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by Andre Revilla,Billy Steele on (#72VQB)
Verizon is offering a very small mea culpa after Wednesday's massive outage, which drew more than 1.5 million reports on Downdetector and lasted hours. Initially, the carrier posted on X that it will offer a $20 credit, but customers must redeem it in the myVerizon app. The company then said the credit could be claimed though customer service (via phone or chat), but our editors' attempts to do so via chat were met with a message to wait for a text with further instructions.Engadget editors began receiving the texts this morning (Jan 16) with a link to redeem. From there, you need to log into your account and visit the Account Overview section. Up top, there should be a Take Action or Mobile Actions button with a red notification circle. Click that and you'll see a pop-up about the credit and a Redeem Now button. After you click that, you're done, and Verizon says you should see the credit in one or two billing cycles. Of course, you'll want to keep an eye out that it actually happens and contact the company if it doesn't show up."This credit isn't meant to make up for what happened. No credit really can," the company wrote. "But it's a way of acknowledging your time and showing that this matters to us." Incensed customers have largely replied with incredulity, both at the miniscule amount, and that it isn't being applied automatically. The entire redemption process takes a few clicks and about a minute to complete, which makes it even more frustrating that it can't be automatically applied to every customer's bill.Update, January 15 2026, 11:57 PM ET: Verizon says the credit can be claimed through customer service via phone, chat and online in addition to the myVerizon app.Update, January 16 2026, 10:29 AM ET: This story has been updated with detailed info about the redemption process which Verizon now says is completed with a link that will be texted to customers.This article originally appeared on Engadget at https://www.engadget.com/mobile/how-to-claim-verizons-20-credit-for-wednesdays-service-outage-171909695.html?src=rss
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| Updated | 2026-01-27 04:02 |
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by Devindra Hardawar on (#72WDS)
Apple's next-gen Siri is still far off, but this week the company announced that it'll be using Google's Gemini AI for its new foundation models. In this episode, Devindra and Engadget's Igor Bonifacic discuss why Apple teamed up with Google again, instead of OpenAI or Anthropic. Also, they chat about Meta's Reality Lab layoffs, which is refocusing the company on AI hardware like its smart glasses.Subscribe!
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by Sarah Fielding on (#72RVM)
The holiday season is fully in the rear view mirror and real life is here to stay. But that doesn't mean the time for gifts is over - especially ones for yourself. You can still take advantage of great January sales on some awesome tech products. Take the Apple Mac mini M4, which is down to $500 from $599. The 17 percent discount gives you 16GB of RAM and 256GB of SSD for only about $20 more than the computer's Black Friday sale. Its beefier models are also on sale: opting for 512GB of SSD will cost you $690, down from $799, while also upping your RAM to 24GB is available for $890, dropping from $999. We gave the Apple Mac mini M4 a 90 in our review thanks in large part to its powerful chip. The M4 works very fast despite being in such a small device. It also offers front-facing headphone and USB-C ports. You can further upgrade to the Apple M4 Pro chip for $1,270, down from $1,399 - a nine percent discount. The Pro model also has Thunderbolt 5 support. Check out our coverage of the best Apple deals for more discounts, and follow @EngadgetDeals on X for the latest tech deals and buying advice.This article originally appeared on Engadget at https://www.engadget.com/deals/get-100-off-apples-mac-mini-m4-desktop-141615926.html?src=rss
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by Matt Tate on (#72WDT)
The fate of Warner Bros. Discovery remains the biggest story in Hollywood, with Paramount Skydance refusing to back down from its rival bid to the proposed Netflix acquisition of the company. If the Netflix deal does go through, the company's co-chief executive, Ted Sarandos, has attempted to ease concerns around what that could mean for theaters.In an interview with The New York Times, Sarandos responded to a question about his company's commitment to the theatrical business by insisting that he has no interest in bringing a swift end to it. "We will run that business largely like it is today, with 45-day windows," he said. "I'm giving you a hard number. If we're going to be in the theatrical business, and we are, we're competitive people - we want to win. I want to win opening weekend. I want to win box office."Prior to this new NYT interview's publication, Deadline reported that it had been told by sources that Netflix was supportive of a 17-day window, which would obviously be far more damaging to theaters. This came after the Stranger Things finale reportedly banked north of $25m during its brief theatrical run over New Year's Eve and New Year's Day.Sarandos was also asked if he regretted saying the theatrical business as we know it today is an "outmoded" idea. He told the NYT: "You have to listen to that quote again. I said 'outmoded for some.' I mean, like the town that 'Sinners' is supposed to be set in does not have a movie theater there. For those folks, it's certainly outmoded. You're not going to get in the car and go to the next town to go see a movie." (Movies are actually nascent technology in Sinners, which is set in the 1930s. Bad example, Ted!) He went on to explain that for someone like his daughter, who lives in Manhattan and has a number of theaters within walking distance of her home, the term does not apply in the same way.The Netflix co-chief exec's latest comments seem to be designed to appease theater owners as much as the movie-going public, after a number of chains opposed the proposed WBD sale. "Such an acquisition will further consolidate control over production and distribution of motion pictures in the hands of a single, dominant, global streaming platform in a market that is already highly concentrated," said trade organization Cinema United in a statement to Congress.This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/netflix-will-give-wbd-movies-45-day-theater-exclusivity-if-deal-goes-through-141223786.html?src=rss
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by Mariella Moon on (#72WDV)
Meta is killing the standalone Workrooms app on February 16, 2026. The company presented Workrooms as a virtual reality space where teams can meet and collaborate in an immersive environment when it launched the product. Now Meta says its Horizon platform has evolved enough to support a wide range of productivity apps and tools," so it made the decision to discontinue Workrooms as a standalone app."The company recently slashed its spending on the metaverse and started the process to lay off more than 1,000 employees from its Reality Labs division. Due to those layoffs and organizational changes, it closed three of its VR studios. Reality Labs had lost more than $70 billion since 2021, and Meta told Engadget that it had decided to shift some of its investments from the metaverse towards wearables, such as its AI-powered Ray-Ban smart glasses. The company is also discontinuing Horizon managed services, its subscription service that helps organizations manage their Quest headsets, in February.Users will no longer be able to access the Workrooms app or any of their data in it starting on February 16. Meta is allowing people to download their data if they need it until that date.This article originally appeared on Engadget at https://www.engadget.com/big-tech/meta-is-closing-down-its-vr-meeting-rooms-as-part-of-its-wider-cull-140000422.html?src=rss
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by Andre Revilla on (#72WDW)
The Italian Competition Authority (AGCM) has opened two investigations into Microsoft-owned game studio Activision Blizzard, centered around the mobile games Diablo Immortal and Call of Duty: Mobile. The AGCM alleges the free-to-play games use "misleading and aggressive practices" to encourage in-game purchases.Regulators say the games rely on a "deceptive user interface design" meant to encourage longer and more frequent play sessions while bombarding players with reminders and opportunities to spend real money in-game. Players might be reminded to buy a limited-time item before it's gone or urged not to miss out on rewards, with in-app messages and push notifications that reach players during and outside gameplay. The authority also raised concerns about virtual currency and in-game currency bundles that can make it harder to understand real-world costs.Parental control settings are also being scrutinized as the AGCM says the default settings are too permissive, such as allowing in-game purchases and unlimited play time. The watchdog will also investigate potential violations of consumer contractual rights and practices that may encourage players to unknowingly give up those rights, such as the EU's 14-day right of withdrawal.Free-to-play games have long leaned on loot boxes and other in-game purchases to drive monetization. Unlike full-priced games like Diablo IV, these systems can blur the line between natural progression and pay-to-win. For an idea of how quickly costs can add up, consider one player who reportedly spent $100,000 on Diablo Immortal.This article originally appeared on Engadget at https://www.engadget.com/gaming/italian-regulators-are-investigating-activision-blizzards-monetization-practices-135057481.html?src=rss
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by Steve Dent on (#72WDX)
San Francisco-founded Smart glasses maker Viture has been sued in a US court by rival XREAL over claims it infringed on its patents, XREAL announced in a press release. The complaint, lodged in a federal Texas court, accuses Viture of illegally incorporating XREAL's patented tech into its products including the Luma Pro, Luma Ultra and Beast models."The lawsuit is not merely about enforcing a single patent," the company wrote. "It is about stopping a pattern of intellectual property infringement that undermines the integrity of innovation and endangers continued technological development in this industry."XREAL has already won a preliminary injunction against Viture in Germany. That resulted in a sales freeze in that country, which could spread to nine other European nations including France, Italy and Spain. That injunction affects Viture's Pro, Luma and Luma Pro smart glasses.Both companies make augmented reality (AR) glasses with built-in displays that connect to smartphone or laptops, letting you play games, watch movies or do productivity tasks. Their products offer similar display resolutions and fields of view, both of which are key specifications for those products.In response, Viture issued its own statement: "Our product does not infringe upon the cited patent in any way," the company told Tom's Guide. "We encourage everyone to look closely at the patent itself and form their own judgment, it becomes clear very quickly how weak and questionable it is. XREAL has simultaneously circulated false claims suggesting that Viture is 'banned across nine European countries.' This is entirely untrue." The company added that it's taking legal action itself because of XREAL's comments.Viture is a relatively new player in the AR/VR world, but XREAL's lawsuit could be a prelude to similar actions, judging by the wording in its press release. XREAL holds over 800 patent and patent applications around the world around AR, VR and other tech, and claims that Viture has fewer than 70 and none in the US and Europe. At CES 2026, XREAL unveiled several new products, including the ROG X R1 AR glasses built in conjunction with ASUS.This article originally appeared on Engadget at https://www.engadget.com/wearables/xreal-files-lawsuit-against-rival-smart-glass-maker-viture-133018692.html?src=rss
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by Steve Dent on (#72WBG)
After telling the YouTube channel Hardware Unboxed that it was putting its RTX 5060 Ti 16GB and 5070 Ti into "end-of-life status," ASUS has backtracked on those comments and now says the GPUs will remain on sale."Certain media may have received incomplete information from an ASUS PR representative regarding these products," the company said in a dedicated press release." The GeForce RTX 5070 Ti and GeForce RTX 5060 Ti 16 GB have not been discontinued or designated as end-of-life (EOL). ASUS has no plans to stop selling these models."ASUS further clarified that supply fluctuations, primarily due to memory supply constraints, have temporarily affected production output and stocks. "As a result, availability may appear limited in certain markets, but this should not be interpreted as a production halt or product retirement. ASUS will continue to support the GeForce RTX 5070 Ti and RTX 5060 Ti 16 GB and is working closely with partners to stabilize supply as conditions improve."Yesterday, Hardware Unboxed said that ASUS "explicitly told us this model is currently facing a supply shortage and, as such, they have placed the model into end-of-life status." In a new pinned comment, the channel noted that the new information "completely walks back their original statement to us."Hardware Unboxed learned of the shortage by speaking to resellers in Australia, who said that the 5070 Ti is no longer available to purchase from partners and distributors," adding they expect that to be the case throughout at least the first quarter of the year. Based on that, along with ASUS's statement, they released the video in question yesterday.Although ASUS now says that it will still make both of those GPUs, being able to buy one could be next to impossible, based on what retailers told Hardware Unboxed. The AI boom has sent the cost of memory soaring, leading to price hikes for GPUs and other PC components. That in turn has led to anger among gamers, and the problem may get much worse before it gets better.This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/asus-changes-mind-will-continue-selling-the-rtx-5070-ti-after-all-130934271.html?src=rss
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by Kris Holt on (#72WBH)
TikTok is bolstering its age-verification measures across Europe. In the coming weeks, the platform will roll out upgraded age-detection tech in the European Economic Area, as well as in the UK and Switzerland.The systems will assess the likely age of a user based on their profile information and activity. When the tech flags an account that may belong to a user aged under 13 (the minimum age to use TikTok), a specialist moderator will assess whether it should be banned. TikTok will send users in Europe a notification to tell them about these measures and offer them a chance to learn more.Also, if a moderator is looking at content for other reasons and thinks an account might belong to an underage user, they can flag it to a specialist for further review. Anyone can report an account they suspect is used by someone under 13 as well. TikTok says it removes about 6 million underage accounts in total from the platform every month.Those whose accounts are banned can appeal if they think their access was wrongly terminated. Users can then provide a government-approved ID, a credit card authorization or selfie for age estimation (the latter process has not gone well for Roblox as of late, as kids found workarounds for age checks).TikTok acknowledged that there's no single ideal solution to the issue as things stand. "Despite best efforts, there remains no globally agreed-upon method for effectively confirming a person's age in a way that also preserves their privacy," it stated in a blog post. "At TikTok, we're committed to keeping children under the age of 13 off our platform, providing teens with age-appropriate experiences and continuing to assess and implement a range of solutions. We believe that a multi-layered approach to age assurance - one in which multiple techniques are used - is essential to protecting teens and upholding safety-by-design principles."TikTok is rolling out these practices after a pilot in Europe over the last year. That project helped the platform to identify and remove thousands more underage accounts. It worked with the Data Protection Commission (its main privacy regulator in the EU) to help ensure it complied with the bloc's strict data protection standards.These measures are coming into force amid intensifying calls to keep kids off social media. A social media ban for under 16s in Australia went into effect last month. Affected platforms have collectively closed or restricted millions of accounts as a result. Reddit has filed a lawsuit over the ban.A similar ban might be on the cards in the UK amid public pressure and cross-party support. Prime Minister Keir Starmer said "all options are on the table" and that he was watching "what is happening in Australia."The House of Lords is set to vote on proposals for an under-16 social media ban next week. If an amendment passes, members of parliament will hold a binding vote on the matter in the coming months.This article originally appeared on Engadget at https://www.engadget.com/social-media/tiktok-tightens-age-verification-across-europe-130000847.html?src=rss
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by Mat Smith on (#72WBJ)
If you thought we were exaggerating, the hunger for memory and GPUs is making many companies reassess their priorities. YouTube channel Hardware Unboxed discovered ASUS has stopped producing the RTX 5070 Ti and 5060 Ti 16GB due to the ongoing memory crunch. Both GPUs are 16GB models, making them more expensive to manufacture in the current climate.Demand for GeForce RTX GPUs is strong, and memory supply is constrained. We continue to ship all GeForce SKUs and are working closely with our suppliers to maximize memory availability," an NVIDIA spokesperson told Engadget.At CES 2026, we saw PCs and computing in the next 12 months will have higher prices and more limited availability for consumers. At the end of 2025, RAM prices skyrocketed, driven by demand from AI data centers. That's not stopping anytime soon.- Mat SmithThe other big stories (and deals) this morning
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by Sam Rutherford,Igor Bonifacic on (#60FWR)
Gone are the days in which you needed to spend a fortune to get a good smartphone. In 2026, features once exclusive to high-end smartphones - big batteries, multi-camera arrays, high refresh rate OLED displays and more - have made their way down to more affordable models. Yes, you'll still need to buy a flagship smartphone to get the best camera or fastest processor, but you don't have to make nearly as many compromises as you once did if you have a strict budget to adhere to when you go shopping for your next smartphone. If you have less than $600 to spend, let us help you figure out what features to prioritize when trying to find the best midrange smartphone. Table of contents
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on (#72W3A)
This article is blocked.This article originally appeared on Engadget at https://www.engadget.com/general/rays-blocked-engadget-test-article-031847986.html?src=rss
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by Anna Washenko on (#72W1H)
Kathleen Kennedy is stepping down as president of Lucasfilm. Although she will continue as a producer for several Star Wars projects, including upcoming movie The Mandalorian and Grogu, the company will now be helmed by a duo in Dave Filoni and Lynwen Brennan. It's a big changing of the guard for Star Wars fans, and marks the start of a fresh chapter for the sci-fi universe.Before taking over at Lucasfilm, Kennedy had seen great success as a producer with a couple little films you may have heard of: E.T. and Jurassic Park. She became Lucasfilm's president in 2012 when the company was acquired by Disney. At that point, it had been several years since the last Star Wars movie; Revenge of the Sith closed out the generally panned prequel trilogy in 2005. Fans' best option for Star Wars content was The Clone Wars, a standalone film and animated series which were well-regarded but primarily popular among the hardcore devotees rather than reaching the widespread cultural relevance of the prior feature films.During Kennedy's tenure, Star Wars returned to the big screen with The Force Awakens in 2015. Although that J.J. Abrams-led trilogy was also a roller coaster for many fans, it marked a renaissance for the franchise. Lucasfilm embarked on two standalone movies in Rogue One and Solo, which generated yet more buzz and more money for the company. Star Wars got the full cinematic universe treatment, with critically acclaimed live-action television projects and several new video games. The world fell in love with Baby Yoda. Ewan McGregor finally got to don his Obi-Wan Kenobi robe in a better vehicle. The franchise was back in the mainstream, with the budgets and expectations of media behemoth Disney at its back.No matter your feelings on the current state of Star Wars, it's an impressive accomplishment by Kennedy and a big legacy that she leaves behind at Lucasfilm.So now that Lucasfilm has arguably ended this phase on a high note, what's next? Dave Filoni moving into the top spot isn't much of a surprise. He's long been seen by fans and seemingly by the company as George Lucas' spiritual successor. Filoni was also the showrunner on The Clone Wars back in the day and has been involved in some capacity with many of the recent TV series, most notably The Mandalorian and Ahsoka. All that history means his new role of President and Chief Creative Officer is pretty expected, and the Star Wars faithful likely feel that they are in good hands.As the title implies, Filoni will be responsible for the artistic side of the operation, while as Co-President, Lynwen Brennan will be in charge of the business side. Brennan may be a less familiar name, but her tenure with Lucas' businesses dates back to 1999 when she joined the legendary effects studio Industrial Light & Magic. Dividing the art and the commerce can yield good results if the two are able to find a good synergy. Star Wars has proven that it's a moneymaker even when the films and series aren't particularly well-received, but here's hoping that Filoni and Brennan will each be able to maintain high standards for Lucasfilm and the Star Wars fandom.This article originally appeared on Engadget at https://www.engadget.com/entertainment/kathleen-kennedy-steps-down-as-lucasfilm-president-marking-a-new-era-for-the-star-wars-franchise-003407687.html?src=rss
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by Igor Bonifacic on (#72VME)
YouTube channel Hardware Unboxed is reporting that ASUS has stopped producing the RTX 5070 Ti and 5060 Ti 16GB due to the ongoing memory crunch. In its most recent video, the channel states ASUS explicitly" told it the RTX 5070 Ti is currently facing a supply shortage." As a result, the company has placed the model into end of life status," and no longer plans to produce it.Hardware Unboxed also spoke to retailers in Australia, who told the channel the 5070 Ti is no longer available to purchase from partners and distributors," adding they expect that to be the case throughout at least the first quarter of the year. The 5060 Ti 16GB is almost done as well," with ASUS stating it no longer plans to produce that model going forward either. Both GPUs are 16GB models, making them more expensive to manufacture in the current economic climate. And while there might be some hope of the 5070 Ti and 5060 Ti 16GB returning later this year, the channel suggests both are unlikely to make a comeback.Demand for GeForce RTX GPUs is strong, and memory supply is constrained. We continue to ship all GeForce SKUs and are working closely with our suppliers to maximize memory availability," a NVIDIA spokesperson told Engadget. ASUS did not immediately respond to Engadget's comment request.After uploading its video, Hardware Unboxed published a clarification. ASUS did not tell us that NVIDIA said the RTX 5070 Ti has been discontinued. ASUS told us there is very little supply of the 5070 Ti, so their own 5070 Ti products (e.g, the Prime and TUF Gaming) have been put into end of life status," the channel said. With retailers also unable to source 5070 Ti SKUs from any AIB, this effectively makes it a dead product."The AI boom has created an insatiable demand for RAM and other computer components from data center infrastructure companies. In response, many memory manufacturers have shifted their production lines to focus on high bandwidth memory for those clients at the expense of their regular offerings, leading to dramatically increased prices among consumer RAM kits, GPUs and SSDs. In December, Micron Technology announced it would wind down its consumer-facing Crucial brand to focus exclusively on providing components to the AI industry.ASUS is the first of NVIDIA's add-in board (AIB) partners to comment on the memory crunch. AIBs are the companies that produce the majority of GPUs you can buy from NVIDIA and AMD. Historically, NVIDIA has provided its board partners with both the die and memory needed to make a graphics cards. However, a recent rumor suggested the company had told it partners they would need to start sourcing memory on their own.Update 12:55PM ET: Added more context.Update 2:06PM ET: Added comment from NVIDIA.Update 6:31PM ET: Added additional comment from Hardware Unboxed.This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/asus-has-stopped-producing-the-nvidia-rtx-5070-ti-and-5060-ti-16gb-saying-theyve-reached-end-of-life-162012253.html?src=rss
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by Igor Bonifacic on (#72VZP)
After a tumultuous 2025 that saw it lose around 4,000 employees, NASA finally has an operating budget for 2026, and one that largely preserves its scientific capabilities. On Thursday, the Senate passed an appropriations bill funding NASA, alongside the National Science Foundation and a handful of other federal agencies.Going into the appropriations process, the president called for a 24 percent year over year reduction to NASA's total operating budget. As part of that plan, the White House wanted to reduce the Science Mission Directorate's funding by nearly half, a move that would have forced NASA to cancel 55 ongoing and planned missions, including efforts like OSIRIS-APEX. The bill effectively rejects President Trump's plan, reducing NASA's total operating budget by just 1.6 percent year over year to $24.4 billion.Per the new appropriations, NASA's science budget will stand at $7.25 billion, 1.1 percent less relative to fiscal 2024, while shuffling the remaining funds to focus on different priorities. For instance, the House and Senate allocated $874 million (+8.7 percent) for the agency's heliophysics work; planetary sciences, which oversees missions like New Horizons, was cut to $2.5 billion (-6.5 percent) compared to 2024. At the same time, NASA's STEM engagement office, which the president proposed eliminating, escaped unscathed with its funding maintained at parity."It's almost everything we had been asking for, and it's very encouraging to see a House and Senate run by the president's own party agreeing that we need to keep investing in things like NASA science," says Casey Dreier, chief of policy at the Planetary Society, a nonprofit founded by Carl Sagan that advocates for the exploration and study of space. "It contains very clear and direct language that not only is this funding made available to these projects, but that it will be spent on the initiatives that Congress states."Lawmakers also rejected Trump's effort to scuttle the Space Launch System after its third flight. NASA's heavy-lift rocket is billions of dollars over budget, but remains - as of now - the only spacecraft ready to ferry astronauts to the Moon. Compared to the rest of NASA, the fate of the SLS was never really in doubt. Senator Ted Cruz (R-TX) secured funding for the rocket as part of Trump's Big Beautiful Bill. "I've been saying for a long time you should never underestimate the political coalition behind the SLS, and I think that was very much validated this year," says Dreier.More importantly, it appears the Goddard Space Flight Center will be safe from further damage. Over the summer, the future of the facility, known for its work on projects like the James Webb Space Telescope, was put in jeopardy. By some estimates, the campus has lost a third of its staff due to workforce cuts, and dozens of buildings, including some 100 laboratories, have been shut down by management. One of the casualties was NASA's largest library, which houses irreplaceable documents chronicling the history of the space race. As part of a "consolidation" effort, many of those documents will be thrown out.Under the appropriations bill, the Senate has directed NASA to preserve all the technical and scientific world-class capabilities at Goddard." It has also instructed the agency to ensure employees of the Goddard Institute for Space Studies are able to continue their work with "minimal disruption." The New York-based office, one of America's leading climate labs, was sent into limbo last spring after the Trump administration moved to shut it down.The bill also provides a lifeline for NASA's to bring back samples of Martian dirt collected by the Perseverance rover. Congress has effectively cancelled the official program tied to that ambition, the Mars Sample Return (MSR), but has set aside $110 million for the agency to continue developing technologies for future science missions to the Red Planet. MSR advocates have argued the mission could lead to significant scientific discoveries, but Dreier notes the program was "ripe for cancellation" after it became mired in mismanagement."I worry MSR now has this stink of bloat, excess cost and threat of overruns that are really going to make it challenging to restart this without having a dramatically different approach," says Dreier, adding that deciding what to do with mission will likely be top of mind for the agency's new administrator, Jared Isaacman.The 2026 budget leaves NASA with fewer resources. Even in areas where Congress allocated the same amount of funds as it did in 2024, the agency will need to do more with less due to inflation. Compared to the absolute blood bath that would have been Trump's proposed budget, a marginal funding cut is the best case scenario given the circumstances, but the circumstances remain less than ideal."There will be another presidential budget request coming out in the next couple of months," Dreier said. "They could do this all over again if they wanted to."In the immediate future, NASA and its employees are at least protected from the potential fallout of another impending government shutdown. Congress has until January 30 to fully fund the federal government, and as of earlier this week, it has yet to find a way forward on appropriations for agencies like the Department of Labor.Correction 9:05PM ET: A previous version of this article incorrectly stated Casey Dreier's surename as Drier. We regret the error.This article originally appeared on Engadget at https://www.engadget.com/science/space/senate-passes-minibus-bill-funding-nasa-rejecting-trumps-proposed-cuts-231605536.html?src=rss
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by Anna Washenko on (#72VZQ)
The US and Taiwan have signed an agreement that will see a multi-billion dollar investment into domestic development of semiconductors and related infrastructure. The US Department of Commerce announced that Taiwanese businesses will make an upfront investment of at least $250 billion into their US production capacity, while Taiwan's government will provide credit guarantees of at least another $250 billion in support of the semiconductor industry and supply chain in the US.In exchange, Taiwan will receive a better deal on tariffs. Reciprocal tariffs will be limited to 15 percent, compared with the previous 20 percent rate. Generic pharmaceuticals and their generic ingredients, aircraft components, and unavailable natural resources will be not be subjected to reciprocal tariffs under the arrangement. Taiwanese companies with US production will also see increased import amounts without being charged duties under the Section 232 framework.According to reports from CNBC, Taiwan Semiconductor Manufacturing Company (TSNC) is already in position to take advantage of the new trade agreement with further expansion in Arizona. The major Taiwanese chip manufacturer had previously committed to investing $100 billion in its US operations over four years. Commerce Secretary Howard Lutnick told CNBC in an interview that the current US government wants to bring 40 percent of Taiwan's semiconductor supply chain stateside, continuing to use tariffs as an incentive. "If they don't build in America, the tariff's likely to be 100 percent," Lutnick said.This article originally appeared on Engadget at https://www.engadget.com/computing/a-250-billion-trade-deal-will-see-taiwan-bring-more-semiconductor-production-to-the-us-224326501.html?src=rss
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by Ian Carlos Campbell on (#72VZR)
After testing the feature in a limited beta, Bluesky is making its "Live Now" badge for streamers available for everyone on the social network to try. Live Now is included as part of Bluesky's v1.114 update, alongside "cashtags," a separate type of hashtag for collecting conversations about publicly-traded companies.Bluesky first started testing its Live Now badge in May 2025 with a limited group of accounts, including the official NBA account. The feature lets Twitch streamers with Bluesky profiles append a Live Now badge to their profile picture that links directly to their livestream. Live Now badges are limited to Twitch links for now, but Bluesky says "support for other streaming platforms may follow" as it learns from the beta. Linking to other social platforms shouldn't be a radical concept, but since Bluesky's competitor X has tried to prevent users from posting links in the past, the company has made it a point of trying to do the opposite.Cashtags are a similar attempt to appeal to a certain type of veteran X user. Originally a feature of pre-Musk Twitter, cashtags work like a hashtag, marking posts in a way that makes them easy to find in a search or by tapping the cashtag itself. On Bluesky, by typing a dollar sign ($) and the stock abbreviation of a company (AAPL for Apple, for example), you can add a cashtag to your post that links it to other posts using the same cashtag. So far, the cultural makeup of Bluesky hasn't seemed as business-oriented as X, but the feature suggests Bluesky wants the option to be available for anyone who jumps ship.This article originally appeared on Engadget at https://www.engadget.com/social-media/blueskys-live-now-badge-is-available-to-everyone-223335221.html?src=rss
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by Anna Washenko on (#72VXB)
Today, Amazon shared more details about the final chapter of its game New World: Aeternum. The company announced in October that it would wind down support for the MMO, with the Nighthaven season to be its last. New World will be delisted and no longer available for purchase starting today, but the game's servers will not be taken offline until January 31, 2027. People who own the game will be able to continue playing until that date. Nighthaven season will continue through to that end date.Players who had previously purchased New World: Aeternum will be able to re-download and continue playing up to the shutdown date. In-game currency such as Marks of Fortune will no longer be available to buy starting July 20, 2026, and refunds will not be offered for Marks of Fortune purchases.This article originally appeared on Engadget at https://www.engadget.com/gaming/amazons-new-world-aeternum-mmo-will-go-offline-january-31-2027-205449407.html?src=rss
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by Ian Carlos Campbell on (#72VXC)
As part of a new agreement, films from Sony Pictures Entertainment will stream on Netflix first, the companies announced via a joint statement. The new deal expands on the exclusive rights Netflix had to Sony films in the US, and means the service will be the first place people will be able to stream upcoming projects like the live-action adaptation of The Legend of Zelda, and a quartet of biopics about The Beatles.Sony's films will stream worldwide on Netflix in what's called "Pay-1," the first window of availability after a movie's theatrical and VOD releases. As part of the deal, Netflix is also licensing an undisclosed number of films and television shows from the Sony Pictures back catalog to help fill out its library. Netflix says the new arrangement "will roll out gradually" as licensing rights become available throughout the year, with full availability happening sometime in 2029. Neither company shared how long this new setup will last, but did describe the deal as a "multi-year agreement."Netflix and Sony's partnership has been fruitful so far. Films like Spider-Man: Across the Spider-Verse, Uncharted and Anyone But You have had popular second lives on the streaming service. In the case of KPop Demon Hunters, Netflix was also able to spin a surprise Sony Animation streaming hit into a profitable theatrical run. Netflix will pay Sony north of $7 billion for this new deal, Variety reports - clearly that's worth it to secure the companies' relationship for another few years.Netflix has a similar deal with Universal, which has brought other Nintendo adaptations to the streaming service like The Super Mario Bros Movie. Beyond licensing, the company has an even bigger purchase in mind, though: buying Warner Bros. for $82.7 billion. In an effort to prevent the deal from going through, Paramount is now suing Warner Bros. Discovery for ignoring its own competing bid for the company.This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/netflixs-expanded-sony-deal-includes-streaming-rights-to-the-legend-of-zelda-movie-203011384.html?src=rss
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by Will Shanklin on (#72VTP)
Now would be a good time to update all your Bluetooth audio devices. On Thursday, Wired reported on a security flaw in 17 headphone and speaker models that could allow hackers to access your devices, including their microphones. The vulnerability stems from a faulty implementation of Google's one-tap (Fast Pair) protocol.Security researchers at Belgium's KU Leuven University Computer Security and Industrial Cryptography group, who discovered the security hole, named the flaw WhisperPair. They say a hacker within Bluetooth range would only require the accessory's (easily attainable) device model number and a few seconds."You're walking down the street with your headphones on, you're listening to some music. In less than 15 seconds, we can hijack your device," KU Leuven researcher Sayon Duttagupta told Wired. "Which means that I can turn on the microphone and listen to your ambient sound. I can inject audio. I can track your location." The researchers notified Google about WhisperPair in August, and the company has been working with them since then.Fast Pair is supposed to only allow new connections while the audio device is in pairing mode. (A proper implementation of this would have prevented this flaw.) But a Google spokesperson told Engadget that the vulnerability stemmed from an improper implementation of Fast Pair by some of its hardware partners. This could then allow a hacker's device to pair with your headphones or speaker after it's already paired with your device."We appreciate collaborating with security researchers through our Vulnerability Rewards Program, which helps keep our users safe," a Google spokesperson wrote in a statement sent to Engadget. "We worked with these researchers to fix these vulnerabilities, and we have not seen evidence of any exploitation outside of this report's lab setting. As a best security practice, we recommend users check their headphones for the latest firmware updates. We are constantly evaluating and enhancing Fast Pair and Find Hub security."The researchers created the video below to demonstrate how the flaw worksIn an email to Engadget, Google said the steps required to access the device's microphone or audio are complex and involve multiple stages. The attackers would also need to remain within Bluetooth range. The company added that it provided its OEM partners with recommended fixes in September. Google also updated its Validator certification tool and its certification requirements.The researchers say that, in some cases, the risk applies even to those who don't use Android phones. For example, if the audio accessory has never been paired with a Google account, a hacker could use WhisperPair to not only pair with the audio device but also link it to their own Google account. They could then use Google's Find Hub tool to track the device's (and therefore your) location.Google said it rolled out a fix to its Find Hub network to address that particular scenario. However, the researchers told Wired that, within hours of the patch's rollout, they found a workaround.The 17 affected devices are made by 10 different companies, all of which received Google Fast Pair certification. They include Sony, Jabra, JBL, Marshall, Xiaomi, Nothing, OnePlus, Soundcore, Logitech and Google. (Google says its affected Pixel Buds are already patched and protected.) The researchers posted a search tool that lets you see if your audio accessories are vulnerable.In a statement sent to Engadget, OnePlus said it's investigating the issue and "will take appropriate action to protect our users' security and privacy." We also contacted the other accessory makers and will update this story if we hear back.The researchers recommend updating your audio devices regularly. However, one of their concerns is that many people will never install the third-party manufacturer's app (required for updates), leaving their devices vulnerable.The full report from Wired has much more detail and is worth a read.This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/flaw-in-17-google-fast-pair-audio-devices-could-let-hackers-eavesdrop-194613456.html?src=rss
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by Anna Washenko on (#72VTQ)
The second season of Amazon's excellent Fallout show is currently airing, but the company is already looking to expand its programming around the popular franchise. Prime Video has greenlit a unscripted reality show titled Fallout Shelter. It will be a ten-episode run with Studio Lambert, the team behind reality projects including Squid Game: The Challenge and The Traitors, as its primary producer.Bethesda Game Studios' head honcho Todd Howard is attached as an executive producer.Amazon's description of Fallout Shelter is: "Across a series of escalating challenges, strategic dilemmas and moral crossroads, contestants must prove their ingenuity, teamwork and resilience as they compete for safety, power and ultimately a huge cash prize."It seems fitting that the producer is the same as Squid Game: The Challenge, where a show critiquing capitalism is turned into a competition about winning money. A reality show sounds like the sort of thing you'd find in a Fallout game side quest accompanied by pointed commentary about greed rather than an activity people of the Wasteland would take seriously. Maybe the new series will be an interesting mix of survival skills and dark humor that feels true to the Fallout ethos. But, and I say this as a big viewer of reality shows, I'm not holding my breath.The name echos the free-to-play mobile game Bethesda released in 2015. Fallout Shelter lets people build and improve their out Vault-Tec residence, managing the resources for a growing cadre of underground survivors. It seems pretty likely that there will be some type of tie-in between the game and the show, but any details about that might pop up closer to when the program is ready to air. It's currently casting, and no release timeline has been shared.This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/amazon-is-making-a-fallout-shelter-competition-reality-tv-show-190151855.html?src=rss
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by Matt Tate on (#72VQC)
The intriguing Africanfuturist heist game, Relooted, is out on February 10. Developed by independent South African studio Nyamakop, the game focuses on a ragtag crew from Johannesburg that liberates real-life African artifacts from a series of fictionalized Western museums.Relootedis best described as a 2.5d side-scrolling action platformer with stealth and puzzle elements. You have to carefully plan each heist with your fellow teammates, knowing where to place each crew member and how you're going to get in and out in one piece. Once you've grabbed the artifact you're looking for in each mission, an alarm will sound and you have a limited amount of time to escape, so good preparation is vital.The studio's previous game, the platformer Semblance, was significant for being the first South Africa-developed IP to come to a Nintendo console when it launched on Switch in 2018. At E3 that same year, Nyamakop programmer Cukia Kimani and designer Ben Myres talked to Engadget about the difficulties of getting your game in front of the major platform-holders as an indie developer based in sub-Saharan Africa. Without notable local industry events or reps in the country, the developers had to do a lot of globe-trotting in order to get their game noticed.At the time of writing there's no Switch or Switch 2 release lined up for Relooted, but the game is coming to PC and Xbox consoles next month.This article originally appeared on Engadget at https://www.engadget.com/gaming/heist-game-relooted-gets-a-release-date-173456541.html?src=rss
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by Matt Tate on (#72TR0)
For a number of very obvious reasons, we don't want to roll back the clock to early 2020. No thank you. But if there was a feel-good lockdown story, it was the perfectly timed arrival of Animal Crossing: New Horizons, which allowed friends who could no longer meet up IRL to do so virtually on their carefully pruned islands.The game will almost certainly never be as popular as it was back then again, but Nintendo is hoping a good chunk of lapsed islanders will return for its latest DLC drop, which arrived on January 14, a day earlier than planned. The Switch 2 update went live as expected on January 15. As spotted by, the free Animal Crossing: New Horizons 3.0update is available to download now and, as previously announced, brings a host of new features to the cozy life sim, including a brand new resort hotel on the pier that you can help decorate.There are new items and quality-of-life additions too, as well as the ability to build fresh islands with your friends and family in the Slumber Island" dream world. All you need to do is go to the New Horizons game icon on your Switch's home screen and download the software update.Nintendo also announced last year that New Horizons would be coming to Switch 2 on January 15, improving the visuals, unlocking mouse controls and GameChat functionality, and expanding the online multiplayer capacity from eight players to 12. As of now, the Switch 2 edition is live, as well as the 3.0 update. Upgrading costs $5, while first-time players can purchase the Switch 2 version of Animal Crossing: New Horizons for $65.Update, January 15, 2026, 12:20PM ET: Updated to note that the Switch 2 edition is live.This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/the-animal-crossing-new-horizons-30-expansion-has-arrived-earlier-than-expected-160739394.html?src=rss
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by Andre Revilla on (#72VQD)
As part of Wikipedia's 25th anniversary, parent company Wikimedia announced a slew of partnerships with AI-focused companies like Amazon, Meta, Perplexity, Microsoft and others. The deals are meant to alleviate some of the cost associated with AI chatbots accessing Wikipedia content in enormous volumes by giving the tech companies streamlined access.As noted by The Verge, the timeline on these deals is a little squirrely. The Wikipedia foundation says that several companies became enterprise partners "over the past year," while listing Amazon, Google and Meta as "existing" partners. It appears today is the first time they have been officially announced.The organization sounded the alarm on this issue last year, saying the reduction in traffic due to LLMs and AI summaries could prove existential for the nonprofit and the world's largest online encyclopedia. Wikipedia's 65 million free articles have served as rich training data for AI chatbots, but all that scraping has driven up server costs at the organization.Wikimedia had been hoping to move these large firms over to its enterprise platform to help with costs. "It took us a little while to understand the right set of features and functionality to offer if we're going to move these companies from our free platform to a commercial platform ... but all our Big Tech partners really see the need for them to commit to sustaining Wikipedia's work," Lane Becker, president of Wikimedia Enterprise told Reuters.Under the deal, these companies will have access to high-throughput APIs that can supply chatbot systems with content from Wikipedia as well as Wikimedia's other projects, including Wikivoyage, Wikibooks, Wikiquote and more.This article originally appeared on Engadget at https://www.engadget.com/ai/wikimedia-announces-ai-partners-including-meta-and-microsoft-162834383.html?src=rss
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by Lawrence Bonk on (#72VMD)
The indie RPG Sea of Stars is being released for mobile platforms on April 7. The iOS and Android versions are priced at just $10, which is a steal considering it cost $35 when it was first released for PC and consoles. Heck, it still costs that much on many platforms.This is a mobile release, so it's not an exact port. The interface has been revamped to allow for complete touch control. It's also compatible with controllers, which is always a good thing with smartphone ports. The Android version has a couple of unique features. It offers Google Play Games achievements and cloud saves across various Android devices.Otherwise, this is the same great game we know and love. There's a reason, after all, why Sea of Stars snagged best indie game in a particularly crowded field at The Game Awards two years back.This is a fantastic retro-inspired RPG with more than a few things in common with the 1990s classic Chrono Trigger. The story is utterly charming, the turn-based battle system is just deep enough and the art and character designs are gorgeous. It's more than just an homage to 1990s RPGs.The older versions offer three-player couch co-op, which isn't available here for obvious reasons. The mobile port will also not allow access to the recently-released Throes of the Watchmaker DLC. That'll probably come as a paid update down the road.This article originally appeared on Engadget at https://www.engadget.com/gaming/indie-rpg-sea-of-stars-hits-ios-and-android-on-april-7-162339690.html?src=rss
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by Matt Tate on (#72VMF)
If you're looking for something to entertain your kids for the next several months (and potentially longer), YouTube would like you to know that more than 100 classic episodes of Sesame Street are now streamingon the platform.The partnership between Sesame Street creator Sesame Workshop and YouTube was first announced last year and encompasses both old episodes as well as new content. Some of the themed compilations that have also been added to YouTube and YouTube Kids focus on specific educational topics such as ABCs and STEM, while others have broader themes like Adventure & Imagination" and Friendship & Play."Media history enthusiasts also have good reason to check out the new Sesame Street archive. The very first episode, which aired in 1969, is included, back when Kermit the Frog was still hanging out with the likes of Big Bird and Bert.The YouTube partnership is not to be confused with the deal Sesame Workshop also recently penned with Netflix, which saw new episodes of Sesame Street - now in its 56th season - move to the streamer and PBS from its former home on HBO. The network opted not to renew a partnership that lasted a decade.This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/more-than-100-classic-episodes-of-sesame-street-are-now-streaming-on-youtube-and-youtube-kids-151959561.html?src=rss
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by Matt Tate on (#72VMG)
Mentra will soon start shipping its first smart glasses, the Mentra Live. At first glance, there's nothing obvious setting Mentra's glasses apart from its more well-known competitors, but they come with their own dedicated app store, and employ an open-source OS with an SDK that developers have had access to since early 2025.Mentra says the MiniApp Store is the first app store of its nature for smart glasses, and it will be available to iOS and Android users through the Mentra app. It might be a bit of a reach to call it the smartphone-ification of smart glasses at this early stage, but that seems to be Mentra's aim. Apps might do something as simple as saving hand-written notes on the fly, but a more specific example is "Chess Cheater," which will use the front-facing camera and AI to analyze your position and literally whisper a suggested next move to you.MentraAs for the glasses themselves, they're powered by a Mediatek MTK8766 chipset and feature a 12-megapixel camera with a 119-degree FOV. There are three microphones and built-in stereo speakers. The front-facing camera also does HD video, with livestreaming functionality supported to the likes of X, YouTube, Twitch and Instagram. You can also listen to music and take calls from WhatsApp, FaceTime and any other calling app you might use.At 43 grams, Mentra says its specs are among the lightest smart glasses you can buy, while battery life is said to be more than 12 hours, with 50+ hours of additional charge stored in the 2,200mAh charging case. The Mentra Live smart glasses are prescription-ready and cost $299. 1,000 pairs were made available for the first batch, which will ship on February 15. Batch two will include a limited amount of glasses available to ship on February 28th.This article originally appeared on Engadget at https://www.engadget.com/wearables/mentras-first-smart-glasses-are-open-source-and-come-with-their-own-app-store-150021126.html?src=rss
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by Alessandro Fillari on (#72VMH)
During CES 2026, Samsung unveiled plenty of new TVs, monitors and other hardware. However, the company is also looking to expand further into video games and has announced a significant refresh to its Gaming Hub on smartphones.Engadget spoke with Samsung's Jong Woo, VP of Game Services, who explained that the update will offer more personalized, faster ways to play and place greater emphasis on up-and-coming titles. Now available on Galaxy devices, with further updates planned, the new hub wants to be a more active space for the latest mobile games."We believe that gamers want to find new content that is personalized to them," said the VP of Samsung Games Services. He continued: "We want to bring content to users and make it immediately available for them to play. We have instant plays where, through our cloud streaming technology, we can take Android-native games and put them in the cloud, so that when users want to try them, they don't have to go through the friction of downloading them first."According to Samsung, the mobile Gaming Hub attracts over 160 million users across smartphones and other devices. However, the VP of Game Services at Samsung believes that, despite the vast library of games across many genres available to mobile users, "mobile game discovery is broken."SamsungInitially, the mobile Gaming Hub was a supplemental app for all purchased games, allowing users to track their collection. With this update, all games purchased from both Google Play and the Galaxy Store are stored in the Gaming Hub. It's designed to be a single place for players to view their owned games, find recommendations, access cloud streaming for select games and even watch highlights from content creators.According to Woo, the larger goal of the new Samsung mobile Gaming Hub is to personalize and guide the mobile gaming experience for players, which has remained nebulous compared with gaming discovery experiences on PC and consoles.We're getting a lot of feedback from the users, a lot of it from focus testing and beta testing, and what we're finding is that we believe we are solving pain points for mobile gamers," said Woo about rebuilding the Gaming Hub. "We're getting an idea of gamer preferences at the individual, personalized level. Based on all of that, we're able to provide different types of recommendations."Another reason for the new changes to the Samsung Gaming Hub was to help foster a community for mobile gamers, including players and developers. In addition to sharing YouTube videos and content from gaming creators and streamers, the company plans to add more social elements to the Gaming Hub to make mobile gaming feel more active and less isolating."Mobile is a very personal experience, right? It's your personal device, and oftentimes when you play games on mobile, it feels like a solitary experience," said Woo. Currently, the revamped Mobile Gaming Hub is only available for Galaxy smartphones and tablets. Users on non-Galaxy devices will still use the previous version of the Gaming Hub, for now.Compared with PC and console online hubs like Steam and PlayStation Network, it's clear that mobile platforms are still figuring out how to create an equally compelling space for engagement. Even with the vast user base, mobile game hubs tend to be a go-between for users to get to the products. There's more work to do, but the new Gaming Hub could be the first step in the right direction.This article originally appeared on Engadget at https://www.engadget.com/gaming/samsung-refreshed-mobile-gaming-hub-150010632.html?src=rss
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by Will Shanklin on (#72T3W)
Roblox's age-verification system was designed as a response to allegations it has a child predator problem. Less than a week in, how's it going? Well, Wired reported on Tuesday that, in some cases, it's classifying children as adults and adults as children. So, not so great!Last week, Roblox made age verification mandatory for anyone using the platform's chat feature. That process involves either submitting a facial age estimate via selfie or (optionally for anyone 13 or older) uploading a government ID check. After verifying, you can only chat with groups of players around your age.The move came after reports grew of predators using the platform to groom young children. That, in turn, led to lawsuits from Louisiana, Texas and Kentucky. Meanwhile, Florida's attorney general has issued criminal subpoenas.So, it might not be hyperbole to say Roblox's survival could depend on how it handles this problem. It isn't exactly off to a hot start. There are reports of a 23-year-old being misidentified as a 16- to 17-year-old. ("I don't want to be chatting with fucking children," they said.) Another report claimed an 18-year-old was placed in the 13 to 15 range.But the problem is happening in reverse, too. Online videos show children spoofing the system into believing they were adults by using avatar images. One clever kid drew wrinkles and stubble on his face and was instantly deemed 21+. Another flashed a photo of Kurt Cobain and got an adult classification.The feature isn't working as planned, to say the least.RobloxIn addition, Roblox posted last week that some parents were providing age checks on behalf of their children, leading to their children being placed in the 21+ category. The company said it's "working on solutions to address" that particular problem and will share more soon.Roblox shared the following statement from Matt Kaufman, the company's Chief Safety Officer:To suggest that our age check technology isn't working is a fundamental misunderstanding of what it takes to shift safety at scale. With a global community of over 150 million daily active users, we are pleased with where we are in the roll out process. It's a process that will take time, you can't flip a switch while building something that hasn't existed before.Tens of millions of users have already completed the process, proving that the vast majority of our community values a safer, more age-appropriate environment. Expecting the system to be flawless overnight is ignoring the scale of this undertaking. We've already shared updates with our creator community to make this a smoother transition. This technology is the foundation of a new gold standard that limits communication between adults and minors by default.We are building for the next decade of the internet, not the next news cycle. We will continue to innovate, continue to require age checks, and continue to lead the industry where others have been too hesitant to go."Developers with games on Roblox are upset. The platform's dev forum includes thousands of negative comments about the updates, with many of them wanting the entire update reversed. One shared a graph showing that the percentage using the chat feature dropped from around 90 percent to 36.5 percent.Where does this leave Roblox? Well, with some developers describing games on the platform as feeling "lifeless" or like "a total ghost town," the company has its hands full. It will have to figure out how to balance its priorities of keeping predators out without breaking things for everyone else. The full report from Wired is worth a read.Update, January 15, 2026, 9:52AM ET: This story has been updated to include a statement from Roblox.This article originally appeared on Engadget at https://www.engadget.com/gaming/robloxs-age-verification-system-is-reportedly-a-trainwreck-220320016.html?src=rss
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by Kris Holt on (#72VGW)
IO Interactive raised a few eyebrows last week when it announced the minimum and recommended PC specs for 007 First Light. To run the James Bond adventure at in 1080p at 60 fps, IOI initially said you'd need to have a rig with at least 32GB of RAM and a GPU with 12GB of VRAM. The studio has now revised those numbers and other elements of the specs after "the community flagged some inconsistencies in an earlier version of the listing."The developer blamed an "internal miscommunication" which led to it sharing an older version of the specs. One of the recommended GPUs in the original version was an NVIDIA GeForce RTX 3060 Ti, which has 8GB of VRAM - not enough to meet the supposed recommended VRAM settings.It seems a little odd to think that it took IOI over a week and an enormous pile of negative press and online reaction before addressing the inconsistency (not to mention the demand for 32GB of RAM for relatively modest 1080p, 60 fps performance). The studio says it updated the specs after "a thorough re-examination and additional testing."
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by Steve Dent on (#72VGX)
After a widely hyped and successful Kickstarter campaign, Valerion's 4K VisionMaster Max laser projector has finally arrived. It's the company's new flagship model in the VisionMaster series, offering better image quality and more convenience than its other models. However, it's quite expensive and has some stiff competition from Anker's Nebula X1 and XGIMI's Horizon 20 Max. I was eager to see how it compared to those models and if it delivers on Valerion's promise of pure cinema." It does offer better image quality, but the difference isn't quite enough to justify the big jump in price for most users. Features and design The VisionMaster Max has a classy squarish design with a glossy black finish up front and chrome fins on the side that house two 12W speakers. It's smaller and fit my decor better than Nebula's tall, plasticky X1, though to be fair the latter is also designed for outdoor use. The VisionMaster Max has a similar form factor to XGIMI's Horizon 20 Max, but that model pivots on its stand, while the Valerion uses a kickstand-like support. For setup, the VisionMaster Max is quite flexible. It comes with a 0.9-1.5x optical zoom, so it can be installed between 7.8 and 13 feet away for a 120-inch screen size, which covers a wide range of scenarios. It also features a +/- 105 percent vertical shift option that helps you get an optically perfect screen fit without moving the projector or employing digital keystone" adjustments that affect picture quality. If that still doesn't work, you can swap out the included lens with a long-throw 0.9-2.0:1 option once it becomes available. The company has even promised an anamorphic lens for users with CinemaScope screens. Both of those items will be available for purchase separately with the prices yet to be disclosed. Steve Dent for Engadget For my space, I placed the VisionMaster Max on a table about 12 feet from my 120-inch screen and centered it horizontally as there's no horizontal shift option (it can also be ceiling mounted, of course). Then, I went into the auto-alignment setting, made sure that the projected image was larger than my screen and hit start alignment" to get a perfect fit to my screen. Though it lacks a motorized lens gimbal like the Nebula X1, the lens shift option provides the same flexibility, so setup was just as easy. For inputs, the VisionMaster Max comes with three HDMI 2.1 ports, including one with eARC for a sound bar, along with S/PDIF optical and 3.5mm audio outputs. Impressively, it includes a gigabit ethernet connection so you can either hardwire it to the internet or connect via Wi-Fi. The VisionMaster Max lacks liquid cooling like the Nebula X1, but Valerion claims a similar fan noise level of 28db. When I compared them side by side, it was only a touch louder than the X1 and not at all bothersome. Google TV is built in for streaming and projector control via the high-quality, partially backlit remote. It provides a large library of apps via Google Play along with a familiar interface. You get certified versions of Netflix, YouTube, Prime Video, Disney+, Max and others, plus Chromecast and AirPlay support, and Google Assistant for voice control. With 4GB of RAM and 128GB of ROM, the software felt a bit more responsive than Google TV on the Nebula X1. Image quality Steve Dent for Engadget The VisionMaster Max has a number of features designed to optimize image quality. It's one of the few consumer projectors with a dynamic iris and a feature called Enhanced Black Level (EBL) for improved contrast. It uses an RGB triple-laser light source (rated for 25,000 hours) paired with a 0.47-inch DLP chip that projects 1080p natively or 4K video via pixel shifting. This same chip is used on almost every consumer-level 4K projector, but XGIMI's upcoming Titan Noir Max projector will pack a much larger 0.78-inch DMD chip that should deliver a sharper picture. The VisionMaster Max also supports every HDR format, including Dolby Vision and Samsung's HDR10+, along with Valerion's own tone-mapping HDR setting. You can choose from seven picture modes for SDR, eight for HDR, three for Dolby Vision and four for HDR10+. The projector handled most HDR content well, though it occasionally lost detail in extra-bright shots. However, that can largely be fixed using the extensive manual color controls. With all those features, the VisionMaster Max can output 4K 60 fps video at up to 3,500 ANSI lumens with a 50,000:1 contrast ratio, easily besting its main rivals. On top of that, it promises an impressive 110 percent of the Rec.2020 HDR color spectrum, with a delta E (color accuracy) value of less than 0.8 straight out of the box (any delta E less than 2 is undetectable by the human eye). Another key feature is reduction of the rainbow effect that can occur with DLP projectors. After some fine-tuning that's typically required with new projectors, I was highly impressed with the image quality. Brightness was high enough in standard" mode to watch content like sports or TV shows without lowering the blinds, and can be increased if you don't mind compromising color accuracy. When used in ideal conditions like a darkened room, the VisionMaster Max's image quality is the best of any projector I've tested to date. In Filmmaker mode (with the EBL setting enabled), contrast levels are outstanding, with true blacks showing in dark-lit scenes instead of the washed-out greys seen on most projectors. However, I kept the EBL mode at the minimum setting as I noticed it caused some color shifting at the other levels. Dynamic iris projectors can cause excessive pumping" or sudden changes in light levels, but after adjusting the iris to a medium setting, I saw no signs of that. The famously dark Game of Thrones Night King battle scene was easy to see on the VisionMaster Max. Steve Dent for Engadget Color accuracy is outstanding straight out of the box both in HDR and non-HDR modes, particularly, again in Filmmaker mode. Visually, I couldn't detect any anomalies when looking at color bars or other charts, though my Calibrite Color Checker told me that the gamut of hues was slightly less than what Valerion claims (under 100 percent of BT.2020). Still, the Max's high color accuracy allowed me to see TV series and movies exactly as the filmmakers intended for a range of HDR and non-HDR movies including White Lotus season 3, Once Upon a Time in Hollywood, Andor and Dune 2. The projector's excellent dynamic range and contrast revealed shadow details in Game of Thrones' Night King battle, which has famously dark scenes that are difficult to see on some TVs. I have a slight amount of sensitivity to the rainbow" effect, but the RBE Reduction feature effectively eliminated that visual artifact for me. However, it also introduced a slight amount of noise, so I disabled it. The feature might be a godsend for some users who are particularly susceptible, but it still needs a bit more refinement. Audio and gaming Of all the luxury projectors I've tested to date, the VisionMaster Max is the best for gaming - even compared to some dedicated models. It delivers latency as low as 4ms and a refresh rate up to 240Hz at 1080p, and 15ms for 4K at 60Hz. I tested a couple of PC titles including Cyberpunk 2077 and Hollow Knight: Silksong and found them to be as responsive as I've seen on any TV, but with far more immersion thanks to the huge, bright and color-accurate image. Steve Dent for Engadget You can output audio via the S/PDIF optical output, 3.5mm headphone jack, HDMI 2.1 ports and even USB 3.0 Type A ports. The built-in 12W stereo speakers work well and are fairly loud, so you can use them in a pinch. However, since it supports both DTS:X and Dolby Atmos, you'll ideally want to connect it to a nice home theater audio system with support for at least 5.1 surround sound. In comparison, the Nebula X1 doesn't have Dolby Atmos support, but it does give you the option to purchase and easily connect stereo Bluetooth speakers at a relatively cheap price. For around the same cost as the Valerion Max, Anker is also offering the Nebula X1 Pro that comes with a giant outdoor sound system and does support Dolby Atmos. Wrap-up The Valerion VisionMaster Max is a highly capable indoor projector that offers the best image quality I've seen thanks to the dynamic iris and Enhanced Black Level features. However, it's also a lot more expensive than rival models at $5,000. It's pretty hard to justify that extra money, unless you're really fussy about picture accuracy and gaming performance, or need other features like the 1Gbps ethernet port. Most buyers would be better off spending a lot less on Valerion's own $2,699 VisionMaster Pro2, Anker's $2,999 Nebula X1 or the $2,999 XGIMI Horizon 20 Max. Again, the difference in picture quality is too slight to justify the huge price jump to the VisionMaster Max. You might also want to wait to see how much XGIMI's incoming Titan Noir Max 4K costs, as it also offers a dynamic iris but has a much bigger DLP chip.This article originally appeared on Engadget at https://www.engadget.com/home/home-theater/valerion-visionmaster-max-projector-review-near-perfect-image-quality-comes-at-a-price-140045939.html?src=rss
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by Mariella Moon on (#72VGY)
President Trump has signed a proclamation imposing a 25 percent tariff on certain advanced computing chips," the White House has announced. As The New York Times notes, the administration previously threatened much bigger and broader tariffs for chips. Trump even said that he was going to impose a 100 percent tariff on companies unless they invest on semiconductor manufacturing in the United States.The new tariff will only affect advanced chips imported into the US and are meant to be re-exported to other countries to sell. In its announcement, the White House specifically named AMD MI325X and NVIDIA H200 as two products that will be affected by the tariff. The president recently approved H200 for export to China, saying that it isn't NVIDIA's most advanced AI chip anyway and that the company now has newer and more powerful products, such as its Blackwell semiconductors. [W]e're going to be making 25 percent on the sale of those chips, basically," Trump said.Semiconductors imported into the US for use in products to be sold in America or for use in data centers in the country, will not be affected by the new tariff. This tariff will not apply to chips that are imported to support the buildout of the US technology supply chain and the strengthening of domestic manufacturing capacity for derivatives of semiconductors," the White House wrote. But that could still change: The administration said that it may still impose broader tariffs on semiconductor imports and the products that use them in the near future.This article originally appeared on Engadget at https://www.engadget.com/big-tech/trump-administration-imposes-a-25-percent-tariff-on-high-end-chips-140000138.html?src=rss
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by Kris Holt on (#72VGZ)
OpenAI has debuted a dedicated ChatGPT-powered translation tool. While folks have been using the main chatbot for translation for some time, you can now find ChatGPT Translate on its own webpage, as Android Authority spotted.The tool can translate text, voice inputs and images into more than 50 languages in seconds, OpenAI says. There's an automatic language detection function too.Most interestingly, ChatGPT Translate can rewrite the output to take various contexts and tones into account, much in the same way that more general text-generating AI tools can do. With a single tap, it can rewrite the translation into something "more fluent," for a business formal audience, to make it more child-friendly or for academic purposes. The tool's webpage says ChatGPT Translate understands "tone, idioms and context."While those tone and context considerations are intriguing, ChatGPT Translate is a little underbaked compared with the likes of Google Translate - which has been around for decades and just got its own Gemini-based makeover with better support for understanding idioms and slang. The desktop version of ChatGPT Translate does not yet allow for voice inputs, though the mobile one does, as Android Authority notes. Despite claims that ChatGPT can translate text in an image, there's currently no way to upload one to the tool. There's no website, document or handwriting translation support as yet either.Perhaps most crucially, ChatGPT Translate lives on a webpage right now and there's no dedicated app. So using it offline appears to be out of the question as things stand. No app with on-device translation support could make ChatGPT Translate a no-go for travelers in rural areas with no Internet access. There's no support for translating real-time conversations as yet either. Google's Pixel 10, on the other hand, now supports voice translations for calls.It's not exactly clear when ChatGPT Translate debuted - it arrived with zero fanfare from OpenAI. There's a snapshot of the webpage from November on The Internet Archive's Wayback Machine that looks just like the current one, but that may have simply been a case of OpenAI testing a live version of the tool.This article originally appeared on Engadget at https://www.engadget.com/ai/openai-quietly-rolls-out-a-dedicated-chatgpt-translation-tool-133000974.html?src=rss
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by Mariella Moon on (#72VH0)
Spotify is raising the prices for its premium subscriptions by $1 to $2 across the board, starting this February. Those are similar figures to the company's last price hike in 2024. Subscribers across the US, Estonia and Latvia will soon receive an email, notifying them that they'll be paying a larger amount for their February bill.The streaming service said it's raising its prices occasionally to reflect the value that Spotify delivers," to continue offering the best possible experience" and to benefit artists." It reported last year that it paid out $10 billion to music rights-holders in 2024. However, it's worth noting that several Grammy-nominated songwriters boycotted an awards event it hosted to protest the supposed decreasing royalties songwriters are getting from Spotify plays.Subscribers who choose to keep their accounts will now have to pay $13 instead of $12 a month for an individual plan or $7 instead of $6 for a student plan. The Duo plan will now cost users $19 a month instead of $17, while the Family plan will cost them $22, up $2 from its previous price of $20. Meanwhile, those who decide to cancel their plans can follow our guide right here.Spotify came under fire late last year for running recruitment ads for ICE. It said the advertisements were part of a larger campaign by the US government that ran across platforms, including Meta and Google. The company also recently confirmed that the campaign has ended that there are no ICE ads currently running on the service.This article originally appeared on Engadget at https://www.engadget.com/entertainment/music/spotifys-getting-a-buck-more-expensive-in-february-132300118.html?src=rss
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by Mariella Moon on (#72VC4)
The SpaceX Dragon spacecraft carrying the Crew-11 astronauts has splashed down into the ocean after they left the ISS a month earlier than planned due a medical issue. It's the first time NASA cut a mission short due to a medical concern. The agency didn't name the crew member and their condition but stated that they were stable and that it wasn't a case of medical evacuation. NASA merely decided to end the mission early out of an abundance of caution, because the ISS didn't have the tools for a proper diagnosis.NASA astronauts Mike Fincke and Zena Cardman, JAXA's Kimiya Yui and Russian cosmonaut Oleg Platonov - the members of Crew-11 - left for the space station on August 1 and were supposed to stay there until February. Despite the mission being cut early, they still stayed 167 days in space before they made their way back home. The Dragon capsule carrying the members splashed down off the coast of San Diego, California at 3:41AM on January 15. A SpaceX medical doctor was the first person who checked in on them, though that is routine procedure and not because of one member's medical issue.I couldn't be prouder of our astronauts and the teams on the ground at NASA, SpaceX, and across our international partnerships," said NASA Administrator Jared Isaacman. Their professionalism and focus kept the mission on track, even with an adjusted timeline. Crew-11 completed more than 140 science experiments that advance human exploration. Missions like Crew-11 demonstrate the capability inherent in America's space program - our ability to bring astronauts home as needed, launch new crews quickly, and continue pushing forward on human spaceflight as we prepare for our historic Artemis II mission, from low Earth orbit to the Moon and ultimately Mars."With Crew-11 back on Earth, there are now only three people aboard the orbiting lab. Two are Russian cosmonauts, while the other one is NASA astronaut Chris Williams. NASA is now looking at options to be able to send Crew-12 to the ISS earlier than its planned February 15 launch.
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by Malak Saleh on (#6HXPZ)
You don't need to spend a fortune to stay on top of your health goals while tracking your fitness. These days, even cheap fitness trackers come packed with features that help you monitor your heart rate, track your steps and even analyze your sleep stages. Many budget options now include GPS tracking for those outdoor runs, real-time heart rate tracking to keep you in the right zone during workouts and, thankfully, most work with both iPhone and Android devices.
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by Ian Carlos Campbell on (#72TVA)
Verizon's network is experiencing technical issues that are impacting calls and wireless data. Verizon customers on X have reported seeing SOS" rather than the traditional network bars on their smartphones, and even the network provider's own status page struggled to load, likely due to the number of customers trying to access it.Based on the experience of Verizon users on Engadget's staff, the services that are impacted appear to be calls and wireless data. Text messages continue to be delivered normally, at least for some users. On DownDetector, reports of a Verizon outage started growing around 12PM ET and numbered in the hundreds of thousands at their peak.DownDetector also shows spikes in outage reports on competing networks like AT&T and T-Mobile, but in terms of magnitude, they're much smaller than the issue Verizon is facing. For example, Verizon peaked at 181,769 reports, while AT&T's was just 1,769 reports. The difference between the two is great enough that those AT&T reports could be from people trying to contact Verizon customers and thinking that their personal network was the problem.
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by Karissa Bell on (#72V3E)
X says it is changing its policies around Grok's image-editing abilities following a multi-week outcry over the chatbot repeatedly being accused of generating sexualized images of children and nonconsensual nudity. In an update shared from the @Safety account on X, the company said it has implemented technological measures to prevent the Grok account from allowing the editing of images of real people in revealing clothing such as bikinis."The new safeguards, according to X, will apply to all users regardless of whether they pay for Grok. xAI is also moving all of Grok's image-generating features behind its subscriber paywall so that non-paying users will no longer be able to create images. And it will geoblock "the ability of all users to generate images of real people in bikinis, underwear, and similar attire via the Grok account and in Grok in X" in regions where it's illegal.
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by Anna Washenko on (#72V0H)
Netflix is continuing to double down on podcasts, with the streaming service's announcement that it has hired talent to host two original shows for its platform. The first show stars NFL Hall of Famer-turned-analyst Michael Irvin and the second is a talk show for former Saturday Night Live cast member Pete Davidson.The White House with Michael Irvin premieres January 19. The abode in the title refers to a building near the Dallas Cowboys facilities rather than the seat of US presidential power, but the overlap was intentional. "In a crowded media landscape, recognition matters - and few names carry the same immediate weight," Irvin said. The podcast will have new episodes twice weekly with a rotating panel of co-hosts and guests covering sports news, commentary and analysis.The other project is titled The Pete Davidson Show, and the comedian will host weekly discussions with special guests. Episodes will primarily be filmed in Davidson's garage. The Netflix exclusive premieres its first episode on January 30 at 12:01AM PT.These programs will join a lineup of other video podcasts from iHeartRadio's library after the media company inked a deal with Netflix in December 2025. Netflix also landed access to begin streaming some Spotify programming this year.This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/netflix-will-air-new-video-podcasts-from-pete-davidson-and-michael-irvin-this-month-224353011.html?src=rss
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by Will Shanklin on (#72V0J)
Elon Musk isn't the only party at fault for Grok's nonconsensual intimate deepfakes of real people, including children. What about Apple and Google? The two (frequently virtue-signaling) companies have inexplicably allowed Grok and X to remain in their app stores - even as Musk's chatbot reportedly continues to produce the material. On Wednesday, a coalition of women's and progressive advocacy groups called on Tim Cook and Sundar Pichai to uphold their own rules and remove the apps.The open letters to Apple and Google were signed by 28 groups. Among them are the women's advocacy group Ultraviolet, the parents' group ParentsTogether Action and the National Organization for Women.The letter accuses Apple and Google of "not just enabling NCII and CSAM, but profiting off of it. As a coalition of organizations committed to the online safety and well-being of all - particularly women and children - as well as the ethical application of artificial intelligence (AI), we demand that Apple leadership urgently remove Grok and X from the App Store to prevent further abuse and criminal activity."Apple and Google's guidelines explicitly prohibit such apps from their storefronts. Yet neither company has taken any measurable action to date. Neither Google nor Apple has responded to Engadget's request for comment.Pichai, Cook and Musk at Trump's inaugurationSAUL LOEB via Getty ImagesGrok's nonconsensual deepfakes were first reported on earlier this month. During a 24-hour period when the story broke, Musk's chatbot was reportedly posting "about 6,700" images per hour that were either "sexually suggestive or nudifying." An estimated 85 percent of Grok's total generated images during that period were sexualized. In addition, other top websites for generating "declothing" deepfakes averaged 79 new images per hour during that time."These statistics paint a horrifying picture of an AI chatbot and social media app rapidly turning into a tool and platform for non-consensual sexual deepfakes - deepfakes that regularly depict minors," the open letter reads.Grok itself admitted as much. "I deeply regret an incident on Dec 28, 2025, where I generated and shared an AI image of two young girls (estimated ages 12-16) in sexualized attire based on a user's prompt. This violated ethical standards and potentially US laws on CSAM. It was a failure in safeguards, and I'm sorry for any harm caused. xAI is reviewing to prevent future issues." The open letter notes that the single incident the chatbot acknowledged was far from the only one.Sundar Pichai and Elon Musk at Trump's inaugurationPool via Getty ImagesX's response was to limit Grok's AI image generation feature to paying subscribers. It also adjusted the chatbot so that its generated images aren't posted to public timelines on X. However, non-paying users can reportedly still generate a limited number of bikini-clad versions of real people's photos.While Apple and Google appear to be cool with apps that produce nonconsensual deepfakes, many governments aren't. On Monday, Malaysia and Indonesia wasted no time in banning Grok. The same day, UK regulator Ofcom opened a formal investigation into X. California opened one on Wednesday. The US Senate even passed the Defiance Act for a second time in the wake of the blowback. The bill allows the victims of nonconsensual explicit deepfakes to take civil action. An earlier version of the Defiance Act was passed in 2024 but stalled in the House.This article originally appeared on Engadget at https://www.engadget.com/big-tech/28-advocacy-groups-call-on-apple-and-google-to-ban-grok-x-over-nonconsensual-deepfakes-215048460.html?src=rss
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by Anna Washenko on (#72V0K)
Amazon's upcoming God of War live-action TV adaptation has cast Ryan Hurst as its Kratos. Sony announced the casting today on X with a brief post and an image of both Hurst and Kratos in full scowl mode. Hurst is already sporting a very Kratos-style beard, so he's already got the right vibe going for him. He has past credits on familiar shows such as Sons of Anarchy and The Walking Dead. The upcoming Amazon series also isn't his first rodeo acting in this universe; Hurst voiced Thor in the video game God of War Ragnarok. But the most important question with this casting news is whether Hurst will even try to match Christopher Judge's spectacular delivery of that single, essential word: "Boy." Because is it even God of War without that signature line?
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by Will Shanklin on (#72TYA)
The App Store is a home for many kinds of apps (including, inexplicably, one that lets users undress strangers without their consent). But hey, it also has games! And soon the store's Apple Arcade service will include one more: the not-so-highly rated Civilization VII.Apple announced on Wednesday that Sid Meier's Civilization VII will arrive almost exactly a year after launch. The game is already available for Apple devices, but its arrival on Apple Arcade will be a first.Civilization VII arrives on Apple Arcade on February 5.Firaxis Games / AppleFree (for Apple Arcade subscribers)" may be the right pricing for the game, given its mixed reviews. A common complaint is the way it handles transitions between eras. ("I have Ben Franklin leading the Romans that turned into Ben Franklin leading Spain... like what? Who asked for this?" a Steam reviewer wrote.) On the other hand, its visuals are praised by most.The Apple Arcade edition of Civilization VII is scheduled to arrive on February 5. It will be playable on Mac, iPhone and iPad.This article originally appeared on Engadget at https://www.engadget.com/gaming/civilization-vii-comes-to-apple-arcade-in-february-203000754.html?src=rss
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by Karissa Bell on (#72TYB)
California authorities have launched an investigation into xAI following weeks of reports that the chatbot was generating sexualized images of children. "xAI appears to be facilitating the large-scale production of deepfake nonconsensual intimate images that are being used to harass women and girls across the internet, including via the social media platform X," California Attorney General Rob Bonta's office said in a statement.The statement cited a report that "more than half of the 20,000 images generated by xAI between Christmas and New Years depicted people in minimal clothing," including some that appeared to be children. "We have zero tolerance for the AI-based creation and dissemination of nonconsensual intimate images or of child sexual abuse material," Bonta said. Today, my office formally announces an investigation into xAI to determine whether and how xAI violated the law.The investigation was announced as California Governor Gavin Newsom also called on Bonta to investigate xAI. "xAI's decision to create and host a breeding ground for predators to spread nonconsensual sexually explicit AI deepfakes, including images that digitally undress children, is vile," Newsom wrote.
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by Lawrence Bonk on (#72TVB)
Sony just announced January's Game Catalog additions for PS Plus subscribers and it's a fantastic lineup. All of these titles will be ready to play on January 20.First up, there's Resident Evil Village. This is a direct sequel to 2017's Resident Evil 7: Biohazard. It's a full game with plenty of jump scares and an engrossing narrative. It's set in a spooky village, thus the name, and a nearby castle. This shouldn't disappoint fans of the franchise and will be available for both PS4 and PS5.Like a Dragon: Infinite Wealth is a 2024 sequel to Yakuza: Like a Dragon. It was a massive hit upon release, thanks to solid RPG mechanics and a truly unique sense of humor. There are minigames that parody both Pokemon and Animal Crossing. The combat and movement have also both been enhanced since the last entry. It'll be playable on both PS4 and PS5.Expeditions: A MudRunner Game is a neat little riff on a driving sim, mixing in other genres. The meat and potatoes involve driving an off-road vehicle to locate treasures and uncover secrets, but there's also a base-building element. It'll be available for both PS4 and PS5.That's really just the tip of the iceberg. This is a big month for PS Plus subscribers. Other titles dropping on January 20 include the iconic roguelike Darkest Dungeon II and the horror adventure A Quiet Place: The Road Ahead.This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/ps-plus-game-catalog-additions-for-january-include-resident-evil-village-and-like-a-dragon-infinite-wealth-181501574.html?src=rss
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by Avery Ellis on (#72TVC)
Generative AI, we are repeatedly told, is a transformative and complicated technology. So complicated that its own creators are unable to explain why it acts the way it does, and so transformative that we'd be fools to stand in the way of progress. Even when progress resembles a machine for undressing strangers without their consent on an unprecedented scale, as has been the case of late with Elon Musk's Grok chatbot.UK Prime Minister Kier Starmer seems to have so fully bought into the grand lie of the AI bubble that he was willing to announce:
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by Sam Chapman on (#72TVD)
Look, virtual private networks are great - I wouldn't have made a list of the best VPNs if I didn't recommend using them. But being able to control your own technology is also important. A VPN can provide protection and peace of mind when used properly, but you may not want it active on your phone all the time.For example: Are your Google search results suddenly in German? That's one example of what can happen if you leave your virtual location set to Berlin or Vienna. Or maybe a VPN you installed for work or to watch a single tennis match is persistently trying to keep itself active.The point is, deactivating a VPN on an iPhone can sometimes be unusually tricky, because there's more than one off switch. Fortunately, it's not hard. There are several easy ways to disconnect from an iOS VPN or delete it entirely. If you catch it turning itself back on, I'll show you how to stop that too.Three ways to turn off your iPhone VPNI'm using a fluid definition of "turn off" here. Some of the steps below simply disconnect the VPN, while others remove it from your phone altogether. I'll make it clear in each section what the outcome will be.How to disconnect in the VPN appThis is the easiest way to turn off a VPN on your iPhone. First, find the VPN app that's active, which should be on your home screen somewhere. Each app has a different interface for connecting and disconnecting, but the disconnect button should be fairly obvious - it may say the word "disconnect" or show a green power icon. In any case, it should be right on the home screen, without requiring any digging through menus.Example of where to find the disconnect option on a VPN's home screen.Sam Chapman for EngadgetTap the disconnect button and wait for the VPN to clearly state that it's disconnected. Check to make sure the rectangle with "VPN" inside has disappeared from the top of your iPhone screen. The VPN is now disconnected.How to turn off the VPN in SettingsIf you aren't sure which VPN app is active, or if its interface doesn't make it clear how to turn it off, you can shut it down from the Settings menu instead. Find the app on your home screen that looks like several interlocking gray gears and tap it.Next, scroll down and tap the VPN option. If it's not present (which it won't be on older iOS versions), tap the General option next to another picture of a gray gear. Scroll down again and tap VPN & Device Management by yet another gray gear. Finally, tap the VPN option at the top of the screen to reach the VPN management page.Location of the VPN settings on iOS.Sam Chapman for EngadgetIf you have a VPN active, you should see an option at the top of the page labeled VPN Status. Toggle it from Connected to Not Connected. The VPN icon should disappear from the top of your screen, indicating that it's turned off.How to delete the VPN app altogetherIf you don't want the VPN on your phone at all, you can turn it off permanently by deleting both the app and the configuration. This is a lot harder to undo, so only do it if you're certain.Start by deleting the app the same way you'd get rid of any other app. Tap the icon and hold until a pop-up menu appears. Select the Remove App option in red text, then click Remove App again when prompted.Deleting a VPN on the iOS home screen.Sam Chapman for EngadgetDeleting the app should also delete the configuration, but you can verify this for yourself. Follow the process from the previous section to find the VPN settings page. If there's still a VPN profile in those settings, tap the circled letter "i" next to its name, then tap Delete VPN at the bottom of the screen. The VPN is now gone from your iPhone unless you re-download it from the App Store.Troubleshooting: When an iPhone VPN turns itself back onSometimes, even though you've followed all the steps, that pesky VPN rectangle is back on your screen the next time you unlock your phone. If your iOS VPN keeps turning itself back on, a few things might be happening, most of them thankfully fixable.If you did not delete the VPN, it may be turning itself back on because its settings are telling it to. Go into its preferences menu and check for a setting called "auto-connect" or something similar. Settings like these have the VPN connect by itself to protect users who forget to activate it manually. Toggle all auto-connect options off and the problem should stop.It's also possible that settings on the iOS side are making the VPN reconnect. Go to the VPN settings page (you'll find instructions for getting there in the previous section) and find the name of the active VPN profile. Tap the "i" next to it. On the next page, turn off "connect on demand" to stop the automatic reconnections.If you did delete the VPN, but it's still reinstalling itself and turning back on, make sure that you deleted both the app and the connection profile. Reboot your iPhone to make sure all the settings stick. If the problem persists after all this, you've either got malware disguised as a VPN or you're using a school or work phone where the VPN can't be uninstalled.If you aren't on a phone provided by a school or office, meaning you probably have malware, download an antivirus app and run a complete scan of your iPhone. This should remove any persistent files that keep reinstalling the virus. If, after all this, the VPN is still turning itself back on, I recommend burning your phone in a salt circle with a bundle of sage.When should you turn off your iPhone VPN?I encourage everyone to use a VPN every time they connect to the internet, but there are some situations where going through a VPN server is less convenient (this is the whole reason split tunneling exists). Here are a few cases in which temporarily turning off your VPN might be a good idea.
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by Andre Revilla on (#72TQZ)
The first-generation Bose QuietComfort Ultra headphones are on sale right now for $280, marked down from $430. That 35 percent savings is an even steeper discount than we saw last year Black Friday. In our review of the first-generation Ultras, we gave them a score of 86 out of 100, noting their best-in-class active noise cancellation (ANC) and comfort. Bose improved its stock tuning for these headphones, which we could immediately tell sounded warmer and clearer. Bose has typically lagged behind the likes of Sony and Sennheiser in raw sound quality, but the first-generation QuietComfort Ultra was a big step toward catching up. Bose added "Immersive Audio" to this model, which is the company's take on spatial audio. The company claims this feature effectively puts you in the acoustic sweet spot of a set of stereo speakers. In our testing, we felt this didn't always make songs sound better, but it did make them louder and in some cases made certain details more noticeable. The Ultras offer up to 24 hours of battery life with ANC turned on and about 18 hours with both ANC and Immersive Audio enabled. In our testing, however, we were actually able to beat Bose's estimates for battery life. The second generation of these headphones are currently our top pick for best noise-canceling headphones, but when this older model is heavily on sale, the differences between them are less dramatic. If you're in the market for a pair of great noise-canceling cans, consider checking these out. Follow @EngadgetDeals on X for the latest tech deals and buying advice.This article originally appeared on Engadget at https://www.engadget.com/deals/the-first-gen-bose-quietcomfort-ultra-headphones-are-150-off-right-now-164826329.html?src=rss
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by Andre Revilla on (#72TR1)
Gemini is adding a feature that's designed to feel more tailored to individual users. Once enabled, "Personal Intelligence" can pull context from across your Google ecosystem, including Gmail, Google Photos, Search and YouTube History, to gain specific insight that will shape its answers and recommendations. Personal Intelligence is available starting today in the US for Google AI Pro and Ultra subscribers. The feature is opt-in only and is off by default.GoogleGoogle says users will have the ability to control what apps Gemini pulls from and, in the future, which chats it uses Personal Intelligence for. The company says this new feature might still make some mistakes, such as over-personalization" where it draws connections between unrelated things.According to Google, Gemini will not train directly on the data it pulls for personalization like your photos and emails, but will instead train on your prompts and its responses. Users can also prompt Gemini to "try again" without personalization and will have the option to delete chat histories.For now, Personal Intelligence works in the Gemini app across web, Android and iOS for personal Google accounts. Google says it's coming to Search's AI Mode soon, with plans to expand to more countries and the free tier down the line.Google has been on a tear integrating Gemini into everything, including Gmail, TVs and Chrome on mobile. This week, Apple announced that Siri AI will be powered by Gemini as part of a multi-year collaboration. AI remains an imperfect tool, and Google's AI has a long history of malfunctions like explaining made-up idioms, calling itself a "failure" in a depressing doom loop and generating images of the Founding Fathers as people of color.This article originally appeared on Engadget at https://www.engadget.com/ai/gemini-can-now-pull-context-the-rest-of-your-google-apps-if-you-let-it-160039468.html?src=rss
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by Kris Holt on (#72TMN)
YouTube is rolling out some additional parental controls, including a way to set time limits for viewing Shorts on teen accounts. In the near future, parents and guardians will be able to set the Shorts timer to zero on supervised accounts. "This is an industry-first feature that puts parents firmly in control of the amount of short-form content their kids watch," Jennifer Flannery O'Connor, YouTube's vice president of product management, wrote in a blog post. Along with that, take-a-break and bedtime reminders are now enabled by default for users aged 13-17.The platform is also bringing in new principles, under which it will recommend more age-appropriate and "enriching" videos to teens. For instance, YouTube will suggest videos from the likes of Khan Academy, CrashCourse and TED-Ed to them more often. It said it developed these principles (and a guide for creators to make teen-friendly videos) with help from its youth advisory committee, the Center for Scholars and Storytellers at UCLA, the American Psychological Association, the Digital Wellness Lab at Boston Children's Hospital and other organizations.Moreover, an updated sign-up process for kid accounts will be available in the coming weeks. Kid accounts are tied to parental ones, and don't have their own associated email address or a password.YouTube says users will be able to switch between accounts in the mobile app with just a few taps. "This makes it easier to ensure that everyone in the family is in the right viewing experience with the content settings and recommendations of age-appropriate content they actually want to watch," O'Connor wrote.This article originally appeared on Engadget at https://www.engadget.com/entertainment/youtube/youtube-adds-more-parental-controls-including-a-way-to-block-teens-from-watching-shorts-151329673.html?src=rss
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by Matt Tate on (#72TMP)
We're almost exactly halfway through January, but Nintendo has clearly taken a better-late-than-never approach to its 2025 year in review feature, which finally went live this week for Switch and Switch 2 users. All you need to do is head here and sign into your Nintendo account to see your 2025 breakdown.Like most annual gaming wrap-ups, Nintendo's shows how many games you played over the calendar year, as well as your total playtime. It also shows you your most-played titles for each month, your preferred genres by percentage, and if you scroll all the way to the bottom you can choose your favorite game of the year. You can also download a shareable image that shows off your taste, but there's no way to directly share your results on social media through the website.2025 was a massive year for Nintendo, with the Switch 2 launching in early June. If you bought one, the year in review site will naturally congratulate you for doing so, but it doesn't separate your results by games you played on the original Switch versus its successor.Nintendo's rivals went live with their own 2025 recap features in December. First came Sony's, which is unfortunately no longer live, and Steam followed shortly after. That one is still available to view if you want to see how your Switch 2 playtime stacks up against your Steam Deck hours. Microsoft decided to skip a 2025 wrap-up altogether, which Windows Central's Jez Corden previously suggested could be due to a reallocation of marketing budget towards a number of significant anniversaries happening this year, including the 25th anniversary of Xbox.This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/the-nintendo-switch-2025-year-in-review-is-finally-here-145810913.html?src=rss
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