize and claim that Prosser was behind the scheme.The company claims the development iPhone in question hosted a "significant amount of additional Apple trade secret information that has not yet been publicly disclosed. It added that it does not know how much of this information Prosser and Ramacciotti obtained.Apple is seeking an injunction directing Prosser and Ramacciotti "not to make use of or disclose Apple's confidential, proprietary and trade secret information to third parties without its written consent" and to destroy any such material they possess. The company is also seeking damages and is requesting a jury trial.Prosser responded to the lawsuit on X, claiming that "This is not how things went down on my end. Looking forward to being able to speak to Apple about it." Prosser followed up by saying, "For the record: I certainly did not 'plot' to access anyone's phone and was unaware of the situation playing out."
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by Mariella Moon on (#6YQXW)
Rebecca Kelly Slaughter, one of the Democratic FTC Commissioners President Trump had fired back in March, said she looks forward to getting back to work. US District Judge Loren AliKhan has just ruled that her removal from the agency was "unlawful and without legal effect" and that she was still a "rightful member" of the commission. The judge explained that the firings violated protections that prevent a president from unilaterally removing officials at independent agencies.In her statement after the ruling was handed down, Slaughter said the "for-cause removal protections that apply to [her] colleagues and her at the FTC also protect other independent economic regulators like the SEC, the FDIC, and the Federal Reserve." Slaughter was one of the two Democratic members of the Federal Trade Commission that Trump had removed from their position, leaving only three Republican commissioners in charge.Historically, the FTC had five members: Three from the same party as the president and two from the opposite party. At the moment, FTC's website only lists the three current Republican commissioners, including Chairman Andrew Ferguson. The chairman previously said that he had "no doubts about [Trump's] constitutional authority to remove Commissioners, which is necessary to ensure democratic accountability for [the] government." The other fired Democratic commissioner, Alvaro Bedoya, was originally part of the lawsuit. However, his claims had been dismissed since he resigned from the agency completely and took on a private-sector job since then, explaining that he couldn't afford to have no income while the case was in court.White House spokesperson Kush Desai told The New York Times that the administration would appeal AliKhan's decision. "The Supreme Court has repeatedly upheld the president's constitutional authority to fire and remove executive officers who exercise his authority," he added. The judge expected as such and noted in her ruling that the case would likely reach the Supreme Court. As Politico has noted, the Supreme Court previously refused to reinstate the members of the National Labor Relations Board and the Merit Systems Protection Board that Trump had fired. Those personnel were also supposed to be protected by the federal law the restricts the president's ability to remove government agency officials.This article originally appeared on Engadget at https://www.engadget.com/big-tech/trumps-firing-of-democratic-ftc-commissioner-was-unlawful-judge-rules-120029367.html?src=rss
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by Mat Smith on (#6YQXX)
What can you expect from Google's Made By Pixel event? Well, according to the media invite we got (brag), it's promising new Pixel phones, watches, buds and more.Last year, that was true. The same event gave us the Pixel 9, Pixel 9 Pro, Pixel 9 Pro XL, Pixel 9 Pro Fold, Pixel Watch 3 and Pixel Buds Pro 2. I think that was everything?As for that and more" part, recent rumors suggest Google is working on Pixelsnap, a proper response to Apple's MagSafe tech. Android phones have been slow to adopt the Qi2 wireless charging standard - I mean, check out all of Samsung's recent phones. But... wireless charging? I hope Google has something more exciting planned.- Mat SmithGet Engadget's newsletter delivered direct to your inbox. Subscribe right here!The news you might have missed
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by Ian Carlos Campbell on (#6YQKM)
Vimeo, the business-focused video sharing and hosting platform, is bringing back its Apple TV app after ending support for all of its TV apps in 2023. While the company hasn't been trying to be a YouTube competitor for a while, TV apps were always more convenient than Vimeo's proposed solution of casting video from a smartphone or tablet.The rebuilt Vimeo Apple TV app lets you access Vimeo's curated library of Staff Picks, your personal library of uploaded videos and anything you've saved to your watchlist to watch later. Vimeo also says the app supports "enhanced playback with chapters, speed controls, and multi-language options." The app is available to download and try now, provided your Apple TV is running tvOS 18 or later and you have a Free Vimeo account.Vimeo originally pivoted away from being a direct YouTube competitor in 2017, several years before it dropped support for its apps. Since then the company has styled itself as more of a enterprise service, providing a way for businesses and professional creatives to host and sell videos, and even build their own streaming services.Spinning up a new TV app doesn't necessarily mean Vimeo is changing strategies, but if you've got some student films hanging out in an old Vimeo account, you now have a much easier way to watch them at home.This article originally appeared on Engadget at https://www.engadget.com/apps/it-only-took-two-years-for-vimeo-to-realize-deleting-all-of-its-tv-apps-was-dumb-212724092.html?src=rss
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by Ian Carlos Campbell on (#6YQGX)
Peacock, NBCUniversal's streaming home for The Office and Love Island USA, is going to cost a good bit more starting on July 23, Variety reports. The streaming service's two existing tiers will cost an additional $3 per month, and Peacock will also start testing a cheaper $7.99 "Select" tier that includes access to NBC and Bravo shows and a limited number of titles from the NBCUniversal back catalog.With the new price hike, Peacock's ad-supported "Premium" plan will go from costing $8 per month to $11 per month, and the "Premium Plus" plan, which features fewer ads, will go from costing $14 per month to $17 per month. The discounted annual subscription for the Premium plan is now $110 per year, while the Premium Plus plan is $170 per year. The updated subscription fees will go into affect for new and returning customers on July 23, and on August 22 for current customers.While these fees are still on the low end of the $25-per-month that Netflix charges for its most premium tier, this is the third time Peacock has raised prices in the last three years. The streaming service's cheapest plan went from $5 to $6 per month in 2023, and then from $6 to $8 per month in 2024. At this rate Peacock subscriptions will cost an additional $4 in 2026.Peacock hasn't achieved the same level of critical acclaim as competitors like HBO Max or Netflix, but the timing of its price hike does follow a recent hot streak. The most recent season of Love Island USA, which streams exclusively on Peacock, was hugely popular. Nielsen rated the show as "the No. 1 most-watched streaming reality series" multiple weeks in a row in June, according to NBCUniversal, and the show became Peacock's "most-watched entertainment series on mobile devices, with nearly 30 percent of viewership happening on phones and tablets."Testing out the new Peacock Select plan seems like a further attempt to capitalize on that reality TV-focused audience. If you're interested in Bravo and whatever shows are exclusive to Peacock, you can pay $8 and get a huge library of episodes to watch.This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/like-clockwork-peacock-is-raising-subscription-prices-again-203644730.html?src=rss
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by Will Shanklin on (#6YQGY)
Add this to the list of "things that might be fun if you had a buttload of money": Someone forked over $5.3 million in a Sotheby's auction to own a piece of Mars. The Red Planet meteorite was discovered in 2023 in a remote area of the Sahara Desert in Niger.Martian meteorites of any size are incredibly rare. To get here, an asteroid first hits the Red Planet to eject material from its surface. (Sotheby's says there are only 19 Martian craters large enough to have spit out this one.) That chunk then has to travel 140 million miles through space to reach Earth. Only 400 of the 77,000+ officially recognized meteorites hail from Mars.The meteorite is known as NWA 16788. Its reddish-brown, scarred exterior almost looks like the Red Planet's surface in miniature.Sotheby'sThis is also an exceptionally big Martian meteorite. It's about 70 percent larger than the second-biggest piece of Mars found on Earth. It measures 14.75 x 11 x 6 inches and weighs over 54 lbs. It's big enough to represent about 6.5 percent of all known Martian material on our planet.The winning bid was for $4.3 million. After fees, that comes out to over $5.3 million, making it the most valuable meteorite ever sold.Before bidding, the auction house sent a small piece of the space rock to a lab, which confirmed its distinctly Martian chemical composition. Over 21 percent of the rock is composed of maskelynite, a glass produced when the asteroid struck the Martian surface.This article originally appeared on Engadget at https://www.engadget.com/science/space/someone-paid-53-million-for-a-piece-of-mars-191502853.html?src=rss
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by Anna Washenko on (#6YQE2)
Google has filed a lawsuit against the operators of a what is believed to be the largest smart TV botnet in the world - BadBox 2.0.The company said in its complaint that this China-based botnet had compromised more than 10 million uncertified devices - including TV streaming boxes, tablets and projectors. Google said that cybercriminals pre-installed malware or used malicious apps to download malware on hardware that was running open-source Android software. These compromised devices were then used to conduct "large-scale ad fraud and other digital crimes." In addition to the lawsuit, which is an injunction against the botnet's operators as well as unspecified damages, Google said it has updated Google Play Protect to automatically block known apps associated with BadBox 2.0.The FBI is also working to dismantle BadBox 2.0, with an alert about the operation issued last month. The original BadBox botnet campaign, which also primarily infiltrated Android operating systems, was identified in 2023 and disrupted in 2024.Google has been a target for this type of cybercriminal activity before. In 2021, it disrupted Glupteba, which at the time was one of the largest botnets with about one million Windows PCs impacted.Read the full complaint below:This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/google-is-suing-the-badbox-20-botnet-group-185812719.html?src=rss
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by Anna Washenko on (#6YPR9)
Google is continuing to double down on its AI Mode, bringing more features to its dedicated Search chatbot. Today, the company is adding the Gemini 2.5 Pro model and the Deep Search capability to AI Mode. These features will be available to Google AI Pro and Google AI Ultra subscribers. Although both of these tools can still be accessed through other means, Google's move to incorporate them into the chatbot points to an end goal of AI Mode being the primary form of engagement with the company's signature search service.These developments are follow-ups to announcements made during Google's I/O conference this spring. AI Mode began rolling out to all Google users in May, and Deep Think was also announced as an option for the Gemini 2.5 Pro model at that time.Outside of AI Mode, Search is also getting a small update. Another AI tool teased at I/O was the ability for Gemini to place phone calls with Project Astra. This agentic option is coming, albeit in a limited form. For starters, it will only be able to contact local businesses and its topics will be limited to inquiring about availability and pricing. When a person searches for companies or services, they may see an option such as "Have AI check prices" that will initiate a call to that business. These AI phone calls are rolling out today to all Search users, but Google AI Pro and AI Ultra subscribers will have higher limits.Update, July 17 2025, 2:10PM ET: This story has been updated to clarify that the phone calling feature is coming to Search, not AI Mode.This article originally appeared on Engadget at https://www.engadget.com/ai/google-expands-ai-mode-with-extra-features-for-search-205252812.html?src=rss
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