While unofficial videos from filming The Legend of Zelda hit the internet first, Nintendo also unveiled the first images of its live-action project. One photo shows Link and Zelda amid the hills of New Zealand - if you've got characters with Elven ears, you have to film in NZ.NintendoAs Engadget's Nathan Ingraham notes, Zelda appears with a bow and quiver, so hopefully it's a more modern spin than the damsel-in-distress original. I mean, the game is named for her. Filming has just started, so this is all we have until a proper trailer arrives.- Mat SmithGet Engadget's newsletter delivered direct to your inbox. Subscribe right here!The news you might have missed
DJI has released its third action cam in less than four months, the Osmo Action 6. The new GoPro rival offers something we've never seen in this type of camera: a variable aperture for more control over exposure. It also has a new, square sensor (like the one we saw on the Osmo 360) that makes it easier to crop video for social media-friendly aspect ratios. I've had the Osmo Action 6 for a few days and it looks impressive so far. Rather than a fixed f/2.8 setting as before, the Osmo Action 6 offers a variable f/2.0-4.0 aperture, which offers several benefits. When at f/2.0, it allows twice as much light as before. That in turn allows for higher shutter speeds in dim conditions, which reduces the motion blur that can hurt image quality and stabilization. It also delivers shallower depth of field to help separate the subject from the background. On sunny days, meanwhile, changing the aperture to f/4.0 lets you lower the shutter speed so video looks less staccato and more natural. Steve Dent for Engadget Oddly, DJI doesn't let you fully control the f-stop, however. You can either choose a fixed aperture at f/2.8, or Auto aperture with a range of ISOs, varying from f/2.0 - 4.0 up to f/2.8 - 4.0. That's unfortunate, as it would be nice to be able to select a fixed f/2.0 aperture, for example, to have a shallow depth of field for portraits. (Note that you can pick an f/4.0 fixed aperture as well to get a "starburst" pattern on bright parts of the image.) The Action 6 has a new, 1/1.1-inch square sensor (9.8 x 9.8mm), as well. It doesn't boost resolution as some people had hoped, but does allow for more aspect ratio choices. As with the Action 5, video can be shot at up to 4K 120 fps, or 4K at 60 fps in SuperNight Mode. However, it now offers a 4K Custom mode that lets you capture 3,840 x 3,840 square video at up to 60 fps, for cropping at full 4K resolution in both horizontal and vertical formats. It also supports 4:3 4K (3,840 x 2,880) at up to 120 fps for more cropping options when shooting slo-mo. Steve Dent for Engadget The new sensor is also considerably larger than the 1/1.3-inch sensor on the Osmo Action 5 and the 1/1.9-inch sensor on the GoPro 13. That allows for improved low-light performance, according to DJI, and the larger pixels also boost dynamic range to a claimed 13.5 stops. That, combined with DJI's D-LogM and 10-bit capability, should make footage from the Osmo Action 6 easy to adjust, even on high contrast sunny days. DJI has also taken a page from Fujifilm by introducing a Film Tone function to get six distinct looks straight out of the camera, including "cool tones," "classic negative film" and "pleasing skin tones." The Osmo Action 6 also offers a 2x lossless zoom (a digital zoom, effectively), portrait mode and subject centering and tracking. Finally, the new "Natural Wide" mode gives you a wider field of view without the usual ugly distortion at the corners. For closeup photography, the Action 6 is available with an optional macro lens, as well as an FOV Boost lens that increases the field of view from 155 to 182 degrees. Sample 34MP photo from DJI's Osmo Action 6 Steve Dent for Engadget From my tests so far, low-light video quality looks considerably cleaner and more color-accurate than the Action 5. In addition, the SuperNight Mode is more useful as shutter speeds are higher and thus stabilization in low light is improved over the Action 5. I'll have more information in my full review, coming soon. There are a number of other improvements as well. DJI has boosted the internal storage to 50GB from 47GB before, so you can largely shoot without a memory card, though a microSD slot is also available. As before, it's waterproof to 20 meters (66 feet) by itself, or nearly 200 feet with DJI's waterproof case. And on top of voice control, the Action 6 now supports gestures as well. With the same 1,950mAh Extreme Battery Plus as before, shooting time between charges is 4 hours at 1080p and 2 hours at 4K, both with Rocksteady 3.0 stabilization enabled and the screen off. DJI The Osmo Action 6 is compatible with DJI's increasingly generous accessory lineup, like selfie sticks, bike, helmet and body attachments, suction mounts and more. However, the company upgraded its Quick-Release Adapter Mount to a dual-latch system (first introduced on the Osmo Nano) that "can be attached in either direction without mechanical limitations," the company said. That's a big quality-of-life improvement over the old mounts, which could only be attached one way. That said, the old mounts are still compatible with the new camera and vice-versa. So what about US availability? It looks like, as with the Osmo 360 and Osmo Nano, that DJI's Action 6 won't be available on the company's US store, but it will be sold at Amazon, B&H Photo Video and other third-party resellers, with pricing tba. In Europe, the Osmo Action 6 is now available at DJI's store and Amazon at 379 for the standard combo with one battery, or 479 in the Adventure Combo that includes three batteries and the Battery Case 3 charger. This article originally appeared on Engadget at https://www.engadget.com/cameras/djis-osmo-action-6-is-the-first-action-cam-with-a-variable-aperture-120058873.html?src=rss
Roblox is starting to roll out the mandatory age checks that will require all of its users to submit an ID or scan their face in order to access the platform's chat features. The updated policy, which the company announced earlier this year, will be enforced first in Australia, New Zealand and the Netherlands and will expand to all other markets by early next year.The company also detailed a new "age-based chat" system, which will limit users' ability to interact with people outside of their age group. After verifying or estimating a user's age, Roblox will assign them to an age group ranging from 9 years and younger to 21 years and older (there are six total age groups). Teens and children will then be limited from connecting with people that aren't in or close to their estimated age group in in-game chats.Unlike most social media apps which have a minimum age of 13, Roblox permits much younger children to use its platform. Since most children and many teens don't have IDs, the company uses "age estimation" tech provided by identity company Persona. The checks, which use video selfies, are conducted within Roblox's app and the company says that images of users' faces are immediately deleted after completing the process.Roblox didn't provide details on how accurate its age estimation features are, but the company's Chief Safety Officer, Matt Kaufman, said that it was "pretty accurate" at guessing the approximate age of most of its users. "What we find is that the algorithms between that 5 and 25 years old [range] are typically pretty accurate within one or two years of their age," he said during a briefing with reporters.All Roblox users can now voluntarily submit to a face scan or provide an ID to the company to ensure their access to its chat features isn't interrupted. The company says it will be enforcing age checks for all users by January and that people in the Netherlands, Australia and New Zealand will need to comply beginning in early December. Next year, the company also plans to put age restrictions around users' ability to access links to outside social media sites and to participate in Roblox Studio.Roblox has repeatedly come under fire for alleged safety lapses even as it's released a flurry of child safety updates in recent years. The company is facing lawsuits from Texas, Louisiana and Kentucky amid accusations that it hasn't done enough to prevent adults from targeting teens and children on its service.This article originally appeared on Engadget at https://www.engadget.com/gaming/roblox-begins-asking-tens-of-millions-of-children-to-verify-their-age-with-a-selfie-120000311.html?src=rss
We've tested more than a dozen air purifiers that range from $120 to $1,200 - but the most effective method for getting the green light from our air quality monitors is completely free: opening the windows. Of course, seasonal allergies, frightful weather and wildfires can all conspire to make open windows impossible. Air purifiers are your second best option. With sound-muffled fans and multi-layered filters, these simple machines can clear up odors, cooking emissions, dust particles, smoke, pet dander and more. We performed simple at-home tests to compare different models, mostly focusing on smart models with app control and auto modes. We compared the features, designs and prices to help you find the best air purifier for your home. Table of contents
Productivity setups are a personal thing. Some people swear by to-do lists and apps, some people like scheduling and planners. For those in the latter camp, Google has made a minor but valuable addition to the Workspace suite. Going forward, you'll be able to block off segments of time in Google Calendar for working on specific tasks. You can add descriptions and set your preferences for that task in regard to do not disturb and visibility settings. It's a nice step up from scheduling meetings with yourself when you have to focus on a particular assignment (which several of us at Engadget have been known to do).GoogleThis option began appearing for Google's Rapid Release domains earlier in November, while standard release domains will see a gradual release beginning December 1. Once it's fully rolled out, it will be available by default, whether you're a Google Workspaces customer or just using a personal Google account.This article originally appeared on Engadget at https://www.engadget.com/apps/google-calendar-now-lets-you-schedule-tasks-231026000.html?src=rss
Game publisher Paradox Interactive has split with Colossal Order, the studio behind Cities: Skylines II. Colossal Order, which also made the original Cities: Skylines back in 2015, will move on to something new after completing a few last updates. The intellectual property will remain with Paradox, which said today that work on Cities: Skylines II will be moved to Iceflake Studios. The Finland-based internal team will be responsible for all development, including future content updates and the long-awaited console version, starting in 2026.The move comes after about two years of trying to salvage the citybuilding sequel and the reputations of all parties. While the game was initially expected to debut in October 2023 on PC and consoles, the launch was limited to PC, with higher minimum specs than previously announced and with a lot of bugs. The ongoing issues caused tension and toxicity between Colossal Order and the Cities: Skylines audience. Although the game has reached a more stable state, new content has been slow to arrive and there is still no sign of a console launch as the studio exits their project.This article originally appeared on Engadget at https://www.engadget.com/gaming/cities-skylines-ii-dev-parts-ways-with-publisher-paradox-210229692.html?src=rss
Creators on Facebook and Instagram have long griped about accounts that lift their videos without permission. Now, Meta is rolling out a new tool that allows creators to more easily track when their videos have been reposted by others.The company introduced a new tool for creators called "content protection," which can automatically detect when a creator's original reel is reposted, either fully or partially, on Facebook or Instagram. Creators who are enrolled will be able to see which accounts have shared their work and will be able to take a range of actions on the clip.Available actions include "track," which allows the creator to add a label indicating the clip originally came from their account. In addition to the link back, creators will also be able to keep tabs on the number of views it's getting. Creators can also opt to block a clip entirely, which will prevent anyone else from being able to view the reel. (Meta notes choosing this option won't impose additional penalties on the account that lifted the original content.) Finally, creators can choose to "release" the video, which removes it from their dashboard so they will no longer have any visibility into how it's performing.The dashboard tracks instances of reused content,MetaThe dashboard also provides some other details that could help creators decide how to respond. For example, they can see whether the video using their content is being monetized, which may influence their decision to track with attribution or block entirely. On the other hand, if a reel was lifted from an account with few followers, they may opt to simply keep an eye on it.Meta has already offered Facebook creators some of these abilities in the past through its rights manager platform, but the company says making the features available directly in the Facebook app will make it accessible to more people. Notably, the company is only offering content protection to creators who share reels on Facebook. So even though the feature will detect copycats on Instagram, it will only do so if the original video has been posted to Facebook.Meta says content protection is rolling out now to creators in its monetization program "who meet enhanced integrity and originality standards" as well as those already using rights manager. Creators can also apply for access directly.This article originally appeared on Engadget at https://www.engadget.com/social-media/facebook-rolls-out-new-tools-for-creators-to-track-accounts-stealing-their-content-201020255.html?src=rss
Xbox is hosting a partner showcase event on November 20 at 1PM ET. It'll be available for streaming on the platform's official YouTube page and Twitch page.We don't know how long this stream will run for, but previous Partner Preview events have lasted around 25 to 30 minutes. As indicated by the name, this stream will highlight third-party publishers. Xbox called out companies like THQ Nordic, Tencent and IO Interactive in the press release that announced the event.We do know some games that'll be getting the spotlight this week. Xbox has stated that we'll be seeing "an exciting first look" at content coming to the James Bond game, 007 First Light. IO Interactive is behind that one and it comes out on March 27.We got to watch this title in action at Gamescom and called it "Hitman meets action blockbuster." This is appropriate given that developer IO Interactive was behind many of the Hitman games.We'll also be getting an "electrifying extended gameplay trailer" for Tides of Annihilation. This is an upcoming fantasy adventure game made by the Chinese studio Eclipse Glow Games. The platform also promises a "fresh look" at Reanimal, which is a horror adventure from the folks behind Little Nightmares.Xbox has also promised some "brand-new reveals and Game Pass announcements." Those Game Pass announcements had better be beefy, considering that recent price hike. We'll find out on Thursday.This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/xbox-is-hosting-a-partner-showcase-on-november-20-at-1pm-et-191537266.html?src=rss
Tesla has secured a ruling to strip a 2017 lawsuit claiming a racist work environment of its class-action status, as reported by Reuters. California Superior Court Judge Peter Borkon, appointed by Gov. Gavin Newsom in 2021, ruled that the lawsuit could not proceed with class-action status because the plaintiffs' attorneys had failed to find 200 class members willing to testify. The judge said he could not assume that the experiences of a select group of workers could be applied to the entire class of would-be plaintiffs.The 2017 lawsuit began with a single employee who filed suit alleging Tesla's Fremont production floor was a "hotbed for racist behavior," and that over 100 employees had experienced racial harassment.In 2024, a lower court judge ruled the case could move forward as a class action, a decision that Tesla had been appealing since. A trial in the case was scheduled to begin in April, though now that the case has lost its class-action status, each plaintiff would have to bring their case against Tesla separately.This is not the first time that Tesla has found itself in court over alleged racial misconduct. In 2023, the automaker was sued by the US Equal Employment Opportunity Commission over allegations that Black employees were subjected to racial slurs and retaliation.Last year, Tesla reached a confidential settlement with a single employee who said he faced discrimination at the same California plant, reporting that his coworkers left drawings of swastikas and racist figures on his workspace.This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/tesla-wins-bid-to-decertify-class-action-lawsuit-alleging-racial-discrimination-191256294.html?src=rss
We won't have to wait too much longer to find out which game will follow the wonderful Astro Bot's triumph at last year's edition of The Game Awards. The 2025 ceremony takes place on December 11 at the Peacock Theater in Los Angeles. In between a cavalcade of video game trailers and announcements, the show will squeeze in some actual awards. We now know what the contenders for The Game Awards 2025 are after Monday's announcement of the nominees.Those vying for the top prize of game of the year are:
Google's DeepMind just released WeatherNext 2, a new version of its AI weather prediction model. The company promises that it "delivers more efficient, more accurate and higher-resolution global weather predictions." To that end, it should be able to provide accurate forecasts up to two weeks out, including information on temperature, pressure and wind.It should also be able to better predict tropical storm tracks, according to researchers. This means that predictions of a hurricane's path should be accurate up to three days out. The previous model only predicted things up to two days ahead of the storm.The model also brings hourly forecasts into the mix. All told, Google says this new model is eight times faster than the previous iteration. This should help businesses like energy traders make more precise decisions, according to a report by Bloomberg."It gives you a more granular forecast," DeepMind AI researcher Akib Uddin said. "Many other industries are quite interested in these one-hour steps. It helps them make more precise decisions. Their goal is, how can they make their business more resilient to weather?"Google The improvements here stem from a new approach to weather models, as explained in this recently-published research paper. Older methods demanded the use of machine learning models that were built for image and video generation. This required repeated processing to ensure an accurate result. The new model only requires a single processing step, which also reduces reliance on costly AI computing systems.AI may not be great at everything, despite what proponents want you to believe, but it is great at predicting the weather. Newer models typically outperform traditional prediction methods, even those that rely on supercomputers.These models aren't perfect, however, as even Google has acknowledged that WeatherNext 2 will likely struggle to predict outlier rain and snow events. This is due to gaps in the training data. "It's one limitation of our forecast, but one that we are working on improving," DeepMind research scientist Ferran Alet told Bloomberg.AI weather prediction is becoming a crowded field. Companies like NVIDIA, Microsoft, AccuWeather and Huawei are all throwing their hats in the ring in one way or another.This article originally appeared on Engadget at https://www.engadget.com/ai/deepmind-releases-a-new-weather-forecasting-model-for-more-accurate-predictions-175451228.html?src=rss
Google has introduced some new tools in AI Mode alongside the expansion of others. The beta for Flight Deals, the AI-powered search tool that operates within Google Flights, is expanding globally. The tool works to find the best deals on flights in response to natural-language prompts from the user. The company is also expanding AI Mode's agentic capabilities to more users across the US, helping to book restaurants, event tickets and beauty or wellness appointments.The search giant is also adding a new feature to AI Mode called Canvas. This tool offers an organized space for users to build plans or projects. It can also help plan trips. Within the Canvas environment, users can describe the kind of trip they want to book, and the various tools will suggest destinations, hotels and bookings.Last week, Google also added a host of new AI-powered shopping features, including an agentic checkout that helps find and buy an item at a specific price. Shoppers can have Google track the price of an item and give the AI permission to purchase it once it hits the desired discount.Google has been rolling out a slew of AI features across its product suite, including Google Photos, Google Messages and Android.This article originally appeared on Engadget at https://www.engadget.com/ai/google-expands-ai-modes-flight-and-event-booking-features-170017656.html?src=rss
Amazon Autos is offering a wider array of options starting today, as you can buy a pre-owned Ford vehicle through the platform. Folks in Los Angeles, Seattle and Dallas (and more markets in the future) can see what's available at a local dealer through Amazon's website, take care of most of the paperwork there and then pick a time to collect the automobile. Financing options are available too.Certified pre-owned vehicles that Ford dealers sell through Amazon Autos include a money-back guarantee. You can return the vehicle within 14 days or before you've driven it for 1,000 miles - whichever of the two you'd reach first.There's a certification program for these pre-owned vehicles too. The gold certification process is for Ford vehicles that are less than six years old and have fewer than 80,000 miles on the clock. These are given a 172-point inspection and have a 12-month/12,000-mile warranty. There's a separate program for Ford EVs with the same benchmarks, though electric vehicles undergo a 127-point inspection.The blue certified program is for Ford vehicles (and ones from other brands) that are less than a decade old and have driven fewer than 150,000 miles. These undergo a 139-point inspection and have a 90-day/4,000-mile warranty.Amazon Autos started offering used and certified pre-owned cars in August. The platform has been around for less than a year, as it debuted in December 2024 with Hyundai vehicles.
Over the weekend, unofficial videos from filming of Nintendo's The Legend of Zelda film hit the internet, and now we're getting our first proper look at Link and Zelda. Nintendo released three images in its Nintendo Today app today as part of a little teaser indicating that filming has officially commenced. One photo shows Link and Zelda with the lush backdrop of New Zealand behind them, while the others are close-ups on the characters themselves.There wasn't anything else to go with these photos besides the note that the film arrives on May 7, 2027 as previously announced. Link is played by Benjamin Evan Ainsworth, while while Bo Bragason stars as Zelda.Bo Bragason as Princess Zelda.NintendoDespite the minimal details, there are a few things worth noting here. One, Link is in his signature green tunic rather than the blue garb he primarily wears in Breath of the Wild and Tears of the Kingdom. Zelda, on the other hand, is rocking the blue. So good luck figuring out what era of the game we're in. In all likelihood, the movie won't stick to any one particular timeline or story but instead mash everything up to create a new entry that stands on its own.Benjamin Evan Ainsworth as Link.NintendoEven more exciting is the fact that Zelda is armed with a bow, giving me hope that she'll be more than just a damsel in distress. It's 2025, after all, and the titular character certainly deserves to smack down some moblins. I'm sure we're all eager for more details - but given that filming has just started, we're probably going to be waiting a while for a proper trailer.This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/the-first-images-from-the-legend-of-zelda-movie-are-here-150309616.html?src=rss
For as long as humans have traveled, they've carried gear with them to make long journeys easier. Airplanes may have made travel faster, but crossing states and countries can still be exhausting. If you have a friend or family member who loves exploring the world, they'll appreciate things that will save them stress when they're far from home. So let Engadget help you find the perfect gift for the person in your life with wanderlust. Best travel gifts Check out the rest of our gift ideas here. This article originally appeared on Engadget at https://www.engadget.com/the-best-travel-gifts-for-2025-141009086.html?src=rss
Following months of rumors, Valve finally announced the new Steam Machine earlier this week. And while I might question the company's decision to ship a system with only 8GB of VRAM in 2026, I believe the "Gabecube" will do more for PC gaming than anything Microsoft has done in the last decade.With SteamOS and Linux, Valve has polished away many of the things that make PC gaming unapproachable to some people. Want to set a frame limit to extend your Steam Deck's battery life? It's an easy-to-find option in the Performance overlay, not something you need to dig through multiple menus to find. Want to suspend a game? That's possible on SteamOS.And now with the Steam Machine, Valve is poised to bring the fun of PC gaming to an entirely new audience: home console gamers. Even though I don't plan to buy one, selfishly I hope it's a runaway success. Like a lot of PC gamers I imagine, I'm ready to leave Windows behind. Over the last few years, Microsoft has proven to be a poor steward of the platform. The company seems more interested in pushing AI features few care for, rather than solving the issues that have plagued Windows for years. After all, it was only recently that Microsoft said it would tackle shader stutter, a problem that has plagued many recent AAA games. Worse yet, that solution may take years to fully implement.I want the Steam Machine to be the revolution that brings SteamOS to desktop PCs, but before that can happen, Valve must solve Linux's cheating problem. Right now, the Steam Deck covers two of the three pillars of PC gaming: indies and singleplayer AAA games. For some people, that's enough, but it leaves out a huge section of the PC market. Nearly four years after its release, you can't play some of the most popular competitive games, and it's all because of how easy it is to make cheating software for Linux-based operating systems.In a 2024 interview with The Verge, Riot's Phillip Koskinas summarized the issue concisely. "You can freely manipulate the kernel, and there's no user mode calls to attest that it's even genuine," he told the outlet. "You could make a Linux distribution that's purpose-built for cheating and we'd be smoked."When Valve released the Steam Deck at the start of 2022, there was some hope games like Fortnite and Rainbow Six Siege would eventually be playable on the handheld, and for a while things looked positive. Toward the end of 2021, Valve announced Proton compatibility with BattlEye. A few months later, the company did the same for Epic's Easy Anti-Cheat. There's also Valve's in-house solution, VAC, which is fully supported and means the company's own games, including Counter-Strike 2 and Dota 2, are playable on Steam Deck.However, despite Valve's support for some of the most popular anti-cheat solutions on the market, many studios chose not to bring their competitive games to SteamOS, citing cheating concerns. Some notable examples include Fortnite, Valorant and PUBG. Those games have never been playable on Steam Deck. In fact, last fall EA withdrew Linux and Steam Deck support for Apex Legends, one of the few competitive shooters you could play on Valve's handheld."In our efforts to combat cheating in Apex, we've identified Linux OS as being a path for a variety of impactful exploits and cheats. As a result, we've decided to block Linux OS access to the game," the company said at the time. "We believe the decision will meaningfully reduce instances of cheating in our game."For EA, Riot, Epic and developers of other popular competitive games, the issue is two-fold: Cheating software is harder to detect when it's used on Linux. More importantly, for many of them there aren't enough Linux players to justify the resources needed to secure their games for every Linux distribution. For example, when Riot made its Vanguard software a requirement to play League of Legends in 2024, the studio said there were just over 800 daily users playing the game on Linux. For context, millions of people League every day. Put another way, it's a chicken and egg problem.The Steam Machine represents an opportunity for Valve. According to Are We Anti-Cheat Yet, a crowd-sourced database listing games that require anti-cheat software and whether they work through Linux or Valve's Proton compatibility layer, 682 games don't work for one reason or another. That means more than half of the 1,136 games that require anti-cheat software can't be played on SteamOS.With the nature of Linux being what it is, it's unlikely Valve could make even the most popular kernel-level anti-cheat apps work across every Linux distribution, and based on the company's approach, it doesn't have an interest in doing that. However, if Valve made a better sandbox for developers to secure their games, we could absolutely see a SteamOS version of Valorant, for instance.Studios will go where their players are. The Steam Deck has proven that. And if the Steam Machine becomes popular enough to warrant companies like EA to bring their games to SteamOS and Linux, the PC gaming landscape will suddenly be very different.This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/for-the-steam-machine-to-change-pc-gaming-valve-must-solve-linuxs-anti-cheat-problem-130000088.html?src=rss
Jeff Bezos is spearheading a new AI started called Project Prometheus, focused on his current interests in space and engineering,The New York Times reports. The company, which has yet to be made public, will reportedly have $6.2 billion in funding. Part of that sum will come from Bezos, who will act as co-CEO.Project Prometheus will reportedly focus on creating AI systems that gain knowledge from the physical world, rather than just processing digital information, like AI chatbots. In particular, the company will reportedly explore how AI can support engineering and manufacturing in areas such as vehicles and space technology. Bezos founded space technology company Blue Origin more than two decades ago. The company's New Glenn rocket had a successful second flight last week.He is joined by Vik Bajaj as co-founder and co-CEO. Bajaj is a physicist and chemist who worked on projects at Google X including Wing and what became Waymo. In 2018, he co-founded Foresite Labs, which supports entrepreneurs in the fields of AI and data science. Bajaj is still named as CEO of Foresite Labs on the company's website and his LinkedIn page - the latter of which also shows his new titles at Project Prometheus. Bajaj lists his involvement in the new company as starting this month and puts San Francisco, London and Zurich as its locations.On its bare LinkedIn page, Project Prometheus' overview states only "AI for the physical economy." It also lists itself as a "Technology, Information and Internet" company with 51-200 employees. According to The New York Times, Project Prometheus has hired nearly 100 people, with some employees coming from fellow AI companies like OpenAI and DeepMind.This article originally appeared on Engadget at https://www.engadget.com/ai/jeff-bezos-will-head-a-new-engineering-focused-ai-startup-called-project-prometheus-122115977.html?src=rss
Gaming laptops have gone from being ugly bricks to sleek machines that can match the power of desktops. If you're looking to get crazy high framerates, or if you just want to revel in the glory of real-time ray tracing, you'll definitely be able to find a gaming laptop that suits your needs. And it's also easier than ever to connect them to TVs and monitors for big-screen gaming.
Secret Santa gift exchanges can be chaotic in the best way. One minute you're drawing a name from a hat, the next you're scrambling to figure out what they'd actually like. The trick is finding something that's thoughtful, gets a laugh or feels useful without going over budget. Luckily there are plenty of gifts that do exactly that, whether you're shopping for the office exchange, a family swap or a friend group tradition. From clever gadgets to playful desk toys and little luxuries, these ideas prove you can spend less than $50 and still land the perfect Secret Santa present. Best Secret Santa gift ideas Check out the rest of our gift ideas here. This article originally appeared on Engadget at https://www.engadget.com/the-best-secret-santa-gifts-for-2025-affordable-gift-ideas-from-apple-lego-yeti-and-others-130014741.html?src=rss
We may deliberate for days when buying a laptop or computer or spend hours lining up the most comfortable and stylish keyboard before aimlessly adding a utilitarian mouse to our basket. The impact of a good, feature-rich and - perhaps most importantly - ergonomic mouse can be huge. Not just to your productivity, but to the quality and comfort of your worklife overall. A good mouse has long offered some level of configuration and customization, but more modern options go beyond that with the ability to automate repetitive tasks or convoluted keypresses at the click of a button. Unsurprisingly, even mice haven't escaped the wave of AI hype, with many flagship models bringing services like ChatGPT or Copilot to your fingertips.
Rivian's electric mobility spinoff Also announced a $3,500 starting price for its first e-bike called the TM-B. The startup unveiled the shapeshifting e-bike last month, with options for a limited Launch edition, a Performance version or a base model. During the reveal, Also said both the Launch and Performance TM-B models would start at $4,500, but only hinted at the base model's price tag being less than $4,000.While the base model TM-B is more than $1,000 cheaper than the other choices, it comes with several compromises, like a lower max range of 60 miles, a weaker 5x power assist, coil fork suspension and only a standard ride mode. In comparison, the higher-end TM-B options have up to a 100-mile range, a 10x power assist, air fork suspension and the choice between sport and standard ride modes. Also is only offering the base model TM-B in all gray, meaning you won't get the transparent shell that highlights the virtual drivetrain called DreamRide.While the TM-B's starting price is more affordable than we first thought, it's still a premium price tag for an e-bike. The TM-B base model is available for preorder with a $50 refundable deposit and will start shipping in late 2026, according to Also.This article originally appeared on Engadget at https://www.engadget.com/transportation/rivian-spinoff-reveals-a-3500-starting-price-for-its-first-e-bike-195949124.html?src=rss
Google is getting ready to spend $40 billion to increase its data center footprint in Texas. In an announcement posted on its website, Google said it's planning to build more infrastructure for its cloud and artificial intelligence operations in the state. The plans call for three new data centers, one in Armstrong County and two in Haskell County, according to Google.According to a press release from Texas Governor Greg Abbott, this is Google's largest investment in any US state. The tech giant's investment in the Lone Star State dates back to 2019, when it built a data center in Midlothian, Texas. Google later expanded its presence in the state with the development of another data center in Red Oak, bringing the company's total investment into Texas to $2.7 billion. According to Google, the latest $40 billion investment will be made through 2027.Google isn't the only major tech company developing more AI infrastructure in the US. Earlier this year, NVIDIA announced plans to build manufacturing space for AI supercomputers in Houston and Dallas. More recently, Meta said it would invest $600 billion to build AI data centers across the US without specifying which states.This article originally appeared on Engadget at https://www.engadget.com/big-tech/google-plans-to-invest-40-billion-towards-building-data-centers-in-texas-183056066.html?src=rss
The wait for a new Mac Pro may take a lot longer, according to the latest Power On newsletter. Bloomberg's Mark Gurman reported that the Mac Pro has an uncertain future within Apple's desktop strategy and isn't likely to see a refresh in 2026.According to Gurman, Apple is no longer working on the M4 Ultra chip, which was meant to be offered in a refreshed Mac Pro. Instead, Apple is planning for the M5 Ultra to be its "high-end desktop chip," which will only be available on the Mac Studio so far, according to Gurman.Despite earning a solid reputation amongst creatives looking for a Mac desktop, the Mac Pro has fallen out of favor even after sporadic refreshes between 2013 and 2023. Apple experimented with some risky redesigns, including the "trash can" style, but the current Mac Pro model returns to a modern cheese grater look while also upgrading to Apple silicon with the M2 Ultra chip. However, Apple customers seeking the most powerful desktop options might be more likely to opt for the latest Mac Studio with the M4 Ultra. Gurman also reported that Apple is internally shifting towards the Mac Studio as the focus of Apple's professional desktop offerings.This article originally appeared on Engadget at https://www.engadget.com/computing/the-mac-pro-could-be-the-latest-addition-to-apples-product-purgatory-165609102.html?src=rss
It can be tough to find a good gift for tech obsessives. Since they keep up with the latest releases, they probably already have the new high-profile gadgets out there. Luckily, Engadget staffers keep their eyes peeled all year long for the truly unique stuff. We travel to CES, attend product launches, cover major and minor tech events - we also can't help but buy ourselves any zany, clever, addictive or productive tech we happen to stumble across. In short, we've got some ideas about good gifts for tech nerds (which we are). Here are the best tech gifts and gadgets for 2025. Best tech gifts and gadgets Check out the rest of our gift ideas here. This article originally appeared on Engadget at https://www.engadget.com/computing/the-best-tech-gifts-and-cool-gadgets-for-2025-140052697.html?src=rss
Researchers at MIT have been working with the South Korean beauty company Amorepacific for the past few years to develop a wearable "electronic skin" platform that can provide real-time insights about skin aging and make personalized skincare recommendations, and it's due to debut at CES 2026 as "Skinsight." Skinsight, which was announced as one of the CES 2026 Innovation Award Honorees this week, is a Bluetooth-equipped sensor patch that sticks to the skin and works with a mobile app, tracking skin tightness, UV exposure, temperature and moisture.An artist's rendering of the Skinsight patch showing various sensors and a bluetooth moduleAmorepacificBased on the readings, the AI-powered app will approximate how the different factors might contribute to or speed up skin aging, and suggest the products best suited for the job so the user can incorporate them into their skincare routine. The patch is designed to be breathable and withstand sweat so it can stay on for long periods of time. The team hasn't yet shared on Skinsight's availability and cost.This article originally appeared on Engadget at https://www.engadget.com/wearables/mit-researchers-and-beauty-brand-amorepacific-made-a-wearable-patch-that-analyzes-skin-aging-225125621.html?src=rss
In a longstanding and complicated legal battle between Apple and Masimo, a recent ruling from a California jury may be the first step towards a certain conclusion. As reported by Reuters, a federal jury sided with Masimo, a medical tech company known for its patient monitoring devices, when it said that Apple infringed on the company's patent for technology that tracks blood-oxygen levels.The case revolves around whether Apple violated Masimo's patent related to blood-oxygen sensors, which the jury claimed can be seen with the Apple Watch's Workout and Heart Rate apps. According to Reuters, Apple disagreed with the verdict, adding that "the single patent in this case expired in 2022, and is specific to historic patient monitoring technology from decades ago." The tech giant is reportedly planning to appeal the decision.While there may be some closure with this California lawsuit, Apple and Masimo are entangled in a web of related but separate lawsuits. Masimo first accused Apple of infringing on its pulse oximeter patents, leading to Apple temporarily halting sales of its Series 9 and Ultra 2 smartwatches. In August, Apple redesigned its blood-oxygen monitoring feature and rolled it out to the Series 9, Series 10 and Ultra 2. The redesign was approved by the US Customs and Border Protection, but Masimo filed a suit against the agency for overstepping its authority by allowing the sale of these updated Apple Watches without input from Masimo.This article originally appeared on Engadget at https://www.engadget.com/wearables/a-federal-jury-ruled-that-apple-has-to-pay-634-million-for-infringing-smartwatch-patents-202846266.html?src=rss
Google may have to fork over 572 million euros, or nearly $665 million, to two German companies for "market abuse," according to a recent ruling from a Berlin court. First reported by Reuters, the tech giant was ordered to pay approximately 465 million euros, or approximately $540 million, to Idealo and another 107 million euros, or roughly $124 million, to Producto, both of which are price comparison platforms based in Germany. According to the ruling, Google abused its dominant market position by favoring Google Shopping in its own search results.Idealo pursued legal action against Google, claiming that the Alphabet subsidiary was "self-preferencing" its own platforms, which led to unfair market advantages that hindered competitors. The company first demanded at least 3.3 billion euros, or more than $3.8 billion, in damages in February 2025. To counter, Google said it made changes in 2017 that allowed competing shopping platforms the same opportunity as Google Shopping to display ads through Google Search.Idealo said in a press release that it will continue the legal pressure on Google, claiming that "the amount awarded reflects only a fraction of the actual damage." Albrecht von Sonntag, co-founder and member of Idealo's advisory board, added in a press release that "abuse of dominance must have consequences and must not be a profitable business model that pays off despite fines and damages."It's not the first time Google has found itself in legal trouble in Europe. Beyond Google Shopping, Google was accused of favoring its own Google Flights and Google Hotels in search results, leading the European Union to threaten massive fines for violating its Digital Markets Act. A month prior, the European Commission fined Google nearly 3 billion euros, or more than $3.4 billion, for its anticompetitive practices in the advertising tech industry.This article originally appeared on Engadget at https://www.engadget.com/big-tech/google-ordered-to-pay-665-million-for-anticompetitive-practices-in-germany-184505191.html?src=rss
According to the Financial Times, Tim Cook may be ready to leave his position as soon as next year, and Apple's board and senior executives have ramped up their preparations to secure his replacement.Cook, who has been at the helm of Apple for more than 14 years, succeeded Steve Jobs and led the company to a market cap of more than $4 trillion. Cook's tenure since 2011 has overseen the introduction of hardware, including Apple Watch, AirPods and Vision Pro, but also services like Apple Arcade and Apple TV+. According to the Financial Times's sources, Apple's senior vice president of engineering, John Ternus, will most likely take on the CEO role, but this decision hasn't been finalized yet. Ternus has been with Apple since 2001 as part of its Product Design team and eventually stepped into a vice president role within the Hardware Engineering division, where he played a heavy role in the company's transition to Apple silicon.According to the Financial Times, Apple isn't planning to announce the new CEO before its January earnings report. However, the report also noted that this announcement would come earlier in the year to allow the leadership team to transition smoothly in time for all of Apple's annual events. Earlier this year, Apple also announced Sabih Khan as the new chief operating officer, taking over for Jeff Williams.This article originally appeared on Engadget at https://www.engadget.com/big-tech/apple-is-reportedly-getting-ready-to-replace-tim-cook-as-early-as-next-year-171407974.html?src=rss
You may now have to scrutinize what you read on the internet (and event on print) more closely to determine if it's the product of AI. Sam Altman has revealed on X that if you tell ChatGPT not to use em dashes in your custom instructions, the chatbot will now finally listen to you. Previously, ChatGPT would ignore your instruction and continue using em dashes even if you tell it not to.
Apple's Family Sharing feature is designed to make digital life simpler for households that use multiple Apple devices. It links individual Apple IDs under one family group so everyone can share subscriptions, purchases and storage without sacrificing personal privacy. A single organizer manages the group and decides who's invited, what's shared and how payments are handled. Once someone joins, they can access shared Apple services like Music, TV+, iCloud+, Fitness+ or Arcade, along with any compatible third-party apps that support Family Sharing.Setting it up only takes a few minutes, but understanding how it works makes it far easier to manage long-term. Whether you're adding a new partner, a roommate or creating an Apple ID for a child, the process is similar across iPhone, iPad and Mac, and each person keeps their own private account within the shared ecosystem.Getting started with Family SharingBefore adding someone new, make sure you're the organizer of the family group. The organizer controls invitations and payment preferences, while each member uses their own Apple ID to sign in. You can manage everything from the Settings app on iPhone or System Settings on Mac. It's worth checking for software updates first, since Family Sharing menus can vary slightly between iOS versions.When you're ready, open Settings, tap your name at the top then select Family. From there, you'll see a summary of your group, any shared subscriptions and the option to add new members. Apple will ask whether you'd like to invite an existing user or create an account for a child who doesn't yet have an Apple ID. Invitations can be sent through Messages, Mail or AirDrop, and if the person is nearby, you can let them enter their details directly on your device.On a Mac, the process looks a little different but leads to the same result. Open System Settings, select your name then choose Family. You can then add a member, send an invite or set up a child account with appropriate parental controls. Once the invitation is accepted, the person automatically appears in your group list.How to manage what's shared with Family SharingWhen someone joins, they instantly gain access to the subscriptions and features that the organizer has made available. That can include Apple Music, Apple TV+, Apple Arcade and Apple Fitness+, along with the shared iCloud+ storage plan if you have one. Photos, calendars and location information can also be shared through the Family section of the Settings app, letting everyone see joint reminders, events or device locations through Find My.If purchase sharing is enabled, everyone in the group can use the organizer's payment method for App Store and iTunes purchases. Each transaction is still tied to the buyer's own Apple ID, but it's billed to the organizer's payment method. It's entirely optional, and you can disable it if you'd prefer each person to pay separately. Shared purchases can still be re-downloaded by other members from their purchase history without paying again, so long as the app or media supports Family Sharing.Parents also gain access to tools like Screen Time and Ask to Buy, which give them oversight of a child's activity. These options appear automatically when you create a child account and can be fine-tuned later from the organizer's device. For example, Ask to Buy can send a notification each time a child tries to install a new app or make an in-app purchase, letting the organizer approve or decline it in real time.Inviting children and setting boundariesCreating an account for a child works slightly differently from inviting an adult. Apple requires a parent or guardian to set up the account directly from their own device, adding the child's name, birthday and Apple ID credentials during setup. The age you enter determines what privacy and parental-control features are switched on by default, such as limits on explicit music or app downloads.Once the child's account is created, it behaves like any other Apple ID but remains tied to the family group until the child reaches the minimum age to leave or until the organizer removes them. Screen Time reports, purchase requests and content restrictions can all be adjusted as the child gets older. It's a flexible way to give kids their own Apple ID and access to family-purchased content without sharing login details.Common issues and how to fix themMost people can add members without any problems, but sometimes the invitation process can stall. If the person you're inviting doesn't see the request, resend it from the Family settings and ask them to check their Messages or Mail. Invitations occasionally end up in spam folders or are filtered by older devices. If they've previously joined a different Family Sharing group, they'll need to leave that one before they can accept your invite.It's also possible to hit the group limit. Family Sharing supports one organizer and up to five additional members, for a total of six people in one group. If you try to invite more, you'll be prompted to remove someone before adding another. And if the Family menu doesn't show the option to add members at all, double-check that you're signed in with the organizer's Apple ID, as members without organizer privileges won't see those options.If someone accepts but can't see shared subscriptions, open the Subscriptions page under your Apple ID in Settings and ensure the toggle for Share with Family" is switched on. For iCloud+ storage, confirm that the plan you're sharing is large enough to include everyone's data.Why Family Sharing is worth setting upOnce everything is configured, Family Sharing can quietly simplify the way your household uses Apple's ecosystem. Instead of juggling multiple subscriptions or repeating purchases, the organizer can consolidate everything in one place. Each member keeps their personal messages, photos and preferences, but benefits from shared apps, music and cloud storage. It's also the easiest way to manage children's digital habits while still giving them independence.This article originally appeared on Engadget at https://www.engadget.com/mobile/how-to-add-someone-to-an-apple-family-account-130033896.html?src=rss
The busiest section of the holiday season is just two weeks away and we're shoring up our reviews library with some of the products that might be on your list. We've got another well-rounded round-up this week, spanning multiple product categories and even taking another look at an older device. Read on for everything you might've missed.Apple Watch SE 3You don't have to sacrifice as much as you used to if you want to save money on a current Apple Watch. Managing editor Cherlynn Low makes the case for the Apple Watch SE 3, laying out the specific items she missed from the Apple Watch Series 11. In the end, it wasn't the features like blood oxygen readings or hypertension notifications that I wanted back," she explained. It boiled down to physical components like a brighter display or bigger battery and more durable case that I wanted around for peace of mind."Apple Vision Pro M5Apple's M5 refresh for the Vision Pro is an improvement, but the product still very much feels like it's in the beta phase. The main problem? Price. Once again, the Vision Pro feels like a proof of concept - a symbol of what Apple can do when it's not constrained by traditional screens," senior reporter Devindra Hardawar said. But the company's dream of spatial computing won't go anywhere until it can deliver cheaper devices."DJI Neo 2The biggest problem with the DJI Neo drone was its deafening howl, and on the way to (somewhat) fixing that issue, the company added a host of new features for the Neo 2. The result is a highly capable drone that's now the best budget option. It retains everything I liked about the Neo, especially the ease of use and safety features," contributing reporter Steve Dent wrote. On top of that, it adds a host of useful functions like obstacle protection and, thank goodness, lower noise levels."Acer Predator Triton 14 AIGaming laptops are rarely actually portable. According to senior reporter Sam Rutherford, Acer has managed to fix that with the Predator Triton 14 AI. In a lot of ways, this isn't just a travel-friendly gaming machine, it's a true do-everything ultraportable," he explained.OnePlus 15There's a lot to like about the OnePlus 15, including the processor, display and battery. What you have to contend with is a basic design and subpar cameras. If you're okay with a worse camera overall, the OP15 has a lot going for it, and provided OnePlus can successfully navigate an uncertain tariff regime, it will end up not just one of the best phones of 2025 but much of 2026 too," senior reporter Igor Bonifacic said.Other reviews you might have missedThose devices aren't all we've been testing over the last two weeks. I spent some time with Bowers & Wilkins' luxurious Px8 S2 headphones. Reviews contributor James Trew put the Rodecaster Video S through its paces and deputy editor Nathan Ingraham met Alexa+ via the Echo Dot Max. Senior editor Daniel Cooper is keeping tabs on Framework's modular, upgradable PCs and he reviewed the 2025 update for the Laptop 16.Speaking of laptops, senior reporter Amy Skorheim took on the rare feat of reviewing a laptop charger, proclaiming the Anker Laptop Power Bank as an outstanding option for your gear bag. Sony recently gave the PlayStation Portal a big upgrade, so Devindra had a third review stint with the two-year-old gaming handheld.This article originally appeared on Engadget at https://www.engadget.com/engadget-review-recap-apple-watch-se-3-dji-neo-2-playstation-portal-and-more-130000029.html?src=rss
Welcome to our latest roundup of what's going on in the indie game space. As ever, it's been a busy week of new games arriving and details of upcoming releases emerging. Before we get to some of those though, the nominees for the second annual Indie Game Awards were announced this week.There's a nice mix of big hitters and smaller, but equally worthy titles among the Game of the Year contenders. Those are:
Google and Disney have finally reached an agreement, a couple of weeks after YouTube TV lost access to Disney channels that include ESPN, FX and ABC stations. In a statement, Google said the deal preserves the value of [its] service for [its] subscribers and future flexibility in [its] offers." Subscribers will be able to start watching Disney channels as they return over the course of the day, as well as access any content in their library. We apologize for the disruption and appreciate our subscribers' patience as we negotiated on their behalf," YouTube wrote.
X has finally revealed its long-promised chat platform, which replaces the service's basic DM functionality with features more like the messaging capabilities on other mainstream apps. The update adds voice and video calling, file sharing and the ability to edit and delete previously sent messages, as well as privacy-focused features like end-to-end encryption and screenshot notifications.The overhauled messaging features, called Chat, are rolling out now on iOS and the web and will be "coming soon" on Android, according to the company. X also said it's working on a voice memo feature for users to exchange audio messages.
The US Department of Justice has announced that five people have pleaded guilty to helping North Koreans defraud US companies by pretending to be US-based remote workers. North Korea has previously used fake identities and the direct manipulation of US cybersecurity workers to circumvent international sanctions and funnel money into the country.In this case, the people knew they were helping North Koreans, the DOJ says, and "provided their own, false, or stolen identities" to help the remote workers get jobs. They also "hosted U.S. victim company-provided laptops at residences across the United States" to hide the workers' location. In the case of at least two "facilitators," they also took company drug tests on the workers' behalf.Audricus Phagnasay, Jason Salazar and Alexander Paul Travis each pleaded guilty to one wire fraud conspiracy for their role in the scam. Travis was paid "at least $51,397" for participating, while Phagnasay and Salazar earned "at least $3,450 and $4,500, respectively." Another facilitator, Erick Ntekereze Prince, used his company to contract certified IT workers to other US companies, fully knowing the workers were using stolen identities. He earned "more than $89,000" for his participation in the scam and pleaded guilty to one count of wire fraud conspiracy.The final facilitator, Oleksandr Didenko, pleaded guilty for one count of wire fraud conspiracy and one count of aggravated identity theft for participating in an extensive identity theft operation. Didenko helped foreign IT workers fraudulently gain employment at 40 US companies, the DOJ says, and he's forfeiting $1.4 million as part of his plea."These prosecutions make one point clear: the United States will not permit the DPRK to bankroll its weapons programs by preying on American companies and workers," U.S. Attorney Jason A. Reding Quinones said in the DOJ announcement. We will keep working with our partners across the Justice Department to uncover these schemes, recover stolen funds, and pursue every individual who enables North Korea's operations."This article originally appeared on Engadget at https://www.engadget.com/big-tech/five-plead-guilty-to-helping-north-koreans-pretend-to-be-us-based-it-workers-230831417.html?src=rss
Apple is retiring its Major League Soccer Season Pass and including the next season of MLS as part of its normal Apple TV subscription. Details of a new partnership agreement between Apple and MLS were first reported by The Athletic. The arrangement appears to be similar to the one the company made in October to bring F1 races to all subscribers.Starting in 2026, all MLS games will be available to Apple TV subscribers. That includes regular season matches, and annual events like the Leagues Cup tournament, the MLS All-Star Game, the Campeones Cup and the Audi MLS Cup Playoffs.First announced in 2022, the MLS Season Pass remains one of Apple's most significant forays into sports programming to date. As part of its original agreement with MLS, Apple became the exclusive way soccer fans streamed MLS games globally, eliminating any kind of regional blackout as long as Apple TV was accessible. That level of access will now continue, without the need to pay $15 a month for MLS Season Pass. You just need an Apple TV subscription to keep up with your favorite team."We're thrilled to bring MLS to more fans around the world next season on Apple TV," Eddy Cue, Apple's Senior Vice President of Services, shared in the announcement. "Every match, all in one place, alongside incredible Apple Originals - it's a win for fans everywhere."The new agreement reportedly also comes with some wrinkles for Apple. Sportico writes that the company will not only pay more, but the partnership will also now end in 2029 rather than 2032. MLS will reportedly be paid $200 million for the 2026 season, $175 million for a shorter 2027 sprint campaign" and then $275 million for both the 2027-2028 and 2028-2029 seasons. Afterward, MLS will be able to shop around its licensing rights to other streamers, or renew with Apple.While Apple hasn't succeeded in locking down NBA or NFL games like its competitors Amazon and Google, the company has been slowly growing its sports ambitions. Apple's Friday Night Baseball streams now seem modest in comparison to what it's doing with the MLS and F1. The company's five-year F1 deal includes every Grand Prix race, along with practice, qualifying and sprint sessions. With the FIFA World Cup on the way in 2026, the company's new MLS deal is also impeccably timed.Update, November 14, 5:08PM ET: Added new financial details of the MLS deal from a Sportico report.Update, November 13, 5:03PM ET: Added details and a quote from Apple's official announcement.This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/apple-will-bring-mls-games-to-its-normal-tv-subscription-200831479.html?src=rss
Engadget We're about to enter our third week of what feels like a never-ending contract dispute between Disney and YouTube TV that has left YouTube TV customers without access to over 20 Disney-owned channels. Reports estimate that Disney is losing $4.3 million per day during the blackout, you you would think they'd like to resolve the situation quickly, but Disney CFO Hugh Johnston stated ominously earlier this week, "We're ready to go as long as they want to." On the up side, YouTube TV has finally started issuing $20 credits to customers as consolation for their troubles, but will that be enough to keep their base from jumping ship and finding a new streaming service? As a reminder of how we got here, the Walt Disney Co. pulled its channels from YouTube TV on Oct. 30 after the two companies failed to reach new terms on their latest carriage agreement, and YouTube TV subscribers have gone without NFL, NBA and NCAA games on ABC and ESPN's suite of channels for two full weeks. With no agreement in sight, YouTube TV subscribers will be left in the dark for this weekend's NCAA football games, and possibly Monday Night Football, too. With huge conference matchups like Texas vs. Georgia and Oklahoma vs. Alabama on ABC and Florida vs. Ole Miss on ESPN this Saturday,, you'll need to seek out alternative viewing methods if you rely on YouTube TV for those channels. And unfortunately for YouTube TV's negotiating position, there are plenty of options. One of the cheapest ways to watch ESPN is with a Sling Day Pass - for just $5/day, you can tune into any and all ESPN programming with no other commitments. If you want a full switch from YouTube TV, there's Hulu + Live TV, DirecTV, or Fubo, where you can watch all the Disney-owned channels. (Remember, unlike a lot of cable plans, you can easily pause or cancel YouTube TV or any of these alternatives, so long as you have month-to-month subscriptions.) Below, we've outlined some of your best options to watch ESPN, the Disney Channel, ABC and more, all pulled from our list of best live TV streaming services to cut cable, as well as a comprehensive list of which channels have been affected, and the biggest sporting events of the week that won't be available to YouTube TV subscribers. What games are on ESPN/ABC this week? If you're wondering what games you might miss as a result of the YouTube TV/Disney blackout, here's a list of some upcoming sports you may not want to miss: NCAA Football Friday, Nov. 14 5:30 p.m. | South Carolina State at North Carolina Central | ESPN2
By all appearances, Call of Duty: Black Ops 7 features a not insignificant amount of AI-generated art, Kotaku reports. The game's over 680 Calling Cards - collectible backgrounds earned through in-game achievements or purchases - appear to be the main offenders, featuring art that imitates the knockoff animation style of ChatGPT.While it's hard to authoritatively claim that Studio Ghibli-inspired illustrations are a smoking gun, the Calling Cards players have spotted do at the very least seem unpolished for a splashy $70 game. Activision has also confirmed that the game's development team used "generative AI tools to help develop some in-game assets" in a disclosure on the Black Ops 7 Steam page, which certainly won't dissuade anyone's suspicions.
Nearly a decade after going offline, Vine is (sort of) back and, in a truly bizarre twist, Jack Dorsey is at least partially responsible. An early Twitter employee has released a beta version of a rebooted Vine - now called "Divine" - that revives the app's six-second videos and includes a portion of the original app's archive.The project comes from Evan Henshaw-Plath, a former Twitter employee who goes by "Rabble," and has backing from Dorsey's nonprofit "and Other Stuff," which funds experimental social media apps built on the open source nostr protocol. Rabble has so far managed to resurrect about 170,000 videos from the original Vine thanks to an old archive created before Twitter shut down the app in 2017. In an FAQ on Divine's website, he says that he also hopes to restore "millions" of user comments and profile photos associated with those original posts as well.But Divine is more than just a home for decade-old clips. New users can create six-second looping videos of their own for the platform. The app also has many elements that will be familiar to people who have used Bluesky or other decentralized platforms, including customizable controls for content moderation and multiple feed algorithms to choose from. The site's FAQ says Divine plans to support custom, user-created algorithms too.Divine is also taking a pretty strong stance against AI-generated content. The app will have built-in AI detection tools that will add badges to content that's been verified as not created or edited with AI tools. And, according to TechCrunch, the app will block uploads of suspected AI content."We're in the middle of an AI takeover of social media," Divine explains on its website. New apps like Sora are entirely AI-generated. TikTok, YouTube, and Instagram are increasingly flooded with AI slop-videos that look real but were never captured by a camera, people who don't exist, scenarios that never happened. Divine is fighting back. We're creating a space where human creativity is celebrated and protected, where you can trust that what you're watching was made by a real person with a real camera, not generated by an algorithm."While all that may sound intriguing, Divine has a long way to go before it can accomplish all that. The app hasn't made it onto either app store yet, though it's already added 10,000 people to an iOS beta, according to its founder. In the meantime, you can also browse some of the app's videos, including some old Vine posts, on its website, though not all of the videos are working properly at the moment.Still, any kind of reboot is good news for fans of the original, who have long hoped the app might make a comeback. Elon Musk has suggested more than once that he would revive Vine in some way, but has yet to follow through.This article originally appeared on Engadget at https://www.engadget.com/social-media/divine-is-a-jack-dorsey-backed-vine-reboot-for-2025-192307190.html?src=rss
South Korean games publisher Krafton recently announced its transformation into an "AI first" company, which typically means that human jobs are about to go on the chopping block. To that end, the company is now trying to slash its workforce by offering voluntary resignations, according to a report by Eurogamer.Krafton is a giant company with tentacles in numerous development studios, including the folks that make PUBG and Subnautica. The organization says this isn't a plan to lay off its human workforce, but will "support members in proactively designing their growth direction and embarking on new challenges both inside and outside the company amid the era of AI transformation." Yep. Those are certainly words.
The most recent Switch 2 software update looks to have bricked many third-party docks and related accessories, according to users across the internet and a report by Kotaku. We don't know if this was an intentional move by Nintendo or simply an accident. Engadget has reached out to the company for clarification.The Switch 2 update 21.0.0 brings some much-needed quality-of-life features, like the ability to turn off autoplaying videos in the eShop and new icons that indicate whether a game is digital or physical. However, it also brought along the aforementioned dock hiccup.Switch 2 owners have reported that these docks either don't work at all or are now much more finicky, often requiring a restart. This doesn't seem to have impacted all third-party docks, but complaints are coming in pertaining to many different products. YouTuber AustinJohnPlays tested out two different Switch 2 dock dongles after the update and reported that both were borked.Nintendo has responded to these allegations, suggesting that this was an accident that only impacted certain devices. The company wrote that it "does not have any intention to hinder or invalidate legal third-party dock compatibility." Sometimes new console firmware impacts third-party accessories. At the very least, this was something that happened to the original Switch a couple of times.The companies that make these accessories will have to perform their own software updates to get things going again. In the meantime, exercise caution when buying a third-party dock.Update, November 14 2025, 12:55PM ET: This story has been updated to include Nintendo's response and a likely cause of the issue.This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/a-new-nintendo-switch-2-system-update-just-bricked-many-third-party-docks-194551477.html?src=rss
Folks who are looking forward to a fresh flavor of life simulation in the form of Paralives will have to wait a while longer before they can jump into the Sims-like game. The game was supposed to hit early access on Steam on December 8, but lead developer Alex Masse and the team at Paralives Studio have pushed back the release date to May 25.Masse explained that the team expanded its playtests in the lead up to the early access period, "and the latest feedback we received made us realize the game isn't up to the standard we wanted it to meet for release." While the character creator and in-depth home builder modes seem to be in a solid place, playtesters encountered "impactful bugs" in the live mode and it appears that there isn't yet quite enough to do in the town. "We feel it is necessary to work on these before delivering the product to the community," Masse wrote. The team plans to improve the game's onboarding experience too.
While most of the enormous Call of Duty audience buys each annual entry without hesitation for its multiplayer offering, the single-player campaign is also a big part of the experience. CoD campaigns are often big on popcorn silliness and refreshingly tight. Some people just like to start a game and see its credits roll within a weekend, you know? But judging by the early impressions of Call of Duty: Black Ops 7 that are beginning to surface online, it sounds like this year's campaign comes with some pretty major caveats.I admittedly haven't played the game myself yet, but IGN is one of the outlets that has gone live with its 6/10 review, which reveals that the campaign's always-online nature means it can't be paused, and if you're idle for what the game deems to be too long it'll boot you out. For a mode that is traditionally offline and totally separate from the online portion of the game, this might come as a shock to some players.It gets worse. While the official website for Black Ops 7 states that the campaign can be played solo or with a "squad," it definitely emphasises its co-op nature first. A campaign that facilitates co-op is usually a good thing, but here it sounds like very few considerations are made for single players. You can't fill in spots in the four-person squads with AI companions, so if you don't have three friends handy, you're not getting the desired experience.Objectives clearly designed for multiple players are reportedly tediously repetitive when you have to do all of them on your own. Many games are built entirely around co-op and that's fine, but it seems like a pretty dramatic departure for a series that has always accommodated the solo player. According to IGN's coverage there are no checkpoints either, so if you don't finish a mission in a single sitting - not always possible for people with busy lives - you'll lose all your progress. As you presumably will if your Wi-Fi dies.For groups willing to live with all these potentially very awkward conditions, the Black Ops 7 campaign promises "high-stakes challenges across a wide spectrum of environments, from the neon-lit rooftops of Japan to the Mediterranean coast, and even into the deepest corners of the human psyche." Presumably that last bit doesn't refer to the rageful thoughts of someone who just lost all their progress because they had to answer the front door.As you'd expect, Call of Duty: Black Ops 7 also offers the traditional multiplayer and Zombies modes that will no doubt keep you busy until next year. It's out today on Xbox (included with Game Pass), PS5, PS4 and PC.This article originally appeared on Engadget at https://www.engadget.com/gaming/you-cant-pause-your-game-in-call-of-duty-black-ops-7s-always-online-campaign-172707048.html?src=rss
We tested all the major live TV streaming services and, after comparing the features and costs, we still think they are a better deal than paying for cable or satellite - but the gulf between the options is narrowing. Now that most subscriptions go for more than $80 per month, live TV streaming is not the amazing deal it once was.
This week Valve surprised us all with the announcement of three new devices: The tiny Steam Machine PC gaming desktop, the Steam Frame VR headset and a new Steam Controller. In this episode, Devindra and Engadget's gaming reporter Jessica Conditt discuss how these devices fit into the PC gaming world, which has already been reshaped by Valve's Steck Deck portable. Also, we discuss our favorite games of 2025, as well as the upcoming titles we're looking forward to.Subscribe!
A few months ago, Anthropic published a report detailing how its Claude AI model had been weaponized in a "vibe hacking" extortion scheme. The company has continued to monitor how the agentic AI is being used to coordinate cyberattacks, and now claims that a state-backed group of hackers in China utilized Claude in an attempted infiltration of 30 corporate and political targets around the world, with some success.In what it labeled "the first documented case of a large-scale cyberattack executed without substantial human intervention," Anthropic said that the hackers first chose their targets, which included unnamed tech companies, financial institutions and government agencies. They then used Claude Code to develop an automated attack framework, after successfully bypassing the model's training to avoid harmful behavior. This was achieved by breaking the planned attack into smaller tasks that didn't obviously reveal their wider malicious intent, and telling Claude that it was a cybersecurity firm using the AI for defensive training purposes.After writing its own exploit code, Anthropic said Claude was then able to steal usernames and passwords that allowed it to extract "a large amount of private data" through backdoors it had created. The obedient AI reportedly even went to the trouble of documenting the attacks and storing the stolen data in separate files.The hackers used AI for 80-90 percent of its operation, only occasionally intervening, and Claude was able to orchestrate an attack in far less time than humans could have done. It wasn't flawless, with some of the information it obtained turning out to be publicly available, but Anthropic said that attacks like this will likely become more sophisticated and effective over time.You might be wondering why an AI company would want to publicize the dangerous potential of its own technology, but Anthropic says its investigation also acts as evidence of why the assistant is "crucial" for cyber defense. It said Claude was successfully used to analyze the threat level of the data it collected, and ultimately sees it as a tool that can assist cybersecurity professionals when future attacks happen.Claude is by no means the only AI that has benefited cybercriminals. Last year, OpenAI said that its generative AI tools were being used by hacker groups with ties to China and North Korea. They reportedly used GAI to assist with code debugging, researching potential targets and drafting phishing emails. OpenAI said at the time that it had blocked the groups' access to its systems.This article originally appeared on Engadget at https://www.engadget.com/ai/anthropics-ai-was-used-by-chinese-hackers-to-run-a-cyberattack-142313551.html?src=rss
Meta has announced that BirdyChat and Haiket are the first third-party messaging services that will have interoperability with WhatsApp in the European Union. The company has been working on enabling third-party chats since 2023 after the rules of the bloc's Digital Markets Act (DMA) came into effect. It apparently held small scale tests over the past few months to make sure WhatsApp does work with BirdyChat and Haiket, and it will roll out integration with the services across Europe soon."Users will be able to send messages, images, voice messages, videos and files between the messaging services whether they're on Android or iOS. To those wondering, any messaging service Meta teams up with will need to have the same level of end-to-end encryption as WhatsApp under DMA's rules. Users will see a notification in their Settings tab on WhatsApp over the coming months when BirdyChat and Haiket integration becomes available, telling them how they can opt-in to third-party chats. They can choose not to enable the feature at all or to switch it off anytime they want.When Meta released details detailing how WhatsApp will work with other messengers, the company said that users will be able to create group chats with their friends on its partner apps. That feature won't be available at launch, though, and will come later when Meta's partners are ready to support the capability. Meta also said that it will continue expanding WhatsApp's interoperability with more apps, as it's required to do so under the DMA.This article originally appeared on Engadget at https://www.engadget.com/apps/whatsapp-enables-interoperability-with-two-other-messengers-in-the-eu-140000835.html?src=rss
Earlier this year, I played Metroid Prime for the first time in at least a decade. Back in 2023, Nintendo released a remastered version of the 2002 classic for the Switch, and I felt like dusting it off once we finally knew Metroid Prime 4: Beyond would arrive this year after about a decade in development. The original Metroid Prime holds up surprisingly well for a 23-year-old game, but there were plenty of times where it showed its age. The platforming often felt overly clunky, as precise control over Samus Aran is not the game's strong suit. Similarly, dealing with larger hordes of energy-sucking Metroids could get pretty frustrating, again due to a lack of precision.But the main feeling I came away from the game with was excitement over a fully modernized Metroid Prime experience. I've been interested in seeing how the lush alien worlds, monstrous enemies and first-person combat would feel on a current console, built with today's technology and the many improvements that have come to game design since 2002. I finally got a chance to play about 90 minutes of Metroid Prime 4: Beyond last week and nothing I saw diminished my excitement for the series being brought into the current decade - even if the game felt almost too familiar at times.I played two segments of Metroid Prime 4: Beyond. The first is an opening sequence that Nintendo made available for people to try at the Switch 2 demo experiences earlier this year before the console launched, while the second is a longer slice that takes place on a gorgeous alien planet where it seems the bulk of the game will likely take place. That first segment is the classic get the player acquainted with the controls" level where Samus flies in to help defend a base under attack. Since I had played the Switch version of Metroid Prime recently, I felt right at home with the controls even though a few buttons were remapped. All of the classic Metroid moves, including charge blasts, the morph ball, the missile cannon, the scanning visor and more are intact here, and I quickly slipped back into the routine of scanning enemies for weak points and blasting away.Right from the jump, the game looks fantastic. There's an extensive cutscene (at least for a Metroid game) that shows Samus flying in to save the day through a battle-torn base, and everything from the flash of fireball explosions to small details on Samus's ship give off a level of detail that we simply haven't seen in a Metroid game before.I was playing the game on the Switch 2, in both handheld mode and hooked up to a TV and it looked great either way. The aforementioned explosions popped nicely in HDR and the frame rate never stuttered in a way that I picked up on. As usual, Nintendo's art direction is top-notch, but this is the first Metroid Prime game made on a console with some power behind it (remember, Metroid Prime 3: Corruption came out on the original Wii). The game isn't quite aiming for photorealistic graphics, but it's closer than almost any other Nintendo game I can think of. The combo of impeccable style and a modern resolution that finally lets the Metroid world shine is thrilling, and I can't wait to see more variety in the worlds that Samus explores.There's also a lot more voice chatter than in the original Metroid Prime. As you get dropped into defending the base under attack, plenty of other soldiers recognize Samus, ask for help, tell her where to go and generally praise her for being a badass. It's a lot more voice work than I'm used to in a Metroid game, and it goes a long way towards making the journey feel less isolated.A screenshot showing the jungle world of Metroid Prime 4: Beyond.NintendoThe second area I got to explore looks even better than the somewhat generic base where the game kicks off. It's a classic Metroid world that mixes natural beauty with a mysterious, alien culture. And, of course, a lot of the nature wants to kill you for invading its territory (or possibly because it is being controlled by outside forces). The big boss of the demo was cut from this cloth: a giant tentacled plant flinging its giant spiked arms at you and firing off poisonous flowers. A classic Metroid battle if ever there was one, albeit one that felt not wildly different from some of the boss battles from Metroid Prime. That said, the scope of the battle felt bigger, due to the size of the arena and how the plant's tentacles made maneuvering and getting off clear shots a challenge. While the boss clearly had a central body right in the middle of the room, the tentacles made it feel like it was all around me, at all timesThis boss felt like an upscaled but familiar version of ones from past games, and it was far from the only thing that felt familiar. For example, the game still uses save stations scattered throughout the map to save your progress rather than just autosaving at significant points. That's a throwback I didn't exactly miss and didn't expect to see in 2025. Plenty of the music cues and sound effects felt like they could have been lifted straight from other Metroid Prime games, and the basic move set and weapons Samus has early in the game is nearly identical to how you start Metroid Prime. Naturally, something happens where she loses most of those abilities and has to regain them to progress - in the demo, I had to find the Morph Ball power up to move on, just as you do in nearly every Metroid game before.Samus Aran uses her new abilities to unlock a way forward.NintendoAt times, it felt like the game was leaning a bit too heavily on the already-established framework rather than trying something new. But given that I was early in the game, I'm allowing for there to be a lot of unexpected changes to come. And I did get a chance to try out the biggest gameplay change Nintendo has teased thus far (no, not the motorcycle): new psychic abilities.These powers, at least in the demo, are primarily used for solving environmental puzzles, as they provide a new way to interact with various objects and structures. But there's also a combat component that I needed to use to beat the aforementioned boss. You can charge and fire off a sort of psychic beam - once it leaves your blaster, time slows to nearly a crawl and you can take control of its direction with the analog stick. While fighting the boss, I had to guide the beam around a host of obstacles to hit each of the three tentacles; once I did that, the monster was vulnerable and I could then charge in and blast it with my conventional weapons. You can see some examples of this power in action in the video below.I wish I got a chance to see how these powers would evolve throughout the game, and I'm definitely intrigued to see how they manage to separate the gameplay in Metroid Prime 4: Beyond from the aspects of it that feel merely like an updated version of what came before. And to be honest, I'm not sad the game feels familiar. Plenty of people haven't experienced the Metroid Prime series before or haven't played it in more than a decade, and many of the familiar aspects felt like a perfect example of if it's not broke, don't fix it." And it won't be long before we can all find out if Metroid Prime 4: Beyond finds a way to really stand out from its predecessors after all this time. The game arrives on December 5 for Switch and Switch 2.
We know it's been a pretty crazy year that's got you wondering how exactly you're going to make the holiday season extra special, especially for the kids in your life. The good news is that the toy industry is just as creative as ever, and this year's crop of hot tech toys is filled with plenty of surprise and delight, all at affordable prices. We've picked some of our favorites under $100, ones that will not only thrill right out of the box, but keep the kids entertained for months to come. Best tech toys for kids Check out the rest of our gift ideas here. This article originally appeared on Engadget at https://www.engadget.com/the-13-best-tech-toys-for-kids-in-2025-140038849.html?src=rss
The PlayStation Portal is the rare product that launched as a truly baffling device, but has evolved into something genuinely useful. At first, it could only stream games from your PlayStation 5, it lacked core features for a handheld like Bluetooth audio and it felt a bit overpriced at $200 for such a limited product. Add on the fact that home streaming can be notoriously unreliable, since it depends entirely on your ISP and home networking setup, and the Portal simply didn't make much sense. But in 2024 Sony finally added limited cloud streaming for PS Plus titles, and last week it went even further by letting you stream games you own directly from the cloud. All of a sudden, the PlayStation Portal doesn't seem so crazy after all.It also helps that the Portal is still $200 (or less at Gamestop and other retailers), while the cheapest Digital Edition PlayStation 5 has jumped to $500 (up from $400 at launch). Sure, it's still far from a perfect device, but at least it's more functional and significantly less than the PS5 today. Just be aware you'll need to subscribe to the $18 a month (or $160 a year) PlayStation Plus Premium plan to access the cloud streaming features.While my hardware frustrations with the PlayStation Portal remain (more on those later), I can't deny that it's a genuinely great handheld for streaming games from the cloud. Jumping into Ghost of Yotei typically takes between 15 to 30 seconds, and it often loads directly into the game world if I'm continuing from a recent session. The game also plays smoothly, with no noticeable stuttering or lag, and I can still choose between the graphics-heavy 30 fps modes or the smoother 60 fps performance option. It's far from the ideal way to play Ghost of Yotei, which demands an enormous screen and capable speakers, but it's fine in a pinch.In comparison, using Remote Play to access my PlayStation 5 Pro remains as headache-inducing as it did when the PS Portal launched. The handheld can't consistently wake up the PS5 Pro from standby mode, so I'm forced to turn on the console manually if I ever plan to use the Portal. If my PS5 Pro is on, the Portal can typically connect in around five seconds, and it takes another five to ten seconds to launch Ghost of Yotei. Gameplay is typically smooth via Remote Play, but there's occasional stuttering that can interfere with intense combat sequences. PlayStation Portal playing Ghost of Yotei. Devindra Hardawar for Engadget My main issue with the PlayStation Portal at launch was that I simply couldn't trust it. Sometimes it would let me remotely connect to my console with no problems, and sometimes it would simply refuse. I've got a fairly robust Wi-Fi 6 networking setup and AT&T gigabit fiber, so my connectivity shouldn't be much of an issue. But clearly something about my networking configuration doesn't play well with the Portal for Remote Play, even if I connect my PS5 Pro via Ethernet.Strangely enough, the PlayStation Portal is far more reliable at streaming games from servers thousands of miles away than it is remotely connecting to the console a few dozen feet away from me. That just goes to show how far cloud streaming has come - it practically feels like local gameplay now. I suppose that shouldn't be too surprising for Sony, since it's only pumping out 1080p streams. NVIDIA's GeForce Now has proven it's possible to stream PC games in 4K, so long as you have gobs of bandwidth to support it.The best thing I can say about the PlayStation Portal now is that I can finally trust it - up to a point, anyway. I had no trouble signing onto its streaming servers to play Ghost of Yotei and Spider-Man 2 on my home network, and I was also able to stream games while tethering on my phone. But the Portal remains a useless device if you're stuck somewhere without decent internet access. You can forget about using it on a plane, even with fast in-flight Wi-Fi, or at hotels with crummy internet and no cellular reception. Spider-Man 2 on the PlayStation Portal Devindra Hardawar for Engadget Given its need for decent connectivity and its clunky design, the PlayStation Portal also remains a terrible gaming option on the go. You'll need to find a large case to fit the Portal's huge controller and delicate display, a combination that really does look like a tablet shoved between Sony's DualSense gamepads. It's simply smarter to travel with the slimmer Switch 2, and I'd argue even the massive Steam Deck is easier to stuff into a backpack. And it's worth noting you can also use apps on the Steam Deck to Remote Play from your console, and you can install the PlayStation Plus Windows app to stream games from the cloud.I'm also still annoyed that Sony didn't include Bluetooth connectivity in the Portal. If you want wireless audio, you'll either have to use Sony's Pulse Explore earbuds or Pulse Elite headphones. You'll have to plug in a separate Bluetooth receiver if you want to use AirPods or any other wireless headphones. You'll definitely want to invest in some sort of audio solution if you plan to game on the Portal for long sessions, since its tinny speakers simply can't do justice to Ghost of Yotei's immersive soundscape.Not surprisingly, cloud gaming didn't change the Portal's battery life much. I still saw between four and five hours of play time (broken into dad-friendly chunks, of course). And if you're on some sort of marathon session, you can always plug in to charge. Since the Portal isn't using any local hardware to power games - it's really just decoding video and pushing data over its network connection - you can also expect more reliable battery life than other handhelds. The Switch 2, for example, could last between two to six hours, depending on what you're playing.While I still can't wholeheartedly recommend the PlayStation Portal to every gamer, its latest updates make it a more viable option for PlayStation diehards. Maybe you'll have better luck with Remote Play than me. And if you're already a PS Plus subscriber, it's the easiest way to access Sony's cloud infrastructure. Or, like Engadget's Jeff Dunn, it could also be the ideal way to game while you juggle the struggles of being a new parent. At the very least, the Portal is no longer truly baffling, but it's also still not a Vita 2.This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/playstation-portal-in-2025-from-home-streaming-dud-to-cloud-streaming-star-130000144.html?src=rss