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by Will Shanklin on (#6ZZDG)
The US Department of Justice sued Uber on Thursday over disability discrimination... again. The lawsuit claims the company and its drivers "routinely refuse to serve individuals with disabilities." It specifically calls out its handling of passengers with service animals or stowable wheelchairs. The suit was filed in federal court in Northern California."Despite the importance of its services to people with disabilities, Uber denies people with disabilities full and equal enjoyment of its services in several critical ways," the lawsuit reads. It also accuses Uber's drivers of insulting and demeaning people with disabilities and asking them inappropriate questions.In a statement sent to Engadget, Uber contested the government's claims. "Riders who use guide dogs or other assistive devices deserve a safe, respectful, and welcoming experience on Uber - full stop," the company wrote. "We have a clear zero-tolerance policy for confirmed service denials, and we fundamentally disagree with the DOJ's allegations."Uber said all drivers must acknowledge and agree to its service animal policy before they can begin driving. "When we confirm a violation, we take decisive action, including permanent account deactivation," the company wrote. Uber noted that its community guidelines prohibit discrimination. It also added that it sent a service animal education video to all US drivers last year, explaining their vital role.UberEarlier this year, Uber added a feature that lets passengers alert drivers that they'll be traveling with service animals. The DOJ's complaint says the company introduced the feature only after being notified of the investigation. "But Uber has continued to discriminate against riders who use service animals notwithstanding the feature," the filing reads.The DOJ is seeking a jury trial, injunctive relief and monetary damages. It also wants to charge Uber a civil fine for violations of the Americans with Disabilities Act.If this all sounds familiar, there's a good reason. The DOJ sued Uber in 2021 over similar claims. That suit focused on "wait time" fees sent to passengers who, due to their disabilities, needed more time. The two sides settled the lawsuit in 2022. Uber agreed to pay at least $2.2 million to passengers with disabilities who were charged waiting fees. The company has also faced a string of lawsuits from passengers over serving riders with disabilities.This article originally appeared on Engadget at https://www.engadget.com/transportation/the-doj-sues-uber-again-for-allegedly-discriminating-against-people-with-disabilities-195442362.html?src=rss
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Updated | 2025-10-02 22:47 |
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by Ian Carlos Campbell on (#6ZZDH)
Paramount Skydance, apparently now in a state of permanent merger, plans to make a bid to acquire Warner Bros. Discovery, The Wall Street Journal reports. The company was recently formed following Skydance's acquisition of Paramount for $8 billion. Newly anointed Paramount Skydance CEO David Ellison was able to afford the acquisition thanks to the backing of his billionaire father, Larry Ellison.Despite Warner Bros. Discovery's public plans to split back into Warner Bros. and Discovery Global, "the bid will be for the entire company, including its cable networks and movie studio," the report says. A successful acquisition of the company will likely be very pricey. According to The Wall Street Journal, "Warner Bros.'s nearly $33 billion market cap is more than double that of Paramount Skydance."Further consolidation in the entertainment industry will likely lead to less varied and interesting film and television, but a merger between Paramount Skydance and Warner Bros. Discovery could also concentrate even more power in the hands of the federal government.Prior to the deal going through, CBS paid $16 billion to settle a lawsuit with Trump, which may have affected the President's stance towards the acquisition. Skydance's commitment to abandon DEI programs at CBS and make the television network "embody a diversity of viewpoints across the political and ideological spectrum" was also cited as justification for the FCC approving the acquisition. Following the deal, Paramount appointed Kenneth Weinstein as an Ombudsman to "review editorial questions and concerns from outside entities and employees." Weinstein previously served as an advisor to the Trump administration, Variety reports.Fusing two giant Hollywood studios obviously impacts competition. The question now is how the FCC will respond to this possible acquisition, with even more money and power on the line.This article originally appeared on Engadget at https://www.engadget.com/entertainment/paramount-reportedly-wants-to-acquire-warner-bros-discovery-antitrust-law-be-damned-193306141.html?src=rss
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by Georgie Peru on (#6ZZDJ)
Apple's September event put the spotlight on iPhones, but the Apple Watch Series 11 quietly picked up some big quality-of-life changes. The new watch looks the same as the Series 10, but there are meaningful upgrades: 24-hour battery life (up from 18 hours), 5G connectivity on cellular models and tougher Ion-X glass on aluminum versions. The Series 11 also debuts a new health feature, hypertension notifications, which will alert you if your data shows consistent signs of high blood pressure. Importantly, Apple confirmed that this feature will also roll out to older watches, including the Series 10, Series 9 and Ultra 2 via watchOS 26. The Apple Watch Series 11 starts at $399 and keeps the same 42mm and 46mm case sizes as its predecessor. It runs watchOS 26, uses the same S10 chip and supports the full health suite with ECG, blood oxygen monitoring, temperature sensing, sleep apnea alerts and sleep scoring. As usual, the older your Apple Watch - especially Series 8 and earlier - the more tangible improvements and benefits you'll see from jumping to the Series 11. But if you already have a Series 10, is it worth upgrading? For most people, the answer depends on how much you value endurance and connectivity. Let's take a closer look at what's new and what's the same when it comes to the new Apple Watch Series 11 and last year's Series 10. Design and display At first glance, these watches are nearly identical. Both use Apple's familiar slim cases in aluminum or titanium, and feature the same Retina LTPO OLED display with always-on functionality and up to 2,000 nits of peak brightness. Physically, they are virtually indistinguishable. If you walked into an Apple Store and mixed them up on the table, you'd probably need to flip them over and check the spec sheet to tell which was which. The change is under the surface, as the Series 11 aluminum models gain Ion-X glass with a ceramic coating that Apple says is twice as scratch-resistant as the Series 10. It's not indestructible, but if you're the type who regularly introduces your watch to door frames, it might save you a few scuffs. Performance and connectivity Performance remains steady between the two generations. Both use the S10 chip introduced in 2024, which means apps launch quickly and the overall experience should feel fluid. The one major change is in connectivity. The Series 11's cellular models now support 5G, while the Series 10 remains limited to LTE. That won't matter if you always keep your iPhone nearby, but if you're the kind of person who likes to head out for a run or grab a coffee without a phone in your pocket, 5G gives you more breathing room. Health and fitness features Health and fitness tracking is robust on both models. ECG, blood oxygen, temperature sensing, sleep apnea alerts and sleep scoring are all supported on both the Series 10 and Series 11. Hypertension notifications are debuting with the Series 11, but Apple has confirmed they will also be available on the Series 10 through a software update. So you don't need to rush to upgrade if you're only interested in blood pressure alerts - Apple's giving your existing watch a boost, too. Apple Battery and charging Battery life is where the Series 11 has the most practical differences. After years of quoting the same 18-hour figure, Apple now promises up to 24 hours of use on a single charge. It's still not a full weekend away without a charger, but for the first time an Apple Watch can comfortably last through a full day and night without begging for the puck. Fast charging is still supported across both models, so even the Series 10 can be topped up quickly, but the Series 11 gives you more breathing room in everyday use. Software experience Both watches run watchOS 26 (Series 10 devices will get that in a software update), which introduces the redesigned Smart Stack, new workout modes and updated health dashboards. Apple has not tied any major new software features exclusively to the Series 11 apart from those that rely on its tougher glass or 5G hardware. In other words, the interface will feel the same whether you're on the shiny new model or last year's. Price and availability The Series 11 starts at $399, which is the same starting price the Series 10 had when it first launched. Apple typically phases out old flagship models once the latest has launched, but in the near future, you may be able to find a discounted Series 10 while retailers get rid of their stock. Both support the same case sizes and band compatibility, so existing accessories carry over. So if you've got a drawer full of straps, you don't need to worry - they'll still snap right on. Should you upgrade? If you're wondering if now's the time to step up to an Apple Watch Series 11, the decision will come down to how much you value endurance and connectivity. The Series 11 is the clear winner if you want 24-hour battery life, 5G support and tougher glass. Those changes may not sound dramatic at first, but they alter how you use the watch from day to night, especially if you rely on cellular data or wear it during workouts and sleep. If you already have a Series 10, you'll get the same health experience, the same software and the same performance. With hypertension notifications also arriving on Series 10 (and even the Series 9), the gap between them narrows even further. The Apple Watch Series 11 doesn't reinvent the formula, but its upgrades matter. The bump to 24 hours of battery life will make it more of an all-day and all-night companion, 5G makes it more reliable away from your phone and tougher glass adds peace of mind. Think of it this way: if you're after durability and freedom from the charger, Series 11 is a safe bet. If you'd rather save money and still close your rings every day, stick with the Series 10 or grab one while there's still discounted stock floating around on the internet. Full specs comparison Specs Apple Watch Series 11 Apple Watch Series 10 Chip S10 S10 Display LTPO3 always-on LTPO3 always-on Sizes 42mm, 46mm 42mm, 46mm Connectivity Wi-Fi, optional cellular with 5G Wi-Fi, optional cellular with LTE Durability IPX6, 50 meters water resistance, Io-X glass for 2x scratch resistance IPX6, 50 meters water resistance Heath features Hypertension notifications, ECG, blood oxygen, temperature sensing, sleep apnea alerts and sleep scoring Hypertension notifications (via software update), ECG, blood oxygen, temperature sensing, sleep apnea alerts and sleep scoring Battery life Up to 24 hours, fast charging supported Up to 18 hours, fast charging supported This article originally appeared on Engadget at https://www.engadget.com/wearables/apple-watch-series-11-vs-apple-watch-series-10-should-you-upgrade-185552623.html?src=rss
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by Anna Washenko on (#6ZZAT)
Francoise Cadol is the voice actor for Lara Croft in the French localizations of the Tomb Raider IV-VI Remastered games. She has sent a legal notice to the games' publisher, Aspyr, alleging that a recent patch used artificial intelligence to alter her performance without her consent. The news was originally reported by French publication Le Parisien and picked up by Game Developer.According to August 2025 patch notes for the remastered game collection, Tomb Raider VI was updated with some adjustments to its sound and audio. The latest update "fixed issues where various voice-overs and voicelines were too quiet, particularly in the Brazilian Portuguese localization" and "some voice-overs that were missing on the Steam build have been restored." According to Le Parisien, fans alerted Cadol that the French version of the updated game seemed to differ from her original delivery, which they suspected were the result of the game using artificial intelligence. She has now filed a formal notice against Aspyr asking for sales of the game collection to be paused so the issue can be resolved.We've reached out to Aspyr for comment and will update this story if we receive a response.Actors both on screen and behind the mic have been mobilizing to protect themselves against unapproved AI recreations as the tech gains more popularity. The SAG-AFTRA union launched a strike against several video game companies last summer in an effort to gain better protections for performers as AI use grows, and questions around AI in voicework continued to appear as the parties hammered out terms. The strike was suspended in June 2025.This article originally appeared on Engadget at https://www.engadget.com/gaming/remastered-tomb-raider-games-allegedly-used-ai-to-change-lara-crofts-french-voice-183922036.html?src=rss
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by Ian Carlos Campbell on (#6ZZAV)
The Federal Trade Commission is making a formal inquiry into companies that provide AI chatbots that can act as companions. The investigation isn't tied to any kind of regulatory action as of yet, but does aim to reveal how companies "measure, test, and monitor potentially negative impacts of this technology on children and teens."Seven companies are being asked to participate in the FTC's investigation: Google's parent company Alphabet, Character Technologies (the creator of Character.AI), Meta, its subsidiary Instagram, OpenAI, Snap and X.AI. The FTC is asking companies to provide a variety of different information, including how they develop and approve AI characters and "monetize user engagement." Data practices and how companies protect underage users are also areas the FTC hopes to learn more about, in part to see if chatbot makers "comply with the Children's Online Privacy Protection Act Rule."The FTC doesn't provide clear motivation for its investigation, but in a separate statement, FTC Commissioner Mark Meador suggests the Commission is responding to recent reports from The New York Timesand Wall Street Journalof "chatbots amplifying suicidal ideation" and engaging in "sexually-themed discussions with underage users.""If the facts - as developed through subsequent and appropriately targeted law enforcement inquiries, if warranted - indicate that the law has been violated, the Commission should not hesitate to act to protect the most vulnerable among us," Meador writes.As the long-term productivity benefits of using AI become less and less certain, the more immediate negative privacy and health impacts have become red meat for regulators. Texas' Attorney General has already launched a separate investigation into Character. AI and Meta AI Studio over similar concerns of data privacy and chatbots claiming to be mental health professionals.This article originally appeared on Engadget at https://www.engadget.com/ai/the-ftc-is-investigating-companies-that-make-ai-companion-chatbots-181413615.html?src=rss
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by Karissa Bell on (#6ZZAW)
Grok has once again been caught spreading blatant misinformation on X. In several bizarre exchanges, the chatbot repeatedly claimed that Charlie Kirk was "fine" and that gruesome videos of his assassination were a "meme edit."In one exchange shortly after videos of the shooting began to spread on X, one user tagged Grok and asked if Kirk could have survived the shooting. Grok's response was nonsensical. "Charlie Kirk takes the roast in stride with a laugh- he's faced tougher crowds," it wrote. "Yes, he survives this one easily."When another user replied with "wtf are you talking about," and pointed out that Kirk has been shot in the neck, Grok insisted it was a "a meme video with edited effects to look like a dramatic 'shot'-not a real event." It doubled down when pressed again by another incredulous user. "The video is a meme edit-Charlie Kirk is debating, and effects make it look like he's 'shot' mid-sentence for comedic effect," Grok wrote. "No actual harm; he's fine and active as ever."Grok went on to make similar claims in several other exchanges on Wednesday, saying that video was "exaggerated for laughs" and contained "edited effects for humor." In another, Grok noted that multiple news outlets and President Donald Trump had confirmed Kirk's death but described it as a "meme" that appeared to be "satirical commentary on reactions to political violence." By Thursday morning, Grok seemed to understand that Kirk had indeed been shot and killed, but still referenced a "meme video" it said was "unrelated."Screenshot via XThat's not the only misinformation Grok spread in the immediate aftermath of the shooting, though. As The New York Times reports, Grok also repeated the name of a Canadian man who was erroneously identified as the shooter by users on X.Representatives for X and xAI didn't immediately respond to a request for comment.The xAI chatbot, which has been trained on X posts among other sources, has become ubiquitous on X as users frequently tag Grok in posts in an attempt to fact check or simply dunk on other users. But the chatbot has proved to be extremely unreliable at best. Previously, Grok was also caught spreading misinformation about the 2024 presidential election, falsely claiming that then Vice President Kamala Harris couldn't appear on the ballot.Other incidents have raised more serious questions about Grok. In May of this year, it seemed to become fixated on a conspiracy theory claiming there had been a "white genocide" in South Africa. xAI, the company behind Grok, later attributed it to an "unauthorized modification" but didn't fully explain how that happened. Earlier this summer, Grok repeatedly posted antisemitic tropes, praised Hitler and referred to itself as "MechaHitler." xAI apologized and blamed a faulty update.Have a tip for Karissa? You can reach her by email, on X, Bluesky, Threads, or send a message to @karissabe.51 to chat confidentially on Signal.This article originally appeared on Engadget at https://www.engadget.com/ai/grok-claimed-the-charlie-kirk-assassination-video-was-a-meme-edit-175640641.html?src=rss
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by Andre Revilla on (#6ZZAX)
Senators Edward J. Markey, Ron Wyden and Jeff Merkley sent a letter Thursday to Acting US Immigration and Customs Enforcement (ICE) Director Todd Lyons urging the agency to stop using Mobile Fortify," a smartphone app that uses biometric identification, including facial recognition. The lawmakers said facial recognition remains unreliable and warned that real-time surveillance could have a chilling effect on constitutionally protected activities."As studies have shown, when individuals believe they are being surveilled, they are less likely to engage in First Amendment-protected activities, such as protests or rallies - undermining the very core of our democracy," the senators wrote.They requested answers from the agency by October 2 as to who built the app, when it was deployed, whether ICE tested its accuracy, the legal basis for its use and current agency policies governing the tool's use. They also asked whether ICE would commit to ending the use of Mobile Fortify, and to explain why if they would not. The letter was also signed by Senators Elizabeth Warren, Cory Booker, Chris Van Holle, Tina Smith, Bernie Sanders and Adam Schiff.Earlier this summer The Washington Post reported that the New Orleans police were secretly using facial recognition on a private camera network of over 200 live feeds. This went on for two years despite city ordinances requiring the technology only be used to search for specific suspects of violent crimes, and that the use be documented and reported to the city council. Facial recognition technology remains controversial, though a plurality of Americans support its use in both law enforcement and the workplace, with limitations.As there is still no federal regulation on the use of facial recognition, states have been left to craft their own guardrails, with states like Illinois allowing individuals to sue for damages over misuse of biometric data and requiring written consent for its use. Last year Meta paid a $1.4 billion settlement to the state of Texas (the largest financial settlement ever paid out to a single state) for allegedly collecting biometric data on millions of Texans without their consent.This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/senators-demand-ice-cease-use-of-facial-recognition-app-172146833.html?src=rss
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by Mariella Moon on (#6ZZ80)
Google is rolling out an update for Gmail on mobile and the web that will make it easier to track emails for your deliveries. The most prominent change you'll see is a new Purchases tab, where Gmail will put all your delivery emails so you can view them in one place. In the app, you'll be able to access the new view via the side menu. Just click the hamburger icon in the text box at the top of the interface.Even though deliveries now have their own tab, Gmail will still show packages that are set to arrive within the day as cards at the top of your primary inbox, as you can see in the image above. Each card comes with a "See item" or a "Track Package" button that you can click or tap without having to search for the original delivery email. The new delivery tab will start showing up in your personal Gmail accounts starting today.In addition, Google is updating Gmail's Promotions tab, allowing you to sort the emails in it by "most relevant." Gmail will decide which brands and emails are most relevant for you based on what you've interacted with the most in the past. It will also send you "nudges" on upcoming deals and offers that are set to expire soon. You'll see the changes to the Promotions tab in the coming weeks.This article originally appeared on Engadget at https://www.engadget.com/apps/gmail-will-now-filter-your-purchases-into-a-new-tab-160004429.html?src=rss
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by Lawrence Bonk on (#6ZZ81)
The International Motorcycling Federation (FIM) and MotoGP are putting the MotoE electric bike world championship on hiatus following the 2025 season. The organizations cite a lack of viewership and an electric performance motorcycle market that "has not developed as expected.""Today we announce the suspension of the FIM MotoE World Championship," FIM President Jorge Viegas said in a statement. "Despite all the best efforts to promote this innovative category together with (MotoGP rights holder) Dorna, the truth is that we haven't reached our objectives, nor has the industry associated with performance electric bikes."There are two more races remaining in the 2025 MotoE season. The indefinite hiatus begins after that. MotoGP and the FIM said they would continue monitoring the industry to suss out when electric bikes become relevant enough to once again sustain a robust event schedule.MotoE's inaugural year was in 2019, starting with just six four-round races throughout the season. It had some buzz at the beginning, as the circuit expanded to 16 eight-round races. However, this was cut back to seven rounds in 2025.Ducati provided the race bikes for all teams in the MotoE class after replacing Energica Ego Corsa in 2023. These electric bikes reached top speeds of 171 MPH and, obviously, had just enough range to complete a full race. Traditional MotoGP bikes hit speeds of up to 224 MPH.This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/motoe-the-electric-bike-world-championship-is-going-on-hiatus-due-to-lack-of-interest-152652067.html?src=rss
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by Steve Dent on (#6ZZ2D)
Europe, the bloc with 24 official languages and 287 spoken in total, won't get Apple's Live Translation with AirPods feature for now. "Live Translation with AirPods is not available if you are in the EU and your Apple Account Country or Region is also in the EU," the company said on its iOS feature availability page. No reason was given, but it may have to do with the EU's strict rules around artificial intelligence and how it impacts privacy.If that's the case, Apple may be waiting for the EU to approve or examine the feature before implementing it in the region. The AI Act is most strictly applied to "high-risk use cases" involving the potential for discrimination or violation of users' privacy. To that end, the EU may want to ensure that date stored when using the app is kept securely and locally in the bloc.Apple's phrasing about availability seems to indicate that it will work for North American and other users visiting the bloc and possibly vice-versa. Only users with an Apple Europe account who are also in Europe won't be able to access the feature.Live Translation lets users with AirPods communicate naturally with speakers of other languages. If the other party also has AirPods, the conversation is translated and heard by both people. If you're speaking with someone without AirPods, speech is translated onto your phone where it can be either be read or heard by the other party.Live Translation was first introduced at WWDC as part of iOS 26 and unveiled as a key feature for the AirPods Pro 3 during Apple's "Awe Dropping" event on Tuesday. It will work on iPhone 15 and later devices running Apple Intelligence, and be available with the AirPods Pro 3, AirPods Pro 2 and AirPods 4 once iOS 26 arrives on September 15.Right now, Live Translation supports real-time translation between English, French, German, Portuguese (Brazil), and Spanish. However, Apple plans to add Italian, Japanese, Korean, and Chinese (simplified) support later in 2025.This article originally appeared on Engadget at https://www.engadget.com/mobile/live-translation-with-airpods-wont-come-to-eu-based-apple-users-125410519.html?src=rss
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by Lawrence Bonk on (#6GD5B)
Virtual reality headsets are great on their own, but the right accessories can make them more comfortable, practical and immersive. You might want a softer facial interface or a silicone face cover to keep things clean during long sessions, a battery strap to extend playtime or a USB-C cable for faster charging and data transfer. Some users also add haptic accessories that provide physical feedback for a more realistic experience. Whether you're playing games, watching videos or working in VR, small upgrades like these can make a big difference in how your setup feels and performs. Table of contents
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by Jeff Dunn on (#6CD3R)
These days, the best TVs for gaming aren't much different from the best TVs you can buy as a whole. But if you're hoping to make your PlayStation 5 or Xbox Series X games look their best, there are a few key features to keep in mind. To help you get the most from your living room setup, we've broken down a few tips for buying a good gaming TV and picked out a few well-reviewed options from across the price spectrum. What to look for in a gaming TV Whether you use it for gaming or not, all good TVs are built on the same foundations. You want a 4K resolution, enough brightness to overcome glare, a relatively high contrast ratio with deep and uniform black tones, wide viewing angles and colors that find the right balance between accuracy and saturation. For video games specifically, the ideal TV has a 120Hz refresh rate (or higher), VRR support, minimal input lag and fast motion response, with no blur or other unwanted artifacts behind quick-moving objects. Of course, finding a set that does all of this well and fits into your budget can be tricky. OLED and LCD For now, top OLED TVs generally offer the best picture quality for gaming or otherwise. But good OLED sets usually cost more than their LCD counterparts, and some models may not get bright enough for those who have their TV set in a particularly bright room. More specifically, modern OLED TVs may utilize different types of OLED display tech: WOLED (i.e., White OLED") or the newer QD-OLED. We won't dig too deep into how the two diverge in panel composition and subpixel structure, but the simplified version is that QD-OLED displays use a layer of quantum dots (hence the QD") to deliver a wider gamut of more vibrant colors than traditional WOLED sets. This doesn't mean all QD-OLED TVs are inherently better: How well an individual set performs is more important than the panel it uses, and some premium WOLED TVs like the LG G5 use a new "four-stack" structure to improve color purity and brightness. (Other models have used a display tech called Micro Lens Array (MLA) to greatly boost brightness as well.) Certain WOLED TVs may also handle reflections better or retain deeper black tones in a bright room. And either way, virtually all OLED TVs share the same core strengths. If you opt for an LCD TV - whether to save cash or stick in room with poor light control - an advanced backlight with smaller and more precise mini LEDs and effective full-array local dimming will usually improve contrast and lighting detail. Many of these TVs, including some budget-level models, also use quantum dots to enhance colors (and are labeled as "QLED" TVs). They usually aren't as vivid or fast in motion as the top OLED sets, but they're often brighter and more affordable, and the best can still produce an excellent image in their own right. HDMI 2.1 To get the most out of a PlayStation 5 or Xbox Series X/S, your TV should have full HDMI 2.1 support. This update to the HDMI spec enables a higher maximum bandwidth - 48 gigabits per second, up from HDMI 2.0's 18 Gbps - and a handful of features that are beneficial for gaming performance specifically. Those include variable refresh rate (VRR) and automatic low latency mode (ALLM), which we detail further below. Beyond that, perhaps the chief perk of HDMI 2.1 is its ability to transmit sharp 4K video up to a 120Hz refresh rate with modern consoles like the PS5 and Xbox Series X, or up to 144Hz with a powerful gaming PC. Not every PS5 or Xbox Series X/S game supports frame rates that high - and some only do at lower resolutions - but those that do will look and feel especially fluid in motion. HDMI 2.1 also includes support for Enhanced Audio Return Channel (eARC), which allows you to pass higher-quality lossless audio from a source device connected to the TV to a compatible soundbar or receiver. The more full HDMI 2.1 ports your TV has, the better. Full" is the key word there. As reported by TFT Central, because HDMI 2.1 is backwards compatible with HDMI 2.0, TV and monitor manufacturers have been allowed to brand HDMI ports as HDMI 2.1" even if they lack full (or any) support for the spec's upgraded features. We recommend a few TVs below that have true HDMI 2.1 ports, but if you're buying a new TV for gaming, make sure your chosen set isn't trying to hide any capabilities you may consider essential. While HDMI 2.1 is the latest and greatest today, it's worth noting that the HDMI Forum officially revealed a new HDMI 2.2 spec at CES 2025. This update promises a greater maximum bandwidth of 96 Gbps, which should technically enable even higher refresh rates and resolutions. It could also help reduce hiccups in audio and video syncing (i.e., annoying lip-sync errors). If history is any indication, though, we're still a bit away from HDMI 2.2 ports appearing on TVs you can actually buy. Even then, the only people who could take advantage of the theoretical resolutions and refresh rates allowed by the spec are those who connect a super-powerful gaming PC to their TV. But this could always change with whatever the next PlayStation and Xbox consoles bring. HDR - High Dynamic Range HDR refers to a TV's ability to display a wider range between the darkest and brightest parts of a picture. This can bring out details that would otherwise be missing on a standard dynamic range (SDR) TV, in both the very dark and (especially) very bright areas of an image. HDR typically comes with an improvement to color reproduction as well, displaying a larger palette of more vibrant colors that brings content closer to its creator's original vision. To get an HDR picture, you need both content that is mastered to take advantage of the tech and a TV capable of displaying that content. HDR also comes in a variety of formats, which are generally split between those that utilize static metadata (e.g., HDR10) and those that utilize dynamic metadata (e.g., HDR10+, Dolby Vision). In short, the latter allows a TV to optimize its brightness and colors on a per-scene or even per-frame basis, while the former uses one set of optimized settings for the entirety of the given content. Support for these formats can differ depending on the TV, content and game console you use. The Xbox Series X and S, for example, support Dolby Vision for gaming, while the PS5 does not. The good news is that most TVs you'd buy today are HDR-ready in some fashion, even on the budget end of the market. The catch is that some TVs are much better at getting the most out of HDR than others. The same goes for actual content mastered in HDR. With video games in particular, there aren't quite as many titles designed to take advantage of HDR as there are movies (though the number is growing all the time), and the variance in HDR quality tends to be wider. HGiG - HDR Gaming Interest Group HGiG is essentially a set of standards for gaming in HDR. It stands for the HDR Gaming Interest Group. Sony and Microsoft are both members, as are many TV makers and game developers. What this means is that, ideally, all the groups communicate information so that you can start up a new game on a console or PC and have it automatically recognize your display. Once that happens, the game can adjust its settings to that display's capabilities and give you the best picture quality possible, without losing details in the brightest or darkest areas of the screen. For example, daylight at the end of a dark tunnel may portray a brightly lit environment instead of looking like an overexposed white blob. This is a good thing, but the reality is a bit more complicated. Not all TVs highlight HGiG compatibility in their settings menu, while only some PlayStation and Xbox games recognize and follow the guidelines. If an HGiG option is listed in your TV's tone mapping settings, you should turn it on prior to running the console's HDR settings. Then, if you're playing a game that supports HDR and HGiG, you should be in good shape without having to adjust the various luminance levels again. Still, how all of this looks to you might differ depending on your TV and the game you're playing. Use whatever settings you think look best. ALLM - Auto Low Latency Mode ALLM lets a compatible source (like your PS5 or Xbox) tell your display to switch into a picture mode that reduces lag between receiving each frame of an image and displaying it on the TV. This cuts out additional processing that could be the milliseconds of difference between landing a precise input or not. Put another way, it lets your TV automatically enable its "Game" mode when it detects that you've launched a game. A good modern TV can do this without forcing you to enter any menus, then switch back when you'd rather watch a movie or TV show. VRR - Variable Refresh Rate VRR should sound familiar to most gamers at this point. Many players have experienced slowdown, screen tearing or stuttering as a system struggles to render each frame at the target speed, which is most commonly 60 or 30 fps on a TV. With VRR, everything stays in sync: Your display won't show the next frame until it's ready, which can make things feel smoother and more responsive, even if the system fails to deliver on its target frame rate. There are a few different implementations of VRR available, including Nvidia's G-Sync, AMD's FreeSync and the HDMI Forum's VRR spec, which is part of the full HDMI 2.1 standard. Both a TV and an input device need to support the same VRR tech for it to work, and different devices may only support VRR within a specific refresh rate window. On a 120Hz display, for instance, the PS5's VRR only works between 48Hz and 120Hz. As a reminder, the PS5 officially supports HDMI Forum VRR, the Xbox Series X and S support HDMI Forum VRR and FreeSync, while gaming PCs may support G-Sync or FreeSync depending on whether they use a Nvidia or AMD graphics card. A great gaming TV supports all the big VRR formats, but missing, say, G-Sync, isn't a killer if you only game on a PS5 or Xbox. 8K (You don't need it) One thing you don't need to worry about is 8K support. Although the PS5 and Xbox Series X are theoretically capable of outputting 8K video, almost no games are made for that resolution, and 8K's practical benefits are extremely minimal unless you plan on sitting unreasonably close to a massive TV. The few 8K TVs on the market are usually very expensive as well. Good gaming TVs you can get right now While we at Engadget do not formally review TVs, we've researched the market and rounded up a few sets that have been widely well-received by other professional review sites we trust, including Rtings, Wirecutter, Reviewed, PCMag and others. Keep in mind that there's never an ideal time to buy a new TV. Prices for today's models are always dropping, and next year's upgrades are always just around the corner. So if you see an 2024 version of one of the recommendations below at a deep discount, that may be a better value. Richard Lawler contributed to a previous version of this report.This article originally appeared on Engadget at https://www.engadget.com/gaming/best-gaming-tv-131509986.html?src=rss
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by Anna Washenko on (#6ZYP7)
Amazon may be muscling into the field of augmented reality glasses. According to a report by The Information, sources claimed that the company is working on AR glasses for consumers, allegedly with plans to release the product in late 2026 or early 2027.Insiders told the publication that the project, internally dubbed Jayhawk, would equip AR glasses with microphones, speakers, a camera and a full-color display in one eye. Amazon is reportedly using Chinese company Meta-Bounds for the AR tech.Amazon is also working on a separate model of AR glasses specifically for its delivery drivers under the codename Amelia. This productivity-focused option, which would reportedly shave seconds off drivers' times, could be ready by the second quarter of 2026, according to The Information's sources.If Amazon does release these AR sets, it will primarily be in competition with Meta, which already sells simpler smart glasses with Ray-Ban. The social media company is expected to launch a new product currently dubbed Hypernova at its Connect conference next week, a set that pushes more into a true augmented reality experience with a similar one-eye AR concept.This article originally appeared on Engadget at https://www.engadget.com/ar-vr/amazon-is-reportedly-developing-separate-ar-glasses-for-customers-and-its-drivers-230826640.html?src=rss
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by Anna Washenko on (#6ZYP8)
When the video kicking off Apple's "Awe dropping" event began yesterday, I was pleased to see a HomePod in the opening shot. I hadn't given any thought to Apple's beleaguered smart home speaker in ages, so I was all set for Tim Cook and crew to deliver an actual surprise and reveal new stuff for HomePod. When the entire presentation then passed without another peep about the product, I was disappointed, but resigned.HomePod has always been behind the curve. When smart speakers first came on the scene, the sector was quickly dominated by Amazon and Google, with Sonos as the boutique third-party option. Apple announced the HomePod in June 2017, almost three years after Amazon unveiled its original Echo speaker.The HomePod arrived too slow and cost too much, and (in an echo of the company's current woes) Siri was too unhelpful, for the smart speaker to really claw back much market share from its rivals. The Mini iteration came out in late 2020, and the second-generation HomePod in February 2023 added support for Thread smart home standard. Not exactly pushing the boundaries of smart speaker innovation.And things got worse for the poor HomePod as voice-controlled AI assistants have transitioned away from being centered around dedicated speakers. AI is now being integrated ever-more tightly into our smartphones and computers, with less need for a separate intermediary device. Which brings us to the ongoing issue of Apple's shaky foothold in the AI race.Apple has been promising a big overhaul to Siri for awhile, with the new and improved version currently not due until spring 2026. To show off that new AI assistant, Apple is reportedly working on an interactive smart home hub that is expected to have HomePod-like audio capabilities baked in, but won't be ready for launch until at least 2027. What's a company to do in the interim?It makes sense for Apple to hold back on any big developments to its existing Siri-centric smart home speaker. I get it. But I could have been hyped to see a stripped down HomePod that focused more on being a speaker than on being smart. I have a Sonos that I love, and part of me assumed that I would eventually upgrade to an Apple offering. The AirPods are such a great element in the Apple ecosystem, and I use mine almost daily. Having a powerful, high-quality home speaker that delivers the easy interconnectivity that's such a big part of Apple's value proposition might have helped bridge the time gap, keeping Apple in people's minds as a player in home tech while the company works on its next, more innovative move. Take one step back to take three steps forward.In practice, though, it feels like the window for the HomePod to become a star in Apple's lineup has shrunk to almost nothing. As I now look at the recent trends in AI and home tech, I don't see an obvious space for a smart speaker. That's not limited to Apple; it's also pretty telling that both Amazon and Google haven't been giving much love to their smart speakers either. In fact, a majority of Engadget's favorite smart speakers this year are from specialist Sonos as the big tech names have put their focus on AI instead of audio. We'll still have smart speakers, but they'll be folded into multi-purpose gadgets and pitched as general smart-home aids.To be clear, there's been no indication that Apple will sunset the HomePod. But my personal prediction is that HomePod will stay on the sidelines for now and get pushed even farther away from the spotlight when the new smart home products are unveiled, receiving only occasional attention until Apple officially and quietly pulls the plug for good. And so will end the life of a star-crossed product that never got the chance to shine at its full potential. Here's hoping I'm wrong.This article originally appeared on Engadget at https://www.engadget.com/home/smart-home/as-apple-pursues-ai-spare-a-thought-for-the-poor-homepod-223250670.html?src=rss
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by Ian Carlos Campbell on (#6ZYP9)
David Zaslav, the CEO of Warner Bros. Discovery, plans to make HBO more expensive, and passwords a lot harder to share, according to The Hollywood Reporter. Zaslav shared his general outlook on the state of television at the Goldman Sachs Communacopia + Technology Conference, with the main theme being that HBO Max's content is good and Zaslav thinks he should be charging a lot more for it."The fact that this is quality - and that's true across our company, motion picture, TV production and streaming quality - we all think that gives us a chance to raise prices," Zaslav said. "We think we're way underpriced." HBO Max most recently raised prices in 2024, back when it was temporarily called Max. As of right now you can get an entry-level Basic with Ads plan for $9.99 per month, while the ad-free Premium plan costs $20.99 per month. Zaslav clearly thinks he can get more, though.Warner Bros. Discovery has been more open about its plans to address password-sharing. During an earnings call in August, the company said it wanted to close all loopholes for sharing passwords by the end of the year. While it's great that people continue to be drawn to HBO content, "it's all tricky with the password sharing," Zaslav said. "We're going to begin to push on that."Price hikes and password sharing crackdowns have been thoroughly normalized by Netflix and other streamers. HBO Max following suit should be more than expected. Stating those plans so plainly doesn't improve the image of Zaslav as a Hollywood villain, but that's the least of his worries given the planned break-up of Warner Bros. Discovery.This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/hbo-max-is-going-to-get-a-lot-more-expensive-ceo-promises-221656560.html?src=rss
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by Will Shanklin on (#6ZYKV)
On Wednesday, Sony rolled out its September Game Catalog additions for PS Plus subscribers. This month's entries run the gamut from turn-based tactics to survival horror and pro wrestling.Persona 5 Tactica (PS5/ PS4) may be the most critically acclaimed title in the batch. The 2023 Persona spinoff takes the mainline games' battles and shifts them into grid-based tactics. Think XCOM with Phantom Thieves.The Invincible (PS5) is an adaptation of the 1963 sci-fi novel by Stanisaw Lem. As its inspiration may suggest, this isn't an action-heavy combat-fest. Instead, the narrative adventure invites you to explore the planet Regis III, searching for lost crew members. Your decisions will shape the story, so tread carefully.2K / SonyIf exploring lost worlds as an astrobiologist isn't your thing, then maybe pile drivers and elbow drops are. (No judgment!) WWE 2K25 (PS5 / PS4) is also on this month's list, letting you step into the ring as a steroid-infused behemoth. You can take satisfaction in knowing your video game match's outcomes are less pre-determined than the scripted matches you see on TV.Other games in this month's entries include the action RPG title Fate / Samurai Remnant, the survival horror game Crow Country and the first-person survival sim Green Hell. You can check out the PlayStation Blog's announcement for all the details.This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/the-ps-plus-game-catalog-additions-include-persona-5-tactica-and-wwe-2k25-211006881.html?src=rss
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by Ian Carlos Campbell on (#6ZYKW)
The AirPods Pro 3 Apple introduced at the iPhone 17 event yesterday have better active noise cancellation and foam-filled ear tips, but their most important new feature is a subtle one: Apple came up with even more reasons for you to never take them out.Wearing headphones while you're talking to someone or interacting in public was at one point a social faux pas, but the ubiquity of AirPods and new features Apple has added have started to change that. The AirPods Pro's Conversation Awareness feature, which can automatically duck audio while you're talking to someone, is the simplest expression of this idea, but the vast majority of the improvements the company has made to its wireless earbuds have also created reasons to keep them in.Take the hearing health features Apple debuted in 2024. Not only do they let your AirPods Pro act as a tool for checking your ear health, they can also act as a hearing aid and even hearing protection in a loud environment. With the AirPods Pro 3, you can add heart rate monitoring and live translation to the growing list of reasons to constantly wear AirPods. The Pro 3's new heart rate sensor means you can use them to track some workouts and display your health metrics on your TV during an Apple Fitness+ class, a feature usually exclusive to the Apple Watch. The Live Translation feature, meanwhile, lets your AirPods translate the world around you, and can even beam your translated voice into another pair of AirPods Pro 3. The fact the feature will also be available on AirPods 4 and AirPods Pro 2 should make keeping your headphones in even more common, too.It's hard to say how useful these new AirPods Pro 3 features will be without trying them, but they do highlight how much Apple seems to view its headphones as more than just an add-on purchase to every iPhone. Not many people are going to buy the $249 AirPods Pro 3 as a replacement for the $249 Apple Watch SE 3, but the fact the headphones can fill in for the smartwatch could be attractive to some. More importantly for Apple, it could make it easier to convince someone to subscribe to Fitness+ or buy an Apple Watch if they like the company's approach to tracking workouts.Apple has reportedly investigated going further down the path of making the AirPods Pro even more of a standalone device. Bloombergreported last year that the company has explored adding cameras to AirPods so they can be used for Apple Intelligence features and visually understand the world around you. Whether or not that ever happens, the more immediate explanation for all this feature-creep is that making AirPods an always-on wearable is good for the company's bottom line. The relationship between the AirPods and the Apple Watch could become similar to the iPad and the Mac in time. New features get added, and functionality continues to overlap, but the devices are always distinct and useful enough that many people are compelled to buy both.Maybe there's a future where your AirPods feel as essential to daily life as a smartphone does, and we're wearing them all the time. For now though, Apple seems to have decided that tiptoeing towards that wearable future is a pretty good way to sell new wireless earbuds in the present, and maybe several of its other products in the process.This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/apple-is-slowly-morphing-airpods-into-an-always-on-wearable-203511552.html?src=rss
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by Ian Carlos Campbell on (#6ZYHV)
As part of a new test, Meta will let anyone rate a Community Note or request one for a post, Meta's Chief Information Security Officer Guy Rosen shared on X. After testing the feature in March, the company formally introduced Community Notes as a replacement for its fact-checking program in April of this year.You have to apply to actually write Community Notes, but Meta's new test means that anyone who sees one can rate it to signal whether it's helpful or not. They'll also be able to request a note if a post is incorrect or needs additional context. Based on the screenshot Rosen shared, Meta's rating system is a simple thumbs up or down, but the fact the company is opening the system up to more input at all is one sign of its continued expansion.
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by Will Shanklin on (#6ZYHW)
Sony is finally catching up to something Nintendo and Microsoft have had for years. The new PlayStation Family app mainly serves as a mobile extension of on-console parental controls. However, parents also get a few extra perks in the mobile version.The app includes a "thoughtfully guided" onboarding process. (I imagine many people will prefer their phone or tablet over the console for that.) Once things are set up, parents can do everything they already could on the console. This includes setting playtime limits, viewing activity reports (daily and weekly), managing spending and creating content filters. Parents can also use the app to configure privacy settings for social features.One of the mobile app's nicer perks is real-time notifications of what the child is playing. Parents can also approve or deny requests from their children for extra playtime or access to restricted games from within the app. That feature will likely get a lot of use.Although it's a welcome rollout, Sony is quite late to the party. The Xbox Family Settings app launched over five years ago. Nintendo's parental controls came even earlier, alongside the original Switch's arrival.The app starts rolling out globally starting today. If you don't see it yet, you can try the storefront links for iOS or Android.This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sony-is-rolling-out-a-playstation-parental-controls-mobile-app-195002596.html?src=rss
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by Billy Steele on (#6ZYHX)
The AirPods Pro 3 are a big upgrade over the AirPods Pro 2. Even though Apple has continuously added new features to those earbuds over the last three years, it hasn't changed the design or shape of the earbuds since the first model arrived in 2019. With the AirPods Pro 3, you might not notice those tweaks until you remove the new ear tips, and the most impactful upgrades are all on the inside. After my brief hands-on immediately following the iPhone 17 launch yesterday, I've since spent more time test driving all of the new features on the AirPods Pro 3 - from the improved active noise cancellation (ANC) to Live Translation and heart-rate monitoring. Stronger ANC through tech and ear tips Apple says the ANC on the AirPods Pro 3 blocks twice as much noise as the AirPods Pro 2 and four times as much as the original AirPods Pro. A big part of this is due to the ultra-low noise microphones and computational audio on the earbuds, but the new foam-infused ear tips are also playing a vital role. The latest ear tips are still silicone on the outside like the Pro 2's, but they're now injected with foam. This provides much better passive noise isolation to block out distractions, helping with high-frequency sounds like human voices. In fact, there were several times this week where an Apple representative had to tap me on the shoulder because with the AirPods Pro 3 on, I couldn't hear them speaking right next to me. No matter how they did it, the fact that Apple does a better job of silencing chatty co-workers on the AirPods Pro 3 is a welcome change. It's impressive when you consider much of the competition struggles to reduce the volume of human voices on their earbuds and headphones. The AirPods Pro 3 are no slouch in general noise cancellation performance either. During simulated air plane noise and recorded sounds of a bustling cafe, the earbuds did well to reduce the unwanted distraction of both. What's more, the AirPods Pro 3 silenced the busy demo area outside of the keynote, providing a welcome respite for a few seconds during an otherwise stressful day. Live Translation finally arrives Sam Rutherford for Engadget After Apple chatted up Live Translation in iOS 26 at WWDC, I was disappointed that those initial plans didn't include AirPods. I should've known the announcement for the earbuds would come with the next iteration of the AirPods Pro. Like Google's Pixel Buds, Apple's take on the feature relies on a connected iPhone to do all of the heavy lifting, powered by the Translate app. However, you don't need a prolonged interaction with a phone to turn on Live Translation. You can press and hold on both AirPods, ask Siri or set the shortcut for the Action Button to the task. As a reminder, Live Translation will be available on AirPods Pro 3, AirPods Pro 2 and AirPods 4 with ANC, because they all carry the H2 chip. During a quick demo, Live Translation worked well, quickly converting the Spanish an Apple representative was speaking into English, which Siri then conveyed in the AirPods Pro 3. There's a slight delay, which is expected, since the captured audio is processed on an iPhone and then translated in the second language. That might make for some awkward pauses, but I'll have to wait for more real-world testing to know for sure. I did notice that text translations appeared in the app before they came through the earbuds, but again, that's not really a surprise since the iPhone is the brains of the operation. Plus, you'll want to use the phone as a horizontal display here, since the app provides a real-time transcription for the person you're talking to. One aspect of Live Translation that may go unnoticed until you actually use it on the AirPods is the role ANC plays in the process. After you activate the translation feature, active noise cancellation kicks in to reduce the speaker's voice so that you can clearly hear the translation from Siri in the earbuds. This happens automatically, and during my demo I never felt like I needed to manually adjust the volume so I could better hear the translated English over the speaker's Spanish. Heart-rate tracking, but only for workouts Billy Steele for Engadget Another big addition to the AirPods Pro 3 is heart-rate monitoring. Apple first debuted this capability on the Beats Powerbeats Pro 2 and is using a photoplethysmography (PPG) sensor to measure light absorption in blood flow. Heart rate stats are visible only in the Fitness app during workouts though, so if you're looking to keep tabs in other apps or Widgets, you're out of luck. But when it comes to activity tracking, the chorus of accelerometers, gyroscope, GPS and a new on-device AI model combine with the PPG sensor to monitor stats for 50 different workouts. This is another feature I'll need to test at home before I can properly gauge its merits, especially since my testing here in Cupertino consisted only of a three-minute walk. Sure enough, my live heart rate was displayed on the workout screen alongside distance covered, average pace, calories burned and elapsed time. Once I completed that strenuous session, I could see my average heart rate in the Workout Details summary, just above a graph of the info. Improved audio through more air flow Apple loves to discuss air flow when it comes to audio performance in AirPods and the company redesigned the venting system in the AirPods Pro 3 to improve sound quality. The company also turned the ear tip so it's beaming audio more directly into the ear. Along with Adaptive EQ, this combination provides noticeably deeper bass and a wider soundstage for more immersive spatial listening. To move all of that air around, Apple's acoustics team devised a new set of fine-tuned chambers to maximize the overall flow. And as a result, the vent system had to be larger, so now the one on top of the earbuds is nearly twice as large as the one on AirPods Pro 2. Then, to properly harness all of that available air space, Apple had to slightly redesign the driver/transducer to achieve the necessary frequencies. Adaptive EQ has also been expanded since the inward facing microphones on the AirPods Pro 3 have been moved so they're not obstructed by the sides of the ear canal as much. Sam Rutherford for Engadget Maggie Rogers' Alaska" was the test track of choice during my demo, a song I'm familiar with since I've listened to the album Heard It in a Past Life a ton. Beyond the enhancements to bass and the spatial effect, the thing that struck me about the audio upgrades was the level of detail the AirPods Pro 3 now provide. The separation of the bass drum and hand pan enhance the immersion, but there's also the texture in the sound of both that is typically lost on most earbuds and headphones. I listened to the AirPods Pro 2 on the flight out here to refresh my memory and it was immediately apparent that Apple has made some big upgrades to sound quality on this new model. The AirPods Pro 3 are available for preorder now for $249 from Apple, Amazon and other retailers. It arrives September 19 alongside the iPhone 17 family and new Apple Watches. This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/a-closer-look-at-the-airpods-pro-3-anc-live-translation-and-heart-rate-tracking-193956229.html?src=rss
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by Lawrence Bonk on (#6ZYHY)
Lyft and May Mobility have teamed up to launch a fleet of autonomous vehicles in Atlanta. It's a pilot program, so it's currently only available to Lyft riders in the area of midtown Atlanta. The companies promise a "measured, safety-first approach" with this rollout.The fleet consists of hybrid-electric Toyota Sienna Autono-MaaS vehicles equipped with May Mobility's self-driving technology. Lyft and May Mobility announced this partnership last year, but Atlanta is the first city to get a fleet of self-driving vehicles.
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by Ian Carlos Campbell on (#6ZYF1)
Streamers, YouTubers and other content creators are eligible for the new "No Tax on Tips" policy in the One Big Beautiful Bill Act President Donald Trump signed into law on July 4, 2024. "Digital Content Creators" are included in a preliminary list of occupations that are eligible for the new tax deduction on tips the US Treasury Department released last week. That means a podcaster could receive the same tax relief as a waiter or bartender.Under that guidance, the "Bits" received during a Twitch stream or the "Super Thanks" a YouTuber receives for a great upload could go untaxed when next year's tax season rolls around. As The Hollywood Reporter notes, though, there are limits to how much of that tipped income will be deducted - up to $25,000 per year and it's phased out for single filers who make more than $150,000 per year - and language that suggests not every tipping scenario content creators face might apply.According to the Treasury, tips won't qualify for the deduction "if they are received in the course of certain specified trades or businesses," which includes "the fields of health, performing arts, and athletics." Does that mean this is a much narrower carve out for content creators than it appears? Possibly, but these classifications will need to be finalized before anyone will be able to say for sure. Ultimately, content creators have multiple possible sources of income: direct subscriptions, ad revenue, paid partnerships, direct sales and digital tips. How much a new tax deduction changes their calculus will vary.Making tips tax deductible was one of several campaign promises Trump made leading up to his reelection in November 2024. The idea was eventually folded into the One Big Beautiful Bill, which is perhaps better known for the catastrophic cuts it made to social welfare and clean energy spending. As it turns out, the bill might also reshape the creator economy, too.This article originally appeared on Engadget at https://www.engadget.com/entertainment/youtube/no-tax-on-tips-apparently-also-applies-to-your-favorite-streamer-182932748.html?src=rss
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by Will Shanklin on (#6ZYF2)
With web publishers in crisis, a new open standard lets them set the ground rules for AI scrapers. (Or, at least it will try.) The new Really Simple Licensing (RSL) standard creates terms that participants expect AI companies to abide by. Although enforcement is an open question, it can't hurt that some heavy hitters back it. Among others, the list includes Reddit, Yahoo (Engadget's parent company), Medium and People Inc.RSL adds licensing terms to the robots.txt protocol, the simple file that provides instructions for web crawlers. Supported licensing options include free, attribution, subscription, pay-per-crawl and pay-per-inference. (The latter means AI companies only pay publishers when the content is used to generate a response.)Launching alongside the standard is a new managing nonprofit, the RSL Collective. It views itself as an equivalent of nonprofits like ASCAP and BMI, which manage music industry royalties. The new group says its standard can "establish fair market prices and strengthen negotiation leverage for all publishers."Participating brands include plenty of internet old-schoolers. Reddit, People Inc., Yahoo, Internet Brands, Ziff Davis, wikiHow, O'Reilly Media, Medium, The Daily Beast, Miso.AI, Raptive, Ranker and Evolve Media are all on board. Former Ask.com CEO Doug Leeds and RSS co-creator Eckart Walther lead the group."The RSL Standard gives publishers and platforms a clear, scalable way to set licensing terms in the AI era," Reddit CEO Steve Huffman wrote in a press release. "The RSL Collective offers a path to do it together. Reddit supports both as important steps toward protecting the open web and the communities that make it thrive." (It's worth noting that Reddit has licensing deals with OpenAI and Google.)It's unclear whether AI companies will honor the standard. After all, they've been known to simply ignore robots.txt instructions. But the group believes its terms will be legally enforceable.In an interview with Ars Technica, Leeds pointed to Anthropic's recent $1.5 billion settlement, suggesting "there's real money at stake" for AI companies that don't train "legitimately." (However, that settlement is up in the air after a judge rejected it.) Leeds told The Verge that the standard's collective nature could also help spread legal costs, making challenges to violations more feasible.As for technical enforcement, the RSL standard can't block bots on its own. For that, the group is partnering with the cloud company Fastly, which can act as a sort of gatekeeper. (Perhaps Cloudflare, which recently launched a pay-per-crawl system, could eventually play a part, too.) Leeds said Fastly could serve as "the bouncer at the door to the club."Leeds suggested to Ars that there are incentives for AI companies, too. Financially, it could be simpler for them than inking individual licensing deals. It could prevent a problem in AI content: using multiple sources for an answer to avoid using too much from any one. If content is legally licensed, the AI app can simply use the best source, which provides the user with a higher-quality answer and minimizes the risk of hallucinations.He also referenced complaints from AI companies that there's no effective means of licensing web-wide content. "We have listened to them, and what we've heard them say is... we need a new protocol," Leeds told Ars Technica. "With the RSL standard, AI firms get a "scalable way to get all the content" they want, while setting an incentive that they'll only have to pay for the best content that their models actually reference. If they're using it, they pay for it, and if they're not using it, they don't pay for it."This article originally appeared on Engadget at https://www.engadget.com/ai/reddit-yahoo-medium-and-more-are-adopting-a-new-licensing-standard-to-get-compensated-for-ai-scraping-180946671.html?src=rss
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on (#6ZYF3)
Since its debut in 2009, Grammarly has only been available in one language: English. Sure, you could switch between dialects, including Canadian and Indian English, but if you wrote in any other language, you were out of luck. That's changing today with Grammarly rolling out beta support for five additional languages: French, German, Italian, Portuguese and Spanish.The update is available to all Grammarly customers - whether you live in a country that speaks the language you want to write in or not - with support for the platform's signature features included. As you write in any one of the new languages, you'll see Grammarly highlight spelling and grammatical errors, as well offer suggestions for how you might rewrite certain paragraphs to refine their tone, style and flow. Additionally, with any of the six primary languages Grammarly now supports, the app offers in-line translation, with the ability to convert your text into 19 different languages."The new features are Grammarly's first step toward more comprehensive multilingual writing assistance," said Grammarly. "In the coming year, the company plans to launch more advanced clarity suggestions in the supported languages, similar to what it offers in English."If you want to start writing in French, German, Italian, Portuguese or Spanish, you don't need to tweak any settings in Grammarly. Provided you're using the Windows or Mac app or Chrome extension, you can simply start writing in one of the new languages. In addition to being available to Pro, Enterprise and Education customers, free users can also take advantage of the expanded support - though with some limitations.This article originally appeared on Engadget at https://www.engadget.com/grammarlys-ai-writing-assistance-tools-now-work-in-five-new-languages-180432231.html?src=rss
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by Lawrence Bonk on (#6ZYF4)
NASA just announced that its Perseverance rover recently found some promising signs of ancient life on Mars. The rover obtained a sample of rock formed billions of years ago from sediment and there are biomarkers indicating the potential presence of microbes once upon a time.Basically, the rocks contain minerals that typically form as a result of a chemical reaction between mud and organic matter. That doesn't necessarily mean that Mars once had life, as the minerals can form due to nonbiological processors. However, it's certainly one of the best pieces of evidence we have to point toward our neighbor planet once housing life of some kind."On Earth, reactions like these, which combine organic matter and chemical compounds in mud to form new minerals like vivianite and greigite, are often driven by the activity of microbes," said Stony Brook University planetary scientist Joel Hurowitz, who led the study published in the journal Nature. "The microbes are consuming the organic matter in these settings and producing these new minerals as a byproduct of their metabolism."Hurowitz does caution that this is just a potential biosignature and not actual proof of ancient life. Many scientists believe, however, that Mars wasn't always quite as inhospitable as it is today.The planet likely held plenty of water in its distant past. Researchers suggest that the area in which Persevere found these samples was once a river valley that led to a lake, though this was more than 3.5 billion years ago.The samples were collected last year, but researchers needed time for analysis. Perseverance has been roaming around the Martian surface since 2021. The six-wheeled rover has been collecting rock samples and regolith, using its onboard instruments for this analysis. This is also just the beginning of the research required here."Ultimately, follow-on research will provide us with a suite of testable hypotheses for how to determine whether biology is responsible for the generation of these features," Hurowitz added.This article originally appeared on Engadget at https://www.engadget.com/science/space/nasas-perseverance-rover-finds-potential-signs-of-ancient-life-on-mars-173457976.html?src=rss
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by Karissa Bell on (#6ZYF5)
Bluesky is expanding its age verification features stateside. The service will require users in South Dakota and Wyoming to verify their ages in order to access direct messaging and adult content on the site.The update comes after both states have enacted laws requiring online platforms that host "harmful" content to verify the ages of their users. Bluesky's approach will mirror its actions in the UK, which also requires age checks following the passage of its Online Safety Act. The company has opted to use Epic Games' Kids Web Services to conduct the checks and users can choose between several methods, including ID scans or credit card checks.The service will still be available to people in the states that don't verify their age, but specific features will be restricted. In an update, the company said "we believe this approach currently strikes the right balance." Last month, the service opted to go dark in the state of Mississippi rather than comply with a more restrictive age verification law that would have required it to block anyone whose age hadn't been confirmed."To implement this change, we would have had to invest substantial resources in a solution that we believe limits free speech and disproportionately harms smaller platforms," Bluesky explains. "We chose not to offer our service there at this time while legal challenges continue."The update comes as age verification laws have been ramping up in the US. So far, 25 states have passed laws requiring some form of age verification to access adult content, and numerous others have similar legislation in the works. In its post, Bluesky notes that it expects more regulations in other states and countries in the near term.Correction, September 10, 2025, 2:03PM ET: This story has been updated to remove a reference to face scans. Bluesky enables face scanning for age verification in the UK but Epic Games' Kids Web Services doesn't currently offer the feature in the United States, We regret the error.This article originally appeared on Engadget at https://www.engadget.com/social-media/bluesky-is-rolling-out-age-verification-in-south-dakota-and-wyoming-165753460.html?src=rss
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by Lawrence Bonk on (#6ZYBM)
The Rode Wireless Go III wireless microphone is down to $199 via Amazon. This is a record-low price and represents a discount of 30 percent, as it typically costs $285. The deal applies to all 13 colorways. This one made our list of the best mobile microphones. It strikes a good balance between features and value, which is especially true right now. The mic offers great sound, onboard storage, 32-bit float and universal compatibility with iPhones, Android, cameras and PCs. The various colorways are also nice, offering influencers and creators a way to match a channel's theme or branding. It can store up to 40 hours of footage at one time and it connects wirelessly via 2.4 GHz. It also comes with accessories like a charging hub, various connection cables, a windshield and a carry pouch. The microphone doesn't connect via Bluetooth, which could be a dealbreaker for some. The affiliated Rode Central app occasionally runs into hiccups, but nothing that will ruin the overall functionality. This is a great mic at a great price. Follow @EngadgetDeals on X for the latest tech deals and buying advice.This article originally appeared on Engadget at https://www.engadget.com/deals/rodes-wireless-go-iii-wireless-microphone-is-cheaper-than-ever-162231812.html?src=rss
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on (#6ZYBN)
Apple has offered a few different variations of Center Stage - its photo tracking and enhancement suit - over the years, but with the iPhone 17 line and iPhone Air the company has designed the feature to solve a small (albeit annoying) problem with modern smartphones. Now there's no need to change how you hold the device to shoot portrait- or landscape-oriented selfies. It's vintage Apple: a seemingly simply melding of hardware and software in a way few other companies excel at.The reason it can do this is because Apple has paired a square front-facing camera sensor with its latest machine learning-assisted image recognition software. This allows the iPhone 17 and its siblings to capture high-resolution selfies and videos in any orientation.A GIF demonstrating Center Stage in action. AppleI hope it's also the start of a new trend toward more thoughtful and useful AI features. For years, machine learning algorithms have powered many of the most significant software advancements in our phones and tablets. For instance, Apple's Photonic Engine technology wouldn't be possible without machine learning. If you need a refresher, whenever you go to snap a photo with a modern iPhone, the device will capture a burst of stills before and after you press the shutter and fuse these images to reduce noise and improve sharpness.However, as I wrote following the end of I/O 2025, sometime in the last few years machine learning and AI went from a means to an end to an end in and of themselves. With large language learning models now all the rage, most companies appear to have forgotten these technologies exist to enable new experiences (or reduce friction in existing ones). Apple, perhaps more so than any other company, has had trouble navigating this new era of tech with its usual foresight and vision, with Apple Intelligence among its most disappointing releases in recent memory. Center Stage is an example of the company remembering the best use of AI: A way to solve actual problems.It's too soon to tell if Apple will be able to build on its work with Center Stage to deliver other similarly useful AI features. After all, we're still waiting on the new, more personal Siri to arrive. In the meantime, I look forward to every Android manufacturer copying Apple's camera design. Maybe it will even inspire them to rethink their approach to AI.This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/center-stage-is-a-better-vision-of-the-apple-intelligence-era-160428405.html?src=rss
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by Kris Holt on (#6ZYBP)
Vimeo is set to get a new owner. Bending Spoons - the parent of Evernote, WeTransfer, Meetup and fellow video streaming platform Brightcove - plans to take the company into private ownership in an all-cash, $1.38 billion deal. Stockholders will receive $7.85 per share, quite a bit more than the $4.82 Vimeo closed at on Tuesday (the price jumped significantly after the announcement, of course).Vimeo's directors unanimously approved the takeover. The acquisition is expected to close by the end of the calendar year, pending shareholder approval, closing conditions and regulatory approval.Once seen as a competitor to YouTube, Vimeo has shifted focus over the two decades it's been around. It used to be a go-to hosting option for filmmakers, but these days it's more oriented toward business users. Vimeo does not permit content scraping or generative AI models to train on any video it hosts without the uploader's permission, perhaps making it an enticing video-hosting service for enterprise users. More recently, Vimeo started bringing back its TV apps, two years after killing those off in an ill-advised move.Bending Spoons, meanwhile, has a track record of gutting the companies it takes over. It bought Evernote in 2022 and laid off most of the note-taking service's workers the following year. Bending Spoons bought WeTransfer last year and a few weeks later, it announced plans to fire three-quarters of the file-sharing platform's staff.This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/evernote-and-wetransfer-owner-bending-spoons-is-set-to-buy-vimeo-for-138-billion-155602681.html?src=rss
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by Andre Revilla on (#6ZYBQ)
Amazon's Zoox has announced that its robotaxi service is now available on and around the Las Vegas Strip after months of testing. The autonomous rides are free and can be booked through the Zoox app for iOS and Android devices. This is the company's first official service launch after Amazon acquired the self-driving startup in 2020.The Las Vegas service will operate at select pickup and drop-off locations along the Strip, and riders will enter and exit the vehicles at each destination's ride-hail zone. Though the company didn't provide an exhaustive list of locations, Resorts World Las Vegas and AREA15 are official partner destinations. They will both feature dedicated areas just for Zoox riders, with an on-site concierge service to walk riders through the app and answer questions.The company's autonomous vehicle is an odd duck, with two bench-like seats facing each other and no steering wheel. (Tesla is working on a similar "Cybercab" with no steering wheel or pedals, which is supposed to go into production before 2027.) Its self-driving tech bears more similarity to existing vehicles though, with cameras, lidar, radar and long-wave infrared sensors.Competition in the robotaxi market has been heating up as existing players continue expanding into new markets and newer players join the space. Waymo now operates in five cities with a goal of 10 by the end of 2025.The launch of self-driving taxis hasn't been without incident though. Zoox issued a software recall in May after one of its vehicles collided with a passenger vehicle in Las Vegas. In another instance one of its taxis kept moving after a scooter-riding pedestrian ran into it. Waymo has issued a number of recalls, and was the subject of a NHTSA probe. Earlier this summer, a Tesla robotaxi made light contact with the tire of another parked vehicle before stopping. Most famously, one of Cruise's robotaxis pinned a pedestrian under its wheels, eventually leading to the program being shuttered.This article originally appeared on Engadget at https://www.engadget.com/transportation/amazons-zoox-launches-its-autonomous-robotaxi-service-153750246.html?src=rss
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by Mat Smith on (#6ZYBS)
We knew it was coming, and now it's here. The iPhone Air, as rumored, is only 5.6mm thick and has fewer features than the base iPhone 17, which is $200 cheaper. Sure, it's not the first slimline reinterpretation of a major smartphone - Samsung beat Apple to the punch with the Galaxy S25 Edge earlier this year - but the influence of Apple can't be underestimated. It's too early to tell if the iPhone Air will shake up smartphones as the MacBook Air did with laptops, but it's definitely a safer evolution. And hey, perhaps the iPhone Air is merely a pit-stop on the way to the first Apple foldable.Let's go back to 2008. With the MacBook Air, Apple ditched the optical disc drive and many ports, leading to a device that was so thin Steve Jobs pulled it out of a manila envelope when he first revealed it. The first MBA had some issues; it was underpowered, used a tiny and slow hard drive and battery life was pretty awful. But Apple refined the formula, which led to countless slimmed-down laptops and even a new category, the ultraportable.Sadly, Apple didn't figure out an equally iconic way to reveal its super slim iPhone. In fact, it dropped it in a carefully prepared marketing video, presumably in a bid to show off how confident it is with the hardiness of the iPhone Air. But it felt like Apple trying to assuage durability fears in a way that doesn't really work, since this was just part of a carefully-manicured marketing promotion.That's one of two concerns for thinner phones: durability. Apple's iPhone Air has a frame made from recycled titanium - previously an iPhone Pro feature. The Air also has the company's Ceramic Shield, which Apple says is now 3x more scratch-resistant than past versions. It feels like Apple has engineered a phone less likely to get damaged. And of course, the company is happy to offer a super-slim 1mm case for the paranoid among us.The other concern is battery life. A slimmer profile in a smartphone means less space for the battery. Apple claims that the iPhone Air's internal architecture maximizes space for the battery," but the company doesn't share specific battery capacity figures. Regardless, Apple says the iPhone Air will deliver all-day battery life," which remains hugely subjective.Apple also announced a new $99 MagSafe charging pack to ensure the iPhone Air can play back video for up to 40 hours. But that charging puck seems even thicker than the camera unit - with the two devices combined, that's no longer a superthin smartphone, it's an iPhone 17 with one camera. The fact that it exists at all should give people pause about the Air's longevity.AppleAlso: that big old camera module. Samsung's S25 Edge has a 5.8mm thick body, but if you count the camera, it's closer to 10mm. The iPhone Air is thinner than the S25 Edge, at 5.6mm. But the camera plateau" adds a significant width on top of that, although Apple hasn't said just how thick it is. Judging by images, it could be almost twice as thick as the iPhone Air's body alone.Compared to the MacBook Air, the iPhone Air is unlikely to shake up the world of smartphones. While packed with tech upgrades, there's nothing revolutionary. For example, the iPhone Air still has a USB-C port - early rumors suggested it might ditch all ports for wireless connections and charging. That single camera will probably take great photos, but the utility may be limited without a dedicated telephoto lens - a point I've been emphasizing. Samsung's S25 Edge attempted to address that with a 200-megapixel camera, allowing for substantial digital zoom by cropping in.Despite these potential pitfalls, I'm intrigued to see how the iPhone Air fares. I've often returned to Samsung's Galaxy S25 Edge, simply because of the lighter, slimmer profile. The weaknesses of slimmer smartphones I've outlined here didn't result in a bad phone. Like Sam Rutherford put in his review, the S25 Edge is arguably a better phone than the S25+.Are people desperate for a thinner smartphone? The $999 iPhone Air is cleverly priced between the base iPhone 17 ($799) and the iPhone 17 Pro ($1,099), and the lack of a plus model just might push people towards the Air.I think there's a place for the iPhone Air. It's lighter, it'll fit in pockets better and it'll have all the features of iOS 26 at a time when new functionality has shifted from hardware to software. Apple has attempted to address many of the concerns with superslim phones, but the true test of battery longevity and durability will come with a few months of use.This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/welcome-to-the-era-of-thin-smartphones-whether-you-want-it-or-not-150729169.html?src=rss
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by Kris Holt on (#6ZY83)
Hold on to your Cappy, a Nintendo Direct is coming your way later this week. Nintendo has scheduled an hour-long presentation for September 12 at 9AM ET. You don't often see Nintendo running Direct streams on Fridays, but hey, we'll take it. There may be a Mario-shaped reason for this timing, too. You can watch the showcase above, on YouTube or in the Nintendo Today! app.The Direct will include information on Nintendo Switch and Switch 2 games. In terms of safe bets, we'll likely get some more details on Pokemon Legends: Z-A and Kirby Air Riders, both of which have 2025 release dates. Those may very well bolster Switch 2 demand ahead of the holidays (as if Nintendo needed the help). It would be a surprise if Nintendo didn't announce a release date - or delay - for Metroid Prime 4: Beyond during this Direct as well, since that game is still slated to arrive this year.Otherwise, it's a bit of a mystery as to what to expect. There's always a chance that Nintendo might start teasing the next big Zelda game, even if it's some time away. After all, the company announced The Legend of Zelda: Tears of the Kingdom four years before it arrived. Plus, this Saturday is the 40th anniversary of the Japanese release of Super Mario Bros. so there surely has to be some kind of Mario-related announcement in store.Elsewhere, perhaps we'll get some more info on FromSoftware's Switch 2 exclusive The Duskbloods. In any case, Nintendo has to start building out the Switch 2 slate for 2026, and we'll probably get a mix of first- and third-party news here.This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/an-hour-long-nintendo-direct-is-set-for-september-12-135935134.html?src=rss
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by Kris Holt on (#6ZY52)
Stop me if you've heard this one before: over a half-decade of rumors, infrequent teases and affirmations that something is on the way, only for fans to impatiently bide their time and the thing to eventually arrive with very little advance warning. No, I'm not talking about Hollow Knight: Silksong this time. Spotify is finally rolling out a lossless option that offers higher-quality music streaming.Best of all, the company is offering it to Premium members at no extra charge. You'll get a notification once it's enabled on your account. Starting today, Spotify is rolling out lossless audio in the US, UK, Australia, Austria, Czechia, Denmark, Germany, Japan, New Zealand, the Netherlands, Portugal and its home territory of Sweden. In all, Spotify Premium users in more than 50 markets will gain access to lossless audio by the end of October.The option is available on mobile, desktop and tablets, along with many Spotify Connect-compatible devices, including Sony, Bose, Samsung, and Sennheiser products. Spotify Lossless will make its way to Sonos and Amazon devices, as well as others, next month.
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on (#6ZY53)
If you had told me five years ago that playing PC games over the cloud would soon look indistinguishable from using a powerful rig, I would have called you a fool. But after diving into NVIDIA's new RTX 5080-powered GeForce Now servers for several hours, I think we've reached a major milestone for cloud streaming. From a New Jersey server almost a thousand miles away from my Atlanta-area home, I was able to play Cyberpunk 2077 in 4K at 170 fps (with NVIDIA's DLSS 4 frame generation) and Overwatch 2 at a blistering fast 360 fps in 1080p. I genuinely couldn't tell the difference between this souped-up GeForce Now server and my own RTX 5090-powered desktop.That got me thinking: What's the point of investing thousands in a desktop when cloud streaming can look this good for $20 a month? That's the price for GeForce Now's top-end Ultimate plan, which is required to use the RTX 5080 servers. And if you don't need that level of power, you can also get a pretty solid gaming experience with the $10 Performance plan, which is restricted to 1,440p/60 fps at best.Cyberpunk 2077 on GeForce NowDevindra Hardawar for EngadgetDuring my testing, I was constantly astounded by how sharp every game looked. The neon lights and reflective surfaces of Cyberpunk's Night City lit up my Alienware OLED monitor. A few minutes into my first session, I completely forgot I was streaming the game. There were none of the video compression artifacts or occasional stuttering I've seen on other streaming services. Hell, I was even able to rip through several Overwatch 2 matches without noticing much lag. I only noticed a bit of latency when I turned on multi-frame generation while playing Cyberpunk in 4K - that pushed my frame rate up to 160 fps from 70 fps, but those interpolated frames made everything feel more sluggish.We've clearly come a long way from Microsoft and Sony's foray into game streaming for consoles. I've used Xbox offering on and off over the years, and while it's typically been easy to use, it always felt a bit low-res (it tops out at 1080p/60 fps) and filled with blotchy video compression. Even today, it's obvious you're getting a second-rate experience. Sony's streaming for PS Plus Premium subscribers can now reach up to an admirable 4K/60 fps for some PS5 titles, and it also turned the PlayStation Portal into a more viable handheld. But Sony's cloud gaming seems more useful for letting you play older PS3 games, instead of giving you a complete gaming experience untethered from its core console business.Overwatch 2 on GeForce NowDevindra Hardawar for EngadgetGeForce Now has always had a technological advantage over the competition, as it's easy for NVIDIA to stuff servers full of high-end GPUs. But it's lagged behind a bit when it comes to usability, since playing games involves connecting to your accounts on storefronts like Steam, followed by downloading and installing those titles in a remote connection window. It's not as easy as hitting a button on the Xbox Windows app. GeForce Now is clearly aimed at PC gamers who already have large collections of games and are used to suffering through the indignities of Steam's interface.For those players, NVIDIA's latest upgrades have turned GeForce Now from a "nice to have" service to something that could be essential. There's the raw power inherent in the leap to RTX 5080-level GPUs, which leads to higher frame rates and the ability to lean into demanding features like ray tracing. The actual "Blackwell" GPU hardware NVIDIA is using in its servers also sports a whopping 48GB of VRAM, a major leap from the 16GB of VRAM the consumer-grade RTX 5080 cards are stuck with. Technically, you could see better performance in GeForce Now compared to running a 5080 locally.NVIDIA has also bumped its resolution and frame rate limits up to 5K/120 fps (which is currently only supported by one LG monitor), 4K/240 fps and 1080p/320 fps. That covers the gamut of people who want the highest quality possible, to those who demand the most frames for fast-paced shooters.And in an effort to make cloud gaming look a bit less like you're just streaming video, NVIDIA has also developed "Cinematic Quality Streaming" features, including support for better color depth with 4:4:4 chroma subsampling. There are also "AI-powered" video filters to help make text clear, as well as support for AV1 encoders for efficient streaming that can adapt to network changes.If you're stuck with an aging video card, it may make more sense to subscribe to GeForce Now Ultimate for $20 a month, instead of shelling out $1,200 or more for a genuine RTX 5080.As usual for cloud streaming, though, the Achilles heel of GeForce Now is its exorbitant bandwidth demands. NVIDIA bumped up its maximum video bitrate to 100Mbps, which can add up to 45GB of bandwidth over an hour. You'll need a beefy internet connection to stream games without slowing down the internet for everyone else in your home, and you can just give up on the idea entirely if you're restricted by bandwidth caps. If you've been thinking of an excuse to upgrade to an uncapped gigabit internet connection, this is it.Streaming Cyberpunk 2077 in 4K consumed 29.5GB over an hour of gameplay. GeForce Now hovered between 60Mbps and 80Mbps for most of the session, but it occasionally peaked to 100Mbps. I've got a reliable AT&T fiber connection in the suburbs, but I'd definitely be worried if I was still using a finicky cable internet in Brooklyn, where the overall bandwidth is shared with everyone on your cable node. A single GeForce Now session could take down internet speeds for your entire block, or you could find yourself without enough bandwidth to play smoothly during peak usage.It's also worth noting that GeForce Now also doesn't support every PC game out there. You can access more than 4,000 recent titles, but you may run into issues trying to find obscure older games. NVIDIA is expanding its streaming library a bit with a new Install to Play" feature, which lets you install some games in persistent cloud storage. I was able to set up and play 1000xResist without any trouble, and I'm hoping more indie titles will be added eventually.The need for killer bandwidth and the reality of shoddy internet infrastructure are the biggest issues holding cloud gaming back from truly replacing local play. If my normally stable internet goes down, that means no gaming at all. And the same is true if NVIDIA's servers get slammed. For most people, picking up a console or gaming PC will simply be more reliable.Even with those caveats, GeForce Now still makes a compelling case for gaming away from your main rig. Perhaps you're itching to put a dent in your Steam library while on vacation, or you just want to keep playing Mafia: The Old Country on your couch. It's all possible, as long as your internet holds up.This article originally appeared on Engadget at https://www.engadget.com/nvidias-geforce-now-with-rtx-5080-gpus-is-a-cloud-gaming-revelation-130000231.html?src=rss
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by Mariella Moon on (#6ZY54)
A popular League of Legendsesports player, Bwipo, has been suspended by his organization after he said on a Twitch stream that women shouldn't be playing competitively while menstruating. Bwipo, whose real name is Gabriel Rau, told viewers on a Twitch stream: "I think there's just not enough support for female pro players... women's anatomy and their monthly cycles are just extremely different from males, and there's no proper support system for women to go through what they're going through." And before he mentioned women's anatomies, some viewers were probably thinking that he was going to talk about how there should be more support for women in esports. But then he continued:"...even men just tilt out of their f-ing minds when they're playing League of Legends. So, when a woman is on the wrong part of the month and playing competitively, there is a time of the month where you should not be f-ing playing competitive games as a woman, in my opinion." He justified his statement by saying that it's based on his experience "living with one for a while." He claimed the woman he lived with played League of Legends made it "really obvious when she was just getting irritated at every stupid little thing." Bwipo added: "This is not me trying to be sexist or anything." His video circulated on Reddit, but it's no longer available.In a response to his statement posted on TikTok, the host and co-creator of League Awards, Eefje "sjokz" Depoorter, criticized and opposed his views. "I thought we're past that," she said about Bwipo calling a woman's period the "wrong" time of the month. "That's such a crazy take," sjokz continued, talking about how women make Olympic records, climb mountains, work 24-hour shifts, are providers for their children, and care for the elderly, all while bleeding buckets and experiencing pain. "Also the notion that men aren't emotional in games of League..." she trailed off and made a sound.Bwipo's organization, FlyQuest, then posted an announcement on X, acknowledging that he "made sexist comments" and that they were "antithetical" to its core values. "Comments that might discourage even one young woman from pursuing her dream of becoming a pro player harm the future of esports, and we take that very seriously," it wrote. FlyQuest has decided to suspend "Bwipo from play for the next series in the LTA playoffs," which he's currently in. The organization is also donating his prize money from the event to causes that support women in gaming. To note, FlyQuest has an esports team called Red that showcases "women and gender expansive folks in gaming."After FlyQuest's announcement, Bwipo posted an apology on X, admitting wrongdoing. "I'm sorry to those I hurt," he wrote. "I regret using my platform to fuel vitriol and sexism instead of support."
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by Mat Smith on (#6ZY2N)
As the Pumpkin Spice approaches, it's time for a bunch of new iPhones. Welcome to a special edition of the Engadget newsletter, breaking down everything Apple announced in the last 24 hours. What's notable this year is, of course, the iPhone Air. Launching alongside the base iPhone 17 and iPhone 17 Pro and Pro Max, it's an intriguing new flavor of iOS.The iPhone Air: It's a brave choice to label the new superslim phone with the same suffix as the game-changing MacBook Air. Barring the slimmer profile and accompanying compromises, it's not as surprising as it could have been. Early rumors suggested it might have arrived without a single port, with wireless charging and WiFi alone.Instead, the iPhone Air (no 17) is an engineering marvel. With a body thickness of just 5.6mm and made of spacecraft-grade titanium, it also has Ceramic Shield 2 on both sides, which helps make it more durable than any previous iPhone.EngadgetIt features the same A19 Pro chip as the iPhone 17 Pro, along with Apple's N1 chip for wireless connectivity and the new C1X modem, which is reportedly twice as fast as the C1 introduced with the iPhone 16e.Compromises had to happen, though. Apple kept the iPhone Air thin in part by going for a single 48-megapixel camera, but it did try to make it as versatile as possible. It has a large two-micrometer quad-pixel sensor that excels in low light, along with an optical quality 2x telephoto. Apple says it's the equivalent of four lenses in their pocket," but well, why doesn't the base iPhone 17 have it? It also seems a bit weak compared to the S25 Edge (Samsung's super-thin smartphone) and its 200MP main camera.Worried that a thin battery means precarious battery life? Apple claims the iPhone Air will get all-day" battery life thanks in part to hardware designed to cram more battery into smaller designs and software like Adaptive Power Mode. To assuage those concerns, Apple made a new super-slim MagSafe battery pack to boost how long it lasts.There's also an intangible appeal to the first' of a new Apple product. I remember upgrading a year into my iPhone 7 contract to get the first iPhone without a home button. The iPhone X is a good comparison to make, perhaps. Both the iPhone X and iPhone Air have the same price: $999.- Mat SmithGet Engadget's newsletter delivered direct to your inbox. Subscribe right here!Our first impressions and hands-ons at the Apple iPhone 17 event
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by Steve Dent on (#6ZY2P)
Nikon has unveiled its first cinema camera developed in collaboration with the company it acquired last year, RED. The Nikon ZR (the "R" is for "RED" I imagine) is a camera that neither company could have made on its own, marrying RED's color science and video codecs with Nikon's advanced subject detect AF and in-body stabilization. It will go up against other creator-oriented models like Canon's new C50 and the Sony FX3 but at a much lower price. Nikon's mirrorless cameras are known for their high dynamic range and the company is leaning into that for the ZR. It has a partially stacked 24MP sensor with a Dual Base ISO of 800/6400 that promises 15+ stops of dynamic range for high low-light sensitivity and greater detail in shadows and highlights. Though it doesn't quite match the C50's 7K resolution, it will output 12K RAW 6K video at 60 fps, or 4K at 120 fps. The internal RAW format used will be RED's new R3D NE and a log format called Log3G10 with the same color science as RED's high-end cinema cameras (so it can match those in post). That's a lighter codec designed exclusively for Nikon, but the ZR also supports Nikon's N-RAW format along with ProRes/ProRes RAW and H.265. If you want to apply RED's LUTs, you can load and monitor up to 10 at a time. Nikon Nikon focused on audio as well, offering 32-bit float internal audio recording and Nokia's OZO surround sound tech via three built-in high-performance mics. You can choose from five pickup patterns including front (super directional), front, all directions, rear and stereo (binaural) for any situation from interviews to vlogging to ASMR. The ZR comes with subject tracking hybrid phase-detect autofocus, making it more palatable for content creators than any RED camera that has ever existed. That includes AI tracking of people (eyes, head and body) along with animals and vehicles, with nine types total. It also has five-axis in-body stabilization with 7.5 stops of smoothing, something palpably lacking in Canon's new C50. Another key feature is digital focus-breathing compensation. Nikon Since the ZR has no viewfinder, Nikon made the screen as big, bright and sharp as possible. It's a 4-inch 16:10 display with 1,000 nits of brightness and full DCI-P3 HDR color coverage, with 3070K dots of resolution, one the highest of any camera display. Meanwhile, the tiny 540 gram (1.2 pound) body dissipates heat well enough to allow 6K 60 fps RAW recording for up to 125 minutes at 25C (77F) temperatures. It supports audio capture through a the digital hotshoe or a 3.5mm input and has a USB-C port for charging, data transfers and webcam/streaming, along with a headphone input. The HDMI port is unfortunately a small and flimsy Micro HDMI type, however. For its capabilities, the Nikon ZR looks like a stunning bargain. It starts at $2,200 for the body only without accessories, which is nearly half the price of the Sony FX3 and $1,700 cheaper than Canon's C50. Shipping is expected to start on October 20, 2025. It supports any Nikon (or third-party) Z mount lens or F mount glass with an adapter. Nikon also unveiled the $339 ME-D10 digital shotgun mike that's compatible with the camera's 32-bit float audio. This article originally appeared on Engadget at https://www.engadget.com/cameras/nikons-zr-is-its-first-cinema-camera-co-designed-with-red-110022972.html?src=rss
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by Amy Skorheim,Jeff Dunn,Valentina Palladino on (#6WRNH)
The right computer keyboard can make a big difference to how you work or play. Whether you're typing reports, programming with complex macros or spending hours on a mechanical gaming keyboard, the right model can boost both comfort and efficiency. Some people prefer a compact layout for portability, while others want a full-size QWERTY board with a Numpad for data entry and spreadsheets.
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by Cherlynn Low on (#6ZXN3)
Though the Apple Watch announcements may have paled in comparison to the iPhone news at Apple's "Awe dropping" event today, there were still some noteworthy updates to the smartwatch lineup to talk about. This year, we're getting the Watch Series 11, Watch SE 3 and Watch Ultra 3, and each of them have some interesting features. At a hands-on session here at Apple Park, I spent some time with the devices, and believe the most intriguing is the Series 11. At first glance, the Series 11 is no different from the Series 10 I wore to the event. They're the same thinness and have pretty much the same dimensions, and the main change is that the new smartwatch has an IonX coating that's two times more scratch resistant. There's also a new space grey case option that looked nice, though I was a bigger fan of the rose gold band and case pairing. I especially like the loop band that was on the unit I checked out. I put the Series 11 on my wrist next to my Series 10 and truly could not tell them apart. There might not be much reason to upgrade from last year's model to this, which isn't a bad thing. We don't want to be too wasteful, anyway. The real updates coming to the Series 11 include the new "Possible hypertension" alerts, using data gathered from the existing optical heart rate sensors to study patterns in the constriction and expansion of your blood vessels in relation to your heart rate. This tells the watch whether there are differences in your blood pressure - keyword: differences. Cherlynn Low for Engadget This tool isn't meant to give you readings of your blood pressure like "130 / 80," for example. It's more meant to tell if there are concerning variations and alert you to see a medical professional if so. This is similar to many other Apple Watch features like sleep apnea detection or high heart rate alerts, and since it requires data trends to work, wasn't something I could just test here at Apple Park. I also didn't get to test the sleep score feature that's coming watchOS 26, but that isn't exclusive to the Series 11, and any Apple Watch compatible with the latest software will be able to get it. I did like how you'll get scores once you've worn the watch to bed, and don't have to wait for a required number of nights for the insights to surface. Hypertension and sleep score were among the more interesting updates coming to the Series 11, along with the promise of better battery life. Apple said the wearable should last up to 24 hours on a charge now, with eight of those meant to power through overnight sleep tracking. That's not something I can really test here at a hands-on event, so we'll have to wait for a review unit to properly measure. Hands-on with the Apple Watch SE 3 I was more intrigued by the Apple Watch SE 3, and will readily admit that I cheered when the company announced its entry-level smartwatch will be getting an Always On Display. When I picked up the Watch SE 3, I immediately noticed its relatively chunky bezels, but by and large it felt quite similar to my Series 10. Sure, the cheaper watch is slightly thicker, heavier and more sluggish, but for $250 it's a very solid device. It comes with a skin-temperature sensor to support cycle-tracking, and will now charge twice as fast as the last Watch SE. That's closer to the speeds of the Series 9 and later, which is a huge improvement considering how slow the older Apple Watches used to charge. Again, like with the Series 11, a lot of the Watch SE's improvements weren't things I could check out at a brief preview like today. And most of them are features that already exist on other devices coming down to a smartwatch that costs $249. I think what Apple is offering for the price is very compelling, though, since you'll really only be missing ECG and blood oxygen features by opting for the SE 3 over the Series 11. The latter is a bit thinner and lighter, but the SE 3 is plenty comfortable and small anyway. Quick look at the Apple Watch Ultra 3 I did take a quick look at the Watch Ultra 3, which has a slightly larger screen that Apple says is the biggest ever in an Apple Watch. That display also refreshes more quickly than its predecessor, enabling some nice-looking animations on the Always On screen, like a ticking second hand on an analog clock face. There's also 5G and satellite communication support, but these weren't things I could check out. We hope to spend more time with these devices soon and share more meaningful impressions and evaluations, but for now, it's been nice to see refreshes across Apple's entire smartwatch lineup. This article originally appeared on Engadget at https://www.engadget.com/wearables/apple-watch-series-11-hands-on-feels-and-looks-the-same-but-real-changes-are-deeper-200438367.html?src=rss
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by Cherlynn Low on (#6ZXJ1)
Surprising absolutely no one, Apple has unveiled the new iPhone 17 series, including the iPhone Air, which CEO Tim Cook said at the launch event today freed the company up to make the Pro handsets the most Pro ever. Is that claim true or mostly hyperbole? Here at Apple Park, I was able to take a high speed hands-on demo of the iPhone 17 Pro, and though obviously I can't answer that question based on a brief preview of the new phones, I'm certainly intrigued.I made a beeline for the new Cosmic Orange model, which by the way reminds me strongly of the Action Button on the Apple Watch Ultras. I'm already very taken with the way the iPhone 17 Pro looks and feels, and I don't even mind the new camera plateau, but maybe that's just because I'm a sucker for change.This isn't just a shiny new thing, to be clear. Far from it. The iPhone 17 Pro that I played with was the orange version and it has a sort of matte finish and a vague "soft touch" feel compared to the iPhone 16 Pro I've been using for about a year. I also liked the blue color option, which is slightly richer than it appears in photos. Regardless of the color, I found that the aluminum frame and matte finish around the edges lent a sturdier feel overall, and I say this as someone whose iPhone 16 Pro has a large, nasty series of cracks because it fell and landed on its edge.I definitely think that though there's a slight tradeoff in the overall premium vibe to the Pro phones, the possible improvement in durability should be worth it. Importantly, the back of the iPhone 17 Pro also features Ceramic Shield in the paler-hued rounded rectangle part, so it should be more scratch resistant than its predecessor.In spite of the new unibody design, I found the camera control button on the right still reasonably easy to press, although I think I'm more used to the one on the iPhone 16 Pro and find it a bit easier to click at the moment.More importantly, and this is something I'll have to spend more than an hour with an iPhone 17 Pro to verify, the redesign should help with battery life. The camera plateau now houses many components, freeing up space in the rest of the iPhone's body for the battery. That, together with the A19 Pro processor's improved power efficiency, is supposed to make the iPhone 17 Pro and Pro Max last longer than before.Cherlynn Low for EngadgetI both loathe and am appreciative of Apple's tendency to come up with new terms for its features, and while I cringed slightly at the word "plateau" to describe the rounded rectangle module on the back of the iPhone 17 Pro, I certainly find it convenient to use as a reference. The camera plateau contains the three 48-megapixel Fusion cameras that Apple described during the keynote, and I can verify that I saw camera zoom options that went up to 8x in the viewfinder. I tested some of them out briefly at Apple's Observatory space, zooming up closer to the Infinity building further away. Without much closer looks at the resulting pictures, I can't vouch for the quality, so all I can say is that the interface remains familiar to use.I also had a chance to quickly check out the new Center Stage selfie camera, and I have to say it now makes sense why Apple had to redesign the camera app with iOS 26. To enable new features like the auto-rotating aspect ratio or the dual-camera video capture, you'll have to dive deeper into menus by tapping buttons near the top of the screen. I didn't immediately know where to find these but I'm sure I'll learn over time. For now, a helpful Apple representative standing next to the phone showed me where everything was.Many of the other interesting things about the iPhone 17 Pro weren't easy to quickly test, so we'll have to wait till we can review them to see if the claims Apple makes hold up. That's things like improved performance with the A19 Pro, better thermal management with the onboard vapor chamber, as well as that touted battery life. I'd be curious to see what we learn over time about the redesign and whether it has any impact on call performance and repairability, too.Though I'm quite taken by the new look and color of the iPhone 17 Pros, I have to admit I'm a little envious of my colleague Sam Rutherford, who got to spend some hands on time with the new iPhone Air. While the colors aren't as appealing in that line, the extreme thinness is certainly very seductive. Based on my limited experience, the iPhone Air has slightly more rounded edges compared to Samsung's super thin Galaxy S25 Edge, but you should definitely check out Sam's impressions for more details.This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/iphone-17-pro-hands-on-the-unibody-and-camera-plateau-feel-more-significant-in-person-185553855.html?src=rss
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by Devindra Hardawar on (#61DF3)
Finding a laptop that balances work and play can feel tricky, but the best gaming laptops are built to handle more than fast frame rates. A solid machine should let you jump into class projects, run productivity apps and still deliver the gaming performance you expect when it's time to unwind.
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by Mariella Moon on (#6ZXWH)
Beats has launched a new collection of cases to go with Apple's latest iPhones, including one with a removable lanyard that doubles as a kickstand. Lanyards and cross-body straps for phones are becoming pretty common these days. If you're someone who travels every now and then, they can help protect you from pickpockets or from accidentally leaving your phone behind while you struggle with your luggage. The lanyard on Beats' case comes with something extra: It has an adaptor at the end that slides open and attaches to a magnetic part on the side of the case so that it can act as a kickstand for hands-free phone use. The Beats iPhone 17 Kickstand Case with MagSafe & Camera Control is available in Granite Gray, Bedrock Blue, Lime Stone and Pebble Pink. You can get it from Apple's website for $59.The new collection also includes a basic case that Beats describes as "thin, light, and precisely crafted." It's available in the same colors, with the same matte hard outer shell that prevents fingerprints and an interior microfiber lining. This model will set you back $45 and is the only one in the collection that you can get for the iPhone Air.Finally, the Beats iPhone 17 Rugged Case with MagSafe & Camera Control will give you some extra protection if you tend to drop your devices. Beats designed it with a rugged polymer backing that's complemented by impact-absorbing sidewalls. It has an enclosed bottom for enhanced protection and a textured matte exterior to give you a good grip on your phone. The manufacturer said it put the case through repeated drop and scratch tests, as well as multiple thermal, mechanical and chemical tests to simulate real world use. Beats' rugged case is available in Everest Black, Rocky Blue, Alpine Gray and Sierra Orange for $79.BeatsThis article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/beats-new-iphone-17-case-has-a-lanyard-that-turns-into-a-kickstand-035044992.html?src=rss
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on (#6ZXV5)
We've survived Apple's iPhone 17 event and we're here to dive into all of the news. In this bonus episode, Devindra and Deputy Editor Nathan Ingraham recap all of Apple's new hardware and try to determine if the iPhone Air has any substance behind all that style. It's certainly more attractive than we thought, but is that alone worth giving up on multiple cameras and better battery life from the iPhone 17 Pro?Subscribe!
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by Katie Teague on (#6ZXSR)
iPhone Air is much thinner compared to the iPhone 17 Pro. (Apple) Now that we've seen the actual iPhone Air and iPhone 17 Pro models - they were revealed at the Apple iPhone event today - it's time to decide if you're ready to upgrade to one of the newer devices. If you watched Apple's keynote or pored through Engadget's liveblog, you probably noticed the Air and 17 Pro share quite a few similarities - many of the specs are identical, or nearly so. For starters, both run the new A19 Pro chip, giving each of them a performance edge over the non-Pro A19 in the baseline iPhone 17. And their screens, bodies and basic feature sets - high-refresh ProMotion screens, Apple Intelligence, scratch-resistant Ceramic Shield front and back, Camera Control button, MagSafe wireless charging - are all largely aligned, too. And there's only a $100 delta in their price tags, with the iPhone Air starting at $999 and the iPhone 17 Pro at $1,099. But these two phones have two very different audiences. The Pro, as usual, is designed to be the no-compromise iPhone, while the Air is much more of a fashion statement. It's the thinnest iPhone ever, and that comes with some notable compromises. To that end, let's take a deep dive on the key areas where the newly introduced iPhone Air and iPhone 17 Pro diverge. (For more of today's Apple releases, check out our hands-on with the new AirPods Pro 3 and the Apple Watch Series 11.) Size and weight The iPhone Air is Apple's thinnest phone yet, at just 5.6mm thick. In comparison, the iPhone 17 Pro is 8.75mm thick - that's more than 3mm thicker than the Air! I'm almost certain the Air would get lost between my couch cushions on day one. When it comes to the screen size, the iPhone Air has a 6.5-inch display, which is larger than the 17 Pro's 6.3-inch screen. (If you want larger still, the iPhone 17 Pro Max is a whopping 6.9 inches diagonally). But the screen tech uses the identical Super Retina XDR technology with all the same bells and whistles - ProMotion high refresh rate, P3 color gamut, True Tone. They should look pretty much identical. As for weight, the Air with its titanium casing tips the scales at just 5.82 ounces (165 grams), while the iPhone 17 Pro weighs 7.27 ounces (206 grams) with an aluminum chassis. That's a tad more than the iPhone 16 Pro's weight of 7.03 ounces (199 grams), probably due to the newer model's larger battery. If you decide to upgrade to the 17 Pro Max instead, it has a larger 6.9-inch display and weighs a whopping 8.22 ounces (233 grams). But long story short, the Air's superthin design and wispier weight is pretty much the reason you're buying this phone. The Air is pretty light and thin in comparison to all other iPhones. (Apple) Cameras Here's where the biggest differences lie: the cameras. While the iPhone 17 Pro has three rear 48MP cameras, the iPhone Air has just one (also 48MP, though it serves as two cameras in one). Here's what they include: iPhone 17 Pro rear cameras: The Pro boasts a triple array "Pro Fusion camera system," where the three 48MP cameras combine to offer .5x, 1x, 2x, 4x and 8x optical zoom options. The Pro also offers macro photography, spatial photos and can shoot in ProRAW image mode. Video offerings are also full-tilt, with 4K Dolby Vision video recording up to 120fps, along with a litany of sophisticated options that will appeal to more serious video shooters (ProRES Raw, Genlock support, cinematic mode and more). iPhone Air rear camera: By comparison, the Air has a single 48MP Fusion camera system that delivers only 2x optical zoom in addition to standard. That also means it lacks even the ultrawide (.5x) mode found in the baseline iPhone. Video recording is similarly limited to just half the Pro's framerate, albeit still in 4K Dolby Vision. Both phones have the new Center Stage 18MP front-facing "selfie" camera, which eliminates the need to rotate your phone to take a landscape photo. You instead just tap to expand the field of view. And when others join the photo, the camera automatically expands the view. And when you're on a video call, the camera uses artificial intelligence to adjust the frame. They also both offer Dual Capture, so you can shoot from the front and back cameras simultaneously. The iPhone 17 Pro has three rear-facing cameras. (Apple) Still, the camera compromises are arguably the Air's biggest shortfall. Don't get this phone if you like long zooms, ultrawide shots or top-notch video quality. Battery life Battery life ratings should always be taken with a grain of salt. That said, Apple claims the Air will deliver up to 27 hours of video playback and can get up to a 50% charge in 30 minutes. The good news is that basically matches the battery claims of last year's iPhone 16 Pro. The bad news is that it falls well short of the new and improved battery specs on this year's 17 Pro. That model is rated up to 33 hours of video playback and up to a 50% charge in just 20 minutes with a 40-watt charger. Apple Now, unlike the cameras, there's a workaround for the Air's shorter battery life. Apple offers an add-on iPhone Air MagSafe battery which snaps on to the Air's backside and gets you up to 40 hours of video playback. But it costs $99 and fattens up your superthin phone - doesn't that kinda get you back to square one? Price The iPhone Air starts at $999, which matches the price at the 256GB tier of the iPhone Plus model it's replacing (which just so happens to be my favorite). So that's $100 more than the starting price of last year's 128GB Plus, but with the storage doubled, I guess I can't complain too much. For 512GB, it'll cost you $1,199; and if you splurge on 1TB, you'll be paying $1,399. And the Air is available in four lighter color palettes. On the other hand, the iPhone 17 Pro starts at $1,099 with 256GB, which is just $100 more. You can also choose 512GB for $1,299 or 1TB for $1,499. (The iPhone 17 Pro Max starts at $1,199 for 256GB and goes up to $1,999 for 2TB.) The Pro comes in only three colors, though the Cosmic Orange is unusually bold for the iPhone Pro line. iPhone Air vs. iPhone 17 Pro: How to choose As I suggested above, the iPhone Air is certainly eye-catching, but you really need to make sure you're ready to accept those camera and battery compromises. The iPhone 17 Pro is much more of a "no compromise" choice, albeit one that's less of a looker (depending on how you feel about that new "camera plateau" at the top). That said, remember you can always default to the baseline iPhone 17, which is arguably better than ever - and has some nice feature one-ups on the Air, to boot. If I were choosing between the Air and the Pro, I know which one would be the clear winner for me - but I'll leave that decision up to you because I'm holding out (and hopeful) for a foldable iPhone in 2026. In the meantime, you can check out Engadget's initial hands-on impressions of the iPhone Air, iPhone 17 Pro and baseline iPhone 17, as well as our full reviews of those models coming in the near future. $100 more for a Pro model really isn't that bad. (Apple) Full specs comparison iPhone Air iPhone 17 Pro Starting price $999 $1,099 Dimensions 6.15 x 2.94 x 0.22 inch 5.91 x 2.83 x 0.34 inch Weight 5.82 ounces (165 grams) 7.27 ounces (206 grams) Processor A19 Pro chip A19 Pro chip Display 6.5-inch Super Retina XDR display 6.3-inch Super Retina XDR display Storage 256GB / 512GB / 1TB 256GB / 512GB / 1TB Battery Up to 27 hours Up to 33 hours Camera Main: 48MP Fusion camera system / 48MP Fusion Main
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by Karissa Bell on (#6ZXQW)
There's a lot to like about the new iPhone lineup: new selfie cameras, a new unibody frame and a even a super-thin iPhone, if that's your thing. All of the new phones share one important upgrade you might have missed during Apple's 72-minute livestream, though: they all start at 256GB of storage.For the first time in four years, Apple raised the base-level storage on its entire iPhone lineup. Since the iPhone 13, Apple's phones have started at 128GB for the cheapest configuration. Now, the iPhone 17, 17 Pro and iPhone Air will start with double that capacity.It's about time.While 128GB may sound like a decent amount of storage, it hasn't made sense as a base amount of storage for some time, particularly for Pro-level phones, which have much more powerful cameras. Apple has seemingly understood this for a while: for the last two years (when the iPhone 15 lineup launched), the Pro Max versions have started at 256GB. But there's absolutely no reason that only people buying the most expensive iPhone should get a storage bump.Because I write about tech, my friends and family often ask me for help "fixing" various problems with their phones. (I spend most of my time reporting on the social media industry, so usually this involves me just Googling their specific issue and muddling through.) I've lost track of the times friends have asked me for help fixing things that boil down to the fact that they simply don't have enough storage left on their phone. And, almost every time, they only have the minimum 128GB of storage that's come standard since the iPhone 12 Pro and iPhone 13 line.But no one wants to hear: "you don't have enough storage, you need to delete stuff." One of my friends recently vowed to never buy the cheapest iPhone again, after I explained that paying for extra iCloud wouldn't address her issues around local storage.But if you can afford it, paying for a storage upgrade is still worth it. Yes, paying the $200 extra for 512GB for $400 more for 1TB on the Pro series (which now maxes out at $1999 for 2TB) stings. It makes an already-expensive phone feel like an even bigger investment. But as someone who shelled out for a 512GB iPhone 14 Pro three years ago, I have no regrets about paying that extra premium.I'm currently using about 295GB of my allotted storage and have never once had to think about whether I need to clear out my downloaded media or if I have enough storage to shoot photos of my nephew in ProRAW Max or record cinematic videos on vacation. I plan on keeping this phone at least another year and I expect I'll still have plenty of storage left by the time I do decide to upgrade (extra storage also helps a bit with resale or trade-in value).But, if you just can't bring yourself to pay extra for more capacity - and I get it, I really do - jumping from 128GB to 256GB will still be a meaningful bump. You might not notice it right away, but it should give most people a lot of extra time before they start seeing those dreaded "storage almost full" pop-ups.This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/all-of-the-new-iphones-start-with-256gb-of-storage-finally-222415353.html?src=rss
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by Amy Skorheim on (#6ZXQX)
Earlier this year, I typed up an open letter to Apple, giving the company my unsolicited (but completely free of charge!) suggestions on what it could do to improve its entry-level smartwatch, the Apple Watch SE. Now that the iPhone event has concluded I wanted to see if anyone over in Cupertino took my advice.I asked for a bigger screen, a faster processor and faster charging. I said flashier materials weren't necessary, nor was an always-on display. I also didn't think the watch needed to have every last health sensor. But on-board Siri would be nice. The Apple Watch SE 3 has some of what I asked for, but not everything. Still, at the same $250, this is looking like a pretty tempting budget smartwatch.The screen is still small but the processor is top of the lineI compared the display on the SE Gen 2 to my old Apple Watch Series 4 and they were about the same size. It's usable, but after wearing the Series 10, or even the Series 9 for a while, the screen feels dinky. Down to the pixel, the size on the SE 3 is the exact same on the Apple Watch SE gen 2, with a 759 square millimeter display area. Sigh.The Apple Watch SE second generationAmy Skorheim for EngadgetBut! The same S10 chip that's going into the new Series 11 will ship inside the Apple Watch SE 3, too. That means the budget smartwatch will be able to handle watchOS 26 features like Workout Buddy and Live Translation, just like its pricier siblings (an Apple Intelligence-enabled iPhone still needs to be nearby, as it does with the other wearables).That new chip will also enable the useful double tap gesture as well as the new wrist flick move that dismisses notifications - something I find surprisingly useful as an inveterate notification-clearer. You also get on-board processing of Siri requests. No more excessive tapping just to start a timer. Both the gesture and Siri support are things I'd hoped a new SE would have. So, yay!The Apple Watch SE 3 can give you a sleep score, just like its pricier siblingsAppleAOD isn't critical, but faster charging isIn my experience with smartwatches, an always-on-display is a nice to have, but not crucial if the screen lights up quickly enough when I lift my wrist. But Apple went ahead and added the feature. So that's a bonus.I also said we could do without a brighter screen, and Apple agreed. Like the SE Gen 2, the SE 3 has a maximum brightness of 1000 nits - that's plenty. I can easily read the time and other pertinent info in bright sunlight on such a screen, and feel no need for the extra blaze of the Series 11's 2000 nits.The most critical ask was faster charging. The SE Gen 2 charged... so... slowly... It took over two hours to juice up. Which, for me, made it completely unusable as a sleep tracker, since I couldn't recharge it while I got ready for the day (something I could do with every other recent smartwatch I've tested). Thankfully, Apple fixed the problem. The SE 3 can go for 8 hours after just 15 minutes on the charger. Hallelujah.The Apple Watch SE second generation charged too slowly.Amy Skorheim for EngadgetSensors, case materials and the restThe big news for the flagship Series 11 watch was a feature that can detect hypertension. The Apple Watch SE 3 can't do that. Nor does it have the sensors for the ECG app. As I said in my letter, it's OK if my watch isn't a doctor's office. The SE 3 can track your heart rate during workouts and can deliver the new sleep score if you wear it to bed. Plus Apple added temperature sensors that can help with ovulation predictions and the like. That's more than enough health data gathering for a budget smartwatch.While there was talk of a plastic version of the SE, that didn't happen. Instead, the SE 3 is made from an aluminum alloy, just like the base model Series 11 - similar durability is a nice consideration for any budget model.And it's still just $250! When the Apple Watch SE Gen 2 came out back in 2022, Engadget's Cherlynn Low called it "the best smartwatch $250 can buy." With all the improvements Apple has added, that praise may now be an understatement.So maybe the Apple folk didn't read my letter. But enough good stuff came to be that I'll pretend they did. It's always nice to feel heard.This article originally appeared on Engadget at https://www.engadget.com/wearables/apple-acquiesced-to-my-apple-watch-se-3-demands-mostly-220726287.html?src=rss
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by Will Shanklin on (#6ZXMZ)
Tucked away in Apple's iPhone 17 press releases was a bonus for off-grid owners of older models. The company gave iPhone 14 and 15 owners free access to satellite features for another year. This is Apple's third extension since Emergency SOS via satellite launched with the iPhone 14."The free trial will be extended for iPhone 14 and iPhone 15 users who have activated their device in a country that supports Apple's satellite features prior to 12AM PT on September 9, 2025," the company's copy reads. An Apple support page lists Armenia, Belarus, China mainland, Hong Kong, Macao, Kyrgyzstan, Kazakhstan and Russia as unsupported countries.Apple's off-grid feature set began in 2022 with Emergency SOS via satellite. In iOS 18, it expanded to include Messages via satellite, Find My access and roadside assistance. The features work through a partnership with Globalstar.AppleAs for why Apple keeps extending the free access, a Redditor floated a logical-sounding theory after last year's announcement. "I can't see Apple ever charging for [Emergency SOS via satellite]," u/rotates-potatoes posted. "The positive PR of 'saved by Apple' is too good, and the negative PR of 'died because they didn't pay $3' is too bad." (It's worth noting that the pricing was speculative. Apple hasn't said how much it plans to charge.)You can demo the features on your iPhone right now. To test Emergency SOS, head to Settings > Emergency SOS, and scroll down to "Try Demo" (at the bottom). For the texting feature, go to Settings > Apps > Messages, and scroll down to "Satellite Connection Demo."This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/apple-gives-iphone-14-and-15-owners-an-extra-free-year-of-satellite-connectivity-202434416.html?src=rss
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by Igor Bonifacic on (#6ZXN0)
Microsoft reportedly plans to begin using Anthropic's latest Claude models to power some of the Copilot features in its Office 365 apps. In a report published Tuesday, The Information said the tech giant would announce the change "in the coming weeks." Microsoft currently relies on OpenAI's tech to power the majority of AI features found inside of Word, Excel, Outlook and PowerPoint.As an outsider looking in, Microsoft's embrace of Anthropic's models would appear to signal a deepening split between the company and OpenAI. Microsoft is the AI lab's largest investor, and was integral to Sam Altman's rehiring as CEO following his brief ouster in 2023. However, in recent months reports of a growing impasse between the two in negotiations over OpenAI's plan to restructure its for-profit division as a public benefit corporation have bubbled up.For its part, Microsoft denied the move is motivated by animosity. "As we've said, OpenAI will continue to be our partner on frontier models and we remain committed to our long-term partnership," a company spokesperson told The Information.Still, the decision likely comes as unwelcome news for OpenAI. The Information reports Microsoft is at least partly motivated by the fact it believes Claude 4 Sonnet "performs better in subtle but important ways" than GPT-5. For example, The Information's source said Anthropic's model tends to generate "more aesthetically pleasing" PowerPoint presentations. Notably, that's coming from an older model, and one that isn't even Anthropic's flagship offering.Anthropic did not immediately respond to Engadget's comment request. According to The Information, Microsoft does not plan to charge more for access to Anthropic models in Office 365, with Copilot pricing set to remain at $30 per user per month. That's notable because the company will pay Amazon to access Claude Sonnet 4 through AWS, Anthropic's primary cloud provider. As part of its investment in OpenAI, Microsoft can access the company's models at no additional cost.This article originally appeared on Engadget at https://www.engadget.com/ai/microsoft-reportedly-plans-to-start-using-anthropic-models-to-power-some-of-office-365s-copilot-features-202017205.html?src=rss
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by Anna Washenko on (#6ZXN1)
The announcement of the iPhone Air surprised exactly nobody during today's Apple "Awe dropping" event. As we finally get officiall details about this lightweight smartphone model, one of the biggest questions is about the battery. Thin devices mean thinner batteries, so we've been curious to see how the iPhone Air will stack up. One thing we now know is that it's less beefy than standard smartphones when it comes to wireless charging. According to the tech specs provided by Apple on its website, the iPhone Air charges at 20W on both MagSafe and Qi2 wireless charging, whereas the other iPhones announced today charge a little faster at 25W. Apple also shared fast-charging capabilities for the iPhone Air: "Up to 50 percent charge in 30 minutes with 20W adapter or higher (available separately) paired with USBC charging cable, or 30W adapter or higher paired with MagSafe Charger (both available separately)." The spec sheet also says that the iPhone Air on its own offers up to 27 hours of video playback or up to 22 hours of streaming video. When coupled with a dedicated iPhone Air MagSafe battery pack, those figures jump to up to 40 hours and up to 35 hours, respectively. This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/the-iphone-airs-top-wireless-charging-speed-is-20w-201804255.html?src=rss
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by Daniel Cooper on (#6ZXN2)
There's a marketing practice called Anchoring, where a mediocre product is offered at a similar price to the one the manufacturer actually wants to sell. Sure, you can buy the base model but the next model up, for just $50 more, offers so much more that buying the cheaper one feels like a bad deal. Apple is no stranger to this practice, but I do think that the iPhone Air is a fairly extreme example of it.Apple's iPhone strategy has, in recent years, centered on four models: That year's model, its Pro sibling, and then larger-screened variants of both. This year, the Plus size version of the base model was ditched in favor of the iPhone Air. It's a dramatically thinner phone, coming in at 5.64mm deep compared to the regular iPhone 17's 7.95mm. It has a more powerful chip, packing Apple's flagship A19 Pro compared to the regular iPhone 17's A19. Oh, and it has a 6.5-inch display, slightly bigger than the 17's 6.3-inch panel. But those are its only advantages.Phones have been getting larger and larger for well over a decade and every time, consumers have bought them. The demise of the iPhone SE killed the idea a large number of people were clamoring for a handset smaller than five inches. But I've never heard anyone grouse about the thickness of their handset, given these objects also need to be held comfortably in the hand. Consequently, the Air's main reason for existing is, fundamentally, one that offers a bunch of compromises to reach a target no-one asked it to.In fact, it becomes embarrassing when you put the Air in a side-by-side comparison with the base model iPhone 17. The handset has a slightly smaller screen and is only" using the regular A19 chip but, in every other metric, it's a far better phone. It has a bigger battery and a longer promised runtime, dual 48-megapixel cameras over the Air's single lens. But while the Air retails from $999, you can pick up an iPhone 17 for $799 with 256GB storage, which I think is a steal. In any logical world, the iPhone Air wouldn't even get a second glance with 99 percent of buyers.Of course, much like the MacBook Air this is going to be the shape of iPhones to come. You can already see Apple's desire to slim down the form factor and ditch legacy technologies like physical SIM cards. It won't be long before these changes come across to the rest of the iPhone line as users acquiesce to Apple's desire to trim things down. It's doubly obvious the Air is laying the groundwork for any planned Apple foldable, too, given that Samsung and Honor are releasing foldables that measure 9mm thick when closed.But I'd urge everyone else to restrain the desire to spend $999 of their hard-earned to be a beta tester for Apple's hardware roadmap. Sure, I'll probably buy the iPhone Air 5 (or 22) but probably only because I don't have any other choice.This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/the-iphone-air-is-a-great-advertisement-for-the-iphone-17-201318112.html?src=rss
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