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by Matt Tate on (#71DNK)
The Alien franchise has been decidedly hit and miss since the near-universally beloved first two movies, but it's in a very good place at the moment. 2024's Alien: Romulus was a magnificent return to form, and this year that good run of form continued in the series' first TV show, Alien: Earth, which has been renewed for a second season.The first season wrapped up in September and ended on a pretty dramatic cliffhanger, so while it seemed pretty obvious that more episodes would be coming, it's good to have it confirmed. Noah Hawley is once again heading up the project, and according to The Hollywood Reporterthe Fargo creator has signed a multi-year deal with Disney that will see him work on the ever-expanding entertainment empire's other channels and services, including ABC and Hulu Originals, as well as continuing to produce shows for FX.Variety reports that season two of Alien: Earth will start production in London in 2026, a pretty significant change from the debut season, which was shot in Thailand. Presumably that means we'll be heading to some new locations in the show too, but we'll have to wait for a trailer to find that out.Set two years before the original Alien, Alien: Earth sees a retro-futuristic shipping vessel carrying some ominously familiar-looking extra-terrestrial cargo crash-land on Earth, where we meet a terminally ill girl who becomes the first human-synthetic hybrid. The season one cast includes Sydney Chandler, Alex Lawther, Timothy Olyphant, Essie Davis, Samuel Blenkin, Babou Ceesay, David Rysdahl, Adrian Edmondson, Adarsh Gourav, Jonathan Ajayi, Erana James, Lily Newmark, Diem Camille, and Moe Bar-El.This article originally appeared on Engadget at https://www.engadget.com/entertainment/alien-earth-has-been-renewed-for-a-second-season-144124743.html?src=rss
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Engadget is a web magazine with obsessive daily coverage of everything new in gadgets and consumer electronics
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| Updated | 2025-12-11 12:03 |
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on (#71DNM)
Following a teaser in September that confirmed the movie's title, Nintendo and animation studio Illumination unleashed the first proper trailer for The Super Mario Galaxy Movie in a dedicated Nintendo Direct. The sequel to The Super Mario Bros. Movie, the highest-grossing movie based on video games, will hit theaters in the US on April 3.The trailer opens with Bowser engaging in a little art therapy, which, honestly, could be really great for him. Mario can't help put put down Bowser's artwork, though. What a jerk. From there, the action riffs on Super Mario Galaxy as Peach and Toad use launch stars to travel to a different planet. I don't want to give away everything that happens, so just watch the trailer. The visuals, as you'd expect from Illumination, look terrific.The trailer also confirms the addition of two fan-favorite characters this time around: Rosalina (who takes out a giant robot with her abilities) and Bowser Jr, who is taking his father's place as the sequel's villain. Rosalina is played by Brie Larson, while Benny Safdie voice Bowser Jr.An extra clip after the trailer shows Rosalina reading a story about Princess Peach to a group of Lumas. Another features Bowser Jr. promising that the Bowser name shall be feared once more." Ominous!However, the Direct didn't include any indication of Yoshi appearing in the film. An Easter egg at the end of the first movie showed Yoshi's egg cracking. Plus, a Pillsbury cookie box - of all things - all but confirmed Yoshi would be in the movie, while hinting at the inclusion of Princess Rosalina and Bowser Jr. We'll perhaps have to wait until the next trailer to get a glimpse of Mario's dino pal, who'll probably be green even though everyone knows in their heart blue Yoshi is the best Yoshi.This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-super-mario-galaxy-movie-trailer-confirms-rosalina-and-bowser-jr-are-in-the-sequel-142815627.html?src=rss
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on (#71DNN)
At this point, the streaming music landscape feels pretty well settled. Giants like Spotify, Amazon, Apple and YouTube duke it out at the top, while plenty of other players like Qobuz, Tidal, Deezer try their best to stand out from the pack. Somewhat surprisingly, though, a new player emerged in September. Coda Music used the recent backlash around Spotify co-founder Daniel Ek as a way to differentiate itself from the number one streamer, calling out Ek's controversial funding of defense technology firm Helsing earlier in the year. (Spotify's refusal to stop airing ICE recruitment ads certainly hasn't helped the platform, either.)Today, the fledgling service is announcing a new feature that feels designed to answer another of the recent Spotify controversies: AI slop music flooding the platform. In response, Coda Music is launching AI identification tools with the purpose of finding and labeling songs that weren't composed by actual humans.There are a few prongs to Coda's approach. For starters, any artist added to Coda will be reviewed for AI origins, and their profile will be labeled AI Artist" so that listeners know what they're getting into. Coda is also letting users flag profiles of artists if they suspect the music is AI-generated; the company will then review them and label them if necessary.Finally, there's a toggle in settings that just lets you turn off AI artists entirely. Obviously, how useful this setting is will depend on how good Coda gets at labeling AI-created music as such, but I can definitely see the appeal in just flipping that to off" and avoiding as much slop as possible.Besides its stance on AI and the assurance that the company does not invest in war," there are a few other differentiators about Coda Music. The company says that it currently paying the highest per-stream rate" in the industry -while at the same time, it acknowledges that no one is paying enough to artists. The real problem isn't how much is paid per stream, it's that streaming alone doesn't pay enough," the company's website says. And minor improvements to a fundamentally flawed per stream model will not help."To that end, the company also lets users pick an independent or qualifying artist" who gets $1 of their monthly subscription fee. Sure, it's only a dollar, but it's the kind of thing that sweetens the pot at least a little bit for musicians.And Coda has good reason to want to make itself visible to users and artists alike. The last major differentiator for Coda is the company's ambitions to turn its app into a social, music-sharing feed where you get recommendations from humans rather than algorithms. To that end, users can share anything from the app in their feed, and it also allows you to share external links and photos as well (go ahead and post your blurry images from that NIN concert!).The app's home page prominently features fan-made playlists and recommended users to follow in addition to the usual suggestions based on what you're listening to already. And there's a social tab where you can see posts from people you follow; share songs, artists or albums; and see posts from artists you follow. That last part is key, as Coda wants artists interacting and sharing as well as just end users.It reminds me a little bit of the Fan Groups feature that Amazon Music just announced - and as with that feature, the problem facing Coda is getting people to start contributing to a new network rather than just posting things on whatever app they're already using. Fortunately, music nerds love a community, so it'll be interesting to see if this takes off at all.As for the new features for reporting and filtering out AI music, Coda says they're available as of today in its iOS and Android apps. The company doesn't have a web interface yet, but says it is coming soon. If ducking AI-generated tunes is something that catches your attention, Coda currently costs $11 a month, or $17 per month for a family plan with up to four listeners.This article originally appeared on Engadget at https://www.engadget.com/entertainment/music/new-streaming-app-coda-music-is-rolling-out-tools-for-labeling-and-blocking-ai-generated-tunes-140000530.html?src=rss
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on (#71DNP)
Google has filed a lawsuit against a group of Chinese hackers running a platform called Lighthouse" that sells phishing services for a monthly fee. The group offers clients its services to launch massive phishing and smishing (SMS phishing) campaigns. Google says the bad actors typically send out emails or text messages that link to fake websites pretending to be legitimate pages of established brands like USPS and E-Z Pass, in order to trick people into keying in their log-ins and other sensitive details. The company found at least 107 sign-in screen templates with Google branding, designed to steal people's log-in information.In its announcement, Google said that one million people from 121 countries have fallen victim to the online scams that used Lighthouse and that the bad actors have already stolen $1 billion. In the US alone, they've gotten their hands on between 12.7 million and 115 million credit card numbers. The most popular scheme involves pretending to be the USPS and telling victims that they'd have to pay for the redelivery of a package stuck at the post office.As The Financial Times reports, Google cited data from cybersecurity company Silent Push in its lawsuit as an example, stating that Chinese criminal group Smishing Triad" used Lighthouse earlier this year to create 200,000 fake websites. Those websites apparently received 50,000 visits a day and compromised millions of US credit cards within a 20-day period. The company is bringing claims under the US Racketeer Influenced and Corrupt Organizations Act, the Lanham Act, and the Computer Fraud and Abuse Act. If the company wins, it would allow Google to work with carriers and website hosts to take down the operation's domain and servers.In addition to filing the lawsuit, Google is also backing bipartisan bills in Congress that take aim at foreign cybercriminals. One bill would enable state and local law enforcement to use federal grant funding to investigate financial fraud targeting retirees. Another aims to establish a task force to block foreign robocalls in the US. The last one targets scam compounds, or centers that serve as bases for scam operations, and intends to provide support to the survivors who were trafficked and forced to work for those centers.This article originally appeared on Engadget at https://www.engadget.com/big-tech/google-sues-group-running-massive-sms-scam-operation-133000168.html?src=rss
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by Engadget on (#6S79Z)
Some moms really do mean it when they say they don't need any gifts. But those same moms will probably appreciate getting something thoughtful and personal - a gift that shows you put in a bit of consideration. It's tough to pin-point what that ideal gift is for any given mom, but we've got ideas to get you started. Since we spend our days testing and otherwise thinking about tech, most of the presents here have a gadget spin, but all of them are a heck of a lot more unique than a candle and a bath bomb. Check out the best tech gifts for moms, as chosen by Engadget staffers. Best gifts for moms Check out the rest of our gift ideas here. This article originally appeared on Engadget at https://www.engadget.com/the-best-gifts-for-moms-for-2025-130044423.html?src=rss
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by Steve Dent on (#71DK8)
In a new teaser trailer for Toy Story 5, Buzz, Woody and the rest of the gang face what may be their ultimate enemy in the war for a child's play time: electronics.With INXS's Never Tear Us Apart playing in the background, we see the delivery of a parcel to Bonnie Anderson, Andy's younger sister, who inherited his toys back in Toy Story 3. Our heroes including Rex, Mr. & Mrs. Potato Head, Woody, Buzz and Jessie, look on in horror as she opens the package to reveal a frog-themed tablet named Lilypad. "Let's Play!" it proposes. Bonnie seems ready to do so, and possibly forget about her other pals in short order. "Is the age of toys over?" the tagline asks.Tablets have long succeeded classic toys, of course, but it's still a fun plot idea and likely very relatable to parents who've grown up with these films. The sequel brings back the franchise's regular cast including Tom Hanks, Tim Allen and Joan Cusack, while welcoming newcomers Conan O'Brien, Ernie Hudson and Greta Lee as Lilypad's voice. It's set to hit theaters in June 2026.This article originally appeared on Engadget at https://www.engadget.com/entertainment/watch-pixars-new-teaser-for-toy-story-5-130011156.html?src=rss
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on (#71DD6)
Sony and Polyphony Digital are rolling out a huge update for Gran Turismo 7 on December 4 in the form of a paid add-on. The Power Pack DLC for the PlayStation 5 will unlock 50 new races across 20 theme categories, including 24-hour endurance events that Le Mans fans could sink their teeth into. In previous games, the endurance events really took 24 hours to finish, though you could pause and, eventually, save mid-race, allowing you to pick up where you left off. You can also experience full-race seasons, from practicing for them to qualifying for the main events.The DLC includes access to Gran Turismo Sophy 3.0, as well, which Sony says will provide realistic AI behavior" and enable intense, tail-to-nose battles that push your limits." Sophy 2.0 was launched as an update back in 2023, offering you a stimulating opponent that can accelerate and elevate [your] techniques and creativity to the next level." Finally, the DLC will give you 5 million in in-game Credits. The companies have yet to reveal how much the Power Pack DLC will cost, but it will be available for download from the PlayStation Store.
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on (#71DB5)
PokePark Kanto, the first permanent Pokemon theme park, will open its doors on February 5, 2026. Previous Pokemon parks and attractions existed in the past, but they were only open for a limited time. PokePark Kanto will be located inside the Yomiuriland amusement park in Tokyo, Japan and will require an add-on pass to enter. Visitors will have to go through a Pokemon Research Lab" building, which serves as the gateway to the park's two sections: Pokemon Forest and Sedge TownThe Pokemon Forest is exactly what it sounds like. It's a stretch of land with hills, paths with tall grass, rocky trails and tunnels where visitors will see Pokemon in their natural habitats. The Pokemon statues are posed to show that they're engaging in various activities, such as battling or playing with friends.Meanwhile, Sedge Town is the town center where visitors will find the Pokemon Center and Poke Mart, which sounds like a place where they can buy some refreshments. In addition to the main attractions, PokePark Kanto will feature Pika Pika Paradise, a ride featuring over 30 electric-type Pokemon. There's also Vee Vee Voyage, a carousel featuring carriages pulled by Ponyta and Rapidash, as well as balloons where visitors can ride with Eevee.We've yet to see actual photos of the park, but the trailer below will give you a glimpse of what you can expect.This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/the-first-permanent-pokemon-theme-park-opens-in-february-2026-012228856.html?src=rss
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on (#71D9N)
Elden Ring Nightreign, the co-op survival take on FromSoftware's massively successful open-world single-player game, is getting a DLC at the end of this year. The Forsaken Hollows launches on December 4, 2025. This DLC is the first big content update for the spinoff, although Nightreign did receive previous updates to add improved tuning for the two-player and solo-player experiences, as well introducing an even-more-punishing Deep of Night mode.The trailer shows exactly the grim, macabre setting and inventive-looking boss designs that we've come to expect from FromSoft. The Forsaken Hollows will add two more character classes for players to choose from. The book-wielding Scholar is an arcane magic user who "gains incredible advantages through battlefield observation." This seems like a good choice for the tactically-minded players, while the new Undertaker class favors faith and strength builds.There will also be a new region to explore and two new bosses.We learned yesterday that DLC was in the works for Nightreign thanks to a mention during the earnings report from parent company Kadokawa, but it seemed the new content might not be ready until early 2026. Hopefully today's announcement will calm the players who have been review-bombing the game on Steam due to the lack of information about updates.This article originally appeared on Engadget at https://www.engadget.com/gaming/elden-ring-nightreigns-dlc-is-the-forsaken-hollows-out-december-3-233113937.html?src=rss
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on (#71D7G)
Sony had some new hardware to reveal during its State of Play Japan showcase on Tuesday. Along with a refreshed Japanese-only PS5 Digital Edition, the company unveiled an official PlayStation monitor that you can also hook your PC up to. It's a 27-inch QHD display with a 240Hz refresh rate and support for HDR and variable refresh rate. However, the refresh rate is limited to 120Hz when you're playing PS5 games.What's more, the monitor has a charging hook. It folds down from the rear of the display and you can place your DualSense controller on it, so you're ready to play whenever the mood strikes. The monitor will be available in the US and Japan sometime next year. Sony hasn't revealed how much it will cost.The monitor follows the Pulse Elevate portable desktop speakers that Sony announced back in September. These will work with PC, Mac, PlayStation 5 and PlayStation Portal and are set to arrive in 2026 as well.The new hardware seems to be part of the company's push to become more of a player in PC gaming. For instance, the company recently made it possible to pair a DualSense controller with more than one device at a time, making it easier to switch the connection from a PS5 to a PC and vice-versa.This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sony-made-an-official-240hz-playstation-monitor-with-a-built-in-dualsense-charging-hook-230659339.html?src=rss
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on (#71D7H)
Threads is working on new features that could make the text-based social network a bit more audio-friendly. Starting today, Threads is rolling out some new features for sharing podcasts and podcast episodes. Creators have the option to add the link to their show to their bio page; after that, their posts with show and episode links will appear with an audio preview. Non-hosts will also start to see the new previews when they post links to their favorite shows.For starters, the rollout is only supporting Spotify shows. Connor Hayes, who heads up Threads and also posted about the new feature, said in a reply to another user that Apple Podcasts will also eventually receive support. The previews are going live today and will become available to all users over the coming weeks.In theory, this feature could help attract new listeners. However, Threads doesn't have a strong success rate when it comes to its users clicking on links. It should be interesting to see if the audiovisual addition makes it any more appealing for people to visit podcast pages.This article originally appeared on Engadget at https://www.engadget.com/threads-is-adding-features-for-creators-to-promote-their-podcasts-215711793.html?src=rss
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on (#71D5A)
Lego has a long history of geek and gaming crossovers. We've seen recent sets for Star Wars and Star Trek, while past collaborations include everything from Super Mario Bros. to Minecraft. The latest blocky tie-in is a classic: The Legend of Zelda: Ocarina of Time, as teased on social network X by Nintendo of America with the caption Do you realize who you're dealing with?"
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on (#71D5B)
Sony is not happy with the performance of Destiny 2, the company confirmed in its latest Q2 earnings announcement. "Regarding Destiny 2, partially due to changes in the competitive environment, the level of sales and user engagement have not reached the expectations we had at the time of the acquisition of Bungie, Inc." Sony Chief Financial Officer Tao Lin said. In response, the company is recording around a $204 million impairment on the developer's intangible assets.The impairment isn't equivalent to money lost, but rather a representation of Destiny 2 not meeting the sales and engagement models Sony made when it acquired Bungie. The "intangible assets" Bungie brought to the deal, like the Destiny IP and the developer's existing customer relationships, are worth less right now than expected. However, that doesn't extend to the "goodwill" created when both companies agreed to the acquisition, Sonys says, because it's "supported by the whole game segment."When it completed its acquisition of Bungie for $3.6 billion in 2022, Sony believed the developer could use its expertise in running online games to help expand PlayStation's live service offerings. While the strategy has led to successes, like Helldivers 2, which has proven to be a popular multiplayer game on PC, PlayStation and Xbox, it's also created catastrophic failures like Concord, which was pulled from digital stores less than two weeks after it launched.Sony's announcement doesn't suggest the company believes it was wrong to purchase Bungie, but it does put even more pressure on the developer to perform, and justifies Sony taking firmer control of what happens at the studio. Renegades, a planned Star Wars-themed expansion, could bring the mass appeal Bungie is hoping for, but the developer has a whole other game to contend with, too.Bungie delayed its take on an extraction shooter, Marathon, in June, after it was revealed that a significant portion of the game used stolen assets. The developer hasn't announced a new release date since then, but assuming interest in Destiny 2 never fully returns, a lot could ride on Bungie's next game.This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sony-says-destiny-2-has-not-met-expectations-200000610.html?src=rss
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by Lawrence Bonk on (#71D2Y)
It can be tough to know when a phone is on its deathbed or when an app is just being an overt battery hog. Google is going to help users get to the bottom of things, according to a recent Android Developers Blog.The company just announced the launch of a new metric for app developers that keeps an eye on battery usage. If a developer consistently runs afoul of Google's battery usage guidelines, a warning will pop up in the Play Store to alert end users.Google This metric will keep a particular eye on so-called wake locks, which is when smartphones are prevented from entering sleep mode by battery-hungry apps that want to run background processes when the screen is off. Google says wake locks are a "heavy contributor to battery drain" and has developed a threshold for what is deemed acceptable for apps running in the background.This threshold "considers a user session excessive if it holds more than two cumulative hours of non-exempt wake locks in a 24 hour period." There are exemptions if the background process offers "clear user benefits" with examples given of audio playback and user-initiated data transfers.If a developer doesn't fix the underlying wake lock issue, they get slapped with a visible warning. The Play Store label says that "this app may use more battery than expected due to high background activity." That will likely turn off potential downloaders. I certainly wouldn't pop one of those apps on my phone.Google will go a step further in some cases, making the offending apps ineligible for certain discovery sections within the Play Store. These rules go into effect on March 1, so we only have a few more months to experience just how quickly an Android phone can go from a full battery to completely dead.This article originally appeared on Engadget at https://www.engadget.com/apps/google-is-clamping-down-on-android-apps-that-cause-excessive-battery-drain-194008031.html?src=rss
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on (#71D2Z)
Lumines Arise, the latest chapter in the popular puzzle game franchise, is out today. It's available for PlayStation 5, including on PlayStation VR2, and on Steam, with support for both VR and Steam Deck.I'm a bit of a Tetris fiend. If there's any game with falling and spinning geometric pieces, be they tetrominoes or pills or puyos, I am here for it. My personal favorite iteration of the formula is Tetris Effect, because good golly is that ever a beautiful game. Normally if I saw reviews bestowing adjectives like "ecstatic," euphoric" and "breath-taking" on a video game, I'd roll my eyes and snark, but Tetris Effect merits all the grandiloquent accolades. So when I saw during Sony's summer State of Play that the same studio was back to give its mesmerizing treatment to yet another puzzle game in Lumines Arise, my hype level was pretty dang high.Since the reveal, we had some time with the Lumines Arise demo and the main takeaway was "if you loved Tetris Effect, you'll adore Lumines Arise." I'm delighted, but unsurprised, by that reaction. Because I watched that trailer and the tunes, the visuals, the vibes, all of it is exactly what I want to see in another Enhance project. So I am now eagerly counting down the hours until I can settle into a dark room, crank the speakers to max and get lost in yet another gorgeous puzzle flow state.This article originally appeared on Engadget at https://www.engadget.com/gaming/lumines-arise-is-out-today-and-i-cant-wait-to-play-it-190936581.html?src=rss
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on (#71D30)
Google's November 2025 Pixel Drop is available today, and it includes some new features that should benefit more than just the Pixel phones and tablets Google typically targets. A new messaging feature called Remix in Google Messages expands access to Gemini-powered photo editing, and Google's improving its Scam Detection and Pixel VIP features, too.Remix in Google Messages is essentially Google's Nano Banana photo editing tool, but available directly in Google Messages. The feature uses the same image model as Gemini and Google Photos, and lets Messages users tweak photos directly in a chat. Importantly, the edited photos are viewable by anyone in the chat, even if they're not on Android. The feature is available in English in the US, UK, Australia, Canada, India, Ireland and New Zealand with RCS enabled. Google says remixed images can also be sent over MMS.In the Google Photos app, those photo editing skills will now also be even more personalized. Google says eligible Android users with Ask Photos and Face Groups enabled, can refer to people in their photos by name while they edit. The Photos app can use past photos of your labelled friends to make tweaks like adding a smile or opening someone's eyes without having to be provided a previous reference.Power Saving Mode in action.GoogleFor anyone who owns one of the latest Pixel 10 phones, the Pixel Drop includes a new Power Saving Mode in Google Maps that blacks out the screen and only shows essential information and directions. Google claims the feature and extend battery life for up to four hours. The company hasn't announced any plans, but the feature seems like it could be an equally good fit on Android Auto.Scam Detection is Android's built-in feature for identifying scam calls and warning you with a notification. As part of the Pixel Drop, Scam Detection will now also work with messages, warning you in your notifications on Pixel 6 devices and up if you could be dealing with fraud. As part of the update, Scam Detection is also now available in the UK, Ireland, India, Australia and Canada. The update also includes support for Notification Summaries on the Pixel 9 and up, which summarize frequent group chat notifications as a recap in your notification shade. If you've marked anyone as a Pixel VIP (a feature added back in June), Android will now also prioritize their messages so you don't miss them.Alongside those more practical features, Google is also introducing a new seasonal Wicked: For Good theme pack on Pixel 6 and newer devices. The theme pack is accessible via a new Theme Packs app that was released earlier in November. While it uses existing options like your wallpaper and icon settings to set "Glinda" and "Elphaba" themes, the convenience of Theme Packs is the ability to change all those settings at once. It's unfortunate Google's introducing the tool with an ad, but it could prove useful down the line.This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/remix-in-google-messages-brings-ai-photo-editing-to-even-more-phones-190000445.html?src=rss
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on (#71D13)
Google Photos introduced a fresh batch of a half-dozen AI-powered features today. First is personalized photo editing. Using "Help me edit," you can now make adjustments to portraits and group shots, such as removing sunglasses or fixing closed eyes. Google says that the AI uses other images stored in a user's face groups to make accurate changes to the people in your photo library. The "Help me edit" voice- or text-controlled photo editing tool is also starting to roll out to iOS users in the US.Next, the company is integrating its Nano Banana image editor into Google Photos. Users can make open-ended restyling requests in the "Help me edit" tool, such as making a picture look like a Renaissance painting or a mosaic. Nano Banana will also power a new Create with AI section, which will provide templates based on popular requests to jumpstart the AI editing process. This feature will roll out to the Create tab for Android users in the US and India beginning next week. Later on, Google will begin personalizing these templates to the particular hobbies and experiences captured in a person's photo library.Following a "pause" and restart in June, the Ask Photos tool is also expanding. The feature for AI-powered searches of the Google photo library will be available in more than 100 new markets and will support 17 new languages starting this week.Finally, Google Photos is getting a new Ask button aimed at delivering more details about a specific image. After tapping the button, a user can type questions about the content of the photo, find similar pictures in their library or begin describing desired edits. This feature is rolling out just in the US for now, but on both Android and iOS platforms.This article originally appeared on Engadget at https://www.engadget.com/ai/google-photos-now-has-six-more-ai-powered-features-170000125.html?src=rss
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on (#71CYA)
Nintendo and The Pokemon Company are trying something a little different with Pokemon Pokopia. It's a life sim game in the vein of Animal Crossing. Nintendo unveiled the game during a Direct in September, saying that it would arrive in spring 2026. Now, the company has revealed that Pokemon Pokopia will hit Nintendo Switch 2 on March 5.There's no new trailer for the game just yet - you'll have to wait until Thursday, November 13 for that. Nor did Nintendo discuss more details about Pokemon Pokopia, other than to indicate the cartridge will be a Game Key Card (no game files are stored on such a cart, which is effectively a physical key that allows you to download a game). The company announced the release date with the most bare bones of tweets:
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by Sarah Fielding on (#71CYB)
WhatsApp is following in the footsteps of fellow Meta-owned companies, Instagram and Facebook. The European Commission will give WhatsApp's open channels the designation of Very Large Online Platform (VLOP) under the Digital Services Act (DSA), Bloomberg reports. The Commission has yet to make a public announcement on the matter, but has reportedly told Meta.This label gives the EU greater regulatory power over WhatsApp in areas such as content moderation and data sharing. WhatsApp will also need to conduct an annual independent audit and have transparent advertising practices, among other mandates.The new label isn't exactly a surprise. In February, WhatsApp announced that it had averaged about 46.8 million EU users in the second half of 2024. The DSA states that the VLOP designation should be given when a platform exceeds 45 million monthly EU users.This designation will strictly be for WhatsApp's open channels feature. Individual messaging should not be impacted in any way and should remain private between the parties involved. Alongside Facebook and Instagram, WhatsApp joins companies such as Amazon, Google and ByteDance in the VLOP designation.This article originally appeared on Engadget at https://www.engadget.com/big-tech/whatsapp-will-reportedly-face-further-eu-regulation-150037042.html?src=rss
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on (#71CV8)
Samsung has rolled out an update for its SmartThings app on the iPhone, and it will give you the ability to activate routines with Siri voice commands. Specifically, the update adds compatibility between SmartThings and Siri Shortcuts, which is an iOS feature you can use to automate multi-step tasks. You can simply drag and drop multiple actions from the apps that support the feature within the Shortcuts app to create an automation. But this update means you'll be able to access even routines created in the SmartThings application.As 9to5Mac reports, Samsung described the update as something that could bridge the gap between Galaxy and Apple devices to make it easier for everyone in the home to stay connected." With the update, you can, for instance, have a shared Good Morning" automation between SmartThings and Shortcuts. On iOS, just activate Siri and say the routine name to switch on the lights and the coffee maker, as well as to raise the blinds at the same time. A Good night" automation could dim the lights and switch off everything at once.In addition, the update will give you the ability to see your SmartThings devices and device groups on your Apple Watch. You'll be able to control them and run automations from the wearable. Samsung will now show your five most recently used devices on iOS Live Activities, as well, so you can quickly check your ACs, air purifiers, washing machines and other Samsung products.This article originally appeared on Engadget at https://www.engadget.com/apps/samsung-makes-smartthings-routines-compatible-with-siri-voice-commands-130000236.html?src=rss
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by Steve Dent on (#71CRT)
It's been just over a year since Sony launched the updated PS5 Slim and PS5 Pro consoles, so how's that going given Sony's pessimistic outlook in May? Pretty well, judging by the company's latest earnings report. Sony sold more PlayStation 5s last quarter than it did a year ago (3.9 million compared to 3.8 million), boosting total PS5 sales to 84.2 million since launch. Sony also expects more revenue from its gaming (G&NS) division than it previously forecast.Back in May, Sony predicted a 100 billion ($700 million) hit to revenue in fiscal year 2025 due to tariffs, given that most of its sales occur in the US. Another key blow was the delay of Rockstar's Grand Theft Auto VI launch that was first pushed back to May 2026 and was recently delayed again until November 19, 2026.However, Sony now expects to sell more hardware than it thought and make 4.47 trillion in gaming revenue ($29 billion) for its full year ending March 31, 2026 - up 150 billion ($973 million) from its last forecast. That figure, would be slightly below its full year 2024 sales of 4.670 trillion ($30.3 billion), but it's still impressive for a nearly five year old console that has seen multiple price hikes. .In terms of game sales, the main highlight was Ghost of Yotei, which sold 3.3 million units as of November 2, 2025, just a month after it launched. The company sold 6.3 million first-party games across PS5 and PS4 (up one million compared to last year) and 80.3 million games total.As for PlayStation Network, monthly active users hit 119 million, up 3 million from last year at this time. Sony doesn't break out PS Plus Premium subscribers, but that service just launched a new feature that lets you stream games you own over the cloud on the PlayStation Portal.This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sony-has-sold-842-million-playstation-5s-since-launch-123004469.html?src=rss
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by Mat Smith on (#71CRV)
Apple's entry-level smartwatch has improved so much it delivers an experience comparable to pricier Apple Watches. The most important upgrades in the SE 3 are the always-on display, faster charging speeds and on-device Siri. This brings a lot of parity to other Apple Watch devices in the most crucial areas.It doesn't have everything: The SE 3's optical sensor is older and lacks the capabilities of Series 10 and 11 smartwatches, which feature electrical heart rate sensors. You'll still get notifications for irregular rhythms and low cardio fitness as well as high and low heart rate notifications. All of this for $259? (Or $200 if you're quick.) It's the most tempting first step into Apple's wearable yet. It might be time for me to upgrade from my Series 8.- Mat SmithGet Engadget's newsletter delivered direct to your inbox. Subscribe right here!The news you might have missed
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by Sarah Fielding on (#71CPM)
Apple has announced a new accessory that feels a bit out of left field, to say the least. Say hello to the limited edition iPhone Pocket, a 3D-knitted "ribbed open structure" designed in collaboration with Issey Miyake. Available with a short or long strap design, it can be worn on your arm, attached to a bag or across your body."The design of iPhone Pocket speaks to the bond between iPhone and its user, while keeping in mind that an Apple product is designed to be universal in aesthetic and versatile in use," Miyake Design Studio design director, Yoshiyuki Miyamae, said in a statement. "iPhone Pocket explores the concept of the joy of wearing iPhone in your own way.'"Yes, this "additional pocket" is a real item that you can purchase and decide for yourself if it's bizarre or - dare we say - kind of chic? The iPhone Pocket's short strap model is available in lemon, mandarin, purple, pink, peacock, sapphire, cinnamon and black. The long strap design comes in sapphire, cinnamon and black. Apple's vice president of industrial design, Molly Anderson, added that the different options were "intentionally designed to mix and match with all our iPhone models and colors."AppleThe iPhone Pocket is available this Friday, November 14, on Apple's website. However, the release is not only limited in quantity, but in location. You can pick one up online from the US, France, Greater China, Italy, Japan, Singapore, South Korea or the UK. With phone theft so high in the latter, it isn't the worst option we've seen to keep your phone secure while out and about.If you live in very specific cities then you might also be able to see one in person. In the US, it will only be available at New York City's SoHo Apple Store. Whether you buy it in person or online, the iPhone Pocket will put you back a pretty penny. The short strap is going for $150, while the long strap retails for $230.This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/apple-and-issey-miyakes-iphone-pocket-is-a-knitted-sleeve-to-hold-your-phone-103504776.html?src=rss
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by Valentina Palladino on (#6AXF8)
E Ink tablets have always been intriguing to me because I'm a longtime lover of pen and paper. I've had probably hundreds of notebooks over the years, serving as repositories for my story ideas, to-do lists, meeting notes and everything in between. However, I turned away from physical notebooks at a certain point because it was just easier to store everything digitally so I always had my most important information at my fingertips.
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by Lawrence Bonk on (#71CJC)
Broadcom and a company called CAMB.AI are teaming up to bring on-device audio translation to a chipset. This would allow devices that use the SoC to complete translation, dubbing and audio description tasks without having to dip into the cloud. In other words, it could massively improve accessibility for consumers.The companies promise ultra-low latency and enhanced privacy, being that all processing is kept local to the user's device. The wireless bandwidth should also be drastically reduced.As for the audio description piece, there's a demo video of the tool being used on a clip from the film Ratatouille. The AI can be heard describing the scene in various languages, in addition to a written translation appearing on-screen. This looks incredibly useful, particularly for those with vision issues.There is a major caveat. This is a tightly controlled clip with plenty of edits. We have no idea how this tech will work in a real world scenario. Also, we don't know how accurate the information will be. It does feature a voice model that's already being used by organizations like NASCAR, Comcast and Eurovision.The companies boast that this will enable "on-device translation in over 150 languages." We don't know when these chips will begin showing up in TVs and other gadgets. The tech is in the testing phase for now, so it's gonna be a while. Broadcom also recently teamed up with OpenAI to help the latter company to manufacture its own chips.This article originally appeared on Engadget at https://www.engadget.com/ai/broadcom-just-announced-an-ai-chipset-that-translates-audio-in-real-time-directly-on-the-device-050036717.html?src=rss
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on (#71CCT)
The Rodecaster series of podcast mixers have become a mainstay among audio creatives. Last year, the company expanded the line with its first multimedia model - the Rodecaster Video. It was a more niche proposition, aimed at streamers, video podcasters and live producers, and, at $1,200, people with deeper pockets. Today, Rode returns with the Rodecaster Video S (RCV-S), a streamlined version that offers much of the same functionality for less than half the cost of the original ($499).If you currently use Ecamm Live, OBS, a Stream Deck, a Rodecaster Pro/Duo, a video capture card or Blackmagic Atem type switcher, then there's a good chance the RCV-S does something, or many things, useful to you. Maybe it can replace all those products, some of them or enhance your workflow. It's a little complicated, but within that complication is a lot of versatility.With three HDMI inputs, one USB webcam/mic input and up to four NDI/wireless camera inputs, video is clearly the focus here. But there are also two XLR/Combo ports for studio microphones and instruments and the option to connect up to two of Rode's wireless lav mics (such as the Wireless Go) directly without the need for a receiver. The RCV-S, like Blackmagic's popular Atem Mini, outputs over HDMI at 1080p/60 (no 4K) or can be used over USB as a virtual camera just like you'd find in Zoom or Teams.Unlike the Rodecaster Pro or Duo, there are no faders; instead, there are two rows of pads for switching between video sources and scenes. There's 20GB of onboard storage for media - such as overlays, graphics and audio/video clips - and you can record shows directly onto USB hard-drives or stream natively to Twitch, YouTube and other platforms via RTMP/S. There's a lot going on, and how you want to use it all is largely up to you. While the RCV-S leans more toward live" productions such as streaming or podcasts, you can use it for conventional YouTube-style video production, depending on your workflow or video preferences.Rodecaster Video versus Rodecaster Video SThe huge price difference between the original Rodecaster Video and the new S model might lead you to expect some serious feature trimming this time around, but Rode's garden shears have been fairly kind. Most notably, the number of sources you can connect has been reduced from six to four. Meanwhile, the number of scenes" you can create is now five, down from seven. As mentioned above, there are three HDMI inputs, not four, and only one USB webcam/mic input, down from two on the original. There are still nine channels of audio with two headphone outputs, but the line outputs on the original are no longer here. The SD card slot for media has also been removed in favor of internal storage. In short, there's a little bit less connectivity, but not enough for it to feel hobbled, especially for the more casual users this is clearly aimed at.In-use At its most basic, the RCV-S is an all-in-one video switcher. You don't need to connect it to a PC, just plug in your video and audio sources and you can jump between them in real time with a choice of transitions. For a more polished production you can create scenes" via the menu with a selection of layouts for multiple cameras, picture-in-picture and so on. That could be two talking heads for a podcast, overlaying your web camera on top of your gameplay or a top-down camera mixed with a different perspective for cooking tutorials or presentations.You can create scenes directly on the device in advance or live via templates, but things get a lot easier and more creative when you use Rode's companion Rodecaster app. Here, you'll find a scene creator" tool that's both visual and intuitive, plus it has the option to make custom layouts where you can freely resize and place all your different media wherever you want, add borders or rounded corners and so on.While the main pads are primarily for switching between sources and scenes, they can also trigger media - pre-made video clips, overlays and graphics, for example. You can assign media to them without reducing the number of sources/scenes that are available to switch between, just tap the Media/Overlay button to temporarily change the functionality of the pads. You can also set up chromakey/green screening directly on the device or via the Rodecaster App, too.Once you have everything set up, you can directly record output onto a USB SSD, again, without the need for a PC. There's even the option to record only the main output (program") or a multi-track version which will export a recording of every input as a separate file that you can edit as you see fit. This is helpful if you're using apps like Adobe Premier or Davinci Resolve. If you shoot multi-camera dance tutorials, for example, you can jump between your main and wide camera and then to a close up without having to hunt-down the right part from each file you recorded on different memory cards.Rode recently updated the Rodecaster Video firmware to add support for up to four NDI" wireless cameras as additional sources. Typically these are remote or security-style cameras, but Rode's Capture mobile app also supports NDI streaming, meaning you can use your phone wirelessly as another camera that you can switch to, which is particularly useful. Though do note, the Rodecaster Video will need to be hard-wired to your router on the same network as your phone for this to work.Audio The Rodecaster Video S handles audio and video with ease. James Trew for Engadget While the RCV-S offers nine audio tracks, it's fair to say it isn't really designed for live audio mixing in the pure sense since there are no faders. Instead, you have to access different channels via the menu on a small display and a dial - It's a lot of hunting and pecking. If you're connected to a PC, the Rodecaster app does offer a software mixer with faders though, which makes adjusting levels on the fly much easier.The good news is that some voice enhancement tools, such as Depth, Sparkle and Punch have been carried over from the Rodecaster Pro/Duo, giving you a little more fine-grained control over how you or your guests sound.There's a slight drawback when using the RCV-S as a standalone unit, in that you need to physically push the buttons to change the scene, which might not be ideal if you're trying to make a polished recording or can't always be near the console. Thankfully, Rode has a solution in auto switching." I'm mentioning it here, in the audio section, as the RCV-S can switch cameras based on which one has the strongest audio or based on user-defined priority. Typically, that would be whoever is talking in a podcast, but it could also be in-game sound or when you switch to playing a musical instrument.Auto switching works well, but it's not quite dependable enough to rely on for full autonomy in a professional environment - say while recording a panel at a conference - but it solves a problem if you're on your own, and it could at least save some time in a casual podcast situation.Things to consider The Rodecaster Video S (top) vs. The Rodecaster Video (bottom) James Trew for Engadget It's clear that the RCV-S, despite having fewer inputs than the original Rodecaster Video, is still quite a complex, open-ended tool. If you already have a streaming setup you like and the software and interfaces you need, then the appeal of the RCV-S will be down to whether it can do what you need more efficiently. For live video production, it's an easier sell, as there aren't many all-in-one devices to compete with it that can be used standalone.For example, Blackmagic's Atem series is incredibly popular, and until now, had the advantage on price with the Mini Pro costing just $330. Even the Mini Pro ISO ($550) that exports multi-track video was half the price of the original Rodecaster Video. The RCV-S now offers comparable connectivity, onboard recording, more expansive audio features and multi-track export for $50 less.For general content creators it's a little trickier. As someone that makes YouTube videos, the appeal to me is the chance to consolidate a few devices into one and remove some friction in my recordings. Right now, I have a Rodecaster Duo handling my audio, a capture card for my main camera and I swap out that camera for a smaller one if I am shooting top-down footage or need a second angle. That means I have several different devices on my desk, and I'm constantly doing a dance of unplugging things and juggling media or different recordings before I get everything ready to edit. The Rodecaster Video S has a tiny display for menus and settings. James Trew for Engadget With the RCV-S I can ditch my standalone capture card and permanently leave multiple cameras connected to the Rodecaster so that they are ready to go at any time. I can even remove the Rodecaster Duo and bring it back out again on the occasions I need more immediate control over multiple sources of audio (which is sometimes, but not often). The appeal in my case is fewer devices on my desk, and the ability to record multi-camera video without having to set up every shot, every single time, which saves significant time that I can then use to actually get more work done.There are, of course, some limitations. Not least of all is the lack of 4K. I'm still inclined to record on camera for my primary shot to ensure I still have a 4K copy for YouTube and then use the Rodecaster Video S for everything else, but as a small creator, convenience and flexibility is very appealing. For streamers and live video production, the Rodecaster Video S is a very capable tool that offers a wide range of functionality for an accessible price that will no doubt become the central hub for many creators.The real kicker here is the price. Let's be clear, $500 is still significant money. But at less than half the price of the original Rodecaster with decent connectivity and basically the same functionality, it's an easy recommendation to those who were holding off based on price alone. Likewise, if you're just starting out with content creation and need something with solid video credentials and audio chops, Rode makes a good case for itself with the Rodecaster Video S.This article originally appeared on Engadget at https://www.engadget.com/general/rodecaster-video-s-review-compact-and-comprehensive-video-production-230000221.html?src=rss
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on (#71CEW)
Paramount+ is making some changes that will make its streaming service get more to watch. During Paramount's earnings report today, the company announced that it will increase the subscription prices for Paramount+ in the US during the first quarter of 2026. Price hikes were also announced today for viewers in Canada and Australia. The new pricing was not shared, but a dollar or two more per month has become the standard change. Considering most streaming services jack their prices every year or two, the news was probably inevitable; the last increase for Paramount+ was back in June 2024. But today's announcement also revealed that Paramount+ will no longer offer free trials, which is a common practice for most digital entertainment subscriptions.The changes appear to be part of a reassessment of the Paramount+ finances. The company's approach to increase long-term profitability "includes shifting away from certain hard bundles and low-margin subscriptions, reducing investment in select international markets without a clear path to sufficient scale, retiring free trials, and reviewing discount practices."These new moves follow Skydance's acquisition of Paramount over the summer, an $8 billion purchase which received regulatory approval after some pretty scuzzy interactions with FCC Chairman Brendan Carr.This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/paramount-is-getting-a-price-hike-and-ending-free-trials-231146302.html?src=rss
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by Daniel Cooper on (#71CCS)
Rode is today launching the Rodecaster Video S, a smaller and cheaper version of its existing all-in-one production console. The Rodecaster Video is targeted at professionals and environments regularly producing multi-camera content. The S, meanwhile, is aimed at bedroom streamers, video podcasters and other indie creators with more modest production needs. Consequently, the focus here is on trimming down unnecessary features to get the price to a more reasonable $500. Rode It's easy to spot the differences by sight alone, since the hardware is smaller than its bigger sibling. It's got fewer input and scene buttons, and is clad in plastic, rater than metal, since it probably won't need to be moved around a lot. The number of HDMI inputs/outputs drops from 4/2 on the original to 3/1 here, and there's only one multi-function USB-C port. Similarly, there's only two headphone outputs here, and you'll only get 24GB internal storage rather than the microSD-card slot found on the original. The Rodecaster Video S is available to pre-order today, with units expected to ship across December, depending on your territory. This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/rodes-rodecaster-video-s-is-a-smaller-cheaper-production-console-for-creators-230052793.html?src=rss
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on (#71CCV)
Google is continuing to push its Gemini AI assistant into as many of its products as possible. The latest to get the treatment is Google TV Streamer, where Gemini for TV will begin rolling out today and over the coming weeks. The Google TV Streamer had a few minor AI features when we reviewed the hardware, but this new voice-controlled application of Google's Gemini is more robust. It can offer suggestions for viewing based on the preferences of whoever is watching or provide additional context for the content playing.We knew from The Android Show this spring that Google was planning to bring Gemini to additional platforms, including televisions. A lot of those plans have been coming to fruition in the final quarter of 2025; for instance, last month Google opened early access to Gemini for Home, which brings a specially-designed AI assistant to its Google Home smart speaker hardware.This article originally appeared on Engadget at https://www.engadget.com/ai/gemini-for-tv-is-rolling-out-to-the-google-tv-streamer-220448361.html?src=rss
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on (#71CA6)
Next year will see the end arrive for two of Facebook's external social plugins. The platform's Like button and Share button for third-party websites will be discontinued on February 10, 2026. The blog post from Meta explains that site admins shouldn't have to take any additional steps as a result of the change, although they can choose to remove the plugins before the discontinue date. Any remaining plugins will "gracefully degrade," which sounds much more dramatic than what will actually happen, which is that they'll render as a 0x0 invisible element.Ending support for these features marks the end of an era for Meta and Facebook. External Like and Share buttons were introduced in 2010. The tools were promoted as ways for sites to generate more traffic through the social network, which was a major way that people shared and saw articles at that time. The company's official line is that the plugins "reflect an earlier era of web development, and their usage has naturally declined as the digital landscape has evolved." But Facebook also plays a much smaller role in the broader Meta business operation than it once did, and anecdotally, it's less common to see sites running only integrations with a single social network.Update, November 10, 2025, 4:45PM ET: Corrected the original release date for the plugins.This article originally appeared on Engadget at https://www.engadget.com/meta-is-killing-off-the-external-facebook-like-button-205207354.html?src=rss
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on (#71CA7)
Snap is offering Snapchat+ subscribers the chance to have 2D Bitmoji avatars once again. In the coming days, they'll be able to activate a setting called Comic Bitmoji. Snap said this will revive the charm of classic avatars, while keeping all the benefits of today's 3D infrastructure." If you turn on Comic Bitmoji, all Bitmoji avatars that you see in Snapchat will be rendered in 2D. You'll also be able to send stickers to your friends in that style.Snap switched from 2D to 3D avatars back in 2023. The company said the move allowed it to offer a larger array of customizations, including more body types, hairstyles and makeup looks.However, many users yearned for a return to a 2D look. Nearly 100,000 of them signed a Change.org petition demanding the return of 2D Bitmoji, and Snap said it listened. CEO Evan Spiegel signed the petition too.Snap says Comic Bitmoji effectively applies a filter to the 3D avatars. To make the animations and expressions work properly in the 2D format, the team had to make adjustments to proportions, shading and outlines, according to Fast Company. Snap said that more than 320 million people use Bitmoji every day, so getting the 2D renders right was important.It's a little disappointing that Snap is locking the the Comic Bitmoji setting behind a paywall. However, it seems like just the kind of feature that might prompt more users to sign up for a Snapchat+ subscription.This article originally appeared on Engadget at https://www.engadget.com/apps/snap-is-bringing-back-2d-bitmoji-for-snapchat-subscribers-202257144.html?src=rss
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by Lawrence Bonk on (#71CA8)
It looks like Samsung is sticking with its Plus line of Galaxy phones, according to a report by Android Headlines. This comes after rumors swirled that the company would be dropping the Plus line in favor of the slim Edge handset. This report indicates that not only is Samsung keeping the Plus, but it's ditching the well-reviewed Edge entirely.A leaker has given us a peek at the forthcoming S26+ and it looks similar to the company's other modern smartphones. The camera island has been tweaked a bit. The leak shows a small, raised camera island, which is different from the design of the S25+.
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by Lawrence Bonk on (#71C8C)
US residents across 15 states could be in for a show tonight and throughout the week. Incoming coronal mass ejections may spark geomagnetic storms that blaze up the northern lights for all to see, according to a report by the National Oceanic and Atmospheric Administration (NOAA).Forecasters anticipate geomagnetic activity and aurora displays from November 10 until November 12 in states such as New York, Minnesota, Iowa and Alaska, among others. This is due to a trio of coronal mass ejections that began on November 7.NOAAAs previously stated, the latest NOAA aurora forecast map notes that 15 US states are fully or partially above the view line. This isn't an exact science, as it's entirely possible that those living below the view line could get a glimpse of something in the night sky. Auroras are fickle, so it's also possible that the lightshow will be understated. A number of conditions have to align for the perfect display.If you're planning on heading out tonight for a look, here are some tips. Make sure to find a north-facing vantage point with a clear view of the horizon. You want to be as far from light pollution as possible, so head away from large cities. Use a mobile phone to scan the skies as the camera is actually better at picking up faint lights before being visible to the naked eye. This can help pinpoint where to focus attention.The last truly powerful and widespread aurora event in the US took place last year. That geomagnetic storm was one of the strongest in the past two decades. It's unlikely this week's activity will be quite as striking.This article originally appeared on Engadget at https://www.engadget.com/science/space/northern-lights-could-be-visible-in-15-states-this-week-180056871.html?src=rss
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on (#71C5J)
Patreon has spent the last few years pitching itself as a healthier alternative to algorithmic social platforms for creators. Now, the membership service is adding a bunch of new social features for its creators in an attempt to make its platform more of a viable alternative to mainstream social media.The updates include a new post format, called Quips, that allows creators to share non-paywalled updates that can include text, photos or video. Patreon users can browse quips from creators via the app's redesigned "home" feed, which now includes recommended posts. (Patreon says users can opt to only see posts from creators they're already following if they wish.) The company is also working on a saved posts feature and a tagging feature so creators can @-mention each other in their posts.All that may sound a lot like social media, but Patreon CEO Jack Conte says the updates are meant to give creators a way to grow their audience without relying on platforms that aren't as invested in their success. "I don't think of it as competing with Instagram ... I feel like we're competing with what Instagram should have and could have become, but did not," he said in an update shared on his Patreon.Patreon's "Quips" will make the service feel more like social media.PatreonWith the updates, the company is also walking a fine line between offering creators an alternative to social media and becoming the type of algorithmic platform it has railed against. Conte seems aware of this tension, noting that the membership-only tab will still deliver updates only from creators people are already following. "If we pivot too much to discovery and you don't see the creators that you're subscribed to and love, then we're not doing our job of helping you cultivate long-term relationships, and we have to fix that," he said.At the same time, he says there are early signs that the changes will be positive for creators. According to Conte, creators who have tried a beta version of Quips have already seen a significant rise in new free memberships from the feature. So far, there's been a much smaller rise in paid subscribers, with "somewhere in the 5 to 10 percent" range of new paid memberships coming from Quips, though Conte says he's "optimistic" about its potential to drive paid growth,Patreon plans to roll out these updates slowly, with full availability coming sometime next year. In the meantime, creators who want access to Quips sooner can join a waitlist to be added to the beta.This article originally appeared on Engadget at https://www.engadget.com/social-media/patreon-is-adding-a-discovery-feed-to-help-creators-avoid-social-media-platforms-173000049.html?src=rss
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by Andre Revilla on (#71C5K)
PayPal has introduced a Venmo cash back rewards program that the company is calling Venmo Stash. The program is designed to scale rewards with user engagement, offering more cash back to those who use more of the platform's suite of products.The rewards are earned when users spend on their Venmo Debit Mastercard, but only at curated bundles" of certain brands. Unless users are judicious about only using their Venmo debit cards at these brands, this could mean a net monthly cash back far below what is advertised.In the company's announcement, Paypal depicts brands like McDonald's, TikTok Shop, Uber and Uber Eats bundled together, while another bundle shows Amazon, DoorDash, Domino's and Walgreens. Users can change their bundle of brands every 30 days.Cash back tiers start at 1 percent when users spend at their chosen brands, scaling to 2 percent when auto reloads are turned on to keep a balance in Venmo. The highest tier is 5 percent cash back, which requires customers to receive monthly Direct Deposits on Venmo of at least $500. PayPal says it will be introducing more ways to earn rewards next year.The fine print for Venmo Stash mentions a monthly reward cap, the amount of which is only visible during the enrollment process. Once this cap is reached, no more rewards can be earned until the next calendar month.PayPal has been making moves lately in hopes of enticing new customers. Earlier this year it offered a free year of Perplexity Pro to its users, along with early access to the AI powered Comet browser.This article originally appeared on Engadget at https://www.engadget.com/big-tech/venmo-introduces-a-rewards-program-for-its-debit-card-users-170807513.html?src=rss
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by Lawrence Bonk on (#71C5M)
Capcom has announced that its Resident Evil mobile spinoff will be available on November 18. Resident Evil Survival Unit will be downloadable in more than 150 countries throughout the world via iOS and Android. This title is free to play, but you know the drill. There will be plenty of stuff available to buy in the game.We've been tracking this one for a while and it certainly looks intriguing. Survival Unit is a strategy game, complete with base-building mechanics and real-time battles "against powerful creatures inspired by the Resident Evil universe."The major hook here is that you can play as characters from across the franchise, like Leon S. Kennedy, Jill Valentine and Claire Redfield. How can these protagonists exist in the same game? It's all thanks to some multiversal shenanigans. The title is set in a parallel universe, which also opens up the door for more unannounced characters to show up.Resident Evil Survival Unit is being co-developed by Joycity, the company behind 3on3 FreeStyle Rebound, and Aniplex, which made Demon Slayer: Kimetsu no Yaiba - The Hinokami Chronicles 2. Both devs are working "in close collaboration" with Capcom.Hopefully this will tide folks over while waiting for the next mainline franchise title, Resident Evil Requiem. This is technically Resident Evil 9 and it comes out on February 26, 2026.This article originally appeared on Engadget at https://www.engadget.com/gaming/resident-evils-mobile-spinoff-arrives-on-november-18-161418205.html?src=rss
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on (#71C2N)
It's arriving too late to be part of a Sam Porter Bridges Halloween costume this year, but Kojima Productions has a new collaboration lined up that could be just the ticket for cosplayers or anyone who may wish to enhance their lower-body strength and stability. The studio has teamed up with exoskeleton maker Dnsys for a limited run of a model based on Death Stranding 2: On The Beach.Dnsys claimed this was the first collaboration between an exoskeleton maker and a game studio. Kojima Productions art director Yoji Shinkawa worked with the company on the design, which draws from the color palettes of the game and is based on an existing Dnsys model. It has lights similar to the exoskeleton Sam wears in the game, and they indicate the battery level.
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on (#71C2P)
Amazon is in the middle of rolling out Alexa+, the long-awaited, AI-infused update for its voice assistant. At the same time, the company has also been giving a fair bit of attention to Amazon Music, adding things like Alexa+ integration and AI-powered playlists. And as of today, Amazon is rolling out a new community-focused feature called Fan Groups. As the name suggests, Fan Groups are a way for users to connect around different musical interests -and what makes this more fun to me is that these aren't limited to Amazon-curated groups.Once Fan Groups fully rolls out, anyone will be able to create a public group in Amazon Music based around a genre, region, time period or anything else you want to focus the group on. Right now, Fan Groups are only available in Canada during a a beta period, but they'll come to other countries (including the US) early next year. Amazon has had testers building out some Fan Groups in the meantime so that testers don't walk into a ghost town.When you first open the Groups tab, which will be part of Amazon Music's bottom navigation, you'll see a top rail with Groups you've joined and a scrolling list of ones you can check out. Some of the examples Amazon showed off include K-pop Now," Red Dirt Americana" and Indie Insiders," all of which feel pretty self-explanatory. Each group includes a featured" playlist at the top and then a scroll of posts by people who've joined the group.Members can share any song, album or playlist on Amazon Music along with a comment; you can then have a discussion on the post. It'll be familiar to anyone who has used a Facebook Group over the years. Somewhat interestingly, Amazon is also letting you share external links Beyond the posts" view, there's also a music-only tab that just shows everything that has been shared to the group. One of the more intriguing features in Fan Groups is the ability to just hit play" and listen to everything that's been shared over time - it's something that should be good for exploration as well as just seeing if the group's tastes are aligned with your own.In the quick demo I saw of Fan Groups, it felt like the rare new social tool that could be useful. Music is obviously an extremely social art, one that so many love sharing with other fans. Discovery is also a huge part of being a music fan, and I appreciate the fact that Amazon is building a way to get recommendations from other human beings and not just algorithms and AI. The only issue is that getting traction for a social network built inside of a specific service isn't the easiest thing to do -you could just as easily share music on Facebook or any number of other apps. But the potential for finding new music and sharing what you're into with other fellow obsessives make this feature worth a look once it fully launches.This article originally appeared on Engadget at https://www.engadget.com/amazon-musics-fan-groups-are-a-refreshingly-old-school-way-to-share-and-find-tunes-150000084.html?src=rss
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by Sarah Fielding on (#71C05)
Sony is bringing things home with State of Play Japan. The "special episode" will feature the same type of PlayStation gaming announcements as a typical State of Play broadcast, but with a focus solely on Japan and Asia.While we don't know exactly what Sony will unveil, it promises 40 minutes of everything "from beloved series to distinctive indie creations, the show, hosted by voice actor Yuki Kaji, will be packed with great games, interviews, and new looks at anticipated titles." Maybe if we all think hard enough we can manifest updates on Phantom Blade Zero or Marvel Tokon: Fighting Souls, which we first learned about at Playstation's State of Play in June.The whole show will air in Japanese on the PlayStation YouTube channel for Japan, but the general PlayStation YouTube channel will show State of Play Japan with English subtitles.Catch State of Play Japan live on Tuesday, November 11 at 2PM PT / 5pm ET.This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/how-to-watch-playstations-state-of-play-japan-tomorrow-140519040.html?src=rss
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by Jeff Dunn on (#70DE7)
Editor's note (11/10/25): After spending another month with the MX Master 4, our impressions remain largely unchanged. The new textured plastic finish and silicone thumb rest have shown no signs of wear, and we've continued to see no erratic behavior with the electromagnetic scroll wheel. Battery life still lines up with Logitech's rating, while the haptic feedback and Actions Ring functionality remain useful if inessential. We've added an official review score to this post as a result. Our original hands-on is below. Original post (9/30/25): If you've shopped around for a wireless mouse at any point in the past decade, you've probably seen lots of people recommending a Logitech MX Master. There's good reason for that: They aren't cheap, but they're usually comfortable, versatile and loaded with features designed to make working in front of a monitor all day a little less annoying. The current MX Master 3S has sat at the top of our own wireless mouse buying guide for some time now. Now, three years after releasing the 3S, Logitech is rolling out the new MX Master 4, which costs $120 and will ship in October. I've been able to test it out for the past few weeks. For the most part, this is an iterative update, with the same general shape, battery life, 8K DPI sensor and ultra-quiet clicks as the MX Master 3S before it. It is a touch heavier (150 grams vs. 141g), wider (3.48 inches vs 3.32 in.) and taller (5.05 inches vs. 4.92 in.) than the last model, and the main click buttons are slightly larger. But if you found the 3S or older MX Master 3 comfortable, you should have few issues here. That said, this is still a hefty mouse designed for palm grippers and right-handed users: Its gentle contours, generous hump, ample thumb rest and large buttons will fit like a glove if that describes you, but lefties and those with especially petite hands won't agree. The flashiest change here is the addition of haptic feedback, which is built into a small panel within the mouse's thumb rest. You can customize the intensity of this effect through Logitech's Options+ software - or turn it off entirely - but it essentially brings a modicum of smartphone-style feedback to your desktop. When you first pair the mouse, for one, you'll feel a little bump. The same goes if you move between devices using Logitech's Flow" feature. When battery is low, it'll vibrate. If you're trying to precisely line up a graphic in an app like Photoshop, you'll get a little buzz when you've moved it to the exact right spot. Jeff Dunn for Engadget You'll also feel it when you hover over options in the Actions Ring, a customizable overlay that presents different shortcuts depending on the app you're using. This pops up when you click the side panel; you could use it quickly access the screenshot tool while in Chrome, for instance, or the brightness and contrast sliders in Photoshop. If all of this sounds like a gimmick, well, yeah it kind of is. It's not the kind of thing anyone needs. But the effect is surprisingly subtle on the default medium" setting, and there's a level of reassurance that comes with feeling a confirmed action instead of just seeing it. I found it more pleasant than distracting. The catch is that only a few apps will natively support the MX Master 4's haptics at launch: Photoshop, Lightroom and Zoom, with Adobe Premiere Pro to follow soon after. You'll still be able to utilize the haptic feedback on a system level on Windows and macOS, and Logitech is releasing an SDK for more developers to integrate the functionality, but we'll have to see how many do so. Another change is with the mouse's coating, which trades the 3S' rubbery finish for a lightly textured plastic around the top. (The thumb rest area and right side still use a denser rubber.) Some users have complained about older MX Master mice peeling and wearing down after extended use; time will tell how well the new model holds up, but it should avoid the same sort of sweat-induced degradation. Either way, I've found it smooth to the touch without being slippery. I also haven't been able to replicate the accuracy issues some 3S buyers have had with that mouse's electromagnetic scroll wheel, which is still made of a high-quality metal and lets you conveniently swap between a notched and free-spin scroll on the fly. Customizing the Actions Ring in Logitech's Options+ app. Logitech/Jeff Dunn for Engadget There are other minor tweaks and improvements. The receiver included with the Windows model is now USB-C instead of USB-A. The horizontal scroll wheel on the side - which remains a blessing for navigating spreadsheets - is now more exposed and extends a little farther with each spin. The PTFE feet on the bottom are a bit larger for a smoother glide. The dedicated gesture button is no longer awkwardly integrated into the thumb rest; instead, it's been pulled out ahead of the two programmable side buttons. Logitech says there's a more powerful chip inside the mouse to improve connection quality. The edges around the main click buttons are now translucent: nothing major, but a bit more stylish. The screws on the bottom are now exposed, too, which Logitech says should be helpful for recycling purposes down the road. The rest is largely the same as before, which isn't a bad thing. The best feature here is still the virtually silent main buttons, which keep a pleasing level of travel but will never bother anyone around you. Battery life is still rated at a solid 70 days, which seems about right - I haven't charged the mouse in about a month and the Options+ app says I still have about 50 percent juice left. The design still feels super sturdy, with no flexing or creaking. The side buttons feel firm and tactile. Options+ is resource-heavy but still intuitive enough for reprogramming buttons and customizing app-specific settings. It can still track on a variety of surfaces, including glass or the fabric of my couch. You can still connect to three devices simultaneously and switch between them with a button on the bottom, too. Logitech On the downside, there's no USB-C cable included in the box anymore, and the polling rate is still set at a basic 125Hz, which means tracking isn't quite as buttery smooth as it could be. (Though you'd never want to use something this heavy for gaming.) The Mac version doesn't come with a USB receiver, and there's still no built-in storage compartment for the dongle with either model. You also need to keep Options+ open to feel the haptic feedback, which is annoying, especially if your work limits use of third-party software. Some of those complaints have been issues for a while, so it's frustrating to see them three years later. Still, they're probably not dealbreakers. The MX Master 4 may not be a essential upgrade if you're happy with an older MX Master mouse, and if those didn't work for you before, this one probably won't work for you now. But if you're a power user in the market for a new productivity mouse, we'd expect this newest iteration to be as popular as its predecessors.This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/the-logitech-mx-master-4-comes-with-haptic-feedback-less-rubber-and-the-same-general-shape-070129482.html?src=rss
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by Lawrence Bonk on (#71C06)
TCL just announced a new line up of budget-friendly QLED TVs with plenty of bells and whistles. The T7 Series offers quantum dot technology and a native refresh rate of 144Hz. The sets are available in multiple sizes, from 55-inches all the way up to 85-inches. That last one will certainly fill up the living room.They also ship with the company's proprietary AI processor that automatically optimizes color, contrast and clarity. This should lead to some stunning 4K HDR performance. To that end, the TVs integrate with Dolby Vision and HDR10+.The sound is also on point here. The televisions offer Dolby Atmos and Dolby Digital+ audio processing. The whole thing is powered via Google TV that allows for hands-free voice control via built-in microphones.The prices here are fairly reasonable, considering the tech involved. These TVs start at $600 for the 55-inch model and go up to $1,400 for the 85-inch model. We don't have a release date just yet.These aren't the only interesting displays the company has announced this year. The QM6K Mini LED is available in sizes up to 98-inches, with a starting price of $700 for the smallest model. The QM7K is another Mini LED that ships with Bang & Olufsen speakers.This article originally appeared on Engadget at https://www.engadget.com/home/home-theater/tcls-new-budget-friendly-qled-tv-line-starts-at-600-140024183.html?src=rss
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on (#71C07)
Samsung has partnered with iFit to bring its guided workouts to the Samsung Health app. The integration gives Samsung Health users limited free access to iFit content, offering one video from each of the seven workout categories - high-intensity interval training (HIIT), Pilates, yoga, strength, recovery, barre and mindfulness - per month. For access to a bigger catalog, Samsung Health users can also snag an iFit subscription for cheaper than the usual cost ($15 per month) of the basic plan, with the option for $10 per month or $100 per year.There are also perks for anyone buying a new Samsung device. You can get 30 days free when buying a Galaxy phone, three months with the Galaxy Buds 3 Pro and six months with any of the latest Galaxy Watch models. Samsung and iFit announced their partnership in July, and just a few weeks ago rolled out Galaxy Watch compatibility for some NordicTrack and ProForm machines, which can now display certain metrics, like live heart rate, on-screen while you work out.This article originally appeared on Engadget at https://www.engadget.com/apps/ifit-workouts-are-coming-to-samsung-health-with-free-and-paid-options-140000756.html?src=rss
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on (#71C08)
I started my review of the Apple Watch Series 11 talking about how everyone uses smartwatches differently. And based on your needs, the right Apple Watch might not be the one with the most features.The Apple Watch SE series has long been the option for parents to buy for their kids or other dependents, or people who are dipping their toe into the world of smartwatches. But with the introduction of an always-on-display (AOD), on-device Siri and faster charging, the Apple Watch SE 3 has shed most of its limitations and may well be good enough for most people. Throw in an onboard temperature sensor, support for 5G, media playback and gestures like double tap and wrist flick, and the latest Watch SE is not only a serious upgrade over its predecessor but also a compelling option for pretty much anyone.I used the SE 3 for a few weeks to see if it's good enough to replace the Apple Watch Series 11 I regularly wear, and, setting aside some small caveats, the short answer is yes.What's new in the Apple Watch SE 3?The most important upgrades in this generation of the entry-level smartwatch are the arrival of the always-on-display, faster charging speeds and on-device Siri. That latter addition allowed me to ask the assistant to start workouts, reply to messages or check the weather without having to deal with the tiny buttons on the cramped screen. You'll also be able to dismiss notifications and alarms with a flick of your wrist, or use the double tap gesture to navigate the smart stack and select or confirm items onscreen.Older models of the Watch SE would not only require a connection to your iPhone to work with Siri, but those requests would also be a lot slower since the system would need to wait for the phone to deliver the answer. I also loathed how long it took for earlier Apple Watches to charge, and in my testing the Watch SE 3's speed comes closer to more recent models like the Series 7 and newer. It still took noticeably more time to recharge than the Series 11, but it's not slow enough to be a dealbreaker. You'll just need to establish some sort of charging routine that allows at least a few hours for the Watch SE 3 to get back to 100 percent.An always-on-display is something I missed when I tested the Watch SE 2, because I'm the sort of gym fiend that likes to be able to quickly glance at my wrist while pumping some pushups and see exactly what my heart rate is. Without AOD, you'd need to raise your wrist or wake the screen somehow to see your stats, which is annoying if you're in the middle of a workout or are lugging heavy weights around. The Watch SE 3 delivered basically the same experience as the Series 11 when I wore both to my resistance and HIIT (high intensity interval training) sessions, though the latter's larger display did make it easier to read my stats.Speaking of the screen, the Watch SE 3 hasn't gotten any brighter, with its peak of 1,000 nits being the same as the SE 2's. But the latest SE can get as dim as 2 nits, which is very close to the Series 11's 1 nit. You may wonder why this is worth noting, but trust me - your retinas will be grateful when you accidentally raise your wrist or get a notification in the middle of the night or are in a darkened theater. Older smartwatches were pretty disruptive in cinemas since their screens were bright enough to scorch any eyeballs that were accustomed to low-light environments. The Apple Watch Series 11 and Apple Watch SE 3 side by side on the same forearm. Cherlynn Low for Engadget Another screen-related update that isn't immediately obvious is the Ion-X glass on the SE 3, which Apple says is four times more crack-resistant than the SE 2. I haven't put this claim to the test, but the hardier material should help keep your smartwatch safe from more mishaps.I should also point out that the Watch SE 3 uses the same S10 processor as the Series 11, which has a four-core neural engine that should help speed up Siri and Apple Intelligence tasks. In general, I found the SE 3 snappy and responsive, and mostly as fast as the Series 11. Previous Watch SE models tended to be a bit sluggish, so it's nice to see the SE 3 get this particular bump.The impact of most of the other improvements to the SE 3 depend on how you use a smartwatch. The new 5G support, for example, would be helpful if you get a cellular model and want to leave your phone behind while you run errands or go on walks. The wrist temperature sensor is mostly there to help with predicting cycles, so if you don't ovulate it is unlikely to be useful to you right now. Sleep apnea notifications don't affect non-sufferers, though they're a nice feature to have. And finally, though I appreciate the ability to play songs of media through the watch's onboard speaker, I rarely find myself wanting to do so.It might be worth noting that the SE 3 comes in one fewer color option than the SE 2. You can only choose between starlight (a warm light gray) or midnight (black), as the silver version is not available in the latest generation.Apple Watch Series 11 vs the Watch SE 3The main thing I wanted to determine when reviewing the Watch SE 3 was whether it's good enough to replace the Series 11. Like I said earlier, the short answer is yes, but it depends on how you use these devices. I don't wear smartwatches to bed, and as a result my Watch SE 3 still has plenty of power left in the morning when I need it, so I'm a lot less affected by its relatively slower charging speeds. If you use your Apple Watch all the time, you might find something that recharges faster a lot more suitable - the Series 10 or 11 are both better on that front. The Apple Watch Series 11 and Apple Watch SE 3 side by side on the same forearm, with the same photo watch face on their screens. Cherlynn Low for Engadget The Series 11's larger screen and smaller bezels makes it a lot nicer to look at, though since the SE 3 also runs watchOS 26, I was able to use the same watch faces for both. Aesthetically, I didn't find the two to be very far apart in terms of appearances, and if you're not familiar with the latest Apple Watches like I am, you might not find the bezels as unsightly as I did. And though the SE 3 uses a flat OLED compared to the Series 11's wide-angle OLED, I never really had an issue reading it, regardless of the position.Thanks to their electrical heart rate sensors, the Series 11 and Series 10 support Apple's newer health-centric features like hypertension alerts, as well as apps for ECG and blood oxygen readings. The SE 3's optical sensor is older and doesn't have those capabilities, but you'll still get notifications for irregular rhythms, low cardio fitness, as well as high and low heart rate notifications. Those were more than enough for me, and though I occasionally run an ECG reading on my Series 11, it's not something I'd miss (especially if a $150 difference in price were in the balance).I'm also not a big swimmer or underwater enthusiast, so the SE 3's lack of a depth gauge and water temperature sensor don't bother me. All three watches I've mentioned in this section are water resistant to 50 meters, and that's more than enough for my needs. If you want your watch to help with your underwater activities, it's probably worth splurging on the Series 10 or 11.The pricier watches are also certified IP6x for dust resistance, meaning they should offer a bit more peace of mind for those who work on beaches or on job sites, for example. I've not yet encountered a smartwatch that stopped working due to dust ingress, regardless of whether it was rated, so the SE 3 not having this certification doesn't bother me either.One thing that the most discerning tech fans might call out is the fact that the SE 3 doesn't have the same ultra wideband (UWB) chip that the Series 10 and 11 do. This enables the greater precision in Find My that allows you to locate your iPhone or wearable down to the number of feet. But you'll still get basic Find My support on the Watch SE 3, and honestly all I really did with this was to use my watch to ring my phone so I could confirm it was with me without having to dig through all the pockets in my gigantic purse. Still, if you use this Find My interface a lot, it's worth considering when getting your next Apple Watch.Finally, if you're a fan of the titanium finish or multiple color options in Apple's more-premium lineup, only the Series 10 and 11 come in the silver and rose gold colors for the aluminum case. The Series 11 is also available in Space Gray in aluminum, as well as Slate, Gold and Natural hues for the titanium finish. Again, the SE 3 is only available in two colors.Using the Apple Watch SE 3 as a Series 11 wearerI'm the sort of person who straps on my smartwatch when I head out and removes it when I get home. When I'm outside, I expect my Apple Watch to track my steps and activity, automatically detect and log extended walks, tell me when someone's calling or texting and keep tabs on my workouts. For all those situations, the SE 3 was more than adequate. Occasionally I noticed it was a bit slower than the Series 11 at recognizing when I was done working out and suggesting I end the session, but not at a frequency that was concerning.The SE 3 was also as capable as the Series 11 when it came to acting as a remote viewfinder for my iPhone's camera, and Siri was satisfyingly responsive at launching my workouts or telling me about the weather. I also enjoyed having the double tap and wrist flick gestures at my disposal, and honestly kind of liked the watch's smaller size.But I did miss the Series 11's brighter screen and smaller bezels. I also prefer the Series 11 for its ability to recharge more quickly, as well as its slightly longer-lasting battery. Both still were able to make it through an entire day before needing a charge, but the Series 11 generally did more in the background in that amount of time.In the end, it wasn't the features like blood oxygen readings or hypertension notifications that I wanted back. It boiled down to physical components like a brighter display or bigger battery and more durable case that I wanted around for peace of mind.Wrap-upIs peace of mind worth a $150 premium? In this economy, it's hard to say. On one hand, it's possible a $399 Apple Watch will outlast the $249 SE 3, mostly due to its harder materials, making it a more astute investment in the long run. But for those who currently have tight budgets and need to replace aging or broken smartwatches, the SE 3 is the way to go.
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on (#71BY1)
Everyone knows by now that vinyl is back. The classic format has seen a resurgence for years at this point, and new albums these days almost always include a vinyl preorder. If you've finally decided to embark on the hobby, or if you're looking to upgrade your current setup, we've compiled a list of the best turntables you can buy for under $600. Obviously, there are some very good, very popular options out there for around $1,000, but we had to start somewhere, and we had to narrow down the options a bit. Plus, there's no reason for novices or even experienced spinners to spend that much to get a decent deck.Best record players for 2025Other record players we testedAudio-Technica AT-LP60XBTThis is about as basic as it gets, unless you opt for the AT-LP60X which ditches the Bluetooth connectivity. This is a perfectly decent option for someone just getting into vinyl, but if you spend a little more for the AT-LP70X, you won't be in quite as big of a hurry to upgrade once you surrender to the obsession.Cambridge Audio Alva STThe Alva ST has a refined design that made me want to keep it out in my living room longer than many of the models on this list. The controls are limited on the top to power and individual options for 33 and 45 RPM speeds. Everything else is on the back panel, including Bluetooth pairing and preamp buttons. To complete the look, Cambridge Audio opted for a 1mm aluminium top plate, which sits on an MDF plinth with a layer of EVA to absorb vibrations in between.While the overall audio performance on the Alva ST is warm and inviting, there is a lack of detail across genres. I've noticed albums don't have a particularly wide soundstage, and songs lack their normal punch at times, so some sound compressed compared to when they're played on other turntables. Additionally, the free swinging tone arm needs more resistance so it's not so prone to dropping on a record immediately if it slips out of your fingers when you have the cueing lever down. Since this turntable is fully manual operation, I felt a bit of peril every time I went to lower the needle. (The price increased during testing for this guide.)Denon DP-300FDenon's DP-300F is a mixed bag. On one hand, you get the convenience of fully automatic operation, dedicated speed and record size buttons and somewhat refined design. There are also some confounding decisions though, like the permanently affixed cables, the preamp switch being under the platter and the overall midrange build quality for a $500 turntable. The sound from the preamp and Denon's cartridge has a clear lack of depth and detail that almost any model at this price should offer.How to shop for a turntableThe first question you'll need to ask yourself when looking for a turntable is how you plan to use it. Are you into vinyl for the ritual? If you simply like the concept of physical media, having to flip a record to finish it or the need to intentionally swap out an album when it's done, that's just fine. You probably can make do with a more affordable turntable since overall sound quality may not be a main concern. If you crave the warmth of analog sound, and you want the collection you've invested in to sound its best, you'll need to consider something with better specs.You'll also need to account for where and how you're going to listen to vinyl. Are you planning to connect this turntable to headphones or Bluetooth speakers? Do you have shelf or tower speakers you're going to use? Are you willing to invest in a dedicated preamp or would you rather a new turntable come with one built in? All of these questions will impact your buying decision - even the Bluetooth codecs, if you're going the wireless route. Best record players Billy Steele for Engadget Automatic, semi-auto and manual operationIf you're just getting into vinyl, an automatic turntable will save you a lot of stress. These are the models that place the stylus for you - all you have to do is push a button. When you get to the end of the record, the turntable will also return the tonearm to its resting spot automatically. Or, if you need to stop your session mid-side, there's a button for that too.Some turntables have semi-automatic operation. Maybe they can't place the needle for you, but they do have an automatic stop when a side of a record is complete. This auto stop, which sometimes comes with an on/off switch, can prevent unnecessary wear on your stylus and vinyl. Plus, many turntables with automatic operation allow you to take control if you need to drop the stylus in a certain place (that's not the beginning of the record) or if you have a die-cut vinyl (like the It's the Great Pumpkin, Charlie Brown soundtrack).Then there's the fully manual option. Here, you're solely responsible for placing the tonearm and taking it off when the music stops. A lot of turntables have a cue lever to assist with the process, and a lot of tonearms have a mechanism that lowers them slowly rather than violently dropping them on a record. This adds one more step to the ritual, and it's one many purists prefer.PreampThe biggest decision you'll need to make in terms of a preamp is to decide if you want one built into your turntable or if you'd rather use a separate one. It can be very convenient, especially for beginners, to use a built-in component to amplify the signal from the turntable before it hits any speakers or headphones. The downside is that you're left with what the company provides from the factory, so if you're looking to upgrade, you'll have to disable the preamp inside. On most turntables, there's a switch that allows you to do this, so it's no trouble. But, opting to skip the preamp on some models could save you money that could be invested elsewhere.A dedicated preamp typically uses higher-quality components and reduces noise by keeping internal parts properly separated. More robust models may even provide controls for things like tone or multiple inputs, while the basic options will simply allow you to plug in, play and forget it. If you're after the best possible clarity and realism from your record collection, we'd recommend a dedicated preamp right from the start. Best record players Billy Steele for Engadget Removable cartridge/headshellThe next item you'll want to consider is if the turntable you're eyeing can be upgraded in the future. The best way to do this is by swapping out the cartridge. Most turntables allow you to do this but there are some that don't, so you'll need to pay attention to this detail. Upgrading the cartridge down the road is a great way to improve overall sound quality without having to buy a new turntable, new speakers or a new amp.Belt drive vs. direct driveThere are two main types of turntables: belt drive and direct drive. All of the models we tested for this guide are belt drive, which means there's a thin belt that connects the platter to the motor to make the thing spin. Direct drive turntables are widely used by DJs and Technics was the first to make them. Here, the motor is directly under the platter and connected to it directly so the setup is less prone to wearing out. This is especially key when you're doing things like scratching. Direct-drive turntables tend to be more expensive than their belt-driven counterparts.Counterweight and anti-skate controlMost turntables will include a counterweight on the tonearm and some form of anti-skate control. Both of these help keep the stylus in place with the correct amount of pressure, all to ensure proper operation with minimal wear on your records. Sometimes the anti-skate elements are built into the tonearm while other models offer a dedicated dial on the surface of the plinth. The ability to adjust both of these can help you fine-tune the performance of your turntable over time, which may be necessary after upgrading the cartridge or other components.Other components to considerSome final items you'll want to evaluate on a prospective turntable purchase include the materials used for the base (plinth), platter and even the feet. Cheaper turntables may be mostly plastic affairs while more expensive models can use solid MDF (medium-density fibreboard) for the plinth. A lot of turntables have aluminum platters with a felt pad while others may feature a thick acrylic version. And while entry-level turntables may have small, plastic feet, premium models come with larger, adjustable, rubberized feet for better vibration isolation. While some of these come down to personal preference - a frosted acrylic platter looks really nice - there are some performance boosts to be gained depending on how the company uses the components.How we test turntablesSince most turntables under $600 meet the criteria for entry-level through midrange, we tested every model with a set of Audio-Technica AT-SP3X powered speakers. These offer balanced sound for turntables with a 1.1-inch tweeter and 3-inch woofer in each unit. And at $269, they won't break the bank if you need speakers for your new turntable and they'll provide ample sound performance even if you spend more than our budget on a new deck.For all of our test units that didn't have a built-in preamp, we used the Fluance PA-10. At $100, it's an affordable upgrade if you're looking to bypass a turntable's included components or if you're looking to go more analog with your turntable purchase. There are no buttons or controls, just connect your turntable, speakers and ground wire (if you're using one) and you're ready to go. It's simple, straightforward and inexpensive, so it's a great option for beginners and more experienced vinyl collectors alike.In terms of performance testing, we play a variety of genres on each turntable to evaluate sound quality. We also carefully examine the overall experience of putting a record on, setting the speed, placing the tonearm and more, which allows us to judge how well each turntable will work for users at different experience levels. Lastly, we take notes on design and components, comparing those elements from each turntable with our other test subjects to make our recommendations.
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by Amy Skorheim,Jeff Dunn,Valentina Palladino on (#6WRNH)
Typing, gaming, coding or just browsing - how your fingers connect with your keyboard can change the whole feel of your setup. Whether you're looking for something whisper-quiet and compact or a thunderous mechanical board that sings with every stroke, the best keyboards make a real difference in comfort and performance.
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on (#71BM1)
YouTube TV has notified subscribers that a $20 credit is heading their way in light of its ongoing standoff with Disney, which has resulted in numerous channels going dark on the platform, including ESPN, ABC News and Disney Channel. In an email to subscribers, the YouTube TV Team said subscribers should expect to see an email in the coming days about the credit, which will be applied to their next bill after it's redeemed."We know it's been disappointing to lose Disney content, and we want you to know we deeply appreciate your patience," the email said. YouTube TV and Disney had a deadline of October 30 to reach a new agreement about Disney's content moving forward, but that date passed with no deal. Negotiations are ongoing, according to the company. "We've been working in good faith to negotiate a deal with Disney that pays them fairly for their content and returns their programming to YouTube TV," the team said in the email. If that $20 still isn't enough to make up for the weeks of lost content, you can always pause your subscription in the meantime.
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on (#71BJE)
Blue Origin has postponed the second flight of its New Glenn rocket, which was slated to send a pair of NASA spacecraft on the first step of their journey to Mars on Sunday afternoon. The heavy-lift launch vehicle was scheduled to take off from Cape Canaveral Space Force Station in Florida at 2:45PM ET., but multiple holds were issued during the under-two-hour launch window due to inclement weather. Blue Origin called off the launch attempt around 4:13PM.The next launch opportunity is as yet unclear. Blue Origin was previously given a backup opportunity set for Monday afternoon, but the FAA has since issued an emergency order restricting commercial launches for the time being due to the government shutdown. As of November 10, commercial space launches can only take place between 10:00PM and 6:00AM. Blue Origin said on Sunday that it's reviewing opportunities based on the weather, and did not mention the FAA's order.New Glenn's development has faced significant delays over the last decade since it was first announced, and finally took its maiden flight at the beginning of this year. Its first stage booster is intended to be reusable, and the company plans to recover the booster from the upcoming launch by landing it on an autonomous landing platform vessel dubbed Jacklyn, also known as the barge. Blue Origin attempted the same during its first flight, but failed.The spacecraft on board New Glenn are twin satellites built by Rocket Lab and operated by UC Berkeley for NASA's Escapade mission to study the effects of space weather. They'll be following a new trajectory to the red planet, lingering in "a lazy, 12-month kidney bean-shaped orbit" around Earth until Mars is in alignment, according to UC Berkeley. Escapade should reach Mars in 2027.This article originally appeared on Engadget at https://www.engadget.com/science/space/blue-origin-scrubs-new-glenns-second-flight-due-to-bad-weather-214349212.html?src=rss
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by Jackson Chen on (#71BGR)
Apple's latest iterative update for iPhones brings a welcome change for those who aren't a fan of its Liquid Glass design overhaul. After user complaints that the Liquid Glass' translucent design was hard to read, Apple introduced a compromise in iOS 26's fourth beta that allowed for a more frosted look as well as a Reduce Transparency option buried in the Accessibility settings. Now, Apple is making this Liquid Glass toggle available for all iPhone users with iOS 26.1.What is Liquid Glass?Apple debuted Liquid Glass at WWDC 2025 as its major visual redesign, which prompted a lot of comparisons to Windows Vista. Everything from switches and sliders to sidebars and panels would imitate glass, so that users can see the underlying colors and content. While some iPhone users liked the fluidity and freshness, others said the transparent look often created legibility issues, caused lag from the animations and led to eye strain over extended periods of time.How to reduce the Liquid Glass effectTo access the new Liquid Glass toggle, make sure your iPhone is updated to iOS 26.1. You can check which version you're by navigating to Settings, then General, then Software Update. After you confirmed that you're on the most recent iOS, you can go back into Settings, then Display & Brightness. From there, you'll find a new setting for Liquid Glass that lets you choose between "Clear" or "Tinted." The Clear option is Apple's original vision for Liquid Glass with see-through controls, while the Tinted option "increases opacity and adds more contrast."You can preview the differences between the two choices in the Liquid Glass setting before you commit to one. When in use, the Tinted option switches to the same frosted look first seen by iOS beta testers, which adds a more solid background to panels that have been Liquid Glass-ified. It's important to note that there are only two options and Apple didn't instead opt for a slider to adjust opacity. However, Apple is leaning more into customizability with its operating systems, as indicated by its recently introduced Spatial Scenes feature.This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/how-to-adjust-the-liquid-glass-effect-in-ios-261-203634681.html?src=rss
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by Jackson Chen on (#71BFE)
For about the price of a mid-range custom PC build, you could instead opt for a top-of-the-line gaming handheld called the OneXFly Apex. OneXPlayer launched its latest Indiegogo campaign for its upcoming handheld that starts at $1,399 and goes up to $2,299 for a fully kitted-out version. While most portable gamers are better off with the Steam Deck, the OneXFly Apex separates itself from the crowd with high-end specs, an external 85Wh battery, and the option for liquid cooling.OneXPlayer hasn't divulged the estimated play time you'll get with its massive battery, but it's designed to be quickly swapped out with a spare battery that's sold separately. If the battery runs low, you can either wait a few hours to recharge or hardwire into a power outlet to keep gaming. You can build the OneXFly Apex with up to an AMD Ryzen AI Max+ 395 chip and 128GB of memory. The Windows handheld has up to 4TB of local storage, but you can expand it by another 4TB thanks to both a mini SSD and a microSD card slot.OneXPlayer uniquely offers an optional liquid cooling module for the OneXFly Apex, which you have to pay $60 more for. While the starting price may turn people away, OneXPlayer also included non-contact capacitive joysticks that will never get stick drift and Hall triggers that can be toggled for short or long travel modes to justify the handheld's cost. The OneXFly Apex crowdfunding campaign managed to reach its goal of 100,000 Hong Kong dollars, or roughly $12,850, in less than two minutes. OneXPlayer currently offers four configurations of its gaming handheld, which is expected to start shipping in January 2026.This article originally appeared on Engadget at https://www.engadget.com/gaming/onexplayers-premium-gaming-handheld-packs-an-external-85wh-battery-185515162.html?src=rss
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by Jackson Chen on (#71BE3)
Your iPhone may soon be able to do more than call for emergency help and send messages via satellite, according to the latest Power On newsletter. Bloomberg's Mark Gurman reported that Apple is planning to expand on satellite features available on iPhones.Apple introduced the ability to send and receive texts with the Messages via Satellite feature last year, but is reportedly looking to enhance this with the option to send photos too. Beyond texting, Apple wants to enable 5G NTN support on its iPhones, which allows cell towers to get a coverage boost by tapping into satellites, according to Gurman. For anyone who needs directions in a remote area without a cellular or Wi-Fi connection, Apple reportedly has plans to introduce satellite connectivity to Apple Maps.Along with these upgrades, Gurman reported that Apple is looking into "natural usage" improvements where users won't have to point their iPhones towards the sky to connect to a satellite network. Instead, an iPhone could stay connected even when there's no clear view of the sky, like in indoor environments. On the developer side of things, Gurman said that Apple is also working on an API that allows app makers to add satellite connections.There's no timeline for when these rumored satellite features will go live, but Apple previously waited a couple of years between introducing Emergency SOS via Satellite in 2022 and Messages via Satellite with the release of iOS 18.This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/apple-is-reportedly-working-on-more-satellite-features-for-iphone-172151203.html?src=rss
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