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Updated 2024-11-21 09:48
Netflix's latest feature lets you easily share and rewatch your favorite scenes
Netflix is rolling out a new feature called Moments that lets you save, share and easily rewatch certain scenes from shows and movies. So if there's a killer bit in a comedy special that you want a friend to see, or a shocking twist in Squid Gamethat you can't get enough of, this might be useful.The feature will be mobile-only for the time being. Moments is debuting worldwide on Netflix's iOS app today. It'll be available on Android in the coming weeks.When you see a scene you want to save or share, you just need to tap the Moments button at the top of the screen. It'll be saved to the My Netflix tab. You'll be able to jump back to Moments on your phone whenever you like. Netflix says that episodes and films will start playing from bookmarked scenes when you rewatch them. There's also the option to share a moment on social media platforms or in messages as you create a moment. You can share scenes with friends from the My Netflix tab as well.Netflix has long had social sharing options for episodes and films, but adding an easy way to help users revisit favorite scenes and share them with friends is a smart idea. It looks like the company's take on the clips feature that Twitch and YouTube have offered for several years. There may be more to come from Netflix on this front though, as the company wrote in a blog post that "Moments will hopefully expand in the future, offering even more ways for members to use and enjoy the feature."This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/netflixs-latest-feature-lets-you-easily-share-and-rewatch-your-favorite-scenes-151053954.html?src=rss
Amazon's Fire Kids tablets are up to 54 percent off right now
The holidays are fast approaching and if you want to get gifts for the children in your life early (a true feat), then Amazon has a sale for you. Right now, a few of Amazon's Fire Kids tablets are on sale, including our pick for best kids tablet: the Fire HD 10 Kids Pro tablet. It's currently down to $110 from $190 - a 42 percent discount. The Fire HD 10 Kids Pro tablet is available in the colors Mint, Nebula and Happy Days. It has a 10.1-inch screen with 1080p full display and 13 hours of battery life. It's meant for kids aged six to 12 and comes with a one-year subscription to Amazon Kids+, which offers books, games, apps and more. The Amazon Fire 10 Kids tablet has the same sale as its counterpart, dropping to $110 from $190. Then there's the Fire 7 Kids tablet, which is offering the best discounts at the moment. You can grab the 16GB model for half off - $55, down from $110 - or the 32GB model for 54 percent off - $60, down from $130. Unlike the other two, this one is geared towards children aged three to seven, but does offer many of the same features as its counterparts. Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.This article originally appeared on Engadget at https://www.engadget.com/deals/amazons-fire-kids-tablets-are-up-to-54-percent-off-right-now-150046661.html?src=rss
Grok can try and explain Elon Musk's terrible jokes
Elon Musk's social media platform X is home to the Grok AI model, and it just received an update today to help it understand images. Musk showcased Grok explaining a joke in an X post and mentioned that the technology is still in the early stages. Other than that, neither Musk himself or the Grok account elaborated further.
The Video Game History Foundation’s fight for game preservation isn’t over
Last week, the Video Game History Foundation (VGHF) released a statement expressing its regret that the US Copyright Office's refused to grant an exemption to the Digital Millennium Copyright Act (DMCA) to help preserve rare video games. However, the VGHF continued by saying it won't back down and will continue advocating for improved video game preservation.For some context, the VGHF had been a longtime supporter of the Software Preservation Network's (SPN) petition to receive a DMCA exemption for the sake of preserving video games, especially for researchers who need access to them and can't do so due to unavailability. As the only currently legal way is to get a legitimate hard or soft copy of the game and play it on its corresponding console, researchers are encountering difficulties in progressing in their studies. Piracy would be illegal, of course, which is why the SPN is fighting for an exemption. However, there are those who don't see things this way.Despite not convincing the Entertainment Software Association (ESA) and the US Copyright Office, the VGHF doesn't regret supporting the SPN's petition for a DMCA exemption. Its goal, and that of several like-minded organizations (as mentioned by Rock Paper Shotgun), is to help preserve out-of-print and obscure video games for future generations to enjoy. The petition sought to allow researchers to access these games remotely from libraries and archives.The ESA pushed hard against the petition, refusing to allow any remote game access whatsoever. ESA members have even ignored calls for comment on the situation, IGN reports. As the VGHF says, researchers are now forced to use extra-legal methods to access the vast majority of out-of-print video games that are otherwise unavailable."Three years of fighting for a cause and not giving up shows that the VGHF remains committed to video game preservation. The organization ended its statement by calling game industry members to support its cause.This article originally appeared on Engadget at https://www.engadget.com/gaming/the-video-game-history-foundations-fight-for-game-preservation-isnt-over-135817436.html?src=rss
The iPhone 16 is banned from sale in Indonesia after Apple fails to invest enough locally
The iPhone 16 lineup, Apple Watch Series 10 and other devices Apple announced this fall are banned from sale in Indonesia. That's because Apple has failed to meet its local investment commitments by around $15 million.It's said to have invested 1.48 trillion ($94 million) of the 1.71 trillion rupiah ($109 million) it pledged to plow into local sourcing and/or infrastructure to meet Indonesia's requirements. Due to Apple not meeting the investment threshold, the Ministry of Industry has not issued the certifications that are required for Apple's latest products to be sold there. The ban doesn't impact older Apple devices, which the company can still sell in the country.Under Indonesia's local content rules, certain devices sold there have to contain at least 40 percent "domestic content." This can be reached by, for instance, using materials sourced in the country, having manufacturing plants or employing local workers. Apple has established four developer academies in Indonesia and, as of earlier this year, it was looking at setting up a manufacturing facility there. Samsung and Xiaomi are among the smartphone makers that now have factories in the nation.By not investing the remaining $15 million needed to meet the threshold, Apple can't sell its latest products in Southeast Asia's largest economy, which may prove to be shortsighted. While it's hardly the most popular smartphone brand in Indonesia (it's not in the top six, Bloombergnotes), Apple has room to grow there. Indonesia is said to have a $1 trillion economy and a youthful population that's becoming increasingly tech-savvy. The government has also reported that there are 350 million active mobile phones in the country, which has a population of 270 million.According to officials, there are around 9,000 iPhone 16 units in Indonesia. These have been mailed to the country or brought in by crew and passengers by hand. Bloomberg reports that personal use of the phones is permitted, but they can't be resold. Since 2020, any mobile phones that are bought overseas and brought in are subject to a tax and have to be registered with the Indonesian government.This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/the-iphone-16-is-banned-from-sale-in-indonesia-after-apple-fails-to-invest-enough-locally-133907141.html?src=rss
The Beats Studio Pro headphones are back on sale for 51 percent off
I only hopped on the headphone trend earlier this year after being a forever earbud devotee, and they're truly life changing. They're so expensive, though, so a sale - especially a big one - can make all the difference. Right now, the Beats Studio Pro are just $169, down from $350 - a 51 percent discount. This all-time low price is available in Black, Sandstone, Deep Brown and Navy, though every other colorway but one is close at 46 percent off. We gave the Beats Studio Pro an 81 when they came out last year, thanks to improved sound quality and spatial audio with dynamic head tracking. It offers "near-zero" distortion, even at the highest volumes, which provides it with an 80 percent improvement from the Studio 3. That heavy bass that Beats was once known for is long gone here, only appearing when a track actually calls for it. The headphones also have transparency mode and new USB-C EQ modes: Signature, Conversation and Entertainment. Plus, they have up to 40 hours of battery life. There are some drawbacks worth mentioning when discussing the Beats Studio Pro. They are not the most comfortable headphones on the market, so you might not want to wear them for extended periods of time. They also have no automatic pausing or multipoint connectivity for iOS. Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.This article originally appeared on Engadget at https://www.engadget.com/deals/the-beats-studio-pro-headphones-are-back-on-sale-for-51-percent-off-131525350.html?src=rss
The best earbuds for Android devices in 2024
Fair or not, Apple has turned its AirPods into the default option for most iPhone owners casually shopping for a new pair of wireless earbuds. But if you're one of the many people who use an Android phone, the options worth considering aren't as obvious. Fortunately, we're here to help. We've tested and reviewed dozens of wireless earbuds over the years and broken down our favorite options for Android users below. Whether you use a Galaxy phone or Pixel, and whether you want something for the gym or your morning commute, these are the best AirPods alternatives for Android. Photo by Jeff Dunn / Engadget What to look for in wireless earbuds for Android devices For the most part, the features you want from a set of Android earbuds" are the same as what you want from any headphones. Pleasing sound quality, a comfortable fit and sufficient battery life are still the foundations. Adequate water resistance is good for workouts, and nobody wants a crummy mic for making calls. Once you approach the $100 range, features like active noise cancellation (ANC), wireless charging, an ambient sound mode (which lets you better hear outside noise without turning off your music) and multipoint connectivity (the ability to pair with multiple devices simultaneously) should be expected. For Android devices specifically, there are a few extras to consider. A dedicated app that makes it easy to switch sound modes, customize the audio profile, locate your earbuds if they ever get misplaced or adjust other settings is strongly preferred. Features like Google Fast Pair or NFC-based pairing, which can help you avoid having to dig through your Bluetooth menu to connect your earbuds for the first time, are also nice perks. Some Android devices can also utilize higher-quality Bluetooth codecs such as aptX Adaptive or Sony's LDAC - these aren't nearly as important to audio quality as the actual architecture of your earbuds, but they can help wring out a little more detail if the buds are capable enough and you're streaming lossless files. AptX Adaptive can also help reduce latency, which is good for streaming video or gaming. Diversity is Android's greatest strength, but it also means that some wireless earbuds play nicer with certain devices, typically those made by the same company. Recent Samsung earbuds, for instance, come with a few perks that are only available if you use a Galaxy phone. We have a couple of recommendations related to this idea above.This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/best-earbuds-for-android-devices-120015765.html?src=rss
The best game streaming gear in 2024
It doesn't take much to make your gaming stream look and sound professional - you just need the right tools, and then let your sparkling personality and on-screen skills take care of everything else. Here, we've collected more than a dozen of the best streaming gadgets that you can buy today, separated into five categories: microphones, headphones, cameras, lights and accessories. You won't need everything on this list, but there's a good starting point for most budgets under each heading. Microphones Headphones and headsets Cameras Lights Accessories This article originally appeared on Engadget at https://www.engadget.com/gaming/best-game-streaming-gear-160012102.html?src=rss
OpenAI's Whisper invents parts of transcriptions — a lot
Imagine going to the doctor, telling them exactly how you're feeling and then a transcription later adds false information and alters your story. That could be the case in medical centers that use Whisper, OpenAI's transcription tool. Over a dozen developers, software engineers and academic researchers have found evidence that Whisper creates hallucinations - invented text - that includes made up medications, racial commentary and violent remarks, ABC News reports. Yet, in the last month, open-source AI platform HuggingFace saw 4.2 million downloads of Whisper's latest version. The tool is also built into Oracle and Microsoft's cloud computing platforms, along with some versions of ChatGPT.The harmful evidence is quite extensive, with experts finding significant faults with Whisper across the board. Take a University of Michigan researcher who found invented text in eight out of ten audio transcriptions of public meetings. In another study, computer scientists found 187 hallucinations while analyzing over 13,000 audio recordings. The trend continues: A machine learning engineer found them in about half of 100 hours-plus worth of transcriptions, while a developer spotted hallucinations in almost all of the 26,000 transcriptions he had Whisper create.The potential danger becomes even clearer when looking at specific examples of these hallucinations. Two professors, Allison Koenecke and Mona Sloane of Cornell University and the University of Virginia, respectively, looked at clips from a research repository called TalkBank. The pair found that nearly 40 percent of the hallucinations had the potential to be misinterpreted or misrepresented. In one case, Whisper invented that three people discussed were Black. In another, Whisper changed "He, the boy, was going to, I'm not sure exactly, take the umbrella." to "He took a big piece of a cross, a teeny, small piece ... I'm sure he didn't have a terror knife so he killed a number of people."Whisper's hallucinations also have risky medical implications. A company called Nabla utilizes Whisper for its medical transcription tool, used by over 30,000 clinicians and 40 health systems - so far transcribing an estimated seven million visits. Though the company is aware of the issue and claims to be addressing it, there is currently no way to check the validity of the transcripts. The tool erases all audio for "data safety reasons," according to Nabla's chief technology officer Martin Raison. The company also claims that providers must quickly edit and approve the transcriptions (with all the extra time doctors have?), but that this system may change. Meanwhile, no one else can confirm the transcriptions are accurate because of privacy laws.This article originally appeared on Engadget at https://www.engadget.com/ai/openais-whisper-invents-parts-of-transcriptions--a-lot-120039028.html?src=rss
The Morning After: Claim your Cash App settlement money
If you've used Cash App in the last six years, you might be entitled to compensation as part of a class-action settlement. The company set up a $15 million fund after breaches enabled a trove of user personal data to leak. You can file a claim through a dedicated settlement website, and depending on what you can prove, you could receive up to $2,500. If there's a downside beyond having your private financial data leaked, it's that you've only got until November 19 to file.- Dan CooperGet this delivered daily direct to your inbox. Subscribe right here!News in Brief
Mosseri confirms Instagram reduces video quality for posts that aren’t raking in views
In an AMA this weekend, Instagram head Adam Mosseri shared some insight into why some videos on the platform appear reduced in quality well after they're posted, and it all boils down to performance. Responding to a question about old stories looking blurry" in highlights, Mosseri said, In general, we want to show the highest-quality video we can. But if something isn't watched for a long time - because the vast majority of views are in the beginning - we will move to a lower quality video." If the video later spikes in popularity again, then we will re-render the higher quality video," he said in the response, which was reposted by a Threads user (spotted by The Verge).Further elaborating in a follow-up reply, though, Mosseri added, We bias to higher quality (more CPU intensive encoding and more expensive storage for bigger files) for creators who drive more views." The comment has sparked concern from small creators in the replies who say it puts them at a disadvantage competing with others who have larger platforms. Meta has previously said it uses different encoding configurations to process videos based on their popularity" as part of how it manages its computing resources.The performance system works at an aggregate level," Mosseri said, not an individual viewer level... It's not a binary theshhold [sic], but rather a sliding scale." In response to one user who questioned its fairness for smaller creators, Mosseri said the quality shift doesn't seem to matter much" in practice as it isn't huge" and viewers appear to care more about video content over quality. Quality seems to be much more important to the original creator, who is more likely to delete the video if it looks poor, than to their viewers," he said. Understandably, not everyone seems convinced.This article originally appeared on Engadget at https://www.engadget.com/social-media/mosseri-confirms-instagram-reduces-video-quality-for-posts-that-arent-raking-in-views-233033536.html?src=rss
Apple may tap into a beloved retro design for its smart home display
Apple's rumored smart home display may look a lot like an old friend - the iMac G4 of the early 2000s. In the Power On newsletter this weekend, Mark Gurman reports that the countertop tablet will feature a square screen that's positioned at an angle on a small base, making it reminiscent of the circular bottom of the iMac G4." That may be where the speakers are housed too. The device is expected to arrive sometime next year, followed later on by a higher-end version with a robotic limb that can change the position of the display.The more affordable model, which will be released first, will have a relatively small screen, according to Gurman, being about the size of two iPhones side by side." It's intended to be used for smart home controls, but will also run apps like FaceTime and Calendar, and display photos and videos. The more expensive model will boast a larger screen in addition to its robotic capabilities, according to Gurman. We likely won't see that product until at least 2026, as he previously predicted, and it may run you almost $1,000. Both models are expected to come with Apple Intelligence.This article originally appeared on Engadget at https://www.engadget.com/home/smart-home/apple-may-tap-into-a-beloved-retro-design-for-its-smart-home-display-210412601.html?src=rss
Panic hits pause on the Playdate Stereo Dock, says it’s unlikely we’ll see it anytime soon
The long-promised Playdate Stereo Dock is officially dead, at least for now. After many months with the desktop accessory stuck in development limbo, Panic has updated the product page so it no longer says it's coming soon," but instead that it's been put on pause indefinitely due to issues with the Bluetooth experience, the factory that handled it and the rising costs of resolving it all. The Stereo Dock, first announced in 2021, was meant to be a charging dock that doubles as a Bluetooth speaker (and pen holder), along with being a cute way to display your Playdate when it's not in use. But, things didn't quite work out as planned.The Playdate team said it hit some unexpected hurdles in trying to bring the idea to life, and found that making the Stereo Dock was almost more challenging than making the Playdate itself." The statement explains:
Google is reportedly developing ‘Jarvis’ AI that could take over your web browser
Google may be close to unveiling an AI agent that can operate a web browser to help users automate everyday tasks. The Information reports that the company is working on a computer-using agent" under the codename Project Jarvis, and it may be ready to be previewed as soon as December. According to sources that spoke to The Information, Jarvis responds to a person's commands by capturing frequent screenshots of what's on their computer screen, and interpreting the shots before taking actions like clicking on a button or typing into a text field."Jarvis is reportedly made to work only with web browsers - particularly Chrome - to assist with common tasks like research, shopping and booking flights. It comes as Google continues to expand the capabilities of its Gemini AI, the next-gen model of which is expected to be revealed in December, as reported by The Verge. Gemini Live, Google's AI chatbot, gained support for dozens of new languages this month, and Gemini integration has recently made it to Google Meet, Photos and other applications.The news of Jarvis comes days after Anthropic introduced a similar but seemingly more expansive feature for its Claude AI, which it says has been equipped with computer skills so it can use a wide range of standard tools and software programs designed for people." That's available now in a public beta.This article originally appeared on Engadget at https://www.engadget.com/ai/google-is-reportedly-developing-jarvis-ai-that-could-take-over-your-web-browser-163404705.html?src=rss
‘Ongoing notifications’ similar to Apple’s Live Activities could be coming to Android
Google is reportedly working on a new Android API for what it's calling Rich Ongoing Notifications, which would allow apps to display at-a-glance information in a status bar much like Apple's Live Activities in the Dynamic Island on iPhone. This is according to journalist Mishaal Rahman, who spotted the code in the Android 15 QPR1 Beta 3 release. It could work a lot like the time tracker that currently appears when you're on a phone call, with a bit of text in a bubble at the top of the display that you can tap to open the app for more details.Writing for Android Authority, Rahman says the API will let apps create chips with their own text and background color that live in the status bar." It could be especially useful for things like transit updates, allowing users to keep track of pertinent information like departure times or an Uber's ETA while using other apps. The feature isn't yet complete, though, and it could still be some time before we see it. Rahman predicts it'll arrive with Android 16.This article originally appeared on Engadget at https://www.engadget.com/mobile/ongoing-notifications-similar-to-apples-live-activities-could-be-coming-to-android-210443338.html?src=rss
What to read this weekend: Jeff VanderMeer returns to Area X
New releases in fiction, nonfiction and comics that caught our attention. This article originally appeared on Engadget at https://www.engadget.com/entertainment/what-to-read-this-weekend-jeff-vandermeer-returns-to-area-x-160004379.html?src=rss
Apple wins $250 in Masimo smartwatch patent case
The legal battle between Apple and medical technology company Masimo rages on, with the bigger company - sorta, kinda - winning their latest face off. A federal jury has agreed with Apple that previous versions of Masimo's W1 and Freedom (pictured above) watches infringed on its design patents, according to Reuters. It only awarded Apple $250 in damages, which is the smallest amount that could be awarded for patent infringement, but the company's lawyers reportedly told the court that it wasn't after money anyway.What Apple, which is worth $3.5 trillion, wanted was an injunction on the sales of Masimo's current smartwatch models. However, the jury determined that those newer models don't violate Apple's intellectual property. That is why Masimo is also treating the jury's decision as a win, telling the news organization that it's thankful for the verdict that's "in favor of Masimo and against Apple on nearly all issues." Apparently, the ruling only affects a "discontinued module and charger." As for Apple, it told Reuters that it was "glad the jury's decision today will protect the innovations [it advances] on behalf of [its] customers."Masimo sued Apple in 2021, accusing it of infringing on several of its light-based blood-oxygen monitoring patents, while the tech giant countersued a year later. A court sided with Masimo in 2023, forcing Apple to pause sales on its latest smartwatch models, as the US International Trade Commission blocked all Watch Series 9 and Ultra 2 imports into the country. The company appealed and was ultimately able to sell its watches in the country earlier this year by removing the technology from the units offered in the US.This article originally appeared on Engadget at https://www.engadget.com/big-tech/apple-wins-250-in-masimo-smartwatch-patent-case-150020340.html?src=rss
Google's Pixel Tablet is up to $110 off right now
Update 10/26/24 9am ET: The deal below has expired, but you can get a similar deal on the Pixel Tablet at Wellbots right now. The Pixel Tablet with its charging speaker dock is $110 off and down to $489 when you use the code ENGPIX110 at checkout. You can use the same code to get $110 off the 256GB Pixel Tablet on its own, bringing the final price down to $389. Tablets might be a cheaper alternative to laptops but they can still cost a good chunk of money. Sales make all the difference and, right now, the 128GB Google Pixel Tablet is available for $275, down from $399. The 31 percent discount brings this tablet to a new all-time low price. The sale is only available if you get the tablet in Porcelain and doesn't come with the speaker dock (though that combo is 11 percent off). Google released this Pixel Tablet in summer 2023 and gave us things we really liked and others we weren't wowed with. We gave it an 84 in our review thanks, in large part, to its smart home features. Our reviewer, Cherlynn Low, already had a Nest Mini in her room, but was impressed with how much better the tablet worked. The sound is great - though that was thanks to the Speaker Dock - and its Hub Mode is very useful. It shows you all the devices throughout your home, including camera feeds and switch lamps. If you want this device for entertainment and ease then it could be great. However, there were a few aspects that we weren't as keen on. Some of the movements aren't very intuitive and we didn't use it much without the stand. But, it has great battery if you do get it without a dock, lasting 21 and a half hours with 50 percent brightness on our test. Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.This article originally appeared on Engadget at https://www.engadget.com/deals/googles-pixel-tablet-is-cheaper-than-ever-right-now-132239944.html?src=rss
Lyft will have to tell drivers how much they can truly earn, with evidence
Lyft has agreed to to tell its drivers how much they can truly earn on the ride-hailing platform - and back it up with evidence - as part of its settlement for a lawsuit filed by the US Justice Department and the Federal Trade Commission. The lawsuit accused the company of making "numerous false and misleading claims" in the advertisements it released in 2021 and 2022, when the demand for rides recovered following COVID-19 lockdowns in the previous years. Lyft promised drivers up to $43 an hour in some locations, the FTC said, without revealing that those numbers were based on the earnings of its top drivers.The rates it published allegedly didn't represent drivers' average earnings and inflated actual earnings by up to 30 percent. Further, the FTC said that Lyft "failed to disclose" that information, as well as the fact that the amounts it published included passengers' tips. The company also promised in its ads that drivers will get paid a set amount if they complete a certain number of rides within a specific timeframe. A driver is supposed to make $975, for instance, if they complete 45 rides over a weekend.Lyft allegedly didn't clarify that it will only pay the difference between the what the drivers' earn and its promised guaranteed earnings. Drivers thought they were getting those guaranteed payments on top of their ride payments as a bonus for completing a specific number of rides. The FTC accused Lyft of continuing to make "deceptive earnings claims" even after it sent the company a notice of its concerns in October 2021, as well.Earlier this month, the company launched an earnings dashboard that showed the estimated hourly rate for each ride, along with the driver's daily, weekly and yearly earnings. But under the settlement, Lyft will have to explicitly tell drivers how much their potential take-home pay is based on typical, instead of inflated, earnings. It has to take tips out of the equation, and it has to to clarify that it will only pay the difference between what the drivers get from rides and its guaranteed earnings promise. Finally, it will have to pay a $2.1 million civil penalty.This article originally appeared on Engadget at https://www.engadget.com/transportation/lyft-will-have-to-tell-drivers-how-much-they-can-truly-earn-with-evidence-120011572.html?src=rss
Apple reportedly tested a blood glucose monitoring app
Apple is reportedly still working on glucose management - this time through software. Bloomberg's Mark Gurman says the company tested an app this year for pre-diabetic people, helping them manage their diet and lifestyle. Apple is said not to have plans to launch the app to consumers, but it could play a part in future health products.The company reportedly tested the app internally, with employees confirmed through a blood test to be at risk of developing Type 2 diabetes. The subjects actively monitored their blood sugar via various devices available on the market," logging corresponding glucose changes. The app would then note correlations between dietary changes and blood sugar levels (for example, don't eat the pasta").Gurman says Apple paused the test to focus on other health features. Bloomberg notes that the Apple Health app currently lacks meal tracking, something rival services offer. The publication also says Apple could eventually offer deeper third-party glucose tracking integration into its products.The study reportedly wasn't directly related to Apple's 15-year quest to offer non-invasive blood glucose monitoring, something that's seemingly regurgitated in Apple Watch rumors every cycle. The company's current hardware prototype is reportedly an iPhone-sized wearable device that uses lasers to shoot light into the skin. Gurman claims Apple's first consumer-facing version - whether in the Apple Watch or some other form - will likely only notify users if they may be pre-diabetic. Providing specific glucose levels would have to come in later iterations.This article originally appeared on Engadget at https://www.engadget.com/big-tech/apple-reportedly-tested-a-blood-glucose-monitoring-app-204241266.html?src=rss
Cash App users can claim thousands of dollars in a data breach settlement
Heads up if you've had a Cash App account over the last six years or so: you may now be able to claim thousands of dollars as a result of a class-action settlement. The company proposed the $15 million settlement earlier this year following two security incidents. If you're eligible to make a claim, you only have a few weeks to do so.The first related breach took place in December 2021 when, according to Cash App, a former employee downloaded reports containing information on more than 8 million users. This included their full names, brokerage account numbers and, in some cases, the holdings and value of investment portfolios. Cash App disclosed the incident in April 2022.The consolidated class-action complaint alleged that Cash App and parent company Block failed to enact sufficient security measures to prevent another data breach. This involved Cash App's person-to-person payment services. According to the plaintiffs, an unauthorized user accessed certain Cash App accounts in 2023 using recycled phone numbers." The complaint contended that Cash App and Block mishandled complaints related to both breaches and fraudulent transactions.Cash App and Block have denied any wrongdoing, The New York Times reports. They say the settlement is not an admission of liability.You may be eligible to make a claim if you had a Cash App account between August 23, 2018 and August 20 of this year. The settlement will cover up to $2,500 of out-of-pocket costs stemming from the breaches, as well as up to three hours worth of lost time at $25 per hour. Those who have sustained a monetary loss and haven't yet been reimbursed can file a claim for that too.If you plan to file a claim through the settlement website, you'll need to do so by 2AM ET on November 19. A final court hearing in the case is set for December 16.This article originally appeared on Engadget at https://www.engadget.com/big-tech/cash-app-users-can-claim-thousands-of-dollars-in-a-data-breach-settlement-194520756.html?src=rss
8Bitdo has a new $50 Android gaming controller with Hall effect sticks and triggers
8BitDo, once known exclusively as a purveyor of Nintendo-infused nostalgia, has expanded in recent years into all sorts of gaming controllers and accessories. The company's latest foray is into mobile gaming controllers. The 8Bitdo Ultimate Mobile Gaming Controller takes the highlights of its well-received Ultimate series - Hall effect included! - and brings them to an extendable accessory that latches onto your smartphone, a la Backbone and Razer Kishi. First, the bad news (for some). The 8Bitdo Ultimate Mobile Gaming Controller is Android only, so no love here for iPhone owners. It's also a Bluetooth accessory, rather than a plug-in one like Backbone's, which means it has a 350mAh battery and weighs more than some rivals. (As The Verge notes, it tips the scales at 236g, making it 71 percent heavier than the BackBone One.) 8Bitdo says its battery lasts up to 15 hours from 1.5 hours of charging time. But for Android device owners, it's a versatile controller. 8Bitdo says it's compatible with mobile devices that are 100mm to 170mm in length. That can even include some small tablets, although not many these days are that small. (Even Amazon's relatively small Fire HD 8 is about 32mm too wide.) However, it should fit just about any Android phone. 8Bitdo The controller has Hall effect triggers and joysticks, so you shouldn't have any drifting worries. It includes a standard four action buttons, a clicky," smooth" and tactile" D-Pad, a profile button and two paddle buttons on its back. The sticks have wear-resistant metal joystick rings." It works with 8BitDo's Ultimate Software, letting you remap buttons, adjust stick and trigger sensitivity and create or edit profiles. The software is available on Windows and Android. The iOS version is installable on Macs from the App Store. You can't get the 8Bitdo Ultimate Mobile Gaming Controller quite yet, but you can pre-order it now from Amazon. It costs $50 (half the price of Backbone One!), comes in black and white options and will arrive on November 29, Black Friday. This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/8bitdo-has-a-new-50-android-gaming-controller-with-hall-effect-sticks-and-triggers-192521405.html?src=rss
Apple updates its beta testing service Testflight with redesigned invites and more
Apple's beta testing service Testflight just got a fairly substantial update, according to a report by TechCrunch. The software refresh gives developers much more control over who can join a beta and how new features are shared. It also allows beta testers to get more information about an app before they dive in.Developers will be able to set all kinds of criteria as to who can or cannot access the beta. This should help devs narrow the test groups to specific audiences, like those using a particular device or OS version. Testflight offers a maximum of 10,000 invitations by default, so this should help reserve spots for an intended audience. The developers can also now decrease this maximum number to whatever they want.The update allows for more control over the beta invites, as they can highlight new features and content. Apple says that beta builds of apps that have already been approved for publication can now include screenshots and the app category along with the invite.App creators will also be able to view metrics regarding the success of a beta invite, which includes information as to how many people viewed the invite, who opted in and why folks declined.As for users, beta invites can include a feedback field. This is for people to let the developer know why they chose not to download an app.This article originally appeared on Engadget at https://www.engadget.com/apps/apple-updates-its-beta-testing-service-testflight-with-redesigned-invites-and-more-185002704.html?src=rss
McDonald's restaurants can finally repair their own McFlurry machines
There are days where it feels like nothing will ever change and the best thing you can do is just learn to tolerate mediocrity. Today is not one of those days. Public Knowledgeannounced that the US Copyright Office granted an exemption request from the non-profit public interest group and the DIY repair site iFixit to allow McDonald's franchise owners to hire a third-party to repair their McFlurry and soft service ice cream machines.Franchise owners legally couldn't hire any outside business to work on the machine because of the Digital Millennium Copyright Act (DMCA). McDonald's soft serve ice cream machines have a digital lock and Section 1201 of the DMCA makes it illegal for anyone to bypass the lock on a copyrighted work even if no copyright infringement occurs. Only the original manufacturer of the machine can repair a copyrighted device with a digital lock. The recent exemption overrules the digital lock law.If you've ever pulled up to a McDonald's drive-thru window and couldn't get an ice cream treat like a McFlurry, it probably wasn't an anomaly. Franchises had to wait on the McDonald's corporation to send an approved repair person to fix the machines. The problem caught the attention of the Federal Trade Commission in 2021 under a directive by President Joe Biden to draft new regulations to allow consumers to legally repair their own devices and hire third-parties to fix them. The FTC contacted McDonald's franchise owners to learn more about the ice cream machines and the difficulties in repairing them.iFixit did a teardown of a McDonald's ice cream dispenser last year and found it had lots of easily replaceable parts" but they couldn't be fixed without earning the wrath of federal copyright laws. The teardown prompted the companyto work with Public Knowledge to obtain a copyright exemption to repair them. The repair website also compiled a video explaining the machine's innerworkings in more detail.This article originally appeared on Engadget at https://www.engadget.com/big-tech/mcdonalds-restaurants-can-finally-repair-their-own-mcflurry-machines-183006996.html?src=rss
NASA spent October hoisting a 103-ton simulator section onto a test stand to prep for the next Moon mission
NASA spent the last two weeks hoisting a 103-ton component onto a simulator and installing it to help prepare for the next Moon missions. Crews fitted the interstage simulator component onto the Thad Cochran Test Stand at Stennis Space Center near Bay St. Louis, Mississippi. The connecting section mimics the same SLS (Space Launch System) part that will help protect the rocket's upper stage, which will propel the Orion spacecraft on its planned Artemis launches.The Thad Cochran Test Stand is where NASA sets up the SLS components and conducts thorough testing to ensure they'll be safe and operating as intended on the versions that fly into space. The new section was installed onto the B-2 position of the testing center and is now fitted with all the necessary piping, tubing and electrical systems for future test runs.NASAThe interstage section will protect electrical and propulsion systems and support the SLS's EUS (Exploration Upper Stage) in the rocket's latest design iteration, Block 1B. It will replace the current Block 1 version and offer a 40 percent bigger payload. The EUS will support 38 tons of cargo with a crew or 42 tons without a crew, compared to 27 tons of crew and cargo in the Block 1 iteration. (Progress!) Four RL10 engines, made by contractor L3Harris, will power the new EUS.The interstage simulator section NASA spent mid-October installing weighs 103 tons and measures 31 feet in diameter and 33 feet tall. The section's top portion will absorb the EUS hot fire thrust, transferring it back to the test stand so the test stand doesn't collapse under the four engines' more than 97,000 pounds of thrust.NASA's testing at Stennis Space Center will prepare the SLS for the Artemis IV mission, which will send four astronauts aboard the Orion spacecraft to the Lunar Gateway space station to install a new module. After that, they'll descend to the Moon's surface in the Starship HLS (Human Landing System) lunar lander.You can catch some glimpses into NASA's heavy lifting in the video below:This article originally appeared on Engadget at https://www.engadget.com/science/space/nasa-spent-october-hoisting-a-103-ton-simulator-section-onto-a-test-stand-to-prep-for-the-next-moon-mission-173008826.html?src=rss
Waymo raises $5.6 billion to fund Austin and Atlanta expansion
Waymo has raised another huge chunk of change from investors. The company announced on its blog that it secured an oversubscribed investment round" of $5.6 billion in funding, the largest of which came from Google's parent company Alphabet.The company is working with Uber to expand to Austin and Atlanta by the early part of next year. Waymo says it plans to use this latest infusion of capital for the expansions. This latest round brings Waymo's total capital fundraising to $11.1 billion, with the $5.5 billion it picked up in two earlier rounds in 2020 and 2021.Waymo currently operates in San Francisco, Los Angeles and Phoenix with a curbside transport service for Sky Harbor International Airport through its Waymo One driving system for businesses. The company announced it's also started offering fully autonomous freeway operations in Phoenix and San Francisco."The new funding will also help Waymo advance its Waymo One system, an adaptable autonomous driving system for different businesses. Waymo wrote on its blog it plans to support a variety of business applications over time" through Waymo One.Alphabet ponied up $5 billion for Waymo back in July as part of what Alphabet's chief financial officer Ruth Porat called a multi-year investment." The driverless vehicle fleet logged a total of 25 million miles in July outpacing companies like Uber, which sold its self-driving unit four years ago before joining forces with Waymo.This article originally appeared on Engadget at https://www.engadget.com/transportation/waymo-raises-56-billion-to-fund-austin-and-atlanta-expansion-172031686.html?src=rss
The M2 MacBook Air is cheaper than ever at $700, plus the rest of this week's best tech deals
Black Friday/Cyber Monday is more than a month away (Thanksgiving falls on November 28 this year - I looked it up so you don't have to). So while we wait for all of the best-of-the-year discounts the shopping event usually entails, there are still a few worthy sales out there on the tech we've reviewed and recommend. For example, the space gray M2 MacBook Air (our pick for the best budget Apple laptop) is down to $700 with an on-page coupon. For those ready to make (very tasty) ice cream at home, the Ninja Creami has a coupon code for $40 off. There are plenty of Anker batteries and accessories on sale too, plus we found discounts on a few choice video games to round out the savings. Here are the best tech deals from this week that you can still get today.Photo by Sam Rutherford / Engadget
iOS 18.2 will include daily Sudoku puzzles for Apple News+ subscribers
The long-anticipated iPhone iOS 18.1 officially launches next week, bringing with it Apple Intelligence, but we are already on to the next new thing. The company is busy preparing iOS 18.2, which has already entered its beta stage and should be widely released in December. This next operating system will include daily Sudoku puzzles for Apple News+ subscribers, as reported by MacRumors.Users will be able to choose from three difficulty options each day, ranging from easy to challenging. There's a scoreboard to track stats, which includes the total number of puzzles solved, speed metrics and more. This is the fourth puzzle game to be included with an Apple News+ subscription, joining Crossword, Crossword Mini, and Quartiles. The New York Times also offers a slew of games with a subscription, including Wordle, so this is becoming an actual trend.
The UK’s antitrust regulator will formally investigate Alphabet’s $2.3 billion Anthropic investment
The UK's competition regulator is probing Alphabet's investment in AI startup Anthropic. After opening public comments this summer, the Competition and Market Authority (CMA) said on Thursday it has sufficient information" to begin an initial investigation into whether Alphabet's reported $2.3 billion investment in the Claude AI chatbot maker harms competition in UK markets.The CMA breaks its merger probes into two stages: a preliminary scan to determine whether there's enough evidence to dig deeper and an optional second phase where the government gathers as much evidence as possible. After the second stage, it ultimately decides on a regulatory outcome.The probe will formally kick off on Friday. By December 19, the CMA will choose whether to move to a phase 2 investigation.Google told Engadget that Anthropic isn't locked into its cloud services. Google is committed to building the most open and innovative AI ecosystem in the world," a company spokesperson wrote in an email. Anthropic is free to use multiple cloud providers and does, and we don't demand exclusive tech rights." Engadget also reached out to the CMA for comment, and we'll update this story if we hear back.TechCrunch notes that Alphabet reportedly invested $300 million in Anthropic in early 2023. Later that year, it was said to back the AI startup with an additional $2 billion. Situations like this can be classified as a quasi-merger," where deep-pocketed tech companies essentially take control of emerging startups through strategic investments and hiring founders and technical workers.Amazon has invested even more in Anthropic: a whopping $4 billion. After an initial public comment period, the CMA declined to investigate that investment last month. The CMA said Amazon avoided Alphabet's fate at least in part because of its current rules: Anthropic's UK turnover didn't exceed 70 million, and the two parties didn't combine to account for 25 percent or more of the region's supply (in this case, AI LLMs and chatbots).Although the CMA hasn't specified, something in Alphabet's $2.3 billion Anthropic investment constituted a deeper dive. Of course, Google's Gemini competes with Claude, and both companies make large language models they provide to small businesses and enterprise customers.Update, October 25, 2024, 11:10AM ET: This story has been updated to add a quote from a Google representative.This article originally appeared on Engadget at https://www.engadget.com/big-tech/the-uks-antitrust-regulator-will-formally-investigate-alphabets-23-billion-anthropic-investment-171043846.html?src=rss
Anker charging gear is up to 50 percent off right now
It's easier than ever to avoid finding yourself in a pickle because your phone (or another important device) has run out of juice. There are a ton of great on-the-go charging options now, and Anker is behind some of the best power banks and portable chargers. There's a sale on Anker gear at Amazon at the minute, with the prices of some devices dropping by as much as 50 percent. For instance, Anker's 633 10K magnetic power bank is half off at $40. This MagSafe-enabled charger has a 10,000mAh capacity, meaning it should be able to fully charge a Phone 16 Pro Max (which has a 4,685mAh battery) around twice over. The power bank has a built-in stand and you can position your phone horizontally on the MagSafe connector so you can watch videos or play games while it charges. While the MagSafe option is convenient, you can hook up your iPhone to the 20W Power Delivery port via a USB-C cable. Anker says this will charge your phone three times faster than you can via MagSafe. This port means you can also charge non-MagSafe devices with the power bank. If you're looking for a portable charger with a much larger capacity, the Anker Prime Power Bank could be an option. It's $50 off at $130. The soda can-sized power bank has a 27,650mAh capacity and a trifecta of charging ports: two USB-C and one USB-A. As you might imagine, this allows you to charge three devices simultaneously. Anker says the power bank can deliver up to 250W of power. This is said to include the ability to deliver up to 50 percent charge to a 16-inch M2 MacBook Pro in 28 minutes. There are also some Prime exclusive deals as part of the sale. If you're a member, you can secure a Prime Power Bank - fittingly enough - with a charging dock for $160 ($75 off). The base itself has dual USB-C charging ports and a USB-A one, and it can be used to top up the power bank's battery. In addition, you can get $9 off a convenient 10,000mAh charger with a built-in USB-C cable, a separate USB-C port and a foldable AC plug. It's available in most colors outright for $36, but oddly, the discount on the black option is only for Prime members. Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.This article originally appeared on Engadget at https://www.engadget.com/deals/anker-charging-gear-is-up-to-50-percent-off-right-now-150554508.html?src=rss
Meta AI gains access to Reuters news content in multi-year deal
Another day, another publication contributes to the rise of AI. First, the likes of Time andDotdash Meredith partnered with OpenAI to license their property, now Reuters is giving Meta's AI chatbot access to its news content for responses to current events and news questions, Axios first reported.Basically, the multi-year deal allows users in the US to now receive real-time news details from Meta's AI chatbot tool, with these answers citing and linking out to Reuters' relevant stories.This deal marks Meta's first AI news deal, but Reuter's has worked with the company as a fact-checking partner since 2020. "We're always iterating and working to improve our products, and through Meta's partnership with Reuters, Meta AI can respond to news-related questions with summaries and links to Reuters content," a Meta spokesperson said.The pair have not disclosed whether Meta will get access to Reuters' library to train its learning language model, Llama. The exact figures of the deal also aren't clear, but sources report that Reuters is receiving compensation for this access. Money isn't the only form of payment companies have made in such deals with the devil - *coughs* AI (Lionsgate receives a custom AI model for production and editing in its agreement with Runway).This article originally appeared on Engadget at https://www.engadget.com/ai/meta-ai-gains-access-to-reuters-news-content-in-multi-year-deal-142214611.html?src=rss
How Fear the Spotlight became Blumhouse's first video game
Blumhouse wasn't going to publish a game in 2024. The studio, one of the leading names in horror films, announced in February 2023 that it was launching a video game publishing business and executives were scouting projects from independent teams with budgets under $10 million. The goal of Blumhouse Games was to support a few rad horror titles per year, with a tentative plan to start publishing them in 2025. But then, in September 2023, the Blumhouse folks stumbled across Fear the Spotlight. It was a moody, voxelized horror game about two friends sneaking around their haunted high school and communing with the ghosts of students that died in a fire in the '90s. Spooky shenanigans and mysterious puzzles ensued, all presented in third-person and with a gritty PS One aesthetic. Fear the Spotlight was a PC game made by Crista Castro and Bryan Singh of Cozy Game Pals, a husband-and-wife team with impressive professional credentials: Castro was an art director at Nickelodeon and the art lead on the Animaniacs reboot, and Singh was a programmer who worked on The Last of Us and Uncharted series and Journey. They left their corporate jobs and founded Cozy Game Pals during the pandemic, and Fear the Spotlight was their first major project together. Cozy Game Pals Fear the Spotlight didn't have a particularly buzzy debut, but a few weeks after it hit Steam, Blumhouse Games president Zach Wood and creative lead Louise Blain happened to spot it on Twitter. Castro told Engadget how it went down: Zach found it, and he and Louise Blain sat down and played it together and were like, oh my gosh, this is exactly the kind of game that we want to be publishing, this is really great. Let's reach out to them and see, do they need any help? Is there something here that we can work together on?" Meanwhile, yes, we did need help," Singh added, laughing. We had released it, but we had no idea how to get people to know about it. The people that were finding it were saying very positive things, and we're like, OK, that's great, but now what do we do? We know how to make things, but we don't know anything else about marketing." Blumhouse signed Cozy Game Pals and asked how they could help improve Fear the Spotlight. At first, Castro and Singh suggested porting it to consoles and adding additional languages, basic things to get the existing game in front of more players. They were excited about the idea, but then they also offered more time," Singh said. They asked, what would you do if you had an extra year to work on it?" The opportunity to expand Fear the Spotlight caught Castro and Singh by surprise. It also scared them, at first. Cozy Game Pals We had never really considered a significant addition to the game before that," Singh said. And we also had what we thought was a finished game that we were really proud of. So it was really, really difficult to figure out how to add to a thing that we felt was finished; we didn't want to ruin it. Part of it is our taste and our work, but also part of it feels like black magic. Like, if we mess with it, is it going to come out in a way that we're proud of?" Castro and Singh took the chance. On October 26, 2023, about one month after Fear the Spotlight's debut, they removed it from Steam with the promise that they'd add new gameplay, console versions and localization features. They didn't mention Blumhouse at the time. Behind the scenes, Blumhouse Games gave Cozy Game Pals one year to create the definitive version of Fear the Spotlight, with no creative restrictions. The revamped version of Fear the Spotlight came out on Steam, PS4, PS5, Switch and Xbox Series X/S on October 22, 2024, developed by Cozy Game Pals and published by Blumhouse Games. It's the first game in Blumhouse's publishing roster, which includes future titles from EYES OUT, Half Mermaid, Perfect Garbage, Playmestudio and Vermila Studios. Cozy Game Pals used the year of extra development time well. Rather than messing with the black magic of the original, Castro and Singh added an entirely new segment, doubling the game's run time and expanding on their initial ideas in sophisticated, extra-horrific ways. Fear the Spotlight, by the way, is an excellent horror experience. It has low-poly environments, low-res textures and grainy CRT effects, but its animations are smooth and the camera uses friendly third-person controls, nailing the nostalgia without compromising modern conveniences. The story revolves around two teenage friends, Vivian and Amy, and takes them on individual but connected journeys through twisted, spirit-infested versions of reality. Their dialogue and personalities feel authentic, and their emotions are incredibly relatable, whether in the face of unspeakable horrors or just when talking to a crush. It has a few good jump scares, too. Cozy Game Pals The first half of Fear the Spotlight is packed with satisfying puzzles, spooky phantoms and tense hide-and-seek mechanics. The second half, created after Blumhouse's intervention, adds layers of emotional depth and introduces a truly terrifying foe. Vivian is the main playable character in the original version and Amy's story takes center stage in the expanded content. The first Vivian story was really us figuring out how to make this game," Castro said. But then by the time we were making Amy's, we had so many lessons learned. I feel like the monster is better, the puzzles are better, the storytelling is more streamlined. The second half wraps it up really nicely." On top of handling the art, Castro was the main writer on Fear the Spotlight, while Singh handled programming. Castro was the diehard horror fan in the relationship - he was a Resident Evil boy, she was a Silent Hill girl (read to the theme of Avril Lavigne's Sk8er Boi) - and together, they wanted to capture the fun of being scared in video game form. Fear the Spotlight draws from their personal lives and memories of high school, when every emotion felt new, extreme and sometimes silly. From this lens, Fear the Spotlight also deftly handles serious topics like loss, death, prejudice and love. It's just such an impactful time in our, in most people's lives," Castro said. I grew up playing these games in the '90s or in the early 2000s, like Silent Hill one and two and three. So thinking back to high school and how I felt, writing the story was just like, I can only write from my own personal experience. Having a crush and feeling awkward, and when you actually bond with someone, how special that is." Singh continued the thread, saying, I think the home-life stuff - we bond over a lot of our shared experience, which is also represented in the game. Families are complicated, family structures. Having a father that's not present in your life, or the loss of a very close family member, it just changes you and affects you. Those are just pulled from our lives." Castro and Singh lovingly described Blumhouse Games as a scrappy team of horror fans, with fewer than 10 people supporting a handful of projects at once, and doing so while trying to prove themselves in a new market. On top of handling trailers and press for Fear the Spotlight's re-release, the Blumhouse crew helped Cozy Game Pals find a contractor to do a logo and key art, a porting company to help get the game on consoles, and a localization team. More than any of that, though, Castro and Singh said the people at Blumhouse Games seem to truly enjoy the projects they've signed. They've just been the ideal partner, incredibly supportive," Castro said. They really let us decide everything for our game, the game is completely our vision. We would show them prototypes and level designs and of course, they had feedback and thoughts, but yeah - " They know our game really well," Singh said. They're genuine fans of the original release. They know our game intimately and can talk to us about our ideas from a very informed perspective." Castro concluded, They come from it from a support perspective. Like, how can we help you guys create your vision that you care about, that you're happy with. It's been amazing." Fear the Spotlight is available now for $20 on Steam, PS4, PS5, Switch and Xbox Series X/S. This article originally appeared on Engadget at https://www.engadget.com/gaming/how-fear-the-spotlight-became-blumhouses-first-video-game-140044877.html?src=rss
VW's Scout EV revival starts with an SUV and a pickup
Though it disappeared over 40 years ago, International Harvester is a mythical brand in North America thanks in part to the Scout, one of the world's first SUVs. Now, Scout Motors is back under Volkswagen as an all-new marque and just revealed its first two models: the Terra pickup and Traveler SUV. Both use a brand-new EV platform and will start at under $60,000 before incentives when production launches in 2027.Scout motors says its "priority was to honor the spirit of the original Scout," sold by International from 1961 to 1980 in various forms. Though the Traveler and Terra clearly have modern designs, they use rounded contours and a "black mask" on the front and rear fascias to invoke the older models. They also come with separate bumpers and upward-sweeping side windows, again reminiscent of the classic Scout.ANDREW TRAHAN PHOTOGRAPHY LLCOther design elements are fully modern, like a thin LED strip around the "grill" and rectangular headlights bisected by slim daytime running lights. (The models shown here are 85 percent of what we'll see in final production vehicles, Scout said).The original Scout and International 150 pickup were practical and tough (we called it "Inter-smashable" back in the day), and the new models will keep some of those aspects. Both have body-on-frame construction with a solid rear axle, along with front and rear locking hubs for off-road use. They'll offer 2,000 pounds of payload along with 7,000 pounds of towing capacity for the Traveler and 10,000 pounds for the Terra pickup. Both will come with all-wheel drive via front and rear electric motors.ANDREW TRAHAN PHOTOGRAPHY LLCThat should keep working and outdoorsy buyers happy, but the vehicles can also raise your hairs. Both will accelerate from 0-60 MPH in 3.5 seconds thanks to an estimated 1,000 pound-feet of torque and four-wheel-drive system, though Scout has yet to provide a top speed.The base trim package will offer up to 350 miles of range while the extended range version is effectively a hybrid that will go up to 500 miles using a gas-powered range extender. Charging times aren't mentioned, but they'll use an 800-volt architecture that supports up to 350 kW speeds. It will also feature bidirectional charging and vehicle-to-home capabilities, along with over-the-air updates and remote diagnostics.Scout MotorsThe cabin is as far as it can be from the spartan interior on the originals. It looks luxurious and high-tech with a digital cluster and large displays, along with a promised "responsive" infotainment system and high-resolution backup cameras. At the same time, it comes with toggles and dials for climate and other controls. The seats and panels are covered with a mix of brown leather, fabric and a wood-like material.Both have a frunk with 120-volt and USB-C outlets and can fit golf clubs, a gym bag and a small cooler, Scout says. The Terra's 5.5-foot bed will also contain a 120- and 240-volt outlets for tools, compressors and the like.The Traveler, meanwhile, will have a split tailgate and come with two roof options. The first is a Cabana top with panels that fold back for open-air motoring, while the second is a glass roof with a powered shade. Both vehicles will be available with a front bench seat to increase passenger capacity.ANDREW TRAHAN PHOTOGRAPHY LLCMuch like Tesla, Scout will sell its vehicles directly to consumers without a dealership in the middle. Purchasing one will take "minutes" with the company promising full price transparency and handling sales, delivery and service. You'll be able to check them out in person at dedicated "Scout Workshop" retail and service locations.Both models are designed and engineered in Michigan and will be built at a new factory in Columbia, South Carolina by some 4,000 workers. Production starts in 2027 with vehicles arriving for the 2028 model year. Prices will start under $60,000, according to Scout Motors, and reservations are now open.This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/vws-scout-ev-revival-starts-with-an-suv-and-a-pickup-120042790.html?src=rss
Engadget Podcast: The new iPad Mini is boring and that’s okay!
We finally got an iPad Mini refresh, and it's not particularly exciting. But that's fine! It's still a useful little tablet, and now thanks to the A17 Pro chip, it's already ready for upcoming Apple Intelligence features. In this episode, Engadget Deputy Editor Nathan Ingraham joins to discuss what he liked about the new iPad Mini, and what he hopes Apple will eventually fix in future models. Also, we chat about Netflix abandoning its AAA game studio, and why over 10,500 artists signed a letter against AI training.Listen below or subscribe on your podcast app of choice. If you've got suggestions or topics you'd like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcast, Engadget News!Subscribe!
The Morning After: Apple’s Week of Announcements starts Monday
If you're fluent with concepts like release schedules and calendars, you may notice Apple hasn't updated its computers in a while. It's nearly a full year since the iMac and MacBook Pro got speed bumps, and just over a year for the Mac Pro and Mac Studio. Now, Apple's head of marketing, Greg Joswiak, has announced an exciting week of announcements," from Monday.It's easy to assume we'll see those models getting pushed from variants of the M3 to the M4. Given the M4's focus on AI, expect plenty of attention on Apple Intelligence, which comes to users as part of iOS 18.1's update at the same time. That each model is likely to be announced piecemeal across the week, rather than at one glitzy event, suggests we won't see too many other big changes.The rumor suggests only the Mac Mini will get a major hardware revision, shrinking its chassis to a far smaller footprint. If I'm honest, I'm secretly hoping the Mac Mini doesn't become the same size as an Apple TV model, which has been hinted at. Especially if it means saddling us with a beefy power brick to clutter the floor instead.- Dan CooperGet this delivered daily direct to your inbox. Subscribe right here!News in Brief
The best gifts for teachers
Teaching can often feel like a thankless job, so a good gift can help show that you appreciate someone who's helped you or your kid learn and grow. It doesn't have to be anything fancy: A thoughtful thank-you note, perhaps with a gift card, is still a warm way of recognizing everything they do (and is probably worth writing regardless). But if you're looking for a little something extra, we've brainstormed a few gadgets, services and other gift ideas for the educator in your life.This article originally appeared on Engadget at https://www.engadget.com/best-gifts-for-teachers-130002962.html?src=rss
The best portable SSDs for 2024
If you want to back up valuable data from your PC, transfer videos to a Mac or offload a few games from your game console, a good external SSD can help. These tiny bricks may cost more than a traditional portable hard drive, but they're noticeably faster, smaller and far more reliable in the long term. That said, determining the best external SSD for you isn't as simple as picking the one that's priced the lowest or packs the most space. (At least, it shouldn't be.) If you're looking to add some portable storage to your desktop or everyday carry, we've spent months weeding through the external solid-state drive market, testing several contenders and sorting out which ones deliver the most value. You can find our favorites, plus a quick rundown of what to know before buying one of these things, below. Table of contents
Latest UN report demands 'unprecedented' emissions cuts to salvage climate goals
The United Nations' Environmental Program has released a new report with yet more dire news about our odds of avoiding climate disaster caused by greenhouse gas emissions. According to this assessment, the current trajectory of international commitments will see the planet's temperature increasing 2.6 degrees Celsius or more over the course of this century. That amount of temperature change would lead to more catastrophic and life-threatening weather events.UN members are due to submit their latest Nationally Determined Contributions ahead of the COP30 conference in Brazil next year. The NDCs lay out each country's plan for reduced greenhouse gas emissions. One part of the NDCs are to reach the goal set by the Paris Agreement to limit global temperature increases to 1.5 degrees Celsius, and one part targets keeping global temperature increases to within a less ideal 2 degrees Celsius. While the report says it is technically possible to reach the Paris Agreement goal, much larger actions will be required to cut emissions by the necessary amount."Increased deployment of solar photovoltaic technologies and wind energy could deliver 27 percent of the total emission reduction potential in 2030 and 38 percent in 2035," the report gives as an example of what's still needed. "Action on forests could deliver around 20 percent of the potential in both years.""Every fraction of a degree avoided counts in terms of lives saved, economies protected, damages avoided, biodiversity conserved and the ability to rapidly bring down any temperature overshoot," UN Environment Program Executive Director Inger Andersen wrote in the report's forward.International collaboration, government commitments and financial contributions will also be essential for getting back on track to either the 2-degree or 1.5-degree goals. "G20 nations, particularly the largest-emitting members, would need to do the heavy lifting," the report reads.If all of this sounds familiar, that's probably because the UN has issued the same stark warnings in each of its annual reports on emissions for several years now. And other reports have echoed their calls, such as damning findings earlier this year that just 57 companies are responsible for 80 percent of carbon dioxide emissions worldwide.This article originally appeared on Engadget at https://www.engadget.com/science/latest-un-report-demands-unprecedented-emissions-cuts-to-salvage-climate-goals-223450262.html?src=rss
Good Omens’ final season will have only one episode
There's time for one more Armageddon for Amazon's Good Omens but not much. Amazon Prime Video announced that Good Omens would return for one final season last year, but TVLine reports it's only going to have one 90-minute episode that will begin filming in Scotland soon.Amazon originally confirmed that author Neil Gaiman, who co-wrote the book upon which Good Omens is based with Discworldcreator Terry Pratchett, will continue through the final season as the show's executive producer, writer and showrunner. TVLine says Gaiman contributed to the episode's writing," but he will not work on the production."Gaiman has stepped out of the spotlight and away from several projects based on his works since his sexual assault allegations surfaced in July. The Tortoise Media podcast Master: The Allegations Against Neil Gaiman outlined the author's alleged behavior with accounts from four women, one of whom signed a non-disclosure agreement. A fifth woman later stepped forward with similar accusations on the podcast. Gaiman denied the allegations and said he was disturbed" by them, according to Rolling Stone.The allegations paused pre-production for Good Omens' third season. Gaiman also offered to step away from the show in September, according to Deadline.Good Omens stars Michael Sheen as the angelic, fussy angel Aziraphale and David Tennant as the free-wheeling demon Crowley who formed an unlikely alliance to prevent the coming of the Antichrist and the fall of humankind. The dramatic comedy started as a limited series on Amazon's streaming network in 2019 but the show's popularity prompted a second season in 2020 with an expanded cast including Jon Hamm as the archangel Gabriel.This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/good-omens-final-season-will-have-only-one-episode-212956591.html?src=rss
President Biden sets up new AI guardrails for military, intelligence agencies
The White House issued its first national security memorandum outlining the use of artificial intelligence for the military and intelligence agencies. The White House also shared a shortened copy of the memo with the public.The new memo sets up guidelines for military and intelligence agencies for using AI in its day-to-day operations. The memo sets a series of deadlines for agencies to study the applications and regulations of AI tools, most of which will lapse following President Biden's term. The memo also aims to limit the most dystopian possibilities, including the development of autonomous weapons," according to the New York Times.National Security Adviser Jake Sullivan announced the new directive today at the National Defense University as part of a talk on AI's presence in government operations. Sullivan has been one of the President's most vocal proponents for examining the benefits and risks of AI technology. He also raised concerns about China's use of AI to control its population and spread misinformation and how the memo can spark conversations with other countries grappling with implementing its own AI strategies.The memorandum establishes some hard edges for AI usage especially when it comes to weapons systems. The memo states that AI can never be used as a decision maker for launching nuclear weapons or assigning asylum status to immigrants coming to the US. It also prohibits AI from tracking anyone based on their race or religion or determining if a suspect is a known terrorist without human intervention.The memo also lays out protections for private-sector AI advance as national assets that need to be protected...from spying or theft by foreign adversaries," according to the Times. The memorandum orders intelligence agencies to help private companies working on AI models secure their work and provide updated intelligence reports to project their AI assets.This article originally appeared on Engadget at https://www.engadget.com/ai/president-biden-sets-up-new-ai-guardrails-for-military-intelligence-agencies-201752211.html?src=rss
iOS 18.2 has a child safety feature that can blur nude content and report it to Apple
In iOS 18.2, Apple is adding a new feature that resurrects some of the intent behind its halted CSAM scanning plans - this time, without breaking end-to-end encryption or providing government backdoors. Rolling out first in Australia, the company's expansion of its Communication Safety feature uses on-device machine learning to detect and blur nude content, adding warnings and requiring confirmation before users can proceed. If the child is under 13, they can't continue without entering the device's Screen Time passcode.If the device's onboard machine learning detects nude content, the feature automatically blurs the photo or video, displays a warning that the content may be sensitive and offers ways to get help. The choices include leaving the conversation or group thread, blocking the person and accessing online safety resources.The feature also displays a message that reassures the child that it's okay not to view the content or leave the chat. There's also an option to message a parent or guardian. If the child is 13 or older, they can still confirm they want to continue after receiving those warnings -with a repeat of the reminders that it's okay to opt out and that further help is available. According to The Guardian, it also includes an option to report the images and videos to Apple.AppleThe feature analyzes photos and videos on iPhone and iPad in Messages, AirDrop, Contact Posters (in the Phone or Contacts app) and FaceTime video messages. In addition, it will scan some third-party apps" if the child selects a photo or video to share with them.The supported apps vary slightly on other devices. On Mac, it scans messages and some third-party apps if users choose content to share through them. On the Apple Watch, it covers Messages, Contact Posters and FaceTime video messages. Finally, on Vision Pro, the feature scans Messages, AirDrop and some third-party apps (under the same conditions mentioned above).The feature requires iOS 18, iPadOS 18, macOS Sequoia or visionOS 2.The Guardian reports that Apple plans to expand it globally after the Australia trial. The company likely chose the land Down Under for a specific reason: The country is set to roll out new regulations that require Big Tech to police child abuse and terror content. As part of the new rules, Australia agreed to add the clause that it was only mandated where technically feasible," omitting a requirement to break end-to-end encryption and compromise security. Companies will need to comply by the end of the year.User privacy and security were at the heart of the controversy over Apple's infamous attempt to police CSAM. In 2021, it prepared to adopt a system that would scan for images of online sexual abuse, which would then be sent to human reviewers. (It came as something of a shock after Apple's history of standing up to the FBI over its attempts to unlock an iPhone belonging to a terrorist.) Privacy and security experts argued that the feature would open a backdoor for authoritarian regimes to spy on their citizens in situations without any exploitative material. The following year, Apple abandoned the feature, leading (indirectly) to the more balanced child-safety feature announced today.Once it rolls out globally, you can activate the feature under Settings > Screen Time > Communication Safety, and toggle the option on. That section has been activated by default since iOS 17.This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/ios-182-has-a-child-safety-feature-that-can-blur-nude-content-and-report-it-to-apple-194614810.html?src=rss
Bluesky’s upcoming premium plan won’t give paid users special treatment
Bluesky has revealed how it plans to start making money without necessarily having to rely on ads. The platform will remain free to use for everyone, though it's working on a premium subscription that will provide access to profile customization tools (remember when Myspace offered that for free?) and higher quality video uploads.One thing that you won't get as a paid user, though, is any preferential treatment. Unlike certain other social platforms, Bluesky won't boost the visibility of premium members' posts. Nor will they get any kind of blue check, according to chief operating officer Rose Wang.In addition, Bluesky is planning a tip jar of sorts for creators. We're proud of our vibrant community of creators, including artists, writers, developers and more, and we want to establish a voluntary monetization path for them as well," it said in a blog post. Part of our plan includes building payment services for people to support their favorite creators and projects." Bluesky will reveal more details down the line, though it's not clear whether the platform plans to take a cut of any such payments.Bluesky revealed its initial monetization plans in an announcement of its Series A funding round. It has raised $15 million from investors. Even though the lead investor in this round is Web3 VC company Blockchain Capital, Bluesky "will not hyperfinancialize the social experience (through tokens, crypto trading, NFTs, etc).""Bluesky is powered by a 20-person core team, moderators, and support agents," Wang wrote on Bluesky. "Our biggest costs are team and infrastructure. Subscription revenue helps us improve the app, grow the developer ecosystem and gives us time to explore business models beyond traditional ads."The platform now has more than 13 million users, with many of those defecting from X following that service's temporary ban in Brazil. (Analysts at Appfigures estimate that 3.6 million Bluesky app downloads came from Brazil, around 36 percent of the total figure.) Others made the switch after X made certain changes to its platform, including a revamp of how the block function operates.This article originally appeared on Engadget at https://www.engadget.com/social-media/blueskys-upcoming-premium-plan-wont-give-paid-users-special-treatment-193800247.html?src=rss
Yooka-Laylee remaster rolling to all consoles, including Nintendo’s next system
Playtonic Games' ode to the 3D platformers of the 90s is coming to modern consoles. Yooka-Laylee is getting a remastered version called Yooka-Re-playee for Xbox Series X/S, PlayStation 5 and Nintendo platforms," according to the press release. It's possible the plural use of platform refers to the current-gen Nintendo Switch and Nintendo's next console.Yooka-Laylee is a spiritual successor of sorts to 3D platformers like Banjo-Kazooie and Spyro the Dragon. In fact, some of the people who worked on the original Banjo-Kazooie and Donkey Kong Country helped bring Yooka-Laylee to life.Playtonic funded the development of its launch title's with a successful Kickstarter campaign in 2015 that raised more than 2 million. The game came out two years later for consoles, PC and Mac. Then in 2017, Playtonic Games released a sequel called Yooka-Laylee and the Impossible Lair.The remastered version comes with updated graphics, new enemies to pounce on and revised controls and camera views. The original score penned by Banjo-Kazooie's Grant Kirkhope and Donkey Kong Country's David Wise is also getting an update from a full orchestra.Yooka-Laylee plays like an updated Banjo-Kazooie in a new, colorful, open world to explore. The titular duo are a chameleon and a bat fighting a ruthless CEO named Capital B who attempts to steal all the books in the world with a giant vacuum. Yooka and Laylee head to a world called Hivory Towers to stop Capital B from finding the Pagies" of the One Book that can rewrite the universe.This article originally appeared on Engadget at https://www.engadget.com/gaming/yooka-laylee-remaster-rolling-to-all-consoles-including-nintendos-next-system-192541702.html?src=rss
Your Balatro deck can now feature Binding of Isaac characters
Balatro is back with yet another update full of crossovers. Starting today, you can ante up for a new run with decks inspired by Cyberpunk 2077, The Binding of Isaac, Slay the Spire and Stardew Valley thanks to the Friends of Jimbo 2 update. Like the first Friends of Jimbo expansion from August, this round is also free with the main game and available on all platforms: PlayStation, mobile, Steam, Switch, and Xbox.
Samsung Galaxy S24 FE review: A great phone, but I wish it was cheaper
For a few years now, it's been hard to pin down the strategy behind Samsung's Fan Edition products. Ostensibly, they're supposed to offer high-end features at a more affordable price. However, following the Galaxy S20 FE, most FE devices haven't lived up to that promise. Whether it was the poor timing of the S21 FE or the boring hardware of the S23 FE, those phones never felt like the absolute steal the S20 FE was four years ago. With the new Galaxy S24 FE ($650), Samsung is offering its cheapest entry into its Galaxy AI ecosystem. Unfortunately, a few hardware changes and a lot of AI aren't enough to overcome an uncompetitive price. Design and display When I first took the S24 FE out of the box, I thought Samsung had left the design of the phone untouched. It turns out I was only half right. The new model features a display that is 0.3 inches larger than the S23 FE's 6.4-inch one. In terms of size, that means the S24 FE is a much closer match to the S24+ than the S23 FE was to the S23+. I want you to keep the S24+ top of mind as you read through this review; The S24 FE is the phone Samsung wants you to consider if everything about the S24+ is appealing to you other than its $1,000 price. Igor Bonifacic for Engadget Like with the S23 FE, Samsung chose an AMOLED 2X panel that has an adaptive 120Hz refresh rate and 1080p resolution. In addition to being bigger, the S24 FE's screen is brighter than the one on last year's FE, offering close to 1,900 nits of peak brightness compared to 1,450 nits. The S24 FE is still missing the battery-saving LTPO tech found on Samsung's flagship phones, but as far as screens on midrange phones go, the S24 FE easily has one of the best I've seen. I also think it's the reason to buy the FE. The display looks great, especially when scrolling through social media and playing games. It's also easily legible in bright sunlight. Likewise, I found it was plenty sharp, despite having a lower resolution than the QHD screen on the S24+. It's nice Samsung offers such a large display on a midrange device, but I'm not a fan of big phones. Obviously, personal preference will dictate if the FE's girth is your thing, but those with smaller hands like me, consider this your warning: it's not an easy phone to hold. In North America, the S24 FE is available in four colors: blue (pictured), graphite, gray and a lovely mint. It might not be made of titanium, but I think the FE looks just as premium as its more expensive siblings. I also wouldn't worry about its durability too much; the front and back of the phone are protected by Gorilla Glass Victus+, and the entire phone is IP68-certified against dust and water. Igor Bonifacic for Engadget Cameras I'll be honest, I did not expect to like the S24 FE's camera as much as I did. The new phone offers the same hardware as its predecessor. Specifically, it comes with a 50-megapixel, f/1.8 main camera; a 12MP, f/2.2 ultra-wide camera; an 8MP, f/2.4 telephoto camera and a 10MP selfie camera with f/2.4 lens. The one addition here is the company's ProVisual engine. It's the first time Samsung has offered the software on one of its FE phones. Having not used last year's model, I wasn't able to directly compare the two devices. So I did the next best thing: I compared the photos I snapped with the S24 FE to those I took with the last Samsung phone I reviewed, the Galaxy A53 5G. If I had to pinpoint a difference, it's that the S24 FE did a better job of consistently nailing white balance and properly exposing dark scenes. At the same time, Samsung's image processing hasn't dramatically changed over the last couple of years. There's no mistaking the photos from the S24 FE came from a Samsung device. As you can see from the gallery below, nearly every image features bright and saturated colors. Even as someone who's not a fan of Samsung's image processing, I had a lot of fun using the FE's cameras. Of the three main ones, my favorite was the telephoto. Thanks to its 32-degree field of view, it gives you a 3x optical zoom over the FE's main camera. That might not seem like much, but when most midrange phones, including the excellent Pixel 8a, don't come with a telephoto camera, any bit of optical zoom makes it feel like you're using a more premium product. In the case of the FE, it's a quality camera too, with a bright f/2.4 lens and built-in optical image stabilization. I'm usually not a fan of portrait modes on more affordable handsets like the S24 FE, but here I found it made sense since the compression from the telephoto lens leads to better subject separation. I ended up snapping a lot of portraits because the phone did a great job of rendering natural-looking skin tones and background blur. The main camera is less of a standout. Thanks to that 50MP sensor, it can produce the most detailed images of the S24 FE's cameras, but the autofocus wasn't as fast as I would have liked. When I tried to get a closeup of something, such as my cat Celine, the camera took a few seconds to lock focus. However, outside of that, the S24 FE can take stunning photos. It's no slouch in low light, either. As for the 12MP ultra-wide, it was my least favorite of the FE's cameras. Samsung's image processing doesn't do a great job of correcting for the fish-eye distortion produced by such a wide lens, so buildings and anything else captured in the periphery of the frame look misshapen. Photos look fine when zoomed out, but begin to look worse as soon as you start pixel-peeping. Part of the problem here is that Samsung didn't update the ultra-wide camera to add autofocus, so not every shot comes out as sharp as it could be, despite the sensor offering a decent amount of resolution. Igor Bonifacic for Engadget Speaking of autofocus, the selfie camera is missing that feature as well. It's a shame because the FE has one of the better front-facing cameras I've used recently. It offers enough resolution to make selfies look detailed but not so much that every pore and blemish is rendered in painful detail. At the same time, the company seems to have toned down the overly aggressive skin smoothing it was known for in years past. I mentioned the Pixel 8a earlier, and I think it's worth returning to it for a moment. When my coworker Sam Rutherford pitted Google's midrange handset against the Galaxy S24 Ultra, he found the two were surprisingly comparable when it came to camera performance. Despite costing $800 less, the Pixel 8a frequently produced photos with more accurate colors and superior detail. The S24 FE's cameras perform a shade worse than their counterparts on the S24+. Unless you value the inclusion of a telephoto lens as much as I do, there's a case to be made that the S24 FE doesn't offer enough of an upgrade to warrant spending $650. Igor Bonifacic for Engadget Performance Thankfully, the S24 FE is not all small tweaks. Internally, the phone features Samsung's new Exynos 2400e chipset. It's the one processor the company is using for both US and international variants. I can already hear some of you groaning since Exynos chips have been known in the past for both poor performance and efficiency relative to their Qualcomm counterparts, so let me get straight to the good news: The 2400e is a powerhouse. When I put the S24 FE through Geekbench 6, the chip delivered a single-core score of 2,140 and a multi-core performance of 6,690. To put those numbers in perspective, when my co-worker Sam did the same with the S24+ earlier this year, its flagship Snapdragon Gen 3 SoC performed better but not significantly so, posting scores of 2,284 and 7,003, respectively. The Exynos 2400e was equally impressive in real-world use. Even though the FE only has 8GB of RAM at its disposal, I didn't experience any hiccups scrolling through websites, switching between apps and other daily tasks. When it came to gaming, I could play Diablo Immortal with the game's 60 fps mode enabled and graphics settings pushed to their max. I didn't experience any hitching or dropped frames. I'll mention here that Samsung redesigned the FE's vapor chamber to make it bigger and thereby improve cooling. In my experience, the phone gets warm - but not hot - running graphically intensive games. Igor Bonifacic for Engadget Battery As I mentioned at the top, this year's FE is bigger than its predecessor. Samsung has wisely used the extra space to include a larger 4,700mAh battery. Disappointingly, the company only made a minor change to the FE's charging capabilities. Thanks to Qi2 support, wireless charging now tops off at 15W, up from 10W on the S23 FE. As for wired power delivery, the FE is still limited to 25W. During one test, I left home at 8AM with the FE's battery at 87 percent. For the next three hours, I used the phone to track a bike ride on Strava and snap photos along the way. When I got home, the battery was at 67 percent. I then went out for lunch with my partner, snapping plenty of photos along the way, and using the FE to surf the web and check social media. I later played an hour of Diablo Immortal for a total of three hours of screen time that day. Before bed, I had about 40 percent battery left. Samsung says the S24 FE can power long gaming sessions, and judging by what I saw, that's accurate. Charging the FE is far from an ideal experience. In my testing, it was possible to get the battery from zero to 50 percent in about 30 minutes. That's in line with Samsung's claims. However, charging to full takes substantially longer. It took close to 70 minutes to get a dead battery to 100 percent. Of course, this is assuming you own a compatible 25W fast charger. Did I mention Samsung doesn't include a power adapter in the box? Yes, you'll need your own. Otherwise, expect glacial charging speeds. Igor Bonifacic for Engadget Software I've spent a lot of words on the S24 FE's hardware, but for Samsung, that's not the story of this phone. The company wants you to see the new FE as a more affordable way to access its Galaxy AI tools. I won't bore you with a review of the entire suite since Engadget has already covered what's included. What I will say is that all of the S24 FE's AI features work well, but none of them are reasons I would go out and buy this phone for myself. Take Circle to Search, for instance. By long pressing the FE's home button, you can bring up Google anywhere, including while scrolling through photos on Instagram and your camera roll. It's then possible to search for a specific object by drawing a circle around it. So, the next time you spot a cute floof, you can confirm it was a Samoyed without leaving Google Photos. No need to switch between apps or try to figure out how to describe what you saw to Google. Igor Bonifacic for Engadget Circle to Search is useful, but I could also live without it. And I can safely say the same for all of Samsung's own AI features. For example, Transcript Assist was handy for turning voice memos into written notes, but it didn't save me much time in the long run since I ended up editing most of what the software produced. I also don't want to subject my friends to AI-generated texts courtesy of Chat Assist. Most importantly, I can't see myself paying for any of the FE's AI features once they're no longer free. In case you forgot, Samsung plans to monetize Galaxy AI. Fees may apply to certain AI features at the end of 2025," the company said in the press release announcing the S24 FE. If you're in the market for a midrange device, the prospect of paying a subscription to use some of its features feels like a non-starter. I don't know about you, but if I'm buying a budget phone, I want it to save me over the long run, not cost me more after a year or two. Igor Bonifacic for Engadget Wrap-up In a vacuum, the Galaxy S24 FE is a great all-around phone and would be an easy recommendation if the S24+ didn't exist or had Samsung released the two devices at the same time. At $650 for the base 128GB model and $710 for 256GB, the FE isn't substantially cheaper than the S24+, especially when you consider the Plus comes with 256GB of storage by default and has already been reduced by as much as $150 off in recent months. If you want a discount S24+, you're better off just waiting for that phone to go on sale. The S24 FE is in an even weirder spot compared to the best midrange phones you can buy right now. Yes, it has a larger screen and an extra camera over our current top pick, the $499 Pixel 8a. However, for most people, I don't think those upgrades warrant spending an extra $150. If you're looking to get the most phone for as little money as possible, the S24 FE is not it. I'm sure Samsung will adjust the price before long, but for now, this Fan Edition device doesn't have a clear audience.This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/samsung-galaxy-s24-fe-review-a-great-phone-but-i-wish-it-was-cheaper-190032655.html?src=rss
Google Photos will show when images have been modified with AI
Big tech firms have been releasing AI tools all over their software offerings over the past year. But as it becomes ever easier to manipulate images and video with generative AI, there's been a second wave of launching companion policies to better inform people when that technology has been applied to content. Google is the latest to follow the trend.After debuting tools like the Magic Editor last spring and incorporating AI into its video editor last month, Google Photos will begin labeling visual content that has been modified with AI. Google was already tagging AI-modified images with corresponding metadata, but now a plain language statement will accompany edited photos. In the example the company shared in its blog post, there is a section at the bottom of the image details screen titled "AI Info." This then lists a credit of the AI tool used to adapt the image. It will also state when an image has been modified with generative AI or when an image is a composite of several photos without the use of generative AI, such as with the Best Take feature. The new language will appear in Google Photos beginning next week.This article originally appeared on Engadget at https://www.engadget.com/ai/google-photos-will-show-when-images-have-been-modified-with-ai-180007494.html?src=rss
Overwatch 2's long-awaited 6v6 tests start in December
It's finally happening, Overwatch 2 fans: as Blizzard indicated back in July, it will test out a return to six-player teams. When the transition from the original game took place just over two years ago, Blizzard switched to a 5v5 format, dropping one tank from each side. But after countless requests from the community, the team is ready to trial new spins on the old format with different approaches to team compositions.Two 6v6 tests will take place in the next season of Overwatch 2. The first of these will get under way a week into season 14. Based on when the current season is expected to end (December 10, given the battle pass countdown), that means the first 6v6 test should start around December 17.Blizzard is looking to avoid some of the pain points that persisted with the 2-2-2 setup of two tanks, two supports and two damage (or DPS) heroes in the original Overwatch. The first test will offer something in between that rigid role queue format and letting players have whatever combination of heroes they want without duplicating the same character (the current open queue option).Each team of six will have between one and three heroes from each role. So you could opt to run with three tanks, two supports and one DPS in a set up that's similar to the infamous GOATS meta. But since this is a spin on the open queue format, teams will also be able to switch up their composition mid-match.Blizzard Entertainment"There are a few different combinations here that you will be able to try, but this opens up many different team compositions that we haven't seen before in Overwatch 2," game director Aaron Keller wrote in a blog post. "Besides experimenting with a format that could be seen as a middle ground to Role Queue and Open Queue, this will also give us a look at how Overwatch 2 heroes, abilities and updates work in a 6v6 environment before we expand to other types of tests."The second test will take place at some point later in season 14 (which is also slated to introduce a new Scottish hero). This will be a step back in time of sorts to 2-2-2. However, it will "incorporate some new principles we introduced with Overwatch 2," such as hero reworks and fewer crowd control abilities.Blizzard will make significant balance changes just for these two tests. For instance, tanks will have reduced power and survivability. Many passive abilities, such as self-healing over time for all heroes, may be tuned down or ditched."These format tests are all about understanding if we can make the core game even stronger," Keller wrote. "Every day, millions of players jump into the core 5v5 format and the last thing we want is to negatively impact that experience. The exciting thing about these tests is the potential to introduce something that could appeal to another group of players, ones that might have felt uncertain about the move to 5v5 when Overwatch 2 launched. Part of this series of tests is to not only judge our player's appetite for larger team sizes, but for us to explore different ways that we might implement a change without running into the same problems we had previously."Before the big 6v6 tests, Blizzard will try out a couple of composition-based experiments in season 13. The first will allow players to run with any spin on 2-2-1 that they like, but tanks will have reduced health, just like in open queue modes. You won't be locked to a given role here, either - for instance, you can switch from support to damage as long as your team doesn't have two DPS heroes already. The second 5v5 test - dubbed "Kingmaker" - will be a spin on that, but the player who is flying solo in their given role will receive some kind of bonus.Blizzard Entertainment"We're exploring more freedom in 5v5 while enabling more types of compositions to succeed," Keller noted. These two tests are set to "provide an excellent benchmark and framework for us going into the 6v6 tests," and Blizzard is hoping that players will provide feedback on them.The future of 6v6 really depends on how much enthusiasm there is. "In the world where a surge of players join this mode and continuously play it, then we have the signal we need to do more with it," Keller wrote. The game's director notes that as recently as a few months ago, it was hard for him to foresee a situation in which 5v5 and 6v6 coexisted for the long term, but if the latter is a hit among fans, "we know our players can want more than one experience, and it would be something we'd need to consider."So, there you have it. If you're yearning for a return of 6v6, you'll probably want to spend quite a bit of time playing these tests. These experiments seem like a smart way to go about things and could mark a return to the days when it was easier to swap between roles, giving players much more flexibility to pull off great plays.Any permanent return of 6v6 is likely to be a while away, though. Overwatch 2 has been tuned entirely for 5v5 in terms of hero abilities, reworks and balance changes. The maps have been designed with 5v5 in mind as well, with the team updating many maps from the original Overwatch to add more cover. As such, it may take some time to tweak things to make 6v6 happen, but its return is no longer a pipe dream for players.This article originally appeared on Engadget at https://www.engadget.com/gaming/overwatch-2s-long-awaited-6v6-tests-start-in-december-180100100.html?src=rss
Google Calendar's web client finally gets a dark mode
Google Calendar's web client just got a fairly significant refresh, all of which should bring the app more in line with Google Material Design 3. There are updated buttons, dialogs and sidebars to make the whole thing more modern and accessible."The interface typography got a custom-designed refresh that adds highly-legible typefaces" to ensure a fresh feel" while remaining legible and crisp." Google Calendar now also lets users toggle between light mode and dark mode, to help reduce both battery usage and eye strain.GoogleThese updates apply to the entire calendar web experience." This includes the task list view, which is nice. However, Google has warned that the update could impact the experience of installed Chrome extensions that are active when using Calendar. The company recommends contacting the developers of those extensions to report any potential issues."The redesign begins rolling out today, but could take 15 days or longer to reach every user. You know the drill. It's available to all Google Workspace customers and personal account holders.This is just the latest update to the Google Calendar experience. The company recently released an app for WearOS. It also launched something called Google Essentials, which is an all-in-one Windows app that bundles up the company's entire suite of services (including Calendar.)This article originally appeared on Engadget at https://www.engadget.com/apps/google-calendars-web-client-finally-gets-a-dark-mode-174055306.html?src=rss
Apple teases new Macs in a 'week of announcements' that starts Monday
Apple is planning a "week of announcements" starting next Monday, October 28, that's all but guaranteed to include the reveal of new Macs. The company's senior vice president of worldwide marketing, Greg Joswiak said to "Mac () your calendars!" in a post on X, letting the cat out of the bag."We have an exciting week of announcements ahead, starting on Monday morning," Josiwak wrote. "Stay tuned..."
Get a four-pack of Samsung Galaxy SmartTag2 trackers for just $64
Attaching Bluetooth trackers to important items can help you keep tabs on your important stuff. If you have a Samsung Galaxy device, you may wish to consider the Samsung Galaxy SmartTag2, not least because you can pick up a four-pack at a discount. The bundle has dropped to $64 at Amazon. That's $36 off the list price. It's not quite a record low price for this pack - it dropped to $60 over Labor Day. Still, its a solid discount on our pick for the best Bluetooth tracker designed for use with Samsung devices. The trackers are oblong-shaped and have a metal ring at one end. This is said to provide improved durability over the first-gen SmartTag while making it easy to attach the tracker to things like a set of keys. Apple AirTag owners, on the other hand, may need to buy a case to attach that tracker to their precious belongings. There is a silicone case you can buy for the SmartTag2 for extra protection, though the tracker is already IP67-rated for dust and water resistance. Samsung says the SmartTag2 can run for up to 500 days in Normal Mode or 700 days in Power Saving Mode on its CR2032 watch battery. A Compass View that shows the direction and distance of a tag from your phone can help you track down a misplaced item that's nearby. The Lost Mode allows anyone to tap an NFC-enabled phone against the tracker to scan it and see your contact details, as long as you choose to share that info. You can include a personalized message if you wish too. One major downside of the SmartTag2 is that it only works with Samsung phones and tablets running at least Android 8.0. Other trackers can connect to broader networks of Apple and Android devices, perhaps making missing items they're attached to easier to pinpoint. Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.This article originally appeared on Engadget at https://www.engadget.com/deals/get-a-four-pack-of-samsung-galaxy-smarttag2-trackers-for-just-64-164101334.html?src=rss
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