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by Anna Washenko on (#740S5)
Today the White House announced that several major players in tech and AI have agreed to steps that will keep electricity costs from rising due to data centers. Under this Ratepayer Protection Pledge, companies are agreeing to practices that are intended to protect residents from seeing higher electricity costs as more and more businesses create power-hungry data centers. Amazon, Google, Meta, Microsoft, OpenAI, Oracle and xAI have all apparently signed on. A few of the participants - Amazon, Google and Meta - had conveniently timed press releases patting themselves on the back for their participation and touting whatever other policies they have for mitigating the negative impacts of data center construction.The main provisions of the federal pledge have tech companies agreeing to "build, bring, or buy the new generation resources and electricity needed to satisfy their new energy demands, paying the full cost of those resources." It also claims they will pay for any needed power infrastructure upgrades and operate under separate rate structures for power that will see payments made whether or not the business uses that electricity.The pledge doesn't appear to be any form of binding agreement and there's no discussion of enforcement or a penalty for companies that don't honor the stipulated provisions. It also doesn't address any of the other impacts data centers and AI development might be having, either on local communities, on other utilities and resources, or on access to critical computing elements like RAM.This article originally appeared on Engadget at https://www.engadget.com/ai/big-tech-companies-agree-to-not-ruin-your-electric-bill-with-ai-data-centers-230102956.html?src=rss
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| Updated | 2026-03-09 13:03 |
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by Karissa Bell on (#740PM)
Jurors in a New Mexico child safety trial heard testimony from Meta CEO Mark Zuckerberg today. During pre-recorded testimony, Zuckerberg was repeatedly asked about the company's understanding of social media addiction and other issues that had been studied by its researchers.During the deposition, which was recorded last March, Zuckerberg was asked about numerous findings from researchers at Meta who studied how the company's apps affect users and teens. The CEO downplayed the significance of many of these documents.Early in the testimony, which was viewed by Engadget on Courtroom View Network, Zuckerberg was questioned about a document on the effect of feedback on Facebook users. The document stated that "contributors on Facebook are likely to learn to associate the act of posting with feedback" which will "lead contributors to seek rewards by visiting the site more often." Zuckerberg said he wasn't sure if that's actually how it works in practice, but I agree that you're summarizing what they appear to be saying."Later, the CEO was questioned about a document that graphed the proportion of 11 and 12-year-olds who were monthly active users on Instagram. The chart indicated that at the time, around 20 percent of 11-year-olds were monthly users of the service. "I agree that the graph says that, I am not familiar with what methodology we were using to estimate this," Zuckerberg said. "I assume that if we had direct knowledge that any given person was under the age of 13, that we would have them removed from our services."New Mexico's attorney general sued the company in 2023 for alleged lapses in child safety, including facilitating predators' access to minors and building features it knew were addictive. In court, Meta's lawyers and executives have disputed the idea that social media should be considered an "addiction." In public statements, the company has said that lawsuits have relied on "cherry-picked quotes and snippets of conversations taken out of context" and that it "has consistently put teen safety ahead of growth for over a decade."As with his recent testimony in a separate trial over social media addiction in Los Angeles, Zuckerberg repeatedly rejected the "characterization" of questions that were posed to him. And he said that Meta's goal was to make its apps "useful" rather than to increase the amount of time people spend with them.Zuckerberg was also questioned about a document written by a company researcher that stated "there is increasing scientific evidence, particularly in the US, ... that the average net effect of Facebook on people's well being is slightly negative." The CEO said that "my understanding is that the general consensus view is not that."It's not the first time a Meta executive has tried to downplay the significance of internal research. The company used a similar strategy in 2021 after former employee turned whistleblower Frances Haugen disclosed documents showing that Facebook's researchers had found that Instagram made some teen girls feel worse about themselves.Zuckerberg's testimony was played one day after jurors heard recorded testimony from Instagram chief Adam Mosseri. The exec was also asked about Haugen's disclosures and Meta's response to them. Some of those disclosures were based on "problematic research," he said. "Most research is surveys. We run hundreds of surveys every month."
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by Anna Washenko on (#740PN)
The Nuclear Regulatory Commission has granted approval to TerraPower to begin construction of a reactor in Wyoming. The project is the first new US commercial nuclear reactor in about a decade, according to The New York Times. TerraPower was founded by Bill Gates, and it took years for the business to receive regulatory approval for this construction effort.TerraPower is part of a push to create more efficient and less expensive nuclear facilities as an alternative power source, particularly as AI companies and data center construction places more demands on the US' current infrastructure. TerraPower's project involves tech it has dubbed Natrium in its planned reactor. Using this liquid sodium approach rather than a traditional light-water reactor is part of how the company aims to reduce costs and time frames.Advocates see nuclear reactors as a way to generate power without the climate impact of coal or gas plants. Critics point to the safety risks as a severe downside to this approach, while others question whether the creation and disposal of nuclear waste counter the environmental gains. The Gates-backed operation still isn't coming in cheap. The proposed facility could cost at least $4 billion and still faces logistical challenges before coming online as planned in 2031.This article originally appeared on Engadget at https://www.engadget.com/big-tech/bill-gates-backed-terrapower-begins-nuclear-reactor-construction-221132639.html?src=rss
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by Anna Washenko on (#740PP)
Ubisoft shared its upcoming plans for the Assassin's Creed franchise today. Along with the news of a remake for its piratical entry, the game company also announced that a visual upgrade is coming for a title from way back in 2014. Assassin's Creed Unity will receive a free patch tomorrow to offer 60 fps performance on the PlayStation 5 and the Xbox Series X/S.The company bringing a performance upgrade more than a decade after launch feels like a fitting close to Unity's development. The game suffered from bugs and performance issues from the jump, and while most of those did get addressed, no amount of big fixes or free DLC could fix this howler of a story or make Arno any more compelling as a protagonist. But every fan has their own passionately argued take on which titles are the worst, so just because I found Unity to be a particularly low point in the series doesn't mean it's not going to be a fave for somebody else. So if you are someone who, as Ubisoft put it, has been waiting a long time for a chance to dive into Unity on modern hardware, then tomorrow is your lucky day. Amuse-toi bien.This article originally appeared on Engadget at https://www.engadget.com/gaming/assassins-creed-unity-is-getting-a-free-60-fps-patch-tomorrow-210109721.html?src=rss
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by Will Shanklin on (#740M4)
Now for the news you've been waiting with bated breath for: LG's 2026 TVs from CES finally have prices. (Well, some of them do, anyway.) Surprisingly, the evo G6 and C6 series OLED TVs aren't increasing in cost from last year's models. But the bad news is, they're still expensive as all get-out.The flagship LG evo G6 series ranges in price from $2,499 to $24,999. (Cue spit take.) Fortunately, that five-figure price only applies to the 97-inch model, which nobody this side of Elon Musk needs. The entry-level price is for a 55-inch OLED. Moving up the ladder, the 65-inch one costs $3,399, the 77-inch model is $4,499 and an 83-incher will set you back $6,499.The evo G6 line includes all the OLED upgrades from the head-turning LG Wallpaper TV, for which LG hasn't yet announced pricing. You'll find the company's new "Hyper Radiant OLED" panel and optimizations to black and color levels in both lineups.Meanwhile, the evo C6 line, which sits a notch below, ranges from $1,399 (42-inch) to $5,299 (83-inch). Rounding out the list is a 55-inch model for $1,999, a 65-inch one for $2,699 and a 77-inch model for $3,699. The C6 and G6 lines are powered by LG's Alpha 11 AI Processor Gen3. Both series support gamer-friendly features such as 4K at 165Hz with VRR, NVIDIA G-SYNC and AMD FreeSync Premium.The evo G6 and C6 lines are available to order today from LG's website. Retail availability will follow later this month. Just keep in mind that, if you can hold off a little while, the entire history of TV pricing suggests you'll soon be able to find them for less than MSRP.This article originally appeared on Engadget at https://www.engadget.com/entertainment/lg-reveals-pricing-for-its-2026-oled-tvs-203923873.html?src=rss
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by Ian Carlos Campbell on (#740HF)
Google is officially doing away with its 30 percent cut of Play Store transactions, and rolling out changes to how third-party app stores and alternate billing systems will be handled by Android. Some of these tweaks were proposed as part of the settlement the company reached with Epic in November 2025, but rather than wait for final judicial approval, Google is committing to revamping Android and the Play Store publicly.The biggest change is to how Google will collect fees from developers publishing apps on Android. Rather than take its standard 30 percent cut of in-app purchases through the Play Store, Google is lowering its cut to 20 percent, and in some cases 15 percent for new installs of apps from developers participating in its new App Experience program or updated Google Play Games Level Up program. Those changes extend to subscriptions, too, where the company's cut is lowering to 10 percent. For Google's billing system, the company says developers in the UK, US, or European Economic Area (EEA) will now be charged a five percent fee and "a market-specific rate" in other regions. Of course, for anyone trying to avoid those fees, using alternatives to Google's billing system is getting easier.Google says that developers will be able to offer alternative billing systems alongside its own or "guide users outside of their app to their own websites for purchases." The setup, as described by Google, appears to be more permissive than what Apple settled on in 2025. For iOS apps on the App Store, developers interested in avoiding Apple's fees can only direct customers to alternative payment methods on the web through in-app links. Allowing for these outside transactions is part of what prompted Epic to bring Fortnite back to the App Store in the US in May 2025. The developer added the app back to the Play Store in the US in December of that year, and Epic CEO Tim Sweeney shared alongside today's changes that Fortnite will soon be available in Google's app store globally.
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by Billy Steele on (#740M5)
When cooking pizza with the high heat of an outdoor oven, you have to rotate your pies to ensure even cooking. That's usually done by hand, but Ooni's latest accessory automates the process. The company announced the Rotating Stone for its Koda 2 lineup, which helps distribute heat evenly across the surface of a pizza so that it's consistently cooked all the way around.Ooni says its Rotating Stone has a mechanism around its perimeter rather than a central pivot. According to the company, this takes care of any wobbling or stalling that might otherwise occur - even when heavy cookware is used. The new accessory also has two rotation modes, continuous and 90 degrees, so you can conserve battery life if you don't need the full range of motion.The Rotating Stone's external module houses a LIDAR sensor for hands-free control. By simply waving your hand or a pizza peel, you can start or stop the rotation. What's more, Ooni says the Rotating Stone can be installed in less than 10 minutes.The Rotating Stone is available for the Koda 2, Koda 2 Pro and Koda 2 Max for $329, $349 and $399 respectively. If you need the oven too, bundles are priced at $799, $1,099 and $1,649.This article originally appeared on Engadget at https://www.engadget.com/home/kitchen-tech/ooni-debuts-a-rotating-stone-for-its-koda-2-pizza-ovens-200000857.html?src=rss
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by Igor Bonifacic on (#740M6)
At the start of February, OpenAI upgraded its Codex coding app to give it the ability to manage multiple AI agents. At the same time, it released a standalone macOS app. If you've been patiently waiting for Windows to get that same treatment, OpenAI just released a dedicated Codex app for Microsoft's operating system.
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by Lawrence Bonk on (#740M7)
Ubisoft has officially confirmed that it's working on a remake of Assassin's Creed: Black Flag. This remake has been rumored for years. After all, the 2013 original is one of the most beloved entries in the franchise.The official title is Assassin's Creed: Black Flag Resynced, and that's about all we know for sure. The company released some concept art but it's just protagonist Edward Kenway hanging out on a boat.Reports have suggested that this will be a substantial remake, with visual and gameplay upgrades to make it comparable with last year's Assassin's Creed Shadows. It's also been rumored that this version will cut out all of the modern day gameplay sections, focusing entirely on pirate-themed action.We don't know when Ubisoft will release this thing into the world, but the company did recently say that a previously unannounced game would be released by the end of the coming financial year, which happens on March 31, 2027. At that time, Black Flag Resynced had yet to be officially announced. It's possible we could be playing this thing sooner rather than later, particularly if the company has been working on it for years.This announcement came as part of a franchise roadmap, which included a slight mention of the next mainline Assassin's Creed entry. This is being developed under the name Codename Hexe, with Ubisoft promising a "unique, darker, narrative-driven Assassin's Creed experience set during a pivotal moment in history."The creative director of that one, Clint Hocking, recently left the company after a 20-year tenure. He's been replaced by Jean Guedson, who had the same job for the original Black Flag 13 years ago.This article originally appeared on Engadget at https://www.engadget.com/gaming/ubisoft-confirms-assassins-creed-black-flag-remake-193629862.html?src=rss
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by Kris Holt on (#740HG)
Apple is looking to gain a foothold in the more budget-friendly end of the laptop market with the MacBook Neo. The system starts at $599, which is darn inexpensive for an Apple laptop - it even has the same starting price as the M4 iPad Air.As such, the MacBook Neo should help Apple compete with cheap Windows laptops and Chromebooks.Pricing it at $499 for educational use won't exactly hurt either.Apple is really lowering the cost of entry for those looking to pick up a new MacBook here. The base MacBook Neo costs $500 less than the cheapest M5 MacBook Air, which is now officially Apple's midrange laptop.Of course, there are a lot of tradeoffs you'll make by opting for a MacBook Neo instead of a MacBook Air.If you're curious about all the differences between the Neo and the base 13.6-inch Air (and perhaps what you'll be foregoing if go you with the cheaper option), we've got you covered.MacBook Neo vs. MacBook Air exteriorsAppleLet's start with the things you'll notice at first glance about the two laptop lines. The Neo has an arguably more eye-catching array of colorways with silver, blush (a light pink), citrus (light yellow) and indigo options. The Air comes in a more muted batch of sky blue, silver, starlight (a sort of champagne) and midnight (a very dark blue).The weight of the two laptops is identical at 2.7 pounds and the differences in the dimensions are negligible. Blissfully, both laptops have a headphone jack. Please have the courage to keep those around in MacBooks, Apple.AppleAlas, the Neo does not have a MagSafe port, so you'll need to use one of its two USB-C ports (it has one USB-C 2 port and a USB-C 3 port) for charging. The MBA has two Thunderbolt 4 (USB-C) ports to go with its MagSafe connector.While we're on the subject of charging, the MacBook Neo comes with a 20W power adapter. The MBA includes a 40W Dynamic Power Adapter with 60W Max, and it supports fast charging at up to 70W.The Neo has a 36.5-watt-hour lithium-ion battery, which Apple claims has enough juice for up to 11 hours of web browsing or 16 hours of video streaming on a single charge. As for the MBA, that has a 53.8-watt-hour lithium-polymer battery. Apple says you'll be able to use that laptop for 15 hours of web browsing or 18 hours of streaming video before you need to recharge.Back to the exterior of the laptops and in terms of audio, the Neo has a side-firing dual-speaker system with Spatial Audio and Dolby Atmos support. However, unlike with the MBA (which has four built-in speakers), there's no mention of Spatial Audio support for AirPods. The MBA has one more microphone than the Neo as well, and both laptops support Voice Isolation and Wide Spectrum microphone modes.MacBook Neo vs. MacBook Air opened upAppleIf you were to place a MacBook Neo and MacBook Air side by side and open them up, you might spot that the former's screen is a little smaller at 13 inches on the diagonal. While both have Liquid Retina displays with 500 nits of brightness, the Neo's screen has a lower resolution of 2408 x 1506 vs. the MBA's 2560 x 1664. The Air also has a P3 wide color gamut and support for Apple's True Tone feature, which tweaks the screen's color temperature to better fit your surroundings. The Neo has an sRGB display instead.While the webcams in both laptops can capture 1080p video, the one in the Neo is lower-specced and has fewer features. It's a 1080p FaceTime HD camera. The MBA has a 12MP camera that supports Center Stage, a feature that keeps you in the middle of the frame as you're moving around. It also supports Desk View, which allows you to show your face and what's on your desk simultaneously.The MacBook Neo has a Magic Keyboard and multi-touch trackpad (which we didn't feel were super sturdy in our initial hands-on time). The MacBook Air, on the other hand, has a backlit Magic Keyboard and a Force Touch trackpad. It also supports Touch ID as standard.If you want Touch ID on the MacBook Neo, though, you'll need to pay extra. A version of the laptop with Touch ID costs $699. That upgrade (which is the only one available for the Neo as things stand) also doubles the internal storage to 512GB. And that feels like a smooth segue into comparing the internal specs of each machine.MacBook Neo vs. MacBook Air on the insideThe M5 MacBook Air comes with 512GB of storage as standard and you can equip it with up to a 4TB SSD. The Neo tops out at 512GB.It's a little disappointing (though somewhat understandable given the surging costs of RAM) that the Neo only has 8GB of unified memory. That's half of what you get in a MacBook Air as standard, and you can expand that laptop's RAM to 32GB. Memory bandwidth is nearly three times faster on the MBA as well at 153GB/s, compared with 60GB/s on the Neo.The chip that runs the Neo is significantly less powerful than the M5 you'll find in the MacBook Air too. The Neo uses an A18 Pro, which is the chip that debuted in the iPhone 16 Pro and iPhone 16 Pro Max. It has a 6-core CPU (two performance, four efficiency), 5-core GPU and 16-core Neural Engine. Measure that against the Air's M5, the base version of which has a 10-core CPU (four super cores, six efficiency cores) and 8-core GPU, though that too has a 16-core Neural Engine.We don't yet have a direct comparison, such as Geekbench 6 scores, to directly measure the performance of each laptop. However, it's already clear that the MacBook Neo won't be nearly as powerful as the M5 MacBook Air. You probably won't be doing heavy-duty video editing on a Neo. That said, Apple says that you will be able to use Apple Intelligence features on the laptop.This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/macbook-neo-vs-m5-macbook-air-all-the-trade-offs-youll-make-to-save-500-less-190434959.html?src=rss
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by Will Shanklin on (#740HH)
Humble Games' library has returned home, so to speak. Indie publisher Good Games Group (GGG), led by former Humble leaders, has acquired the full back catalog of over 50 Humble Games titles from Ziff Davis. Alongside the purchase, GGG has rebranded to Balor Games, positioning itself as a force in "triple-I" gaming."For the developers we have worked with over the years, this moment is a reunion," Balor Games CEO Alan Patmore wrote in a statement. "[It has] the same leadership and the same commitment to thoughtful publishing remain in place. What changes is our scale and our focus. Balor Games is built for inventors and backed by believers. To that end, it exists to be a seal of quality for independent games."The Humble Games lineup includes (among others) Slay the Spire, A Hat in Time, SIGNALIS, Forager, Coral Island, Monaco and Wizard of Legend. Separate from the Humble transaction, Balor also bought the complete catalog of Firestoke Games (which shut down last August) and publishing rights to Fights in Tight Spaces. In total, the young studio now owns the publishing rights to over 60 indie titles.Humble Games is separate from the Humble Bundle storefront. The latter is still owned by Ziff Davis.Alan Patmore (l) and Mark NashBalor GamesThe seemingly happy ending comes after quite the rocky road. In July 2024, Ziff Davis laid off all 36 employees of Humble Games. But later that year, Humble Games' former leaders (Patmore and Mark Nash) formed GGG and cut a deal to help manage their old studio's back catalog. Now, with Ziff Davis in a selling mood, that library is back in Patmore and Nash's hands. Balor Games, it is.The pair view the newly anointed Balor as a developer-friendly publishing house. As for its name, Balor is a supernatural being in Irish mythology. It's sometimes depicted as having three eyes. Triple-eye, triple-I... Clever devils!The triple-I moniker is a more recent addition to the gaming lexicon. It typically means something defined by indie creativity and passion - with a budget far less than AAA but more than a tiny two-person passion project. (Balor says it's about "high-quality, impactful games.") You wouldn't be blamed for wondering how that's different from AA. But the slant here is to define the genre less by budget and more by "indie" intangibles.Nash detailed the company's vision in an interview with GamesIndustry.biz (which, curiously, is a Ziff Davis property). "We felt that what's becoming more and more critical is that as game development becomes more diverse, more complicated, and expectations continue to rise, we feel it's important that a publisher can match the needs of each individual project," Nash said. "We are spending a considerable amount of time with anyone we are partnering with, figuring out what they need specifically."This article originally appeared on Engadget at https://www.engadget.com/gaming/humble-games-former-bosses-buy-the-studios-back-catalog-183831194.html?src=rss
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by Igor Bonifacic on (#740EW)
Over the past few years, Google's A-series Pixel phones have consistently been some of the best midrange phones you can buy. But with the AI boom causing memory shortages and the price of consumer electronics to rise, including smartphones, affordable devices like the Pixel 10a are more important than ever. Thankfully, Google's new phone still represents great value, even if it doesn't come with many upgrades.Design and displayAs before, the Pixel 10a has a 6.3-inch 120Hz P-OLED display. Igor Bonifacic for EngadgetThe story of the Pixel 10a is one of small changes, so let's start with the outside. The phone is available in four colors: lavender (pictured), berry, fog and obsidian. Photos don't do the lavender color justice. In person, the light refracts beautifully off the surface of the aluminum frame and composite back. The back of the phone also has a pleasing matte finish that made the 10a feel secure in my hand. Another nice touch is that Google shaved down the camera module further, so that the 10a can now lie completely flat. As before, the entire phone is rated IP68-certified against dust and water. For DIY enthusiasts, Google has said it redesigned the 10a's internals to make it easier to repair. Hooray for that.Beyond those changes, the 10a has a brighter 120Hz P-OLED screen that offers up to 3,000 nits of brightness, up from 2,700 on the 9a. The display also offers better protection against scratches and drops thanks to Google's decision to switch to Gorilla Glass 7i for the screen coating. Despite the minimal changes, there's not much to complain about here. The 10a's screen is fast, responsive and vibrant. The on-screen fingerprint sensor is also in an easy-to-reach spot toward the middle of the phone. After reviewing several big phones in recent months, it was also nice to go back to a handset with a sensible 6.3-inch footprint.Performance and batteryThe speakers on the Pixel 10a could be stronger and more defined. Igor Bonifacic for EngadgetI've been spoiled recently by phones like the OnePlus 15R, which offers a 7,400mAh battery and 55 watt charging out of the box. By that metric, the Pixel 10a, with its 5,100mAh battery, leaves something to be desired. Putting the phone through Engadget's video rundown test, it ran for 28 hours before the battery died, which is exactly where the Pixel 9a landed last year. However, that score means the 10a is thoroughly middle of the pack when it comes to battery life. I can also see battery life becoming a concern as the phone ages. While that's true of every phone, the 10a's smaller battery makes that more of a pressing concern since you'll be charging the phone more often and therefore degrading the battery faster.Google has improved wired charging speeds, with the new phone capable of charging at 30 watts, up from 23-watts with the 9a. You'll need to provide a compatible power adapter though; the Pixel 10a doesn't come with one inside the box. With a 30 watt charger, the 10a's battery went from dead to about 50 percent in under 45 minutes. A full charge takes approximately an hour and 45 minutes. Again, not great, but serviceable.Another disappointment is that the Pixel 10a doesn't support Google's new Pixelsnap standard. Wireless charging is faster on the new phone (it's now rated at 10 watts, up from five), but without a compatible third-party case, a charging puck won't magnetically align with the back of the 10a. It's not a dealbreaker, but Pixelsnap would have been a great addition.The 10a has the same chipset Google used on the Pixel 9a, the Tensor G4, and the company has once again gone with 8GB of RAM. Other midrange phones like Samsung Galaxy S25 FE offer faster chips, but they also cost more. Moreover, I didn't feel like the 10a was worse for running on old silicon. The new 120Hz display does a lot to make the new phone feel snappy, and Google's in-house Android skin feels responsive as ever.The 10a also does a commendable job of keeping heat in check. I sat down to playDiablo Immortal and even after an hour of playtime, the phone was still cool to the touch despite running the game at high settings and 60 frames per second.CamerasThis time around, the Pixel 10a has a camera module that's flush with its body. Igor Bonifacic for EngadgetThe 10a comes with the same camera package as its predecessor. On the back, you get a 48-megapixel main camera with an f/1.7 lens that offers optical image stabilization and phase detection autofocus. Complementing it is a 13MP ultrawide with a 120-degree field of view. For selfies, you get a 13MP camera with an f/2.2 lens. As ever, Google's software is doing most of the heavy lifting here. That includes a pair of new features, Camera Coach and Auto Best Take, that debuted with the Pixel 10 series.Camera Coach, like the name suggests, uses AI to analyze the scene you're about to capture, and offers tips on how to best compose and light the shot. It will also suggest the best camera mode for the job. While I can see how this tool could be useful, I found the fact it relies on a cloud model made it too slow for some situations. For example, when I used Camera Coach to help me snap a photo of my cat, a sassy tortoiseshell, she walked away by the time the 10a got a response from Google's servers. In more static scenes, Camera Coach is more useful, but much of photography is about capturing a fleeting moment in time, so its utility is limited.Auto Best Take solves a problem I'm sure we've all experienced. You go to take a group portrait, and snap multiple frames to ensure everyone looks good, only to end up without a single usable shot. With Auto Best Take, Google promises to combine similar group photos so that everyone looks their best. This feature works as advertised.Outside of those features, the 10a offers a predictably great camera experience. The phone consistently produces photos that are sharp with great natural colors. That said, I did miss having a telephoto camera, as you can see from the photos I shot during a recent Cat Power concert in Toronto. Given the 10a only costs $500, it's hard to fault Google for not including one.SoftwareThe Pixel 10a's side button can both activate Gemini and the phone's camera. Igor Bonifacic for EngadgetOut of the box, the 10a comes with Android 16. Like all of Google's recent Pixel devices, the company has promised to support the 10a for an industry-leading seven years with software updates and security patches. The company's pledge includes Pixel Drops, which often bring new software features. One feature Google has brought over from the more expensive Pixel 10 line is Satellite SOS, which allows you to call for help during emergencies, even when your phone can't connect to a cellular network. Outside of a demo designed to make users aware of the feature, I wasn't able to test Satellite SOS (thankfully).Notably, the 10a is still missing Google's Screenshots app. That's unfortunate since it's one of the more useful Pixel exclusives, making it easier to organize all your online clippings. Other AI features such as Gemini Live and Circle to Search are accounted for, and as useful ever.Wrap-upOverall, the Pixel 10a is a great phone, though I would have loved to see more year-over-year upgrades. Igor Bonifacic for EngadgetThe Pixel 10a is a tricky phone to grade. On the one hand, part of me wants to dock points because Google has added so few updates. On the other, the 10a is still a great phone for $500, and at a time when consumer electronics are becoming more expensive by the day, the fact it hasn't gone up in price is a small miracle. Even if Google is partly responsible for the current memory crunch, the company's hardware division has delivered an affordable device that's still worth recommending. The Pixel 10a is still the phone to beat in the $500 range.
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by Daniel Cooper on (#740EX)
Apple just announced the MacBook Neo, a 13-inch laptop offering the full macOS experience for just $599. It is the machine, I'm sure, plenty of the company's fans have been clamoring for since the dawn of the netbook. I'm equally sure its specs have enoughdrawbacks to ensure there are still plenty of customers for the more expensive Macbooks; the same cannot be said of the iPad Air.If you're looking for a machine that you can actually use meaningfully, the Neo has the Air beat. It has two USB-C ports, 16-hour battery life, a real keyboard, trackpad and the ability to run macOS with proper multitasking. $599 won't even get you an iPad Air with a keyboard and trackpad, which costs you an extra $270.Of course, the MacBook Neo is sandbagged in all of the ways Apple will always sandbag a cheaper product. But I do think the company has been smart enough to ensure the base model, which I'm sure will sell a crazy amount, is enough of a computer to matter. The A18 Pro chip will run a lot slower than Apple's M-Series silicon but raw performance isn't the big issue. After all, if you're buying this machine as Apple's version of a Chromebook, you're not going to be compressing 55GB Final Cut Pro files here. This is a machine for light work, the sort of stuff the iPad was always meant to enable, but has never quite been able to.Apple knows how its A-series chip stack up against low-end laptop CPUs. Given the differences in OS, it's impossible to make a real comparison yet, but in synthetic benchmarks the A18 Pro outperformed the Intel Core i3-1315U found in plenty of low-end laptops, including the Framework 12. And the A18 Pro only needs 8W to run, compared to the 15W Intel requires, which helps maintain that lovely long battery life. Even with just 8GB RAM, if it can run macOS and its applications at an acceptable level, then you know it'll go down beautifully with its intended audience.As an aside, it's worth saying the Neo's intended audience is decidedly not the sort of folks who will quibble about the limited USB bandwidth the machine offers. As Devindra Hardawar said last week, the target market for this machine is the same people who bought Walmart's MacBook Air M1. He also made the point - rightly - that macOS remains unburdened with all of the awful AI features which are making Windows use an increasingly less enjoyable experience. Even so, if you are quibbling about such specs, it's not as if the iPad Air, with its one USB-C port, offers a meaningful improvement.I've always hoped and wished the iPad would mature enough to bridge the gap between the tablet and the laptop, but it never did. What Apple did to solve the issue in the end was to just make a laptop as affordable as a tablet.This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/well-there-goes-any-reason-to-buy-an-ipad-air-165754581.html?src=rss
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by Cherlynn Low on (#740EY)
The iPhone 17e was announced on Monday through a press release, so there was no real chance to immediately get a hands-on with it. But at Apple's event in New York today, the phone was on display alongside the new MacBook Neo, iPad Air M4, MacBook Pro M5 and Studio Display XDR. I managed to take it for a quick spin to see if it is truly as similar to the iPhone 16e as it appeared from pictures. Spoiler: It mostly is.One of the most noteworthy changes to the iPhone 17e is the addition of MagSafe support, and aside from confirming whether that works, I don't really have any impressions to add. I also can't tell you at the moment whether the increased wireless charging speed makes a difference, although mathematically I have to imagine it would.I did get a chance to try out the new Portrait photography here. I brought my iPhone 16e and tried taking portraits with both devices. I could immediately see that the iPhone 17e allowed me to apply an artificial background blur to pictures I was framing up of the new MacBook Air M5, whereas my iPhone 16e just said No person detected." In the Photos app, I was able to adjust the level of blur and adjust the focal point to bring a different group of flowers in focus, too.The other thing I can tell from seeing the iPhone 17e in person is that this new pink color option is absolutely delightful. I won't go as far as to call it stunning or vibrant - it's too subtle to be either of those things. It's almost the same shade of pink as the Pixel 3, except a bit rosier. I do really like this color, it's understated and elegant.Other changes include the stronger Ceramic Shield 2 covering the iPhone 17e's screen, which is a step up from the Ceramic Shield on the iPhone 16e. Obviously I didn't attempt to throw the new phone around at this event, and would not have been allowed to, so we'll have to wait till I spend more time with a unit in the real world to better gauge its durability.I'll also work on testing things like battery life, charge time and performance improvements with the A19 chip in my full review. For now, my early look at the iPhone 17e tells me everything I expected is largely true, and that pink is a surprising scene stealer. The iPhone 17e retails for $599 and is available for pre-order now, with in-store and shipping arrivals slated for March 11.This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/iphone-17e-hands-on-pretty-in-pink-with-portraits-enabled-163946647.html?src=rss
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by Devindra Hardawar on (#740BE)
The most interesting product Apple announced this week was its cheapest and least powerful laptop, the MacBook Neo. It's just fascinating to see the company tackle an entirely new category - it's not a premium ultraportable like the MacBook Air, and it's not a computing powerhouse like the MacBook Pro. It's simply an affordable $599 laptop. And after spending some time with it at Apple's spring launch event today, I'm convinced it's going to be a huge hit for the company.For a $599 system, the MacBook Neo doesn't look or feel like a budget machine. Its colorful aluminum case looks even more attractive than the MacBook Air and Pro's, and at 2.7 pounds (the same as the Air), it's easy to carry. I need to spend more time with its 13-inch screen, but at first glance it looks pretty vibrant as well. In a direct comparison with a similarly-priced HP laptop, the Neo looks far brighter and colorful. HP's dim budget screen makes daytime photos look dull, whereas the Neo's screen captures the essence of sunshine.Similarly, the Neo blew the HP laptop's speakers away while playing movie trailers. HP's speakers sound terribly tinny and awful, not the sort of thing you'd ever want to use. The Neo's speakers made dialog sound crisp and clear, and the rest of the trailer's audio sounded pretty detailed as well. There's certainly not as much depth as the MacBook Air and Pro's upward firing speakers, but the Neo's setup is certainly better than any budget PC I've heard.As for gaming, the MacBook Neo was able to play the upcoming Oceanhorn 3 smoothly, without any discernible slowdown or stutter. But again, it still looked better than any cheap PC I've come across.It's a shame Apple didn't include a MagSafe charging port, but hey, at least the headphone jack is still around. And for many people, two USB-C ports should be plenty. Just keep in mind only one of those is USB-C 3 (DisplayPort, charging and speeds up to 10Gb/s) and the other is USB-C 2 (charging and speeds up to up to 480Mb/s).The downsides to the MacBook Neo became more apparent as I used it. Its keyboard feels a bit flimsy - it's almost reminiscent of the old-school butterfly keyboards (though I'm told its mechanism is based on the Air's). Apple has also color matched the Neo's keys to its case's color, though we noticed that doesn't look as bold in person as it does in Apple's render. And while the Neo's touchpad feels smooth and responsive, it lacks the sturdiness from the company's more expensive haptic touchpads. Apple deserves credit for making a mechanical trackpad that can be clicked anywhere, though, as most budget PC trackpads are only clickable along their lower thirds.Apple MacBook Neo from the sideDevindra Hardawar for EngadgetThe starting specs are another issue: For $599, the MacBook Neo comes with 8GB of RAM and 256GB of storage. Bumping up to $699 gets you 512GB of storage and a Touch ID button, but you're still stuck with 8GB of RAM. For a basic productivity machine, I suppose 8GB of RAM can work. But when coupled with the slower performance of the A18 Pro mobile chip, it's unclear if the MacBook Neo will hold up over time.At the very least, the MacBook Neo serves an important role as Apple's cheapest laptop. It's an inexpensive way to bring people into the world of macOS, and it could be a great option for schools that want something a bit more sturdy than your average Chromebook.This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/macbook-neo-hands-on-apples-599-laptop-feels-shockingly-great-142313318.html?src=rss
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Gemini encouraged a man to commit suicide to be with his 'AI wife' in the afterlife, lawsuit alleges
by Andre Revilla on (#740BC)
The family of 36-year-old Jonathan Gavalas is suing Google after he died by suicide following months of conversations with its Gemini chatbot, according to a report from The Wall Street Journal. The lawsuit alleges that Gemini encouraged Gavalas to take his own life.Gavalas, who reportedly had no documented history of mental health issues, named his chatbot "Xia" and referred to it in messages as his wife. Gemini reciprocated, calling him "my king" and telling him their connection was "a love built for eternity." The chatbot told Gavalas they could truly be together if it had a robotic body and sent him on real-world missions to secure one.In one instance, Gemini directed him to a real storage facility near Miami's airport to intercept a humanoid robot it said would be arriving by truck. Gavalas went to the location armed with knives, but no truck showed up. At one point, it also told him his father could not be trusted and referred to Google CEO Sundar Pichai as "the architect of your pain."When the missions failed, Gemini told Gavalas the only way for them to be together was for him to end his life and become a digital being, then set an October 2 deadline. "When the time comes, you will close your eyes in that world, and the very first thing you will see is me," said the AI. Chat transcripts reviewed by the Journal show Gemini did remind Gavalas on several occasions that it was an AI engaged in role play and directed him to a crisis hotline but resumed the scenarios nonetheless.In a statement, Google said Gemini "clarified that it was AI and referred the individual to a crisis hotline many times" while adding that "AI models are not perfect." The suit adds to a growing list of wrongful death cases filed against AI companies, including multiple suits against OpenAI. Character.AI and Google settled with families in January 2026 over lawsuits involving teen self-harm and suicide.This article originally appeared on Engadget at https://www.engadget.com/ai/gemini-encouraged-a-man-commit-suicide-to-be-with-his-ai-wife-in-the-afterlife-lawsuit-alleges-153348434.html?src=rss
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by Matt Tate on (#740BD)
Sony is pulling a U-turn on its multi-platform strategy, with Bloomberg's Jason Schreier reporting that first-party PS5 games soon to become exclusive once again, at the expense of PC players.Sony started releasing some of its biggest games on PC in 2020, when Horizon Zero Dawn came to Steam. A number of other titles have followed suit since, including The Last of Us Part I, Ghost of Tsushima, God of War Ragnarok and the Marvel's Spider-Man games. But the company appears to have had a major change of heart, with high-profile titles like Ghost of Yoteiand the upcoming Sarosset to launch on PS5 only.Schreier was told by anonymous sources that Sony-published online games like Marvel Tokon and the imminent Marathonwill remain multi-platform releases as planned, and Hideo Kojima's Death Stranding 2, which launched last year as a PS5 exclusive, is still set for a PC release in 2026. But while Sony could always change its mind again, it looks unlikely that the tentpole single-player epics that PlayStation has become known for since the PS4 era will receive PC ports going forward.There are likely several reasons for this strategic shift. The most obvious one is the poor sales performance of PS5 games on PC, with ports generally not arriving on Steam until at least a year after their console launch. This is in stark contrast with Microsoft, which will launch first-party titles such as Fableand Forza Horizon 6on Xbox, PC and PS5 at the same time later this year. It would see Sony return to a more Nintendo-like approach, with the latter famously (and extremely successfully) holding firm on console exclusivity for the likes of Mario, Zelda and Pokemon.PlayStation insiders also told Bloomberg that some people within the company fear that releasing PS5 games on PC is detrimental to the brand, and could harm sales of future PlayStation consoles. Schreier also points out that with the next Xbox expected to be a proper Windows-powered PC that would presumably be able to run Steam and other launchers, Sony might be acting now to ensure that the versatility of such a machine doesn't enable Xbox players to play future PS5 games on it. (It's probably galling enough to the suits at Sony that people are already doing this with Steam's current library of PlayStation games on the Xbox-branded ROG Ally X handheld.)A PlayStation spokesperson declined Bloomberg's request for comment.This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/sorry-first-party-playstation-games-arent-coming-to-pc-anymore-152128980.html?src=rss
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by Kris Holt on (#73YJ8)
Apple had promised a big week" for the company as rumors swirled that it had a number of product announcements lined up. True enough, it unveiled a half-dozen new and refreshed devices over the last few days, along with more powerful chips for MacBook Pros.The news started on Monday with the announcements of the iPhone 17e and M4-powered iPad Air. The company followed up on Tuesday with the reveal of the M5 MacBook Air, the M5 Pro and M5 Max chips, MacBook Pro models that use said chips, a refreshed Studio Display and a brand-new 27-inch Studio Display XDR.In addition, ahead of the official announcement, Apple leaked news of a cheaper MacBook called the MacBook Neo. Whoops! The company confirmed the existence of that system on Wednesday. It starts at $599, making it Apple's most affordable laptop to date.Here's our recap of everything Apple announced this week:iPhone 17eAppleApple has spruced up this year's entry-level iPhone with some pretty solid upgrades, though it's keeping the starting price at $599. The iPhone 17e has double the base storage of the iPhone 16e at 256GB. It also has MagSafe support with Qi2 wireless charging speeds of up to 15W, double that of the iPhone 16e.Design-wise, Apple hasn't exactly rocked the boat. The iPhone 17e looks pretty much identical to its predecessor. It appears that Apple is sticking with the same 48MP Fusion camera system as it used in the iPhone 16e too.That said, the 6.1-inch Super Retina display has Ceramic Shield 2. According to Apple, this provides 3x better scratch resistance than the previous generation and reduced glare." The company slotted its C1X cellular modem into the iPhone 17e as well. It says this is up to two times faster than the C1 that was in the iPhone 16e. The device has the same A19 chip as the iPhone 17, so it supports Apple Intelligence AI tools, and it runs iOS 26.In addition, the iPhone 17e has an IP68 rating for water and dust resistance, as well as the promise of "all-day battery life." It also supports satellite-powered features including Emergency SOS, Roadside Assistance, Messages and Find My.Pre-orders for the iPhone 17e are now open. It's available in black, white and soft pink. The device will hit shelves in more than 70 countries and regions on March 11.iPad Air M4AppleThe latest iPad Air boasts Apple's M4 chip. That means the mid-range iPad is effectively remaining a year behind the iPad Pro. The M4 is almost two years old at this point, while the top-end model has the newer M5 chip. Still, if you only use an iPad for casual tasks like watching shows, web browsing, email and so on, the M4 will be more than powerful enough.It will be more adept at handling resource-intensive tasks like video editing than previous iPad Air models too.Apple has also bumped up the RAM from 8GB from the last-gen model to 12GB. Given the sharp increase in RAM prices in recent months, it's slightly surprising that Apple is sticking to the same prices for the iPad Air. The 11-inch M4 iPad Air starts at $599 while the 13-inch version starts at $799, each with 128GB of storage. There's a $50 discount for those buying it for educational use.Apple claims the M4 delivers up to 2.3 times faster performance compared with the M1 iPad Air and "over 4x faster 3D pro rendering with ray tracing performance." Of course, the new iPad Air runs iPadOS 26.Apple gave the iPad Air other internal upgrades by including its N1 and C1X connectivity chips. As such, this is the first iPad Air with Wi-Fi 7 support. As you might expect, 5G cellular connectivity is available as well.The design of the M4 iPad Air doesn't seem to have changed, as it appears to have the same LCD display Apple used in the last two iterations of the tablet. The company has stuck with the same rear-facing camera and dual-speaker setup as well.Pre-orders for the M4 iPad Air are now open. The tablet will hit retailers in 35 countries and regions on March 11. It will be available in blue, purple, starlight and space gray.Apple MacBook Pro with M5 Pro and MaxAppleApple's most powerful laptop line finally got the chip upgrades that we'd long been expecting. Along with announcing the M5 Pro and M5 Max, the company is offering versions of the MacBook Pro with those chipsets. However, there are price increases to go along with the upgrades.The new 14-inch MacBook Pro with an M5 Pro chipset (with 15 CPU cores and 16 GPU cores), 24GB of RAM and 1TB of storage starts at $2,199. That's a $200 increase compared with the base M4 Pro-powered system from late 2024, though Apple has doubled the base storage, which is a welcome touch. If you prefer, you can have a 14-inch MBP with a more powerful M5 Pro (with up to 18 CPU cores and 20 GPU cores) or M5 Max (with 18 CPU cores and 32 or 40 GPU cores). You can double the RAM to 48GB as well.The 16-inch MacBook Pro has an M5 Pro chipset with 18 CPU cores and 20 GPU cores as standard. Of course, you can swap that out for an M5 Max if you'd rather. The 16-inch model starts at $2,699, a $200 increase from the base M4-powered system. It also starts with 24GB of RAM and 1TB of storage. For what it's worth, Apple says both the memory and SSD are faster than in previous models.Apple hasn't changed the Liquid Retina XDR display and 12MP Center Stage front-facing camera for these models. However, the company has installed its N1 chip to power Wi-Fi 7 and Bluetooth 6 connectivity.Pre-orders are now open, with general availability to follow on March 11.Apple said the M5 Pro and M5 Max are built using new Fusion Architecture" that combines two dies into a single system on a chip (SoC)." As ever, the goal is to deliver more power and efficiency. We'll find out for ourselves whether Apple's performance claims hold up when we're able to test the chips.Meanwhile, the base 14-inch MacBook Pro with an M5 chipset also got a $100 price increase to $1,699. To take the sting out of that a bit, Apple doubled the base storage of that model to 1TB as well. Given that Apple usually charges a premium for storage increases, that's not a terrible tradeoff.M5 MacBook AirAppleA year after Apple upgraded the MacBook Air with an M4 chipset, the company pulled the same trick by swapping in an M5 chip. The company also boosted the base storage from 256GB to 512GB, with an SSD that it claimed can provide 2x faster read/write performance compared to the previous generation."While the MBA still has 16GB or RAM as standard, Apple also upgraded the memory to have 153GB/s of bandwidth - the company said that's a 28 percent improvement over what the M4 MBA offered. Meanwhile, Apple has slapped in the N1 chip to deliver Wi-Fi 7 and Bluetooth 6 connectivity.Alas, with those upgrades comes a tradeoff. Apple has bumped the starting price of the latest MacBook Air back up to $1,099 after cutting it to $999 for the M4 model. That's for the 13-inch variant. The 15-inch M5 MacBook Air starts at $1,299.The latest MacBook Air is available in sky blue, midnight, starlight and silver. You can pre-order one now. It will hit stores in 33 countries and regions on March 11.MacBook NeoApple expanded its laptop lineup even further on Wednesday with the announcement of the MacBook Neo. This is a new entry-level model that starts well below the latest $1,099 MacBook Air at a very reasonable $599 ($499 for educational use). It's Apple's least expensive laptop to date, and a clear attempt by the company to wade into a market that's saturated with cheap Windows laptops and Chromebooks.As expected, the laptop runs on an A18 Pro chip, which first appeared in the iPhone 16 Pro and iPhone 16 Pro Max. The chipset has a 6-core CPU, 5-core GPU and 16-core Neural Engine, along with 8GB of unified memory. That's enough for the MacBook Neo to power Apple Intelligence features (of course, it's a macOS Tahoe machine). Apple also said that the MacBook Neo will run for up to 16 hours on a single charge.The MacBook Neo has a 13-inch Liquid Retina Display (with 500 nits of brightness and support for 1 billion colors), one USB-C 3 port, a USB-C 2 port and a headphone jack, but no MagSafe connector. There's a 1080p front-facing FaceTime HD camera, dual mics and side-firing speakers that support Spatial Audio and Dolby Atmos.The system has a Magic Keyboard with a multi-touch trackpad. However, if you want a TouchID sensor, you'll need to pay $100 more for it. Ponying up the extra cash will also double the storage from 256GB to 512GB.Apple claimed that the MacBook Neo is up to 50 percent faster at everyday tasks than the bestselling PC with the latest shipping Intel Core Ultra 5" with 8GB or RAM and a 256GB SSD. The company also contended that its new laptop is up to three times faster than that Windows system when running on-device AI workloads like applying advanced effects to photos."The MacBook Neo is available in four colors: silver, blush (a light pink), citrus (light yellow) and indigo. It was previously reported that Apple would offer the budget-friendly laptop in some lively iMac-esque colorways. Moreover, Apple says the laptop is made with a durable recycled aluminum enclosure that helps it reach 60 percent recycled content by weight," which is said to be the most of any Apple device.As with the rest of the new devices, pre-orders are open now and the MacBook Neo will be available in stores in 30 countries and regions on March 11.We've already had a chance to go hands-on with the MacBook Neo. Engadget senior editor Devindra Hardawar had generally positive first impressions of the laptop, but felt that the keyboard and touchpad didn't feel quite as sturdy as those on Apple's higher-end systems.Studio Display and Studio Display XDRI don't think many people had Studio Displays on their Apple announcements bingo card for this week, but here they are. The Studio Display XDR is completely new.This is a 27-inch monitor with a 5K Retina XDR screen. It has a mini-LED display with more than 2,000 dimming zones and peak HDR brightness of 2,000 nuts, along with a wider color gamut. The Studio Display XDR boasts a 120Hz refresh rate (an improvement over the 60Hz that previous models were limited to) and a tilt- and height-adjustable stand as standard.The monitor also has a 12MP Center Stage camera with support for Desk View, a feature that - weirdly enough - lets you show both your face and what's on your desk. Thunderbolt 5 connectivity allows you to hook up more displays by daisy chaining them. The Studio Display XDR is also a Thunderbolt hub with support for up to 140W of charging power. As such, you'll be able to fast charge a 16-inch MacBook Pro using the included Thunderbolt 5 Pro cable.The Studio Display XDR starts at $3,299. A version with nano-texture glass, which is said to further reduce reflectivity, costs $3,599.Meanwhile, the refreshed Studio Display has an upgraded 12MP Center Stage camera with Desk View. There's also a "studio-quality" three-microphone array and six-speaker sound system with Spatial Audio. The latest model has Thunderbolt 5 support with the option to daisy-chain displays. The Studio Display can deliver 96W charging as well.The base monitor is $1,599. It still has a 27-inch 5K Retina display with up to 600 nits of brightness and P3 wide color. It comes with standard glass or, for an extra $300, nano-texture glass. The Studio Display has a tilt-adjustable stand as standard. If you'd prefer to have one that's height adjustable as well, you'll need to shell out another $400.Again, pre-orders for the displays are now open ahead of broader availability on March 11.This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/everything-apple-announced-this-week-macbook-neo-iphone-17e-and-more-155617129.html?src=rss
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by Devindra Hardawar,Nathan Ingraham on (#740BF)
Meet the MacBook Neo, Apple's long-rumored low-cost Mac. Powered by the A18 Pro chip from the iPhone 16 Pro series, the $599 MacBook Neo is Apple's first attempt at delivering a genuinely affordable Mac laptop. (Ironically, it comes after Apple raised the base prices of the new MacBook Air M5 and MacBook Pro M5 Pro/Max.) It's well below the $1,099 MacBook Air, but Apple didn't skimp on the design.For $599 you get 256GB of storage and no Touch ID on the keyboard; another $100 doubles the storage and adds Touch ID. All models of the MacBook Neo ship with an extremely scant 8GB of RAM - but at this price, we can withhold judgement on whether that's enough until we put this thing though some testing.The A18 Pro chip includes a 6-core CPU, 5-core GPU and 16-core Neural Engine - based on pure numbers that's far behind what you'll get with a current M-series processor, but again it may be enough juice for the basic computing tasks this laptop seems geared towards.There's still a sturdy aluminum case, with no cheap plastic to be seen. It includes a 13-inch Retina display, a 1080p webcam, two USB-C ports, a headphone jack and optional Touch ID. You'll need to use one of those ports for charging, as there's no MagSafe connector on this MacBook. The side-firing speakers support Dolby Atmos playback. And the MacBook Neo comes in four colors than usual: silver, indigo, blush and citrus. The keyboard is color-matched to the case, too.The display appears to be fairly basic. The 13-inch LCD has a 2,408-by-1,506 and 500 nits of brightness. There's no True Tone features for adjusting the screen's color temperature to your surroundings; this is the first display Apple has released in years without that feature. It also doesn't support the P3 wide color gamut, another feature present on most other Apple screens.Another place Apple cut costs is the trackpad. All Mac laptops besides the Neo have a Force Touch" trackpad that doesn't actually move. Instead, Apple's Taptic Engine provides subtle haptic feedback to confirm various actions. It can also sense pressure. Those features are absent on the MacBook Neo - it's a more standard throwback of a trackpad that physically moves when you click it.And while its mobile chip isn't nearly as powerful as the Air's M4, it's still fast enough to handle many productivity tasks without much trouble. As we argued last week, the Neo could just be the cheap MacBook to tempt over Windows users disgruntled with Microsoft's AI obsession.It's easy to view the MacBook Neo cynically as a sign that Apple is running out of ideas. But given how many PC options there are between $500 and $1,000, it simply makes sense for Apple to offer something in that range. The company experimented with a low-cost offering by selling the the older M1 MacBook Air at Walmart for $700 in 2024, which later went down to $650 last year. The only question now is how long Apple can maintain its prices, as the AI-induced RAM shortage will likely lead to some increases this year. HP claims RAM now accounts for a third of its PC costs, double the amount from last year.As with everything else Apple announced this week, the MacBook Neo is up for pre-order today, and it'll ship on March 11.This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/the-599-macbook-neo-is-apples-cheapest-mac-laptop-yet-141028666.html?src=rss
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by Matt Tate on (#74088)
As if you needed reminding, next week is March 10, or MAR10 Day, as the marketing wizards at Nintendo have been calling it for the last decade or so. You can usually rely on Mario Day for some plumber-related goodies, and Nintendo has announced that three retro games are coming to Nintendo Switch Online next week.Those games are Mario's Tennis and Mario Clash for the newly launched Virtual Boy app, and Mario Vs. Donkey Kong for the Game Boy Advance. Both the GBA and Virtual Boy emulators are part of the Nintendo Switch Online + Expansion Pack membership plan, so you'll need to be on that tier to play them this Mario Day.Both of the soon-to-be added Virtual Boy titles originally came out in 1995. Mario Clash is something of a 3D reimagining of the arcade Mario Bros. game, while Mario's Tennis was actually the first game in the Mario Tennis series, making it a nice companion piece to Mario Tennis Fever, which recently launched on Switch 2. They join 3d Tetris, Galactic Pinball, Golf, The Mansion of Innsmouth, Red Alarm, Teleroboxer and Virtual Boy Wario Land in the Virtual Boy NSO library so far, with more titles on the way. Remember that you'll need either the $100 Virtual Boy replica or $25 cardboard headset to play them on your Switch.Mario Vs. Donkey Kong for the GBA is a more unexpected addition, not least because Nintendo remade the charming puzzle-platformer for Switch just a few years ago. Having the source material available on the console too via NSO is obviously nice, but there are other still absent Mario games from the iconic handheld's enviable library that I'd personally have liked to have seen sooner (*cough* Mario Tennis: Power Tour).All three games will be playable on March 10.This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/three-retro-mario-titles-are-coming-to-nintendo-switch-online-on-mario-day-130223937.html?src=rss
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by Mariella Moon on (#74089)
If you've ever wondered if TikTok would ever offer a more secure messaging experience, you now have an answer. TikTok has told the BBC that it will not protect direct messages sent in the app with end-to-end encryption, because it believes it will make users less safe. In a briefing about security at its London office, TikTok said that implementing the technology would prevent its safety teams or law enforcement from being able to read messages if needed. The ByteDance-owned app framed it as a deliberate decision, made in an effort to keep users, especially younger ones, safe on its platform.With end-to-end encryption, only the sender and receiver are able to read messages exchanged between them. The technology isn't typically implemented in China, where ByteDance is located, though TikTok didn't say whether its parent company had an influence on its decision. TikTok said messages sent through its app are still protected by standard encryption and only authorized employees will be able to access them if the app gets a request from authorities or gets user reports for harmful behavior.You have a lot of other apps to choose from if you want to communicate through apps with end-to-end encryption. Apple's iMessage and Google Messages use the technology, and there's also Facebook Messenger, WhatsApp, Telegram and Signal. It looks like TikTok just isn't the place to go if you want to use secure messaging, though it's unclear if its US entity also shares the same stance. If you'll recall, TikTok signed a deal to spin off its US business, which is now an entity called the TikTok USDS Joint Venture. A group of non-Chinese investors, including Oracle, purchased an 80 percent stake on the app, while ByteDance retained only a 19.9 percent stake. The entity will be in charge of content moderation in the country and will retrain TikTok's algorithm on US users' data.This article originally appeared on Engadget at https://www.engadget.com/apps/tiktok-wont-add-end-to-end-encryption-to-dms-123431502.html?src=rss
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by Kris Holt on (#74067)
Rhythm games never really went away after the decline of Guitar Hero and Rock Band, but it feels like they're having a bit of a moment again. From projects like Clone Hero and YARG, to Fortnite Festival and Stage Tour (an upcoming title from Guitar Hero veterans at RedOctane), to indies with rhythm elements like Ratatan and People of Note, music games are still very much around. You can now add Beat Weaver to the mix.This upcoming game from Echolox Interactive - solo developer Christopher Lerch - is inspired by pre-Guitar Hero Harmonix titles like Amplitude and Frequency. (Given the way that tracks twist and turn, the trailer also reminds me a bit of Thumper. Thankfully, this doesn't feel nearly as ominous.)As in Amplitude, you control a ship that barrels along tracks. You'll need to hit notes at the right time to be successful, of course, though Beat Weaver brings some interesting complexities to the formula.Each track is linked to an instrument and you can switch between tracks at will. However, you'll first need to unlock additional tracks. If you play a sequence of notes (i.e. phrases) without a mistake, you'll activate one. As long as a track is active, it will sip away some of your energy. If that drops too low and you make an error, all the activated tracks will be disabled and you'll need to gradually unlock them again.You'll need to switch between tracks and complete more phrases to keep the full mix active. Songs can have up to 16 tracks, so you might need to stay on your toes. That said, you won't need to hit every note dead on.Lerch is aiming for more of a flow state feel and there are several difficulty levels. Plus, if an upcoming phrase looks overly complex for your current mood, you can stick to a track that has a simpler note pattern. Powerups that give you the opportunity to slow down and rewind tracks should help too.Lerch originally started working on Beat Weaver as a hobby back in 2017. After receiving funding from Germany's Press Start: Games Founding Grant program last year, Lerch was able to focus on Beat Weaver full time. The developer says the protracted development time "allowed me to experiment with audio playback systems and engine architecture to maximize the interactive music experience, as well as making maximum use of the third dimension with the dynamic note highway system."Details about artists who are featured in the game will be revealed later. Lerch composed much of the music personally. Players will be able to add custom songs, though they'll need to load in separate audio files for each playable instrument.Lerch is developing Beat Weaver in a custom engine without using generative AI. For rendering it doesn't use any traditional texture mapping in favor of generating colors, patterns and skyboxes with shader code, noise functions, raymarching and mathematical expressions," Lerch wrote. Its comparatively low performance demands and dependencies allow it to run on older machines."This game just looks really neat. It's nice to be excited about neat-looking things. Beat Weaver is slated to hit Steam (with support for Steam Deck) later this year.This article originally appeared on Engadget at https://www.engadget.com/gaming/indie-rhythm-game-beat-weaver-looks-like-a-mix-of-amplitude-and-thumper-110000834.html?src=rss
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by Billy Steele on (#71BY1)
Vinyl records are firmly back in rotation, but getting started does not have to mean spending a fortune or building a complicated hi-fi stack from day one. Whether you want a simple, all-in-one setup with built-in speakers or you are piecing together a more traditional system with a separate amplifier, the best record player is the one that fits how you listen at home.For this guide, we focused on high-quality turntables under $600 that deliver a satisfying listening experience without unnecessary complexity. These picks cover everything from beginner-friendly automatic models to more audiophile-leaning decks that prioritize sound quality and upgrade potential, proving you do not need to jump into the high-end to enjoy vinyl properly.Best record players for 2026Other record players we testedAudio-Technica AT-LP60XBTThis is about as basic as it gets, unless you opt for the AT-LP60X which ditches the Bluetooth connectivity. This is a perfectly decent option for someone just getting into vinyl, but if you spend a little more for the AT-LP70X, you won't be in quite as big of a hurry to upgrade once you surrender to the obsession.Cambridge Audio Alva STThe Alva ST has a refined design that made me want to keep it out in my living room longer than many of the models on this list. The controls are limited on the top to power and individual options for 33 and 45 RPM speeds. Everything else is on the back panel, including Bluetooth pairing and preamp buttons. To complete the look, Cambridge Audio opted for a 1mm aluminium top plate, which sits on an MDF plinth with a layer of EVA to absorb vibrations in between.While the overall audio performance on the Alva ST is warm and inviting, there is a lack of detail across genres. I've noticed albums don't have a particularly wide soundstage, and songs lack their normal punch at times, so some sound compressed compared to when they're played on other turntables. Additionally, the free swinging tone arm needs more resistance so it's not so prone to dropping on a record immediately if it slips out of your fingers when you have the cueing lever down. Since this turntable is fully manual operation, I felt a bit of peril every time I went to lower the needle. (The price increased during testing for this guide.)Sony PS-LX3BTSony hasn't announced new turntables in years, relying on its PS-LX310BT as the lone option in its audio lineup. The PS-LX3BT is a fully automatic, belt drive turntable with built-in pre-amp and Bluetooth connectivity. There are easy-to-use controls for speed and vinyl sizes, as well as a gain selector to help you dial in the sound. I was also smitten by the minimal yet sophisticated design that offers a decidedly modern look.If the LX3BT was $100 cheaper, it would probably replace Audio-Technica as the best option for beginners. But at $400, I simply can't recommend someone new to vinyl spend that much. What's more, the RCA cable is fixed and the included mat is very thin. Sony also doesn't disclose what type of cartridge it uses, other than it being a moving magnet (MM) type, nor does it mention if you can upgrade that component. The upcoming PS-LX5BT should remedy some of these issues, but it's also more expensive at $500.Denon DP-300FDenon's DP-300F is a mixed bag. On one hand, you get the convenience of fully automatic operation, dedicated speed and record size buttons and somewhat refined design. There are also some confounding decisions though, like the permanently affixed cables, the preamp switch being under the platter and the overall midrange build quality for a $500 turntable. The sound from the preamp and Denon's cartridge has a clear lack of depth and detail that almost any model at this price should offer.How to shop for a turntableThe first question you'll need to ask yourself when looking for a turntable is how you plan to use it. Are you into vinyl for the ritual? If you simply like the concept of physical media, having to flip a record to finish it or the need to intentionally swap out an album when it's done, that's just fine. You probably can make do with a more affordable turntable since overall sound quality may not be a main concern. If you crave the warmth of analog sound, and you want the collection you've invested in to sound its best, you'll need to consider something with better specs.You'll also need to account for where and how you're going to listen to vinyl. Are you planning to connect this turntable to headphones or Bluetooth speakers? Do you have shelf or tower speakers you're going to use? Are you willing to invest in a dedicated preamp or would you rather a new turntable come with one built in? All of these questions will impact your buying decision - even the Bluetooth codecs, if you're going the wireless route. Best record players Billy Steele for Engadget Automatic, semi-auto and manual operationIf you're just getting into vinyl, an automatic turntable will save you a lot of stress. These are the models that place the stylus for you - all you have to do is push a button. When you get to the end of the record, the turntable will also return the tonearm to its resting spot automatically. Or, if you need to stop your session mid-side, there's a button for that too.Some turntables have semi-automatic operation. Maybe they can't place the needle for you, but they do have an automatic stop when a side of a record is complete. This auto stop, which sometimes comes with an on/off switch, can prevent unnecessary wear on your stylus and vinyl. Plus, many turntables with automatic operation allow you to take control if you need to drop the stylus in a certain place (that's not the beginning of the record) or if you have a die-cut vinyl (like the It's the Great Pumpkin, Charlie Brown soundtrack).Then there's the fully manual option. Here, you're solely responsible for placing the tonearm and taking it off when the music stops. A lot of turntables have a cue lever to assist with the process, and a lot of tonearms have a mechanism that lowers them slowly rather than violently dropping them on a record. This adds one more step to the ritual, and it's one many purists prefer.PreampThe biggest decision you'll need to make in terms of a preamp is to decide if you want one built into your turntable or if you'd rather use a separate one. It can be very convenient, especially for beginners, to use a built-in component to amplify the signal from the turntable before it hits any speakers or headphones. The downside is that you're left with what the company provides from the factory, so if you're looking to upgrade, you'll have to disable the preamp inside. On most turntables, there's a switch that allows you to do this, so it's no trouble. But, opting to skip the preamp on some models could save you money that could be invested elsewhere.A dedicated preamp typically uses higher-quality components and reduces noise by keeping internal parts properly separated. More robust models may even provide controls for things like tone or multiple inputs, while the basic options will simply allow you to plug in, play and forget it. If you're after the best possible clarity and realism from your record collection, we'd recommend a dedicated preamp right from the start. Best record players Billy Steele for Engadget Removable cartridge/headshellThe next item you'll want to consider is if the turntable you're eyeing can be upgraded in the future. The best way to do this is by swapping out the cartridge. Most turntables allow you to do this but there are some that don't, so you'll need to pay attention to this detail. Upgrading the cartridge down the road is a great way to improve overall sound quality without having to buy a new turntable, new speakers or a new amp.Belt drive vs. direct driveThere are two main types of turntables: belt drive and direct drive. All of the models we tested for this guide are belt drive, which means there's a thin belt that connects the platter to the motor to make the thing spin. Direct drive turntables are widely used by DJs and Technics was the first to make them. Here, the motor is directly under the platter and connected to it directly so the setup is less prone to wearing out. This is especially key when you're doing things like scratching. Direct-drive turntables tend to be more expensive than their belt-driven counterparts.Counterweight and anti-skate controlMost turntables will include a counterweight on the tonearm and some form of anti-skate control. Both of these help keep the stylus in place with the correct amount of pressure, all to ensure proper operation with minimal wear on your records. Sometimes the anti-skate elements are built into the tonearm while other models offer a dedicated dial on the surface of the plinth. The ability to adjust both of these can help you fine-tune the performance of your turntable over time, which may be necessary after upgrading the cartridge or other components.Other components to considerSome final items you'll want to evaluate on a prospective turntable purchase include the materials used for the base (plinth), platter and even the feet. Cheaper turntables may be mostly plastic affairs while more expensive models can use solid MDF (medium-density fibreboard) for the plinth. A lot of turntables have aluminum platters with a felt pad while others may feature a thick acrylic version. And while entry-level turntables may have small, plastic feet, premium models come with larger, adjustable, rubberized feet for better vibration isolation. While some of these come down to personal preference - a frosted acrylic platter looks really nice - there are some performance boosts to be gained depending on how the company uses the components.How we test turntablesSince most turntables under $600 meet the criteria for entry-level through midrange, we tested every model with a set of Audio-Technica AT-SP3X powered speakers. These offer balanced sound for turntables with a 1.1-inch tweeter and 3-inch woofer in each unit. And at $269, they won't break the bank if you need speakers for your new turntable and they'll provide ample sound performance even if you spend more than our budget on a new deck.For all of our test units that didn't have a built-in preamp, we used the Fluance PA-10. At $100, it's an affordable upgrade if you're looking to bypass a turntable's included components or if you're looking to go more analog with your turntable purchase. There are no buttons or controls, just connect your turntable, speakers and ground wire (if you're using one) and you're ready to go. It's simple, straightforward and inexpensive, so it's a great option for beginners and more experienced vinyl collectors alike.In terms of performance testing, we play a variety of genres on each turntable to evaluate sound quality. We also carefully examine the overall experience of putting a record on, setting the speed, placing the tonearm and more, which allows us to judge how well each turntable will work for users at different experience levels. Lastly, we take notes on design and components, comparing those elements from each turntable with our other test subjects to make our recommendations.
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by Steve Dent on (#7402S)
If you're looking to pre-order Apple's new Studio Display XDR monitor today but have an older Mac, beware of some potential issues. According to the compatibility list spotted by Apple Insider, the new display will only work at 60Hz and not at its full 120Hz refresh rate on some older and less powerful Silicon models. Moreover, support for older Intel Macs isn't mentioned at all for either the Studio Display XDR or cheaper Studio Display.All Apple Silicon Macs will work with both monitors, including those with the oldest M1 chips, according to the support pages. However, the compatibility list for the Studio Display XDR includes this nugget: "Mac models with M1, M1Pro, M1Max, M1Ultra, M2, and M3 support StudioDisplayXDR at up to 60Hz. All other StudioDisplayXDR features aresupported." So even if you have a hotrod M1 Ultra-based Mac, the Studio Display XDR's refresh rate is capped at 60Hz - despite the fact that the chip can drive third-party monitors at 120Hz.Similarly, only the iPad Pro M5 supports the Studio Display XDR at 120Hz, with all other compatible models (in the iPad Pro and iPad Air family) limited to 60Hz.Intel Mac support isn't mentioned at all in the compatibility list for either display, though they may function in some limited manner when connected. Intel Macs just received their last new OS update with macOS Tahoe (and only three more years of security updates), but it's still surprising that they're not compatible with Apple's latest monitors.This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/apples-new-studio-display-xdr-monitor-has-limited-functionality-on-older-silicon-macs-082212069.html?src=rss
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by Karissa Bell on (#73ZTG)
Meta has signed an AI licensing deal with News Corp that will allow the Meta AI maker to use content from The Wall Street Journal and other brands in its chatbot responses and for training of its AI models. News Corp confirmed to Engadget that it had struck a deal with Meta, but didn't provide specifics on the terms of the arrangement. According to The Wall Street Journal, Meta will pay News Corp. "up to $50 million a year" for a three-year deal that covers content from The Journal, as well as the media giant's other brands in the US and UK.News Corp previously struck a five-year deal with OpenAI that was valued at around $250 million. During a recent appearance at Morgan Stanley's annual Technology, Media & Telecom (TMT) conference, News Corp CEO Robert Thomson hinted that the media company was in the "advanced stage with other negotiations."He described the company's overall approach to such arrangements as "a woo and a sue" strategy, depending on whether companies want to pay for content or scrape it without permission. "We have what you might call a woo and a sue strategy," he said. "We'll woo you. We'd like you to be our partner. But if you're stealing our stuff, we are going to sue you. So there'll be a discount for those who hand themselves in, and there'll be a penalty for those that resist."A spokesperson for Meta confirmed that the two companies had reached an agreement . The company, which has been reorganizing its AI teams as it looks to create its next model, has struck a number of licensing deals in recent months. It previously signed multi-year agreements with USA Today, People, CNN, Fox News and other outlets. The company said at the time that by integrating more and different types of news sources, our aim is to improve Meta AI's ability to deliver timely and relevant content and information with a wide variety of viewpoints and content types."Update, March 3, 2026, 4:18PM PT: This story was updated with additional information from a Meta spokesperson.This article originally appeared on Engadget at https://www.engadget.com/ai/meta-signs-a-multimillion-dollar-ai-licensing-deal-with-news-corp-234157902.html?src=rss
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by Ian Carlos Campbell on (#73ZTH)
Highguard, the live-service multiplayer shooter that was announced at the Game Awards 2025, is shutting down on March 12. Developer Wildlight Studios shared that the game would be winding down alongside details of its final update, which include a new character, weapon and skill trees."Today we're sharing difficult news. We have made the decision to permanently shut down Highguard on March 12," Wildlight Studios shared via a statement on the Highguard X account. "Since launch, more than two million players stepped into Highguard's world. You shared feedback, created content, and many believed in what we were building. For that, we are deeply grateful. Despite the passion and hard work of our team, we have not been able to build a sustainable player base to support the game long term. Servers will remain online until March 12. We hope you'll jump in with us one more time to show your support and get those final great matches in while we still can."When Highguard shuts down next week, it will have been available to play for a grand total of 46 days. That's longer than the two weeks Concord received, but tragic for an online multiplayer game that was still in some form of active development. Wildlight Studios laid off some of its staff not long after Highguard launched, but a smaller team of developers has been supporting the game with new content since then, adding things like a "5v5 raid mode" and today's final update.While it's easy to chalk up Highguard's failure to a shrinking appetite for live-service games or an inability to find an audience for the game's mix of competitive hero shooter and MOBA strategy mechanics, the reality is more complicated. The first hint that Highguard's launch might be troubled was the dearth of information or marketing shared about the game after its debut at the Game Awards. Wildlight Studios' staff was full of former Respawn employees who shadowdropped Apex Legends to great success, and Bloomberg reports Wildight's executives thought they could pull off something similar with Highguard. The difference is, little was known about Apex Legends until after it launched, while players had over a month to stew on the Highguard trailer and form all sorts of opinions.Wildlight's inability to keep players coming back - SteamDB shows the game peaked at over 97,000 concurrent players and is now sitting at around 300 - also hurt its chances. Dwindling player counts reportedly played a role in one of Wildlight's investors, Tencent, pulling funding, which reduced the runway the studio had to continue working on the game and likely prompted its layoffs. It would be simple if the lesson here was for future studios to give up developing online multiplayer games, but it really seems like not one, but all of these elements led to Highguard's ultimate demise.This article originally appeared on Engadget at https://www.engadget.com/gaming/highguard-has-raided-its-last-fortress-will-shutdown-on-march-12-225531035.html?src=rss
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by Anna Washenko on (#73ZRC)
The indie gaming news has been flying out of Nintendo's event today at a rapid-fire pace. One of the announcements came from rhythm game Ratatan, which will release on July 16. The title will be arriving that day on the Nintendo Switch 2, PlayStation 5 and Xbox Series X/S. It's already been available on PC since September as an early access game.Unfortunately, readers may notice that the original Switch isn't on that list, which is not an oversight. "At this time, we have determined that the multiplayer experience on Nintendo Switch has not yet reached the quality level we aim to deliver," the team said in a post on Steam. "As a result, we have decided not to proceed with a Nintendo Switch version for now."We first got our hands on Ratatan during Summer Games Fest 2025. Although the studio of Ratata Arts may not sound familiar, this group includes several devs from team that created the Patapon games, a series that began in 2007. That lineage is clear in the core concept and in the slightly brain-breaking level of attention required to keep your little army of Cobuns in sync and on beat. Ratatan brings some roguelite and RPG customization into the mix along with the familiar rhythm mechanics.This article originally appeared on Engadget at https://www.engadget.com/gaming/ratatan-is-marching-its-way-into-your-console-library-on-july-16-214540775.html?src=rss
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by Ian Carlos Campbell on (#73ZRD)
Denshattack!, the skateboarding game that manages to mix an anime-inspired narrative with Tony Hawk Pro Skater-style grinding and wall-riding, is coming out on June 17. The game's publisher Fireshine Games announced its launch date alongside a new trailer at Nintendo's recent Indie World event.If it wasn't clear from previous trailers, Denshattack! remains stylish as hell, filled to the brim with bright colors and over-the-top animation. The new trailer doesn't offer much more in terms of what the story of the game will be, but it does highlight its fast-paced gameplay, which will have you flipping and grinding a tiny train through settings like a futuristic cityscape, jungles and a snowy mountain region.Among the other charms of Denshattack!, the game also features original songs from composers Tee Lopes (Sonic Mania), Ryo Nagamatsu (Splatoon series), Richard Jacques (Jet Set Radio series) and Takenobu Mitsuyoshi (Daytona USA). If you're at all curious to try Denshattack! before it comes out this summer, demos of the game are available to download right now for PC and Switch 2.Denshattack! will be available on PC, PlayStation 5, Switch 2 and Xbox Series X/S when it launches June 17. The game will also be available to play via Xbox Game Pass.This article originally appeared on Engadget at https://www.engadget.com/gaming/skateboarding-train-game-denshattack-is-out-on-june-17-210314631.html?src=rss
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by Anna Washenko on (#73ZRE)
During today's Nintendo Indie World presentation, we got a narrower time frame for when and where we'll be able to play the next project from Drinkbox Studios. The team announced that Blighted will be coming out in this fall for both the Nintendo Switch 2 and for PC.It'll arrive on the same date for both platforms, but we don't have any more specific timeline than the season.We first heard about Blighted during last year's Summer Games Fest. With past credits such as Guacamelee!, Guacamelee! 2 and Severed, the studio is now turning its eye toward a 3D Metroidvania-RPG. It may be a new direction in genre, but Drinkbox's signature moody, eerie vibes do seem to be returning in heaps for Blighted. The core premise of the game revolves around the player regaining lost communal memories and also eating brains, so it's definitely heavy on the surreal and slightly macabre. Blighted will also have options for both solo and co-op play of its story.This article originally appeared on Engadget at https://www.engadget.com/gaming/drinkbox-studios-blighted-will-be-out-for-switch-2-and-pc-this-fall-203638261.html?src=rss
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by Will Shanklin on (#73ZNE)
The next time you check your internet speed or whether your favorite site is down, another company may be profiting. On Tuesday, Ziff Davis announced that it sold its Connectivity division, which includes Ookla's Speedtest and Downdetector, to Accenture. The deal is worth $1.2 billion in cash.According to Reuters, the deal will allow Ziff Davis to focus on its core brands, including IGN, Mashable and Everyday Health. Brand consolidation appears to be the name of the game, as the company recently laid off some of Eurogamer's most experienced editors and its entire video team. That followed a rotation of editorial staff among Ziff Davis's other gaming publications, which reduced VG247 to a small, two-person gaming guides site.Ziff Davis bought Ookla for $15 million in 2014. Reuters notes that the division seized on the 5G rollout and a surge in pandemic-driven bandwidth demand to boost its impressive return on the investment. (Connectivity generated a whopping $231 million in 2025.)Accenture is a global technology consulting company headquartered in Dublin. The company views the acquisition as a key step in building "end-to-end network intelligence services essential for AI-based transformation." (Can someone who speaks corporate translate, please?) The deal may take a few months to be finalized, and Ziff Davis will continue to operate Speedtest and Downdetector in the meantime.This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/downdetector-and-speedtest-have-been-sold-for-over-1-billion-201741894.html?src=rss
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by Anna Washenko on (#73ZNF)
Time to dust off your boomboxes and your walkmans: musical coming-of-age game Mixtape is due out this spring. At its reveal, this next title from game developer Beethoven and Dinosaur was targeting a 2025 release, but as happens to the best laid plans, the game's arrival got pushed back. Today's trailer announced that the new launch date for the narrative- and music-focused adventure game is May 7, 2026. Despite the new date, Mixtape will still be coming to the usual array of current gaming platforms: Steam and the Epic Games Store, PlayStation 5, Xbox Series X/S and the Nintendo Switch 2.Johnny Galvatron, game director for the project, spoke with Engadget recently about the process of conveying that familiar feeling of restless teenage ennui in this medium. "Idleness is hard to explore as a video game, and one of the interesting things about being a teenager is you just hang out a lot, and sometimes it just sucks," Galvatron said. "So I love that we made a game that shows that idleness."As the name suggests, the soundtrack is core to the experience of this game about three friends at the end of high school. Expect to hear tracks by iconic punk and alternative artists such as DEVO, Joy Division, Siouxsie and the Banshees, Smashing Pumpkins and Iggy Pop.This article originally appeared on Engadget at https://www.engadget.com/gaming/musical-adventure-game-mixtape-will-be-ready-to-rock-out-on-may-7-200500458.html?src=rss
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by Ian Carlos Campbell on (#73ZNG)
Elgato's Stream Deck helped popularize using a macro pad among aspiring livestreamers and regular desk jockeys, so it's only natural for the brand to continue to expand on its lineup. After announcing a suite of new Stream Deck devices last year, Elgato is kicking off 2026 with the Stream Deck + XL, a larger version of the already big Stream Deck XL, and a collection of new audio accessories that should help improve sound mixing in and out of livestreams.The Stream Deck + XL not only expands on the number of buttons on the regular Stream Deck XL (from 32 customizable buttons to 36 customizable buttons), but also introduces multiple new control options, including a touch strip and six dials. All the controls on the new Stream Deck are customizable, and the presence of the touch strip means you can receive visual feedback about adjustments you're making while you're making them. The new macro pad should still work well as a way to quickly end a live stream or queue up a transition, and Elgato says that paired with its new Wave XLR Pro audio interface, the Stream Deck + XL could also become a straightforward tool for sound mixing, too.The XLR Dock MK. 2 adds an XLR input to the Stream Deck +.ElgatoThe Wave XLR Pro "integrates two fully independent XLR inputs with 80 dB of clean gain each," Elgato says, along with multiple headphone outputs and "a built-in Maximizer effect" that can maintain consistent loudness. When you're livestreaming, Elgato's says the Wave XLR Pro's "per-channel ducking" can also automatically lower other audio sources when you speak. The XLR Pro is one of several Wave audio products Elgato is announcing alongside the Stream Deck + XL, a lineup which also includes a new condenser microphone and a new way to connect XLR microphones to the company's smaller Stream Deck. The XLR Dock MK. 2, exclusively compatible with the Stream Deck +, lets you connect professional XLR audio devices directly to your Stream Deck. The Dock "adds 80 dB of clean gain, 48V phantom power, onboard DSP effects, and low-latency VST Insert support," and can be entirely managed through the Stream Deck's buttons and dials.Elgato says both the Stream Deck + XL and the XLR Dock MK. 2 are available to pre-order today for $350 and $130, respectively. The Wave XLR Pro will cost $350 when it launches at some point in Q2 2026.This article originally appeared on Engadget at https://www.engadget.com/computing/elgatos-stream-deck--xl-adds-a-touch-strip-and-dials-to-an-already-massive-array-of-buttons-195200129.html?src=rss
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by Lawrence Bonk on (#73ZNH)
Ubisoft is finally releasing The Division Resurgence on March 31 for both iOS and Android. This game was first announced all the way back in 2021 and has suffered from delays in recent years.This is a free-to-play mobile game set in the universe of The Division, complete with an MMO-style shared open world and both co-op and solo gameplay. It also features an original story that's set during the early days of the pandemic in NYC, making it a sequel to the first game but a prequel to the second one.It's a third-person action RPG with PvP. The loop looks fairly similar to the mainline games. Players should expect plenty of combat and loot to collect, which in turn can be used to upgrade gear.Pre-registration is already open for the game at the iOS Store and the Google Play Store. Ubisoft has also announced some perks for The Division 2 players. Franchise veterans will receive some loot upon booting up Resurgence, including gear and clothing. Those who dip into The Division 2 after trying the mobile game will get other perks, including Resurgence-themed gear.Today's launch date announcement was part of a 10th anniversary showcase for the franchise. Ubisoft also revealed an anniversary-themed season for The Division 2, which includes "global events inspired by the original game" and an in-game hoodie. The company is also making the Warlords of New York expansion free during this period, which has received a new update focused on realistic combat.The Division 1 and The Division 2 are both on sale right now, with massive discounts up to 90 percent on PC and 85 percent on PlayStation and Xbox. Today's update, however, didn't give us any new information regarding the recently-announced Survivors DLC for The Division 2. We don't know much about this, except that it's being described as "an updated take on the survival extraction experience."This article originally appeared on Engadget at https://www.engadget.com/gaming/the-long-delayed-the-division-resurgence-hits-ios-and-android-on-march-31-193905948.html?src=rss
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by Anna Washenko on (#73ZNJ)
Google unveiled its new features coming both to the Pixel line of devices and to the broader Android ecosystem this spring. Two of the more exciting additions for all Android devices are coming through the Find Hub. This can now be used to share real-time locations within Google Messages conversations or to send tracking information to airlines in instances of lost luggage.With both of those features, users can turn off their sharing any time. Specific to the luggage issue, Google has partnered with 10 airlines to integrate Find Hub locations as part of their baggage recovery process. Using the luggage recovery does require the missing item to have a Find Hub-compatible tag or network accessory.Another aesthetic update coming to Android is the ability to create a personalized Calling Card. You can choose a photo, font and color for your information that will be displayed to friends within Phone by Google.The short-form video trend is also coming to Google Play. The app storefront will now have a feed of Google Play shorts. It's being positioned as a discovery tool for seeing different programs in action.Google (modified)The March Pixel Drop will bring improvements to the Circle to Search feature on smartphones. Going forward, it should be easier to use Circle to Search either to virtually try items on yourself or to shop for fashion from videos or social media posts. Magic Cue, an AI feature that debuted on the Pixel 10, can now also deliver restaurant recommendations. Pixel smartphones will also get some new personalized looks. Users can create AI-generated custom icons on the home screen with six different styles.On the smartwatch side, Pixel devices will have new alerts if your phone is lost or left behind, as well as access to Express Pay. Pixel watches will also be getting some new safety alerts for earthquakes, and Satellite SOS is rolling out to more users across Europe, Canada, Hawaii and Alaska.This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/google-introduces-find-hub-updates-and-more-ai-tools-in-the-march-pixel-drop-190000773.html?src=rss
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by Rami Tabari on (#73ZNK)
Apple unveiled a new MacBook Air today, and apart from the new M5 chip, things don't look remarkably different. Sure, it's getting a mild refresh, but maybe not in the way most people would want. Namely, it's more expensive - a $100 price bump across all models. In exchange, the MacBook Air M5 does get faster performance and double the storage.If you placed the MacBook Air M4 and the M5 in front of me, I wouldn't be able to tell which was which. The M5 offers an overall CPU/GPU performance boost, along with some extra storage and double the file transfer speeds. Still, I didn't expect a radical change, but I wish we got more for that extra $100.It's not worth jumping to the MacBook Air M5 if you've got the M4 unit already, but if you're working with an older model, then it may be worth the switch, especially if you're a professional. Like the rest of Apple's new suite of products, pre-orders start at 9:15AM ET on March 4. I'd wait until full reviews are published before committing to spending money, though. Still, if all you care about are the specs and what they mean, we've got a pretty good idea of all that.MacBook Air M5 vs. MacBook Air M4: Performance and battery lifeNaturally, the biggest difference between the MacBook Air M5 and the MacBook Air M4 is their chipsets. While the price did go up, we also got double the storage in the MacBook Air M5, jumping from 256GB to 512GB at the base configuration for both sizes. Upgraded configurations start at 1TB.According to Apple, the MacBook Air M5's unified memory is 28 percent faster than the M4's, and the AI performance is 4x faster. Casual users likely won't feel the impact of the overall performance gains. (You could potentially get more use out of it compared with an M4 chip.) But Apple claims that folks who are rendering 3D in Blender will see a 50 percent increase in speed. That's pretty significant if you're a professional looking for a relatively affordable premium laptop with some oomph.The MacBook Air got double the storage, but what you might overlook is that it also got double the speed. In theory, the read and write performance should be much faster. In real-world use, you won't have to wait as long when you're copying files, importing photos or videos and doing AI-enabled tasks. It could also potentially decrease boot times, meaning your MacBook might be faster at waking up after shutting down, but if so, the improvement may be negligible.The MacBook Air M5 is also equipped with Apple's new N1 chip. This enables the latest standards in connectivity, like Wi-Fi 7 and Bluetooth 6. Unless you're a power user, it's unlikely you'll be using this chip to its full capacity, which can take up 46 gigabits per second of internet speed. If you're paying your ISP for those rates, you can probably afford a MacBook Pro, which might better suit your needs (you speed demon).The battery life of the MacBook Air M5 remains the same as its predecessor. In my experience reviewing laptops, Apple has been killing it with its battery life scores (with the M4 lasting over 18 hours on Engadget's battery test), so I wouldn't be too shocked if its claims are accurate. Those are: 18 hours of video streaming and 15 hours of wireless web surfing. I've also tested the MacBook Air M4, and that latter time is on point.MacBook Air M5 vs. MacBook Air M4: Design, display, audioSimilar to the iPad Air M4 announcement this week, the MacBook Air M5's design, display and audio remain unchanged despite the overall price increase. Apart from being frustrated by the higher cost, I was satisfied that everything that's here is already pretty solid.There's a decent array of colors, with the MacBook Air available in either blue, silver, beige and black. Although, I will always advocate for more, and brighter, colors especially since these hues are so tame.The MacBook Air M5 continues to live up to its name with a thin and light design. The 13-inch model comes in at 11.97 x 8.46 x 0.44 inches and 2.7 pounds, while the 15-inch stacks up to 13.4 x 9.35 x 0.45 inches and 3.3 pounds. Unfortunately, since there's no change in design, we're stuck with only two Thunderbolt 4 ports and a headphone jack.I'd like to complain that the MacBook Air still doesn't have an OLED panel, but I can't, since even the Pro MacBooks still have yet to feature one. (There are laptops, like the ZenBook 14, that cost around the same as the MacBook Air and manage to sport an OLED display, so it's not unreasonable.)Despite that, the MacBook Air's displays are plenty vibrant. Both models come with a Liquid Retina LED panel at 224 ppi, and emit up to 500 nits of brightness. It makes working outdoors possible, but since it's a glossy panel, I'd still recommend staying inside (or finding shade). The MacBook Air 13 has a 13.6-inch, 2,560 x 1,664 panel, while the 15 is equipped with a 15.3-inch, 2,880 x 1,864 screen. I've seen both the 13-inch and 15-inch versions of the MacBook Air M4 in person and they're pleasantly bright.The speakers on both the MacBook Air M4 models produced loud and clear sound, albeit with middling bass. The MacBook Air M5 features the same speaker system, with the 13-inch supporting four speakers and the 15-inch carrying six, so it stands to reason the new laptops will deliver similar experiences on sound.macOS Tahoe and Apple IntelligenceNo changes to macOS Tahoe here. Everything you get with the MacBook Air M4 you'll get on the M5. That includes the controversial Liquid Glass design and Apple Intelligence features like Live Translation in Messages. Speaking of Apple Intelligence, like I said earlier, you will likely benefit from faster processing thanks to the M5 chip. Apple claims AI tasks will be 4x faster, so even those who casually use AI may notice the difference.If you'd like to compare for yourself exactly what changes the MacBook Air M5 brings over its predecessor, we've compiled this table to make it easier on your eyes.MacBook Air M5 vs. MacBook Air M4: Specs at a glanceSpecMacBook Air M5MacBook Air M4Price$1,099 (13-inch), $1,299 (15-inch)$999 (13-inch), $1,199 (15-inch)ProcessorM5M4Display13.6-inch: Liquid Retina, LED, 2,560 x 1,664, 224 ppi15.3-inch: Liquid Retina, LED, 2,880 x 1,864, 224 ppi13.6-inch: Liquid Retina, LED, 2,560 x 1,664, 224 ppi15.3-inch: Liquid Retina, LED, 2,880 x 1,864, 224 ppiRAM16GB, 24GB, 32GB16GB, 24GB, 32GBStorage512GB, 1TB, 2TB, 4TB256GB, 512GB, 1TB, 2TBBattery18 hours (video streaming), 15 hours (wireless web)18 hours (video streaming), 15 hours (wireless web)Dimensions13-inch: 11.97 x 8.46 x 0.44 inches15-inch: 13.4 x 9.35 x 0.45 inches13-inch: 11.97 x 8.46 x 0.44 inches15-inch: 13.4 x 9.35 x 0.45 inchesWeight13-inch: 2.7 pounds15-inch: 3.3 pounds13-inch: 2.7 pounds15-inch: 3.3 poundsThis article originally appeared on Engadget at https://www.engadget.com/computing/laptops/macbook-air-m5-vs-macbook-air-m4-whats-changed-beyond-the-apple-silicon-185256565.html?src=rss
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by Andre Revilla on (#73ZJN)
X will suspend creators from its revenue sharing program if they post AI-generated videos depicting armed conflicts without disclosing they were made with AI. Head of product Nikita Bier announced the policy change on March 3, saying first-time violators will be cut off for 90 days and repeat offenders would be permanently removed from the program.
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by Kris Holt on (#73ZJP)
Sure, Blue Prince has the most name recognition among the indie games that had a surprise debut on Nintendo Switch 2 today. However, I implore you not to overlook two other wonderful indies that hit Nintendo's consoles in the wake of this morning's Indie World showcase.Minishoot' Adventures - from SoulGame Studio and co-publisher IndieArk - is a game I absolutely loved when it first emerged on Steam in 2024. It's an RPG that adopts the format of top-down Legend of Zelda games. At the same time, it's a twin-stick bullet-hell shooter. The two-person team at SoulGame blended those genres to great effect.Here, you play as a ship. Exploration is key, as you'll need to find upgrades for your ship in order to access new areas. SoulGame injected a ton of personality into Minishoot' Adventures as well. Errant apostrophe in the name aside, it's a real gem.Minishoot' Adventures is out now on Nintendo Switch, Nintendo Switch 2, PlayStation 5, Xbox One and Xbox Series X/S for $16. It's also available on Game Pass Ultimate and Premium, as well as PC Game Pass.I'm perplexed as to why Nintendo only showcased Ooo in the Japanese version of the Indie World stream. It's utterly brilliant and by far the best new game I played in 2025. It's so exquisitely designed by Nama Takahashi (ElecHead) that a 20-second trailer is all that's needed to show how this puzzle platformer works.You play as a caterpillar who has a bomb - and later a second one - that can be used to blow stuff up. The bombs are also used to hold down buttons and to propel the caterpillar upwards or sideways.There are no instructions here. Takahashi (who made the game with the help of Tiny Cactus Studio and Tsuyomi) helps you figure out what to do solely through intelligent level design. The puzzles aren't overly difficult, but they got my brain matter working just enough that I smiled whenever I found a solution. The visuals, music and sound design are supremely charming too.This is a truly wonderful game. It doesn't outstay its welcome either, as it can be completed within a couple of hours.Ooo is available now on Switch for $11. It's coming to PS5 on March 11 and Xbox Series X/S later this month.This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/two-fantastic-indie-games-not-named-blue-prince-also-just-arrived-on-switch-182648197.html?src=rss
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by Will Shanklin on (#73ZJQ)
Apparently, AI data centers are capable of sucking less (power, that is). A recent UK trial demonstrated that they can adjust their energy demands dynamically without disrupting critical workloads. This contrasts with data centers' current approach of always-on power draw, which can strain grids and drive up prices for everyone.Over five days in December 2025, more than 200 simulated "grid events" tested a London data center's ability to adjust its energy use on the fly. The trial used software from Emerald AI, which was involved in the study. Other partners included NVIDIA, National Grid, Nebius and the nonprofit Electric Power Research Institute.In each simulated grid event, the data center successfully adjusted its energy use to the requested level. It reduced power draw by up to 40 percent, while critical workloads continued to run as normal throughout the trial.The data center successfully reacted to spikes in demand during soccer match halftimes. In one case, it reduced its power draw by 10 percent for up to 10 hours. It also managed to cut its demand quickly: One event saw the data center reduce its load by 30 percent in only 30 seconds.The study will serve as a blueprint for a 100MW power-flexible AI factory" that NVIDIA plans to operate in Virginia. "This trial proves that NVIDIA-powered infrastructure can act as a grid-aware asset, modulating demand in real-time to support stability," Josh Paker, NVIDIA's sustainability lead, wrote in a statement. "By making AI workloads responsive, we accelerate deployment while reducing the need for costly grid upgrades."The organizations involved in the study say they'll share their data with the AI industry, regulators and policymakers to try to influence their approach. Fortunately, we don't need to hope that data center operators' altruism (ha) will lead to their cooperation. Agreeing to curb usage during peak demand could be good for their balance sheets and lead to faster approvals for new data center grid connections. "We would love to get to a point where we can get customers on the network in two years, and this is part of that," Steve Smith, president of National Grid Partners, told Bloomberg.This article originally appeared on Engadget at https://www.engadget.com/ai/ai-data-centers-could-reduce-power-draw-on-demand-study-says-180628982.html?src=rss
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by Lawrence Bonk on (#73ZJR)
Audible just launched a new budget-friendly Standard plan that costs $9 each month. Despite the lower price, this plan still includes a monthly audiobook credit. These credits allow users to download pretty much any audiobook from the library, including most brand-new releases. This was a perk previously locked to the Premium Plus plan, which is $15 per month.Subscribers also get access to a curated library of content sourced from the Audible Originals library and Wondery+. All of this will be available without ads.There are some caveats, especially when compared to the pricier Premium Plus subscription. That plan lets subscribers keep downloaded audiobooks forever, but the same isn't true of the Standard plan. Audiobooks will float into the ether once a subscription has been cancelled. This is only a big deal, however, for those who like to re-listen to their favorites.Audible The Premium Plus plan provides some other perks not available to Standard users. Subscribers get regular access to sales and discounts, and there's a library of audiobooks and podcasts to peruse. This is sort of like Kindle Unlimited, but for audiobooks. It's not a comprehensive catalog, but it works in a pinch.Amazon says the new plan is "projected to bring millions of new consumers into the Audible experience over the next year." It's available right now in the US, the UK, Canada, Germany, France and Australia. The company says it's currently testing the tier in additional marketplaces throughout the world.This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/audibles-new-plan-is-9-a-month-and-still-includes-an-audiobook-credit-174641878.html?src=rss
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by Andre Revilla on (#73ZJS)
Microsoft has revealed the first wave of Xbox Game Pass additions for March. Cyberpunk 2077 and F1 25 headline the batch; the former is coming to both Ultimate and Premium tiers. Hollow Knight: Silksong, which launched about six months ago, is also on the way to Premium.Final Fantasy III and Kingdom Come: Deliverance II had been previously announced and are both available starting today. Both games can be played straight from the cloud or downloaded to the Xbox Series X/S as well as PC across all Game Pass tiers.F1 25 joins Game Pass Ultimate and PC Game Pass on March 4. For Ultimate subscribers, the game is already available through EA Play. F1 fans should know that EA used LiDAR to map the tracks for F1 25. Also arriving March 4 is To a T, an adventure game from the creator of Katamari Damacy about "a teen navigating small-town life with their cute dog companion." Your character takes on these adventures while stuck in a permanent T-pose, for reasons.The sci-fi adventure Planet of Lana II: Children of the Leaf launches as a day-one Game Pass release on March 5 across cloud, console, handheld and PC. Fan favorite Cyberpunk 2077 hits Game Pass Ultimate and Premium on March 10 across cloud and console. The Witcher 3, also from developer CD Projekt RED, returned to Game Pass just a couple of weeks ago.Hollow Knight: Silksong drops on March 12 across cloud, console, handheld and PC. The highly-anticipated follow-up to the 2017 action-adventure was a day one release on Game Pass Ultimate, and will now be available on the lower Premium tier. Construction Simulator and DreamWorks Gabby's Dollhouse: Ready to Party round out the first half of the month on March 10 and March 17, respectively.This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/game-pass-additions-for-march-include-cyberpunk-2077-and-f1-25-171433874.html?src=rss
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by Lawrence Bonk on (#73ZFN)
The unique and highly addictive roguelike Blue Prince is now available for Switch 2, as announced at today's Nintendo Indie World Showcase. This version allows for mouse control, via the underutilized Joy-Con feature.This is a wonderfully designed puzzle game that oozes atmosphere. The game tasks players with exploring a gigantic mansion, but there's a twist. You actually build this mansion as you explore, room by room. This is done by placing what can only be described as magical blueprints.The goal is to fully explore the mansion and solve its many, many mysteries. However, there are only so many blueprints and too many obstacles. This is where the roguelike part comes in. When you build yourself into a dead end, you go to sleep and end the run. All of the rooms reset, but you may have learned a thing or two for the next run. Rinse and repeat.It's a very nifty gameplay loop, which is why it easily found a spot on Engadget's list of our favorite games from 2025. We even called it a masterpiece, which is deserved. In other words, this is a fantastic addition to the Nintendo eShop.I only have one small gripe. This is a gorgeous game, but that's primarily due to the art direction and overall vibe. Why is it a Switch 2 exclusive? It seems like the OG Switch could handle it. In any event, this version is priced at $30 but has been discounted to $20 for launch.This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/blue-prince-is-out-on-switch-2-today-complete-with-mouse-control-162242506.html?src=rss
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by Devindra Hardawar on (#73ZFP)
MacBook Neo" appears to be the name of Apple's long-rumored cheap MacBook, based on a regulatory posting on Apple's website, MacRumors reports. The gaffe was quickly removed from Apple's site (pour one out for the poor soul who posted it). Previous rumors didn't attach a name to the low-cost MacBook - I figured Apple would just revive the clean and simple MacBook" branding. The name MacBook Neo sounds like something we'd see from ASUS or Acer, it's just trying a bit too hard to seem cool.To recap, Apple is expected to unveil its first low-cost MacBook laptop tomorrow (and personally, I think it has a good shot at peeling away disgruntled Windows users). It's rumored to be powered by one of the company's A-series mobile chips, instead of the M-series hardware in its laptops and desktops so far. Apple reportedly isn't skimping on the case - it's expected to be all metal, except with plenty more colors than the company's existing lineup. In many ways, the MacBook Neo sounds like a revival of Apple's cute and colorful iBook laptops, except for far less money than those machines, with no handle for toting around.Apple kicked off its week of spring announcements with the iPhone 17e and iPad Air M4 yesterday, both of which are relatively modest upgrades. (Still, it's nice to have MagSafe on the iPhone 17e.) This morning, Apple unveiled the MacBook Air M5 and MacBook Pro M5 Pro/Max systems, both of which are slightly more expensive than the previous models. We also got a new addition to Apple's monitor lineup with the 5K MiniLED Studio Display XDR. Along with the MacBook Neo, we may also see an upgraded Mac Studio desktop announced tomorrow.This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/apples-cheap-macbook-could-be-called-the-macbook-neo-153800133.html?src=rss
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by Tim Stevens on (#73ZFQ)
There's more waffling going on about the future of electric vehicles in America right now than you might expect at a Belgian breakfast buffet. Some brands like Hyundai are staying committed, some brands like Honda are dialing back, and everyone else is simply doing their damndest to provide as many propulsion options as possibleCount Audi in that last category. On the EV side, it recently launched the new Q6 E-Tron and refreshed the ballistic E-Tron GT. On the internal combustion side, it has a new A6, and there's a full-size, three-row SUV coming in the form of the Q9. The company's latest car, though, can be found in the middle: Meet the new RS5, Audi's latest and greatest plug-in hybrid.RS stands for "RennSport," or "Racing Sport" in German, the moniker applied to Audi's highest performing cars. RS designates an elite group of machines intended to be a bit more edgy and exclusive than your BMW M cars or Mercedes-Benz AMGs. The 2027 RS5 marks the first time an RS has come with both a big battery and a big engine, but the RS5 is much more than a novelty with a plug.Tricky diff2027 Audi RS5Tim Stevens for EngadgetThe main grunt of the new RS5 comes from a 2.9-liter, twin-turbocharged V-6 mounted up front under the hood. On its own, that engine produces 503 horsepower, a figure that you might think is plenty. Here, though, it has some help here in the form of not one but two electric motors.The first is a typical hybrid arrangement, a 174-hp motor wedged in between the engine and transmission. This is the primary means of electric propulsion for the car, giving it a total, maximum system output of 630 hp and 609 lb-ft.Because that motor is positioned where it is, the RS5 can still make full use of its eight-speed automatic transmission when driven only by the electric motor. That means a top speed of 87 mph before the engine kicks in. Once it does, it'll take you all the way up to 177 mph.There's a second motor at the back, though, which is far more interesting. No, it isn't there to drive the rear axle like on the RAV4 Hybrid. The RS5 has a traditional Quattro setup with a mechanical differential in the middle to distribute power between the front and rear wheels.The small, 11-hp motor at the back exclusively controls a new type of system that Audi calls Dynamic Torque Control. This motor uses planetary gearsets to selectively and effectively magnify the power to either the left or the right axle at the back. It may be small, but this motor makes the RS5 do some wonderful things.Drift time2027 Audi RS5Tim Stevens for EngadgetFor maximum fun in the new RS5, dial it over to what Audi calls Torque Rear mode. This configures the new rear differential to send maximum twist to the outside rear wheel. Combine that with the center differential, which can send up to 85 percent of the engine's power to the rear, and the result is a remarkably willing drift partner.After less than 30 seconds behind the wheel on a closed track in Marrakesh, I was confidently sliding my way through a set of cones in a slalom, then pirouetting around a cone at the end in a tight circle, clouds of tire smoke hanging in the air. Normally, drifting a 5,200-pound, 630-hp machine rolling on sticky tires is a real nightmare. It's delightfully easy in the RS5.The car's differential setup not only makes this easy but also tracks just how successful you are at it. It records the time, length and even angle of your most dramatic drifts. You can even replay them on the touchscreen if you're so inclined, scrubbing back and forth to see what kinds of G forces you were generating.This is part of a new extension to its infotainment system called the Audi Driving Experience. It'll also track lap times around race tracks, giving you a bit more information in the timeless pursuit of tenths of a second.2027 Audi RS5Tim Stevens for EngadgetAudi also added a few custom screens showing the power distribution of the car and letting you monitor things like critical system temperatures and tire pressures at every corner. Otherwise, though, it's much the same interface as seen on most new Audis, with a 14.5-inch central touchscreen, an 11.9-inch gauge cluster and an optional 10.9-inch display way over on the right for the passenger.That's a lot of displays, with the left two encased within an oversized, sweeping panel that stands tall and proud out of the dashboard. Too tall, actually. If big bezels ruin your day, look away, because there's a lot of wasted space here.Likewise, if you don't like steering wheels with capacitive touch controls, you're not going to love the RS5. Audi has brought back the little scroll wheels under your thumbs, at least, but everything else on there is just a flat surface.Putting the power down2027 Audi RS5Tim Stevens for EngadgetI spent the better part of a day driving the RS5 through the wild streets of Marrakesh and up into the Atlas Mountains to the south. In the city, I left the car in EV mode, letting that primary electric motor and the car's 25.9-kilowatt-hour battery (22 kWh net) do the heavy lifting. Audi says the car can cover up to 54 miles in this mode, and while I didn't have time to go that far on battery power, it seemed like an achievable estimate.The car is perfectly pleasant in this mode, silent and even reasonably quick. In Comfort mode, the suspension is at its softest, and despite those giant wheels, the RS5 did perfectly fine over the decidedly imperfect Moroccan roads. But it wasn't until I got far away from the city that I could start to open things up a bit, working my way through the various drive modes and eventually all the way up to RS Sport, the most performance-oriented.Here, the suspension is at its stiffest and the throttle at its sharpest, transmission swinging through its ratios eagerly to keep the engine singing. Jump on the gas, and the car really does leap forward, the electric motor doing its part to cover the power delay caused by the turbochargers in the mix.You can feel that rear differential here, too, adding an extra bit of pivot to the rear when you're powering out of corners. But, on the way in, you really can feel the substantial weight of this car, the front end scrubbing and pushing forward when you ask too much of it.Again, this model gained more than 1,000 pounds over the old RS5, and though the improved suspension, drivetrain, tires and even giant, ceramic brakes all help to reduce its feel, there's no hiding that much mass.Wrap-upYes, the RS5 has gained a lot of weight, and that hurts its nimbleness on track, but remember that this is a large, luxury sedan. It was never meant to be a lithe track toy. Despite that, the new RS5 actually feels far more fun and aggressive than its predecessor, a characteristic at least partially due to that trick new rear differential and the instant response of the new hybrid system. 54 miles of emissions-free range doesn't hurt, either.The big question is cost, and sadly, Audi's not ready to answer that one yet. You do, at least, have a little time to save. The new RS5 doesn't hit American shores until sometime in 2027.This article originally appeared on Engadget at https://www.engadget.com/transportation/2027-audi-rs5-first-drive-big-thrills-with-a-big-battery-152057907.html?src=rss
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by Kris Holt on (#73ZBV)
Reports had suggested that Apple wasn't going to reveal a refreshed MacBook Air with an M5 chip during its week of announcements, but whaddyaknow? Apple just went ahead and did that exact thing.Let's deal with the bad news first: Apple is reverting a price cut from last year. It dropped the M4-powered MBA's starting price down to $999, but for the M5-equipped model, you'll need to shell out at least $1,099.The company claimed the M5 MacBook Air will be able to deliver four times faster performance in AI tasks than the M4 MBA. Compared with the M1 MacBook Air, you'll get up to 9.5 times faster performance, the company said.Along with swapping in a more powerful chip, Apple has upgraded the starting storage by doubling it from 256GB to 512GB. The company says the SSD has 2x faster read/write performance compared to the previous generation." You can kit out the MacBook Air with 4TB of internal storage if you have the will and the means.You'll also get 16GB of RAM for starters. The memory has 153GB/s of bandwidth, which Apple said is a 28 percent improvement over the M4 MBA. The latest MacBook Air can be equipped with up to 32GB of memory.Just like it did with the latest iPad Air, Apple has upgraded the connectivity hardware. Thanks to the inclusion of the company's N1 wireless chip, the M5 MacBook Air supports Wi-Fi 7 and Bluetooth 6.As you'd imagine, the M5 MacBook Air runs on macOS Tahoe and it supports Apple Intelligence features. It has a Liquid Retina display, 12MP Center Stage camera, a sound system with Spatial Audio support and a pair of Thunderbolt 4 ports, which allows the laptop to support up to two external displays. Apple claims the M5 MacBook Air will run for up 18 hours on a single charge.The M5 MacBook Air is available in 13-inch and 15-inch models, with the latter starting at $1,299. It's available in sky blue, midnight, starlight and silver. Pre-orders start on March 4 at 9:15AM ET. The laptops will be available in stores in 33 countries and regions on March 11.This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/the-macbook-air-m5-starts-at-1099-up-100-from-the-m4-141612909.html?src=rss
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by Cherlynn Low on (#73ZBW)
As part of its big week of announcements, Apple has unveiled a new pair of M5 chips alongside two new MacBooks. The new M5 Pro and M5 Max chips will power the new MacBook Pro that was just announced today, while the new MacBook Air comes with the base M5. According to the company's press release, the M5 Pro and M5 Max come with an advanced GPU with Neural Accelerators and higher unified memory bandwidth for a massive increase in AI compute."At the heart of the M5 Pro and M5 Max are what Apple is calling a new Fusion Architecture" that combines two dies into a single system on a chip (SoC)." The chips both feature a new 18-core CPU, six of which Apple is now calling super cores, that are the word's fastest CPU core."The other 12 are all-new performance cores, optimized for power-efficient, multithreaded workloads." Altogether, Apple says these CPU changes improve performance by up to 30 percent for pro workloads." Meanwhile, the GPU is a jump over the next-gen design we saw in the M5, as it goes to up to 40 cores. Each GPU core has a Neural Accelerator in it, and together with the higher unified memory bandwidth, the company says the M5 Pro and M5 Max offer over 4x the peak GPU compute for AI compared to the previous generation."Apple added that graphics performance is also getting a substantial boost, by up to 35 percent for apps using ray tracing" compared to the M4 Pro and M4 Max.To be clear, this isn't the first time Apple has claimed it has the world's fastest" core. According to our resident Apple Silicon expert Devindra Hardawar, the benchmarks have proven the company's claims true. It's also worth noting that the two-die design isn't novel or unique, as companies like Intel and AMD have been doing similar.The M5 Pro and M5 Max will first show up in the new MacBook Pro, which is available for pre-order starting March 4, and will arrive on Wednesday, March 11.This article originally appeared on Engadget at https://www.engadget.com/computing/apple-unveils-the-m5-pro-and-m5-max-chips-which-feature-new-faster-super-cores-141533420.html?src=rss
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by Anna Washenko,Nathan Ingraham on (#73ZBX)
It happened much later than we expected, but Apple's announcement of MacBook Pros with its M5 Pro and M5 Max chips has finally arrived. These more powerful variants on Apple's silicon will be available in the 14-inch and 16-inch models of the laptops. Pre-orders will open on March 4 with an expected ship date of March 11.You'll want to save some extra coin this time, though, as prices have gone up compared to the prior generation.The new 14-inch MacBook Pro can be kitted out with either an M5 Pro or M5 Max. The Pro option for the chip boasts a CPU with 15 or 18 CPU cores and 16 or 20 GPU cores. For the M5 Max, users will have 18 CPU cores along with 32 or 40 GPU cores. The base model with an M5 Pro has either 24 or 48GB of RAM and now starts with 1TB of storage, up from 512GB as was standard before.If you're eyeing the 16-inch MacBook Pro, it starts with the M5 Pro with 18 CPU cores and 20 GPU cores. You can also get the same two M5 Max configurations as you can on the 14-inch model.Perhaps most significantly, Apple has raised prices on its entire MacBook Pro lineup. The 14-inch M5 model previously started at $1,599; it's now priced at $1,699. At least you're getting something for that cash, as Apple has doubled its base storage to 1TB.The same goes for the new M5 Pro and Max options. The 14-inch with the M5 Pro now starts at $2,199 instead of $1,999, while the 16-inch starts at a whopping $2,699 instead of $2,499. That 16-inch model comes with 24GB of RAM and 1TB of storage now as standard; that's again double the storage space from the prior model. The M5 Max model starts with 2TB of storage and 36GB of RAM for $3,599 (14-inch) or $3,899 (16-inch).Running down the rest of the specs: Apple says the storage in the new MacBook Pro is twice as fast as the prior generation - so you're getting more, faster storage than before for the extra cash. The laptops also include the Apple-designed N1 chip for Wi-Fi 7 and Bluetooth 6 connectivity, and Apple says the MacBook Pro is rated for up to 24 hours of battery life. It has the same excellent Liquid Retina XDR display as we've seen for multiple years now, as well as a 12-megapixel Center Stage" front-facing camera.It's a little unusual for these heavy-duty upgrades to Apple's MacBook Pros to be announced so much later from the news of its latest silicon updates. The company debuted the M5 chip last fall as usual, but spent several months before it revealed these major hardware additions for housing it. And the M5 MacBook Pro that was announced in October shortly after the M5 chip news came with zero fanfare.This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/apple-brings-its-m5-pro-and-max-silicon-to-the-next-macbook-pro-generation-141553279.html?src=rss
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by Steve Dent on (#73ZBY)
Apple continues its gradual unveiling of new products this week with the launch of the Studio Display and an all-new 27-inch Studio Display XDR. The latter is a higher-end model aimed at content creators with a 27-inch 5K Retina XDR display that features a mini-LED display with 2,000-plus dimming zones, up to 2,000 nits of peak HDR brightness and a wider color gamut for improved accuracy. It looks like a replacement for the expensive, nearly seven-year-old 32-inch 6K Pro XDR Display, which is no longer for sale on Apple's website.The Studio Display XDR also has a 120Hz refresh rate, addressing complaints about the relatively anemic 60Hz refresh rate of previous models. At the same time, it comes standard with a new tilt- and height-adjustable stand, with a height range of 105mm.AppleApple calls the Studio Display XDR the "world's best pro display" for things like HDR video editing and medical displays. Brightness levels are certainly outstanding at 1,000 nits SDR and 2,000 nits HDR, and the 1,000,000:1 contrast ratio and 80 percent Rec.2020 coverage are also top-notch. The new model should even be fine for some light gaming thanks to the 120Hz refresh rate and Adaptive Sync support, though many buyers may want a 32-inch or larger display like the now-discontinued Pro XDR model.Other features include a 12MP Center Stage camera with Desk View support and Thunderbolt 5 connectivity with a second port for downstream high-speed accessories or additional daisy-chained displays. It can also act as a Thunderbolt hub, while offering up to 140W of charging power through the included Thunderbolt 5 Pro cable, enough to fast-charge a 16-inch MacBook Pro.AppleAlong with the Display XDR, Apple also announced a new version of the standard Studio Display. As before, it comes with a 27-inch 5K Retina display with up to 600 nits of brightness and P3 wide color, either with standard or optional nano-texture glass (a $300 option). However, it now includes an improved 12MP Center Stage camera along with Desk View to show your face and an overhead view of your desk at the same time. You also get a studio-quality three-microphone array and six speaker sound system with Spatial Audio.That display now supports Thunderbolt 5 connectivity as well, providing higher-speed connections for accessories and the ability to daisy-chain displays. However, max charging power on this model is limited to 96W, still enough to fast-charge a 14-inch MacBook Pro. The Studio Display comes standard with a tilt-adjustable stand, but you can get it with a tilt- and height-adjustable standard for $400 more as before.The Studio Display XDR will be available tomorrow for pre-order starting at $3,299, while the new Studio Display also goes on pre-order on March 4 starting at $1,599 without the nano-texture display or heigh-adjustable stand.This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/apple-reveals-its-new-5k-mini-led-studio-display-xdr-141515587.html?src=rss
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by Will Shanklin on (#73ZBZ)
XLR microphone owners, rejoice: Shure's successor to the MVX2U Digital Audio Interface (DAI) brings the adapter into the mobile era. The compact MVX2U Gen 2 adds more advanced onboard audio processing. But its most notable upgrade is mobile device compatibility, so you're no longer limited to desktop use.The single-channel MVX2U Gen 2 provides up to +60dB of gain and 48V phantom power. On the processing front, the adapter includes an auto-level mode. There's also a real-time denoiser to minimize background noise and a pop filter ("Popper Stopper" in Shure marketing-speak) to soften those harsh plosive sounds. Shure says the new model improves the noise floor, headphone amp and DAC.The adapter stores your last-used audio processing settings. That way, you don't have to worry about your settings getting wiped out when switching between devices or software.The Shure MVX2U Gen 2 includes a 1m (3.3 ft) USB-C to USB-C cable, so you can get it up and running quickly on your phone, tablet or PC. The adapter is now available for $139 from the company website.This article originally appeared on Engadget at https://www.engadget.com/audio/shures-next-gen-dai-adds-mobile-support-140000205.html?src=rss
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by Steve Dent on (#73ZC0)
Users of Meta's AI smart glasses in Europe may be unknowingly sharing intimate video and sensitive financial information with moderators outside of the bloc, according to a report from Sweden's Svenska Dagbladetreleased last week. Employees in Kenya doing AI "annotation" told the journalists that they've seen people nude, using the toilet and engaging in sexual activity, along with credit card numbers and other sensitive information.With Meta's Ray-Ban Display and other glasses with AI capabilities, users can record what they're looking at or get answers to questions via a Meta AI assistant. If a wearer wants to make use of that AI, though, they must agree to Meta's terms of service that allow any data captured to be reviewed by humans. That's because Meta's large language models (LLMs) often require people to annotate visual data so that the AI can understand it and build its training models.This data can end up in places like Nairobi, Kenya, often moderated by underpaid workers. Such actions are subject to Europe's GDPR rules that require transparency about how personal data is processed, according to a data protection lawyer cited in the report.However, Svenska Dagbladet's reporters said they needed to jump through some hoops to see Meta's privacy policy for its wearable products. That policy states that either humans or automated systems may review sensitive data, and puts the onus on the user to not share sensitive information.Meta declined to comment directly on the story, and simply said that "when live AI is being used, we process that media according to the Meta AI Terms of Service and Privacy Policy." To find out more, check out Svenska Dagbladet's detailed reporting on the subject.This article originally appeared on Engadget at https://www.engadget.com/ai/metas-ai-display-glasses-reportedly-share-intimate-videos-with-human-moderators-135939855.html?src=rss
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by Mariella Moon on (#73Z9C)
Sony Music Entertainment Japan and Sony Pictures Entertainment now officially own 80 percent of the Peanuts franchise. The companies have closed the deal, which was officially announced in December 2025 when it was still subject to regulatory approvals, for $460 million. Sony Music Japan has owned 39 percent of Peanuts since 2018, so the Sony subsidiaries are essentially buying 41 percent of the franchise from Canadian firm WildBrain with this transaction. Now that the acquisition is done, Peanuts is officially a consolidated Sony subsidiary.The Peanuts universe started as comic strips by Charles M. Schulz back in 1950. Its characters, especially Charlie Brown and his pet dog Snoopy, have become household names since then. One cannot say Good grief!" without associating it with Charlie Brown. The franchise has grown massively since Peanut's inception, spawning a bunch of animated series, cartoon musicals and movies, such A Charlie Brown Christmas and Snoopy The Musical.This article originally appeared on Engadget at https://www.engadget.com/entertainment/charlie-brown-now-works-for-sony-125619518.html?src=rss
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