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Updated 2025-06-19 16:02
How to watch Summer Game Fest's kickoff stream
It's almost that time of year again. Summer Game Fest starts on June 6. The annual kickoff stream begins at 5PM ET on that date. Yeah, we know. The time isn't ideal for folks with regular jobs, but we'll be in Los Angeles to cover the event in person, so you can just hit up the site for updates.The best way to watch this is likely via the YouTube stream. After all, the event is being hosted at the YouTube Theater. There will also be a Twitch stream for the YouTube-averse.
How to watch the Death Stranding 2 premiere event at Summer Game Fest
Death Stranding 2: On the Beach technically launches on June 26, but you'll be able to get an early look at the game and hear from a panel of people who worked on it thanks to a newly announced event that will close out Summer Game Fest on June 8. The "Death Stranding 2: On the Beach Game Premiere"will be hosted by Geoff Keighley and feature live gameplay of the upcoming game, alongside a panel discussion with Hideo Kojima and other talent who worked on it.Death Stranding 2: On the Beach picks up after the events of the first Death Stranding, following Sam Porter Bridges (Norman Reedus) as he's drawn back into the world of schlepping things by Fragile (Lea Seydoux). Based on recent trailers, the sequel appears to build on the traversal challenges of the original, with new types of terrain and weather to navigate and new tools at Sam's disposal to make it easier.You can attend in-person at the Orpheum Theatre on June 8 at 10PM ET / 7PM PT by registering for tickets online. The event will also stream live on YouTube for anyone who's not able to make the trek to Los Angeles to attend.This premiere event kicks-off a world tour - appropriately titled the "Death Stranding World Strand Tour 2" - promoting Death Stranding 2: On the Beach leading up to the game's launch and extending well beyond it. A24 and Kojima Productions also recently announced that the film adaptation of Death Stranding will be written and directed by Michael Sarnoski, the director behind A Quiet Place: Day One and Pig.Considering the bromance / business partnership Kojima and Keighley have maintained over the last few years, it's not at all surprising they're teaming up to promote the new Death Stranding. Of course, the event is just one of several livestreams that will pad out Summer Game Fest 2025, which includes the Keighley-hosted Summer Game Fest Live, and more intriguing games showcases like Day of the Devs and the Devolver Direct.This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/how-to-watch-the-death-stranding-2-premiere-event-at-summer-game-fest-184514009.html?src=rss
How to watch the Wholesome Direct showcase on June 7 at 12PM ET
Wholesome Direct, an annual showcase of cute and cozy games, is coming back on Saturday, June 7 at 12PM ET. This is a live event that can be streamed via the official YouTube page or Twitch account. The organizers promise to show off "a vibrant lineup of artistic, uplifting, and emotionally resonant games from developers of all sizes from around the world."The YouTube stream link is already available, so feel free to bookmark this page and come back on June 7 just in time for the show. Last year's stream was a whole lot of fun. One of the cool things about Wholesome Direct is that the organizers typically make several games available for download immediately after the event, though we don't know which ones will get that sort of VIP treatment this year.We only know a few of the games that will be covered during the event. There's an adorable puzzle game called Is This Seat Taken? that tasks players with positioning cute little characters on a bus, in a waiting room or at a restaurant. This one's actually being released by the event's publishing arm, Wholesome Games Presents. Another title is called MakeRoom and reminds me of the indie hit Unpacking, but with a focus on designing the perfect room and sharing that creation with friends.The mobile game Usagi Shima is coming to Steam and is getting a prime spot at Wholesome Direct. This title has players transforming a barren island to make it hospitable to lovable bunnies. Minami Lane is already out for Switch, but is also coming to Steam and will be featured during the livestream. It's a town management sim that focuses on one street at a time. It's also extremely easy on the eyes.Last year's stream discussed over 30 titles. That leaves plenty of room for cozy surprises. Also, the showcase falls right in the middle of Summer Game Fest, which hosts a group of loosely-affiliated events that begin on June 6.This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/how-to-watch-the-wholesome-direct-showcase-on-june-7-at-12pm-et-181249575.html?src=rss
How we test VPNs
VPN users have an unbelievable amount of choice in the market, but lots of those choices are bad. Upwards of 180 virtual private networks are available for commercial users alone. For the casual user who just wants a VPN to protect themselves online or change their virtual location, the risk of analysis paralysis is very real.It doesn't help that VPN providers love to make misleading claims about their own product. Read a few of their homepages and you'll start to see some phrases repeat. "Lightning-fast." "Bank-grade encryption." "Zero-logs policy." It's designed to sound good without meaning much, and unfortunately, even the best providers love to talk like this.Our team at Engadget started digging into the VPN world to help you cut through all this clutter and pick the provider you actually want and need. We've developed a rigorous testing process that combines investigative journalism, objective testing and qualitative review. This article explains how we research and test a VPN.Update, May 28, 2025: This story has been completely overhauled to reflect the updated 2025 Engadget VPN testing methodology.Table of contents
Valorant is finally adding replays and upgrading to Unreal Engine 5
The hugely popular first-person shooter game Valorant is getting some long-awaited upgrades as the game approaches its 5-year anniversary. In the latest dev update, the Valorant team announced the long-anticipated replay feature. They'll function about the same as replays in other online shooters like Counter-Strike 2, allowing players to revisit their previous matches and watch them from the perspective of any player in the game or from a free-roaming camera. Replays will initially launch on PC with patch 11.06 in September and will come to consoles later in the year.After initially developing and updating the game in Unreal Engine 4 for more than ten years, the dev team announced a port to Unreal Engine 5 with patch 11.02 around the end of July. The Valorant devs say this will bring higher frame rates and faster future patch downloads without changing the current gameplay feel. In their video update, the team teased that moving to Unreal 5 will enable a whole host of possibilities in the future.Competitive players will take particular note of new anti-smurfing initiatives. Smurfing is the practice of higher-ranked players using lower-ranked accounts to gain a competitive advantage by playing against players far below their skill level. In an attempt to further curb this behavior, Valorant will be asking suspicious accounts to complete multi-factor authentication and is exploring requiring it on all competitive accounts. These guardrails will launch later this year with more details to come. Additionally, users who wish to report other players for smurfing can now select a specific "Rank/Matchmaking Abuse" category to help the better identify those accounts.The update also showcased some gameplay balancing measures involving character abilities, teased a new competitive map and highlighted the team's vision for the future of Valorant in esports.This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/valorant-is-finally-adding-replays-and-upgrading-to-unreal-engine-5-173931808.html?src=rss
ExpressVPN review 2025: Fast speeds and a low learning curve
ExpressVPN is good at its job. It's easy to be skeptical of any service with a knack for self-promotion, but don't let ExpressVPN's hype distract you from the fact that it keeps its front-page promise of "just working." Outside of solid security, the two best things ExpressVPN offers are fast speeds and a simple interface. Our tests showed only a 7% average drop in download speed and a 2% loss of upload speed, worldwide. And while the lack of extra features may frustrate experienced users, it makes for a true set-and-forget VPN on any platform. This isn't to say ExpressVPN is without flaws - it's nearly bereft of customization options and it's notably more expensive than its competition - but it beats most VPNs in a head-to-head matchup. For this review, we followed our rigorous 10-step VPN testing process, exploring ExpressVPN's security, privacy, speed, interfaces and more. Whether you read straight through or skip to the sections that are most important for you, you should come away with all the information you need to decide whether to subscribe. Editors' note: We're in the process of rebooting all of our VPN reviews from scratch. Once we do a fresh pass on the top services, we'll be updating each review with a rating and additional comparative information. Table of contents
We might not be getting that handheld Xbox for some time
A lot of people (not least Engadget's own Sam Rutherford) have been asking Microsoft to make an Xbox-branded handheld for a long time. And it looked for a while like we might be getting exactly that in the not-so distant future. But Microsoft's priorities have reportedly shifted to improving the widely criticised performance of Windows 11 on existing third-party PC gaming handhelds.In an exclusive report, Windows Centralclaims that a dedicated Xbox handheld system, which could have launched in 2027 alongside the successor to the Xbox Series X, isn't the company's main area of focus right now, even if it remains keen on the idea. An internally developed handheld, for which Windows Central's Jez Corden says he has seen a number of different codenames, is not currently being worked on, and he adds that no layoffs have taken place as a result of the strategic shift.While a native Xbox device might be some way off, the report makes clear that Microsoft is still very much active in the handheld market. A third-party console that it has been working on with ASUS, codenamed "Project Kennan", is still targeting a 2025 launch. It's likely this device, which could be equipped with AMD's Z2 Extreme chip, will ship with an improved Windows 11 experience better suited to a controller interface.The software's awkward integration in early iterations of PC handhelds like the Lenovo Legion Go and ASUS ROG Ally has been a big problem, and it's partly why people are so excited about the SteamOS experience no longer being exclusive to the Steam Deck. The Lenovo Legion Go S started shipping with SteamOS running out of the box this week, the first handheld not made by Valve to do so.This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/we-might-not-be-getting-that-handheld-xbox-for-some-time-153844220.html?src=rss
Google Maps falsely told drivers in Germany that roads across the country were closed
Chaos ensued on German roads this week after Google Maps wrongly informed drivers that highways throughout the country were closed during a busy holiday. Many of the apparently closed roads were located near large German cities and metropolitan areas, including Berlin, Dusseldorf and Dortmund.As reported by a locally based journalist for The Guardian, drivers opening Google's navigation app would see a swarm of red dots used to indicate no-go areas, which resulted in people looking for alternative routes that caused traffic pile-ups nationwide. The Guardian also reported that police and local authorities were contacted by people confused (and presumably pretty annoyed) about the supposed standstill.To compound the issue, the Google Maps error coincided with the beginning of Germany's Ascension Day public holiday on May 29, which meant the roads were even busier than usual.
Theragun percussion massagers are up to $110 off right now
With the world the way that it is, it can't hurt to have a massage gun on hand. And now's a good time to snag one. Wellbots has an exclusive deal for Engadget readers on three popular Therabody models. Save up to $110 today on that tempting Theragun you've been eyeing. You'll save the most on the top-of-the-line model. The Theragun Pro Plus G6 is a powerhouse with a 16 mm amplitude. (That's how far it can travel with each pulse.) Its motor delivers up to 60 lbs. of force. That should be more than enough to pound out whatever ails you. The Theragun Pro Plus G6 supports vibration, heat and LED light therapy. It comes with five attachments: standard ball, dampener, thumb, micro-point and wedge. The device has an ergonomic grip, so you can easily reach those shoulder and back muscles. It's long-lasting: up to 300 minutes on a single charge. The gun even integrates with the Therabody app, where you'll find guided routines. This model usually costs an eye-popping $650. But can get it for $540 with our exclusive code. Enter ENGADGET110THERA at checkout. Therabody Although impressive, the high-end model is overkill for most people. You can also save on a model that's great for casual users. The Theragun Relief G6 is a lightweight massage gun (1.37 lbs.) that's easy to throw into a gym bag. It has a 10 mm amplitude, which feels less like hard pounding and more like a pleasant vibration. This one doesn't support heat therapy. But it still includes three attachments: standard ball, dampener and thumb. The Theragun Relief G6 retails for $160. But our code ENGADGET30THERA slashes it to $130. Therabody For something between the first two options, you can also save on the Theragun Prime Plus. Like the first model we covered, this one has an impressive 16 mm amplitude. It's 95 percent quieter than its predecessor, so it won't disturb anyone. This model also supports heat therapy. It includes four attachment heads: standard ball, dampener, wedge and heated percussive plus. You can also use it for cold and vibration modes, but those heads are sold separately. The Therabody Prime Plus typically costs $430. But Engadget's code lets you save $60. Enter ENGADGET60THERA at checkout to bring it down to $369. Follow @EngadgetDeals on X for the latest tech deals and buying advice.This article originally appeared on Engadget at https://www.engadget.com/deals/theragun-percussion-massagers-are-up-to-110-off-right-now-130059571.html?src=rss
Engadget Podcast: Who needs an AI web browser?
This week we're fielding your burning tech questions, as well as diving into a bunch of AI web browser news. Opera has started testing its fully agentic AI browser, the Browser Company is dumping the Arc browser in favor of something AI related and Mozilla is getting in a bit of hot water with experimental AI preview summaries. Try as we might, we just can't escape AI.Subscribe!
Disney Plus and Hulu's new 'Perks' feature offers discounts, tickets to movie premieres and more
Disney Plus and Hulu have come up with a new idea to draw in subscribers: an updated "Perks" program. If you sign up for a subscription with either of those services, Perks will give you freebies like a six-month DoorDash membership, discounted stays at Walt Disney World and 20 percent off Adidas shoes. You'll even get a shot at winning items from Hulu shows, like actual A Handmaid's Tale robes and wings (which seems a bit on the nose in our current times).The offer is now available to current and new Disney Plus subscribers and will launch for Hulu on June 2nd. Other companies participating including Microsoft, Pure Green, LG and Funko, with new perks arriving every week this summer. If you subscribe to one of Disney's Disney Plus and Hulu bundle plans, you'll get access perks from both programs. An international launch is set for later this year.Disney Plus counts 126.0 million paid subscribers worldwide as of March 31 this year, thanks to 1.4 million new signups in the first three months of 2025, according to Variety. Paid Hulu subscribers rose by 1.1 million during the same period and now stand at 54.7 million. By comparison, Netflix counted 301.6 million paid subscribers globally at the end of 2024.This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/disney-plus-and-hulus-new-perks-feature-offers-discounts-tickets-to-movie-premieres-and-more-123035097.html?src=rss
The PS5 Pro is $50 off in Sony’s Days of Play sale
The Sony Days of Play sale is underway, and it includes the first official price cut for the PS5 Pro. The console has dropped by $50 to $650 in the US for the sale, which runs from May 28 to June 11. This is the first time Sony has discounted its Pro-level console. Retail partners like Amazon are matching the discount as well. If you don't have a PS5 already and can afford the Pro model, it's definitely the way to go to get the best PlayStation experience. It earned a score of 88 in our review, and it might have scored even higher if not for the price and the lack of a built-in disc drive. There are other discounts on consoles in the US and Canada as part of the sale. A bundle of either the standard PS5 or Digital Edition with a copy of Call of Duty: Black Ops 6 starts at $400/$510 CAD (for the Digital Edition). Sony says that will save you $120/$160 CAD compared with buying them separately. The PS5 standard and digital versions will be on sale in Europe and Asia too, starting at 400/340/65,980. It's worth noting that Sony has considered raising the prices of PS5 hardware to offset the cost of tariffs. Microsoft this month jacked up the prices of Xbox consoles recently for that reason. So if you've been on the fence about getting a PS5 or PS5 Pro, now might be the time to snap one up. Elsewhere in the Days of Play sale, accessories are getting discounts. You can save on the PlayStation VR2 ($50 off), PlayStation VR2 and Horizon Call of the Mountain bundle ($50 off), Pulse Explore earbuds ($30 off), DualSense Edge controller ($30 off), PlayStation Access controller ($20 off) and the DualSense controller ($20 off). Things like PS5 console covers and external storage drives will get price cuts as well. You will, of course, be able to snap up PS5 games for fewer dollars than usual. MLB The Show 25, the brilliant Astro Bot and Lego Horizon Adventures are among the many first-party games getting discounts. If you haven't played The Last of Us Part II and don't want to wait a year or two before finding out where the story of HBO's adaptation will go after that (somewhat unsatisfying) season finale on Sunday, you might like to snap up the remastered edition of the misery simulator, which will be included in the sale. Hundreds of other games will be featured. The list includes several Assassin's Creed titles, Grand Theft Auto V, Final Fantasy VII Remake and Rebirth, Indiana Jones and the Great Circle, Marvel's Spider-Man 2 and Balatro. On top of that, movies will be on sale through Sony Pictures Core Elsewhere, some PlayStation Plus plans are 33 percent off for new subscribers. Upgrading to the Extra or Premium tiers may cost you a third less than usual as well. That stinks for long-term PS Plus members who'd like to add another year or two (especially after recent price increases in several regions), but that's standard practice for plans such as these as companies try to boost subscriber numbers. Speaking of which, Sony is adding an extra few games to the PS Plus Game Catalog for Extra, Premium and Deluxe members. They are:
The Morning After: Apple might skip iOS 19, straight to iOS 26
According to Bloomberg, the next versions of Apple's operating systems may be labeled by year, starting now. It makes sense. At this point, we've got VisionOS 2, watchOS 11, macOS 15, iOS 18 and iPadOS 18. Instead, they might all be tagged 26 - even if they launch this year.It's not the first tech company to align new products with the year of release. Samsung started naming its phones by year of release in 2020 with the S20, which followed the S10. We'll learn for sure in under two weeks: WWDC kicks off June 9.- Mat SmithGet Engadget's newsletter delivered direct to your inbox. Subscribe right here!The news you might have missed
The best Father's Day gift ideas under $50
Buying a good Father's Day gift can be tough for those on a budget, especially if your dad already knows his way around technology. Sometimes they'll say they don't want anything, other times they might buy the thing you're looking to gift without giving anyone a heads up. If you need help brainstorming some ideas, we've rounded up a few of the better items we've tested that are priced below $50. From mechanical keyboards and security cameras to luggage trackers and power banks, each has the potential to make your dad's day-to-day life a little more convenient. This article originally appeared on Engadget at https://www.engadget.com/best-gifts-for-dad-under-50-113033738.html?src=rss
The Gmail app can automatically summarize those long email threads
Gmail will now automatically show you a summary card for lengthy email threads if you check a Google Workspace account on the iOS or the Android app. The company introduced AI summaries last year when it rolled out Gemini side panels for Docs, Sheets, Slides, Drive and Gmail. However, you'd have had to manually tap the "Summarize this email" option at the top of emails before if you wanted to see a thread's contents at a glance. Now, the summary will show up at the top of the email the moment you open a thread.Google's AI assistant will write up key points from multiple messages and include them in the summary. It will keep re-generating that summary and keeping it up to date as more replies come in. At the moment, however, the feature will only work for emails written in English. Also, your personalization smart features in Gmail, Chat and Meet, as well as smart features in Google Workspace, have to be switched on. As The Verge notes, Google didn't say whether it will also make auto-summaries available on non-Workspace accounts and Gmail on desktop. But you can always tap the "Summarize this email" option at the top whenever auto-summary isn't available for you.In addition to summarizing emails, Gemini in Gmail can help you draft new emails and help you find information from within your inbox or from your Drive files. At I/O 2025, Google CEO Sundar Pichai introduced Personalized Smart Replies, an upcoming feature that can look at your past emails and files to draft a response containing relevant information in the tone you typically use when you write.This article originally appeared on Engadget at https://www.engadget.com/ai/the-gmail-app-can-automatically-summarize-those-long-email-threads-120023369.html?src=rss
Ask Engadget: How do I set up an Xbox for my kid?
Q: My question is how best to set up an Xbox for my kid. I want to know how to control use time and whether I should use my email to set up. - Guillermo from UtahA: You're in luck! Console parental controls have come a long way from the days of hiding NES systems (or their controllers) from unruly kids. Microsoft, in particular, has made it very easy through its Xbox Family Settings app for iOS and Android, which supports Xbox Series X/S and Xbox One systems. Once you've added your kids to your Xbox family group, you'll be able to manage and see reports of their playtime, restrict access to specific content, require parental approval for purchases and sort incoming friend requests. In typical Microsoft fashion, though, setting up Xbox family accounts can be a bit confusing, so let's go over it step by step.MicrosoftHow to set up an Xbox for your child
This Peacock Premium deal ends soon: Get one year for only $25
Another great streaming deal has hit the internet: one year of Peacock Premium is only $25 right now. Just use the code SPRINGSAVINGS at checkout to get $55 off the standard annual price of the Premium plan. Just note that this tier does include ads, and the deal only runs through May 30. Peacock is a decent platform and made our list of the best streaming services. It doesn't get the attention of Netflix or Disney+, but it's home to several nifty original shows. There's the AI-adjacent tomfoolery of Mrs. Davis and the Rian Johnson-made whodunnit Poker Face. It also airs several video game adaptations, like Knuckles and the surprisingly-decent Twisted Metal. The big draw here, however, is likely the long-awaited spinoff of The Office, which is called The Paper. That one premieres in September and is a Peacock exclusive. The platform also signed an 11-year agreement with the NBA and that goes into effect this fall. The mobile app could be getting minigames and short-form vertical videos (like TikTok) in the near future. There's one caveat. This subscription will automatically renew for $80 after the year runs out. Stay on top of scheduling if you want to cancel before then.
The best tablets for 2025
Picking the best tablet means more than just choosing a screen size or a particular brand - it's about finding the right balance of power, portability and features that match your lifestyle. Whether you're looking for a casual couch companion for web browsing or a powerful laptop replacement for work and creativity, there's a great tablet out there for everyone.
A fake Facebook event disguised as a math problem has been one of its top posts for 6 months
A nearly year-old Facebook event for a "simple maths competition" has been one of the most viral posts on the platform for six months. The "event" racked up about 51 million views on Facebook during the first quarter of 2025, according to the company's latest report on "widely viewed content" on the platform.That would be an impressive stat for any single post, but it's the second quarter in a row in which the "maths competition" has nabbed the number two spot on Meta's list of widely viewed content. It also appeared on last quarter's report, during which time it received about 64.3 million views, according to an archived version of the report.So why is a random Facebook event that's not really an event getting more than 100 million views? It would seem to be a repackaging of an old engagement bait tactic. The header image for the event is an image of a piece of paper with the words "only for genius" followed by a seemingly simple equation. When shared as a Facebook post, the image is prominently displayed in a way that may look like a normal image post. The image also has some striking similarities to other seemingly simple math equations that have been going viral on Facebook for nearly 15 years.A look at the event page itself shows that hundreds of thousands of people have engaged with the event. More than 800,000 people responded to the supposed July 8, 2024 event. Even now, nearly a year later, the event is seeing regular comments from Facebook users - most of whom are intent on earnestly explaining how the equation should be solved (or arguing with others' interpretation). As Slate noted back in 2013, there's something irresistible about arguing basic arithmetic with strangers on the internet.What is a bit of a mystery is why this post has gone so viral months after it was originally posted. I reached out to the account behind the post, a Nigerian-based creator named Ebuka Peter Ibeh and didn't immediately hear back. The post seems to be far more successful than any other recent posts from Ibeh, who has about 25,000 Facebook followers.In any case, the post offers an interesting window into the kinds of bizarre content and questionable tactics that still regularly goes mega-viral on Facebook. Meta recently said it would crack down on creators sharing spammy posts on Facebook, though it's unclear if this type of engagement bait would fall under the category of content it's explicitly trying to discourage.This article originally appeared on Engadget at https://www.engadget.com/social-media/a-fake-facebook-event-disguised-as-a-math-problem-has-been-one-of-its-top-posts-for-6-months-231852601.html?src=rss
Google Lens is coming to YouTube Shorts
YouTube Shorts is beta testing the addition of Google Lens. Integrating this tech into the short-form video platform will allow viewers to search for more information about what they can see in a clip. The functionality will begin rolling out to all Shorts users this week.Once it's enabled on your account, the feature can be accessed by pausing the video, selecting Lens from the top menu and then tapping or highlighting an element of the clip to search about. Visual matches and search results will be overlaid on top of the Short. More details are provided in Google's support pages.The post announcing the Lens beta notes that advertisements won't be shown in the results during the test phase. Additionally, it states that "the Lens experience isn't available for Shorts with YouTube Shopping affiliate links or with paid product promotions." While the beta test isn't going to be tied to commerce, this feels like an integration that could very likely become a Shopping-centric resource in the future.This article originally appeared on Engadget at https://www.engadget.com/entertainment/youtube/google-lens-is-coming-to-youtube-shorts-221803755.html?src=rss
Tinder is testing height preferences
Tinder helped popularize a modern dating culture that puts looks first, and now the app is trying out a new way to capitalize on it. As part of a test, select Tinder Gold and Tinder Platinum subscribers will be able to set a preferred height range for matches they receive in the app, according to TechCrunch. The feature was first spotted by a Reddit user who noticed the option in the app's "Discovery Settings."Deciding that you prefer matches who are 5'10" and up won't necessarily weed out the short kings in your area, but it will influence the recommendations the app offers as you swipe. Tinder has long included ways to spell out your preferences in your profile, and plenty of people go further in their bio, signaling that they only swipe right on people with specific features or interests. Making height preference part of the official settings just formalizes things.u/Extra_BarracudaaaaGiven how dating apps are already associated with superficiality, though, this feature seems intended to be a bit provocative. It could also reflect how Tinder is approaching its paid subscriptions going forward: not just as a way to increase the reach of your dating profile, but as the official method for exerting granular control over who you match with."This is part of a broader effort to help people connect more intentionally on Tinder. Our new product principles guide every decision, and this one speaks directly to a few: prioritizing user outcomes, moving fast, and learning quickly," Tinder's VP of Comms Phil Price Fry tells Engadget."Not every test becomes a permanent feature, but every test helps us learn how we can deliver smarter, more relevant experiences and push the category forward."Whether being able to set a height preference becomes a real feature, it doesn't stop people from lying in their dating profile. Though, as TechCrunch notes, Tinder has joked about implementing height verification in the past.This article originally appeared on Engadget at https://www.engadget.com/apps/tinder-is-testing-height-preferences-212414694.html?src=rss
Germany is considering a 10 percent digital service tax on US tech giants
Under new Chancellor Friedrich Merz, Germany could impose a new 10 percent tax on major online platforms such as Google and Facebook. Reuters reported that political factions in the country struck a deal earlier this year to pursue these fees for digital service companies."These corporations do billions in business in Germany with extremely high profit margins and benefit enormously from the country's media and cultural output as well as its infrastructure - but they pay hardly any taxes, invest too little, and give far too little back to society," Germany's Culture Minister Wolfram Weimer said of the draft rule during an interview with the magazine Stern.Other nations around the world have also explored and enacted taxes on online revenue generated by the largest internet tech companies. Britain, France, Italy, Spain, Turkey, India, Austria and Canada have similar legislation to the draft rule Germany's culture minister is proposing, according to Reuters.If the tax is passed, Germany could see retaliation from President Donald Trump's administration. Trump had said in February that he would seek tariffs on nations that impose a digital service tax on US tech businesses.This article originally appeared on Engadget at https://www.engadget.com/big-tech/germany-is-considering-a-10-percent-digital-service-tax-on-us-tech-giants-195705330.html?src=rss
Microsoft Zune executive J Allard is leading a secretive team at Amazon
J Allard, a former Microsoft executive and one of the minds behind the Zune, is leading a new team at Amazon, CNBC reports. Allard is officially the vice president of Amazon's ZeroOne, which, based on at least one Amazon job listing, is "a special projects team dedicated to inventing breakthrough consumer product categories."What ZeroOne is actually working on remains a bit mysterious, but CNBC was able to find another listing for a "Senior Applied Scientist" role that suggests the team will be "conceiving, designing, and bringing to market computer vision techniques for a new smart-home product." Computer vision is the umbrella term for technologies that allow computer systems to "understand" images and video - for example, the ability for a Ring Video Doorbell to identify when a package is on your door step.Depending on your taste in MP3 players, Allard's role in the creation of the Microsoft Zune could justifiably give you pause. Microsoft's failed MP3 player looked distinct, but was no match for the popularity of the iPod. The Zune was one of several interesting, if unsuccessful projects Allard led at Microsoft, including the Microsoft Kin, and the Courier, a book-style tablet that was later reimagined as the Surface Neo. Allard also co-created the original Xbox, arguably his biggest claim to fame at the company.ZeroOne will exist inside Amazon's larger devices and services division, which is led by Panos Panay, another Microsoft expat. Panay joined Amazon to lead the division in 2023, after several years overseeing the development of Surface hardware and Windows 11 at Microsoft. Since Panay joined the company, Amazon has launched a new lineup of Kindles and introduced Alexa+, its integration of generative AI into the well-known voice assistant. Hiring both Allard and Panay suggests Amazon plans to lean even harder into product development going forward.This article originally appeared on Engadget at https://www.engadget.com/big-tech/the-zunes-creator-is-leading-a-secretive-team-at-amazon-194136949.html?src=rss
Meta could soon start building tech for the US Army
Meta is bidding to build high-tech wearables for the US Army, as reported by Wall Street Journal. The company is teaming up with Palmer Luckey's defense firm Anduril Industries on the project, which has been dubbed EagleEye. The contract is worth around $100 million, though it hasn't been awarded yet. It's part of a larger $22 billion Army wearables project of which Anduril is the lead vendor.As expected from Meta and Luckey, EagleEye will be a line of tech-forward helmets, glasses and other wearables that provide an augmented reality or virtual reality experience. Reporting indicates that these devices will include sensors that enhance the hearing and vision of soldiers. Meta CEO Mark Zuckerberg said in a statement that this tech will protect our interests at home and abroad."
Facebook sees rise in violent content and harassment after policy changes
Meta has published the first of its quarterly integrity reports since Mark Zuckerberg walked back the company's hate speech policies and changed its approach to content moderation earlier this year. According to the reports, Facebook saw an uptick in violent content, bullying and harassment despite an overall decrease in the amount of content taken down by Meta.The reports are the first time Meta has shared data about how Zuckerberg's decision to upend Meta's policies have played out on the platform used by billions of people. Notably, the company is spinning the changes as a victory, saying that it reduced its mistakes by half while the overall prevalence of content breaking its rules "largely remained unchanged for most problem areas."There are two notable exceptions, however. Violent and graphic content increased from 0.06%-0.07% at the end of 2024 to .09% in the first quarter of 2025. Meta attributed the uptick to "an increase in sharing of violating content" as well as its own attempts to "reduce enforcement mistakes." Meta also saw a noted increase in the prevalence of bullying and harassment on Facebook, which increased from 0.06-0.07% at the end of 2024 to 0.07-0.08% at the start of 2025. Meta says this was due to an unspecified "spike" in violations in March. (Notably, this is a separate category from the company's hate speech policies, which were re-written to allow posts targeting immigrants and LGBTQ people.)Those may sound like relatively tiny percentages, but even small increases can be noticeable for a platform like Facebook that sees billions of posts every day. (Meta describes its prevalence metric as an estimate of how often rule-breaking content appears on its platform.)The report also underscores just how much less content Meta is taking down overall since it moved away from proactive enforcement of all but its most serious policies like child exploitation and terrorist content. Meta's report shows a significant decrease in the amount of Facebook posts removed for hateful content, for example, with just 3.4 million pieces of content "actioned" under the policy, the company's lowest figure since 2018. Spam removals also dropped precipitously from 730 million at the end of 2024 to just 366 million at the start of 2025. The number of fake accounts removed also declined notably on Facebook from 1.4 billion to 1 billion (Meta doesn't provide stats around fake account removals on Instagram.)At the same time, Meta claims it's making far fewer content moderation mistakes, which was one of Zuckerberg's main justifications for his decision to end proactive moderation."We saw a roughly 50% reduction in enforcement mistakes on our platforms in the United States from Q4 2024 to Q1 2025," the company wrote in an update to its January post announcing its policy changes. Meta didn't explain how it calculated that figure, but said future reports would "include metrics on our mistakes so that people can track our progress."Meta is acknowledging, however, that there is at least one group where some proactive moderation is still necessary: teens. "At the same time, we remain committed to ensuring teens on our platforms are having the safest experience possible," the company wrote. "That's why, for teens, we'll also continue to proactively hide other types of harmful content, like bullying." Meta has been rolling out "teen accounts" for the last several months, which should make it easier to filter content specifically for younger users.The company also offered an update on how it's using large language models to aid in its content moderation efforts. "Upon further testing, we are beginning to see LLMs operating beyond that of human performance for select policy areas," Meta writes. "We're also using LLMs to remove content from review queues in certain circumstances when we're highly confident it does not violate our policies."The other major component to Zuckerberg's policy changes was an end of Meta's fact-checking partnerships in the United States. The company began rolling out its own version of Community Notes to Facebook, Instagram and Threads earlier this year, and has since expanded the effort to Reels and Threads replies. Meta didn't offer any insight into how effective its new crowd-sourced approach to fact-checking might be or how often notes are appearing on its platform, though it promised updates in the coming months.This article originally appeared on Engadget at https://www.engadget.com/social-media/facebook-sees-rise-in-violent-content-and-harassment-after-policy-changes-182651544.html?src=rss
PS Plus annual subscriptions are up to 33 percent off
Sony is offering PS Plus subscription plans at a deep discount. An annual subscription to the Premium tier is available for just $107, which is a discount of 33 percent. This promotion is running until June 11, giving gamers a bit of time to think things over. For the uninitiated, PS Plus Premium provides full access to the Game Catalog. This library includes hundreds of PS4 and PS5 titles. Each month, users also get a handful of free games and some PlayStation Store discounts. Other exclusive benefits include game trials, online multiplayer, cloud streaming and access to the Classics Catalog. This is a collection of older games. That's a whole lot of perks, and the main reason a subscription to PS Plus topped our list of the best PS5 accessories. It's an easy and budget-friendly way to pad out that library, especially for those who just purchased a console. Recent additions to PS Plus include standout titles like Balatro and Battlefield V. An annual subscription to the PS Plus Extra tier is also on sale for $101, which is a discount of 25 percent. This is basically the same thing as Premium, but lacks game trials and cloud streaming. No matter which tier you choose, remember to cancel before the year runs out or you'll be locked into the original price. Follow @EngadgetDeals on X for the latest tech deals and buying advice.This article originally appeared on Engadget at https://www.engadget.com/deals/ps-plus-annual-subscriptions-are-up-to-33-percent-off-165355268.html?src=rss
Amazon and The New York Times enter AI-related licensing agreement
The New York Times and Amazon have entered into a multi-year licensing agreement that will allow Amazon access to much of the publication's editorial content for AI-related uses. In a press release announcing the deal, The New York Times shared that this agreement will bring new features for customers like accessing summaries or excerpts of Times content using Alexa. It will also allow Amazon to train its AI models on The New York Times content.In announcing the deal, The New York Times shared, "The collaboration will make The New York Times' original content more accessible to customers across Amazon products and services including direct links to Times products and underscores the companies' shared commitment to serving customers with global news and perspectives within Amazon's AI products." Access to content from NYT Cooking and The Athletic is also included in the deal.AI models require training on vast amounts of data, and many of the companies building them are likely running afoul of copyright laws by training on protected materials. OpenAI and Google went so far as to ask for a government exemption to copyright laws for their models to train freely. The New York Times sued OpenAI and Microsoft for training their models on the company's content without permission back in 2023, though the case is still ongoing.Licensing agreements can offer additional revenue streams for companies willing to hand over user data or allow AI models to train on content created by their employees. The Washington Post is one of several major publications that have signed deals with OpenAI earlier this year. The specific contents of today's deal, such as how much Amazon is paying, have not been disclosed. Amazon has been on a tear releasing AI-powered tools for shopping, book recaps and product explanations.This article originally appeared on Engadget at https://www.engadget.com/big-tech/amazon-and-the-new-york-times-enter-ai-related-licensing-agreement-155019578.html?src=rss
Elon Musk leaves DOGE amid tanking Tesla sales
Elon Musk has left his role as the de facto head of the Department of Government Efficiency (DOGE). As my scheduled time as a Special Government Employee comes to an end, I would like to thank President @realDonaldTrump for the opportunity to reduce wasteful spending," Musk wrote on X. The @DOGE mission will only strengthen over time as it becomes a way of life throughout the government."DOGE is a Trump administration initiative with the stated goals of cutting wasteful government spending, modernizing IT systems and maximizing efficiency in various departments - even though DOGE itself was initially set to have two leaders, Musk and Vivek Ramaswamy, who dropped out to focus on a bid to become Ohio's governor. Musk's tenure there has been an eventful one, to put it mildly, as DOGE has taken a chainsaw to the government over the last four months.Musk's slash-and-burn approach (similar to the one he adopted in his early days at X) played a role in hundreds of thousands of federal workers being turfed out - reportedly including some working at an agency that regulates Tesla. DOGE officials were involved in firing workers who it turned out had essential roles and had to be quickly hired back. In some cases, federal judges ordered the reinstatement of fired federal employees.DOGE has inserted staffers into many government agencies. It demanded access to sensitive data including federal employee information and Treasury Department financial records, a request that a judge granted this week despite 19 attorneys general trying to prevent that over privacy and legal concerns.Elsewhere, DOGE has been using generative AI chatbots to try to automate some government tasks. (A custom version of ChatGPT used by the Department of Veterans Affairs is called, in all seriousness, VAGPT.) The initiative also reportedly monitored government communications for criticisms of Musk and President Donald Trump. It was also reported last month that the Social Security Administration was moving all its official communications with the public to X, the social network that Musk owns.Given his status as a Special Government Employee, Musk could only legally serve in his position for 130 days in a one-year period. The 130 days are up as of May 30, though DOGE is slated to remain operational until July 4, 2026.Musk's departure comes at a time of turmoil for some of his higher-profile companies. It emerged this week that, between April 2024 and last month, sales of new Tesla electric vehicles dropped by half in Europe. - despite EV sales in the region rising overall by 28 percent. In Quebec, said to be the most EV-friendly market in Canada, Tesla sales reportedly sank by 87 percent between the first three months of 2024 and the same period this year. Overall, Tesla deliveries dipped by 13 percent in that timeframe.Tesla's business is interlocked with Musk and the public persona of its CEO. Its reputation has been damaged in the eyes of many given Musk's political dealings, personal views, his association with DOGE, the agency's actions and his efforts to help Donald Trump win the presidency.Activists have called for boycotts of Musk's companies and staged protests at Tesla showrooms. Many Tesla owners have been trying to distance themselves from Musk by placing stickers on their cars. Others have sold their EVs, even though that meant taking a financial hit amid plummeting resale values. Protestors have targeted Cybertrucks and others have made fun of the vehicle and owners of it on social media. (In fairness, that's not entirely to do with Musk's association with DOGE and the president - the Cybertruck is an absolute eyesore).Meanwhile, SpaceX had mixed results with its latest Starship test flight this week. While the spacecraft reached space, the payload door got stuck and it was unable to deploy its payload of fake satellites. As for the Super Heavy booster, which had been reused after the successful seventh test flight, that was supposed to splash down into the ocean but, six minutes after launch, it experienced a "rapid unscheduled disassembly."So Musk has plenty to concern himself with as he officially leaves DOGE, but he's been critical of a federal budget bill. As he prepared to depart his government role, he expressed "disappointment" with the Trump spending bill, suggesting in an interview that it "undermines the work that the DOGE team is doing." The One Big Beautiful Bill Act, which the House passed last week, will end most clean energy tax credits, including those on EV purchases. Tesla has claimed that "abruptly ending the energy tax credits would threaten America's energy independence and the reliability of our grid."In any case, it's unclear whether DOGE has actually met its mandate of slashing government spending. A tracker on the DOGE website claims to have saved taxpayers some $170 billion by canceling contracts and laying off workers, but reports suggest that the "Wall of Receipts" is full of misleading or inaccurate claims. A fellow at the conservative-leaning American Enterprise Institute think tank suggested to CBS News this month that the figure is more likely to be around $80 billion.Meanwhile, Bloomberg reported on Thursday that, since Trump took office in January, federal spending has actually increased by 8.7 percent compared with the same period in 2024. That's largely due to spending on Social Security, Medicare and other social insurance programs, as well as interest payments on the federal debt. However, the report notes that the full impact of the DOGE-led cutbacks may not yet been factored into the figures, given the up-front costs involved in ending programs and canning so many workers.This article originally appeared on Engadget at https://www.engadget.com/big-tech/elon-musk-leaves-doge-amid-tanking-tesla-sales-153859407.html?src=rss
Apple is rumored to release iOS 26, not iOS 19 at WWDC 2025
It seems that Apple is giving its operating systems a significant overhaul this year, and not just on the visual and usability fronts. It was expected that the next major versions of iOS and iPadOS (set to be announced at WWDC 2025 in a few weeks) would be followed by the number 19, Macs would move onto macOS 15 and so on. That would continue the numbering system Apple has used for many years.That could be about to change, according to Bloomberg. The next versions of the operating systems may be earmarked by the year, according to the publication's sources. That means we could soon see the debut of iOS 26, iPadOS 26, macOS 26, watchOS 26, tvOS 26 and visionOS 26.The numbers would align with the year after each major OS release, since Apple typically rolls out the first public versions of those each fall. So the versions of iOS, iPadOS and so on that arrive this September or October may be named after 2026.We'll know for sure whether this shift is happening on June 9, when the keynote of Apple's Worldwide Developers Conference takes place. It's widely expected that Apple will be giving its operating systems a major user interface overhaul to deliver a more unified experience across various devices.It seems like a wise move to align the branding of all of the various operating systems. The software powering Apple Watch devices is currently up to watchOS 11. Apple Vision Pro is running visionOS 2. It's a little messy as is. Applying the same numbering to all of the operating systems and aligning it with the release year should make things easier for everyone to keep up with.This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/apple-is-rumored-to-release-ios-26-not-ios-19-at-wwdc-2025-193424610.html?src=rss
Nintendo’s updated mobile app will make sharing Switch 2 screenshots a lot easier
Nintendo is gearing up for the launch of the Switch 2 on June 5, and to ensure you're ready to go when the console arrives at your door, you'll need to download the latest update for the newly renamed Nintendo Switch App. The app, which was previously called the Nintendo Switch Online app, had added a number of new features, including a more seamless screenshot interface, GameChat functionality and placeholder icons for game-specific services like Zelda Notes. The latter will become usable on launch day.Arguably the most useful addition is the revamped screenshots and video upload feature, which allows you to link your phone to your Switch 2 and wirelessly upload in-game media to the app, either manually or automatically. This was already possible on the original Switch (and is hardly a revolutionary feature), but doing so involved some needlessly clunky QR code scanning that didn't always work. Now, screenshots and gameplay clips should just appear in the app, where you can save them locally. Up to 100 files can be stored in the app for 30 days from the point of upload, and once you hit the limit the oldest files will disappear if not saved.Another big Switch 2 feature is GameChat, Nintendo's new multiplayer voice chat functionality. Via the Nintendo Switch App you'll be able to receive notifications for GameChat invites, friends coming online and friend requests. Your added friends will be displayed on the home screen of the app. Again, no one who's been playing games on a modern PlayStation or Xbox console for the last decade is going to be blown away by any of this stuff, but it looks like playing online with friends on Switch 2 is going to be mercifully less fiddly than on its predecessor.The Zelda Notes icon now appears when you open the Nintendo Switch App, but it won't be functional until June 5. The app, which is only compatible with the Nintendo Switch 2 Editions of The Legend of Zelda: Breath of the Wild and Tears of the Kingdom, effectively functions like a sat nav for tracking down missing Koroks and shrines on your save file. You can also share your Autobuild creations in TotK with friends, edit in-game photos and check play records such as the number of enemies defeated and total game overs.Nintendo is making small tweaks to some of its other services ahead of the Switch 2's arrival. Over on Nintendo Switch Online (not to be confused with the mobile app), where you can play a selection of emulated classics from Nintendo's back catalogue, a new Switch 2-exclusive rewind feature will be added to the N64 library, as well as a new CRT filter option. These features were already available for NES and SNES games on the service, and it's not entirely clear why original Switch owners won't benefit from the additional N64 options as well.This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendos-updated-mobile-app-will-make-sharing-switch-2-screenshots-a-lot-easier-143842317.html?src=rss
Volkswagen ID.Buzz review: A head-turning EV microbus with unfortunate flaws
While we're still waiting for a true electric minivan to hit the US, VW's ID.Buzz microbus is close. It's a unique family hauler that'll definitely get your neighbors buzzing. No, seriously, during my week of testing I had over a dozen conversations with strangers who were fascinated by the ID.Buzz. One of my neighbors stopped their car dramatically when they saw it, backed up, and just had to give me a thumbs up and praise it as "cool as hell." My kids were similarly enamored, they loved its cute design and enormous interior space. In many ways, it's the family EV I've been dreaming of - something that could comfortably seat seven people and carry tons of cargo for road trips. Unfortunately, its high $60,000 starting price and relatively lackluster 234 mile range hold it back from true greatness. Really, though, those issues were obvious when VW announced its US launch details for the ID.Buzz last year. I was more intrigued to see if it was a complete flop for VW, or if there was something compelling about it despite those flaws. After testing the ID.Buzz for a week, I've noticed one surprising thing: It makes everyone smile. It may not look exactly like VW's classic '60s microbus, but it elicits a similar amount of joy. And that's refreshing compared to the response I've seen to other large EVs like the Cybertruck (my son calls it the "ugly truck") and the ridiculous Hummer EV. Sure, it's sort of coasting on vibes, but the VW ID.Buzz still has plenty of practical benefits if you don't mind the high price and charging a bit more often during road trips. And as I'll explain below, it'll likely be an enticing option once it hits the used market in a few years. What is the VW ID.Buzz? Most cynically, the ID.Buzz is an attempt to milk the brand nostalgia for VW's hippy-era Type 2 microbus. VW never quite gave up on those vehicles, but its later models dropped the cute rounded aesthetic and looked more like commercial vans. What makes the ID.Buzz truly interesting is that it transforms a beloved classic into a cutting-edge EV, with an enormous infotainment screen and modern features like adaptive cruise control. It also makes a great first impression, since it doesn't look like anything else on the road. There's a rounded front end that evokes the playfulness of the original model, and its two-tone color design (on some trims) simply pops among a sea of boring (and often white) cars in traffic. Sure, VW has done this before, but the Buzz is still a great reminder that EVs don't have to look like traditional vehicles. There's no front engine to worry about, just a big battery and electric motors. In the Buzz's case, you can choose from rear-wheel drive and "4Motion" all-wheel drive dual motors, delivering 282 and 335 horsepower, respectively. Devindra Hardawar for Engadget The ID.Buzz offers the seating of a minivan - with room for six to seven people depending on your configuration, and convenient sliding second-row doors - plus the height and storage capacity more akin to cargo vans. With all of its seats up, the Buzz offers an acceptable 18.6 cubic feet of storage, which is enough for a typical grocery run or a stroller and a diaper bag. Fold the third row down, though, and you get a far more useful 75.5 cubic feet of space. You could also remove the second and third row of seats entirely to get a massive 145.5 cubic feet of space. Funny enough, you could technically fit three people into the Buzz's third row, but US regulators have taken issue since that row only has two seatbelts. VW has recalled existing vehicles and says it'll be adding "unpadded trim parts" to reduce the seating area. Yes, it's the rare recall where you'll actually lose a bit of functionality in the name of safety. (Nobody is actually forcing Buzz owners to do that, though...) As for other niceties, the ID.Buzz offers an enormous 12.9-inch infotainment screen (I've never seen Apple CarPlay look so big before), a smaller driving information screen behind the steering wheel and an optional heads-up display. There's also a panoramic sunroof option, which can't be opened but can be tinted to look opaque on demand. Our review unit didn't have that sunroof, unfortunately, and the interior certainly felt a bit gloomier because of that. If I were seriously considering the ID.Buzz, I'd argue the sunroof a is requirement. (Admittedly, it could be a problem if you're trying to get babies and toddlers to sleep, since the interior will never truly get dark. But kids outgrow napping fairly quickly, and it's easy to find canopies for car seats.) Devindra Hardawar for Engadget What's good about the VW ID.Buzz? The best thing about the ID.Buzz is the vibe you get while driving it around town. People will stop and stare at it, kids will point at it excitedly and harried parents will approach it like the monolith from 2001. It's as if VW's designers took Marie Kondo's advice to heart: It simply sparks joy. As I dropped off my son at daycare one morning, one of the school's admins dragged me outside and demanded to see the interior. "I wish I could retire in this thing and travel the country," she said. The ID.Buzz is also very capable as an EV. Despite its large size, it's quick to accelerate and incredibly comfortable on the highway and bumpy roads. Parking was a bit annoying, but the Buzz was also easy to maneuver thanks to the large infotainment screen, which could display both single-camera and 360-degree overhead views at the same time. I had a much easier time backing into spots than I did with much smaller cars. The Buzz's large second row could easily fit three carseats side-by-side, assuming you get the models with the middle bench seat. I was able to hook up my son's carseat and my daughter's booster chair in a few minutes, without the finger-cramping I usually experience with my Volvo XC90 SUV. (One downside to the second row? You can't open its windows fully, instead only a smaller section of the windows open up.) Devindra Hardawar for Engadget I also instantly appreciated the Buzz's enormous storage area, as it was able to fit a large pile of charity donations that were sitting in my garage. That included a bike trailer for kids as well as an old high chair. We were able to fully load up the trunk with the third-row seats down, and there was still room in the second row for additional gear. That trip likely would have been possible with my Volvo, but it would have involved cramming in large items more creatively. With the ID.Buzz, I didn't break a sweat. Now that I'm several years into being a suburban dad with two kids (sigh), I've learned to appreciate the benefits of less flashy and more practical transportation. And there's no doubt the ID.Buzz is useful. In addition to that donation drop-off, I was also able to comfortably pile my parents into the Buzz along with my kids for a day trip. My dad thought the third row was absolutely huge, and my mom had no trouble sitting in the second row alongside the child and booster seats. There's no other EV that's this flexible. The Rivian R1S is far more expensive, and the Kia EV9 is great but doesn't offer as much storage. And neither of those cars have minivan-like sliding doors, which are a life-saver in tight parking spots. There's no true EV minivan in the US at this point, the best you can get is the hybrid Toyota Sienna (which I loved) and the plug-in hybrid Pacifica (which I had to dump because of Chrysler's terrible build quality). Devindra Hardawar for Engadget What's bad about the VW ID.Buzz? The hardest pill to swallow with the Buzz is its $60,000 starting price, which can escalate to over $70,000 if you want all the fixins. Basically, it's a luxury curiosity for those who can afford it, not something that's easily attainable for everyone. Its price could be excused if the Buzz also offered everything we see in comparable EVs, but its short 234-mile range is just inexcusable when the EV9 can reach 309 miles for around the same price. For such a large vehicle, you'd think VW would be able to stuff in more batteries. Realistically, the Buzz's range only becomes a problem during long road trips, where you'll have to charge more often compared to other EVs. But that can be an annoying process, since you'll typically have to spend at least half an hour at a charging station to get ready for the next leg of your trip. VW says the Buzz can go from 10 to 80 percent charge on a 200 kW DC fast charger in 30 minutes, but those aren't available everywhere. One hour of level 2 AC charging got me 12 percent of additional battery life, while level 1 trickle charging at home added 20 percent of juice over 14 hours. It's also worth noting that range estimates vary dramatically in cold weather, or if you're cranking the Buzz's heat or air conditioning. That's why it's always smart to aim for as much range as you can, even if you don't think you'll be driving that much. Volkswagen Beyond the obvious problems, I also hated the Buzz's capacitive touch controls, which are spread across its steering wheel buttons, infotainment center and window controls. While there are indentations and a bit of haptic feedback when you hit something, like pumping up the volume or choosing the next music track via the steering wheel, it's hard to differentiate those controls from nearby capacitive buttons. It's far too easy to tap the cruise control functions while you're just trying to change the volume, and vice versa. Since it's hard to actually feel where certain buttons are, I found myself looking down to make sure I was hitting the right option, which is something I absolutely hate doing while driving. Similarly, trying to adjust HVAC settings on the bottom portion of the infotainment screen can easily trigger the capacitive buttons below them, which was another reason I had to occasionally take my eyes off the road. Thankfully, VW appears to be focusing on physical buttons for future vehicles, but ID.Buzz owners are still left with a frustrating interface. The ID.Buzz's rearview mirror controls... how do they work? Devindra Hardawar for Engadget Here are just some of the ways the capacitive buttons infuriated me:
Fujifilm GFX100RF review: A powerful and fun camera that's far from perfect
After watching its fixed-lens X100 VI camera do stratospheric sales numbers, Fujifilm decided to build a bigger and badder version that could go up against Leica's full-frame Q3. The result is the $4,899 GFX100RF, the first-ever 100-megapixel medium format compact camera. The GFX100RF has some novel features, like a crop dial that lets you choose aspect ratios ranging from vertical 3:4 to a panoramic 65:24. It can digitally zoom via a dedicated toggle and offers all the social media-friendly benefits of the X100 VI, including film simulations. You can even shoot medium-format 4K video. However, the GFX100RF has some flaws. Where Leica's Q3 has a fast 28mm f/1.7 lens and optical stabilization, Fujifilm's 35mm lens (28mm equivalent) here is limited to f4 and lacks any shake reduction, hurting the camera in low light. I've used the camera for nearly two weeks now and enjoyed it, but given the high price and quirks, it's definitely not for everyone. Design and handling Though it's Fujifilm's smallest medium-format camera, the GFX100RF is still a hefty unit at 735 grams. That's more than many full-frame mirrorless cameras and around the same weight as the Q3. The control layout is similar to the X100 VI with control dials on the front and back, along with exposure compensation, shutter speed and ISO controls on top. What's new is the aspect ratio dial that offers modes for 4:3, 3:2, 16:9, 17:6, 3:4, 1:1, 7:6, 5:4 and 65:24 (the latter pays tribute to Fujifilm's TX-1 panoramic camera). The GFX100RF also has a toggle up front to select 28mm, 35mm, 50mm and 63mm (full-frame equivalent) zoom levels. Those gradually lose resolution due to cropping, from 100MP at 28mm down to 20MP at 63mm. Bokeh is also reduced as the sensor size shrinks. The rear 2.1-million-dot, 3.15-inch display only tilts up and down, but that's fine for the camera's primary street photo role. Though sharp and detailed, the 5.76-million-dot electronic viewfinder unfortunately lacks the X100 VI's signature hybrid display that lets you switch between optical and electronic views. However, it does offer three modes to support the aspect ratio dial and make composition easier. One only shows the selected crop, another shows the full scene with a box around the crop and the third displays everything outside the crop at 50 percent opacity. Fujifilm's GFX100RF includes an innovative aspect ratio dial at back Steve Dent for Engadget Battery life on the GFX100RF is outstanding with up to 820 shots on a charge or about 100 minutes of 4K 30 fps video shooting. For me, that amounted to nearly two days of use, which is better than nearly every other (non-DSLR) camera I've tested. The camera also includes dual UHS-II memory card slots plus mic, headphone, microHDMI and USB-C ports. The latter allows not only data transfers and charging, but also SSD video recording. Performance The GFX100RF is essentially a GFX100S II squeezed into a compact body, so performance is similar with up to 6 fps burst shooting speeds. However, each RAW file is up to 150MB in size and JPEGs are 70MB, so even at those slower speeds, you can fill your memory cards very quickly. That said, this camera definitely isn't designed for sports or wildlife, so I didn't use burst shooting often. The autofocus is reliable when shooting single photos, but it's a little laggy for bursts. Using the face and eye detect AI modes helps nail eye focus reliably, but it's not as fast as Sony and Canon's systems. It also supports animal, bird and vehicle tracking, which helped me capture sharp photos of ducks floating on the Seine river in Paris. Steve Dent for Engadget The GFX100RF has both mechanical and silent electronic shutter modes. Rolling shutter skew is a big issue with this sensor in silent mode with fast moving subjects, though. Luckily, the mechanical shutter eliminates that and is nearly inaudible. The built-in ND filter can reduce light up to four stops, letting you shoot on sunny days while retaining some bokeh. However, the main problem is when there's not enough light. The minimum f4 aperture is simply inadequate and the lack of stabilization exacerbates the issue as you risk blurry photos at slow shutter speeds. In dim light you may need to pack a tripod, which isn't ideal for a compact camera. Image quality The aspect ratio and zoom options on the GFX100RF are handy and fun. Some curmudgeons may prefer to shoot full sensor 100MP photos and then just crop later in post production. But the GFX100RF lets you have your cake and eat it, too. You can apply all the crops, zooms and film simulations you want and save them as JPEGs for easy sharing. Then, if you need to go back and change something, you also have the full 100MP RAW image as a backup (though obviously, shooting both will fill your memory card more quickly). As with the GFX100S II, the GFX100RF is a top performer when it comes to detail and sharpness. Colors are pleasing and RAW files retain high amounts of dynamic range, allowing for easy adjustment in Lightroom. And of course, Fujifilm's film simulations give you colorful, nostalgic options - like Reala Ace or the dramatic black and white look of Acros - straight out of the camera. The GFX100RF also delivers beautiful bokeh, with the f4 aperture equivalent to around f3 for a full-frame camera in terms of depth of field (but not light gathering). Like other GFX models, the large sensor produces more dramatic images than full frame for portraits, landscapes or street shots. Like I mentioned, things fall apart when the light dims, though. With no option below f4 and no stabilization, I relied on high ISOs to boost exposure. The GFX100RF isn't bad in this area, with controllable noise up to about ISO 8000, but that's not high enough considering the other factors. For these reasons, the GFX100RF is less versatile than it could be. Video Steve Dent for Engadget The GFX100RF can handle 4K and widescreen DCI 4K at up to 30 fps with fairly high bit rates, as long as you have a fast UHS-II SD card. It can even shoot ProRes with at much higher data speeds, but for those, you'll need to record directly to an SSD via the USB Type-C port. Autofocus for video is decent but not incredibly fast, so ideally your subjects don't move too much. The AI-powered face and eye detection helps nail focus when filming people, but again, can fail if subjects dart around. Video has a dreamy quality and bokeh that only a large sensor can offer. Like the GFX100S II, the GFX100RF captures video using the full width of the sensor in most modes, albeit with pixel binning that reduces quality. The sharpest video comes with a 1.32x crop, but that reduces the image quality benefits of a large sensor. Video on the GFX100RF has one thing going for it that the photo side lacks: digital stabilization. This smooths out shakiness for handheld shots, but the excessive rolling shutter limits your ability to move the camera quickly. Colors are pleasing and easy to adjust, particularly when using Fujifilim's F-Log or F-Log2 10-bit modes to boost dynamic range. And of course, Reala Ace, Acros and other film simulations are available in video modes to create great looks straight out of the camera. Wrap-up Steve Dent for Engadget Fujifilm's $4,899 GFX100RF is a powerful camera with incredible image quality that's hampered by a lack of low-light performance. It's also a niche and expensive product that, unlike Fujifilm's popular X100 VI, only appeals to a small group of photographers. Its primary rival in this space is Leica's Q3, which has a smaller 60MP full-frame sensor and higher $6,735 price tag. However, the Q3 has a much faster 28mm f/1.7 lens, less rolling shutter, a single SD UHS-II card slot and up to 8K video. It also has the Leica brand cachet, which does mean something to people spending this kind of money. The GFX100RF is fun to use, though, and introduces several innovations like the aspect ratio dial. Though it may never have a huge market, I think products like this push the industry in new directions and create conversations that draw new people into photography. So even though I'd never buy one, I'm glad the GFX100RF exists for those reasons.This article originally appeared on Engadget at https://www.engadget.com/cameras/fujifilm-gfx100rf-review-a-powerful-and-fun-camera-thats-far-from-perfect-133034384.html?src=rss
NVIDIA's native GeForce NOW app is now available for Steam Deck
The Steam Deck just got even more useful. NVIDIA's native GeForce NOW app is now available for the portable console, after being teased back at CES. This allows Steam Deck owners to stream the entire library of over 2,200 games, with up to a 4K resolution at 60FPS.There are some benefits to using this service even when the game already runs natively on the Steam Deck. The integration provides HDR, DLSS 4 and Reflex on supported titles and the settings can be pushed much higher than usual. This is a streaming platform, so the Steam Deck is more or less just a display for cloud content.To that end, NVIDIA promises a massive increase in battery life when using GeForce NOW as compared to running a game natively on the console. The company says players could squeeze around 50 percent more use out of the Steam Deck before requiring a charge. This is a big deal, as the Deck is a noted battery hog.It also allows players to run games that aren't available on the handheld. GeForce NOW pulls its library from Steam, Epic Games Store, Game Pass for PC, Ubisoft, Blizzard's Battle.net and other places. NVIDIA says that it can be used to run games like Clair Obscur: Expedition 33, Elder Scrolls IV: Oblivion Remastered, Monster Hunter Wilds and Microsoft Flight Sim 2024 "at max settings without worrying about hardware limits." That's an enticing proposition.The Steam Deck is also easily docked to a TV, offering a way to play the aforementioned titles on the big screen. There's a free version of GeForce NOW to try it out, but it comes with serious caveats. The queues are generally much longer here than with paid subscriptions and users are limited to play sessions of one hour. The company's offering a six-month Performance membership right now for $30. This reverts back to $50 once the period expires.This article originally appeared on Engadget at https://www.engadget.com/gaming/nvidias-native-geforce-now-app-is-now-available-for-steam-deck-130016615.html?src=rss
Tesla says it has been testing driverless Model Ys in Austin for 'several days'
Tesla's robotaxi service has started testing in Austin without drivers in advance of its promised June launch, according to the company. "For the past several days, Tesla has been testing self-driving Model Y cars (no on in driver's seat) on Austin public streets with no incidents," CEO Elon Musk posted on X. "A month ahead of schedule."Earlier this year, Tesla promised to launch its robotaxi service sometime in June, using an internal fleet of 10 to 20 Model Ys operating in a limited, geo-fenced part of Austin with remote human assistance. The level of human assistance (teleoperation) isn't clear, but there are fears based on Tesla's recent history that human operators may be used to cover up any technical deficiencies in Tesla's self-driving vehicles.A recent Bloomberg report was more specific about the launch date with paid customers, putting it at June 12. However, reports earlier this month indicated that Tesla had yet to even start testing without drivers as of mid-May, so it would only have a few weeks of testing before a commercial launch.On top of that, the National Highway Traffic Safety Administration (NHTSA) is still in the dark about many details around the service. "The agency would like to gather additional information about Tesla's development of technologies for use in 'robotaxi' vehicles to understand how Tesla plans to evaluate its vehicles and driving automation technologies for use on public roads," the NHTSA wrote in a May 8 letter to Tesla.That information is key for public safety, because Tesla will only be using camera-based systems and not LiDAR and radar sensors like Waymo and other robotaxi operators. In a recent analyst call, Elon Musk said that the Model Y robotaxi vehicles would be the same as Model Y vehicles sold to the public. "There's no change to it," Musk said (before being contradicted by Tesla's Autopilot software director).No other details were released, but the upcoming service is certainly of critical importance to the automaker given flagging Tesla EV sales, particularly in Europe. CEO Elon Musk famously staked the future of Tesla on robotaxis, reportedly even canceling a budget EV to focus on that service.This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/tesla-says-it-has-been-testing-driverless-model-ys-in-austin-for-several-days-123037251.html?src=rss
Meta AI already has 1 billion active users
Mark Zuckerberg told the company's shareholders that Meta's artificial intelligence now has 1 billion monthly active users across all its apps, according to CNBC. He also said during the annual shareholders meeting that the company will be focusing on "deepening the experience and making Meta AI the leading personal AI with an emphasis on personalization, voice conversations and entertainment" this year. Meta will keep growing the product until opportunities to earn money from it appear, such as inserting paid recommendations and offering a subscription service for users who want more computing power.Shortly after Meta launched a standalone app for its generative artificial intelligence this April, Zuckerberg already talked about how it could one day show ads and product recommendations. He also hinted at introducing subscriptions for a more premium" version of the assistant.All of Meta's apps, namely Facebook, Instagram, WhatsApp and Messenger, have the assistant baked in. It's also available on the Ray-Ban Meta glasses and the company's Quest headsets. It's very easy to accidentally interact with it if you're using any of the company's applications, and as NDTV has noted, Zuckerberg didn't say whether those monthly active users specifically sought out the AI for use and engaged with it in meaningful ways. But Susan Li, the company's chief financial officer, reportedly said that AI use has been growing fastest on WhatsApp, where users can chat with it, ask it questions and use it to generate images.This article originally appeared on Engadget at https://www.engadget.com/ai/meta-ai-already-has-1-billion-active-users-120023875.html?src=rss
The best microSD cards in 2025
Most microSD cards are fast enough for boosting storage space and making simple file transfers, but some provide a little more value than others. If you've got a device that still accepts microSD cards - whether it's an older gaming handheld, the new Nintendo Switch 2, a dash cam, a drone or an Android tablet - we've scoured the market and put close to 20 top contenders through a number of benchmark tests. You can find our recommendations for the best microSD cards below, alongside some general shopping advice before you buy. Table of contents
David Lynch auction offers a glimpse of his personal and creative life
The innovative director David Lynch, who left indelible marks on film and television, passed away in January of this year. Now, Julien's Auctions is hosting the sale of The David Lynch Collection. More than 450 of the late director's possessions will be auctioned off online and at the company's auction house in Gardena, CA. For devotees of Lynch's work and worldview, just the experience of browsing the collection is pretty fascinating.The auction showcases plenty of items closely related to his career in film, such as a personalized director's chair, multiple cameras, lighting kits and memorabilia from his many iconic works. Other pieces more broadly reflect his passion for creativity, like audio equipment, musical instruments, painting supplies and a whole lot of literature and vinyl records. The collection also has furniture, like the couch from his 1997 classic Lost Highway, kitchen wares and many personal items from his life. You can even bid on his LaserDisc player and disc collection.This article originally appeared on Engadget at https://www.engadget.com/entertainment/david-lynch-auction-offers-a-glimpse-of-his-personal-and-creative-life-223501136.html?src=rss
X is 'pausing' encrypted DMs
X users can no longer send encrypted messages on the platform. The company said in an update that it's "pausing" the feature "while we work on making some improvements." Users will still be able to view previously-sent encrypted chats, but won't be able to send any new ones.Up to now, encrypted DMs have been available only on messages between verified users who are mutual or who have previously accepted DMs from each other. Screenshots of the feature from X's help center labeled it as "early access." (Notably, there were a number of other important caveats to X's encryption, even when it was working, including the fact that encryption was never available for group chats, multimedia messages or metadata .)It's unclear when the feature will be available again or if the "pause" has anything to do with "XChat," the company's yet-to-be-launched chat platform. X employees have been dropping hints about XChat, which will reportedly feature encrypted direct messages, for some time. Screenshots from leakers suggest XChat could have additional security features like PIN-protected chats.Officially, though, X hasn't revealed much about XChat or what's going on with the current version of encrypted DMs. X's in-app inbox was one of the features that experienced numerous issues last week after a site-wide outage - possibly due to a fire at an Oregon facility used by the company - caused days of technical problems for the service. Updates on the company's developer platform page indicate some of those issues have yet to be resolved.X didn't respond to a request for comment.This article originally appeared on Engadget at https://www.engadget.com/social-media/x-is-pausing-encrypted-dms-215750222.html?src=rss
EA cancels Black Panther game and closes studio developing it
EA is cancelling its Black Panther game and closing the studio creating it, Cliffhanger Games, as part of a larger round of layoffs at the company, IGN reports. The third-person action-adventure game was originally announced in July 2023 as one of several Marvel projects being developed at EA studios.IGN writes that a smaller number of people are being laid off than the previous round of cuts that impacted Titanfall developer Respawn, but EA is still eliminating roles outside of Cliffhanger, including people on the publisher's "mobile and central teams." EA is reportedly telling staff that the layoffs are a way to "sharpen our focus and put our creative energy behind the most significant growth opportunities."As of right now, those "opportunities" include an Iron Man game in development at EA Motive, the next Star Wars Jedi game from Respawn, and new entries in a few key franchises, like The Sims, Battlefield, Skate and Apex Legends. Beyond that, the company has EA Sports and the next Mass Effect game, though Bioware has gone through multiple rounds of layoffs since 2023, so there's uncertainty there, too. In a similar way to how it approached Bioware's restructuring, IGN reports that EA is trying to find roles for at least some Cliffhanger Games staff in other parts of the company.Engadget has contacted EA for comment and will update this article if we hear back.EA growing disinterest in licensed games as been public since at least February 2024, when CEO Andrew Wilson announced that the company was "moving away from development of future licensed IP that we do not believe will be successful in our changing industry." The company recently announced a new strategy game using the Star Wars license - Star Wars Zero Company - but that seems more like an outlier than the norm.EA's Black Panther game wasn't the only project featuring the character - Amy Hennig's Marvel 19943: Rise of Hydra hasn't been cancelled yet - but it does seems strange the company gave up so easily. Black Panther made over $1.3 billion during its original run in theaters. It seems entirely possible the same audience that enjoyed the movie would show up for a new game featuring their favorite Marvel character.This article originally appeared on Engadget at https://www.engadget.com/gaming/ea-cancels-black-panther-game-and-closes-studio-developing-it-213258110.html?src=rss
Years after acquiring Tile, Life360 has integrated the trackers into its app
Life360, a family locator app, said today that it has fully integrated the object-tracking features of Tile into its own platform. The Life360 app can now set up and manage Tile trackers, deliver notifications when an item gets left behind and provide real-time location updates for the trackers in addition to its usual features for managing family members' safety.Life360 announced its acquisition of Tile for $205 million way back in 2021. At the time of the purchase, Life360 said Tile would continue to operate independently, but it has still been a long time coming for the two businesses to fully integrate with each other's offerings. In that time, Tile has faced challenges from competitors that have more resources at their back, such as Apple and AirTags. It was also subject to a cyberattack last year where hackers obtained customers' names, addresses, email addresses and other personal information.This article originally appeared on Engadget at https://www.engadget.com/mobile/years-after-acquiring-tile-life360-has-integrated-the-trackers-into-its-app-205111206.html?src=rss
Roll7's OlliOlli World and Rollerdrome are back on Steam
Their creators might be gone, but OlliOlli World and Rollerdrome are finally back on Steam, based on listings spotted by Eurogamer. Both games were delisted from storefronts like Steam and the Xbox Games Store following publisher Take-Two's decision to shutdown developer Roll7, Intercept Games and publishing label Private Division a little over a year ago.OlliOlli World and Rollerdrome represent diverging, but equally great examples of what made Roll7 special. They're thoughtful, visually stylish games about skateboarding and rollerblading that capture the zen-like state you can enter pulling off multiple tricks in a row (plus or minus a mascot costume and a shotgun).Eurogamer notes that Take-Two always planned to put both games back on sale when it originally delisted them, it just took a lot longer to bring them back than expected. 2K, another Take-Two subsidiary, is now serving as the publisher.When the company closed Private Division, not every game stayed at Take-Two. The publisher continues to back games like No Rest for the Wickedfrom the developer of Ori and the Blind Forest, but a collection of other in-development projects were sold to Haveli Investments, Bloomberg reports. The investment firm brought on former Annapurna Interactive staff to manage the slate following the implosion of that indie-focused publisher and developer in September 2024.This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/roll7s-olliolli-world-and-rollerdrome-are-back-on-steam-193536731.html?src=rss
Kunitsu-Gami: Path of the Goddess is getting a new mode to coincide with the Switch 2 launch
Capcom just announced that Kunitsu-Gami: Path of the Goddess is getting a new mode to coincide with its launch-day release for the Switch 2, which is June 5. It's called Otherworldly Ventures and introduces some roguelike mechanics to the action/strategy game.In other words, it's essentially an endless mode. You start off with limited abilities and choose from various upgrades when defeating waves of enemies. Lots of games do something like this, including titles like Vampire Survivors and Downwell. It will also introduce a scoring element, for those who want to ascend a leaderboard.To make the roguelike-inspired mechanics work, the developers have simplified other aspects of the gameplay. Protagonist Soh won't have to rescue villagers and crystals will accumulate more quickly than in the standard game. Also, Yoshiro will make her own way to the gate, instead of having to be guided. The whole thing looks pretty fun.Despite launching alongside the Switch 2, Otherworldly Ventures will be available for every version of the game on June 5. This includes PS4, PS5, Xbox One, Xbox Series X/S, Windows and Steam. It's also free, which is always nice.For the uninitiated, Kunitsu-Gami: Path of the Goddess is a fun hybrid of third-person combat and tower-defense. We heaped praise on the game in our official review, calling it "perfectly balanced, lovingly crafted and metal as hell."This article originally appeared on Engadget at https://www.engadget.com/gaming/kunitsu-gami-path-of-the-goddess-is-getting-a-new-mode-to-coincide-with-the-switch-2-launch-190406167.html?src=rss
Google Photos gets new AI features for its 10-year anniversary
Google Photos is 10 years old. To honor the anniversary, the company revamped the app's editor. Naturally, AI plays a leading role.The redesigned Photos adds AI-powered editors previously exclusive to the Pixel 9's Magic Editor. That includes Auto Frame, which suggests crops for your pics. If that requires new parts, it will use AI to generate them.Also moving over from the Pixel is Reimagine. That's where you can add elements like fall leaves or green grass that weren't there. It can be equal parts neat and unsettling. We described it as "blurring the line between which of your memories are real and which are not." The results are convincing enough that Google recently began watermarking them as AI-generated.GoogleThe Google Photos update also adds a new AI Enhance feature. As The Verge notes, selecting it produces three edits. (It generates them with existing tweaks like sharpening and object removal.) Then, you pick the result you like best. The new AI Enhance feature sits in the Edit menu, alongside the app's existing Enhance and Dynamic buttons.Google also made it easier to share albums. You can now generate a QR code linking to your album. Let a friend scan it directly, or print it out in a group setting.The redesigned editor arrives on Android devices in June. Google says the iOS version will follow "later this year."This article originally appeared on Engadget at https://www.engadget.com/ai/google-photos-gets-new-ai-features-for-its-10-year-anniversary-185523431.html?src=rss
Microsoft launches Copilot for Gaming in mobile beta
Microsoft will begin testing its Copilot for Gaming app in a beta version that launches on mobile devices today. The intelligent gaming assistant was announced earlier this year and promised to help make players faster and sharpen their skills. The app that was launched today allows players to ask the gaming assistant questions about in-game strategy and controls using voice or text. Users can also ask for game recommendations and specific questions about their Xbox accounts and subscriptions.AI-assisted gaming has been a hot topic as companies like Microsoft and Razer have entered the space. These tools could replace strategy guides as they help walk you through a particularly tough spot in a campaign or advise you on tactics during a raid in an MMORPG.The app's launch on mobile is designed to serve as a second screen while playing your game on Xbox. Taylor O'Malley, principal program manager at Xbox, said, The companion knows what game you're playing and understands your Xbox activity, so it can answer any questions about the games you're interested in, provide links to more information when its response includes web sources or answer questions based on your account, play history and achievements."The early preview version of Copilot for Gaming will be initially available through the beta version of the Xbox app in over 50 regions. Android and iOS users who already have Xbox beta downloaded will be able to give feedback on Copilot for Gaming by grading responses and marking incorrect ones.Android users who don't already have the Xbox beta app downloaded can do so through the Google Play Store. iOS users can no longer download the Xbox beta app if they don't already have it. Microsoft says that the Copilot for Gaming beta will also be coming soon to Game Bar on Windows PCs, with wider availability planned for the full Xbox app in the future.This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/microsoft-launches-copilot-for-gaming-in-mobile-beta-183344187.html?src=rss
The Cyberpunk 2077 sequel finally makes it to preproduction
Once Cyberpunk 2077 worked out its oh-so-many kinks, it was a damn good game. And more is on the way. CD Projekt Red said on Wednesday that its sequel has moved into pre-production.It wasn't a secret that a sequel was in the works. In 2022, CDPR shared a roadmap describing "Project Orion." It would "further develop the potential embodied by [the Cyberpunk 2077] universe." That's as clear as you can get without using the word "sequel."Now, CDPR is shedding the codename as development forges ahead. "Several weeks ago, the CD Projekt Red team responsible for the next big game set in the Cyberpunk universe completed the project's conceptual phase," the publisher wrote. "As a result, Cyberpunk 2 - previously known under the codename Project Orion - has progressed to pre-production."CD Projekt RedOf course, entering pre-production is still a long way from something you can play. Following the fiasco last time, expect CDPR to play it safe and take more time with the final stages.On a related note, CDPR said Phantom Liberty has sold 10 million copies. The massive expansion launched on PC and consoles in late 2023. It's part of Cyberpunk 2077: Ultimate Edition, which includes the base game and all the DLC. That version arrived on PC and consoles in 2023. It will be heading to Switch 2 and macOS soon.This article originally appeared on Engadget at https://www.engadget.com/gaming/the-cyberpunk-2077-sequel-finally-makes-it-to-preproduction-174141991.html?src=rss
A Death Stranding anime is in the works
How much Death Stranding are you willing to fire into your eyes? The game's sequel arrives in just a few weeks, A Quiet Place: Day One director Michael Sarnoski is leading up a live-action film adaptation, and now Hideo Kojima has confirmed that an anime is in production.Kojima teased the adaptation while discussing the more concrete live-action project in an interview with Vogue Japan. As picked up by VGC, the Metal Gearcreator was talking about his cross-media ambitions for the Death Stranding, and comparing the planned film to other successful video game adaptations from recent years."When it comes to adapting games into visual media, there are works like The Last of Us, which stays true to the original storyline, and films like The Super Mario Bros Movie which are more of a service to fans of the game," Kojima said, according to VGC's translation."While these works have their own merits, as a film enthusiast, I want to pursue the expressive potential of cinema. I aim to create a Death Stranding that can only be realised through film, one that could win awards at festivals like the Cannes Film Festival or the Venice Film Festival. In fact, we are also currently working on an anime adaptation."Kojima didn't offer any more information, so we don't know how far along the anime project is, who is making it, when we can actually expect it to come out, or whether it will tie in with the upcoming live-action movie.In the meantime, Norman Reedus' Sam Porter Bridges will return in Death Stranding 2: On the Beach, which is coming to PS5 on June 22. Kojima Productions dropped its second trailer for the game in March, which clocked in at 10 minutes and gave us a closer look at what we'll be getting up to in the sequel. (Spoiler alert: lots more walking.)This article originally appeared on Engadget at https://www.engadget.com/entertainment/a-death-stranding-anime-is-in-the-works-165927348.html?src=rss
Discord launches a virtual currency
Going on a quest to gather orbs sounds like a magical journey. Images of old-school Sierra adventure games come to mind. Well, bad news. In this case, it's a virtual currency earned by being a captive audience for advertisers on Discord. Welcome to 2025, baby!Currently in beta, Orbs are Discord's latest addition to its Quests. That's the company's system that lets advertisers launch interactive challenges. These can be things like watching promotional videos or playing games. You aren't watching an ad, silly. You're venturing out on a Video Quest!! Godspeed.DiscordIf you choose to be a Quest test subject, you can spend your Orbs in several ways. Discord Nitro credits could be a popular redemption option. You can also trade Orbs for profile cosmetics and first-party shop items. Unfortunately, you can't exchange them for real money. Nor can you spend them anywhere outside of Discord.Before today, Quest advertisers were limited to offering their own rewards. However, they can still do that. The new virtual currency is merely another option.Orbs are launching in a limited beta, so you may not have access yet. They're also desktop-only (app and browser), at least for now. You can find Quests by heading to Discover > Quests on Discord. Once you have access to Orbs, you can claim them in the Direct Messages > Shop section.This article originally appeared on Engadget at https://www.engadget.com/gaming/discord-launches-a-virtual-currency-162136575.html?src=rss
Apple's App Store rules are still in violation of EU policy
After levying a 500 million fine against Apple in April, the European Commission (EC) says that Apple is still out of compliance with the Digital Markets Act (DMA) and has less than 30 days remaining to comply. The DMA requires that Apple allow developers to inform their customers about sales or other offers outside the App Store.In the 68-page document released today from the EC's April decision, the commission found that Apple's policies were plainly anti-competitive and said the company added unnecessary hurdles - referred to as "anti-steering" rules - to completing external transactions.One such anti-steering strategy the EC took umbrage with was Apple's "scare sheets." When users clicked to navigate to an external payment link, a message would appear, reading you're about to go to an external website. Apple is not responsible for the privacy or security of purchases made on the web." Apple could face hefty periodic penalty payments as high as five percent of daily global revenue if the company doesn't bring its policies into compliance within the EU.In a statement to 9to5Mac, Apple expressed its disappointment with the newly released details, saying there is nothing in the 70-page decision released today that justifies the European Commission's targeted actions against Apple, which threaten the privacy and security of our users in Europe and force us to give away our technology for free." Later in the statement, the company called the decision "bad for innovation, bad for competition, bad for our products, and bad for users."Apple will appeal the decision before the June 22 deadline laid out in the EC's decision.This article originally appeared on Engadget at https://www.engadget.com/big-tech/apples-app-store-rules-are-still-in-violation-of-eu-policy-161117662.html?src=rss
Weber Smoque review: A simplified smart grill that’s still a workhorse
Simple devices can be a blessing or a curse. Sometimes companies streamline entry-level products to offer the best core features at a lower price. Other times they pair down the experience so much that it becomes a hindrance. With the Smoque (pronounced "smoke"), Weber wants to give prospective pellet grillers access to reliable performance and basic smart features for less money than its more versatile Searwood series. In the end, the company offers enough capabilities to appeal to beginners and expert backyard pitmasters alike, although the Smoque isn't as much of a value as it was a few months ago. Basic, functional design The Smoque may look like a smaller Searwood on the outside, but there are a few noteworthy differences. First, this model has a simplified controller that, like its predecessor, is only operated with a single knob. The smaller LCD panel is easily read from a distance, and it can show grill temperature, food probe temperature and timer info. The catch is the limited real estate can only display one of those stats at a time. This isn't a problem if you've got the Weber Connect app handy, but you'll want to be mindful of which item you leave on the screen if you're planning to glance at the progress from across the deck. The company is actually hoping the limited onboard controls will encourage grillers to use the app on their phone more during the process. This isn't a far-fetched scenario since the Smoque is more for smoking and roasting than high-heat cooking, but I'll get to that in a bit. The other main difference between the Smoque and the Searwood is underneath the cooking grates inside. Weber replaced its trademark Flavorizer bars with a grease sheet that's typical in most pellet grills. The Searwood has one large bar stretching from side to side, while Weber's gas grills and the SmokeFire have several of them going front to back. The company opted for vents instead of a solid sheet of metal, and their covers are basically mini Flavorizer bars. This means you still get the effect of infusing flavor back into foods when grease and juices hit the hot metal and sizzle, albeit on a smaller scale. And those vents facilitate better airflow around the cook chamber, which means efficient smoke circulation. Smart grilling features Billy Steele for Engadget Weber Connect, a trademark feature of Weber's smart pellet grills, is available on the Smoque via Wi-Fi. Once your grill syncs with your home network, the mobile software can be used to monitor ambient and food temperatures from anywhere. This is handy if you run out of pellets before your brisket is done or when it's time to hit the school carpool line. You can set timers, activate SmokeBoost mode, add a temperature alert and initiate the shutdown process from the app, too. For beginners, or for cooks just looking for inspiration, the Weber Connect app also provides a wealth of recipes. Those come with step-by-step instructions, and the software offers readiness alerts so you don't overcook those pricey cuts of meat. All of these software features have been a staple of Weber's smart grilling lineup since the debut of the platform in 2020. The company has greatly refined them in the years since, and Weber Connect is now just as handy and reliable as Traeger's WiFire tech, which I previously considered the gold standard. Cooking with Smoque Speaking of reliability, the Smoque is a barbeque workhorse in the backyard. Weber promises preheat times of under 15 minutes on the grill, and that holds true. In fact, most of the time the Smoque will arrive at the desired temperature well before that. Every time I use it, I'm shocked by how quickly it preheats, recovers from the lid being open and adjusts to a higher temperature. This is all thanks to the Rapid React tech in the controller, an upgrade that first appeared on the Searwood. During cooking sessions, the Smoque held its temperature reliability, too. The Weber Connect app has graphs for the various temperatures, and the ambient grill temperature trajectory is almost always a straight line. Sure, you'll see the dips any time you open the lid, but you'll also see the sharp incline that indicates how quickly the grill returned to the set temperature. Like the Searwood, the SmokeBoost feature that's designed to add more smoky flavor to your food only works at 180 degrees Fahrenheit. This is lower than you'd want to cook things like brisket or pork shoulders, so you have to plan additional cook time for the 1-2 hours at the lower setting. However, you don't really need to use it all. The Smoque imparts plenty of wood-fired flavor from the pellets at the appropriate cooking temperatures. Ribs, pork butts, wings and chicken kabobs all had ample smokiness during my tests - even though the latter two items cooked at higher temperatures without using SmokeBoost first. A useful feature you'll need to decide if you can live without on the Smoque is manual mode. Weber introduced this on the Searwood and the tool allows you to cook with the lid open for things like direct-flame searing and flat-top griddling. It makes that pellet grill more versatile, undoubtedly, but we're talking about a more affordable, more streamlined model with the Smoque. As a result, that's not available here. The competition Both Weber and Trager have taken an interesting approach to their new smart grills in 2025. The companies have built options that are more affordable than previous devices, and the cheapest models from both of them start at $800. The Smoque was initially announced at $699, and Traeger now lists the Woodridge for $900 when it's not on sale (it currently is). Given the current global economic predicament, it's no surprise both companies have raised their prices since their January announcements. Traeger's Woodridge also excels at the basics and will help you churn out some deliciously smoked meats. However, the temperature fluctuates during cooking on that grill, so I give a slight edge to Weber in a head-to-head matchup for its rock-solid consistency. And given the fact that the Smoque is now $100 cheaper at full price, those savings could go towards additional accessories. Wrap-up With the Smoque, Weber proves that a basic grill doesn't have to offer a subpar experience. This model offers reliable smoking and roasting performance with smart features in the company's app for less than its more robust Searwood model. The Smoque is even available in two sizes, so there's an option if you need more than the 594 square inches of cooking space on the unit I tested. Weber really hit its stride with pellet grills last year with the Searwood, and Smoque is proof the company has more compelling ideas in the hopper. Thankfully, this one saves you some money without sacrificing any of the culinary results. Weber says the 22-inch Smoque is headed to retailers now and will be available on its website in early June for $799. The larger, 36-inch model is coming mid-summer for $999. This article originally appeared on Engadget at https://www.engadget.com/home/kitchen-tech/weber-smoque-review-a-simplified-smart-grill-thats-still-a-workhorse-160023349.html?src=rss
Elon Musk's xAI is paying Telegram $300 million to adopt Grok
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