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by Amy Skorheim on (#6XS10)
If you have an old iPad and you're interested in externalizing some of the thousands of photos in your iCloud account, this guide's for you. Instead of buying a new digital picture frame, you can turn your retired iPad into a dedicated photo display without much effort. You'll need to change a few settings, download a photo frame app and decide how you want to prop up your new display - which can be as simple as using a stand or as complicated as getting out the drill and modding an analog frame. Here's how (and why) to upcycle your old iPad into a digital picture frame.Upcycled iPad versus a digital picture frameAn actual digital picture frame has a few obvious advantages: the necessary software is already there, it's display-ready, complete with a frame and matted display, and, as a unitasker, it won't display Gmail notifications over your photos. But the resolution for most smart frames tops out at 1,280 by 800 pixels. Even the standard iPad (9th gen) from 2021 has a resolution of 2,160 by 1,620. Plus, your old iPad is already yours. A decent digital frame will cost you around $100. And, since your iPad is certainly not a single-purpose device - it can take a FaceTime call or play an episode of Poker Face if the need arises.Amy Skorheim for EngadgetHow to turn your old iPad into a digital picture frameI figured I'd be able to use Apple's built-in software to do something as simple as creating a looping slideshow of images, but the experience wasn't quite what I was looking for. Playing a slideshow within the Photos app does so as a Memory, complete with music, and there's no way to turn that music off (though you can mute it). You can loop a Memory, but you can't randomize the images and the interval between images is far too short (anything less than ten minutes feels like yet another screen blinking at you). So, to turn an iPad into a randomized, always-on and silent digital picture frame with a decent display length, you'll have better luck with a third-party app.I tried a few and my favorite is Synched Photo Frame by Re-frame ($10, lifetime access). It doesn't pack a ton of features - no transitions, no image effects, no time and date overlay options and it'll only access images from your Photos app - but it does the best job of making photos look good on an iPad.It lets you set the viewing interval from 10 seconds to 24 hours and there's a programmable sleep function so it doesn't beam smiling pictures into the 3AM void of your living room. If your iPad is oriented differently than a photo, it shows two side-by-side images (i.e., two portrait images next to each other if your iPad is in landscape or two stacked horizontal pics if your tablet is vertical). A clean white border surrounds each split image; full-screen images go edge to edge. Images are cropped slightly to fit, which means they may lose a few details around the borders, but I think the effect is more attractive than blurred extended edges or black bars. The two-up solution is how our top pick for a digital photo frame, the Aura Carver, handles images with different aspect ratios - but you can't set that device in portrait mode.LiveFrame is another option and it's actually cheaper at $5 for lifetime access. It has more features like transitions and image filters, but there's no option for having two images up at the same time like in Re-Frame. Instead it can blur the edges, add bars or (hideously) stretch the image. I also experienced a number of glitches with the app and found the navigation a little tougher than it should be. I also tried Digital Photo Frame Slideshow but, at $30 annually, it's too expensive for my taste and it doesn't have a sleep function.How to prepare your iPad for photo frame modeStep one: Create an albumMost photo display apps will pull from albums you select in Photos. You probably already know how to make a new album, but there are a couple of elements to consider as you create one for a digital photo frame app on an iPad. All instructions are for iPadOS 18. If you're working with an older version, the steps may be slightly different.Select the Aspect Ratio Grid in the View Options menu of the Photos app so you can see which images are horizontal and which are vertical to more easily create your album. Amy Skorheim for Engadget
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Updated | 2025-07-09 14:31 |
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by Mariella Moon on (#6XS11)
Team Asobi is releasing five new levels for Astro Bot, and you can get all of them for free. The developer has announced that the brand new levels will drop on July 10 at 9AM Eastern time. Like the speedrun levels and the previous levels the developer released at no cost, the new ones will be part of the Vicious Void Galaxy. Four of the new levels are called Twin-Frog Trouble, Suck It Up, Handhold Havoc and High Inflation, but Team Asobi is keeping the last one a secret. Each one will come with its own Special Bot, including a "revengeful newcomer." The developer also hinted that finishing all five levels will lead to "something really cool."Astro Bot is a 3D platformer, wherein you control a small robot named Astro across levels set in different galaxies and planets. It features unique and creative uses of the DualSense controller, such as having to hold down the analog triggers and physically tilting the device in order to move Astro's spaceship. Team Asobi has released several free levels before these new ones since the game launched in late 2024, and so far, Astro Bot has over 90 levels that you can play.In addition to announcing the freebies at PlayStation State of Play, Team Asobi has also revealed that it's launching an updated version of the Astro Bot Limited Edition DualSense wireless controller later this year. The developer promised more details in the future, but for now, you can see that the controller will come with Astro's smiling eyes on its touchpad.Team Asobi / SonyThis article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/astro-bot-is-getting-five-new-and-free-levels-this-july-123008291.html?src=rss
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by Steve Dent on (#6XS12)
Giant Squid has announced that it's latest game, Sword of the Sea, will come to PlayStation 5 and PC on August 19. It'll also appear on PlayStation Plus from day one for Extra and Premium Subscribers. The fantasy adventure game marries surfing mechanics with the atmospherics of the developer's previous games like Abzu and Journey.Giant Squid showed off more gameplay in a new trailer as part of PlayStation's June 4 State of Play. "At its core, Sword of the Sea is all about surfing," the developer wrote. "You'll be carving your way across mysterious moving waves of sand on the ancient and powerful hoversword." Other scenarios include dreamy ice-scapes and oceans full of flying dolphins.Giant Squid again teamed with creative director Matt Nava and composer Austin Wintory, who also worked on Abzu and Pathless. "As a surfer and snowboarder myself, I have felt the rush of movement and seen the beauty of nature in a way that only these extreme sports can deliver," Nava wrote about Sword of the Sea.This article originally appeared on Engadget at https://www.engadget.com/gaming/sword-of-the-sea-launches-august-19-120037636.html?src=rss
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by Mariella Moon on (#6XRYV)
Sony has just unveiled the first wireless fight stick designed by the company itself. It doesn't have an official product name yet, but it's currently codenamed Project Defiant. The arcade-style controller uses the PlayStation Link wireless technology to connect to the PS5 and the PC. Sony says the technology provides an ultra-low latency connection that enables "precise in-game response" to every press on its buttons and every movement on its joystick. Players can also plug the device into their PC or their console via a USB-C connection if they want to ensure that there's no lagThe company said it custom designed its controls and used "toolless interchangeable restrictor gates (square, circle, and octagon)," as well as mechanical switches for its buttons. Sony also used the same touch pad on the fight stick as the one found on the DualSense wireless controller. In addition to being able to control the action on screen, the stick has the ability to wirelessly wake up the PS5 by pressing the PS button in the same way a DualSense controller can.The fight stick has a storage compartment for its restrictor gates and the PS Link USB adapter. It also sounds like the device will ship with a sturdy carrying case, so you can take it safely with you when needed. Sony has yet to announce Project Defiant's pricing and release date, but it's planning to make the fight stick available for purchase sometime in 2026, perhaps in time for players to be able to use it to play Marvel Tkon: Fighting Souls. The tag fighting game, which is also coming out next year, was developed by the studio behind the Guilty Gear franchise.This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/project-defiant-is-sonys-first-wireless-fight-stick-for-ps5-and-pc-113009444.html?src=rss
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by Engadget on (#6258Q)
If you have a Switch or are a big Nintendo fan, chances are you already have your favorite games on lock. But Nintendo has a wide variety of titles with something for everyone, from casual players to hardcore fans. If you're on the hunt for what to tackle next, we've compiled a list of our favorite Nintendo Switch games here to give you some inspiration.
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by Mariella Moon on (#6XRTX)
Volvo has introduced a new seatbelt technology that can customize the protection it provides in real time. The "multi-adaptive safety belt" system, as the automaker is calling it, uses data input from both interior and exterior sensors to change protection settings based on various factors. It can take a person's height, weight, body shape and seating position into account, as well as the direction and speed of the vehicle. The system can communicate all those information to the seatbelt "in the blink of an eye" so that it can optimize protection for the passenger.If the passenger is on the larger side, for instance, they will receive a higher belt load setting to reduce the risk of a head injury in the event of a serious crash. For milder crashes, someone with a smaller frame will receive a lower belt load setting to prevent rib injuries. Volvo didn't specifically say if the system also takes the position of a seatbelt on women into account, since it doesn't always fit right over a woman's chest. However, the automaker explained that the system expands the number of load-limiting profiles to 11. Load limiters control how much force a seatbelt applies on the body during a crash. Typically, seatbelts only have three load-limiting profiles, but Volvo expanding them to 11 means the system can better optimize the protection a passenger gets.Volvo used information from five decades of safety research and from a database of over 80,000 people involved in real-life accidents to design the new safety belt. The system was also created to incorporate improvements rolled out via over the-air software updates, which the company expects to release as it gets more data and insights."The world first multi-adaptive safety belt is another milestone for automotive safety and a great example of how we leverage real-time data with the ambition to help save millions of more lives," said Asa Haglund, head of Volvo Cars Safety Centre. "This marks a major upgrade to the modern three-point safety belt, a Volvo invention introduced in 1959, estimated to have saved over a million lives."Volvo engineer Nils Bohlin designed the modern three-point seatbelt and made its patent available for use by other automakers. The company didn't say whether it'll be as generous with the multi-adaptive safety belt, but the new system will debut in the all-electric Volvo EX60 midsize SUV sometime next year.This article originally appeared on Engadget at https://www.engadget.com/transportation/volvo-is-introducing-the-first-multi-adaptive-seatbelt-technology-on-the-ex60-ev-070017403.html?src=rss
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by Ian Carlos Campbell on (#6XRMX)
Belkin is best known for high-quality smartphone accessories, but just like everyone else, it appears it has a case of Nintendo Switch 2 fever. The company has announced that it will be selling several Switch 2 accessories in time for the console's launch, including screen protectors and a charging case that comes with a power bank.The Charging Case for Nintendo Switch 2 is the thicker of Belkin's two case options, primarily because it has a designated spot for an included 10K external battery. The case also includes a flap for storing Switch 2 game cartridges, a hidden pocket for slotting an AirTag so you can track the case if it's lost and slots on either side of the battery for cables and other accessories. When you need to prop up your Switch 2 with its kickstand while it's charging, there's also a groove in the case that's specifically designed to hold it.BelkinIf you're looking for something more compact and portable, the Travel Case for Nintendo Switch 2 is only moderately thicker than the console itself. Like the charging case, the travel case includes a built-in sleeve for Switch 2 game cartridges and a spot to hide an AirTag. It also has a built-in handle and a wrist strap so you have multiple ways to carry it when you're out and about.For an extra layer of protection, Belkin is also selling two different screen protector options: a Tempered Glass Anti-Reflective Screen Protector and a Tempered Glass Blue Light Screen Protector. Both will shield your Switch 2's screen from major scratches and can be applied in a few steps. In the case of the blue light screen protector, Belkin is also claiming that it'll help reduce eye strain if you use your console for an extended period of time. Whichever you pick, just don't remove the Switch 2's pre-installed protective film before you apply.All of Belkin's new accessories are available to order today from Belkin's website and Amazon. You can get either the Charging Case or Travel Case in gray, tan or green, and the cases cost $70 or $30, respectively. The Tempered Glass Anti-Reflective Screen Protector costs $25 and the Tempered Glass Blue Light Screen Protector costs $30.This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/belkins-new-line-of-switch-2-accessories-include-a-simple-but-effective-charging-case-230019750.html?src=rss
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by Anna Washenko on (#6XRMY)
"Avengers assemble" isn't just a call to action for superheroes; it's also the basis for a new tag fighting game. The reveal of Marvel Tkon: Fighting Souls closed out PlayStation's State of Play presentation ahead of Summer Games Fest 2025. PlayStation Studios and Marvel Games are teaming up with Arc System Works, the studio behind the Guilty Gear fighting game series, for this project. The game is scheduled to launch some time in 2026 on PlayStation 5 and on PC through the Steam and Epic stores.The trailer shows several members of the Marvel roster - Captain America, Iron Man, Spider-Man, Doctor Doom, Storm, Ms. Marvel, Star-Lord and Ghost Rider - cycling on screen and showing off their abilities. Team-based fighting games have a long lineage, but those are commonly trios of characters controlled by a single competitor. Marvel Tkon ups the ante with a 4v4 team system.The additional team member creates even more potential for flashy combination attacks. "One of the appeals of Marvel comics is seeing the vast cast of characters coming together to create all kinds of unique team-ups," Game Director and Lead Battle Designer Kazuto Sekine said of the design choice. "With these two ideas in mind, we concluded that creating a 4v4 team VS system would be the best way to not only create those over-the-top moments, but to further evolve the tag fighting genre."Marvel is having a bit of a moment in gaming, with the team shooter Marvel Rivals becoming a surprise sensation in recent months despite heavy competition from established titles. (Unfortunately, that success didn't save several members of the North American dev team from being laid off in February.) It should be fascinating to compare how the two genres interpret the iconic characters and their powers.This article originally appeared on Engadget at https://www.engadget.com/gaming/marvel-tokon-fighting-souls-is-a-new-tag-fighting-game-from-the-devs-of-guilty-gear-223633976.html?src=rss
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by Jessica Conditt on (#6XRMZ)
Nioh 3 is heading to PlayStation 5 and PC in 2026 and you can get a taste of its Sengoku setting and dark samurai action on Sony's console right now. A demo for the game is live today on PS5 and it'll be available through June 18, courtesy of developer Team Ninja and publisher Koei Tecmo.The game reveal was a nice surprise during Sony's State of Play event today, and it came with a trailer showcasing big, demonic creatures and frantic action scenes. Much like its predecessors, Nioh 3 is a dark fantasy action RPG set in 15-century Japan. The original Nioh came out in 2017 and its sequel landed in 2020, with a handful of Dead or Alive installments released in between.Nioh 3 introduces a new combat system to the series that lets players swap between two distinct fighting styles, Samurai and Ninja. Samurai is similar to previous Nioh titles with a focus on close-range martial arts, while Ninja enables quick reactions like dodging and aerial moves. Players will be able to change combat styles on the fly. Nioh 3 features an open world - Team Ninja calls it an "open field," actually - to explore, as well."Aside from the new battle styles, Nioh 3 also enables players to enjoy an open field that offers a new freedom of exploration to the unique tension and confrontations that have become a defining characteristic of the Nioh series," Team Ninja head Fumihiko Yasuda said on the PlayStation Blog. "Experience unexpected encounters with formidable yokai, explore suspicious villages riddled in violent secrets, and take on the daunting challenges of The Crucible."This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/nioh-3-is-heading-to-ps5-and-pc-in-2026-complete-with-two-distinct-combat-styles-222458806.html?src=rss
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by Kris Holt on (#6XRJ9)
Cairn, a survival climbing game from The Game Bakers, is one we've had our eye on for a while, so it was nice to get a release date for it during Sony's State of Play stream on Wednesday. It's coming to PS5 and PC on November 5. But you don't have to wait that long to try out Cairn - a demo is now available on PS5.Looking like the more intense cousin of the enjoyably peaceful Jusant, you'll be able to climb anywhere in Cairn. However, maintaining your balance and stamina levels will be critical. Get too tired or make a wrong move and your climber, Aava, will fall, letting out a scream of anguish as they dangle from their tethered rope.There's no UI feedback to speak of, so you'll need to pay attention to your character's breathing and body language, as well as the controller vibrations. The developers say they kept the controls simple, so it certainly seems like the type of game that's easy to pick up, but difficult to master.This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/survival-climber-cairn-ascends-to-ps5-and-pc-on-november-5-215529242.html?src=rss
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by Ian Carlos Campbell on (#6XRJA)
The developer of Hitman: World of Assassination, IO Interactive, is finally showing off its take on a James Bond with a new trailer that debuted during Sony's summer State of Play on June 4. IO Interactive originally announced it was working on "Project 007" back in November 2020, and only recently shared that the game was called 007 First Light and would be a "James Bond origin story."Given how much of a Hitman level can be defined by 007-esque antics like using disguises, infiltrating enemy bases and using gadgets, IO Interactive seemed like a natural fit to make the next game in the franchise. IO Interactive's first trailer is unfortunately narrative-focused, depicting early moments from this new Bond's career, including his training in the Navy.Many of the most memorable Bond games have hewed closely to existing plots or visual depictions from from the franchise's over-60-year history, whether the single-player story of GoldenEye 007 adapting key moments of the film, or Pierce Brosnan's likeness being used in James Bond 007: NightFire. IO Interactive is taking a deliberately different approach, telling a Bond origin story and creating an original version of the character that isn't based on one of the films.To be clear, the future of the James Bond film franchise is still a little uncertain in its own right. Longtime producers Barbara Broccoli and Michael G. Wilson handed off creative control of the franchise to Amazon MGM Studios and producers Amy Pascal and David Heyman in March 2025. They've yet to announce a new film or recast James Bond, who was most recently played by Daniel Craig.IO Interactive has confirmed that 007 First Light will be coming to the Nintendo Switch 2, PlayStation 5, Xbox Series X /S and PC in 2026.This article originally appeared on Engadget at https://www.engadget.com/gaming/io-interactives-james-bond-game-007-first-light-is-coming-in-2026-215517819.html?src=rss
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by Anna Washenko on (#6XRJB)
Remasters and remakes seem like they're a dime a dozen these days, but here's one I'm selfishly pretty stoked for. Square Enix announced during PlayStation's State of Play event that is revisiting the 1997 strategy RPG chapter from its famous franchise. Final Fantasy Tactics - The Ivalice Chronicles is due out on September 25, 2025 for both the PlayStation 5 and PlayStation 4.This updated version of the turn-based strategy game introduces some welcome additions to the original. You'll find new graphics, an updated user interface and voiced dialogue in the enhanced version. It also brings some quality of life improvements, such as a more beginner-friendly Squire difficulty level. But if you want to immerse in the nostalgia and the challenge, you can swap back to the original graphics, gameplay and English translation. The original version also boasts a few modern upgrades, like an auto-save system.As someone who has clocked several hundred hours in the Fire Emblem series, I've always had Final Fantasy Tactics hovering in my to-play queue. Whether you're a first-timer like me or are already well versed in the political intrigues of Tactics, this fall seems like an excellent change to check out the game.This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/final-fantasy-tactics-is-getting-a-remake-in-the-ivalice-chronicles-215000718.html?src=rss
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by Jessica Conditt on (#6XRJC)
Grasshopper Manufacture founder Suda51 made an appearance at Sony's State of Play showcase to reveal Romeo is a Dead Man - a game that has no relation to the 2000 action masterpiece Romeo Must Die, as far as we can tell. Romeo is a Dead Man stars Romeo Stargazer, a dude who was pulled back from the brink of death, gained time-shattering powers, and became a universe-hopping special agent for the FBI. Using a sword and guns, Romeo battles various sci-fi robots and beasts across multiple universes, featuring hyper-bloody gameplay.By the time I finished watching the debut trailer for Romeo is a Dead Man, I'd completely forgotten that it started out with a hand-drawn cartoon family enjoying a nice curry dinner. It quickly devolves into a black-, white- and red-splattered fever dream of exploding heads and doorway demons, providing the first hint that this is definitely a Suda51 project. Grasshopper Manufacture's previous games include Killer7, No More Heroes, Lollipop Chainsaw and Killer is Dead, and its latest release seems to fit right in with these titles.Romeo is a Dead Man is a third-person action game, and it's due to hit PlayStation 5 in 2026.This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/suda51-returns-with-a-sword-swinging-gun-slinging-sci-fi-action-game-214628508.html?src=rss
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by Nathan Ingraham on (#6XRJD)
Baby Steps, a absurdist walking simulator, has been under construction for a long while now. But at today's PlayStation State of Play event, the game finally got a release date: September 8, 2025. The game stars the hapless, chubby, bodysuit-wearing Nate (sigh), who, judging from the release date trailer, appears to be perpetually in search of a toilet? At one point, he knocks a porta-potty off the edge of a cliff. Tragedy abounds.We checked out Baby Steps a few years ago, and a big part of the fun is in figuring out how to control Nate -each controller trigger moves one of his limbs, and keeping him upright is apparently quite the challenge. That's part of the fun, I presume; watching your baby-man flop around the screen and fall over while doing the seemingly simple task of walking sounds a lot more amusing than I think.The game was originally supposed to come out for PS5 and PC in 2023, followed by a delay to 2024 that the team obviously didn't hit. But now, we've got a real release date for this exceedingly goofy-looking game.This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/baby-steps-finally-has-a-release-date-two-years-after-it-was-originally-slated-to-arrive-214025574.html?src=rss
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by Ian Carlos Campbell on (#6XRJE)
Pragmata, a new sci-fi, third-person action game from Capcom, finally has a new release date. As part of Sony's summer State of Play on June 4, Capacom shared a new trailer showing off gameplay from Pragmata and revealing that the game is now targeting a 2026 release.Based on the trailer and a blog post on the Playstation Blog, you'll play as two characters in Pragmata: Hugh, a spacesuit-wearing lunk, and Diana, a young robot who appears to be able to hack into the lunar station you'll spend the game navigating. You apparently have to use both characters' abilities at the same time to get through rogue robots and other obstacles. In the trailer it look like a lot of hacking and smashing, but it'll presumably have more variety in its final release.Pragmata was announced all the way back in 2020, before the release of the PlayStation 5, targeting a 2022 release. The game has been delayed multiple different times since then, most recently in 2023 when Capcom delayed the game indefinitely. It's not clear how much of Pragmata has been reworked since then.Pragmata will be available in 2026 on PS5, presumably alongside releases on Xbox Series X / S and PC, as previously announced.This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/pragmata-capcoms-long-delayed-ps5-game-is-probably-coming-in-2026-214011185.html?src=rss
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by Kris Holt on (#6XRJF)
It had only been a few months since our last look at Silent Hill f, so it was perhaps a little surprising to see the first Japan-set game in the series pop up during Sony's latest State of Play stream on Wednesday. The trailer provided another chance to see some gameplay and those gorgeously grotesque visuals, but the key information was saved for the end: a release date. You'll be able to experience the terrors of Silent Hill f yourself on September 25 on PS5, Xbox Series X/S and PC.In this '60s-set installment, you'll take on the guise of high schooler Shimizu Hinako, who has to survive the horrors that plague her fog-ridden hometown of Ebisugaoka. You will have to solve puzzles (some of which involve scarecrows) and fend off enemies, including some creepy mannequin-like monsters. Producer Motoi Okamoto wrote on the PlayStation Blog that "the combat will have a heavier focus on melee and be more action-oriented compared to last year's Silent Hill 2."This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/silent-hill-f-is-coming-to-ps5-xbox-series-xs-and-pc-on-september-25-213338755.html?src=rss
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by Anna Washenko on (#6XRJG)
The summer State of Play presentation form PlayStation kicked off with the announcement of Lumines Arise. It's a gorgeous puzzle game being made by the same team as Tetris Effect, Enhance, so for the many of us who fell in love that game, this is a banger development from Sony.The trailer shows the same dynamic blend between block drops, music and visuals that were the hallmarks of Tetris Effect. However, Lumines Arise is ditching the tetriminos for the slightly different box-dropping mechanics of Lumines. Bringing a new take on the core puzzle mechanics should make this feel like a nice blend of fresh and familiar. And considering how well their first go at reimagining a spatial puzzle game went, I have high hopes for this project.The game is slated for release in fall 2025, but we may get a chance for a sneak peak with both single and multiplayer demos later this summer. It's coming to the PlayStation 5 with optional PS VR2 support for those who want the ultimate immersion experience. (And yes, you really do want that.)This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/the-tetris-effect-team-is-back-with-lumines-arise-211729116.html?src=rss
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by Ian Carlos Campbell on (#6XREF)
Epic has yet to find a platform it hasn't wanted to put Fortnite on - only ones it wasn't allowed to put the game on - so its not surprising the developer is going all out with the Nintendo Switch 2. Not only will the Switch 2 version of Fortnite support both graphical and performance improvements that bring it in line with the PlayStation 5 and Xbox Series X / S, it'll also offer mouse controls if you're playing with the Joy-Con 2.Mouse control will let you aim with one or both Joy-Con 2 and navigate the UI with a cursor, bringing the console experience closer to how the game works on PC. "With mouse controls, the right analog stick will be disabled, and you'll rotate your character by using the selected Joy-Con 2 controller(s) as a mouse," Epic says. The primary click will be assigned to the ZR button unless you're using the left Joy-Con 2, and you can swap which analog stick controls movements to accommodate whichever controller you want to use.EpicWithout an extended period of time to try mouse control out, its hard to say whether it'll make Switch 2 Fortnite players more accurate, but there's other benefits to running the game on Nintendo's new console. For example, Fortnite on Switch 2 will run at 60 fps, at a 2,176 x 1,224 resolution while docked and a 1,600 x 900 resolution while undocked. The game will also support things like greater view distances, clothing physics and Nintendo's new GameChat social feature for streaming what you're playing to friends.The game, as ever, remains completely free. If you managed to secure a Switch 2, though, you'll want to delete your old copy of Fortnite for Nintendo Switch after transferring your data from your old console to your new one. Graphical improvements and mouse control are only available from the Switch 2 version of the game, which you can download directly from the Nintendo eShop on June 5.This article originally appeared on Engadget at https://www.engadget.com/gaming/fortnite-will-support-mouse-controls-on-switch-2-190623477.html?src=rss
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by Karissa Bell on (#6XREG)
Reddit had filed a lawsuit against Anthropic, alleging that the AI company behind the Claude chatbot has been using its data for years without permission. The lawsuit comes after Reedit has increasingly taken a hardline stance against scrapers and companies that use its data to train AI models.In their filing, Reddit alleges that Anthropic was training its Claude chatbot on Reddit data as early as December 2021. The lawsuit also includes a screenshot in which Claude seems to acknowledge it was trained on Reddit data. In a statement to Engadget, a Reddit spokesperson said the lawsuit was the company's "final option to force Anthropic to stop its unlawful practices" after repeated warnings."We believe in the Open Internet-that does not give Anthropic the right to scrape Reddit content unlawfully, exploit it for billions of dollars in profit, and disregard the rights and privacy of our users," the spokesperson said. "In clear violation of Reddit's terms and despite repeated requests to stop, Anthropic has been caught accessing or attempting to access Reddit content via automated bots at least 100,000 times. This isn't a misunderstanding, it's a sustained effort to extract value from Reddit while ignoring legal and ethical boundaries."Reddit's vast archive of online discussions has become a particularly valuable commodity for the company as generative AI companies race to train new models. The company has struck lucrative licensing deals with companies like Google and OpenAI for access to its data. Reddit CEO Steve Huffman has previously called out Anthropic (along with other AI firms) for scraping Reddit. Last year, the company took steps to limit automated scraping and warned AI companies that they would need to pay up.In their lawsuit, Reddit says that "Anthropic refused to engage" in discussions about licensing. "Unlike its competitors, Anthropic has refused to agree to respect Reddit users' basic privacy rights, including removing deleted posts from its systems," it says. "This case is about the two faces of Anthropic: the public face that attempts to ingratiate itself into the consumer's consciousness with claims of righteousness and respect for boundaries and the law, and the private face that ignores any rules that interfere with its attempts to further line its pockets."In a statement, a spokesperson for Anthropic said, we disagree with Reddit's claims and will defend ourselves vigorously."Update, June 4, 2025 12:03 PM ET: This post was updated to include a statement from Anthropic.This article originally appeared on Engadget at https://www.engadget.com/ai/reddit-is-suing-anthropic-for-allegedly-scraping-its-data-without-permission-185833267.html?src=rss
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by Mariella Moon on (#6XREH)
The Voxel Agents has significantly expanded its indie hit game, The Gardens Between, and has remade it for virtual reality. It has debuted the new version of the time-bending puzzler at the Shacknews E4 Indie Showcase, which featured 15 game developers showing off content for their upcoming titles. The new game, now called Hidden Memories of the Gardens Between, still revolves around childhood best friends Arina and Frendt. But now the story begins two decades after the original one when Frendt finds Arina's old diary in the midst of moving.Frendt is transported back into the events in the original The Gardens Between, but he's now guided by Arina's diary, which will show her perspective as they traverse the dreamlike landscapes of the game. The new version comes with 40 new puzzles across levels with immersive interactions made specifically for virtual reality. Players will be able to reach out to assemble toy parts, for instance, lift a brush to paint and even craft a friendship bracelet with their hands."We wanted to tap into something relatable, familiar, and nostalgic through the lens of VR. The magic of being a kid is fleeting, but the story of Arina and Frendt captures that enchantment in a beautiful package," said Simon Joslin, co-founder of The Voxel Agents.The developer will be releasing a demo of the game at Steam Next Fest, which will take place from June 9 to June 16, 2025. Hidden Memories of the Gardens Between has no release date yet, but it will be available sometime this year for the Meta Quest and SteamVR.This article originally appeared on Engadget at https://www.engadget.com/ar-vr/indie-hit-the-gardens-between-has-been-reworked-for-virtual-reality-193050098.html?src=rss
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by Anna Washenko on (#6XQQJ)
TikTok no longer shows search results for the hashtag #SkinnyTok. Critics who supported this block said some videos with that label were promoting disordered eating and other unhealthy or risky diet behaviors. We've reached out to TikTok for comment on this development.France's Minister of State for Digital Affairs Clara Chappaz was one of the politicians leading the pushback against this particular hashtag. She has been campaigning against #SkinnyTok with both French and EU regulators since April. "These videos promoting extreme thinness are revolting and absolutely unacceptable," Chappaz said. "Digital tools are marvellous in terms of progress and freedom, but badly used they can shatter lives ... the social networks cannot escape their responsibility."A TikTok spokesperson provided Engadget with the following statement: "We regularly review our safety measures to address evolving risks and have blocked search results for #skinnytok since it has become linked to unhealthy weight loss content. We continue to restrict videos from teen accounts and provide health experts and information in TikTok Search."The company also notes that when people search for the term now, no results are displayed and users are instead directed to resources. As for when this content started cropping up, Tiktok says that it detected an increase of usage earlier in the year, but things spiked in March in April, at which it started taking more action like the aforementioned search changes and direction to resource content. It also started limiting related search suggestions and made the content ineligible for teen users.While blocking search results for potentially harmful hashtags is a positive step, it only places hurdles in the path of people who want to seek out similar videos. "Users are savvy," Cornell University professor Brooke Erin Duffy told The New York Times. "They know how to work these platforms and how to evade their content moderation systems."A block on one hashtag is just the latest in TikTok's piecemeal approach toward content that could encourage eating disorders. In 2020 it placed restrictions on ads that might "promote a negative or harmful body image," such as fasting apps and weight loss supplements. TikTok began a partnership with the National Eating Disorder Association in 2021 to offer more resources for users with eating disorders. Later that year, it also introduced a new approach to the For You page in an effort to reduce the impact of watching too many repeated clips on a negative topic.Update, June 4, 2025, 2:41PM ET: This story was updated with a statement and additional details from TikTok.This article originally appeared on Engadget at https://www.engadget.com/social-media/tiktok-now-blocks-search-results-for-skinnytok-222836828.html?src=rss
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by Andre Revilla on (#6XREJ)
Maybe you've camped out all night, or you've refreshed furiously at the risk of breaking your F5 key, but tomorrow you are finally getting your hands on the Nintendo Switch 2. After tearing it open and booting it up, you might quickly realize that the console's functionality out of the box is basically non-existent. You have just purchased a very expensive paperweight.This is all by design, as Nintendo wanted the console as locked down as possible in order to prevent leaks ahead of time. They didn't even send review units to press ahead of launch this time around (it's fine, I'm not bitter). Now that the Switch 2 is out in parts of the world where it's already June 5, we're getting our first look at the patch notes for the console's day one update.The Version 20.1.1 update for the Switch 2 basically turns the console on. The day one update enables support for Switch 1 games, virtual game cards, the Nintendo eShop and those Game-Key cards where the physical card you bought doesn't actually contain the game, but allows you to download it. The patch notes themselves include some fairly important features like "use of Nintendo Switch Software" and "Nintendo Switch Online." You can read the full patch notes at nintendolife.Users will be prompted to update their consoles during initial setup, so it should be a seamless experience. I won't give them the clicks by linking here, but suffice to say seeing leakers and hackers get their hands on the console early only to realize they can't do much of anything was strangely satisfying.This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendos-day-one-update-for-the-switch-2-is-just-a-big-on-switch-175136898.html?src=rss
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by Will Shanklin on (#6XREK)
As promised, Nintendo has updated a bunch of Switch games to support the Switch 2. Unlike Breath of the Wild and Tears of the Kingdom, these don't cost a dime. Just install them on your new console when it arrives, and enjoy next-gen enhancements.The list includes Mario's greatest hits from the Switch era. Super Mario Odyssey, Super Mario 3D World + Bowser's Fury and New Super Mario Bros. U Deluxe are all there. Ditto for the top-down Zelda titles: Echoes of Wisdom and Link's Awakening.The Switch 2 versions of Breath of the Wild and Tears of the Kingdom may require a purchase. They'll set you back $70 or $80 new, but if you already own the games, it's only $10 each. (And Switch Online Expansion Pack members get the enhanced updates for free.) Regardless, at least you have a sharper-looking open world to explore for paying a second time.Here's the complete list of (free) updated games, which also includes Pokemon and Captain Toad.
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by Karissa Bell on (#6XREM)
Snapchat has been experimenting with generative AI-powered augmented reality lenses in its app for the last couple years. Now, the company is allowing users to make their own with a new standalone app for making AR effects.Snap is introducing a new version of its Lens Studio software that allows anyone to create AR lenses through text prompts and other simple editing tools, and publish them directly to Snapchat. Up to now, Lens Studio has only been available as a desktop app meant for developers and AR professionals. And while the new iOS app and web version aren't nearly as powerful, it offers a wide range of face-altering and body-morphing effects thanks to generative AI."These are experimental new tools that make it easier than ever to create, publish, and play with Snapchat Lenses made by you," the company explains in a blog post. "Now, you can generate your own AI effects, add your dancing Bitmoji to the fun, and express yourself with Lenses that reflect your mood or an inside joke-whether you're on the go or near your computer. "Snap gave me an early look at the Lens Studio iOS app, and I was pleasantly surprised by how much flexibility it offered. There are AI-powered tools for transforming your face, body and background via detailed text prompts (the app also offers suggestions of the kinds of prompts that work well, like "detailed zombie head with big eyes and nose, lots of details.")There's a bit of a learning curve to figuring out what works well for each type of effect, and some of the generative AI prompts can take up to 20 minutes to render. But the app also offers dozens of templates that you can use as a starting point and remix with your own ideas. You can also make simpler face-altering filters that don't rely as heavily AI but take advantage of popular Snapchat effects like face cutouts or Bitmoji animations. (A few examples of my creations are below, both used AI to create a background I overlaid other effects onto.)Screenshots via SnapSnap already has hundreds of thousands of lens creators, some of whom have been making effects for the app for years. But I can easily see this new, simpler version of Lens Studio opening the door for many more. There could also be some upside for creators hoping to take advantage of Snapchat's monetization programs: the company confirmed that users who publish lenses from the new app will be eligible to participate in its Lens Creator Rewards program, which pays creators who make popular AR effects.A more accessible version of Lens Studio could also help Snap compete with Meta for AR talent. (Meta shut down Spark AR, its platform that allowed creators to make AR for Instagram last year.) In addition to Snapchat's in-app effects, the company is now on its second generation of standalone AR glasses. More recently, Snap has focused on big-name developers to make glasses-ready effects, but the company has previously leaned on Lens Creators to come up with interesting use cases for AR glasses. Those types of integrations will likely require much more than what's currently available in the new pared-down version of Lens Studio, but making AR creation more accessible (with the help of AI) raises some interesting possibilities for what might one day be possible for the company.Jim Lanzone, the CEO of Engadget's parent company Yahoo, joined the board of directors at Snap on September 12, 2024. No one outside of Engadget's editorial team has any say in our coverage of the company.This article originally appeared on Engadget at https://www.engadget.com/social-media/snapchat-now-has-a-standalone-app-for-making-gen-ai-augmented-reality-effects-170036214.html?src=rss
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by Andre Revilla on (#6XR9R)
Paranormal horror game Phasmophobia is being adapted into a movie by Blumhouse Productions and Atomic Monster, in partnership with the games developer Kinetic Games. Blumhouse is a major player in the horror genre, having produced the Purge and Paranormal Activity franchises as well as Get Out, The Invisible Man and many more. Atomic Monster produced all the films in The Conjuring universe since 2016's The Conjuring Two.First released on PCs in 2020, Phasmophobia quickly became a pandemic-era hit, with YouTubers and streamers racking up millions of views playing the multiplayer survival game. The game follows one to four players as they work to complete a contract requiring them to identify the type of ghost haunting a specific site.The horror genre has risen in popularity over recent years in both video games and the film business. In 2023 Blumhouse adapted the video game horror series Five Nights at Freddy's into a film, which went on to be the highest grossing film in its history. Blumhouse has also begun making video games in-house, and released its first game, Fear the Spotlight, last year.Blumhouse Productions announced the Phasmophobia adaptation at its first-ever Business of Fear" event in Hollywood, where founder and CEO Jason Blum and Atomic Monster founder and CEO James Wan spoke about the business of horror movies. No distributor or release date has been announced yet.This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/phasmophobia-is-getting-the-hollywood-treatment-155654171.html?src=rss
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by Will Shanklin on (#6XFRV)
Apple's big 2025 software reveal is nearly upon us. On June 9, the Worldwide Developers' Conference (WWDC) keynote will showcase the changes coming with its 2025 software. That includes - deep breath - iOS, iPadOS, macOS, watchOS, tvOS and visionOS.If you'd like to watch the WWDC 2025 keynote, that's happening at 1PM ET / 10AM PT next week, and Apple will offer several options for livestreams. But if you prefer a text-and-image-based format as opposed to video, you can follow along on our liveblog, which will kick off on Monday morning. Our liveblog team includes Cherlynn Low and Nathan Ingraham, who will be covering the event in Cupertino.Leaks suggest this year will be a biggie. In addition to the requisite Craig Federighi gags and a California-themed name for the latest macOS update, expect a significant visual overhaul - one of Apple's biggest ever - and (shocker) new Apple Intelligence features.Visual redesignThe company is reportedly set to unveil a platform-wide visual overhaul. The revamp is said to be a dramatic change, drawing inspiration from Apple's mixed reality headset.AppleAccording to Front Page Tech's Jon Prosser, that may even include (nearly) round icons on the home screen and in Control Center. He also noted subtler changes, like a redesigned tab view within apps and the search box in Messages being moved to the bottom of the screen.One of Apple's core goals with the new software is to unify the design language of its operating systems. The idea is to make it less visually jarring to hop between devices. If executed well, jumping from iPhone to iPad to Mac (and so on) will feel like touring different flavors of the same OS.Apple's last big macOS makeover was with 2020's Big Sur. For the iPhone's software, you have to go all the wayback to 2013. That's when iOS 7 kicked skeuomorphic design to the curb, replacing it with a flat, minimalistic look. Minus some iterative changes, it's still the UI you see today.A new naming schemeAlong with the big visual refresh, Apple is also rumored to be changing how it names its operating systems. Instead of having random version numbers at the end, the company is apparently planning to unify the names by year - so iOS 19 would become iOS 26, as it'll be Apple's platform for the coming year. The same goes for all of Apple's other software, so we're looking at iPadOS 26, macOS 26 and so forth.Of course, it goes without saying that macOS should still get a California-themed name; hopefully Apple won't be throwing that tradition in the bin just yet. It'll stick around, according to Bloomberg: the current rumor is that the next version of macOS will be named Tahoe.The iPad goes to workNathan Ingraham for EngadgetCould 2025 be the year the iPad Pro starts to feel... Pro? The high-end versions of Apple's tablet have been more than capable on a hardware level for generations. (Especially when they switched to M-series chips.) But the software has held it back. That's presumably because the company doesn't want to cannibalize Mac sales. After all, if the iPad Pro can truly replace a laptop, then fewer people would buy both.The bad news for those wanting a full-on Mac experience: The iPad won't switch to macOS. The good news: iPadOS may get much more Mac-like. This year's update will reportedly focus on productivity, featuring improved multitasking and app window management.It's not that Apple hasn't inched the iPad's software in that direction. It incrementally did so with Stage Manager in iPadOS 16. The year before, it added the multitasking menu at the top of app windows. But for many, those tweaks fell far short of the full-on productivity overhaul they craved. Will it be enough this time? Bloomberg's Mark Gurman thinks it will "likely go far enough" for most power users. (Is that a "Hallelujah!" I hear?)Apple IntelligenceAppleEven if leaks hadn't already suggested as much, this one would be a no-brainer. After all, AI has been every tech company's obsession since ChatGPT took the world by storm over two years ago. Expect a healthy portion of the keynote to be devoted to Apple's AI advances. These will reportedly include improvements to existing features and a few new ones.SiriRemember when Apple promised a more personalized Siri at last year's conference? The one that many wished would come ahead of the visual overhaul? Well, we're still waiting on that. The last official update we heard was in March, when the company told Daring Fireball, "It's going to take us longer than we thought." (Oops!) Apple expects the new Siri features to arrive "in the coming year," a clear-as-mud description if ever there was one.A report from The Information last month hinted that the upgraded Siri was nowhere near ready. The 2024 demo, where Siri condensed minutes of multi-app planning into mere seconds, reportedly came as a surprise to team members working on Siri. (Never an encouraging sign.)AppleSeparate reporting this month from Bloomberg sheds a bit more light, adding that we probably won't hear much about those Siri upgrades at WWDC 2025. The publication described those updates as being months away from shipping. The company is also reportedly separating its Apple Intelligence and Siri marketing. The logic behind this is that users are so fed up with Apple's assistant that it's hurting Apple's AI push.The company's 2024 presentation was undoubtedly impressive. It showed a more context-sensitive Siri that better understands what you're doing. It pulled info from various apps and spliced them together in a seamless flow. It recorded a specific type of video in a third-party app. It shared a meeting summary via email with a teammate. And it found missing information the user remembered reading... somewhere. It even controlled system settings and explained them when needed.The bottom line: If or when Apple pulls off what it promised last year, that's big news for Siri. But don't hold your breath for it to show up at WWDC 2025.According to Bloomberg, the Siri updates we do see will be much subtler. These would include adding the option to use Gemini instead of ChatGPT with the assistant.AI battery managementAppleAnother iOS 19 scoop points to an Apple Intelligence feature that's easy to get behind. A new AI-powered battery management mode will reportedly analyze how you use your phone. It can then use that to make power-saving adjustments on the fly. If it works well, that could be pretty nifty.It may also be a key ingredient to a new device: the "iPhone Air." Whatever Apple calls it, the rumored ultra-slim handset is expected to join Apple's lineup this year. Without this feature, the phone's smaller battery might struggle to make it through a typical day. (According to Gurman, it would last several hours less than Apple's other iPhones.) But with the AI battery feature activated, the svelte iPhone could become more practical.Will we see this slim-jim iPhone at WWDC? Well, let's say you have as good a chance of Valve randomly showing up to announce Half Life 3 at Apple's conference. First, the svelte handset is expected to be part of the iPhone 17 lineup, which typically arrives around September. Second, Apple hasn't unveiled a new iPhone at WWDC since Steve Jobs showed off the iPhone 4 in 2010. So, in short, nope.Virtual health coachAppleApple is reportedly working on a virtual health coach. Allegedly codenamed Project Mulberry, the AI feature would pair a refreshed Health app with an AI-powered coach. Bloomberg says the feature would, to some degree, give you advice you'd usually seek from a doctor.The virtual coach would collect data from your Apple devices and use AI to provide personalized health advice, chatbot-style. Apple is reportedly training the AI agent with data from company physicians. Meanwhile, outside experts would shoot educational videos.In March, Bloomberg's Gurman said the virtual coach could arrive as early as iOS 19.4, which wouldn't likely come until early to mid-2026. But a quick aside in a report this month from Gurman and Drake Bennett mentioned that it could be a point of focus at WWDC.A new gaming appBloomberg's Mark Gurman is predicting that Apple will introduce a centralized, pre-installed app for gaming on the Mac, iPad, iPhone and Apple TV. It'll include some of the features in the long-neglected Game Center service like leaderboards and matchmaking and pair them with a dedicated game launcher and editorial content including recommendations -including a push towards the Apple Arcade service.Hair Force OneAppleIt wouldn't be an Apple keynote without some wacky Craig Federighi hijinks. Last year, Apple's software lead strapped on a hair-shaped helmet and skydived into Apple Park. At previous events, he showed off his parkour skills, summoned an iPad like he's a Jedi and jammed out on a three-necked guitar.Say what you will about "Hair Force One." Federighi knows how to sell a sight gag. (With maybe just a teensy bit of help from Apple's visual effects artists.)Betas and release datesFollowing Apple's typical schedule, you can expect the first developer betas to arrive after the conference ends. (Likely the same day!) Public betas would follow early this summer. And you can expect the final versions of iOS 19, iPadOS 19, macOS 16 and so on to arrive alongside new iPhones this fall.What not to expect at WWDCWhile Apple's developer conference will be jam-packed if they serve up even a fraction of the expectations above, there are a few things we can pretty confidently take off the board, too.With the possible exception of the Mac Pro, nearly all of Apple's hardware lines have either just finished an upgrade cycle (consumer Macs, most iPads) or are going to get updated in the fall as usual (iPhone, Apple Watch). As such, we're not expecting any major hardware announcements. Apple has talked about the Mac Pro at past WWDC events, but that computer is updated so infrequently that it's hard to say with any confidence that we'll see any changes.Update, June 4 2025, 11:40AM ET: This story has been updated to include details on how to watch Apple's livestream and follow Engadget's liveblog of the WWDC 2025 keynote.This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/apple-wwdc-2025-preview-ios-updates-macos-ai-and-other-news-we-expect-next-week-210051033.html?src=rss
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by Lawrence Bonk on (#6XR9S)
Here's another game to play on that shiny, new Switch 2 console. Hello Games just announced that it's releasing a free update for No Man's Sky to launch alongside Nintendo's new device. It includes many features that the original Switch version lacked, like 4K texture support.The update also finally brings full multiplayer to this version of the game, along with cross-play and cross-save. In other words, players can save the game on the Switch 2 and pick it up on another device. Spoiler alert: No Man's Sky is on just about every platform imaginable.The developer promises DLSS and DLR support, a better UI, touch controls and a resolution boost for both handheld and TV modes. Hello Games says this update took a full year to make, after receiving development kits around 12 months ago.The Switch 2 version will also include the latest big update for the game, called Beacons. This brings a town management mechanic to the title, with plenty of new homesteads to discover. Players can design their own hangout locations within these towns, like bars or fishing ponds. Beacons is available on all platforms.This is just the latest refresh for No Man's Sky. Recent updates have added archeology, freighter combat and black holes. The game has come a long way in nine years.No Man's Sky isn't the only game getting a software refresh for the Switch 2. The console launches alongside several Switch 2 editions that feature graphical overhauls, like both recent mainline Zelda titles.This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/no-mans-skys-free-switch-2-update-adds-full-multiplayer-and-4k-support-153124323.html?src=rss
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by Kris Holt on (#6XR6C)
Marketing teams and pre-visualization artists working with AMC Networks might need to be on their toes. The company has reached an agreement to generate marketing images and pre-visualize projects before they enter production using Runway's AI tech.Some other Hollywood companies - such as Lionsgate and Harmony Korine's unfortunately named EDGELRD - have agreed deals with Runway. Other studios are said to be testing models from various gen AI companies. According to The Hollywood Reporter, however, AMC is the first cable company to agree a deal with Runway.The publication notes that AMC's profits dropped by nearly half to $63 million in its most recent earnings report. It's been suggested that the company is looking to reduce the costs of producing and marketing projects without letting quality drop.At least for the time being, AMC is not planning to include AI-generated imagery in its shows. However, the company that brought the likes of Mad Men and Breaking Bad to the world thinks it'll be able to sell viewers on shows and films using AI-generated images. This is seen as a way for the company's networks to "trot out a range of promotional material without the need to spend added time and money trying to capture images with a physical shoot," per THR. AI imagery will also be used in pre-production, ostensibly to help showrunners determine what may or may not work in their projects before filming starts.In both use cases, AMC will be looking to lower costs by reducing the level of human labor that's traditionally needed in those arenas. To do so, it will be relying on tech from a company that reportedly trained its AI models on thousands of YouTube videos - as well as pirated versions of copyrighted movies - without first obtaining permission. It is not clear whether AMC has given Runway the green light to use its shows and films for AI training purposes, as Lionsgate has.This article originally appeared on Engadget at https://www.engadget.com/ai/amc-networks-is-teaming-up-with-ai-company-runway-141959898.html?src=rss
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by Steve Dent on (#6XR6D)
Amazon's MGM Studios is fast-tracking a movie called Artificial about OpenAI's 2023 boardroom drama that saw CEO Sam Altman fired and then rehired, according to The Hollywood Reporter. Luca Guadagnino (Challengers, After the Hunt) is in talks to direct and A-list actors including Andrew Garfield and Monica Barbero are reportedly interested. Shooting may start as soon as this summer in Italy and San Francisco.The timeline of OpenAI's travails took place over just a week and unfolded like a telenovela. It commenced with the shocking termination of Altman on November 17, 2024, reportedly for not being "consistently candid" with the board. Microsoft, a close OpenAI partner, was furious with the decision and announced shortly afterward that it was starting its own AI division with Altman at the head.Later, the entire OpenAI staff told the board in an open letter that it would resign and join the new Microsoft subsidiary if Altman didn't return to the company as CEO. Things were looking dire until the last minute when the board finally caved and hired Altman back. OpenAI's original board was also disbanded and replaced with a temporary three-man board.With that level of corporate intrigue and hundreds of billions of dollars at stake, it's easy to see why Amazon wants to be first with a movie on the subject. The movie could star Garfield as Altman, Barbero as CTO Mira Murati and Yura Borisov (Anora) as Ilya Sutskever, an OpenAI co-founder who spearheaded the charge to fire Altman.This article originally appeared on Engadget at https://www.engadget.com/entertainment/amazon-is-already-making-a-movie-about-the-2023-openai-and-sam-altman-boardroom-drama-133030837.html?src=rss
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by Devindra Hardawar on (#6XR6E)
NVIDIA releases a brand new video card and AMD follows up with a cheaper one. That's basically been the cycle of the GPU industry for the last decade, with NVIDIA typically leading the pack and AMD rushing to keep up. But with the recent Radeon RX 9070 and 9070 XT, AMD finally found a winning formula with GPUs that were both cheaper than NVIDIA's and, in many cases, more powerful. The new Radeon RX 9060 XT, which is meant to take on NVIDIA's RTX 5060 Ti in 1080p and 1440p gaming, mostly repeats that formula. Starting at $350 with 16GB of RAM (and $300 with a paltry 8GB), it's launching for much less than the $429 RTX 5060 Ti while delivering a similar level of performance. Once again, the key for AMD is offering much more RAM than NVIDIA for far less money. Sure, AMD is using slower GDDR6 RAM with 320 GB/s of memory bandwidth, compared to NVIDIAs' 448 GB/s GDDR7. But in practice, actually having a larger memory pool is more useful when you're dealing with massive textures and 3D models in modern games. So if you're looking for the best gaming bang for the buck under $400, the 16GB Radeon RX 9060 XT is undoubtedly a winner. What is the Radeon RX 9060 Ti? The least powerful member of AMD's Radeon RX 9000 family (so far), the RX 9060 XT is basically the card you'd get if you can't stomach spending more than $500 on a GPU. Just remember that video cards tend to jump up in cost once they actually hit stores, depending on availability and the whims of retailers. The RX 9060 XT sports 32 RDNA 4 compute units, 32 RT accelerators and 64 AI accelerators. It can reach up to 3.1GHz speeds with its boost clock and consumes up to 180W of power. In comparison, the $549 MSRP RX 9070 has 56 compute units, while the $599 RX 9070 XT has eight more. AMD is pitching this GPU as a replacement for the RX 7600 XT, which launched at $329 last year. That card also had 16GB of VRAM, but it had a slower 288 GB/s bandwidth. While the 7600 XT was more focused on entry-level 1440p gaming, the 9060 XT's hardware improvements make it far more capable. AMD claims it's 46 percent faster than the 7600 XT across more than 40 games, and in my testing that figure checks out. For this review, I tested Gigabyte's RX 9060 XT GPU, which has three cooling fans pointed at a typical copper heatsink. There's no fancy vapor cooling chamber or any extravagant materials on the card, but at this price range I didn't expect much. Devindra Hardawar for Engadget What's good about the Radeon RX 9060 Ti? Across games and benchmarks, the 9060 XT clocked in just about where I expected: noticeably slower than the RX 9070, and either on-par or slightly slower than the NVIDIA RTX 5060 Ti. In 3DMark's Steel Nomad benchmark, the 9060 XT scored 200 more points than that NVIDIA card, and it was also 90 points ahead in Timespy Extreme. But NVIDIA had a 1,000 point lead in the Speedway benchmark and it was more than 2,000 points ahead in the Luxmark HDR 4 test. Despite those figures, I'm still impressed that the 9060 XT can stay in the same league as NVIDIA's RTX 5060 Ti while costing a lot less. AMD's ray tracing performance has also improved quite a bit from its previous generations, scoring 45 percent faster in the 3DMark Port Royal benchmark. NVIDIA still has the lead in ray tracing in games though, especially with the one-two punch of DLSS 4 AI upscaling and multi-frame generation. NVIDIA's RTX 5000-series cards can produce up to three interpolate frames for every natively rendered frame, while AMD is still stuck with generating a single extra frame with its FSR 3 and 4 (Fidelity Super Resolution 4) upscaling. None 3DMark TimeSpy Extreme Geekbench 6 GPU Cyberpunk (1440p RT Overdrive DLSS/FSR 3) Blender AMD Radeon RX 9060 XT 8,192 91,617 80fps 1,560 NVIDIA RTX 5060 Ti (16GB) 8,100 139,756 136 fps (4X frame gen) 4,220 AMD Radeon RX 9070 10,997 113,012 117 fps N/A AMD Radeon RX 7600 5,526 N/A 20 fps 1,013 The Radeon RX 9060 XT was able to run Cyberpunk 2077 in 1440p ray tracing "overdrive" mode at a respectable 80 fps, whereas NVIDIA's RTX 5060 Ti hit 136 fps thanks to multi-frame generation. Still, there's plenty of wiggle room to crank out more frames: Stepping down to 1080p got me 120 fps, and I saw 90 fps while using the less demanding ray tracing "ultra" preset in 1440p. In terms of raw performance, without any upscaling fanciness, the 9060 XT hit 114 fps in 1080p and 90 fps in 1440p. The Radeon RX 9060 XT didn't run very hot during my testing, but that makes sense since it's purely focused on 1080p and 1440p gaming, During 3DMark's Steel Nomad stress test, which repeats the benchmark 20 times in succession, the card only topped out at 54 Celsius. I'm used to seeing video cards reaching upwards of 70C under load, so the 9060 XT was a nice surprise. While idling, it sits at 42 Celsius. That's higher than cards with vapor chamber cooling, but it's about average for cards in this price range. I didn't hear any annoying fan noise under load either, since it barely broke a sweat. Devindra Hardawar for Engadget What's bad about the Radeon RX 9060 XT? There isn't really much to complain about with the Radeon RX 9060 XT, so long as you're not expecting too much from a sub-$400 GPU. Still, it would be nice to see support for AMD's new FSR 4 AI upscaling spread out more quickly. When the RX 9070 XT launched, the feature was only available in a handful of games like Call of Duty: Black Ops 6, and now it's supported over 60 games. That's still about half of the games that NVIDIA's DLSS 4 supports (which so far includes over 125 titles). On the RX 9060 XT, the FSR 4 user experience still isn't as simple as activating DLSS on NVIDIA cards. I had to enable it manually in AMD's Adrenaline software, then flip it on in Call of Duty: Warzone to activate it. On the bright side, I saw an average of 254 fps while playing a match in 1440p with extreme graphics settings, FSR 4 and frame generation flipped on. With frame gen enabled, but no FSR 4, performance dipped to 174fps. And if I removed both of those features, it fell to 110 fps. Clearly, FSR 4 and frame gen helps quite a bit, I just wish it were in more games. Should you buy the Radeon RX 9060 XT? Assuming retailers don't go wild by overpricing the Radeon RX 9060 XT, it's a solid option if you're looking for an affordable GPU that's dedicated to 1080p and 1440p gameplay. At $350, the 9060 XT is well below the RTX 5060 Ti's $429 retail price, and certainly much cheaper than models being sold for more than $500. To reach a lower $300 price point, AMD also unveiled an RX 9060 Ti with 8GB of RAM. But honestly, I'd recommend avoiding that entirely unless you only play ancient games in 1080p. It's worth spending a bit more so you can play newer games with less headaches, and it's practically a requirement if you want to play in 1440p. Devindra Hardawar for Engadget Wrap-up The Radeon RX 9060 XT is a reminder of a world where we didn't have to pay more than $400 to get a capable GPU. We already know more than 80 percent of PC gamers play at 1440p or lower resolutions, according to Steam's data. So for the vast majority of players out there - the ones who aren't using monitors with crazy high refresh rates or 4K+ resolutions - it's all the GPU you really need.This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/amd-radeon-rx-9060-xt-16gb-review-finally-a-powerful-350-gpu-130037952.html?src=rss
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by Lawrence Bonk on (#6XR6F)
Uber just announced dedicated account profiles for senior citizens, bringing a streamlined app design and features aimed at older adults. This is part of the pre-existing "family profile" feature that also allows for teen accounts.As for these senior accounts, the biggest draw is the design. The company promises "larger text, fewer steps and easy-to-follow screens." To that end, there are fewer buttons and larger text throughout. This should make it easier for seniors, or anyone with minor eyesight issues, to book rides.Loved ones and caregivers can book rides on behalf of the account holder. They can also help with stuff like adjusting payment methods and checking in during trips. Family members can track rides in real time or receive text updates upon arrival. In the case of an emergency, the app offers the ability for caregivers to contact the driver.Frequent destinations, such as the doctor's office, can be stored for easy access. There are even some unique payment options here, like the ability to accept Medicare Flex.UberIf older adults don't have access to a family profile, they can still experience a streamlined version of the app via the platform's Simple mode. This provides the same interface, with larger text and easier navigation.Rival Lyft recently introduced a similar suite of features, called Lyft Silver. However, Lyft's service will match older riders with cars that are easier to get in and out of, which is something Uber doesn't seem to be offering at this moment. Senior accounts on Uber are rolling out now throughout the US, with global availability coming at a later date.This article originally appeared on Engadget at https://www.engadget.com/apps/uber-now-offers-a-streamlined-app-for-seniors-complete-with-flexible-payment-options-130013443.html?src=rss
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by Sarah Fielding on (#6XPE2)
The iPad we consider to be the best iPad for most people is on sale for a record-low price at the moment. You can pick up the new iPad Air M3 for $499 right now, which is $100 off its regular price. You'll find the 17-percent discount on the 128GB models of the M3 Air in all color options. We gave the new iPad Air (M3) an 89 in our review, thanks, in part, to that M3 chip. Its single- and multi-core scores came in 16 percent higher compared to its predecessor when tested with Geekbench. The iPad Air M3 also has a much better screen and multitasking abilities this time around. Plus, it's compatible with a much improved Magic Keyboard. The add-on is akin to the one you'd get with Apple's iPad Pro M4 while also dropping by $30 from the previous model. But, it will still cost you $269 for the 11-inch model and $319 for the 13-inch one. Check out our coverage of the best Apple deals for more discounts, and follow @EngadgetDeals on X for the latest tech deals and buying advice.This article originally appeared on Engadget at https://www.engadget.com/deals/apples-ipad-air-m3-is-cheaper-than-ever-right-now-133932572.html?src=rss
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by Steve Dent on (#6XR3P)
A federal judge has temporarily blocked Florida's new law that bans some children from using social media and requires parental consent for others, according to court documents. Judge Mark Walker ruled in favor of two tech organizations (NetChoice and the CCIA) representing social media organizations like Meta, Snap and X, saying that the state's bill HB3 signed into law in March this year is "likely unconstitutional."The law requires parent or guardian consent for 14- and 15-year-olds to make an account or use a pre-existing account on a social media platform, while children under 14 are banned altogether. Platforms must abide by requests to delete these accounts within five business days and each violation could result in a $10,000 fine. That increases to $50,000 per instance if it is ruled that the company participated in a knowing or reckless" violation of the law.
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by Amy Skorheim on (#6KZJV)
If you spend a good portion of your waking hours behind a desk, simply slapping an ergonomic mouse and keyboard on your desk won't solve the real problem, which is sitting still for too long. But after you've peppered in a few walks and added some stretches for good measure, your workstation ergonomics is the next thing to consider. Hunching, twisting and contorting are all likely to lead to discomfort in the long run.
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by Anna Washenko on (#6XQSM)
Jeopardy! and Wheel of Fortune will have a new streaming home this fall. Sony Pictures Television has inked multi-year deals for the pair of iconic game shows to stream on Peacock, Hulu and Hulu on Disney+ in the US. The agreement includes both in-season syndicated episodes and library episodes. It's a next-day deal, so broadcast channels are still the first spot to see the newest content. However, this remains a very exciting development for Jeopardy! and Wheel of Fortune fans, since it's the first time currently syndicated seasons will be available on the major national streaming platforms.Both shows will begin this new streaming arrangement in September, when Jeopardy! will start its 42nd season in syndication. The quiz show has amassed a whopping 45 Emmy Awards and was also honored with a Peabody Award. Wheel of Fortune will be going into its 43rd season in syndication this fall.This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/jeopardy-and-wheel-of-fortune-will-stream-next-day-on-hulu-and-peacock-225901653.html?src=rss
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by Kris Holt on (#6XQC8)
Summer Game Fest week just got even busier. Sony is throwing its own party on Wednesday, June 4 at 5PM ET in the form of a State of Play. The stream will showcase "must-play" PS5 games from developers based around the world and you can watch it on on YouTube or Twitch. To make things even easier, you can watch it right here by clicking the big red button above when the time is right. (English subtitled and Japanese versions of the State of Play will be available too.)The State of Play will run for over 40 minutes, so there should be a bunch of games included. Sony hasn't given any hints as to what it will show off as yet, but it'll surely be worth checking out the stream. Wednesday's event will be Sony's third State of Play of the year. The first was in February, which included the reveal of the very tasty-sounding Soros from Returnal studio Housemarque, a PS5 remaster of Days Goneand a release date for Borderlands 4. In April, the company hosted a brief State of Play entirely focused on Borderlands 4where it showed off gameplay and some new multiplayer mechanics.With this State of Play, Sony is padding out a packed SGF schedule that includes what is routinely Xbox's biggest showcase of the year on Sunday, June 8. And then there's also the little matter of the Nintendo Switch 2's arrival on June 5. It's shaping up to be a fun, if very busy, week.This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/how-to-watch-sonys-playstation-state-of-play-at-summer-game-fest-143012697.html?src=rss
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by Will Shanklin on (#6XQN7)
A deck-building game with soulslike elements is an odd genre mashup, to say the least. But that's what the three-person Danish studio The Outer Zone is creating with Death Howl. The second demo for the indie PC title launches next week on Steam.The unusual blend of genres isn't the game's only hallmark. Death Howl also has a gorgeous art style and music to match its rich themes. You play as Ro, a hunter from a small tribe, who is grieving her son's death. Mystical voices beckon her toward a spirit realm as she tries to bring him back. Ro's adventure leads her on a journey of "love, loss and the slow path toward acceptance."The game's deck-based combat will unlock various melee and ranged spell attacks. As you progress, you'll craft cards built around your preferred tactical style. Meanwhile, shamanic totems will enhance your deck and buff up your strikes.The Outer Zone / 11 Bit StudiosWhat makes it soulslike, besides being hard? Publisher 11 Bit Studios offered some insight on Reddit. "Initially, we thought about a different label for Death Howl," the publisher wrote. "But as we played it more and brought in random testers, we noticed something surprising. The game, despite not being an action RPG, does feel like a soulslike. It evoked emotions similar to what you experience in a soulslike." Meanwhile, the game's difficulty reveals itself most in boss battles and side quests.Death Howl doesn't arrive until sometime later this year. But the second demo will be playable from June 9 to 16. Head to the game's Steam page to check it out. In the meantime, you can watch its new trailer below.This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/the-gorgeous-indie-game-death-howl-will-have-a-new-demo-on-june-9-205057519.html?src=rss
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by Karissa Bell on (#6XQJG)
Reddit will now allow its users to do something it never before has permitted: to selectively "curate" their public-facing profiles by hiding some of their posting and commenting activity from other users.Up to now, Reddit has included users' full commenting and posting activity in profiles. So while most users are anonymous, others could easily check out their post history and see what communities they're active in. The feature, which many users see as a key part of Reddit's openness, has helped Redditors ferret out trolling, lying and numerous other types of bad (or merely embarrassing) behavior on the platform.With the update, however, Reddit users will be able to "curate" their profile. The additional control will allow people to hide all their public posts and comments from their profile or hide public posts and comments in specific subreddits from their profiles. There is also a "NSFW" toggle, which would hide posts and comments in NSFW subreddits. The setting won't hide a comment or post in the subreddit where it originally appeared, but it won't be visible on a user's profile.The company notes that there will be some carveouts to these settings for moderators, who may rely on users' past activity to suss out rule-breakers or decide who is eligible to join their community. "If you post, comment, send modmail, request to be an approved poster, or request to join a private subreddit, that mod team will have access to your full profile content history for 28 days after the interaction - regardless of your settings," Reddit says in an FAQ.RedditDespite that concession, many Redditors aren't exactly happy about the changes, which could alter some of the core dynamics of the platform. "This seems like it's going to lead to bad actors being able to more easily hide their behavior from the average user," one of the most-upvoted comments on Reddit's post says. "Unless you're a mod, you won't be able to see that they're posting inflammatory misinformation across a dozen different subs, for instance."Others have noted the feature also means that creating an alt or throwaway account is somewhat less necessary, as it's easier to hide posts you don't want linked to your presence on the app. While that may be an added convenience for some, it also raises questions about the company's approach to making new accounts. During the company's most recent earnings call, CEO Steve Huffman suggested that Reddit was considering ways to "evolve" its "historically permissive account creation" process. Huffman didn't elaborate on what that may look like, but said changes would be necessary to fight AI-powered "abuse or manipulation" of the platform.This article originally appeared on Engadget at https://www.engadget.com/social-media/reddit-will-let-you-hide-posts-comments-and-nsfw-activity-from-your-public-profile-191956773.html?src=rss
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by Lawrence Bonk on (#6XQJH)
Splitgate 2 will officially launch on June 6, after what must've been a successful beta. It'll be available on a whole bunch of platforms, including PC via Epic, Windows and Steam. The game will also be playable on Xbox Series X/S, Xbox One, PlayStation 4 and PlayStation 5. It's free, with optional in-game purchases.As the name suggests, this is a sequel to the extremely popular 2021 arena shooter. Both the original and its sequel offer a fun gameplay hook. Players can create and jump through portals to surprise enemies or to traverse locations quickly. Otherwise, it's a first-person shooter, so imagine a nice combination of Quake with, well, Portal.There's a new trailer to commemorate the official launch, which zeroes in on the story. Developer 1047 Games promises there will be a "metric ton of maps, weapons and modes" on June 6. It has also announced that any progression made during the beta period will carry over to the full release. Version 1.0 will include a map creator and "so much more."To that end, the dev team says there's "one surprise left in store." This will be revealed at Summer Game Fest, so stay tuned. The first Splitgate was a legit phenomenon, with over 10 million beta downloads before it was officially released.This article originally appeared on Engadget at https://www.engadget.com/gaming/splitgate-2-will-exit-its-beta-and-get-an-official-release-on-june-6-185839801.html?src=rss
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by Anna Washenko on (#6XQJJ)
If you're still waiting on access to Google's AI-driven Ask Photos feature, you'll need to hold tight a little longer. Jamie Aspinall, a product manager for Google Photos, chimed in to a conversation on X to address some complaints about the feature. "Ask Photos isn't where it needs to be, in terms of latency, quality and ux," Aspinall wrote. He said the rollout was being paused "at very small numbers" and that a new version of Ask Photos is slated to ship in about two weeks.
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by Lawrence Bonk on (#6XQJK)
There's a new tactical RPG coming down the pike, and it's a doozy. Never's End has a retro look that's sure to please fans of iconic titles like Final Fantasy Tactics and boasts a fantastic pedigree. Masayoshi Nishimura, from Octopath Traveler, is on character design duties and the rapper/multi-instrumentalist Doseone made the soundtrack. He previously composed the music for Enter the Gungeon.Indie developer Hypersect is making the game. It previously developed the creative puzzler Inversus, which ended up becoming a sleeper hit. The company hopes this will be something more than a clone of Tactics Ogre or the aforementioned Final Fantasy Tactics. Founder Ryan Juckett says that Never's End was also inspired by the freeform gameplay of stuff like Divinity: Original Sin 2 and The Legend of Zelda: Breath of the Wild.To that end, the game features an open world and plenty of creative ways for players to tackle turn-based battles. The battle grids can be transformed via elemental magic. Players can drain rivers in the middle of a battle, for the purposes of navigation, or melt the ground to turn it into lava. Enemies can be frozen or set aflame. The company promises that "every battleground is unique, challenging you to find new ways to use magic and shift the odds in your favor."Hypersect Customization seems to be the order of the day here. Players can "upgrade towns, temples and other locations to build businesses, establish trade routes, and recruit new companions." As the story progresses, these locations will attract a growing community of weaponsmiths, tavern keepers, tanneries, logging camps and more." Characters can also team up to unleash "tactical synergies." Check out the trailer. It looks pretty fun.Never's End comes out in late 2025. It'll be available for PlayStation consoles and PC via Steam. We don't have a price yet but it can already be wishlisted on Steam.This article originally appeared on Engadget at https://www.engadget.com/gaming/nevers-end-is-a-retro-tactical-rpg-with-a-fantastic-pedigree-180020441.html?src=rss
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by Karissa Bell on (#6XQJM)
We may never fully understand how TikTok's "For You" algorithm works or why it sends users down the sometimes very specific rabbit holes it does. But the company is making it a bit easier to control what topics are likely (or not) to appear in recommendations.The company is rolling out a setting to "manage topics" within the app to all users in an attempt to add more personalization to users' feeds. The setting, which the company began offering in the United States last year, is a set of sliders that allow people to specify how often they want particular types of videos to appear in their recommendations. The sliders cover about a dozen general topics, like nature; food and drink; fashion and beauty; and pets. For each interest, you can drag the slider to "see more" or "see less."TikTok notes that these in-app controls "won't eliminate any topics entirely," so the sliders won't, say, prevent any sports content from ever appearing in your feed. But the company says the setting "can influence how often they're recommended as your interests evolve over time."For those who want more granular control over their feeds - at least when it comes to blocking specific types of content - TikTok is also expanding its keyword filtering option, which allows people to choose specific keywords they don't want to see. Now, the app will use AI to make those filters smarter by adding extra keywords for similar content. For example, if you choose to filter "remodeling," the app may also opt to add "renovations" to your filtered words. The app may also automatically block alternate spellings of topics, like "cat" or "c@t." The company says it expects these "smart filters" to "get increasingly precise as more people use it over time" and that it will eventually allow users to add up to 200 keywords.Both features are available now in TikTok's settings in the app's "content" preferences section.This article originally appeared on Engadget at https://www.engadget.com/social-media/tiktok-is-making-it-easier-to-control-what-is-and-isnt-in-your-for-you-feed-175301931.html?src=rss
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by Andre Revilla on (#6XQJN)
Epic Games held its annual State of Unreal event today, offering a first look at some exciting new features coming to Unreal Engine 5 through a tech demo set in the world of The Witcher IV.The team at Epic Games, together with CD Projekt Red - developers of the Witcher series and Cyberpunk 2077 - premiered a roughly ten-minute gameplay and cinematic demo that follows Ciri through a snowy mountain pass in Kovir and into the bustling port of Valdrest. The visuals in the demo are not truly final scenes from The Witcher IV but serve as a proof of concept intended to highlight the cutting-edge graphics and tech behind the new Witcher installment.The demo ran on a PlayStation 5 at 60 frames per second with ray tracing enabled. This was made possible by a slew of new open-world building features coming to Unreal Engine 5.6, including a new Fast Geometry Streaming Plugin." Epic says the new plugin should help open-worlds load faster, though exactly how much faster is unclear. A marketplace scene set in Valdrest brimming with life also underscored the ability to create scenes full of high-fidelity characters and visual effects.Perhaps the most exciting part of the demo was the vast foliage that made up the forests of Kovir. This is thanks to Nanite Foliage, a new system that renders every leaf and branch as real 3D geometry instead of flat textures. This new feature, slated for release with Unreal Engine 5.7, allows for dense high-fidelity foliage without a huge hit to performance.Unreal Engine 5.6 is now available though many of the tools announced today are marked as experimental, including the Fast Geometry Streaming Plugin, new Control Rig Physics, improved motion capture tools and more. There is no specific release date for Unreal Engine 5.7 yet. As for The Witcher IV, we know not to expect it before 2027.This article originally appeared on Engadget at https://www.engadget.com/gaming/the-witcher-ivs-lush-world-is-on-display-in-unreal-engine-56-demo-174048532.html?src=rss
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by Will Shanklin on (#6XQFA)
For better or worse, Fortnite will let creators make NPCs that ditch the script and go freestyle. A new tool in the Unreal Editor for Fortnite (UEFN) will allow developers to create their own generative AI-powered NPCs. Their voice types, delivery styles and personality traits are all customizable.Epic demoed the tech on Tuesday during its "State of Unreal" keynote. The company said the NPC generated its responses in real-time during the presentation. It was created using "about 20 lines" of prompt text.The demoed character, Mr. Buttons, was created solely to persuade the player to press a large red button in a room. After the presenter asked about the signs in the environment warning against pressing the button, the AI bot persisted. "Signs, you say? Mere suggestions from those who lack imagination. After all, rules are made to be gently nudged aside. Wouldn't you agree?"Impressive as it was, the demo also showed the tech's current limitations. First, it's a turn-taking AI chat, not a live one with interruptions and overlapping. In addition, the presenter could only speak when holding a button to activate the microphone. After each question, Mr. Buttons would pause for a few moments to process. It tried to mask this with vocal fillers like "Hmmm," "Ahhhh," and "Ummm."Epic GamesThe tech builds on Darth Vader's appearance last month in Fortnite: Galactic Battle. Gemini 2.0 Flash generated the Sith Lord's dialogue, which was made to sound like James Earl Jones' voice using ElevenLabs AI tech. (His estate approved it.)How did it go? Well, AI Vader went viral for... probably not the reasons Epic hoped. On the bright side, it didn't quite devolve into AI Seinfeld levels of offensiveness. But a widely shared video showed Darth dropping an F-bomb. In response to a streamer using "freaking" and "fucking" in a voice prompt, Vader repeated the words. (Ironically, he then scolded the player for using harsh language.) Epic pushed a hotfix and promised it wouldn't happen again.Fortnite creators will be able to make the NPCs in the UEFN Editor later this year. You can check out the Mr. Buttons demo below.This article originally appeared on Engadget at https://www.engadget.com/gaming/fortnite-is-about-to-unleash-ai-powered-npcs-172728548.html?src=rss
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by Lawrence Bonk on (#6XQC4)
There aren't that many pizza ovens made for indoor use. That's why the Ooni Volt 12 is special. This indoor oven is now on sale for 30 percent off via Amazon, bringing the price down to $629. This deal is also available directly from the manufacturer. The Volt 12 made our list of the best pizza ovens, and for good reason. It's simply the best indoor pizza oven on the market, not that there's all that much competition. It can reach temperatures of up to 850 degrees Fahrenheit, which cooks up a Neapolitan style pie in around 90 seconds. This is approaching the ultra-high temperatures that outdoor ovens achieve. To that end, this unit can be used outside when necessary. We actually said it "works just as well" as the outdoor models in our official review. Front-facing controls offer the ability to adjust both heating elements, with cooking presets and a boost function to quickly get the oven back to temp between pies. It comes with a square-shaped pizza stone, which is handy because it allows folks to slide in pans for Detroit style pizza or traditional baked goods. As a downside, this thing is huge. It'll most likely have to be stored away between use sessions. The exterior gets pretty hot, so keep the kiddos away until it's time to nosh. Follow @EngadgetDeals on X for the latest tech deals and buying advice.This article originally appeared on Engadget at https://www.engadget.com/deals/the-ooni-volt-12-pizza-oven-is-30-percent-off-right-now-151453097.html?src=rss
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by Sarah Fielding on (#6XQC5)
The internet is both excellent and horrible at spreading information and community. In one sense, it can provide access to so many people and perspectives that aren't available in a person's day-to-day life. At the same time, it can be ripe with misinformation and people who cause more harm than good.Now, a new study from The Guardian is revealing just how intertwined these two things can be. An investigation found that 52 out of the top 100 videos tagged #mentalhealthtips contained at least some misinformation, according to a team of mental health professionals. These clips discussed conditions and experiences such as anxiety, depression, bipolar disorder, trauma, neurodivergence and more."TikTok is spreading misinformation by suggesting that there are secret universal tips and truths that may actually make a viewer feel even worse, like a failure, when these tips don't simply cure," said Amber Johnston, a British Psychological Society-accredited psychologist, who reviewed videos about trauma for The Guardian.The experts identified four major themes within the misleading and inaccurate information. The first, pathologizing normal emotions, came in videos that described everyday feelings, such as tiredness or feeling anxiety around changes, as clear indicators of specific mental health disorders. They seemed to imply that experiencing any symptoms of a mental health disorder meant the viewer must be living with it.Then there was misuse of therapeutic language, whether through inaccurately describing a mental health disorder or using words like abuse, to explain certain actions, without context or nuance. The third category was reportedly the most common: unevidenced treatments and false claims. These clips include claims that a certain method can heal trauma in just one hour, that ingesting certain things causes depression and that manufactured supplements will ease anxiety.The last theme identified was anecdotal evidence. Videos in this area included recommendations to get inpatient treatment solely based on the creators' own experiences. Another showed someone in a hospital gown who implied that they were in a psychiatric unit for being too honest with their therapist.Misinformation is a tremendous issue across social media platforms, with many companies doing little to nothing about it. Take Meta, for example, which removed its fact-checking program in the US this past April. Instead, it has opted for community notes that allow for crowdsourced responses to posts.TikTok has made multiple claims over the years that it's removing "problematic" content and inaccurate videos. In a statement shared with The Guardian, a TikTok spokesperson commended the app for being a place people can share and get support for their mental health experiences. "There are clear limitations to the methodology of this study, which opposes this free expression and suggests that people should not be allowed to share their own stories."The spokesperson added that TikTok works with the World Health Organization and the NHS in the UK to provide accurate information, further claiming that the app removes 98 percent of "harmful misinformation before it's reported to us."This article originally appeared on Engadget at https://www.engadget.com/social-media/tiktok-ripe-with-mental-health-misinformation-new-study-reports-150359735.html?src=rss
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by Daniel Cooper on (#6XQC6)
Spoilers for The Reality War."The BBC and Disney chose not to share screeners ahead of The Reality War" to preserve its numerous twists. There isn't time to review it in the usual style, but I felt I'd be remiss not to cap off this run of reviews by talking about the finale. And it's not as if I've nothing to say about what the hell happened on Saturday.It's the end... but the moment has been prepared for.'"I refuse to believe that The Reality War" was planned and written as the execution of this run of Doctor Who. I'm well aware the BBC, Bad Wolf and Ncuti Gatwa claimed the intention from the start was for him to bow out after two short seasons. I'm not buying it.On one hand, the rumors of disharmony behind the scenes, last minute reshoots and Disney's reported displeasure are hard to ignore. But there's far better evidence, which is to just watch the damn episode and try to think about what happened for more than a heartbeat.Everything after the Doctor's triumphant return to UNIT HQ feels like it was hastily assembled and tacked on. In fact, there are times in which it feels like all of the main actors are reading from different scripts, and not interacting with one another.Spot the joinLara Cornell/BBC Studios/Bad WolfI've seen some people grousing about the simple way the Omega storyline was resolved, but I think it was always planned that way. Russell T. Davies' has always ended the big dramatic plots of his finales early to make more room to show the aftermath for the characters.Take last year's Empire of Death," which dumps off Sutekh two thirds of the way in to spend the rest of the episode showing Ruby meeting her birth mother. For Davies, the big CGI space monsters are always the means through which he can spend moments with his characters.And yet the character moments here are weird if not totally incoherent - the one highlight being the moment that Poppy disappears. The shot of the Doctor and Belinda absentmindedly handing her coat back and forth as it turns into an ever-smaller piece of cloth is sublime.But when Ruby's protestations are finally taken seriously, the Doctor's decision to just hand Belinda a child comes totally out of left field. Not only does it not agree with anything that we've come to know about her over the last eight weeks, it's also totally pretty outrageous.Which is why it's far more plausible that Davies, faced with no commission for a third season and with a lead actor looking to quit, just wrote a few pages of nonsense to justify the change.One day, I shall come back."Naturally, the rumors suggest the original ending would have seen Susan appear as a lead-in to the next season. Again, this isn't so much a hint as something the last two years have been very clearly laying the foundations for. The Doctor openly discussed that he has a child living in London (in The Devil's Chord") and the Susan Twist saga was designed to play up to that. Going to the trouble of hiring the 84-year-old Carole Ann Ford and putting her in brief cameos in the last two episodes - plus dropping references to that in Lux" - was clearly part of the plan. Now, after the extensive, patient buildup of that storyline, it appears that we'll not get the chance to see what Davies had intended.Going back to the point about the BBC and Gatwa's claim that this was always meant to be a two-season deal, it's likely the show's original ending will be swept under the rug. And given Ford's age, it's likely that we'll never get the chance to give the actress the sendoff she really deserved in 1964.Davies has never been that sort of writer."A large amount of fan speculation this year was focused on the various structural and thematic coincidences. Each episode of this run could more or less map onto the previous one and went over similar ground. But, as far back as Lux," I said that Russell T. Davies wasn't that sort of writer, building a mystery box that would resolve perfectly by its conclusion. His writing is a little more like a kid pulling toys out of a toybox and smashing them together at speed.The Reality War" is a great example of this approach, since while there were plenty of elements that came back, none of them were as vital to the plot's conclusion as they could have been. Anita was a convenient way of getting the Doctor out of the cliffhanger, but did nothing else for the rest of the episode. Hell, it's hard to take the suggestion seriously that she'd fallen in love with the Doctor but not realized he was, at least in this incarnation, more interested in men. Joy, too, from Joy to the World" gets a mention but with little emotional attachment given the events of that episode. And on the subject of its treatment of women...I was this really brilliant woman"James Pardon/BBC Studios/Bad WolfDoctor Who has spent much of its recent years trying to address its own blind spots around representation. This era has continued this tradition, broadening out the series' supporting cast, especially the team known by fans as the UNIT Family." In The Reality War," every one of the Doctor's allies, barring Colonel Ibrahim, is either a woman or non-binary. And yet, the sheer number of cast members means each one is almost aggressively underserved.The Reality War," after all, is focused on unpacking a false reality called into existence by an ultra-conservative YouTuber who ignores and erases disabled and queer people. But the show's treatment of these characters both during the action-packed finale, and afterward, is rough. When the team starts working together, the legion of people around the Doctor get little to nothing of note to actually do.Anita is quite literally reduced to the role of a human doorstop (she holds the door to the Time Hotel open to counteract Conrad's wish). Kate orders Shirley to fire the lasers. Susan (Triad) builds the zero room. Mel does quite literally nothing once she's sneered at the Rani. And then there's Rose.Rose's brief inclusion would have been extraordinarily poignant if she'd helped defeat Conrad once she's been pulled out of oblivion. Instead, she's just there so the Doctor can point out she was erased because Conrad hates (and/or ignores) nonbinary transfem people. And after that moment, Yasmin Finney essentially disappears from the episode once again, making her less a character and more a prop.It gets worse with the treatment of Ruby and Belinda - the former marginalized and almost aggressively ignored by the characters to the point that I assumed their rejection of her claims was a sign the reality hadn't actually been fixed. But the latter goes from not having a child, to having a fictional child in Conrad's world, to forgetting she exists when Conrad's wish is undone. When the timeline resets and she no longer has any memory of a child, the Doctor then opts to sacrifice his life in order to bring that child back into existence. I mean, what? Given Davies' politics, and the (ostensibly) pro-abortion subtext of Space Babies," the Doctor suddenly re-writes the universe to force his companion - without her consent - into motherhood.It's funny, but is it going to get them off their tractors?"I'm a Brit, reviewing a uniquely British show for a predominantly American audience, and so try to view the series through that lens. Doctor Who has been a fixture in the US since the 70s and was a mainstay on PBS through the 80s and so it's not an unknown property. The revival series may not have been an instant hit, but quickly built a respectable audience on BBC America. But while in the UK the series is a mainstream hit, its US demographic can be roughly broken down into genre nerds and anglophiles.Consequently, there was a degree of nervousness about how the revitalized series would be received by the far broader audience on Disney+. Davies' had spoken about the need for the series to recruit new fans, downplaying the series' six-decades-long backstory. But despite that aim, it never felt that the series was making many concessions to its potential audience. Don't forget, the Ncuti Gatwa series is playing out in the shadow of specific events from its 2021 series and the second and third of its three 2023 specials. And yet, rather than starting from a clean(-ish) slate, the series threw itself headlong into a multi-year story about its broken reality.In the 70s or 80s depending on the dating protocol..."The Two Ranis / Two Ronnies gag was great, but did anyone over the age of 30 get it?BBC Studios/Bad WolfAnd on that subject, I don't think we really needed to see the Rani or Omega again, especially as Conrad was a compelling enough villain on his own. I'm the sort of Doctor Who fan who bleeds TARDIS Blue if you were to cut me (but don't do that). But I'm also sufficiently interested in new experiences that I'd rather the show avoid relitigating and revisiting the same coterie of classic series villains.Omega wasn't a mainstay anyway, and his second appearance (in Arc of Infinity") was tedious enough that his absence wasn't missed. Similarly, while the Rani offers a different spin on the homegrown foe trope, it's hard not to just write her as a female Master. And, let's be honest, as much as I'm trying not to invoke Steven Moffat here, Missy was so well done we didn't need to go back to that well ever again.Similarly, I can't help but wonder how many folks who persisted with the series until this point bailed out. The late Craig Hinton coined the term Fanwank" as a catch-all term for the sort of self-indulgent storytelling that exists to satisfy the author's own obsessions. You know, fan fiction that makes Captain Kirk the father of Jean-Luc Picard or that Han Solo and Luke Skywalker were secretly friends in childhood. Having the Rani bi-generate to rebuild a new Gallifrey with Omega as its progenitor is the sort of self-indulgence most people grow out of.Doctor Who isn't Star TrekJames Pardon/BBC Studios/Bad WolfSeveral times this season, we've seen Doctor Who smash its face into the limits of its own storytelling. Its premise is far more elastic than many others, but there are themes it simply cannot meaningfully engage with. Lux," Lucky Day" and The Interstellar Song Contest" all gestured toward big real-world topics (structural racism, abuse and radicalization, genocide and reputation laundering) that are simply beyond the capacity of a science fantasy show about a quasi-immortal clown solving problems. And here we're learning another big fact about Doctor Who: It's not Star Trek.The battle between UNIT and the big dinosaur skeletons was shot and edited as if we were watching the crew of the Enterprise. Now, I'm not watching Doctor Who for the gritty realism but there's a moment when you can go through silly fun and into ridiculousness. And when the UNIT tower, consciously modeled on the Avengers' Stark Tower, starts spinning around to shoot its lasers, you have to wonder how many people had to sign off on that image thinking it was okay.Eating its own tailDoctor Who's critical and popular success has always waxed and waned, and that's nothing to be worried about. There was, however, a sense during Chis Chibnall's era that he wanted to recapture the glories of Davies' era. After all, David Tennant's initial tenure saw the show become the biggest thing on British TV with ratings often passing the 10 million mark. I suppose it comes as no surprise, then, that Davies would repay the compliment by giving Jodie Whittaker's 13th Doctor a cameo. It's a shame that it's as equally incoherent as the rest of the episode's finale, but it does a far better job of addressing the #Thasmin plot - the implied romance between the Doctor and her companion Yaz - than Chibnall's own era does.Naturally, Davies was better able to capitalize upon this nostalgia, recruiting the stars of his own era - David Tennant and Catherine Tate - to come back for the 60th anniversary specials. That was a nice piece throwback to help get the series back on track ahead of its rejuvenation with Ncuti Gatwa at the helm. Obviously, while hiring one of the stars of the series' most recent heyday for a short tenure for the anniversary was a nice treat, the series now needs to strike out on its own. Or, at least, that was the thinking until Ncuti Gatwa regenerated into Billie Piper.Billie PiperBBCI was 20 when Doctor Who came back and was as sneery as the rest of the country when Billie Piper was announced as the show's companion. Piper was a teenage singer - the youngest UK Number One act - and while not a one-hit wonder, her music career stalled. Aged 18, she married the 35-year-old radio DJ and TV presenter Chris Evans and became tabloid fodder. Naturally, the whole country had to eat crow when it turned out she wasn't just a fantastic actor but a true powerhouse and star. Her return for The Day of the Doctor," as the psychic interface of Gallifreyan superweapon The Moment, was a joyous one. And while the leaks had revealed Piper would be replacing Gatwa, it was still nice to see her appear on screen.Given Piper was not credited as And introducing Billie Piper as the Doctor" it's clear that her inclusion is another hedge. If nothing else, she can take the role for the revival series' 20th anniversary and hopefully pull in more eyes to whoever replaces her. But as desperate as the move seems, I'd be happy to see her remain in the role for an extended period of time - she's brilliant, clearly has plenty of affection for the show, and has enough star power to carry the series on her back. So, if Piper is back, let her be back for a long time and let her bask in all of the adoration she so rightly deserves.There are worlds out there..."At the risk of armchair psychologizing, I suspect all Doctor Who fans of a certain age carry the wound of 1989 very deeply. The show had entered a creative renaissance thanks to the work of Andrew Cartmel that had invigorated long-serving producer John Nathan-Turner. Just as it had found its feet and started to produce era-defining work in a model that could have sustained it through the 1990s, the plug was pulled. There have been many (many!) post mortems as to the causes but James Cooray-Smith's recent essay on the subject is probably the most concise. In short, a combination of executive snobbery, personal enmity (John Nathan-Turner was not well-liked by his bosses) and budgetary issues caused the show's demise.1989 to 2005 was beset by false dawns, the BBC's self-sabotage and fans essentially taking ownership of the property. Virgin Publishing had the license to publish tie-in novels that evolved into the New Adventures line. In the gap, the need for new Doctor Who was filled by writers: some professional, some fans who would go on to become professionals with a monthly book series. And then, in 1999, a production company called Big Finish secured the rights to produce new audio adventures featuring classic Doctors. But aside from the abortive (and mostly awful) 1996 TV movie that served as a pilot for a US version of the show, Doctor Who was dead.It wouldn't be until the second series of the reboot, when David Tennant took the role and it became the biggest thing on TV, that the worry the show would go away again started to fade even as ratings and public enthusiasm declined with Steven Moffat at the helm. But those fears have returned in the last decade, especially given the lukewarm critical and audience reception to Jodie Whittaker's tenure. And with Disney pulling back and the BBC's own budget crisis, the risk to Doctor Who's future - with no new series confirmed to be in the works - is grave.On one hand, the BBC has said we may see the situation change in a year, but then it said that in 1989 as well. I'm going to hold off writing an obituary, however, because if Doctor Who is to go back on the shelf, it's going to be taken very good care of. After all, many of the fans who kept the flame alive during the first wilderness years would go on to make the series proper. And I'm sure the next generation of fans are ready to cut their teeth on their own projects that'll one day grow into whatever Doctor Who becomes in a decade or more.This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/12-thoughts-about-that-doctor-who-finale-150032038.html?src=rss
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by Matt Tate on (#6XQC7)
Meta has signed a 20-year agreement with Constellation Energy that will allow it to purchase nuclear power supplied by the Clinton Clean Energy Center in southern Illinois. To help fuel its AI ambitions, Meta said in a statement that it is prioritizing 100 percent clean, renewable energy for its data centers and recognizes the "immense value of nuclear power in providing reliable, firm electricity."Rather than building a new nuclear plant, Meta says its deal with Constellation for its existing Clinton center will ensure the plant can remain in operation long-term, preserving over 1,000 local jobs. The deal, the first of its kind for Meta, commences in 2027, and will see Facebook's parent company buy in full the approximately 1.1 gigawatts of emissions-free nuclear energy currently being generated at the site. Meta also committed to expanding the grid by an additional 30 megawatts. The exact financial details of the landmark agreement are not detailed in the statement.Meta has been behind the curve on nuclear, with big tech rivals Google and Microsoft already buying up significant capacity. In December last year, Meta confirmed its ambition to add between one and gour gigawatts of nuclear energy capacity to its US data centers by the early 2030s, so the Constellation agreement is something of a headstart for Mark Zuckerberg's company.Meta did actually plan to build a nuclear-powered data center of its own, but was reportedly forced to scrap it when a rare bee species was discovered on the land it had earmarked for the project. According to the Financial Times, Zuckerberg told staff at the time that Meta would have had the first nuclear energy AI if the bee-related pivot hadn't been necessary.This article originally appeared on Engadget at https://www.engadget.com/big-tech/meta-signs-multi-decade-nuclear-energy-deal-to-power-its-ai-data-centers-144916645.html?src=rss
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by Sam Rutherford on (#6XQ8Z)
A next-gen Nintendo only comes around once a decade, which makes the Switch 2's launch feel like a birthday, graduation and Christmas (or your holiday of choice) all rolled into one. However, like many gift-giving celebrations, obtaining the Switch 2 comes with several implications for your wallet and how it will fit into your life. So after getting the chance to play the Switch 2 for nearly 15 hours across two different sessions, I wanted to put together one last preview about Nintendo's next console and if you should (or should not) try to snag one when it officially goes on sale on June 5. Note: Another big reason for this second preview/hands-on is because unlike in years past, members of the media won't be getting review units prior to launch. So this story features as much info as we have right now before open sales begin later this week. Design Sam Rutherford for Engadget Nintendo hasn't deviated too much from the original Switch's template for its successor. You still get what is essentially a small tablet with two detachable Joy-Con, a built-in kickstand and a dock for hooking it up to your TV. That said, it feels like Nintendo has upgraded almost every component in some way. The Switch 2's screen is significantly larger at 7.9 inches across (up from 6.2 inches), while also having a higher resolution (1,920 x 1,080 vs 1,280 x 720). And while it's not an OLED panel, LCD tech has really come a long way to the point where it's honestly hard to tell (especially if you're in a well-lit room). You also get support for HDR and variable refresh rates at up to 120Hz on its native display. You can see HDR support for the Switch 2's built-in display on things like the reflections coming from the truck's bumper. Sam Rutherford for Engadget The Joy-Con, while retaining a familiar shape, have also basically been redesigned from the ground up. Not only are they a bit larger, they also feature a new magnetic attachment system with a larger button that makes snapping them on and off a breeze. Haptic feedback has also been enhanced with HD Rumble 2, which provides a stronger and wider range of vibrations. But that's not all because there's even a new C button for Nintendo's Game Chat feature (more on that later), along with what may be one of the biggest hardware surprises on the entire console. Thanks to small cameras built into the edge of each Joy-Con, when tilted on their side, they can turn into mice. This functionality is something I was skeptical about at first, but it quickly grew on me to the point where using the right Joy-Con as a mouse and the left as a traditional controller became my favorite way to play shooters like Metroid Prime 4: Beyond. You can activate mouse mode for the Switch 2's Joy-Con simply by turning them on their side in supported games. Sam Rutherford for Engadget As a mouse, the Joy-Con work surprisingly well even when you don't have a flat surface in front of you. I tried using them on the arm of a couch and my pants rather successfully. That said, if you're a true mouse and keyboard aficionado, there's still a gap in accuracy and responsiveness between Nintendo's Joy-Con and a traditional desktop mouse, though part of this is because when rotated sideways, the narrow controllers sometimes tilt over a bit too easily. Sadly, the big question I can't answer yet is whether these new Joy-Con will suffer from drift similar to what many people experienced with the original Switch. Nintendo says it's using a new setup inside that should be significantly more robust, but only time and lots of mashing on those analog sticks will tell us for sure. Performance Nintendo While the Switch 2 is significantly more powerful than its predecessors, to what exact degree we may not know for some time. Its core specs include a custom chip made by NVIDIA that features support for real-time ray tracing, G-Sync, DLSS and what the company says is 10 times the graphics performance of the Switch 1. It also has 12GB of RAM and 256GB of built-in UFS storage (of which 232GB is available out of the box). There's also a microSD Express card slot for expandable storage, a 3.5mm audio jack, Wi-Fi 6 and not one but two USB-C ports (though only the bottom jack supports video out). But what might be the biggest indicator of the Switch 2's improved horsepower is the sheer number of third-party ports that will be available at launch (or at least its first month on sale). This includes titles like Cyberpunk 2077, Yakuza 0 Director's Cut, Hitman World of Assassination and others, which are all games that developers didn't even really try to bring to the Switch 1 due to its more limited performance. Battery life Sam Rutherford for Engadget Featuring a 5,220mAh battery, Nintendo's official longevity estimate for the Switch 2 ranges from 2 to 6.5 hours, depending on the exact game you're playing. For a more real-world evaluation, during my second preview, I played Mario Kart World in handheld mode with the Switch 2's screen set to max brightness (with ambient lighting disabled) starting from 100 percent battery. After 30 minutes, the console had 81 percent left, so if you do some rough back-of-the-napkin math, that translates to a total runtime of around two and a half hours. That number might seem a bit low, but in many respects, this represents a worst-case scenario, as the device was connected to Wi-Fi and its screen was on full power. Furthermore, while I can't say for sure the Switch 2 is like this, some gadgets discharge power slightly faster when their battery is at or close to max capacity. In short, I wouldn't be surprised that by tweaking its settings a bit, it would be possible to boost that time up to three hours or more. And of course, if you're playing a less demanding game (particularly an older Switch 1 title), I think Nintendo's upper limit of six and a half hours is very plausible. Nintendo's launch titles and third-party games It's important to note that the Switch 2 bundle with Mario Kart World comes with a digital download instead of a physical game cartridge. Sam Rutherford for Engadget Over time, the original Switch sort of became the system you whipped out when you wanted to play first-party Nintendo games or smaller indie titles as the console simply didn't have the horsepower to keep up with the latest Xbox or PlayStation. And while there are a number of third-party games like Elden Ring, Borderlands 4 and more that are planned to arrive on the Switch 2, the number of brand new games from Nintendo for the Switch 2's launch is rather thin: it's just Mario Kart World and the Nintendo Switch 2 Welcome Tour. Granted, by the end of 2025, that list will look a lot better with Donkey Kong Bananza, Metroid Prime 4: Beyond and Kirby Air Riders slated to arrive later this year. The Switch 2 is also backwards compatible with games designed for the Switch 1, which gives it a rather large library out of the gate. But for anyone without a huge backlog, the lack of fresh launch titles is one of the biggest reasons that people shouldn't feel like they are missing out if they can't get their hands on a Switch 2 at launch. The Nintendo Switch 2 Welcome tour generally consists of tutorials and quizzes about the console along with mini games like this one which requires you to use mouse mode to help the UFO dodge spiky balls. Nintendo Furthermore, while I've warmed up to Nintendo Switch 2 Welcome Tour as it's a great way to learn about the console's capabilities. I still feel like it should have been a free pack-in that comes with the system instead of an additional $10 purchase. It's not nearly as fun or endearing as Astro's Playroom was for the PS5 and I would say it's only a must-buy for the most die-hard Nintendo completionists. On the flipside, Mario Kart World is everything you want from a new installment in one of Nintendo's most iconic franchises and then some. According to Nintendo itself, this game has been in development since 2017 and it really shows. Between the interconnected tracks and free roam mode, Mario Kart World's map feels absolutely massive. The full roster and list of vehicles is also immense and there's a fun new mechanic that allows you to generate boosts without needing to drift or jump up onto ledges, railings and walls to do tricks. I've even heard that you can use this skill to dodge blue shells, though I haven't been able to nail the timing myself just yet. Cheep cheep might be my favorite new character in Mario Kart World. Seeing a fish drive a car and throw bananas will never not be funny. Sam Rutherford for Engadget At its core, the game has the same polished driving and item slinging that people adore. Just one word of warning: With the game now supporting up to 24 players in a single race, being in the middle of the pack is even more chaotic than before. You're basically asking to get constantly bombarded. Regardless, buying a Switch 2 without Mario Kart World feels like a mistake. That said, anyone planning on purchasing the bundle with both the console and game included should know that Mario Kart World comes as a digital download instead of a physical cartridge, which is a small bummer because otherwise the package essentially knocks $30 off the normal $80 price tag for the game. Important add-ons and accessories In addition to your usual assortment of cases, screen protectors and portable battery packs, there are two types of Nintendo Switch accessories you're going to want to give some extra special consideration. The first is a microSD Express card, because while the Switch 2 comes with much more onboard storage than its predecessor (256GB, up from 32GB), with games like Mario Kart World featuring a file size of 23.4GB, depending on how big your digital library is, you might run out of space faster than you think. Nintendo Furthermore, you won't be able to use the same basic microSD cards used by the OG Switch, as the Switch 2 is only compatible with the newer microSD Express format. The good news is that this memory is significantly faster than before (potentially up to four times speedier), which should provide quicker file transfers and loading speeds in games. The bad news is that microSD Express cards cost more than your garden-variety expandable storage with 256GB options costing around $60 or closer to $200 for larger 1TB models. For a more in-depth rundown, please check out our full guide on the best microSD Express cards for the Switch 2. The other accessory you'll want to think about is a camera, as you need one if you want to use the Switch 2's new video chatting capabilities. On top of that, there are some features in titles like Mario Kart World and the updated version of Super Mario Party Jamboree that use the camera to superimpose you or your friends' faces inside the game to add some extra personalization to the fun. Thankfully, Nintendo's official camera is relatively affordable at $50, though there are some intriguing third-party options like this adorable Piranha Plant-themed one from Hori. The importance of Nintendo Switch Online + Expansion Pack There are two different tiers for Nintendo Switch Online. The basic $20 per year plan includes support for online play and Game Chat along with access to select classic titles from the NES, SNES and Game Boy. You also need it if you want cloud saves or the ability to transfer saved data between your original Switch and a Switch 2. While not strictly necessary, the Switch 2's Pro Controller is pretty much a must-buy for people who primarily play the console while docked to their TV. Sam Rutherford for Engadget That said, Nintendo makes a strong case for upgrading the more expensive NSO + Expansion Pack plan ($50 a year) which adds in games from the N64, Sega Genesis and Gamecube. But perhaps more importantly, this premium tier also gives you access to upgrade packs for original Switch games including The Legend of Zelda: Breath of the Wild, The Legend of Zelda: Tears of the Kingdom, Pokemon Scarlet and Violet and more. The updates not only make these games run smooth, they also include some extra features like the Zelda Notes app and even support for HDR for select titles. So if you're worried about not having enough games to play on the Switch 2 at launch, NSO + Expansion Pack feels like a great way to instantly flesh that out. Game Chat One of the biggest additions to the Switch 2 is Nintendo's Game Chat feature (which includes a dedicated chat button). I admit, it's easy to write it off as Nintendo simply copying Discord and including similar functionality natively, but based on my experience with Game Chat so far, I've been impressed with how simple and convenient it is to use. Nintendo You can host your own chat room or join another (with people sourced from your friends list) and from there you can select between several sharing layouts and other options. There's a voice-only mode along with small and expanded views that show what your friends are playing in dedicated windows along the bottom of the screen. Up to four video streams can be open at the same time and a total of 12 people can be in the same group simultaneously. There's even a setting to turn on speech-to-text (or text-to-speech if you want to read what others are saying) with support for multiple languages as well. Parents also don't need to be worried about who might pop into their children's rooms because they can manually approve who is allowed to participate in chat rooms with their kids via Nintendo's Parental Control app. My only gripe is that some video features are a bit low-res, which results in some aliasing (aka jaggies) when you activate the face cutout mode or turn on the setting that removes your background. TV compatibility One potential complication you don't really need to think about with the Switch 2 is if your TV can take full advantage of the console's capabilities. As long as it can handle 4K (3,840 x 2,160) at 60 fps or 1440p at 120 fps, you're pretty much set. That's because while the Switch 2 technically supports VRR at up to 120 fps, that spec only applies to the console's built-in display. Sam Rutherford for Engadget That may be a bit of a bummer for some, though depending on the title, the Switch 2 may be able to send out 120 fps content at 1440p, which isn't quite as good as what you get from some games running on the PS5 or Xbox Series X. But considering the OG Switch couldn't do 4K at all, I'll take what I can get. Budget considerations Priced at $450 (or $500 for the bundle with Mario Kart World), the Switch 2 carries with it a bit of sticker shock compared to the $300 launch price of the original Switch. Now I'm not here to tell you if that's too much or simply too expensive in this economy. However, I think it's important to point out that when adjusted for inflation, $300 in 2017 is worth about $400 in today's money and that's before you factor in things like tariffs and taxes. Furthermore, you'll want to consider your total spend, which may include the price of NSO, any games or accessories, or if you're lucky enough to buy multiple units, the cost to get more than one Switch 2. Future outlook When I got my original launch Switch back in 2017, I had no idea it would hold me down over the last eight years as well as it has. Personally, I'm planning to put my own money down on what looks to be a very thorough upgrade over its predecessor. And it's a similar situation for anyone lucky enough to snag a pre-order, as your mind is probably already made up. Sam Rutherford for Engadget The Switch 2 retains almost everything people love about its predecessor while adding extra polish and performance across the board. Yes, simply by the numbers, it's a lot more expensive than the original, but I'd argue that its upgraded specs and the ability to serve as both a home console and a portable game player puts it on equal footing when compared to similarly priced rivals from Microsoft and Sony. I do wish Nintendo's first-party software lineup was a bit deeper at launch, but I think the Switch 2's backwards compatibility and much stronger third-party support are doing a lot to fill in the gaps until DK Bananza and Metroid Prime 4 arrive later this year. That said, not being able to obtain a model at launch shouldn't be a major downer. Mario Kart World is the only major new first-party Nintendo game out of the gate and while it's so good that I'm certain everyone will be playing it for the next decade, those who can't won't be left in the dust. I feel like the real goal for serious gamers is to simply get (or save up for) one by the end of the year when more flagship titles become available. After all, as good as the Switch 2 has been during my previews, it becomes so much better when you can play it with friends and it's going to take time for supply to catch up to demand. This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-switch-2-the-final-preview-faq-140055895.html?src=rss
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by Lawrence Bonk on (#6XPPJ)
If you've been holding out for a good discount on a new TV, Best Buy's latest TV sale might have what you're looking for. A number of sets from brands like Samsung, LG, Sony and others are on sale right now; key among the discounted TVs are Roku's Pro Series sets, which you can grab for up to $900 off. You'll find that discount on the 75-inch Pro Series model, which is on sale for $800. If 75-inches is too big for your space, the 65-inch Roku Pro Series is on sale for $600. This is basically 50 percent off, as the regular price is $1,200. We haven't gotten our hands on a Pro Series TV to test out, but the specs are top-notch and reviews are generally positive. They include Mini-LED panels, with full array local dimming backlights, and 4K resolution. There's a refresh rate of 120Hz, which is decent for gamers, and some notable features like HDR 10 and Dolby Vision. These TVs ship with the company's proprietary OS, so you'll have instant access to all of the major streaming platforms. There are four HDMI ports and each unit comes with a remote that offers voice control via Alexa, Siri or Google Assistant. Of course, Best Buy's sale doesn't begin and end with Roku. There are all kinds of TVs available at a discount. For instance, the Hisense 85-inch Class S7 has dropped down to $2,500, and it's typically $4,000. This is the company's answer to Samsung's The Frame. Follow @EngadgetDeals on X for the latest tech deals and buying advice.This article originally appeared on Engadget at https://www.engadget.com/deals/best-buys-tv-sale-includes-up-to-900-off-roku-pro-series-sets-185455486.html?src=rss
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